[2016.01.20 03:34:49] Ryan Lam: can we get like, a first treatment of some semblance of a proposal for the ODP this weekend? [2016.01.20 03:35:04] Ryan Lam: or are we all waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too busy lol [2016.01.20 03:35:22] Chris Bryant: If we're too busy to plan, we're too busy to be a team. [2016.01.20 03:35:25] Jeff Lyons: Possibky [2016.01.20 03:35:37] Ryan Lam: [Quote: Chris Bryant] If we're too busy to plan, we're too busy to be a team >>> ^ [2016.01.20 03:35:49] Ryan Lam: so let's plan or make PSR a thing of the past [2016.01.20 03:35:56] Ryan Lam: a very, very brief past [2016.01.20 03:36:00] Ryan Lam: brief [2016.01.20 03:36:03] Ryan Lam: very [2016.01.20 03:36:06] Ryan Lam: past [2016.01.20 03:36:12] Ryan Lam: as in, not present [2016.01.20 03:36:15] Ryan Lam: as in, not future [2016.01.20 03:36:22] Chris Bryant: I think we understand. [2016.01.20 03:36:28] Ryan Lam: you only think [2016.01.20 03:38:51] Ryan Lam: but yeah, can we get like a google doc or something with brainstorm ideas [2016.01.20 03:38:56] Ryan Lam: we can jot stuff down there [2016.01.20 03:39:36] Chris Bryant: A doc and I'll open a new project branch so we can use Trac. [2016.01.20 03:39:43] Ryan Lam: yeah [2016.01.20 03:41:40] Chris Bryant: I'll do that soon as we have a title. [2016.01.20 03:41:52] Ryan Lam: get a doc started then [2016.01.20 03:41:55] Ryan Lam: that's easier to change [2016.01.20 03:45:27] Chris Bryant: Check email. [2016.01.20 03:45:53] Ryan Lam: email checked [2016.01.20 03:45:58] Chris Bryant: u lie [2016.01.20 03:47:15] Ryan Lam: okay so what were the existing ideas? I believe the most recent idea was basically take Jeff's thing he did and make it awesomer [2016.01.20 03:47:24] Ryan Lam: the idea before that was some Mike concoction [2016.01.20 03:47:39] Ryan Lam: which I don't technically think is mutually exclusive [2016.01.20 03:48:10] Chris Bryant: I think Mike's main idea was that he wanted it to take place in one building or something to that effect. [2016.01.20 03:48:23] Chris Bryant: Other than that he was basically trying to brutalize my mental with weird ideas. [2016.01.20 03:48:43] Ryan Lam: one building idea doesn't sound bad [2016.01.20 03:48:49] Ryan Lam: it definitely limits the scope to something manageable [2016.01.20 03:49:38] Chris Bryant: Would it be reasonable to record these planning stages? [2016.01.20 03:49:46] Jeff Lyons: Yes [2016.01.20 03:49:46] Ryan Lam: sure, why not [2016.01.20 03:50:05] Jeff Lyons: Also, do we want this building to go upwards, downwards, or sprawl? [2016.01.20 03:50:27] Ryan Lam: I'd prefer not sprawling, unless it's done very well [2016.01.20 03:51:27] Chris Bryant: I'm stupid, please explain sprawling. [2016.01.20 03:51:44] Jeff Lyons: Mostly horizontal construction [2016.01.20 03:52:01] Jeff Lyons: So a large, few story structure as opposed to a tower or bunker [2016.01.20 03:52:13] Ryan Lam: I'd say tower [2016.01.20 03:52:29] Jeff Lyons: Do we want to start at the bottom, or top? [2016.01.20 03:52:40] Ryan Lam: we could spice it up and start at the top of a tower and go down, instead of the usual "get to teh ceeling" type thing [2016.01.20 03:52:47] Ryan Lam: ... you beat me to that [2016.01.20 03:53:03] Jeff Lyons: Alright, so we're dropping in to the roof by some means [2016.01.20 03:53:05] Jeff Lyons: Good to know [2016.01.20 03:53:35] Jeff Lyons: How close do we want this based off my TWHL tower floor? [2016.01.20 03:53:50] Jeff Lyons: Need to know for treatment writing poirposes [2016.01.20 03:54:12] Ryan Lam: we have no idea [2016.01.20 03:54:19] Ryan Lam: how much do you think you could go with it? [2016.01.20 03:54:36] Ryan Lam: we could take it in a completely different direction too [2016.01.20 03:55:59] Jeff Lyons: Depends on how close we want it. If it's a carbon copy, it somewhat limits what we can do (Media-Company with a dark secret) if it's based in the same world we can expand on the idea (Hidden organization that owns said media company, as well as many shell companies and fronts, takes place after events of tower entry) and if it's something completely different we have full freedom, but need to think of a concept [2016.01.20 03:56:05] Jeff Lyons: Which I'm fine with, but I don't have ideas right now [2016.01.20 03:56:15] Jeff Lyons: ODP [2016.01.20 03:56:23] Jeff Lyons: PSR ODP [2016.01.20 03:56:39] Ryan Lam: Perfect Sushi Rice Orbital Defense Platform [2016.01.20 03:56:42] Chris Bryant: I think your TWHL floor would probably make for a good scene. [2016.01.20 03:57:35] Chris Bryant: Could make the player a reporter of something to that effect and not make it immediately obvious that something's amiss. [2016.01.20 03:57:49] Chris Bryant: Perhaps doing research for a totally mundane in comparison reason. [2016.01.20 03:58:09] Ryan Lam: or research for something completely unrelated [2016.01.20 03:58:13] Ryan Lam: like [2016.01.20 03:58:14] Ryan Lam: secretly [2016.01.20 03:58:20] Jeff Lyons: "Let's break in for some raisins" [2016.01.20 03:58:27] Ryan Lam: "roof insertion, GO GO GO" [2016.01.20 03:58:36] Ryan Lam: "raisins acquired" [2016.01.20 03:58:44] Ryan Lam: "EXFIL PLAN ALPHA, GET TO DA CHOPPA" [2016.01.20 03:58:56] Ryan Lam: "SIR DELICIOUS DONUTS SPOTTED" [2016.01.20 03:59:36] Jeff Lyons: Okay, so why would someone not intentionally going after a shadowy organization break into their building? [2016.01.20 03:59:56] Ryan Lam: maybe there's some sort of scandal, completely unrelated to the shadowy parts [2016.01.20 04:00:03] Ryan Lam: something really lame though [2016.01.20 04:00:06] Chris Bryant: That's what I was getting at. [2016.01.20 04:00:27] Jeff Lyons: Teamp Namme Sex Scandal [2016.01.20 04:00:44] Ryan Lam: or something stupid and overdone, like bad working conditions [2016.01.20 04:01:00] Ryan Lam: but then it turns out to be just not true at all, but there's something else completely screwy [2016.01.20 04:01:11] Ryan Lam: idk [2016.01.20 04:01:32] Chris Bryant: It's likely going to be a bit contrived either way. [2016.01.20 04:01:42] Ryan Lam: mhm [2016.01.20 04:02:09] Jeff Lyons: If we go with the investigative journalism thing, that limits out our starting equipment. Which can be either good or bad [2016.01.20 04:02:20] Ryan Lam: video camera? [2016.01.20 04:02:32] Ryan Lam: there was that one game that did that [2016.01.20 04:02:33] Chris Bryant: We'd probably want quite limited equipment anyway. [2016.01.20 04:02:34] Ryan Lam: forgot the name [2016.01.20 04:02:35] Jeff Lyons: I don't know how one would utilizie that [2016.01.20 04:02:57] Chris Bryant: Video camera's are probably best used as NV, and that's probably best left to horror. [2016.01.20 04:03:04] Ryan Lam: makes sense [2016.01.20 04:03:06] Chris Bryant: probably best this probably best that [2016.01.20 04:03:29] Ryan Lam: or just a camera [2016.01.20 04:03:48] Chris Bryant: I suppose if you wanted to go the way of INFRA you could throw in points or something for taking photos of interesting stuff. [2016.01.20 04:03:58] Jeff Lyons: Could work [2016.01.20 04:03:59] Chris Bryant: Though, y'know [2016.01.20 04:04:01] Chris Bryant: programming [2016.01.20 04:04:17] Ryan Lam: make it the starting item used for only one purpose (to take a picture of something), and when you stumble upon the OMG SCENE, you take a picture, and when the game gets REAL, you start being able to pick up... y'know, actual weapons [2016.01.20 04:04:20] Jeff Lyons: One thing I will mention, my favorite floor in TWHL tower was Strider's Chairman map, where you infiltrate the area using stealth and in two instances a hacking tablet [2016.01.20 04:04:59] Chris Bryant: That one was also very nicely designed. [2016.01.20 04:05:06] Chris Bryant: Avoiding cameras would be a good element. [2016.01.20 04:05:24] Ryan Lam: so what kind of building is this anyway [2016.01.20 04:05:36] Jeff Lyons: That is a good question [2016.01.20 04:05:37] Ryan Lam: office? I don't really see any other kind of building being a tower [2016.01.20 04:05:42] Ryan Lam: not these days anyway [2016.01.20 04:05:48] Chris Bryant: In Jif's TWHL entry it was portrayed as a sort of modern office, it seemed. [2016.01.20 04:05:53] Jeff Lyons: Yeah [2016.01.20 04:06:04] Jeff Lyons: In my case it was for a media company being used as a front for Caecus Group [2016.01.20 04:06:07] Ryan Lam: could be an office but with locked off areas/floors [2016.01.20 04:06:14] Ryan Lam: and those floors are where you want to end up [2016.01.20 04:06:27] Ryan Lam: and they're used entirely to conceal whatever shadowy thing they're doing [2016.01.20 04:08:17] Jeff Lyons: Maybe your paper gets an anonymous tip from one of the organization's antagonists, looking to blow the whole thing wide open, but unwilling to actually say what the truth is? [2016.01.20 04:08:27] Ryan Lam: could be a thing [2016.01.20 04:10:15] Jeff Lyons: One thing I had in my map that wasn't really put out there well was that Caecus had a set in their locked off areas that was meant (I failed at this) to resemble a bunker from the angle of the camera, which they used to film propaganda videos, and in some cases, executions within said videos [2016.01.20 04:10:32] Jeff Lyons: We could expand on that with like, artificial sand dunes and a greenscreen for the sky or something [2016.01.20 04:15:42] Chris Bryant: That I think inspires some other interesting ideas to explore. [2016.01.20 04:16:14] Chris Bryant: It means they'd have a very clear agenda, so who they are and their purpose could be elaborated on further than simply "shadowing organization." [2016.01.20 04:16:35] Jeff Lyons: Mhm [2016.01.20 04:16:53] Jeff Lyons: I guess it'll be (mostly) my job to figure that agenda out and elaborate on it [2016.01.20 04:17:58] Jeff Lyons: Also, thoughts on the feasibility of a completely stock-entity based Computer Screen Reading system? Nothing too complex, just being able to read through emails and the like that are currently on the screen, rather than an in-depth system for hacking terminals and trawling through entire inboxes [2016.01.20 04:19:09] Chris Bryant: I think if Ryan can slap a HEV startup screen over the viewport we can freeze the player and stick up a monitor. [2016.01.20 04:21:12] Chris Bryant: Yeah, actually, that sounds like it's probably a pretty simple implement. [2016.01.20 04:21:44] Jeff Lyons: We'd have to do some tonemapping to ensure bloom didn't wash out the entire screen if it had a white background, though [2016.01.20 04:21:47] Jeff Lyons: :P [2016.01.20 04:22:26] Chris Bryant: Mhm, still pretty simple. [2016.01.20 04:23:27] Chris Bryant: I think I'm gonna not record right now since not a whole lot is going on. [2016.01.20 04:23:42] Jeff Lyons: Offtopic, but does anyone else ever seem to have their eyes just completely change FOV and everything suddenly seems super far away? [2016.01.20 04:23:54] Chris Bryant: Just gigabytes of the same screen for minutes at a time [2016.01.20 04:23:55] Chris Bryant: Um [2016.01.20 04:23:56] Chris Bryant: what [2016.01.20 04:24:01] Jeff Lyons: I dunno [2016.01.20 04:24:11] Jeff Lyons: I've had it happen to me occasionally for all my life [2016.01.20 04:24:20] Jeff Lyons: And that's the best way I've found to describe it [2016.01.20 04:24:26] Jeff Lyons: Just everything suddenly seems... smaller. [2016.01.20 04:25:05] Jeff Lyons: Probably all in my head, but still, invconvenient while trying to read text [2016.01.20 04:25:20] Chris Bryant: uuhhh [2016.01.20 04:25:33] Chris Bryant: That sounds like something to bring up next time you're chilling with a doctor. [2016.01.20 04:27:27] Ryan Lam: Jeff Lyons - Today 23:17 > Also, thoughts on the feasibility of a completely stock-entity based Computer Screen Reading system? Nothing too complex, just being able to read through emails and the like that are currently on the screen, rather than an in-depth system for hacking terminals and trawling through entire inboxes [2016.01.20 04:27:48] Ryan Lam: I've been thinking of ways to do that for my old HL2 map [2016.01.20 04:27:52] Ryan Lam: It's doable [2016.01.20 04:28:08] Ryan Lam: But I'll need to run tests to come up with the best way [2016.01.20 04:28:55] Jeff Lyons: IMO vgui would probably be the best way, but that'd require custom code, so I doubt it's feasible for something of this scale [2016.01.20 04:29:13] Ryan Lam: I don't think custom code is gonna be a huge deal [2016.01.20 04:29:32] Ryan Lam: Depending on content, we might have to do some anyway [2016.01.20 04:29:53] Ryan Lam: UNLESS the amount of code is ridiculous [2016.01.20 04:30:02] Ryan Lam: Then I'd object [2016.01.20 04:30:31] Chris Bryant: But programmers. [2016.01.20 04:31:07] Jeff Lyons: If we do, a weapon_camera with a specific damage type and a rendertarget material would be nice for the investigative journalism https://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope [2016.01.20 04:31:26] Jeff Lyons: That way we could filter stuff to only "camera" damage and trigger stuff for that [2016.01.20 04:31:34] Ryan Lam: Lol a damage type? [2016.01.20 04:31:45] Jeff Lyons: I dunno, best way I could think of [2016.01.20 04:31:50] Jeff Lyons: Simplest, rather [2016.01.20 04:31:53] Ryan Lam: What could you possibly interact with using a camera though? [2016.01.20 04:31:59] Jeff Lyons: Evidence [2016.01.20 04:32:03] Ryan Lam: Ah [2016.01.20 04:32:06] Ryan Lam: Gotcha [2016.01.20 04:32:13] Chris Bryant: Evidence, clues, whacky shit. [2016.01.20 04:32:15] Jeff Lyons: Which would be props, decals, etc set to only trigger stuff if "shot" with a camera [2016.01.20 04:32:35] Ryan Lam: I'll look into that, but be sure to have a backup plan if we can't do it [2016.01.20 04:32:43] Jeff Lyons: Okay [2016.01.20 04:35:53] Jeff Lyons: Also if anyone has ideas for a corporate scandal for the player to investigate, let me know [2016.01.20 04:40:10] Ryan Lam: So is the player going at this completely solo? [2016.01.20 04:48:17] Chris Bryant: Would most definitely decomplicate our lives. [2016.01.20 04:51:02] Ryan Lam: I'd say if there's a second party involved at all, they'd be the type that stays out of the way and feeds the player instructions, rather than physically existing [2016.01.20 04:52:08] Ryan Lam: or if not instructions, then cryptic messages [2016.01.20 05:02:42] Jeff Lyons: I was thinking the kind of mentor/mission control character, but now that you mention cryptic messages, I'm reminded of how much I enjoyed Adam Foster's Minerva character [2016.01.20 05:02:56] Ryan Lam: yeah I enjoyed that a lot [2016.01.20 05:03:20] Ryan Lam: hey, that person could be your tipster [2016.01.20 05:03:37] Ryan Lam: inside source with a hidden agenda [2016.01.20 05:03:41] Ryan Lam: using the player as a pawn [2016.01.20 05:14:08] Stephen Wimmer: So I feel like I'm missing a good sized chunk of what we're doing and why. [2016.01.20 05:14:15] Stephen Wimmer: Which is no doubt my own fault. [2016.01.20 05:14:33] Jeff Lyons: I think this was originally brought up in the private dev chat a while ago [2016.01.20 05:14:43] Ryan Lam: yeah I'm not sure we discussed this with the testers [2016.01.20 05:14:49] Chris Bryant: It was on the pad. [2016.01.20 05:14:55] Ryan Lam: it was, but who the hell reads the pad [2016.01.20 05:14:57] Jeff Lyons: Jeez, a long time ago [2016.01.20 05:15:01] Chris Bryant: Everyone read the pad [2016.01.20 05:15:06] Ryan Lam: nobody read the pad [2016.01.20 05:15:17] Stephen Wimmer: I'm kind of piecing this together from reading a bit of TWHL, which is still new to me. [2016.01.20 05:15:18] Ryan Lam: okay it was on the pad but only briefly mentioned [2016.01.20 05:15:21] Ryan Lam: and it wasn't very specific [2016.01.20 05:15:35] Jeff Lyons: Basically DKY (?) had an idea to do a project that was 100%, or as near as we could get, open to the public [2016.01.20 05:15:39] Ryan Lam: ^ [2016.01.20 05:15:48] Jeff Lyons: So development behind open doors [2016.01.20 05:15:50] Ryan Lam: idea being that we can truly be entirely transparent, with zero secrets [2016.01.20 05:16:02] Ryan Lam: it came out of our old dev streaming sessions back in the day [2016.01.20 05:16:13] Ryan Lam: I toyed around with the idea of streaming 100% of our development to the public, not just internally [2016.01.20 05:16:38] Ryan Lam: with the intent being that people can see how we go about doing things, and be better informed about what it really takes to do what we do [2016.01.20 05:16:42] Jeff Lyons: I'm not actually sure 100% is feasible, due to the logistics concerned with, say audio recording [2016.01.20 05:16:48] Ryan Lam: hm? [2016.01.20 05:17:09] Jeff Lyons: Well for instance, if I want to get a clean recording of something, I have to go to the lab at school and use the booth [2016.01.20 05:17:13] Ryan Lam: right [2016.01.20 05:17:34] Ryan Lam: I'd say not everything has to be streamed, but at the very least the raw recordings of stuff should be available to everyone [2016.01.20 05:17:43] Jeff Lyons: Yeah [2016.01.20 05:17:50] Jeff Lyons: That's possible [2016.01.20 05:17:53] Chris Bryant: Basically if someone wants access to anything we've done, they should be able to access it. [2016.01.20 05:17:58] Ryan Lam: right [2016.01.20 05:18:07] Ryan Lam: literally nothing will be held back or kept confidential [2016.01.20 05:18:10] Chris Bryant: Streaming is prefered, but if that's not doable, it's 2016, there's no way recording isn't. [2016.01.20 05:18:13] Stephen Wimmer: So on the topic of "What we're making" [2016.01.20 05:18:17] Ryan Lam: that's the kicker [2016.01.20 05:18:19] Ryan Lam: we have no idea [2016.01.20 05:18:19] Ryan Lam: yet [2016.01.20 05:18:23] Jeff Lyons: lol [2016.01.20 05:18:23] Chris Bryant: We're figuring it out. [2016.01.20 05:18:34] Stephen Wimmer: I saw something about going through an office building from the top down? [2016.01.20 05:18:38] Jeff Lyons: I have, shall we say, an embryonic idea [2016.01.20 05:18:42] Ryan Lam: we wrote down some ideas, but the main criteria is that it needs to be small enough scope to be doable within a certain number of months [2016.01.20 05:18:51] Jeff Lyons: Ha [2016.01.20 05:18:54] Jeff Lyons: Months [2016.01.20 05:18:55] Ryan Lam: we don't want to waste a ton of time on it [2016.01.20 05:19:03] Ryan Lam: (let's face it, this will actually take 3 years) [2016.01.20 05:19:18] Stephen Wimmer: Will this still be some kind of BM mod? [2016.01.20 05:19:21] Ryan Lam: no [2016.01.20 05:19:29] Ryan Lam: it'll be a mini-TC, if we can manage it [2016.01.20 05:19:38] Ryan Lam: (subject to change (tm) ) [2016.01.20 05:19:46] Jeff Lyons: If we keep it to a few small maps with a small chunk of custom content we could do it in a relatively short timespan for a mod [2016.01.20 05:20:22] Jeff Lyons: But we'd still need to do stuff like, say, convert the metrocops into shock troops or something [2016.01.20 05:20:52] Ryan Lam: right, in which case the worst part would be replacing the models [2016.01.20 05:21:00] Ryan Lam: we could just entirely re-use the AI [2016.01.20 05:21:03] Jeff Lyons: Yeah [2016.01.20 05:21:04] Ryan Lam: no need to pull a BM HECU [2016.01.20 05:21:34] Jeff Lyons: We could maybe get away with using the citizen model as a base and adding armor, a helmet, and a balaclava overtop the face to mask the fact that facial animations aren't there [2016.01.20 05:21:36] Stephen Wimmer: I'm dumb, explain mini-TC [2016.01.20 05:21:41] Ryan Lam: total conversion [2016.01.20 05:21:42] Jeff Lyons: And then using combine animations [2016.01.20 05:21:46] Stephen Wimmer: Ooooohhhhh [2016.01.20 05:22:05] Ryan Lam: e.g. Black Mesa/Counter-Strike, not Minerva [2016.01.20 05:22:31] Jeff Lyons: For having no custom code and being set in the HL2 universe, Minerva was actually quite different [2016.01.20 05:22:34] Jeff Lyons: IMO [2016.01.20 05:22:37] Ryan Lam: yeah [2016.01.20 05:22:41] Jeff Lyons: Not quite a TC, but still much of a conversion [2016.01.20 05:22:55] Jeff Lyons: You weren't Gordan Fremon in Combine Prison #74 [2016.01.20 05:23:13] Ryan Lam: actually I'm suspecting that what he did with the messages was custom code [2016.01.20 05:23:21] Ryan Lam: I cannot for the life of me think of a way to do it the way he did [2016.01.20 05:23:29] Jeff Lyons: IIRC he used game_text or env_message very cleverly [2016.01.20 05:23:29] Ryan Lam: using built-in entities [2016.01.20 05:23:33] Ryan Lam: hm [2016.01.20 05:23:37] Jeff Lyons: That's what he did in HL1's Someplace Else [2016.01.20 05:23:52] Ryan Lam: game_text genuinely sucks at doing what it does though [2016.01.20 05:23:54] Jeff Lyons: I think SE used custom titles.txt [2016.01.20 05:24:01] Ryan Lam: definitely used a custom titles.txt [2016.01.20 05:24:21] Jeff Lyons: In which case he just overlaid a bunch of env_messages with different location presets [2016.01.20 05:24:28] Ryan Lam: that's kind of absurd [2016.01.20 05:24:34] Jeff Lyons: Hey, it worked [2016.01.20 05:24:38] Ryan Lam: but I suppose it would work, yeah [2016.01.20 05:25:38] Jeff Lyons: Anyway, I'm gonna head to bed, but I'll try and think of some motives for our opposing forces (teehee) while I sleep/lay in bed trying to sleep [2016.01.20 05:25:50] Ryan Lam: they're obviously trying to take over the world [2016.01.20 05:25:59] Jeff Lyons: Well yeah, but how [2016.01.20 05:26:00] Ryan Lam: turn their skyscraper office thingy into the Combine Citadel [2016.01.20 05:26:02] Ryan Lam: duh [2016.01.20 05:26:10] Stephen Wimmer: Something, something AI [2016.01.20 05:26:12] Ryan Lam: by the way, skyboxes would be quite interesting [2016.01.20 05:26:15] Jeff Lyons: THE PATRIOTS [2016.01.20 05:26:21] Jeff Lyons: Oooh yeah [2016.01.20 05:26:30] Jeff Lyons: We can have a vast 3D skybox like in No Mercy for L4D1 [2016.01.20 05:26:33] Ryan Lam: yep [2016.01.20 05:26:43] Ryan Lam: overlooking a cool cityscape [2016.01.20 05:26:44] Jeff Lyons: Esp. since it'd be at night and mostly just pricks of light [2016.01.20 05:26:48] Ryan Lam: mhm [2016.01.20 05:27:05] Ryan Lam: and we'd be able to just re-use the whole thing for the entire tower because obvious reasons [2016.01.20 05:27:09] Jeff Lyons: Yeah [2016.01.20 05:27:19] Ryan Lam: and we'd be able to throw people out the window [2016.01.20 05:27:21] Jeff Lyons: Just move the sky_camera up or down as needed [2016.01.20 05:27:22] Ryan Lam: (maybe) [2016.01.20 05:27:28] Jeff Lyons: "AAAAAAAAAAA ragdoll_magnet" [2016.01.20 05:27:39] Ryan Lam: lol bscly [2016.01.20 05:27:48] Stephen Wimmer: You pull a Batman and zipline onto the roof of a pretty nondescript office building, then get your way to a sub-basement or something to steal some Deus Ex Machina. [2016.01.20 05:27:59] Jeff Lyons: Oh, that's how we can get in [2016.01.20 05:28:02] Jeff Lyons: Zipline [2016.01.20 05:28:04] Ryan Lam: lol [2016.01.20 05:28:07] Jeff Lyons: No mucking about with helicopter models [2016.01.20 05:28:16] Stephen Wimmer: Although this is starting to sound like a sneaking mission. [2016.01.20 05:28:21] Jeff Lyons: But of course [2016.01.20 05:28:24] Jeff Lyons: At least until things go loud [2016.01.20 05:28:50] Stephen Wimmer: And we're going relatively modern timeline with this, right? [2016.01.20 05:28:56] Ryan Lam: should be able to put on disguises, dood [2016.01.20 05:28:59] Jeff Lyons: I was thinking near-future, but that's just me [2016.01.20 05:29:11] Jeff Lyons: What is this, City 7: Toronto Conflict, but good? [2016.01.20 05:29:16] Stephen Wimmer: 201X, or 20XX? [2016.01.20 05:29:17] Ryan Lam: I'd say no more than like half a decade to a decade into the future [2016.01.20 05:29:24] Jeff Lyons: Wait, no, disguses were The Citizen [2016.01.20 05:29:25] Jeff Lyons: Or both [2016.01.20 05:29:41] Ryan Lam: I forget where the disguises, dood line comes from [2016.01.20 05:29:46] Jeff Lyons: Yeah, 2021 is a good cutoff [2016.01.20 05:29:46] Ryan Lam: but it was a funny game, I remember [2016.01.20 05:29:59] Jeff Lyons: Probably not even that far [2016.01.20 05:30:05] Stephen Wimmer: If we're going partially sneaky. [2016.01.20 05:30:14] Stephen Wimmer: Then there can be only one pistol we start with. [2016.01.20 05:30:16] Stephen Wimmer: http://i.imgur.com/VeiHL.jpg [2016.01.20 05:30:27] Ryan Lam: sweet, but we won't be starting with weapons probably [2016.01.20 05:30:35] Ryan Lam: however, we will eventually [2016.01.20 05:30:47] Jeff Lyons: But Wimmer, I'm working on a glock now, not a socom USP [2016.01.20 05:30:51] Jeff Lyons: :P [2016.01.20 05:31:01] Jeff Lyons: We were thinking maybe the starting weapon would be a camera [2016.01.20 05:31:08] Ryan Lam: inb4 Mk.23 SOCOM is standard issue of the security in the building [2016.01.20 05:31:21] Jeff Lyons: But then what do I use my Glock model for? [2016.01.20 05:31:26] Ryan Lam: glacking [2016.01.20 05:31:33] Stephen Wimmer: You guys know that's an FNX-45, right? [2016.01.20 05:31:39] Jeff Lyons: Uh [2016.01.20 05:31:46] Jeff Lyons: ...We do now? [2016.01.20 05:31:52] Stephen Wimmer: The FN logo is literally on the grip. [2016.01.20 05:31:57] Ryan Lam: no, but I do like the Mk.23 on account of having one [2016.01.20 05:31:58] Jeff Lyons: Oh, derp [2016.01.20 05:32:04] Ryan Lam: KWA one [2016.01.20 05:32:06] Jeff Lyons: I got the caliber right, anyway [2016.01.20 05:32:21] Stephen Wimmer: Point being, it's a sexy handgun. [2016.01.20 05:32:32] Stephen Wimmer: And it comes in black if you so choose. [2016.01.20 05:32:43] Stephen Wimmer: http://i.imgur.com/gb3kV07.jpg [2016.01.20 05:32:47] Jeff Lyons: Does it come in shitty CS:GO skins? [2016.01.20 05:33:08] Ryan Lam: you can make it so if you so choose [2016.01.20 05:33:21] Stephen Wimmer: https://s3.amazonaws.com/mgm-content/sites/armslist/uploads/posts/2014/01/22/2597087_03_my_personal_prized_saiga_12_an_640.jpg [2016.01.20 05:33:24] Stephen Wimmer: Best I could find. [2016.01.20 05:34:09] Stephen Wimmer: No one seems to be too keen on painting these things. [2016.01.20 05:34:47] Stephen Wimmer: But, I suppose there's nothing to stop you from going full Asiimov on it. [2016.01.20 05:36:28] Stephen Wimmer: Like so. http://images.akamai.steamusercontent.com/ugc/474299091389278977/DD4D6E07685B771914BE320F7973FA3B91ACA5B2/ [2016.01.20 05:38:58] Jeff Lyons: Anyway, that's enough banter from me, carry on, and post any ideas, I'm gonna sleep [2016.01.20 05:39:31] Phillip Frasquieri: Good night. [2016.01.20 05:39:38] Stephen Wimmer: Night. [2016.01.20 05:40:20] Stephen Wimmer: So. Near-future. Ziplining into some kind of office to steal a Macguffin. [2016.01.20 05:40:35] Stephen Wimmer: Trying to be sneaky, but shit goes loud at some point. [2016.01.20 05:41:54] Ryan Lam: we were thinking investigative reporter, acting on a mysterious tip from mysterious insider [2016.01.20 05:42:08] Ryan Lam: then stumbles upon some terrible terrible thing that player was never supposed to see [2016.01.20 05:42:14] Ryan Lam: then bad stuff happens [2016.01.20 05:42:19] Ryan Lam: bang bang bang shooty shooty bang bang [2016.01.20 05:42:21] Ryan Lam: idk [2016.01.20 05:42:23] Stephen Wimmer: Well that person sounds more like they'd con their way through the entrance. [2016.01.20 05:42:32] Stephen Wimmer: Instead of fucking ziplining in. [2016.01.20 05:42:32] Ryan Lam: yeah that's what I was thinking, anyway [2016.01.20 05:42:40] Ryan Lam: WHO KNOWS, maybe you have a disguise, dood [2016.01.20 05:42:46] Stephen Wimmer: Which I'm still all for because it's cool as fuck. [2016.01.20 05:42:52] Ryan Lam: and you pull a Superman and change [2016.01.20 05:42:56] Ryan Lam: into the disguise [2016.01.20 05:42:59] Ryan Lam: in a bathroom [2016.01.20 05:43:01] Ryan Lam: or something [2016.01.20 05:44:40] Stephen Wimmer: Found our getaway vehicle. [2016.01.20 05:44:43] Stephen Wimmer: http://i.imgur.com/EM0GwJC.jpg [2016.01.20 05:46:02] Ryan Lam: wait maybe the escape is via zipline [2016.01.20 05:46:35] Ryan Lam: since everything's gone south at whatever point, presumably at the end of the mission you need to GTFO and you find a ridiculous crossbow and a ridiculously long wire and make a getaway as the building explodes behinds you [2016.01.20 05:46:37] Ryan Lam: yes [2016.01.20 05:46:46] Ryan Lam: this is a truly marvelous idea [2016.01.20 05:47:03] Ryan Lam: ... that makes sense [2016.01.20 05:47:06] Ryan Lam: ... in some universe [2016.01.20 05:47:35] Stephen Wimmer: Suddenly, secret water escape route. [2016.01.20 05:47:46] Stephen Wimmer: Or something. [2016.01.20 05:48:02] Stephen Wimmer: And frankly, why would the building be exploding? [2016.01.20 05:48:42] Ryan Lam: who friggin knows [2016.01.20 05:49:51] Stephen Wimmer: Hmm. [2016.01.20 05:49:55] Stephen Wimmer: Maybe... [2016.01.20 05:50:27] Stephen Wimmer: Maybe there's some orbiting thing and we're going to do some hacking nonsense and drop it onto the building. [2016.01.20 05:51:27] Stephen Wimmer: The issue is that I don't think Source was meant for moments like this. http://3.bp.blogspot.com/-Gcse2pNurjI/ToErr2cbO2I/AAAAAAAAG4U/w0uXJoiZ7bQ/s1600/DarkKnight_277Pyxurz.jpg [2016.01.20 05:52:17] Ryan Lam: seems awkward to drop a satellite onto a tower [2016.01.20 05:53:23] Stephen Wimmer: Railguns [2016.01.20 05:53:26] Stephen Wimmer: I dunno. [2016.01.20 05:58:57] Stephen Wimmer: I suppose we need to finalize some more stuff before we decide if the building needs to come down or not. [2016.01.20 06:00:51] Stephen Wimmer: http://architextur.es/ [2016.01.20 06:01:08] Stephen Wimmer: I'm sure someone can do something with these. [2016.01.20 14:38:49] Michael Tannock: I see you've been expanding on my "One building" idea quite a bit. [2016.01.20 14:39:29] Michael Tannock: I have a suggestion for the entrance to exit stages. [2016.01.20 14:52:45] Michael Tannock: To start, you'd sneak in through the front door as an employee, with an access card and uniform supplied by your informant, and with a camera and building map in your backpack. Once inside, you'd try to find your way into the head office at the top of the building, to gain more access keys to locked off areas of the building, avoiding cameras and security. When you get into these locked off areas, you find the soundstage for mock executions, and other illegal stuff, revealing that the informant lied to you, because they wanted to expose something worse. Then you have to struggle going down from floor to floor, back to the front exit, where you're arrested by police upon leaving. The journey down will be when you have all the fun stuff you wanted. [2016.01.20 15:04:34] Jeff Lyons: That could work [2016.01.20 15:05:25] Michael Tannock: It would be less work than a zip line and helicopter. [2016.01.20 15:06:04] Jeff Lyons: Also, I was thinking that, with the Minerva-style informant, we could keep the false flag a bit vague, just referring to it by drawing parallels to the Enron Scandal, maybe saying "It's bigger than Enron" [2016.01.20 15:06:49] Jeff Lyons: Possibly even having the informant straight out not lie by way of just being super vague with the truth (Media company is actually a front for terrorists? That is bigger than Enron!) [2016.01.20 15:09:16] Jeff Lyons: Oh hey, Modinformer sent us a review https://youtu.be/vOpW14AwobM [2016.01.20 15:10:09] Michael Tannock: I hope they liked Gina. [2016.01.20 15:12:43] Jeff Lyons: He specifically liked my vending machine prefab having an ambient sound [2016.01.20 15:13:17] Jeff Lyons: He hasn't said anything about disliking Gina [2016.01.20 15:13:25] Jeff Lyons: So I think he liked it [2016.01.20 15:46:13] Chris Bryant: I appreciate that he name-dropped PSR Digital. [2016.01.20 16:11:37] Jeff Lyons: Mhm [2016.01.20 16:11:54] Jeff Lyons: Prevents a bit of confusion about us later [2016.01.20 16:29:23] Michael Tannock: The Bing homepage has a penguin doing a belly flop out of the water http://www.bing.com/ [2016.01.20 16:31:13] Michael Tannock: Also, I want to come up with more creepy ideas to disturb Crypt with, but I've decided to hold off on that for a while. [2016.01.20 16:54:22] Jeff Lyons: http://i.imgur.com/NgyYjaJ.jpg [2016.01.20 16:54:46] Chris Bryant: y do [2016.01.20 16:54:52] Jeff Lyons: I was bored in class [2016.01.20 16:55:40] Jeff Lyons: Also, thoughts on the latest stuffs in the doc doc? [2016.01.20 17:26:13] Chris Bryant: Sorry, was entering a debate about a social situation that will never affect my life. [2016.01.20 17:26:26] Chris Bryant: Will read the doc soon as I get back from the kitchen w/ food [2016.01.20 17:34:59] Chris Bryant: Good ideas so far. [2016.01.20 17:36:51] Michael Tannock: What doc is that? [2016.01.20 17:38:10] Chris Bryant: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?usp=sharing [2016.01.20 17:47:31] Michael Tannock: [*** EMAIL REDACTED ***] [2016.01.20 17:47:39] Michael Tannock: But I also have a gmail. [2016.01.20 17:47:54] Chris Bryant: I can invite your Gmail if you wanna edit the doc. [2016.01.20 17:48:15] Michael Tannock: Okay, that's [*** EMAIL REDACTED ***] [2016.01.20 17:48:51] Michael Tannock: So this is for the open project then? [2016.01.20 17:49:06] Chris Bryant: Huh, apparently you were already in my contacts fsr and I didn't know. [2016.01.20 17:49:10] Chris Bryant: Yes. [2016.01.20 17:50:51] Michael Tannock: This is useful, because I can put down any ideas that will help. [2016.01.20 17:51:23] Chris Bryant: Mm. [2016.01.20 17:52:02] Chris Bryant: And we're gonna start using the Trac wiki later on for more comprehensive documentation. [2016.01.20 17:52:49] Chris Bryant: Whcih I'll start as soon as we've solidified both the core concept and title. [2016.01.20 18:44:51] Ryan Lam: How tech savvy is our protagonist? [2016.01.20 18:46:17] Michael Tannock: How tech savvy is the average investigative reporter? [2016.01.20 18:46:24] Chris Bryant: Too. [2016.01.20 18:46:40] Jeff Lyons: Did you have a mechanic in mind? [2016.01.20 18:46:54] Jeff Lyons: Because we can find a handwave if we need to [2016.01.20 18:48:14] Ryan Lam: Gain access to a particular computer, a particular set of doors unlock [2016.01.20 18:48:47] Chris Bryant: Could just do security stations and big red buttons. [2016.01.20 18:48:55] Jeff Lyons: Big switch program on the computer. If hacking is involved, they can be supplied with a remote access tablet the informant gives them to hook up [2016.01.20 18:49:01] Ryan Lam: So you could spend a bunch of time trying to get into offices in which you know you can use the computer to unlock cool stuff like the ability to get to a particular part of the floor [2016.01.20 18:49:06] Michael Tannock: I made a suggestion about door access on the doc. [2016.01.20 18:49:10] Michael Tannock: Page 2. [2016.01.20 18:49:19] Ryan Lam: Jeff Lyons - Today 13:48 > If hacking is involved, they can be supplied with a remote access tablet the informant gives them to hook up [2016.01.20 18:49:24] Ryan Lam: That's what I was thinking [2016.01.20 18:49:47] Jeff Lyons: Strider's map had a great one of those [2016.01.20 18:49:56] Ryan Lam: Or perhaps a USB drive with a back door hacking partition [2016.01.20 18:50:13] Ryan Lam: Reboot the computer into the partition, it auto-runs a preloaded backdoor script [2016.01.20 18:50:29] Ryan Lam: All the protagonist needs to do is turn the computer off and on again [2016.01.20 18:50:30] Jeff Lyons: Yeah [2016.01.20 18:50:35] Ryan Lam: Yay tech support [2016.01.20 18:50:58] Michael Tannock: So you're diching the key card idea then? [2016.01.20 18:51:05] Jeff Lyons: We could do both [2016.01.20 18:51:11] Ryan Lam: Key card is interesting, but for different reasons yeah [2016.01.20 18:51:19] Jeff Lyons: We'll need to make a new v_hands.mdl for the no-longer-HEV-suit to show off all this equipment when they get it all [2016.01.20 18:51:29] Jeff Lyons: "Hey look, glasses. Hey look, a USB." [2016.01.20 18:51:53] Ryan Lam: I would imagine the higher security terminals are encrypted, which means you can't just hack it via external bootable partition [2016.01.20 18:52:46] Ryan Lam: Generally speaking, once a hacker has physical access to the device, you're immediately pwnd and it's game over, but not if the drive is encrypted [2016.01.20 18:53:35] Ryan Lam: Also, don't worry about implementation details yet [2016.01.20 18:53:39] Ryan Lam: We can sort that out later [2016.01.20 18:54:15] Chris Bryant: On a totally unrelated note, Jif, Blender's "Follow Active Quads" unwrap is a godsend for railings. [2016.01.20 18:54:36] Jeff Lyons: I'll have to file that one away [2016.01.20 18:54:57] Jeff Lyons: Watching an example video [2016.01.20 18:55:23] Jeff Lyons: Hooooly crap [2016.01.20 18:55:28] Jeff Lyons: That's sweet [2016.01.20 18:55:32] Chris Bryant: http://i.imgur.com/D9rcUHT.png [2016.01.20 18:55:38] Chris Bryant: Perfect unwrap of the entire thing in like a second [2016.01.20 18:55:48] Jeff Lyons: Damn [2016.01.20 18:55:56] Jeff Lyons: I can make custom railing models now [2016.01.20 18:56:00] Jeff Lyons: :D [2016.01.20 18:56:28] Michael Tannock: Where's the UV? [2016.01.20 18:56:33] Chris Bryant: Yep, that's what I've been doing, but unwrapping is a friggin hassle [2016.01.20 18:56:36] Chris Bryant: Until now [2016.01.20 18:56:49] Chris Bryant: I have the Uv hidden away [2016.01.20 18:57:06] Michael Tannock: Then I don't understand what you mean by unwrap. [2016.01.20 18:58:36] Chris Bryant: http://i.imgur.com/cTaUcI5.png [2016.01.20 18:58:37] Chris Bryant: Happy? [2016.01.20 18:59:19] Michael Tannock: That's one long UV map you have there. [2016.01.20 18:59:36] Chris Bryant: Long railing. [2016.01.20 19:00:59] Chris Bryant: Texture itself is pretty small, the UV just need to tile it a lot. [2016.01.20 21:28:01] Ryan Lam: for Mysterious Tipster, it would be interesting if instead of having direct communication with the player, MT leaves messages where he/she/it knows where the player will find them [2016.01.20 21:32:39] Jeff Lyons: Hmm [2016.01.20 21:33:04] Jeff Lyons: In what form, though? It'd have to be something the player would see, but not security (so no spraypaint or anything) [2016.01.20 21:33:07] Michael Tannock: I assumed that was how it was going to be anyway. [2016.01.20 21:33:18] Ryan Lam: pass by a phone, it rings [2016.01.20 21:33:19] Chris Bryant: I can't imagine he'd have free reign [2016.01.20 21:33:24] Chris Bryant: unless he was somehow affiliated [2016.01.20 21:33:31] Ryan Lam: which makes it all the more interesting, doesn't it [2016.01.20 21:33:32] Jeff Lyons: The phone thing could work [2016.01.20 21:33:55] Ryan Lam: or even further, the more backdoors you install, the more access MT has to do stuff [2016.01.20 21:34:01] Ryan Lam: like change the monitors to give you messages [2016.01.20 21:34:14] Jeff Lyons: I was thinking the player would have smart glasses that provide the HUD and a comn uplink like Minerva, but with audio [2016.01.20 21:34:22] Jeff Lyons: But we could go that route instead if you guys want [2016.01.20 21:34:36] Ryan Lam: it's just a thought [2016.01.20 21:34:46] Ryan Lam: you don't have to act on it if you don't want to [2016.01.20 21:35:07] Jeff Lyons: I kind of like the idea of the phone, but I feel like most players would ignore or not notice it ringing [2016.01.20 21:35:17] Jeff Lyons: And we'd have to have phones everywhere [2016.01.20 21:35:24] Ryan Lam: well it's an office building... [2016.01.20 21:35:28] Jeff Lyons: Fair point [2016.01.20 21:35:37] Ryan Lam: then they pass by a TV that shows something, but as they pass it changes to PICK UP THE DAMN PHONE YOU IDIOT [2016.01.20 21:35:44] Jeff Lyons: lol [2016.01.20 21:35:55] Michael Tannock: I don't know about you, but if I hear a phone ring in a game, I look for it. [2016.01.20 21:36:04] Ryan Lam: especially if it's the only phone ringing [2016.01.20 21:36:09] Ryan Lam: and it has a blinking light [2016.01.20 21:36:18] Ryan Lam: and the TV on the wall tells you to do that [2016.01.20 21:36:21] Jeff Lyons: I can imagine a muted news feed, and then the headline just changes from "Killer at Large" to "Stop Ignoring me" [2016.01.20 21:36:26] Ryan Lam: lol yes [2016.01.20 21:36:51] Ryan Lam: of course that would be very limited at first, until you start haxx0ring more computer systems [2016.01.20 21:37:25] Chris Bryant: I like the idea that this MT is capable of some mega hacker stuff [2016.01.20 21:37:52] Chris Bryant: [Quote: Jeff Lyons] then the headline just changes from "Killer at Large" to "Stop Ignoring me" >>> Implies he's got some crazy know-how [2016.01.20 21:38:26] Jeff Lyons: Of course, then we'd have to have TVs everywhere too [2016.01.20 21:38:32] Jeff Lyons: Which are a bit less plentiful in offices [2016.01.20 21:38:45] Jeff Lyons: Though my University has ones in the halls for announcements and stuff, so it's plausible [2016.01.20 21:39:01] Chris Bryant: Not necessarily. [2016.01.20 21:39:29] Chris Bryant: If we're doing a modern office there would likely be lots of screens around, be it PC monitors or general recreational screens. [2016.01.20 21:39:43] Chris Bryant: They could generally be off, and ones that are on attract attention. [2016.01.20 21:39:55] Jeff Lyons: Good point [2016.01.20 21:40:19] Jeff Lyons: Especially if we do this at night [2016.01.20 21:40:24] Jeff Lyons: Which I would personally like [2016.01.20 21:40:26] Jeff Lyons: And in the rain [2016.01.20 21:40:31] Jeff Lyons: For pretty windows [2016.01.20 21:41:09] Ryan Lam: That would solve the issue of you potentially running into a bunch of regular office workers [2016.01.20 21:41:37] Ryan Lam: The only real NPCs would be security staff then [2016.01.20 21:41:47] Ryan Lam: And janitors, I guess [2016.01.20 21:42:15] Jeff Lyons: Yeah [2016.01.20 21:42:27] Jeff Lyons: And you could potentially be disguised as one of the night janitors [2016.01.20 21:42:44] Jeff Lyons: Just a set of coveralls and a shopped ID [2016.01.20 21:42:52] Jeff Lyons: As well as gloves to prevent fingerprints [2016.01.20 21:43:04] Michael Tannock: I mentioned a uniform and ID. [2016.01.20 21:43:16] Jeff Lyons: Yes [2016.01.20 21:43:32] Jeff Lyons: I was elaborating on whose uniform and ID :P [2016.01.20 21:43:51] Michael Tannock: Might want to add that to the doc. [2016.01.20 21:44:21] Jeff Lyons: Done [2016.01.20 21:44:34] Michael Tannock: Good job. [2016.01.20 21:47:13] Michael Tannock: So this means the Security Guards will leave you alone, unless they see you in a restricted area. [2016.01.20 21:47:25] Jeff Lyons: Yeah [2016.01.20 21:48:17] Jeff Lyons: Though at night there probably wouldn't be too many watchmen past the first floor, I would think. One or two patrolling around every few floors, at least until the high security hidden area. [2016.01.20 21:48:28] Jeff Lyons: Which I'm thinking should be hidden in the accounting department, because who goes there? [2016.01.20 21:50:10] Michael Tannock: Not the main office then? [2016.01.20 21:51:06] Jeff Lyons: Well the entire building would be their main office, but it'd be hidden in accounting for security through obscurity reasons [2016.01.20 21:51:10] Jeff Lyons: At least, that's what I'd do [2016.01.20 21:52:09] Michael Tannock: I mean, because the boss would have a secretary that they can tell to keep people out because he's "busy", so you wouldn't have to hide anything somewhere hoping it's a place no one would go. [2016.01.20 21:52:28] Jeff Lyons: I suppose that's true as well [2016.01.20 21:53:03] Jeff Lyons: But for a media company, where would you want to tour if you were an outsider? The art department? Animation? Meet the boss? Hang out with the boring bean-counters? [2016.01.20 21:53:45] Jeff Lyons: A locked office with a hidden door inside it in the least-interesting part of the building would be good for security, at least the way I see it. [2016.01.20 21:53:48] Jeff Lyons: I might be wrong. [2016.01.20 21:54:29] Ryan Lam: So as the front for a terrorist organization, what do the terrorists do? [2016.01.20 21:54:30] Michael Tannock: I'd just hide in a department called "Trade Secrets" and post guards. [2016.01.20 21:54:42] Jeff Lyons: That's what I'm stuck on [2016.01.20 21:55:16] Jeff Lyons: In the Tower entry, they kidnapped a guy and executed him on a propaganda film for unknown purposes [2016.01.20 21:56:18] Ryan Lam: Well in 5-10 years, what could conceivably be an issue lol [2016.01.20 21:56:33] Jeff Lyons: I'm thinking maybe they're trying to incite a war in an unrelated country to weaken the US (or wherever) military by making them invade the place in retaliation for what the terrorists, who are secretly in the first country and not the second, so a coup would be easier [2016.01.20 21:57:12] Jeff Lyons: But that's as far as I've been able to think of [2016.01.20 21:57:47] Ryan Lam: Would be interesting if they're in the planning stages of a huge elaborate supervillain-esque domestic attack [2016.01.20 21:58:00] Jeff Lyons: Step 3: BOMB THE PENTAGON [2016.01.20 21:58:06] Ryan Lam: Lol [2016.01.20 21:58:06] Jeff Lyons: (Oh hi NSA) [2016.01.20 21:58:11] Jeff Lyons: (We're making a video game) [2016.01.20 21:58:12] Ryan Lam: Hi again! [2016.01.20 21:58:33] Jeff Lyons: Maybe a goldfinger-esque gas attack or something [2016.01.20 21:58:50] Michael Tannock: I think a bomb would make more sense. [2016.01.20 21:59:17] Jeff Lyons: Possibly, but it's not very subtle [2016.01.20 21:59:44] Jeff Lyons: The original name for the organization was Caecus, and they were supposedly set up to thrive in the shadows [2016.01.20 21:59:46] Michael Tannock: If they're pretending to be foreign terrorists. [2016.01.20 22:00:07] Jeff Lyons: Oh, right. That makes sense for their secondary cover [2016.01.20 22:00:22] Jeff Lyons: But for their coup they'd probably just spring up and be like "Psych!" [2016.01.20 22:07:43] Ryan Lam: They're totally trying to replace the president with a clone, obvs [2016.01.20 22:08:46] Jeff Lyons: What is this, the NSA [2016.01.20 22:09:20] Ryan Lam: They have Chinese accents in all their videos but they're really just Americans [2016.01.20 22:09:44] Ryan Lam: With the occasional Russian to throw everyone off [2016.01.20 22:10:08] Jeff Lyons: What is that, that shitty Nuclear Winter mod (which used Black Ops so they didn't even have voices) [2016.01.20 22:10:18] Ryan Lam: Lol [2016.01.20 22:10:34] Ryan Lam: I mean it's an effective way to throw off an investigation [2016.01.20 22:11:03] Jeff Lyons: In NW it was "The Middle East and Korea are attacking the US because we're freedom and they're led by a Russian Commie" [2016.01.20 22:11:24] Jeff Lyons: Which, while not worded that way, came off as quite xenophobic and unfounded [2016.01.20 22:11:27] Ryan Lam: That's what the organization WANTS everyone to think [2016.01.20 22:11:38] Ryan Lam: But they're actually just disgruntled Americans [2016.01.20 22:12:44] Jeff Lyons: Don't be silly. Disgruntled Americans don't have that kind of subtlety. Just a poor understanding of US law and a sense that they're some form of (CS_) Militia. [2016.01.20 22:13:38] Ryan Lam: That's what they WANT you to think :P [2016.01.20 22:13:49] Ryan Lam: And that's why you haven't heard of them [2016.01.20 22:13:54] Ryan Lam: YET [2016.01.20 22:14:28] Ryan Lam: Or maybe disgruntled Australians [2016.01.20 22:14:40] Ryan Lam: Idk, make it something nobody expects lol [2016.01.20 22:14:50] Jeff Lyons: But they were actually CANADIANS [2016.01.20 22:15:01] Chris Bryant: I hate those guys. [2016.01.20 22:15:11] Jeff Lyons: What are we, the cast of L4D [2016.01.20 22:15:18] Ryan Lam: Lol I was actually about to suggest that [2016.01.20 22:15:20] Jeff Lyons: We don't have time for this horseshit [2016.01.20 22:15:27] Ryan Lam: Canadians I mean [2016.01.20 22:15:49] Jeff Lyons: Well that would mean we wouldn't have to replace any temp VA I do for the enemy grunts [2016.01.20 22:16:39] Jeff Lyons: "HE'S ABOOT HEER, EH" [2016.01.20 22:18:00] Jeff Lyons: So am I to understand that the terrorist organization masquerading as at least one major corporation is actually Canadians, or they're pretending to be Canadians so the US invades Canada and gets the tar knocked out of them (but eventually wins because they spend so much on the military) [2016.01.20 22:20:40] Jeff Lyons: Erik, you're online. Pitch ideas. [2016.01.20 22:20:57] Jeff Lyons: Or not. Or set to appear not. [2016.01.20 22:25:38] Michael Tannock: Oh, good news, the crouch room animation is about 90% done. [2016.01.20 22:26:01] Michael Tannock: I think it will be ready tomorrow. [2016.01.20 22:26:43] Michael Tannock: I found a way to make her head bob under the pipe in a natural way. [2016.01.20 22:38:27] Ryan Lam: Awesome, I wasn't even aware you were working on that [2016.01.20 22:39:36] Michael Tannock: I am, but it's tough because of how low the pipes are. [2016.01.20 22:40:16] Chris Bryant: Huh, so something HC related is actually being worked on. [2016.01.20 22:40:16] Chris Bryant: That's unusual. [2016.01.20 22:44:14] Chris Bryant: https://youtu.be/uRNKxAy049w [2016.01.20 23:03:48] Jeff Lyons: So, thoughts on MT sending you in to muck up their plans so they can abscond with some IMPORTANT DATA in the confusion of them being busted by the cops? [2016.01.20 23:04:24] Michael Tannock: Sounds interesting. [2016.01.20 23:10:25] Ryan Lam: Is MT physically in the building? [2016.01.20 23:10:39] Ryan Lam: I mean you never meet MT, but [2016.01.20 23:10:40] Jeff Lyons: I was thinking via the USB [2016.01.20 23:10:47] Ryan Lam: Hmm okay [2016.01.20 23:11:03] Ryan Lam: So MT sends you in as a physical pawn to gain access to stuff [2016.01.20 23:11:17] Jeff Lyons: Kind of an "I really only needed you until you hooked me into the security system, but everything you've done since just makes my job even easier" thing [2016.01.20 23:11:26] Ryan Lam: Ah [2016.01.20 23:11:29] Ryan Lam: Makes sense [2016.01.20 23:12:43] Jeff Lyons: In that the further you get in, the higher level systems he/she can access without having to wait to bruteforce it, and actually getting to the inner sanctum and alerting their shock troops and the cops ensures that they'll be dismantled, thus making it even less likely anyone checks the logs for external connections and file transfers [2016.01.20 23:16:22] Jeff Lyons: Oh, if the glasses have an audio link, maybe they have to be connected to a network to work, and thus you have to plug in to the system for that security level of the building to allow them access before you can be contacted directly? That way we can have the phones and also relay info in areas that don't have them. [2016.01.20 23:31:18] Chris Bryant: I'd like to apologize for not contributing a whole lot but my designer brain is quite limited in comparison to you guys :O [2016.01.20 23:36:04] Stephen Wimmer: I know it's probably too early on to be modeling things, but for the SmartGlasses thing or whatever I really like the design Arma 3 has. http://i.imgur.com/jxUqVjh.png [2016.01.20 23:38:18] Jeff Lyons: It's nice, but a little bulky for undercover ops [2016.01.20 23:38:53] Stephen Wimmer: Could be a normal thing by 2021 or whenever. [2016.01.20 23:39:21] Jeff Lyons: The consumer-level Google one is already smaller :P [2016.01.20 23:40:24] Chris Bryant: Who'da known the video game tech would be behind. [2016.01.20 23:40:31] Jeff Lyons: lol [2016.01.20 23:45:21] Stephen Wimmer: So. What would be the first thing we'd want to make? [2016.01.20 23:45:35] Stephen Wimmer: Once we've gotten enough stuff down on paper. [2016.01.20 23:45:58] Chris Bryant: We'd probably grab the core mechanics are start attempting prototype implementations to make sure they don't suck. [2016.01.20 23:46:40] Stephen Wimmer: So the Keycard, Hacking, and Stealth stuff? [2016.01.20 23:47:04] Jeff Lyons: Mhm [2016.01.20 23:49:45] Stephen Wimmer: I'm just itching to see how I can break stuff when sneaking is involved. [2016.01.20 23:50:09] Jeff Lyons: Hehehehe [2016.01.20 23:50:38] Chris Bryant: I hope these ideas are within you or Ryan's programming skillsets. [2016.01.20 23:51:15] Jeff Lyons: IMO it'll probably a lot like Strider's Chairman map from TWHL tower, what with the cameras having visible volumetric beams that you can't cross without triggering the alarm [2016.01.21 00:12:04] Jeff Lyons shared a photo. [2016.01.21 00:12:22] Jeff Lyons: Does this slide lock groove look like it's around the right dimensions? [2016.01.21 00:12:49] Jeff Lyons: I totally forgot to include it because my main reference was the right side [2016.01.21 00:13:38] Stephen Wimmer: It shouldn't be rounded that much towards the rear. [2016.01.21 00:13:40] Stephen Wimmer: https://i.ytimg.com/vi/hWh3OQLYY3w/maxresdefault.jpg [2016.01.21 00:14:10] Chris Bryant: I always just do mine w/ 3 sides. [2016.01.21 00:14:23] Chris Bryant: But yeah, think it looks fine. [2016.01.21 00:14:32] Jeff Lyons: We're talking about the groove and not the slide itself, right [2016.01.21 00:14:33] Chris Bryant: Maybe not as tall. [2016.01.21 00:14:45] Stephen Wimmer: I'm talking about the groove. [2016.01.21 00:14:51] Jeff Lyons: Okay [2016.01.21 00:15:01] Stephen Wimmer: The rest of the slide looks fine. [2016.01.21 00:15:05] Jeff Lyons: Phew [2016.01.21 00:16:25] Chris Bryant: looks trash [2016.01.21 00:16:27] Chris Bryant: please redo [2016.01.21 00:16:31] Stephen Wimmer: Your tab for the guide rod is definitely too thin though. [2016.01.21 00:16:38] Jeff Lyons shared a photo. [2016.01.21 00:16:50] Jeff Lyons: Yeah, but I'm not thinking it'll be visible ingame [2016.01.21 00:17:01] Jeff Lyons: Might have to make it larger anyway [2016.01.21 00:17:06] Stephen Wimmer: I suppose. [2016.01.21 00:17:14] Chris Bryant: Should be above slide release. [2016.01.21 00:17:19] Chris Bryant: In terms of placement. [2016.01.21 00:18:16] Stephen Wimmer: Actually, I think you have the locking groove too far back. [2016.01.21 00:18:23] Chris Bryant: [Quote: Chris Bryant] Should be above slide release. >>> [2016.01.21 00:18:38] Chris Bryant: Which is very center [2016.01.21 00:18:44] Stephen Wimmer: Can we see it attached to the lower? [2016.01.21 00:18:52] Chris Bryant: ^ [2016.01.21 00:19:13] Jeff Lyons: Slide back or forward? [2016.01.21 00:19:18] Stephen Wimmer: Both. [2016.01.21 00:19:55] Jeff Lyons shared a photo. [2016.01.21 00:20:10] Jeff Lyons shared a photo. [2016.01.21 00:20:11] Stephen Wimmer: When the slide is forward, the slide lock groove should be just above the take-down notch. [2016.01.21 00:20:24] Stephen Wimmer: Yeah, your groove needs to go forward more. [2016.01.21 00:20:51] Jeff Lyons: It also looks a bit long now, too, from the (non-specific model) pics I'm seeing on the googs [2016.01.21 00:21:16] Stephen Wimmer: https://i.ytimg.com/vi/hWh3OQLYY3w/maxresdefault.jpg See how the rear of the groove is almost flush with the depression for the take-down tab? [2016.01.21 00:22:02] Stephen Wimmer: If anything, I think it actually needs to be extented a bit past the trigger guard. [2016.01.21 00:24:18] Stephen Wimmer: And the slide comes back further than how far back you have it right now. [2016.01.21 00:24:34] Jeff Lyons shared a photo. [2016.01.21 00:24:42] Jeff Lyons: [Quote: Stephen Wimmer] And the slide comes back further than how far back you have it right now. >>> Uh oh [2016.01.21 00:24:48] Jeff Lyons: My internals will have to be edited [2016.01.21 00:24:55] Stephen Wimmer: Once you model the actual slide release in the right position, you'll be able to get a better picture on how it all comes together. [2016.01.21 00:25:50] Stephen Wimmer: Assuming you've made this close to real scale, you should model a 9mm cartridge for comparison purposes. [2016.01.21 00:26:10] Jeff Lyons: Also to put in the mag [2016.01.21 00:26:12] Stephen Wimmer: Because right now, I don't think you'd be able to extract a misfired round. [2016.01.21 00:26:44] Stephen Wimmer: http://glock.pro/attachments/glock-pistols/2845-glock-pic-thread-fishing-zane-5-26-12-010.jpg [2016.01.21 00:27:03] Stephen Wimmer: The slide comes back much further than how you currently have it modeled. [2016.01.21 00:27:29] Jeff Lyons: Welp, gonna have to make more faces inside the slide [2016.01.21 00:27:32] Jeff Lyons: Not a big issue [2016.01.21 00:27:39] Jeff Lyons: But a bit annoying because I thought I had it [2016.01.21 00:28:05] Stephen Wimmer: I also think you need to extend the frame forward of the rail mount just a bit. [2016.01.21 00:29:04] Jeff Lyons: Can you circle that in paint for clarity, pls. I'm Canadian, these are semi-prohibited here [2016.01.21 00:29:27] Stephen Wimmer: Un momento. [2016.01.21 00:31:38] Stephen Wimmer: http://i.imgur.com/XZbXo6p.png [2016.01.21 00:32:06] Stephen Wimmer: Elongate that part of the slide and frame by a few milimeters or so. [2016.01.21 00:32:58] Phillip Frasquieri: Star Wars Episode VIII has been delayed from May 26 of next year to December 15 of next year. [2016.01.21 00:35:24] Jeff Lyons: Poop [2016.01.21 00:35:26] Jeff Lyons shared a photo. [2016.01.21 00:35:33] Stephen Wimmer: Yup. [2016.01.21 00:37:24] Jeff Lyons shared a photo. [2016.01.21 00:37:37] Jeff Lyons: Okay, nobody get a slide rule out and tell me I made the ejection port too far forward or back [2016.01.21 00:38:41] *Chris Bryant finds a protractor for your bullets.* [2016.01.21 00:38:55] Stephen Wimmer: The only advice I can give is that when the slide is locked fully back, the ejection port should sit directly over the mag well. [2016.01.21 00:39:09] Jeff Lyons: Mag well is one of the things I don't have yet [2016.01.21 00:39:13] Jeff Lyons: lol [2016.01.21 00:39:36] Jeff Lyons shared a photo. [2016.01.21 00:39:41] Jeff Lyons: Further back? [2016.01.21 00:39:58] Jeff Lyons: Also, Chris, are these coming through alright for you? [2016.01.21 00:40:06] Stephen Wimmer: Without the slide release modeled, it's hard to tell. [2016.01.21 00:40:22] Jeff Lyons: Damnit [2016.01.21 00:40:40] Chris Bryant: [Quote: Jeff Lyons] are these coming through alright for you? >>> Surprisingly. [2016.01.21 00:40:48] Jeff Lyons: I also don't have a good left hand reference for a 17 [2016.01.21 00:40:56] Jeff Lyons: The one I used to use was actually a 19 [2016.01.21 00:41:32] Stephen Wimmer: http://smg.photobucket.com/user/billdncn/media/Shooting/0032.jpg.html [2016.01.21 00:41:51] Jeff Lyons: Good for visual reference, but not a background one [2016.01.21 00:42:00] Jeff Lyons: Though I think 4cm back looks about right [2016.01.21 00:42:14] Jeff Lyons: Seems to be over the mag release [2016.01.21 00:42:53] Jeff Lyons: Also, I don't go for Tan glocks, but that brown two-tone is nice [2016.01.21 00:46:08] Stephen Wimmer: http://i.imgur.com/2GAMUIa.jpg [2016.01.21 00:46:19] Stephen Wimmer: It's a Gen 3, but this is the best I've got. [2016.01.21 01:00:00] Jeff Lyons shared a photo. [2016.01.21 01:00:12] Jeff Lyons: This is terrible and only partially because I don't have my second monitor to have a ref up at all times [2016.01.21 01:00:58] Stephen Wimmer: Well, for an aftermarket release, it looks fine. [2016.01.21 01:02:07] Jeff Lyons: I was going for the official extended stop lever [2016.01.21 01:02:17] Jeff Lyons: I failed [2016.01.21 01:02:38] Stephen Wimmer: http://image.sportsmansguide.com/adimgs/l/1/196517_ts.jpg [2016.01.21 01:03:00] Jeff Lyons: Yeah, that's the one I had up. Problem being I can't look at it and model because I have to alt+tab [2016.01.21 01:03:15] Stephen Wimmer: That sucks. [2016.01.21 01:03:18] Jeff Lyons: Yeah [2016.01.21 01:03:22] Jeff Lyons: Night classes generally do [2016.01.21 01:19:37] Jeff Lyons: ...Second attempt isn't going so well [2016.01.21 01:19:42] Jeff Lyons: How many people use the extended ones? [2016.01.21 01:20:25] Stephen Wimmer: It's really personal preference. [2016.01.21 01:20:38] Stephen Wimmer: I have no problem using the standard release on my Gen 3. [2016.01.21 01:20:55] Jeff Lyons: Screw it, I'll use the standard, then [2016.01.21 01:27:54] Ryan Lam: How many floors? [2016.01.21 01:28:06] Jeff Lyons: Gooooood question [2016.01.21 01:28:12] Stephen Wimmer: Hmm. [2016.01.21 01:28:17] Ryan Lam: also how big [2016.01.21 01:28:30] Jeff Lyons: My vision for the hidden are set would require 2 for itself, and the lobby would likely take up 2 or 3 floors vertically [2016.01.21 01:28:40] Stephen Wimmer: This is supposed to be a Media conglomerate or something, right? [2016.01.21 01:28:45] Jeff Lyons: Yeah [2016.01.21 01:29:01] Stephen Wimmer: Well that news station level from Deus Ex HR comes to mind. [2016.01.21 01:29:27] Ryan Lam: is this thing gonna be a floor-by-floor thing, or do you run around the place doing MT's bidding? [2016.01.21 01:29:27] Jeff Lyons: Ooh, yeah Montreal [2016.01.21 01:29:51] Stephen Wimmer: https://upload.wikimedia.org/wikipedia/commons/2/29/GE_Building_Oct_2005.jpg [2016.01.21 01:29:57] Jeff Lyons: A bit of both, probably [2016.01.21 01:30:07] Jeff Lyons: And we can probably safely skip a bunch of floors [2016.01.21 01:30:08] Stephen Wimmer: This is the Comcast Building, which is currently the Headquarters of NBC. [2016.01.21 01:31:14] Jeff Lyons: We can probably safely have half that, if not less, since they're probably not a major player rivaling NBC et al [2016.01.21 01:32:14] Chris Bryant: [Quote: Stephen Wimmer] This is the Comcast Building, >>> How apt. [2016.01.21 01:32:38] Ryan Lam: so what's the overall goal of the player at the onset? [2016.01.21 01:32:55] Ryan Lam: Get Da Big Scoop? [2016.01.21 01:33:10] Jeff Lyons: Find evidence of their financial misdoings, which reportedly are similar in action and scope to Enron [2016.01.21 01:33:35] Jeff Lyons: Which is Da Big Scoop [2016.01.21 01:33:37] Ryan Lam: Right, so you go to their accounting floor [2016.01.21 01:33:46] Ryan Lam: makes sense [2016.01.21 01:34:14] Stephen Wimmer: And then shenanigans. [2016.01.21 01:36:44] Chris Bryant: OT: https://youtu.be/SCjp7T6xVnU [2016.01.21 01:37:29] Stephen Wimmer: So I assume we're going to have to create a fictional news agency then? [2016.01.21 01:37:47] Jeff Lyons: Already have [2016.01.21 01:37:49] Chris Bryant: A fictional everything. [2016.01.21 01:38:59] Jeff Lyons: I have a rough version of the logo somewhere, too [2016.01.21 01:39:18] Jeff Lyons: Though maybe they should go through a bit of re-branding now that they're in the bigtime [2016.01.21 01:40:15] Ryan Lam: so in terms of rough timeline of how the game plays out [2016.01.21 01:40:32] Ryan Lam: the HOLY CRAP moment in the LAIR in accounting occurs roughly in the middle, or the beginning? [2016.01.21 01:41:24] Jeff Lyons: I would say middle, but I like stealth [2016.01.21 01:41:35] Jeff Lyons shared a photo. [2016.01.21 01:41:45] Ryan Lam: you'd mostly be stealthing up to that point, no? [2016.01.21 01:41:48] Jeff Lyons: Yeah [2016.01.21 01:41:53] Ryan Lam: so if you want 50-50 division, then it would be in the middle [2016.01.21 01:42:13] Ryan Lam: lol rebellatrix seems a bit too obviously a terrorist company [2016.01.21 01:43:33] Jeff Lyons: lol [2016.01.21 01:43:41] Jeff Lyons: They're not Caecus, though [2016.01.21 01:44:13] Jeff Lyons: Could always make it "Graves Media Group" after their CEO, D. Graves [2016.01.21 01:44:34] Jeff Lyons: I don't know what the D stands for actually, but I was inspired by the word "Deep" [2016.01.21 01:44:39] Jeff Lyons: Deep Graves [2016.01.21 01:44:45] Ryan Lam: hmm [2016.01.21 01:44:53] Jeff Lyons: I had like a week to do this [2016.01.21 01:45:01] Ryan Lam: well you have way more time now [2016.01.21 01:45:05] Stephen Wimmer: I dig GMG. [2016.01.21 01:45:22] Ryan Lam: as do I, but honestly I don't see anyone naming their company "graves" [2016.01.21 01:45:24] Ryan Lam: lol [2016.01.21 01:45:28] Ryan Lam: could make it a different G [2016.01.21 01:45:38] Jeff Lyons: Gruppe Media Group [2016.01.21 01:45:42] Ryan Lam: lol [2016.01.21 01:45:45] Jeff Lyons: That won't work [2016.01.21 01:46:13] Stephen Wimmer: I mean, if it's the guys last name, I don't see why they wouldn't call it that. [2016.01.21 01:46:18] Stephen Wimmer: I know a Graves. [2016.01.21 01:46:27] Jeff Lyons shared a photo. [2016.01.21 01:46:33] Jeff Lyons: Gillian Graves [2016.01.21 01:46:34] Ryan Lam: it still matters how it sounds though [2016.01.21 01:46:38] Jeff Lyons: Yeah [2016.01.21 01:46:48] Jeff Lyons: Graves sounds sinister, but then, that's why I chose it in the original [2016.01.21 01:47:09] Ryan Lam: like, Disney is called "Disney" and not "Disney-Iwerks" because they thought it sounded too much like an eye doctor office [2016.01.21 01:47:23] Jeff Lyons: [Quote: Ryan Lam] Iwerks >>> [2016.01.21 01:47:26] Jeff Lyons: Wait what [2016.01.21 01:47:37] Ryan Lam: some dude from Walt's younger days [2016.01.21 01:47:42] Jeff Lyons: Ah [2016.01.21 01:47:48] Ryan Lam: tried to start an animation studio, I believe the two of them failed or something [2016.01.21 01:47:52] Ryan Lam: I forget the story exactly [2016.01.21 01:48:17] Stephen Wimmer: Magnolia Media? [2016.01.21 01:48:46] Jeff Lyons: Possibly [2016.01.21 01:49:03] Ryan Lam: so once you're in accounting, how exactly did you end up in the LAIR [2016.01.21 01:49:23] Ryan Lam: I mean presumably at least some major fraction of accounting is actually used for... accounting [2016.01.21 01:49:31] Jeff Lyons: http://magnolia-media.com/ Okay, nope [2016.01.21 01:49:43] Stephen Wimmer: You find the black books and follow the money inside the company? [2016.01.21 01:49:57] Stephen Wimmer: Damn, uhh... [2016.01.21 01:50:31] Stephen Wimmer: Harland Media Group [2016.01.21 01:50:39] Ryan Lam: that's not terrible [2016.01.21 01:50:42] Jeff Lyons: Well in the original map (again) the CEO's office had a secret door. I imagine they'd do something similar with an office there [2016.01.21 01:50:48] Ryan Lam: okay that makes sense [2016.01.21 01:50:56] Ryan Lam: how do you trigger the secret door [2016.01.21 01:51:02] Jeff Lyons: www.harland-media.de fuuuu [2016.01.21 01:51:09] Ryan Lam: MT leaves it open and rubs hands gleefully behind his/her monitor? [2016.01.21 01:51:13] Stephen Wimmer: That's a German company. [2016.01.21 01:51:17] Stephen Wimmer: Who cares about them. [2016.01.21 01:51:19] Jeff Lyons: lol [2016.01.21 01:51:28] Jeff Lyons: We'll have to slap a "Yo this ain't real life" disclaimer on the final product [2016.01.21 01:51:54] Stephen Wimmer: Harland Broadcasting Services [2016.01.21 01:52:03] Stephen Wimmer: Something like that. [2016.01.21 01:52:09] Jeff Lyons: HBC [2016.01.21 01:52:27] Ryan Lam: not quite NBC but not quite HBO [2016.01.21 01:52:42] Jeff Lyons: Not to be confused with the Hudson's Bay Company, which is know known as The Bay [2016.01.21 01:52:59] Stephen Wimmer: Or the Hellenic Broadcasting Corporation. [2016.01.21 01:53:01] Jeff Lyons: Harland Broadcasting Company could certainly work [2016.01.21 01:53:11] Ryan Lam: all right get to it [2016.01.21 01:53:16] Jeff Lyons: It's all Greek to me [2016.01.21 01:53:23] Ryan Lam: I expect Colonel Sanders's face all over their logo [2016.01.21 01:53:30] Jeff Lyons: lol why [2016.01.21 01:53:41] Ryan Lam: https://en.wikipedia.org/wiki/Colonel_Sanders [2016.01.21 01:54:02] Jeff Lyons: Also, if we have accounting right below the executive floors, we can have a second secret passage up into the CEO's office [2016.01.21 01:54:11] Ryan Lam: I like that [2016.01.21 01:54:15] Jeff Lyons: Oh, because Harland [2016.01.21 01:54:17] Ryan Lam: or in the meeting room [2016.01.21 01:54:42] Jeff Lyons: The desk in the meeting room opens up, a platform rises from the floor below [2016.01.21 01:54:49] Ryan Lam: lol just what I was thinking [2016.01.21 01:55:07] Jeff Lyons: Or there's a semi-circle design with a hollow in the center and it rises like [2016.01.21 01:55:08] Jeff Lyons: uh [2016.01.21 01:55:11] Jeff Lyons: 1 sec I'll find the image [2016.01.21 01:55:29] Jeff Lyons: http://elitechoice.org/wp-content/uploads/2009/03/park-and-hide-cardok.jpg [2016.01.21 01:55:47] Jeff Lyons: Bonus points if there's some decorative greenery in the center [2016.01.21 01:55:50] Ryan Lam: there is totally a secret car in there [2016.01.21 01:56:15] Ryan Lam: okay so starting from the beginning [2016.01.21 01:56:22] Ryan Lam: Protag receives tip from MT [2016.01.21 01:56:34] Ryan Lam: then... somehow ends up with uniform and ID, told to head to HQ [2016.01.21 01:56:45] Ryan Lam: then somehow ends up with magical USB haxxor thing [2016.01.21 01:57:01] Ryan Lam: heads over to accounting after doing various... stuff [2016.01.21 01:57:04] Ryan Lam: the HOLY CRAP moment [2016.01.21 01:57:10] Ryan Lam: then guns blazing [2016.01.21 01:57:11] Jeff Lyons: He's spotted [2016.01.21 01:57:53] Ryan Lam: boss is totally the CEO in a helicopter with a machine gun because this is totally what a pissed off terrorist would do after you foil all his plans [2016.01.21 01:57:59] Ryan Lam: yay hollywood [2016.01.21 01:58:16] Jeff Lyons: They Hunger already did that :P [2016.01.21 01:58:19] Ryan Lam: aw [2016.01.21 01:58:27] Ryan Lam: then he gets an RPG [2016.01.21 01:58:44] Jeff Lyons: For the equipment, I was thinking a property nearby would be rented out by MT's organization, and that was the designated "meeting" point, but on arrival it's an empty vanilla-boxed office property with just a table with the gear and a webcam on the wall [2016.01.21 01:59:12] Ryan Lam: right [2016.01.21 01:59:33] Ryan Lam: how close is MT to the organization [2016.01.21 01:59:40] Ryan Lam: plot-wise [2016.01.21 01:59:50] Stephen Wimmer: Former IT guy. [2016.01.21 01:59:50] Jeff Lyons: Hmmm [2016.01.21 01:59:54] Jeff Lyons: Could be that [2016.01.21 01:59:58] Jeff Lyons: Looking to get in business for himself [2016.01.21 02:00:06] Jeff Lyons: Or he's a rival using you to gain the upper hand [2016.01.21 02:00:06] Ryan Lam: is he like, part of the organization [2016.01.21 02:00:07] Ryan Lam: or [2016.01.21 02:00:12] Ryan Lam: some third party [2016.01.21 02:00:25] Jeff Lyons: I don't think he'd be part of Caecus. Either a third party or an Ex member [2016.01.21 02:01:23] Ryan Lam: is the entire company in on it, or are there totally a number of unsuspecting workers who think they're legit in a media company [2016.01.21 02:01:54] Stephen Wimmer: I'd say it should look normal to everyone who isn't in on it. [2016.01.21 02:02:11] Jeff Lyons: IMO The latter. All or most of the execs know, as well as their upper security (who are more plentiful than they seem, because footsoldiers and mooks) [2016.01.21 02:02:38] Ryan Lam: yeah that's what I figured [2016.01.21 02:02:45] Jeff Lyons: But the Caecus people you encounter would mostly be using their combat uniform, rather than HBC's security uniform [2016.01.21 02:03:02] Ryan Lam: hm yeah I assume those guys only appear after HOLY CRAP moment [2016.01.21 02:03:08] Stephen Wimmer: They show up as a sort of PMC or something? [2016.01.21 02:03:19] Jeff Lyons: Basically [2016.01.21 02:03:41] Ryan Lam: could be that MT is just a normal dude as part of HBC who accidentally stumbled upon it, and is trying to mess with them without getting caught [2016.01.21 02:03:48] Jeff Lyons: lol [2016.01.21 02:03:51] Jeff Lyons: I kind of like that [2016.01.21 02:04:02] Jeff Lyons: At the same time he's stealing company secrets to get ahead [2016.01.21 02:04:24] Ryan Lam: because I honestly like the idea of him leaving stuff behind inside the office for the player to pick up [2016.01.21 02:04:32] Ryan Lam: makes it all the more mysterious [2016.01.21 02:04:41] Jeff Lyons: Yeah, up to a certain point, after which he'd be unable to get clearance [2016.01.21 02:04:45] Ryan Lam: right [2016.01.21 02:04:54] Chris Bryant: Have we already decided on a silent/non-silent protagonist? [2016.01.21 02:05:02] Chris Bryant: I like the idea of a very confused non-silent. [2016.01.21 02:05:04] Ryan Lam: there isn't really anyone for the protag to talk to [2016.01.21 02:05:08] Jeff Lyons: Not yet, but what he said [2016.01.21 02:05:14] Ryan Lam: MT thus far seems like a very one-way guy [2016.01.21 02:05:28] Jeff Lyons: Yeah [2016.01.21 02:05:38] Ryan Lam: "conversations generally have a back and forth..." [2016.01.21 02:05:45] Ryan Lam: but noooo [2016.01.21 02:05:46] Ryan Lam: not MT [2016.01.21 02:05:54] Stephen Wimmer: As a side note, I was googling pictures of contemporary lobbies, and I liked this one. [2016.01.21 02:05:56] Stephen Wimmer: https://s-media-cache-ak0.pinimg.com/736x/0d/45/49/0d45498d6f6ca84fbf5abcadebeb47df.jpg [2016.01.21 02:06:27] Ryan Lam: shiny [2016.01.21 02:06:38] Chris Bryant: Non-hanging lights are kinda an eyesore, but otherwise, damn. [2016.01.21 02:06:56] Stephen Wimmer: Well the great thing is that it's just inspiration. [2016.01.21 02:07:21] Ryan Lam: so I was thinking something like, MT tells protag to meet up somewhere, protag just finds the uniform and super low clearance ID card [2016.01.21 02:07:41] Ryan Lam: given a note to head to HQ and await further instructions [2016.01.21 02:08:09] Ryan Lam: at HQ, phone rings, protag told to pick up a package left at the package receiving area, which contains the Majyyk USB [2016.01.21 02:08:16] Ryan Lam: and then the game starts proper, you go after accounting [2016.01.21 02:08:26] Ryan Lam: while... I guess haxxoring the datacenters for the MT [2016.01.21 02:09:02] Ryan Lam: still kinda fuzzy what happens though [2016.01.21 02:09:50] Stephen Wimmer: Eh. [2016.01.21 02:10:07] Stephen Wimmer: I'll get a corkboard and some index cards. [2016.01.21 02:10:25] Ryan Lam: the thing is, I fail to see why accounting is under such heavy security if they're trying to hide their LAIR via security via obscurity [2016.01.21 02:10:41] Ryan Lam: nothing seems to directly prevent protag from just going straight for accounting [2016.01.21 02:10:48] Stephen Wimmer: Well. [2016.01.21 02:11:16] Stephen Wimmer: My idea is that the player only notices something is wrong when they see obscene amounts of money going into strange departments. [2016.01.21 02:11:38] Stephen Wimmer: And then decide to investigate those areas, which are under much heavier security. [2016.01.21 02:11:47] Ryan Lam: okay that sounds reasonable [2016.01.21 02:12:05] Ryan Lam: so you get to accounting fairly early, but then are sidetracked to haxxor the other departments? [2016.01.21 02:12:17] Ryan Lam: gives MT an excuse to tell you to backdoor those departments [2016.01.21 02:12:21] Stephen Wimmer: And while accounting isn't something you would put armed guards outside of, you don't exactly want people snooping through your companies financial records. [2016.01.21 02:12:28] Ryan Lam: true [2016.01.21 02:12:57] Ryan Lam: I suppose as a janitor nobody would question you being there, unless you're seen in a cubicle not taking out the trash or something [2016.01.21 02:13:23] Stephen Wimmer: Idea. [2016.01.21 02:13:47] Stephen Wimmer: MT is a former/current but disgrunteled Sys Admin, and you're posing as some kind of on-call IT guy. [2016.01.21 02:14:17] Stephen Wimmer: MT has caused some kind of problem you're supposed to fix, which gives you a plausable reason to get into some kind of server room. [2016.01.21 02:14:45] Stephen Wimmer: You can backdoor into accounting from there or whatever. [2016.01.21 02:14:52] Ryan Lam: hm [2016.01.21 02:15:01] Ryan Lam: I don't see why IT dude is on call late at night [2016.01.21 02:15:28] Stephen Wimmer: There's always someone that should be on stand-by in case bad shit goes down. [2016.01.21 02:15:41] Ryan Lam: and I don't see how MT could cause such issues unless those issues were planted by him the previous day while he was at work [2016.01.21 02:16:20] Stephen Wimmer: I mean, it's our mod. [2016.01.21 02:16:28] Ryan Lam: I suppose it's a plausible idea [2016.01.21 02:17:17] Ryan Lam: actually it's probably a better idea (from our perspective), since it leads to more possibility of being spotted as out of place [2016.01.21 02:17:30] Ryan Lam: if you're a janitor, it's hard to really be out of place [2016.01.21 02:17:38] Ryan Lam: good for MT/Protag, but bad for us because gameplay [2016.01.21 02:18:05] Stephen Wimmer: And it gives you an excuse to backdoor some shit. [2016.01.21 02:18:21] Ryan Lam: perhaps for the first server, but not for subsequent ones [2016.01.21 02:18:33] Ryan Lam: ones that lowly IT guy presumably should never have access to [2016.01.21 02:20:34] Stephen Wimmer: I'm imagining all the dark shit is kept on a completely different set of equipment. [2016.01.21 02:20:51] Ryan Lam: yeah that's what I'd think [2016.01.21 02:21:34] Stephen Wimmer: So the secret server room needs to be bigger/smaller than the one we originally use to backdoor into accounting? [2016.01.21 02:22:23] Ryan Lam: I was thinking to tie each server room to a specific part of the office, such that once you backdoor that room, MT gains access to that part of the office [2016.01.21 02:22:33] Ryan Lam: and is supposedly able to deactivate much of the security measures [2016.01.21 02:22:37] Ryan Lam: like cameras and such [2016.01.21 02:22:46] Ryan Lam: and unlock doors [2016.01.21 02:23:39] Stephen Wimmer: Okay, I think I see what you're getting at. [2016.01.21 02:24:16] Stephen Wimmer: Smaller "server closets" maybe specific to each floor, perhaps. [2016.01.21 02:24:21] Ryan Lam: so after you haxxor a security server, that area of the office becomes significantly safer (other than the guards), and MT can more freely talk to you [2016.01.21 02:24:25] Ryan Lam: yeah that could work [2016.01.21 02:24:41] Ryan Lam: getting to each server would entail a small puzzle though [2016.01.21 02:25:02] Ryan Lam: you'd have to physically be at the server in order to install the backdoor [2016.01.21 02:25:15] Stephen Wimmer: The original (large server room) we go to in order to do our "real" job and maybe spoof an ID that gets us to another part of the building. [2016.01.21 02:26:03] Ryan Lam: probably don't even have to spoof an ID, MT would unlock the door to the next restricted area [2016.01.21 02:26:38] Ryan Lam: even for something as mundane as accounting, I'd presume an IT badge does not get you access there [2016.01.21 02:26:48] Ryan Lam: any normal office would have that restriction [2016.01.21 02:26:53] Ryan Lam: per floor [2016.01.21 02:27:35] Stephen Wimmer: https://s-media-cache-ak0.pinimg.com/736x/b0/1e/a8/b01ea823c1476951d0d79eaa6eaa5813.jpg [2016.01.21 02:27:41] Ryan Lam: I like it [2016.01.21 02:27:51] Stephen Wimmer: You're offered a choice on how to get into the server room. [2016.01.21 02:28:05] Stephen Wimmer: One of which involves a fire extinguisher and a strong arm. [2016.01.21 02:28:08] Ryan Lam: lol [2016.01.21 02:28:26] Stephen Wimmer: Which leads to MT verbally berating you. [2016.01.21 02:30:30] Stephen Wimmer: There needs to be the option of escaping a server room by leaving through the false floors. [2016.01.21 02:33:16] Stephen Wimmer: http://www.elitehomz.biz/wp-content/uploads/2015/11/server-room-design-lutapweif.jpg [2016.01.21 02:37:23] Jeff Lyons: I like it [2016.01.21 02:37:58] Jeff Lyons: Also, I was thinking maybe the main elevators would be powered down at night, so you have to progress through the stairwells, which fsr aren't designed to go through the entire height of the building [2016.01.21 02:38:06] Jeff Lyons: And then certain sectors are locked off [2016.01.21 02:38:29] Ryan Lam: could do that [2016.01.21 02:38:33] Stephen Wimmer: I think the Elevators could just be restricted access. [2016.01.21 02:38:35] Ryan Lam: ^ [2016.01.21 02:38:40] Ryan Lam: that's probably more reasonable [2016.01.21 02:39:00] Stephen Wimmer: You could take them between unsecured floors. [2016.01.21 02:39:03] Ryan Lam: hmm [2016.01.21 02:39:17] Jeff Lyons: Also, I got this idea on the way home, so it doesn't mesh entirely well with what you guys were saying, but it's possible that for a modern, partially new-media media company, IT would be given a much bigger focus and be in a mid-building floor rather than the basement [2016.01.21 02:39:17] Stephen Wimmer: But MT would have to do some backdoor stuff to get you to other floors. [2016.01.21 02:39:41] Ryan Lam: well I didn't assume that IT would be in the basement in the first place lol [2016.01.21 02:39:47] Stephen Wimmer: Me neither. [2016.01.21 02:39:52] Jeff Lyons: Oh [2016.01.21 02:40:03] Jeff Lyons: Well from what I've heard most companies lock their employees down there [2016.01.21 02:40:07] Ryan Lam: ouch [2016.01.21 02:40:08] Jeff Lyons: Maybe I'm wrong [2016.01.21 02:40:09] Ryan Lam: that sucks [2016.01.21 02:40:24] Stephen Wimmer: In tall buildings, there are usually certain floors that are dedicated for utility. [2016.01.21 02:40:29] Jeff Lyons: We could also have the player 'happen' to enter an office the contents of which subtly suggest that that's the office that MT works in [2016.01.21 02:40:38] Jeff Lyons: Utility floors sound good [2016.01.21 02:40:49] Jeff Lyons: Half of the hidden stuff could also be situated in those [2016.01.21 02:41:14] Stephen Wimmer: Like the "Behind the Scenes" levels in Portal. [2016.01.21 02:41:19] Jeff Lyons: Mhm [2016.01.21 02:41:22] Stephen Wimmer: Where you're outside of the test chambers. [2016.01.21 02:41:45] Ryan Lam: right [2016.01.21 02:41:47] Ryan Lam: mechanical floors [2016.01.21 02:42:07] Ryan Lam: lots of crawlyventing, I assume? :P [2016.01.21 02:42:33] Jeff Lyons: Hehehe [2016.01.21 02:42:43] Stephen Wimmer: http://www.silikalamerica.com/images/mechanical-room-flooring/mechanized-rooms-floorings.jpg [2016.01.21 02:43:27] Chris Bryant: I can't keep up with this. [2016.01.21 02:43:30] Stephen Wimmer: http://kurtisstewart.com/blog/wp-content/uploads/2010/11/kurtis_stewart_infusion_1.jpg [2016.01.21 02:43:38] Stephen Wimmer: Get a corkboard and some index cards. [2016.01.21 02:43:48] Stephen Wimmer: And thumbtacks. [2016.01.21 02:44:08] Stephen Wimmer: Don't forget the colored string, too. [2016.01.21 02:44:23] Jeff Lyons: https://i.ytimg.com/vi/Rs8K5SVVMmc/hqdefault.jpg [2016.01.21 02:44:36] Chris Bryant: I mean the chat, I can't keep working and actively reading the chat and know what's going on :c [2016.01.21 02:45:00] Jeff Lyons: Oh [2016.01.21 02:45:09] Jeff Lyons: Then work now, catch up on chat later [2016.01.21 02:45:24] Ryan Lam: Jeff, when's the earliest you can write up a story summary and basic game plot outline? [2016.01.21 02:45:41] Jeff Lyons: Uh [2016.01.21 02:45:52] Jeff Lyons: Well I have law tomorrow, so I can probably start then [2016.01.21 02:45:53] Ryan Lam: as much as it's nice to have three people throwing ideas into the mix, it's always good to have one person in charge of putting it together [2016.01.21 02:46:01] Jeff Lyons: Now that we have an outline of sorts [2016.01.21 02:46:03] Ryan Lam: yeah [2016.01.21 02:46:17] Ryan Lam: if possible, a list of potential missions would be good too [2016.01.21 02:46:26] Jeff Lyons: Alright [2016.01.21 02:46:39] Ryan Lam: because as much as we have a basic idea down, we still don't have concrete mission/objective ideas [2016.01.21 02:47:13] Ryan Lam: can we get a first draft done by, say, this weekend? [2016.01.21 02:48:18] Jeff Lyons: Probably [2016.01.21 02:48:36] Ryan Lam: okay then Saturday we'll look over the draft and begin refining [2016.01.21 02:49:09] Ryan Lam: after we've refined the outline, I'd like to start whiteboarding floor layouts [2016.01.21 02:49:43] Stephen Wimmer: I suppose we need a building design. [2016.01.21 02:49:47] Ryan Lam: we certainly do [2016.01.21 02:50:08] Ryan Lam: whenever we get the repo/Trac wiki up, I'd like to start stockpiling reference photos [2016.01.21 02:51:06] Stephen Wimmer: We're going to be outside the building at some point in the begining, correct? [2016.01.21 02:51:14] Jeff Lyons: Yes [2016.01.21 02:51:17] Jeff Lyons: And in the rain, if I get my way [2016.01.21 02:51:21] Jeff Lyons: Mmmmm rain [2016.01.21 02:51:46] Ryan Lam: I have my doubts on that, but it would be lovely if we could [2016.01.21 02:51:48] Chris Bryant: Ew [2016.01.21 02:51:51] Chris Bryant: Source rain [2016.01.21 02:51:53] Stephen Wimmer: So, scale wise, even though we're only going to a few of the floors, how big do we want the building? [2016.01.21 02:52:08] Ryan Lam: [Quote: Chris Bryant] Ew Source rain >>> precisely my thoughts [2016.01.21 02:52:14] Jeff Lyons: Particle system? [2016.01.21 02:52:16] Ryan Lam: eh [2016.01.21 02:52:22] Jeff Lyons: L4D2 had okayish rain [2016.01.21 02:52:32] Ryan Lam: reminder: we have windows [2016.01.21 02:52:37] Ryan Lam: they'd have to be drippy [2016.01.21 02:52:49] Jeff Lyons: An effect I've wanted to implement for quite some time [2016.01.21 02:53:08] Ryan Lam: I'm not entirely convinced it can be done without Sauce exploding [2016.01.21 02:53:13] Ryan Lam: in at least one dimension [2016.01.21 02:53:31] Jeff Lyons: We could probably accomplish it with like a scrolling or animated normal map with the refract shader [2016.01.21 02:53:33] Stephen Wimmer: Random idea. [2016.01.21 02:53:38] Jeff Lyons: HEY MIKE ANY IDEAS ON HOW TO MAKE THAT [2016.01.21 02:53:45] Jeff Lyons: YOU'RE THE EXPERIMENT WITH GRAPHICS GUY [2016.01.21 02:53:55] Stephen Wimmer: While trying to sneak through an area, there's nothing but glass and stuff everywhere. [2016.01.21 02:53:57] Ryan Lam: reminder: water doesn't drip in a straight line [2016.01.21 02:54:02] Ryan Lam: it would have to be animated [2016.01.21 02:54:06] Ryan Lam: meaning lots o' frames [2016.01.21 02:54:12] Ryan Lam: I wouldn't hold my breath [2016.01.21 02:54:15] Jeff Lyons: Heavy Ram [2016.01.21 02:54:19] Stephen Wimmer: MT chimes in with something like "Bullshit contemporary interior design." [2016.01.21 02:54:43] Ryan Lam: are MT recordings voice modulated? [2016.01.21 02:54:50] Stephen Wimmer: And unless we can make Source look like this, I don't think rain is going to look very good. [2016.01.21 02:54:53] Stephen Wimmer: https://www.imageupload.co.uk/images/2015/04/23/GTA5RainyNightv2.jpg [2016.01.21 02:55:22] Ryan Lam: Sauce could do something halfway resembling that [2016.01.21 02:55:25] Jeff Lyons: For the interior, even GS can kinda do it with the windowwash [2016.01.21 02:55:28] Ryan Lam: but it would be incredibly unconvincing [2016.01.21 02:55:35] Ryan Lam: as soon as you move the camera [2016.01.21 02:55:40] Stephen Wimmer: Oh. [2016.01.21 02:55:42] Stephen Wimmer: Idea. [2016.01.21 02:55:58] Stephen Wimmer: We start the player in the underground car park section. [2016.01.21 02:56:01] Stephen Wimmer: Or something. [2016.01.21 02:56:03] Jeff Lyons: If we're doing any custom code at all, we could implement those fixed cubemaps that one guy did, assuming he posted the code [2016.01.21 02:56:19] Ryan Lam: [Quote: Stephen Wimmer] We start the player in the underground car park section. >>> I was thinking that, but I'll leave it up to Jeff if he actually wants to do that [2016.01.21 02:56:58] Stephen Wimmer: Car park could also be the place where you pick up some stuff if we decide not to start you there. [2016.01.21 02:58:04] Ryan Lam: "meet me in the underground parking garage of the HBC building" [2016.01.21 02:58:17] Ryan Lam: you get to the building, just find an IT uniform and badge [2016.01.21 02:58:35] Ryan Lam: and a recording that contains further instructions [2016.01.21 02:59:03] Ryan Lam: or, I was thinking as you take the elevator up to the lobby, the emergency phone gives you the instructions [2016.01.21 02:59:06] Ryan Lam: or something [2016.01.21 02:59:08] Ryan Lam: eh, details [2016.01.21 02:59:13] Stephen Wimmer: I dig it. [2016.01.21 03:01:11] Stephen Wimmer: As well as MTs voice being modulated. [2016.01.21 03:01:21] Jeff Lyons: Yes [2016.01.21 03:01:30] Jeff Lyons: I was gonna do some kind of filter or pitch down [2016.01.21 03:01:34] Stephen Wimmer: Gives one of us the opportunity to do the VA and make hanges really quickly. [2016.01.21 03:01:48] Ryan Lam: yeah if MT's voice is modulated, MT is mysterious... but then that misses out on the opportunity to just have him be Dr. Bickford [2016.01.21 03:01:48] Ryan Lam: :P [2016.01.21 03:02:14] Jeff Lyons: He can still be Josh Jones [2016.01.21 03:02:19] Ryan Lam: could be [2016.01.21 03:02:24] Jeff Lyons: Assuming Josh Jones wants to do it [2016.01.21 03:02:29] Ryan Lam: he almost certainly would [2016.01.21 03:03:06] Stephen Wimmer: Or the night receptionist who just has an insane amount of lines if the player decides to keep talking to them. [2016.01.21 03:03:18] Ryan Lam: no that's Mike Hillard [2016.01.21 03:03:30] Ryan Lam: he'd be able to just make up more lines than we could physically write in the script [2016.01.21 03:03:35] Stephen Wimmer: True. [2016.01.21 03:06:05] Chris Bryant: I approve. [2016.01.21 03:06:59] Ryan Lam: I see it already [2016.01.21 03:08:15] Ryan Lam: INT. LOBBY Player +USEs the NIGHT RECEPTIONIST. NIGHT RECEPTIONIST Insert a Mike Hillard line here. NIGHT RECEPTIONIST Insert a Mike Hillard line here. NIGHT RECEPTIONIST Insert a Mike Hillard line here. NIGHT RECEPTIONIST Insert a Mike Hillard line here. NIGHT RECEPTIONIST Insert a Mike Hillard line here. NIGHT RECEPTIONIST Insert a Mike Hillard line here. NIGHT RECEPTIONIST Insert a Mike Hillard line here. [2016.01.21 03:08:22] Jeff Lyons: I remember Mike's roll in The Citizen 2 [2016.01.21 03:08:47] Jeff Lyons: "I can tell my grandkids I got my war wounds slipping and falling on my ass" [2016.01.21 03:09:05] Jeff Lyons: "Yeah, what have you been smoking? I need medical supplies" [2016.01.21 03:11:12] Stephen Wimmer: https://www.dropbox.com/s/oo9r6s5l69dxzw0/MT%20Take%201.wav?dl=0 [2016.01.21 03:12:16] Ryan Lam: now imagine it being British [2016.01.21 03:12:26] Jeff Lyons: lol [2016.01.21 03:12:32] Ryan Lam: although admittedly that's not bad either [2016.01.21 03:12:41] Jeff Lyons: That's the exact filter I was thinking of [2016.01.21 03:13:18] Stephen Wimmer: Literally just made my voice 30% deeper in pitch. [2016.01.21 03:13:43] Jeff Lyons: Wait, that's it? [2016.01.21 03:13:48] Jeff Lyons: That's all you did? [2016.01.21 03:13:51] Stephen Wimmer: Yep. [2016.01.21 03:13:55] Jeff Lyons: Holy crap that's more powerful than I thought [2016.01.21 03:13:57] Stephen Wimmer: Gotta love Audacity. [2016.01.21 03:15:10] Ryan Lam: can you run that on a Bickford line [2016.01.21 03:15:20] Ryan Lam: just so we have an idea [2016.01.21 03:15:21] Ryan Lam: lol [2016.01.21 03:15:42] Stephen Wimmer: Umm. [2016.01.21 03:15:48] Stephen Wimmer: Give me a second. [2016.01.21 03:16:06] Stephen Wimmer: I don't think I have access to any of his raw lines though. [2016.01.21 03:16:17] Jeff Lyons: Not a problem [2016.01.21 03:16:24] Jeff Lyons: Just take the ladders one [2016.01.21 03:16:26] Ryan Lam: ^ [2016.01.21 03:16:32] Ryan Lam: his favorite [2016.01.21 03:19:11] Stephen Wimmer: I don't know what the line is called. [2016.01.21 03:19:15] Stephen Wimmer: Wait. [2016.01.21 03:20:21] Stephen Wimmer: Okay, I don't think Audacity can import whatever file the audio is stored as. [2016.01.21 03:20:53] Ryan Lam: uh... what? [2016.01.21 03:20:55] Jeff Lyons: .wav? [2016.01.21 03:20:57] Ryan Lam: ^ [2016.01.21 03:21:07] Stephen Wimmer: I'm only seeing .vcd [2016.01.21 03:21:12] Ryan Lam: go to sounds [2016.01.21 03:21:13] Ryan Lam: not scenes [2016.01.21 03:21:18] Stephen Wimmer: Goddamnit. [2016.01.21 03:21:18] Jeff Lyons: sounds/vo/t0a1a [2016.01.21 03:21:21] Jeff Lyons: lol [2016.01.21 03:21:36] Jeff Lyons: .vcd is Valve Choreography Data or some shit [2016.01.21 03:23:37] Stephen Wimmer: Yes. [2016.01.21 03:23:41] Stephen Wimmer: I know how to Source. [2016.01.21 03:23:46] Stephen Wimmer: Totally. [2016.01.21 03:23:59] Stephen Wimmer: Definitely a pro at this sort of thing. [2016.01.21 03:24:04] Stephen Wimmer: Knowing where all the files are. [2016.01.21 03:24:05] Stephen Wimmer: https://www.dropbox.com/s/im73vh7grncm44v/MT%20Brickford%20Take%201.wav?dl=0 [2016.01.21 03:24:13] Jeff Lyons: You can learn, it's easy [2016.01.21 03:24:23] Stephen Wimmer: imo, he doesn't sound very anonymous. [2016.01.21 03:24:28] Ryan Lam: yeah [2016.01.21 03:24:37] Ryan Lam: still a cool effect though [2016.01.21 03:24:50] Jeff Lyons: We might have to reduce the pitch further [2016.01.21 03:24:54] Jeff Lyons: lol [2016.01.21 03:24:56] Ryan Lam: lol [2016.01.21 03:25:03] Stephen Wimmer: CRANKING THE KNOBS [2016.01.21 03:25:39] Stephen Wimmer: Okay, -45% results in unintelligable gibberish. [2016.01.21 03:25:59] Stephen Wimmer: Same with -40% [2016.01.21 03:27:11] Stephen Wimmer: Wait. [2016.01.21 03:27:15] Stephen Wimmer: I goofed. [2016.01.21 03:27:19] Stephen Wimmer: Gimme a minute. [2016.01.21 03:27:25] Chris Bryant: I tried to download WImmer's file and I BSOD'd. :c [2016.01.21 03:27:28] Jeff Lyons: D: [2016.01.21 03:27:33] *Ryan Lam claps* [2016.01.21 03:27:36] Stephen Wimmer: Well that shouldn't happen. [2016.01.21 03:27:55] Stephen Wimmer: https://www.dropbox.com/s/0ymalgao4ep41ln/MT%20Brickford%20Take%202.wav?dl=0 [2016.01.21 03:28:08] Ryan Lam: better [2016.01.21 03:28:26] Jeff Lyons: Works [2016.01.21 03:28:32] Stephen Wimmer: That was -40% done correctly. [2016.01.21 03:29:04] Stephen Wimmer: Or...wait, no. -35% [2016.01.21 03:29:47] Stephen Wimmer: Nope, -40% [2016.01.21 03:36:34] Stephen Wimmer: On second thought, I've found our Pistols. [2016.01.21 03:36:35] Stephen Wimmer: https://i.ytimg.com/vi/gfnnrmeliGA/maxresdefault.jpg [2016.01.21 03:37:07] Chris Bryant: I can't imagine any player taking that viewmodel seriously. [2016.01.21 03:37:14] Ryan Lam: ^ [2016.01.21 03:37:30] Jeff Lyons: Reminds me of the MagSec 4 from Perfect Dark mixed with the Dominators from Psycho-Pass [2016.01.21 03:37:30] Stephen Wimmer: Suppressed pew pew [2016.01.21 03:39:23] Stephen Wimmer: http://imgur.com/u9JNWnI [2016.01.21 03:39:48] Stephen Wimmer: Although I like the idea that for whatever reason, all the firearms we encounter are suppressed. [2016.01.21 03:40:01] Stephen Wimmer: Aside from a revolver we find in the CEOs office or something. [2016.01.21 03:40:17] Ryan Lam: I don't see why the security guards would have suppressed weapons [2016.01.21 03:40:27] Ryan Lam: the terrorist dudes maybe [2016.01.21 03:40:31] Stephen Wimmer: Reasons [2016.01.21 03:40:32] Jeff Lyons: Unless it was for, like, hearing safe [2016.01.21 03:40:37] Stephen Wimmer: ^ [2016.01.21 03:40:41] Jeff Lyons: Gunshots are loud [2016.01.21 03:40:47] Ryan Lam: suppressors are stupidly difficult to get in the States though [2016.01.21 03:40:50] Ryan Lam: or like [2016.01.21 03:40:52] Ryan Lam: anywhere [2016.01.21 03:40:56] Stephen Wimmer: Meh. [2016.01.21 03:41:01] Stephen Wimmer: It's 2021. [2016.01.21 03:41:02] Jeff Lyons: Which is weird, because they're still damn loud [2016.01.21 03:41:08] Chris Bryant: If anyone tries to make a tan Glock I will personally remove them from the team. [2016.01.21 03:41:14] Stephen Wimmer: HBC has people inside the government, man. [2016.01.21 03:41:26] Jeff Lyons: What about a brown Glock? [2016.01.21 03:41:30] Jeff Lyons: Darker [2016.01.21 03:41:33] Stephen Wimmer: Or an OD Glock? [2016.01.21 03:41:39] Ryan Lam: but their building security isn't like, part of the terrorist arm I don't think [2016.01.21 03:41:45] Stephen Wimmer: What about a white Glock? [2016.01.21 03:41:51] Jeff Lyons: Blue Glock [2016.01.21 03:41:51] Ryan Lam: black glock, silver slide [2016.01.21 03:41:57] Ryan Lam: I have one of those [2016.01.21 03:41:59] Jeff Lyons: Silver Glock, Gold Slide [2016.01.21 03:42:00] Stephen Wimmer: Maybe the security guards just carry tazers then. [2016.01.21 03:42:00] Chris Bryant: This isn't a fucking game. [2016.01.21 03:42:05] Jeff Lyons: Yes it is [2016.01.21 03:42:12] Chris Bryant removed jeffmodproductions [2016.01.21 03:42:14] Ryan Lam: [Quote: Stephen Wimmer] Maybe the security guards just carry tazers then. >>> not a terrible idea, actually [2016.01.21 03:42:18] Chris Bryant: Anyone else? [2016.01.21 03:42:57] Stephen Wimmer: That guy was kind of important I think. [2016.01.21 03:43:01] Ryan Lam: kind of [2016.01.21 03:43:06] Chris Bryant: We'll manage. [2016.01.21 03:43:16] Ryan Lam added jeffmodproductions [2016.01.21 03:43:22] Ryan Lam: tasers are actually not a bad idea [2016.01.21 03:43:23] Stephen Wimmer: But the tazers can be whatever color we want, right? [2016.01.21 03:43:33] Ryan Lam: uhhhhhhhhh I like their yellow/black variant [2016.01.21 03:43:39] Chris Bryant: Yes, as long as that color is black and yellow. [2016.01.21 03:43:45] Stephen Wimmer: And is it with an "s" or "z"? I've seen it both ways. [2016.01.21 03:43:47] Ryan Lam: it's S [2016.01.21 03:43:53] Stephen Wimmer: S it is. [2016.01.21 03:43:54] Ryan Lam: Tom Albert Swift's Electrical Rifle [2016.01.21 03:43:58] Chris Bryant: It stands for "Shocky" [2016.01.21 03:44:10] Chris Bryant: Don't contradict me. [2016.01.21 03:44:10] Stephen Wimmer: Funny seeing how it's pistol sized. [2016.01.21 03:44:14] Jeff Lyons: Wait, Taser is an acronym? [2016.01.21 03:44:14] Ryan Lam: yeah lol [2016.01.21 03:44:16] Ryan Lam: yep [2016.01.21 03:44:19] Jeff Lyons: :| [2016.01.21 03:44:22] Chris Bryant: So is Laser. [2016.01.21 03:44:25] Ryan Lam: ^ [2016.01.21 03:44:27] Jeff Lyons: Oh yeah [2016.01.21 03:44:29] Jeff Lyons: I forgot about that [2016.01.21 03:44:30] Ryan Lam: and radar [2016.01.21 03:44:39] Ryan Lam: and sonar [2016.01.21 03:44:41] Ryan Lam: sort of [2016.01.21 03:44:49] Chris Bryant: radar, sonar, fubar [2016.01.21 03:44:56] Chris Bryant: lazar [2016.01.21 03:45:15] Stephen Wimmer: http://www.sweepsadvantage.com/sweepstakes-contests-blog/wp-content/uploads/2011/10/Taser-X2.jpg [2016.01.21 03:45:22] Stephen Wimmer: Slap some kind of design on this and zap. [2016.01.21 03:45:47] Jeff Lyons: http://img10.deviantart.net/c181/i/2013/058/3/5/dominator___psycho_pass__reference__by_amaterasu111-d5wdejt.jpg [2016.01.21 03:45:52] Jeff Lyons: This Machine kills whoever the fuck the system wants [2016.01.21 03:46:09] Ryan Lam: but yeah, tasers are a good idea [2016.01.21 03:46:14] Stephen Wimmer: That looks horribly imbalanced. [2016.01.21 03:46:17] Ryan Lam: ^ [2016.01.21 03:46:31] Jeff Lyons: It has low recoil [2016.01.21 03:46:38] Jeff Lyons: It also explodes people [2016.01.21 03:46:45] Chris Bryant: But the front weighs the moon [2016.01.21 03:47:06] Stephen Wimmer: http://imgur.com/1FJqnsJ [2016.01.21 03:47:38] Jeff Lyons: One thing to note is that if we want this to only be a few months of work we should make a minimum of new guns [2016.01.21 03:47:48] Ryan Lam: yeah [2016.01.21 03:47:54] Ryan Lam: I'd say no more than two [2016.01.21 03:48:00] Ryan Lam: three is pushing it [2016.01.21 03:48:11] Jeff Lyons: Pistol and Police/Terrorist auto [2016.01.21 03:48:13] Ryan Lam: ^ [2016.01.21 03:48:17] Chris Bryant: I would say all guns should have a damned good reason for existing in the first place. [2016.01.21 03:48:20] Jeff Lyons: Maybe remodel the stunstick for a security baton [2016.01.21 03:48:41] Ryan Lam: I'd say the guards have a taser, that's the pistol [2016.01.21 03:48:51] Ryan Lam: everyone else has some kind of SMG [2016.01.21 03:48:52] Ryan Lam: that's the auto [2016.01.21 03:48:54] Ryan Lam: and then that's done [2016.01.21 03:48:58] Ryan Lam: no more [2016.01.21 03:49:09] Stephen Wimmer: Taser is essentially a 1-hit-kill. [2016.01.21 03:49:16] Ryan Lam: yep [2016.01.21 03:49:24] Stephen Wimmer: Just with an abysmal reload time. [2016.01.21 03:49:26] Ryan Lam: which is good, because you're just one guy with zero armor [2016.01.21 03:49:34] Ryan Lam: better make your shots count [2016.01.21 03:50:05] Stephen Wimmer: And the security guards can just be insanely accurate once they've spotted you. [2016.01.21 03:50:11] Ryan Lam: right [2016.01.21 03:50:21] Ryan Lam: makes it easier to deal with what happens if you fail the sneaking [2016.01.21 03:50:25] Ryan Lam: it's pretty simple: you die [2016.01.21 03:50:26] Jeff Lyons: Also, will we have a melee weapon of some kind? [2016.01.21 03:50:29] Ryan Lam: eh [2016.01.21 03:50:31] Ryan Lam: idk [2016.01.21 03:50:36] Stephen Wimmer: Knoife [2016.01.21 03:50:36] Ryan Lam: do you want one? [2016.01.21 03:50:40] Ryan Lam: nah [2016.01.21 03:50:47] Stephen Wimmer: Your ID Badge [2016.01.21 03:50:48] Ryan Lam: I mean nah to the knife [2016.01.21 03:51:01] Jeff Lyons: Well I don't want the player to be hopelessly helpless when they run out of ammo [2016.01.21 03:51:02] Ryan Lam: flashlight? [2016.01.21 03:51:07] Ryan Lam: well keep in mind [2016.01.21 03:51:11] Ryan Lam: the taser has a drive-stun [2016.01.21 03:51:24] Ryan Lam: so you can still use it even without darts [2016.01.21 03:51:25] Jeff Lyons: So, alt-fire? [2016.01.21 03:51:27] Ryan Lam: yep [2016.01.21 03:51:31] Stephen Wimmer: It can just be like the one from GTA. [2016.01.21 03:51:38] Stephen Wimmer: Recharges on its own or something. [2016.01.21 03:51:46] Jeff Lyons: Could work [2016.01.21 03:51:49] Stephen Wimmer: Keeps us from having to make a reload animation for it or whatever. [2016.01.21 03:52:21] Jeff Lyons: If we're coding a taser that's not just the weapon_pistol with a new model, sounds, and script, then we might as well make that weapon_camera [2016.01.21 03:52:21] Jeff Lyons: :P [2016.01.21 03:52:32] Ryan Lam: I'd say ignore the battery problem and pretend the taser has infinite battery [2016.01.21 03:52:37] Ryan Lam: and just make it super awkward to use to balance it [2016.01.21 03:52:42] Stephen Wimmer: We're an IT guy now. Not a reporter. [2016.01.21 03:52:47] Ryan Lam: well [2016.01.21 03:52:49] Stephen Wimmer: Maybe. [2016.01.21 03:52:52] Ryan Lam: we're a reporter disguised as IT guy [2016.01.21 03:52:54] Stephen Wimmer: It's up in the air. [2016.01.21 03:53:08] Stephen Wimmer: Our glasses have a camera built into them or something. [2016.01.21 03:53:09] Jeff Lyons: I thought he was a reporter disguised as a janitor [2016.01.21 03:53:15] Ryan Lam: or that [2016.01.21 03:53:17] Jeff Lyons: disguised as a dead guy [2016.01.21 03:53:17] Ryan Lam: up to you [2016.01.21 03:53:22] Ryan Lam: disguised as snoot [2016.01.21 03:53:39] Jeff Lyons: Well I mean the glasses would need a camera for MT to see what's going on [2016.01.21 03:53:44] Stephen Wimmer: Janitor would give broader access to the building, IT is stricter and stealth stuff would start quicker. [2016.01.21 03:53:52] Jeff Lyons: But I was thinking if you were a reporter you'd have your own camera on hand [2016.01.21 03:54:13] Jeff Lyons: You have a point there [2016.01.21 03:54:27] Ryan Lam: yeah that's what we figured [2016.01.21 03:54:34] Ryan Lam: as IT, it's worse for protag/MT, but better for us gameplay wise [2016.01.21 03:54:43] Ryan Lam: a janitor can get away with being in strange places more easily [2016.01.21 03:55:07] Jeff Lyons: "I was just sweeping this porn" [2016.01.21 03:55:07] Ryan Lam: if we were really trying to make protag/MT's life easy, janitor is the way to go [2016.01.21 03:55:10] Ryan Lam: but... we're not trying to make their lives easy [2016.01.21 03:55:13] Ryan Lam: lol [2016.01.21 04:22:24] Ryan Lam: so which SMG [2016.01.21 04:23:41] Jeff Lyons: P...90? [2016.01.21 04:23:51] Ryan Lam: I was about to suggest that, but... I dunno [2016.01.21 04:24:04] Jeff Lyons: Probably wouldn't work with existing combine anims [2016.01.21 04:24:20] Chris Bryant: Modifying animations probably wouldn't be too difficult. [2016.01.21 04:24:27] Ryan Lam: would it really [2016.01.21 04:24:47] Stephen Wimmer: If it's 2021 or whatever. [2016.01.21 04:25:01] Stephen Wimmer: Eh. [2016.01.21 04:25:18] Jeff Lyons: I feel like I missed a post [2016.01.21 04:25:22] Stephen Wimmer: Kinda want to make something custom, kinda afraid about how long that would take. [2016.01.21 04:25:35] Ryan Lam: eh [2016.01.21 04:25:38] Chris Bryant: [Quote: Jeff Lyons] I feel like I missed a post >>> ^ [2016.01.21 04:25:47] Ryan Lam: I'd rather stick with something that exists [2016.01.21 04:25:56] Ryan Lam: it will be an SMG, right [2016.01.21 04:25:59] Ryan Lam: not a rifle [2016.01.21 04:26:05] Chris Bryant: Why would they use a rifle indoors [2016.01.21 04:26:07] Ryan Lam: I mean, I suppose it would make far more sense as an SMG [2016.01.21 04:26:08] Jeff Lyons: [11:24:05 PM] Jeff Lyons: Probably wouldn't work with existing combine anims [11:24:22 PM] Chris Bryant: Modifying animations probably wouldn't be too difficult. [11:24:28 PM] Ryan Lam: would it really [11:24:49 PM] Stephen Wimmer: If it's 2021 or whatever. [11:25:03 PM] Stephen Wimmer: Eh. What's not here [2016.01.21 04:26:08] Ryan Lam: yeah [2016.01.21 04:26:17] Ryan Lam: ? [2016.01.21 04:26:19] Ryan Lam: what's the problem [2016.01.21 04:26:20] Chris Bryant: Yeah, what's going on there [2016.01.21 04:26:42] Chris Bryant: Maybe we're reading your responses incorrectly, but it feels like you two are havig a totally different conversation. [2016.01.21 04:27:01] Ryan Lam: I'm asking if it would really be not too difficult to modify anims [2016.01.21 04:27:12] Ryan Lam: Wimmer comments on the era of weapons being used [2016.01.21 04:27:17] Ryan Lam: so he's slightly late [2016.01.21 04:27:23] Stephen Wimmer: Oh. I was just implying that by 2021 the P90 would be kinda phased out. [2016.01.21 04:27:23] Ryan Lam: to the conversation [2016.01.21 04:27:29] Jeff Lyons: Oh [2016.01.21 04:27:31] Ryan Lam: yeah that [2016.01.21 04:27:43] Jeff Lyons: But we're still using AR-15 derivatives [2016.01.21 04:27:51] Chris Bryant: Aahh. [2016.01.21 04:27:52] Jeff Lyons: Over 40 years later [2016.01.21 04:27:57] Ryan Lam: don't think the P90 would have that kind of longevity [2016.01.21 04:28:19] Chris Bryant: I do think if we wanted to take some artistic liberties with an existing weapon we could. [2016.01.21 04:28:42] Chris Bryant: So we're not designing a totally new weapon, but have an excuse for a weapon to be in use. [2016.01.21 04:29:00] Chris Bryant: BM's shotgun is a nice example. It's clearly a SPAS, but also clearly not. [2016.01.21 04:29:15] Ryan Lam: I'd suggest MP7+holosight, buuuuuuuuuuuuuuuuuut [2016.01.21 04:29:22] Ryan Lam: that's already been done lol [2016.01.21 04:29:55] Stephen Wimmer: Well. [2016.01.21 04:30:13] Stephen Wimmer: We could try to make some kind of strange amalgamation between two already existing guns. [2016.01.21 04:30:17] Ryan Lam: eh [2016.01.21 04:30:52] Stephen Wimmer: http://blog-imgs-67.fc2.com/o/k/l/okla516/Okla_I_KatibaAR_002-001.jpg [2016.01.21 04:30:58] Stephen Wimmer: I like the Carbine. [2016.01.21 04:31:25] Ryan Lam: eh [2016.01.21 04:31:43] Jeff Lyons: FAMAS [2016.01.21 04:31:47] Ryan Lam: eh [2016.01.21 04:31:49] Jeff Lyons: Even though nobody uses it [2016.01.21 04:32:00] Stephen Wimmer: http://www.ammoland.com/wp-content/uploads/2016/01/IWI-X95-600x336.jpg?406560 [2016.01.21 04:32:04] Stephen Wimmer: Micro-Tavor? [2016.01.21 04:32:10] Ryan Lam: I was about to suggest that [2016.01.21 04:32:11] Ryan Lam: but [2016.01.21 04:32:12] Ryan Lam: eh [2016.01.21 04:32:55] Stephen Wimmer: http://sadefensejournal.com/wp/wp-content/uploads/2012/03/iwi1.jpg [2016.01.21 04:33:01] Stephen Wimmer: Suppressed, too. [2016.01.21 04:33:22] Chris Bryant: That one's alright. [2016.01.21 04:33:23] Ryan Lam: how advanced are these terrorists anyway [2016.01.21 04:33:28] Chris Bryant: Clearly very. [2016.01.21 04:33:32] Chris Bryant: They have a media company front. [2016.01.21 04:33:32] Ryan Lam: true, I suppose [2016.01.21 04:33:39] Ryan Lam: I wouldn't put it past them to be using a micro-Tavor [2016.01.21 04:33:53] Stephen Wimmer: Aren't they trying to start some kind of war between super powers? [2016.01.21 04:33:55] Jeff Lyons: I never really liked the Tavor. But the micro looks cooll [2016.01.21 04:34:27] Jeff Lyons: Latest idea was they were trying to incite a war between the US and Canada so they could do a coup on a highly-weakened US and take over north america [2016.01.21 04:34:40] Ryan Lam: okay so [2016.01.21 04:34:46] Ryan Lam: Micro-Tavor with a suppressor [2016.01.21 04:35:07] Jeff Lyons: Werks [2016.01.21 04:35:10] Stephen Wimmer: :D [2016.01.21 04:35:13] Ryan Lam: and holosight because 2021 [2016.01.21 04:35:46] Jeff Lyons: D: [2016.01.21 04:35:49] Jeff Lyons: Okay maybe [2016.01.21 04:35:54] Jeff Lyons: We'll see [2016.01.21 04:35:57] Stephen Wimmer: Even comes in pistol calibers if you're into that kind of thing. [2016.01.21 04:35:59] Stephen Wimmer: http://gallery.military.ir/albums/userpics/x95side.jpg [2016.01.21 04:36:03] Ryan Lam: yeah I was about to ask which caliber [2016.01.21 04:36:10] Ryan Lam: I think 5.56 works better though [2016.01.21 04:36:15] Stephen Wimmer: Heh. [2016.01.21 04:36:25] Stephen Wimmer: We should make it in .300BLK [2016.01.21 04:36:39] Chris Bryant: Ryan's all about that holo [2016.01.21 04:36:42] Ryan Lam: ^ [2016.01.21 04:36:53] Ryan Lam: irons aren't really my thing unless it's a handgun [2016.01.21 04:36:59] Jeff Lyons: Does .300BLK exist? [2016.01.21 04:37:03] Stephen Wimmer: Yes. [2016.01.21 04:37:11] Ryan Lam: I'll update the doc [2016.01.21 04:37:35] Chris Bryant: Was gonna say [2016.01.21 04:37:40] Stephen Wimmer: I'm in favor of throwing an optic on the gun since it's a CQC situation, presumably in low-light conditions. [2016.01.21 04:37:59] Ryan Lam: ^ [2016.01.21 04:38:01] Chris Bryant: But yeah, maybe we wanna store reference images ourselves instead of relying on wherever they're hosted at the moment. [2016.01.21 04:38:20] Stephen Wimmer: Definitely. [2016.01.21 04:38:38] Ryan Lam: [Quote: Ryan Lam] whenever we get the repo/Trac wiki up, I'd like to start stockpiling reference photos >>> [2016.01.21 04:38:43] Ryan Lam: yeah [2016.01.21 04:39:11] Chris Bryant: You could in the meantime store them in the Production branch. [2016.01.21 04:39:24] Stephen Wimmer: I'll throw things into my Imgur account. [2016.01.21 04:40:15] Ryan Lam: so what I'd like to know right now [2016.01.21 04:40:19] Ryan Lam: is what role the camera plays in all this [2016.01.21 04:41:36] Jeff Lyons: Well since we seem have shifted to doing errands for MT instead of trying to gather evidence of a scandal in the stealth portion, I guess none? [2016.01.21 04:41:54] Jeff Lyons: Though that doesn't really make sense to me if the player is a journalist [2016.01.21 04:41:59] Ryan Lam: well you're still motivated to grab scoop for the scandal, yeah [2016.01.21 04:42:05] Ryan Lam: that's why you agreed to do this in the first place [2016.01.21 04:42:11] Ryan Lam: and that's why you're going down to accounting [2016.01.21 04:42:37] Ryan Lam: or uh [2016.01.21 04:42:37] Ryan Lam: up [2016.01.21 04:42:43] Ryan Lam: since we're no longer starting on the roof [2016.01.21 04:44:44] Jeff Lyons: We can probably have smaller bits of evidence on the way up, too [2016.01.21 04:44:49] Ryan Lam: yeah [2016.01.21 04:45:01] Ryan Lam: and I assume once you get to the HOLY CRAP part you'll want to snap a photo [2016.01.21 04:45:10] Jeff Lyons: Definetly [2016.01.21 04:45:24] Ryan Lam: so the way I understand it is right now is [2016.01.21 04:45:39] Ryan Lam: you're haxx0ring stuff for MT, so MT can get you closer to your scoop? [2016.01.21 04:45:52] Ryan Lam: and then you somehow "accidentally" stumble upon HOLY CRAP [2016.01.21 04:45:53] Jeff Lyons: Sounds about right [2016.01.21 04:46:13] Stephen Wimmer: So is this HOLY CRAP moment already planned and you're just holding back for maximum surprise, or is it just an event placeholder until we have something specific? [2016.01.21 04:46:23] Ryan Lam: and your haxx0ring stuff for MT has the side effect of him being able to gain more control and mess with the organization [2016.01.21 04:46:38] Ryan Lam: I'm assuming MT plans for you to get into the LAIR [2016.01.21 04:46:56] Ryan Lam: to like, manipulate you into finding it [2016.01.21 04:47:19] Jeff Lyons: Yeah [2016.01.21 04:47:37] Jeff Lyons: He wants you to tear down the place [2016.01.21 04:48:05] Chris Bryant: Also the latter, Wimmer. [2016.01.21 04:48:09] Jeff Lyons: And after the company closes down due to it's execs being arrested and stocks falling to nothingness, he can waltz away with company secrets [2016.01.21 04:48:22] Ryan Lam: right [2016.01.21 04:48:32] Ryan Lam: all those backdoors you planted for him allows him to download all the secrets [2016.01.21 04:48:38] Ryan Lam: and he doesn't even have to be there [2016.01.21 04:48:39] Ryan Lam: lovely [2016.01.21 04:48:43] Stephen Wimmer: "There's an entire story that isn't on any of the floorplans. Find a way onto that floor, damnit." [2016.01.21 04:49:14] Ryan Lam: there's still the issue of what happens after you get to accounting that causes you to stumble into the LAIR [2016.01.21 04:49:27] Ryan Lam: but hopefully that can be sorted out by the time the outline draft is done this weekend [2016.01.21 04:49:31] Stephen Wimmer: In the meantime, I got bored and threw this together. [2016.01.21 04:49:33] Stephen Wimmer: http://i.imgur.com/8zJBtHb.png [2016.01.21 04:49:41] Ryan Lam: nice [2016.01.21 04:50:19] Chris Bryant: :D [2016.01.21 04:50:31] Jeff Lyons: "Visitor" "YOU'RE NOT AUTHORIZED FOR THIS AREA" [2016.01.21 04:50:38] Stephen Wimmer: I also have no idea how tall our building is, so I just kinda made up those floor numbers. [2016.01.21 04:52:56] Ryan Lam: ah, I have a use for the keycards [2016.01.21 04:53:01] Jeff Lyons: The holy crap moment at least starts with the revelation that HBC is secretly a front for the infamous Caecus Group (Which we should, like, allude to via newscasts shown on tvs in the offices) [2016.01.21 04:53:15] Jeff Lyons: After finding their hidden recording set based in "Canada" [2016.01.21 04:53:39] Ryan Lam: since the player presumably can't access the locked sections controlled by the servers, they'd need cards to get in [2016.01.21 04:53:47] Ryan Lam: once they do get in, it's dangerous because cameras and security [2016.01.21 04:54:02] Ryan Lam: but once they sneak to the server and install the backdoor, MT can disable the cameras and other security stuff [2016.01.21 04:54:05] Ryan Lam: and you can more freely move about [2016.01.21 04:54:17] Jeff Lyons: In some cases, could we have the player disable the power, as well? [2016.01.21 04:54:21] Ryan Lam: hmmmmmm [2016.01.21 04:54:24] Ryan Lam: good question [2016.01.21 04:54:28] Ryan Lam: if you can work that in, I don't see why not [2016.01.21 04:54:29] Jeff Lyons: That was a neat thing in Strider's floor for TWHL tower [2016.01.21 04:54:36] Stephen Wimmer: I've got something a little more Official Looking than "Visitor" now. [2016.01.21 04:54:52] Stephen Wimmer: "I.T. SYSTEMS" [2016.01.21 04:55:04] Jeff Lyons: That works [2016.01.21 04:55:07] Ryan Lam: so are the servers floor-based? [2016.01.21 04:55:10] Ryan Lam: like, one per floor [2016.01.21 04:55:15] Ryan Lam: or scattered [2016.01.21 04:55:59] Stephen Wimmer: I'm thinking there's a big main one, some scattered smaller ones as redundancy or compartmentilization, and an uber sekrt one. [2016.01.21 04:56:13] Ryan Lam: the big main one being the one you were "hired" to fix [2016.01.21 04:56:17] Stephen Wimmer: Yep. [2016.01.21 04:56:18] Ryan Lam: presumably [2016.01.21 04:56:29] Stephen Wimmer: On floor 20 or whatever. [2016.01.21 04:56:42] Stephen Wimmer: We better have some damn nice looking elevators. [2016.01.21 04:56:53] Ryan Lam: so once you're there and you "fixed" it with help from MT, then you begin roaming around proper? [2016.01.21 04:57:02] Ryan Lam: not sure how that objective fits in with the larger narrative [2016.01.21 04:57:08] Jeff Lyons: Sounds good [2016.01.21 04:57:13] Jeff Lyons: Just to get entry, probably [2016.01.21 04:57:15] Ryan Lam: right [2016.01.21 04:57:17] Jeff Lyons: Or disable a firewall [2016.01.21 04:57:26] Ryan Lam: I'd say that's the introduction to the backdoor hacking [2016.01.21 04:57:36] Stephen Wimmer: While you're doing your thing on the Server Room, MT does something to get you access to higher floors. [2016.01.21 04:57:46] Stephen Wimmer: Or unlock the stairwell. [2016.01.21 04:57:57] Ryan Lam: you get there, install backdoor to allow MT to "fix" the problem, and that grants you access to the stairwell to the next floor? [2016.01.21 04:58:17] Ryan Lam: but why does this server control the door to the next floor [2016.01.21 04:58:21] Stephen Wimmer: Sure. [2016.01.21 04:58:33] Ryan Lam: shouldn't that floor's server control that door [2016.01.21 04:58:38] Ryan Lam: not this floor's server [2016.01.21 04:58:45] Jeff Lyons: You'll have to find a way in, I guess [2016.01.21 04:58:52] Stephen Wimmer: You'd be unlocking access to the stairwell on that floor. [2016.01.21 04:58:56] Ryan Lam: right [2016.01.21 04:59:03] Ryan Lam: and then I suppose steal a keycard to get to the next floor [2016.01.21 04:59:07] Stephen Wimmer: And then, I dunno, vent stuff. [2016.01.21 04:59:11] Ryan Lam: or that [2016.01.21 04:59:20] Stephen Wimmer: Or. [2016.01.21 04:59:21] Ryan Lam: I guess there are a lot of ways this can play out [2016.01.21 04:59:46] Stephen Wimmer: It unlock the stairwell that leads to the Mechanical Floor above the server room. [2016.01.21 04:59:57] Ryan Lam: ah [2016.01.21 05:00:06] Ryan Lam: then you can crawlyvent stuff to the next area [2016.01.21 05:00:09] Stephen Wimmer: And you get into an elevator shaft from there or something. [2016.01.21 05:00:13] Ryan Lam: doable [2016.01.21 05:00:25] Ryan Lam: I'll leave Jeff to fill in the details in his outline :P [2016.01.21 05:00:31] Stephen Wimmer: Something to give the player a sense of Vertigo. [2016.01.21 05:00:44] Ryan Lam: the things you do for your scoop [2016.01.21 05:01:00] Stephen Wimmer: "It would really suck if I fell" [2016.01.21 05:01:14] Ryan Lam: this is starting to give me a little bit of a Die Hard vibe, to be honest [2016.01.21 05:01:19] Ryan Lam: sneaking around in a terrorist building [2016.01.21 05:01:28] Jeff Lyons: I should watch Die Hard [2016.01.21 05:01:31] Ryan Lam: you should [2016.01.21 05:01:35] Ryan Lam: in honor of Alan Rickman [2016.01.21 05:01:38] Stephen Wimmer: Well the baddies with guns haven't showed up yet. [2016.01.21 05:01:49] Chris Bryant: Ah, another movie everyone on the planet that isn't me has seen. [2016.01.21 05:01:53] Ryan Lam: right, I feel like once the baddies with guns show up, it'll become a lot more like Die Hard [2016.01.21 05:02:10] Ryan Lam: since they clearly outnumber you, your best bet is to outsmart and outmaneuver them [2016.01.21 05:02:11] Stephen Wimmer: "SHOOT THE GLASS" has to be a line in that case. [2016.01.21 05:02:14] Ryan Lam: lol [2016.01.21 05:02:24] Stephen Wimmer: Oh man. [2016.01.21 05:02:36] Stephen Wimmer: That would tie in really well with an idea I pitched earlier. [2016.01.21 05:03:05] Stephen Wimmer: While the player is still trying to be a sneaky, they end up on a floor where there's lots of glass and not much actual cover to hide behind. [2016.01.21 05:03:23] Ryan Lam: well the player isn't barefoot though [2016.01.21 05:03:27] Stephen Wimmer: And MT quips up and says "Bullshit modern interior design. Glass everywhere." [2016.01.21 05:04:11] Stephen Wimmer: Would we be up for the idea of having the player backtrack through some areas once things have blown up? [2016.01.21 05:04:26] Ryan Lam: I don't see why not [2016.01.21 05:04:31] Ryan Lam: the entire path is still up for grabs [2016.01.21 05:04:35] Ryan Lam: heck, we don't even have a layout yet [2016.01.21 05:04:46] Stephen Wimmer: I'd be a fan of a bit of backtracking. [2016.01.21 05:05:03] Stephen Wimmer: Just as long as the entire "loud" section isn't the sneaking section but reversed. [2016.01.21 05:05:11] Ryan Lam: yeah let's not do that [2016.01.21 05:05:32] Chris Bryant: Personal rule, always loop, seldom backtrack. [2016.01.21 05:05:46] Stephen Wimmer: Well this is an office building. [2016.01.21 05:05:56] Ryan Lam: there's bound to be tons of paths through it [2016.01.21 05:06:32] Stephen Wimmer: Once shit goes loud, should the elevators shut down? [2016.01.21 05:06:37] Ryan Lam: probably [2016.01.21 05:06:55] Chris Bryant: Who doesn't love a good elevator shaft jumping puzzle? [2016.01.21 05:07:00] Ryan Lam: I mean I presume at that point MT has full control, so MT could probably reactivate them if he so chooses [2016.01.21 05:07:01] Stephen Wimmer: Nothing like gunfights in a stairwell. [2016.01.21 05:07:23] Stephen Wimmer: "Shit. Something just happened. The whole building has gone dark." [2016.01.21 05:07:33] Stephen Wimmer: "Not to alarm you or anything." [2016.01.21 05:07:48] Ryan Lam: if that happened, how could he tell you anything? [2016.01.21 05:07:54] Jeff Lyons: Uuhhhh [2016.01.21 05:07:59] Jeff Lyons: Secretly doesn't need Wifi? [2016.01.21 05:08:02] Ryan Lam: his speaking to you requires either the building or your wifi [2016.01.21 05:08:10] Stephen Wimmer: Hmm. [2016.01.21 05:08:14] Ryan Lam: wait [2016.01.21 05:08:22] Ryan Lam: are phones still powered by the landline? [2016.01.21 05:08:26] Jeff Lyons: Usually [2016.01.21 05:08:28] Stephen Wimmer: Yes. [2016.01.21 05:08:32] Ryan Lam: okay then he can just call you [2016.01.21 05:08:34] Jeff Lyons: If they're not wireless [2016.01.21 05:08:38] Ryan Lam: right [2016.01.21 05:08:44] Stephen Wimmer: Oooh. [2016.01.21 05:08:46] Stephen Wimmer: Idea. [2016.01.21 05:08:54] Stephen Wimmer: Shit hits the fan. [2016.01.21 05:08:58] Stephen Wimmer: Lights go out. [2016.01.21 05:09:03] Stephen Wimmer: Emergency lights come on. [2016.01.21 05:09:09] Stephen Wimmer: Phone call over landline. [2016.01.21 05:09:32] Stephen Wimmer: "You gotta get power back on, then get me back into the building." [2016.01.21 05:09:52] Ryan Lam: I like that [2016.01.21 05:10:01] Ryan Lam: "you've been spotted in the LAIR" [2016.01.21 05:10:06] Ryan Lam: "they're coming for you" [2016.01.21 05:11:01] Stephen Wimmer: "Lots of MRAPs and vans just pulled into the parking garage, I'm completely in the dark." [2016.01.21 05:11:16] Ryan Lam: I'd assumed they'd insert via helicopter [2016.01.21 05:11:21] Stephen Wimmer: You hear a helicopter outside as well. [2016.01.21 05:11:23] Ryan Lam: right [2016.01.21 05:11:31] Stephen Wimmer: Shining a spotlight into the building. [2016.01.21 05:11:51] Ryan Lam: I'd suggest they shoot the windows and insert through those [2016.01.21 05:12:00] Ryan Lam: idk how technically involved that would be to implement though [2016.01.21 05:12:08] Stephen Wimmer: That would damage the building. [2016.01.21 05:12:17] Stephen Wimmer: And there would be questions [2016.01.21 05:12:29] Ryan Lam: there are MRAPs in the garage [2016.01.21 05:12:35] Ryan Lam: there are probably already questions [2016.01.21 05:12:55] Stephen Wimmer: Well it's one thing to turn the Police away. [2016.01.21 05:13:08] Stephen Wimmer: It's another thing to start shooting into a highrise from a helicopter. [2016.01.21 05:13:23] Ryan Lam: well who's gonna stop them? [2016.01.21 05:13:30] Jeff Lyons: http://i232.photobucket.com/albums/ee123/Robertseakykr/tavorBT.jpg [2016.01.21 05:13:33] Stephen Wimmer: Fair enough. [2016.01.21 05:13:45] Ryan Lam: yes that is a Tavor [2016.01.21 05:13:46] Stephen Wimmer: "Is that a wooden gun?" [2016.01.21 05:13:53] Ryan Lam: lol [2016.01.21 05:14:07] Ryan Lam: it certainly smells like wood [2016.01.21 05:14:17] Ryan Lam: that's a secret skin for our Micro-Tavor by the way [2016.01.21 05:14:18] Ryan Lam: wood [2016.01.21 05:14:26] Jeff Lyons: Aw, not our non-secret one? [2016.01.21 05:14:32] Ryan Lam: unfortunately not [2016.01.21 05:14:33] Jeff Lyons: Also how do we keep that a secret if open-dev [2016.01.21 05:14:46] Stephen Wimmer: The standard skin has to be Asiimov, duh. [2016.01.21 05:14:47] Ryan Lam: well you could just choose to not stream that one file [2016.01.21 05:14:53] Ryan Lam: :P [2016.01.21 05:15:01] Stephen Wimmer: Or Redline. [2016.01.21 05:15:13] Ryan Lam: so these terrorist troopers [2016.01.21 05:15:19] Ryan Lam: what are they running as gear [2016.01.21 05:15:32] Ryan Lam: they're clearly some high-tech dudes [2016.01.21 05:15:39] Stephen Wimmer: Plate Carriers. [2016.01.21 05:15:58] Ryan Lam: well that's kind of a given, unless armor advances to something else in 5 years [2016.01.21 05:16:43] Ryan Lam: do we do the stormtrooper thing and mask them all, or do we not do that [2016.01.21 05:16:48] Stephen Wimmer: Hmm. [2016.01.21 05:17:02] Ryan Lam: I feel like masking them would simplify some things [2016.01.21 05:18:09] Stephen Wimmer: I'm trying to find some Operator looking shit. [2016.01.21 05:18:31] Jeff Lyons: Balaclavas would be ideal [2016.01.21 05:18:59] Stephen Wimmer: http://imgur.com/a/Aka6e [2016.01.21 05:19:08] Stephen Wimmer: This, but in Black/Tan or whatever. [2016.01.21 05:19:10] Ryan Lam: eh [2016.01.21 05:19:11] Jeff Lyons: Also their vests should have "CAECUS" printed on the back [2016.01.21 05:19:14] Ryan Lam: right [2016.01.21 05:19:19] Ryan Lam: black? [2016.01.21 05:19:22] Ryan Lam: white? [2016.01.21 05:19:23] Ryan Lam: gray? [2016.01.21 05:19:24] Jeff Lyons: And maybe not so many pouches [2016.01.21 05:19:26] Ryan Lam: indigo? [2016.01.21 05:19:32] Ryan Lam: bright hot nauseating pink? [2016.01.21 05:19:38] Jeff Lyons: Uh, original was a reskin of Black Ops from Op4 [2016.01.21 05:19:44] Jeff Lyons: But again, subject to change [2016.01.21 05:19:51] Jeff Lyons: Something sinister looking for the propaganda vids [2016.01.21 05:20:43] Stephen Wimmer: http://i.imgur.com/hjONTlJ.jpg [2016.01.21 05:20:52] Ryan Lam: I'd say black, but I also object to all-black because given the scenario of a power outage, you'd basically be unable to see them ever [2016.01.21 05:21:02] Jeff Lyons: Yeah, not all black [2016.01.21 05:21:12] Jeff Lyons: Also, aside from the skull part of his mask, I like this [2016.01.21 05:21:15] Jeff Lyons: Esp. the scarf [2016.01.21 05:21:16] Stephen Wimmer: KRYPTEC HAS GREY IN IT [2016.01.21 05:21:50] Stephen Wimmer: You can also never go wrong with throwing some Coyote Brown into a loadout. [2016.01.21 05:21:55] Ryan Lam: eh [2016.01.21 05:22:03] Ryan Lam: in this case it might not work in our favor [2016.01.21 05:22:08] Ryan Lam: normally I'd agree though [2016.01.21 05:22:22] Jeff Lyons: I've always been a fan of woodland, myself [2016.01.21 05:22:31] Ryan Lam: I'd avoid woodland because urban setting [2016.01.21 05:22:48] Ryan Lam: urban camo? [2016.01.21 05:22:49] Ryan Lam: idk [2016.01.21 05:22:53] Ryan Lam: are we doing camo at all [2016.01.21 05:23:12] Chris Bryant: I sorta imagined more security-looking types than military. [2016.01.21 05:23:12] Stephen Wimmer: http://i.imgur.com/8AdFAnT.jpg [2016.01.21 05:23:14] Jeff Lyons: We don't have to do camo [2016.01.21 05:23:21] Ryan Lam: yeah let's not do camo [2016.01.21 05:23:24] Jeff Lyons: And the woodland one was just a statement, obviously it'd look dumb [2016.01.21 05:23:42] Ryan Lam: avoiding a military look as Crypt says is a good idea [2016.01.21 05:23:48] Jeff Lyons: Yeah [2016.01.21 05:23:57] Jeff Lyons: They still need to look like shock troops of some kind, though [2016.01.21 05:24:01] Ryan Lam: yeah [2016.01.21 05:24:02] Jeff Lyons: So we'll have to strike a balance [2016.01.21 05:24:16] Jeff Lyons: The actual security guards should look like rent-a-cops [2016.01.21 05:24:23] Ryan Lam: yeah [2016.01.21 05:24:24] Ryan Lam: definitely [2016.01.21 05:24:30] Ryan Lam: inb4otis [2016.01.21 05:24:50] Stephen Wimmer: What about this look, with an obviously different uniform? [2016.01.21 05:24:51] Stephen Wimmer: http://i.imgur.com/PHM2LVz.jpg [2016.01.21 05:25:08] Chris Bryant: The blockface look [2016.01.21 05:25:08] Ryan Lam: eh [2016.01.21 05:25:14] Jeff Lyons: I kinda like it [2016.01.21 05:25:20] Jeff Lyons: Maybe not the helmet [2016.01.21 05:25:24] Ryan Lam: definitely not the helmet [2016.01.21 05:25:41] Ryan Lam: nice knee pads though [2016.01.21 05:25:43] Stephen Wimmer: There's always the Russian look. [2016.01.21 05:25:44] Stephen Wimmer: http://i.imgur.com/FhvNHU8.jpg [2016.01.21 05:25:53] Jeff Lyons: I like this [2016.01.21 05:26:05] Jeff Lyons: Add kneepads, remove the helmet, and you're goot to go [2016.01.21 05:26:17] Ryan Lam: and change to some other color [2016.01.21 05:26:21] Jeff Lyons: Yeah [2016.01.21 05:27:13] Stephen Wimmer: https://imgur.com/a/IBq1I [2016.01.21 05:27:39] Jeff Lyons: It's pretty plain, but I like it [2016.01.21 05:27:40] Ryan Lam: with a color change, this might not be too terrible [2016.01.21 05:27:43] Chris Bryant: Also I'm still giggling at Dolan Actual [2016.01.21 05:27:54] Stephen Wimmer: Gooby pls [2016.01.21 05:28:04] Chris Bryant: I feel like plain might be good [2016.01.21 05:28:14] Stephen Wimmer: Boss fight? [2016.01.21 05:28:15] Stephen Wimmer: http://imgur.com/4dCyuyx [2016.01.21 05:28:20] Ryan Lam: lol [2016.01.21 05:28:23] Chris Bryant: Both for us creating it, but also it wouldn't clash too hard with the office setting. [2016.01.21 05:28:31] Jeff Lyons: Oh Da, Ivan [2016.01.21 05:28:39] Stephen Wimmer: http://i.imgur.com/2Fp3vnA.jpg [2016.01.21 05:28:48] Stephen Wimmer: For the Rainbow feel. [2016.01.21 05:29:03] Jeff Lyons: Alt skin for the cops who arrest you at the end [2016.01.21 05:29:07] Ryan Lam: oh [2016.01.21 05:29:10] Ryan Lam: cops arrest you? lol [2016.01.21 05:29:16] Jeff Lyons: I think Mike suggested that [2016.01.21 05:29:22] Jeff Lyons: They show up from the gunfight [2016.01.21 05:29:23] Stephen Wimmer: I'm pretty sure the ending is up in the air right now. [2016.01.21 05:29:27] Jeff Lyons: Yeah [2016.01.21 05:29:33] Ryan Lam: how involved are cops [2016.01.21 05:29:35] Jeff Lyons: But you'll probably not get out unscathed [2016.01.21 05:29:40] Jeff Lyons: Surrounding the building [2016.01.21 05:29:46] Jeff Lyons: Killing you if you fire on them [2016.01.21 05:29:59] Ryan Lam: well we're nowhere near the ground floor at this point, are we? [2016.01.21 05:30:05] Jeff Lyons: Not yet, no [2016.01.21 05:30:09] Ryan Lam: when do they arrive anyway [2016.01.21 05:30:14] Ryan Lam: shortly after terror dudes? [2016.01.21 05:30:21] Jeff Lyons: If we end up exfiltrating from the lobby at the end, though [2016.01.21 05:30:38] Ryan Lam: somehow I kind of want to avoid having cops in there [2016.01.21 05:30:50] Jeff Lyons: Okay [2016.01.21 05:30:54] Ryan Lam: mostly because extra content required [2016.01.21 05:30:58] Chris Bryant: To be fair, I think the cops showing up was suggested when we were working our way down, not up. [2016.01.21 05:30:59] Ryan Lam: and they're really a minor role if they exist [2016.01.21 05:31:04] Ryan Lam: yeah that too [2016.01.21 05:31:09] Jeff Lyons: Sirens in the distance [2016.01.21 05:31:21] Ryan Lam: sirens in the distance, cop cars in the street in the skybox [2016.01.21 05:31:26] Ryan Lam: that will work fine [2016.01.21 05:31:34] Chris Bryant: Good ideas, though I think that might make the player think they'll get to fight cops. [2016.01.21 05:31:42] Jeff Lyons: "Switchboard just lit up. Looks like someone finally called the cops. Get out of there and don't look back." [2016.01.21 05:31:47] Ryan Lam: well worst case they don't fight cops [2016.01.21 05:32:03] Jeff Lyons: "Drop the gun in an alley somewhere, make sure you don't leave prints" [2016.01.21 05:32:14] Chris Bryant: " [Quote: Jeff Lyons] Switchboard just lit up. Looks like someone finally called the cops. Get out of there and don't look back." >>> I was also imaginig something like this. Specifically Merc's "Wires are buzzing" line from Mirror's Edge. [2016.01.21 05:32:20] Ryan Lam: I mean with troopers crawling all over the building, I'd say cops are the least of your problems right now lol [2016.01.21 05:32:26] Chris Bryant: Calling attention to it makes you expect cops. [2016.01.21 05:32:29] Jeff Lyons: "I'll phone you when you get home with instructions on where to dump the rest of your gear." [2016.01.21 05:33:05] Ryan Lam: also I doubt the cops would be using a micro-tavor, so there's that to consider [2016.01.21 05:33:17] Ryan Lam: and I really really want to minimize the number of weapons [2016.01.21 05:33:23] Chris Bryant: With that level of gunfire they'd probably go right for SWAT. [2016.01.21 05:33:31] Stephen Wimmer: If we're going to be getting into gunfights with the terrorist dudes, would we pick up a vest from a dead one at any point? [2016.01.21 05:33:31] Ryan Lam: right, but not a micro tavor [2016.01.21 05:33:43] Stephen Wimmer: Or would we be unarmored the entire time? [2016.01.21 05:33:46] Ryan Lam: good question [2016.01.21 05:33:54] Chris Bryant: Oh, not trying to justify the gun, just a note. [2016.01.21 05:34:00] Ryan Lam: yeah [2016.01.21 05:34:30] Ryan Lam: honestly I'd rather just avoid the issue of cops [2016.01.21 05:35:01] Chris Bryant: Remember that we have precisely one guy who can do organic modelling. [2016.01.21 05:35:09] Stephen Wimmer: We need to get further along before we can decide if we should add them in or not. [2016.01.21 05:35:11] Ryan Lam: even better reason to avoid adding character classes [2016.01.21 05:35:28] Chris Bryant: And that guy is notorious for months per model. [2016.01.21 05:35:36] Chris Bryant: So yeah, let's avoid huge amounts of unneeded content. [2016.01.21 05:35:38] Ryan Lam: ^ [2016.01.21 05:35:40] Ryan Lam: no cops [2016.01.21 05:35:45] Stephen Wimmer: I'm trying to see how we would even be getting out of the building alive. [2016.01.21 05:35:49] Ryan Lam: excellent question [2016.01.21 05:35:53] Ryan Lam: zipline? :P [2016.01.21 05:35:58] Chris Bryant: You and your zipline [2016.01.21 05:36:00] Stephen Wimmer: Assuming we want that to happen. [2016.01.21 05:36:04] Ryan Lam: it's an option [2016.01.21 05:36:13] Ryan Lam: obviously you won't just be waltzing out the lobby [2016.01.21 05:36:38] Stephen Wimmer: I might have an idea. [2016.01.21 05:36:45] Stephen Wimmer: A stupid one, but an idea. [2016.01.21 05:36:54] Stephen Wimmer: Which does not involve ziplines. [2016.01.21 05:36:57] Ryan Lam: hijack the terrorists' helicopter [2016.01.21 05:37:10] Stephen Wimmer: We're not fighting our way back up. [2016.01.21 05:37:10] Ryan Lam: clearly this is an excellent idea [2016.01.21 05:37:13] Ryan Lam: oh [2016.01.21 05:37:13] Ryan Lam: lol [2016.01.21 05:37:19] Stephen Wimmer: We fight back to the basement. [2016.01.21 05:37:28] Ryan Lam: getaway van??? [2016.01.21 05:37:35] Stephen Wimmer: Find a stash of explosives in one of the MRAPs. [2016.01.21 05:37:52] Stephen Wimmer: "You know, I think there's a subway line somewhere close by" [2016.01.21 05:38:03] Ryan Lam: I think I know what you're getting at [2016.01.21 05:38:10] Stephen Wimmer: It's pretty crazy. [2016.01.21 05:38:14] Ryan Lam: it could work [2016.01.21 05:38:43] Stephen Wimmer: Dump all of your gear, plant the charges, make a big boom, run down the track, then escape via a service hatch. [2016.01.21 05:38:56] Stephen Wimmer: Fade to black. [2016.01.21 05:39:05] Ryan Lam: seems kind of anticlimactic [2016.01.21 05:39:13] Ryan Lam: you get somewhere, fade to black, the end [2016.01.21 05:39:40] Stephen Wimmer: Well the only other logical option I can think of is getting gunned down in the lobby. [2016.01.21 05:40:10] Ryan Lam: you deploy one last backdoor, MT stops a train, you hop on, MT restarts the train [2016.01.21 05:40:25] Stephen Wimmer: Okay. [2016.01.21 05:40:31] Ryan Lam: okay that's getting into the realm of ridiculousness though [2016.01.21 05:40:44] Ryan Lam: where would you find a subway server in the middle of the line [2016.01.21 05:41:01] Stephen Wimmer: Junction box? [2016.01.21 05:41:02] Chris Bryant: Wizard found it [2016.01.21 05:41:09] Ryan Lam: also why is the subway server running the same type of system as the HBC building [2016.01.21 05:41:14] Ryan Lam: they'd be completely different [2016.01.21 05:41:26] Stephen Wimmer: Maybe we don't blow a hole into the subway line itself, but into a service corridor or something. [2016.01.21 05:41:42] Ryan Lam: so the subway just happens to have a server room next to the HBC building [2016.01.21 05:41:45] Stephen Wimmer: And we just casually sneak our way onto a platform and board a train from there. [2016.01.21 05:41:50] Ryan Lam: ah [2016.01.21 05:41:51] Ryan Lam: okay [2016.01.21 05:41:54] Stephen Wimmer: No hacking involved. [2016.01.21 05:41:56] Ryan Lam: that's... a bit more reasonable [2016.01.21 05:42:05] Ryan Lam: eh, we can let Jeff figure this all out I guess [2016.01.21 05:42:20] Stephen Wimmer: Granted, there would be a lot of people wondering what the hell that loud explosion was all about. [2016.01.21 05:42:39] Stephen Wimmer: And how you just so happen to be coming from the direction it came from. [2016.01.21 05:44:15] Ryan Lam: this isn't gonna take months [2016.01.21 05:44:33] Stephen Wimmer: At this point, getting gunned down at the end is the quickest option we have. [2016.01.21 05:44:45] Ryan Lam: pretty anticlimactic though [2016.01.21 05:45:07] Stephen Wimmer: Well not everything gets to end the way we hope it does. [2016.01.21 05:45:11] Ryan Lam: honestly it highly depends on a lot of things, namely what the objectives are in the game, where things are relative to each other, and whatever [2016.01.21 05:45:36] Ryan Lam: my hunch is that this project will take about 5 years [2016.01.21 05:45:46] Stephen Wimmer: Yeah, the ending really depends on a lot of things. [2016.01.21 05:46:00] Stephen Wimmer: Well, modding takes time. [2016.01.21 05:46:11] Stephen Wimmer: If we want it to be good and not mediocre, anyway. [2016.01.21 05:46:30] Ryan Lam: even more reason why we should plan the hell out of this before getting too deep into unreasonable territory [2016.01.21 05:46:46] Stephen Wimmer: Endings are always pretty hard. [2016.01.21 05:52:32] Stephen Wimmer: Man, if only I had my actual computer with me. [2016.01.21 05:52:39] Stephen Wimmer: I might be of some real use. [2016.01.21 05:52:57] Chris Bryant: it's k you're of more use than me [2016.01.21 05:53:05] Stephen Wimmer: Aww Chris [2016.01.21 05:54:29] Stephen Wimmer: But yeah, maybe a few months for something of HC caliber or slightly below is a bit unreasonable. [2016.01.21 05:54:41] Stephen Wimmer: For a mini-TC, anyway. [2016.01.21 05:55:00] Ryan Lam: this is gonna take years [2016.01.21 05:55:04] Stephen Wimmer: We could no doubt build a DM level in that amount of time. [2016.01.21 05:55:11] Stephen Wimmer: But something with plot? [2016.01.21 05:55:20] Stephen Wimmer: That takes more than 40 minutes to play through? [2016.01.21 05:55:40] Ryan Lam: well [2016.01.21 05:55:41] Ryan Lam: at least [2016.01.21 05:55:52] Ryan Lam: if it takes years, literally everyone will know exactly why [2016.01.21 05:56:19] Stephen Wimmer: I get that we're not aiming for a game that lasts for 4 hours or anything, but [2016.01.21 05:57:03] Stephen Wimmer: There's a reason there's a flood of amateur stuff and little polished work. [2016.01.21 05:57:11] Stephen Wimmer: It takes time [2016.01.21 05:57:33] Stephen Wimmer: Especially since we have other obligations and can't devote the majority of our time to this. [2016.01.21 05:57:44] Ryan Lam: that's my main issue, really [2016.01.21 05:57:46] Stephen Wimmer: I like what we've come up with. [2016.01.21 05:57:50] Stephen Wimmer: I really do. [2016.01.21 05:57:56] Stephen Wimmer: And making it would be fucking amazing. [2016.01.21 05:57:59] Ryan Lam: the fact that we won't be able to devote all our time to it is gonna be our downfall [2016.01.21 05:58:14] Ryan Lam: guys let's just all quit what we're doing and make Actual PSR Studios [2016.01.21 05:58:29] Ryan Lam: would certainly free up our time [2016.01.21 05:58:33] Chris Bryant: lol [2016.01.21 05:58:35] Ryan Lam: and plunge all our money down the drain [2016.01.21 05:58:38] Ryan Lam: but that's a minor detail [2016.01.21 05:58:39] Chris Bryant: Kids can dream. [2016.01.21 05:59:08] Stephen Wimmer: We can make this [2016.01.21 05:59:19] Stephen Wimmer: We released the Hazard Course, for Christs sake. [2016.01.21 05:59:40] Stephen Wimmer: But it's gonna take time [2016.01.21 05:59:53] Ryan Lam: I'll give it five years [2016.01.21 06:00:11] Stephen Wimmer: Because you'll just hate yourself even more if we try to rush this out the door and it ends up being awful because of it. [2016.01.21 06:00:21] Ryan Lam: well [2016.01.21 06:00:22] Ryan Lam: I mean [2016.01.21 06:00:28] Ryan Lam: given that it's an open-dev project [2016.01.21 06:00:33] Ryan Lam: everyone's gonna see it coming lol [2016.01.21 06:00:40] Ryan Lam: nobody's gonna really be disappointed :P [2016.01.21 06:00:46] Ryan Lam: they'll know exactly what to expect [2016.01.21 06:01:36] Stephen Wimmer: If we want a project that we could knock out in a few months by Mid-2016 or so, then we're gonna have to make some kind of BM-related mod. [2016.01.21 06:01:45] Ryan Lam: yeah [2016.01.21 06:01:49] Ryan Lam: that sounds about right [2016.01.21 06:01:59] Stephen Wimmer: And I'm all for more Black Mesa stuff. [2016.01.21 06:02:14] Chris Bryant: Honestly, though, I'd like us to do more original stuff. [2016.01.21 06:02:14] Ryan Lam: doing our own thing is cooler though [2016.01.21 06:02:16] Ryan Lam: ^ [2016.01.21 06:02:19] Chris Bryant: ^ [2016.01.21 06:02:22] Stephen Wimmer: Yep. [2016.01.21 06:02:43] Chris Bryant: Plus maybe we don't have to get too carried away. [2016.01.21 06:02:50] Stephen Wimmer: But you don't make a TC in a few months unless you want it to be mediocre. [2016.01.21 06:02:52] Chris Bryant: This is an open dev experiment after all. [2016.01.21 06:02:57] Ryan Lam: true [2016.01.21 06:04:02] Ryan Lam: well [2016.01.21 06:04:14] Ryan Lam: as long as we all set out with no actual expectation that it will turn out entirely successful [2016.01.21 06:04:24] Ryan Lam: I'd say it's worth a shot [2016.01.21 06:04:31] Stephen Wimmer: We could at least make some pretty looking environments. [2016.01.21 06:04:39] Ryan Lam: that's always a plus [2016.01.21 06:04:54] Chris Bryant: Some pretty looking stuff is practically a guarantee if we give it any effort. [2016.01.21 06:04:58] Stephen Wimmer: https://s-media-cache-ak0.pinimg.com/736x/0d/45/49/0d45498d6f6ca84fbf5abcadebeb47df.jpg [2016.01.21 06:05:03] Stephen Wimmer: Well, here's a lobby. [2016.01.21 06:05:11] Stephen Wimmer: We know we're gonna need that. [2016.01.21 06:06:22] Stephen Wimmer: http://image.shutterstock.com/z/stock-photo-modern-design-interior-of-elevator-lobby-d-render-31299823.jpg [2016.01.21 06:06:28] Stephen Wimmer: Generic elevator hallway. [2016.01.21 06:06:48] Ryan Lam: I actually think that style would fit [2016.01.21 06:08:19] Stephen Wimmer: Someone fire up Hammer so we can convince ourselves we've started something. [2016.01.21 06:08:44] Chris Bryant: Well, we've been talking about it for longer than an hour. [2016.01.21 06:08:52] Chris Bryant: That's a sort of record for us, I'm sure. [2016.01.21 06:09:18] Ryan Lam: [Quote: Stephen Wimmer] Someone fire up Hammer so we can convince ourselves we've started something. >>> I, for one, refuse to touch Hammer until we have this all sorted out [2016.01.21 06:09:30] Chris Bryant: ^ [2016.01.21 06:09:39] Ryan Lam: we've learned our lesson [2016.01.21 06:13:06] Chris Bryant: Only thing we'll likely be touching Hammer for anytime soon would be orangemaps for prototyping mechanics. [2016.01.21 06:13:37] Chris Bryant: And that's still a ways off. [2016.01.21 06:14:05] Stephen Wimmer: So what we need right now is everything tied together? [2016.01.21 06:14:19] Chris Bryant: Yeah, solid plans, solid direction. [2016.01.21 06:14:30] Ryan Lam: ^ [2016.01.21 06:14:34] Stephen Wimmer: fukit, I don't have class until 3 tomorrow. [2016.01.21 06:14:42] Stephen Wimmer: I'm opening Word and making something. [2016.01.21 06:14:49] Ryan Lam: making... what exactly [2016.01.21 06:14:51] Ryan Lam: lol [2016.01.21 06:14:54] Chris Bryant: We do have a document. [2016.01.21 06:14:56] Ryan Lam: ^ [2016.01.21 06:15:03] Stephen Wimmer: I dunno. [2016.01.21 06:15:12] Ryan Lam: you know we have a document, given that you're on it right now [2016.01.21 06:15:15] Stephen Wimmer: My idea of the story? [2016.01.21 06:15:28] Stephen Wimmer: Yeah, but it's a collection of ideas. [2016.01.21 06:15:43] Ryan Lam: all right how about this [2016.01.21 06:15:52] Stephen Wimmer: I'm essentially throwing together a rough script of what the character will go through. [2016.01.21 06:15:58] Ryan Lam: if you can get a story together, and we all like it, we can absolve JeffMOD of having to do that [2016.01.21 06:16:06] Ryan Lam: although that still leaves the issue of requiring an outline [2016.01.21 06:16:17] Chris Bryant: The two could collab on it. [2016.01.21 06:16:24] Ryan Lam: could [2016.01.21 06:16:32] Stephen Wimmer: I kinda guess an outline would be more what I'm intending to make right now. [2016.01.21 06:16:37] Ryan Lam: make an outline [2016.01.21 06:16:59] Ryan Lam: general story synopsis, timeline of events, and a preliminary draft of a list of objectives [2016.01.21 06:17:14] Ryan Lam: the big "we have no idea" right now is the specifics of all the objectives [2016.01.21 06:17:19] Stephen Wimmer: Okay. [2016.01.21 06:18:37] Stephen Wimmer: Do we have a working title for this project? [2016.01.21 06:18:53] Chris Bryant: Before we start proper work we wanna be able to describe everything to someone as if the game already exists. [2016.01.21 06:19:28] Chris Bryant: No title yet, Troxfot Spooniform. [2016.01.21 06:19:55] Ryan Lam: Troxfot Spooniform, the Orbital Doodle Platform [2016.01.21 06:20:02] Ryan Lam: by PSR [2016.01.21 06:20:14] Ryan Lam: [Quote: Chris Bryant] Before we start proper work we wanna be able to describe everything to someone as if the game already exists. >>> ^very much this [2016.01.21 06:20:44] Ryan Lam: but, given that we have a long ways to go, I think a good starting point for now is just the story and objectives outline [2016.01.21 06:21:05] Ryan Lam: there are so many unknowns that I'd really love to have a sort of scaffolding to build on [2016.01.21 06:21:11] Ryan Lam: that's what the outline will hopefully achieve [2016.01.21 06:21:44] Ryan Lam: after we nail the objectives in place, then it's on to layout whiteboarding [2016.01.21 06:22:29] Stephen Wimmer: How do we feel about starting the player in their own apartment or something, and getting a phone call from MT? [2016.01.21 06:22:36] Ryan Lam: not a bad idea [2016.01.21 06:23:21] Ryan Lam: could you do this in a Google Doc, by the way? [2016.01.21 06:23:38] Stephen Wimmer: Fade to black when they leave their apartment and enter an elevator, load the next map, which is the player in the parking garage? [2016.01.21 06:23:39] Stephen Wimmer: Sure. [2016.01.21 06:23:52] Ryan Lam: yeah something along those lines [2016.01.21 06:39:58] Chris Bryant: awiuehyaiusdhasljkh GIMP literally froze and crashed when I was on the save dialogue. [2016.01.21 06:50:34] Stephen Wimmer: Hmm. [2016.01.21 06:51:26] Stephen Wimmer: I don't want to make a theme of "loading elevators", would it be out of the question to combine the lobby and 20th floor server farm into one map? [2016.01.21 06:51:59] Chris Bryant: Would depend on enough factors that it's probably not worth it to guess. [2016.01.21 06:52:13] Stephen Wimmer: I'll just make it another loading screen to piss the player off. [2016.01.21 06:52:30] Stephen Wimmer: And give the mappers more resources to work with for the lobby. [2016.01.21 06:57:58] Ryan Lam: don't worry about implementation details like loading screens [2016.01.21 06:58:01] Ryan Lam: I genuinely don't care about that [2016.01.21 06:58:07] Ryan Lam: what I do care about is the flow of the game [2016.01.21 06:58:12] Ryan Lam: overall [2016.01.21 06:58:13] Stephen Wimmer: Alright. [2016.01.21 07:12:50] Stephen Wimmer: https://docs.google.com/document/d/1Z73Ezc8cXcIzAMOexx7LDNpcdA_G_fewBRIyvy_pIw8/edit?usp=sharing [2016.01.21 07:12:57] Stephen Wimmer: Not much so far. [2016.01.21 07:14:17] Ryan Lam: seems to have excessive detail for just being an outline [2016.01.21 07:14:40] Stephen Wimmer: Blame my writing background. [2016.01.21 07:14:58] Stephen Wimmer: Or that I'm used to writing scripts. [2016.01.21 07:15:35] Ryan Lam: we're not quite looking for a script just yet [2016.01.21 07:15:49] Stephen Wimmer: Trust me, I'm not saying anything in this is concrete. [2016.01.21 07:15:59] Ryan Lam: a high-level "this is what happens. Then this is what happens. Then this is what happens" is sufficient [2016.01.21 07:16:12] Stephen Wimmer: This is just how I do outlines. [2016.01.21 07:16:19] Ryan Lam: this isn't really an outline though lol [2016.01.21 07:16:25] Stephen Wimmer: A bit excessive, I know. [2016.01.21 07:16:35] Ryan Lam: excessive is how we got into a 3-year Hazard Course [2016.01.21 07:16:59] Stephen Wimmer: True. [2016.01.21 07:17:08] Stephen Wimmer: Alright, I'll save this as something else. [2016.01.21 07:18:19] Ryan Lam: mhm [2016.01.21 07:34:30] Stephen Wimmer: Maybe we do want to try fighting up after shit hits the fan instead of fighting our way back down? [2016.01.21 07:34:57] Stephen Wimmer: https://docs.google.com/document/d/10IhvqEEEVu5AQlP68J6keh4qZP3VSlUM5p1b9zmugJw/edit?usp=sharing [2016.01.21 07:35:40] Phillip Frasquieri: That disabled assassin model in the first alpha (t0a1a to be specific) made it look like it was doing the same pose as Ocelot when he says "You're pretty good." [2016.01.21 07:35:59] Phillip Frasquieri: Watching the strim video atm. [2016.01.21 07:42:23] Ryan Lam: well it's a good start [2016.01.21 07:44:19] Phillip Frasquieri: Had to stop watching it, though. [2016.01.21 07:44:23] Ryan Lam: I'm wondering though, given that the player is initially motivated to do this in order to investigate some lame type of scandal like insider trading or whatever, then I feel like shouldn't MT try and keep up that ruse for a while? [2016.01.21 07:44:39] Phillip Frasquieri: Good night. [2016.01.21 07:45:19] Stephen Wimmer: I could run it by some writer friends of mine [2016.01.21 07:45:36] Ryan Lam: not sure if that would help [2016.01.21 07:46:01] Stephen Wimmer: Well I'm not sure how to keep the ruse up once the player has been through accounting. [2016.01.21 07:46:05] Ryan Lam: from the original doc [2016.01.21 07:46:07] Ryan Lam: "An anonymous informant guides a reporter into infiltrating the office of a media company to uncover a scandal - little does the reporter know that the company has much darker secrets than insider trading" [2016.01.21 07:46:31] Ryan Lam: so the reporter goes down to accounting, tries to look for evidence of some lame financial scandal [2016.01.21 07:47:31] Stephen Wimmer: I'm imagining that would take them to the offices of people, and maybe in one of them they find some sort of document related to this Black Project? [2016.01.21 07:48:01] Ryan Lam: I'm under the impression that MT already knows about the existence of such a sketchy thing [2016.01.21 07:48:10] Stephen Wimmer: Yes, but the player doesn't. [2016.01.21 07:48:13] Ryan Lam: right [2016.01.21 07:48:23] Stephen Wimmer: The player is trying to find evidence of Insider Trading. [2016.01.21 07:48:29] Ryan Lam: or some other lame thing [2016.01.21 07:48:29] Ryan Lam: yeah [2016.01.21 07:48:30] Stephen Wimmer: Which requires an insider. [2016.01.21 07:48:37] Ryan Lam: good point [2016.01.21 07:48:50] Stephen Wimmer: Which means investigating offices and workstations and such. [2016.01.21 07:48:50] Ryan Lam: he'd probably want to snoop around the financial records of all the higher ups [2016.01.21 07:49:02] Ryan Lam: the higher ups are supposedly part of the terrorist cell [2016.01.21 07:49:35] Ryan Lam: if there's insider trading suspicions, it's likely that the player would have a very specific target, or set of targets, to investigate [2016.01.21 07:49:40] Stephen Wimmer: And bear in mind that all this snooping is broken up by sneaking around guards and cameras and stuff. [2016.01.21 07:49:42] Ryan Lam: right [2016.01.21 07:50:07] Stephen Wimmer: They'll probably head to the CFO's office from accounting. [2016.01.21 07:50:18] Ryan Lam: or instead of insider trading it could be something like tax evasion, or some other weird thing involving money [2016.01.21 07:50:30] Ryan Lam: basically player is compelled to investigate further [2016.01.21 07:50:36] Ryan Lam: due to what he finds in accounting [2016.01.21 07:50:52] Ryan Lam: but then how does the player end up back in accounting and in the lair? [2016.01.21 07:51:49] Stephen Wimmer: I don't think the Lair has to be directly connected to accounting. [2016.01.21 07:52:21] Ryan Lam: it's nice to have it located somewhere fairly mundane [2016.01.21 07:52:39] Stephen Wimmer: Random broom closet. [2016.01.21 07:52:53] Ryan Lam: I'm still thinking conference room, actually [2016.01.21 07:53:02] Stephen Wimmer: That works too. [2016.01.21 07:55:00] Ryan Lam: now there's the question of how the player ends up in the lair [2016.01.21 07:55:38] Stephen Wimmer: Does MT know exactly what's going on, or just that it's something really messed up? [2016.01.21 07:56:05] Ryan Lam: great question [2016.01.21 07:56:07] Ryan Lam: I don't know [2016.01.21 07:56:24] Ryan Lam: ask Jeff when he's awake [2016.01.21 07:56:29] Stephen Wimmer: mk [2016.01.21 07:58:16] Stephen Wimmer: http://i.imgur.com/5H6rKYp.png [2016.01.21 13:43:48] Jeff Lyons: MT certainly knows at least the basics of what's going on [2016.01.21 14:58:04] Jeff Lyons: Also, I've been suggesting edits to Wimmer's outline. Should I continue with that, or make a page of my own for further adaptations of it? [2016.01.21 16:30:35] Ryan Lam: The doc should have been publicly editable [2016.01.21 16:31:11] Jeff Lyons: It's publically suggest-editable [2016.01.21 16:31:26] Jeff Lyons: But I'm writing my own outline based on his now [2016.01.21 16:31:33] Jeff Lyons: Expanding on a few ideas and puzzles [2016.01.21 16:32:03] Ryan Lam: If he doesn't make it so, make your own copy that is [2016.01.21 16:32:52] Michael Tannock: I like the fact that any of us can add something if we get an idea. [2016.01.21 16:35:46] Chris Bryant: [Quote: Ryan Lam] The doc should have been publicly editable >>> I ensured that the one I made was only editable to us because if we keep it around during stream time that opens the doors to vandalism. They have the right to view, not participate or screw things up. [2016.01.21 16:36:45] Chris Bryant: Though I assume by the time we're ready to go public we'll probably have already switched to Trac. [2016.01.21 16:37:35] Jeff Lyons: My prof is showing us the witch burning scene from Holy Grail [2016.01.21 16:38:19] Michael Tannock: Ah yes, the one where she's dressed as a witch. [2016.01.21 16:38:41] Jeff Lyons: ... ... I got better. [2016.01.21 16:38:54] Chris Bryant: wha [2016.01.21 16:39:36] Michael Tannock: She turned him into a newt. [2016.01.21 16:45:07] Ryan Lam: Chris Bryant - Today 11:35 > [10:30:44] Ryan Lam: The doc should have been publicly editable <<< I ensured that the one I made was only editable to us [2016.01.21 16:45:14] Ryan Lam: Err that's what I meant, sorry [2016.01.21 16:46:14] Ryan Lam: Actually I take that back, the outline should be editable only by Jeff and Stephen [2016.01.21 17:24:36] Jeff Lyons: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit?usp=sharing [2016.01.21 17:25:07] Jeff Lyons: Based on the outline by Stephen Wimmer, based on the concept by PSR Digital, based on the map by JeffMOD. [2016.01.21 17:25:34] Chris Bryant: sux [2016.01.21 17:25:40] Jeff Lyons: Yeah I know [2016.01.21 17:25:46] Jeff Lyons: Mind making it not do that? [2016.01.21 17:26:23] Davy Maekelberg: Already possible to test a build for BM Retail? [2016.01.21 17:26:41] Chris Bryant: No, we've ceased work on the Steam build for the time being. [2016.01.21 17:27:00] Jeff Lyons: Until they fix workshop stuff enough that we can actually mound our scripts and choreo, at the very least [2016.01.21 17:27:14] Chris Bryant: [Quote: Chris Bryant] for the time being. >>> [2016.01.21 17:27:21] Chris Bryant: Once they fix their stuff we'll get back to work on it. [2016.01.21 17:27:31] Davy Maekelberg: But porting the maps can be done and see if they work as planned [2016.01.21 17:27:35] Davy Maekelberg: without choreo and suchg [2016.01.21 17:27:50] Davy Maekelberg: just running through the maps without all the extras [2016.01.21 17:27:50] Chris Bryant: We already know what does and doesn't work because we've run tests. [2016.01.21 17:28:07] Chris Bryant: The way things are we're not willing to port and have a broken game or missing features. [2016.01.21 17:28:28] Davy Maekelberg: what do the BM devs say about this? [2016.01.21 17:28:29] Chris Bryant: No Steam Course until Black Mesa and its Workshop system are fixed. [2016.01.21 17:28:47] Chris Bryant: They don't have anything to say, they're busy. [2016.01.21 17:29:44] Jeff Lyons: Without the "extra" stuff we have no soundscapes, no custom faces, and no dialog (Including for Gina, which is essential) [2016.01.21 17:30:14] Davy Maekelberg: but we already have something and can add them once the workshop issues are fixed [2016.01.21 17:30:51] Jeff Lyons: If we have to cut 70% of the course, including the part that makes it an actual tutorial, it's not worth putting up [2016.01.21 17:31:42] Chris Bryant: We're not releasing a broken Course, and we're not releasing a Course with major features that are in the mod version cut from the Steam version. End of. [2016.01.21 17:31:53] Davy Maekelberg: not putting it up, but internal [2016.01.21 17:32:00] Chris Bryant: No point. [2016.01.21 17:32:22] Chris Bryant: If we're not working on it there's nothing for anyone internal to test. [2016.01.21 17:32:59] Jeff Lyons: And at this point, the way things are set up, without working choreo it wouldn't even be playable. You'd get stuck multiple times in front of locked doors. [2016.01.21 17:48:27] Chris Bryant: Oh yeah, I was trying to read Jif's outline, wasn't I [2016.01.21 18:04:29] Michael Tannock: Gina's crouch animation is about 95% now, but I'm eating. [2016.01.21 18:35:07] Ryan Lam: "this ending needs work" [2016.01.21 18:35:07] Ryan Lam: I agree [2016.01.21 18:35:17] Ryan Lam: but it's a great start and at least we now have something concrete to build on [2016.01.21 18:35:54] Chris Bryant: Protagonist leaves with a double scoop [2016.01.21 18:36:07] Ryan Lam: ice cream? [2016.01.21 18:36:18] Chris Bryant: Mmm. [2016.01.21 18:36:21] Michael Tannock: I would have had him arrested. [2016.01.21 18:36:39] Ryan Lam: having him arrested would be nice, but we want to avoid adding police because police complicate things [2016.01.21 18:36:41] Jeff Lyons: I was talking about that last night and it didn't get a good reception [2016.01.21 18:36:51] Jeff Lyons: For the above reasons [2016.01.21 18:37:19] Michael Tannock: I like complicating things. [2016.01.21 18:37:30] Ryan Lam: you'd be the one working on the extra cop model [2016.01.21 18:37:43] Chris Bryant: You can complicate things when we have more human resources. [2016.01.21 18:37:43] Ryan Lam: and every other human model [2016.01.21 18:37:47] Ryan Lam: ^ [2016.01.21 18:37:59] Ryan Lam: we can't afford to have an excess of required assets [2016.01.21 18:38:07] Chris Bryant: Uh, manpower is the word I was looking for but that works as well. [2016.01.21 18:38:50] Ryan Lam: if we need an asset that only gets used for a minor reason, I'd say we shouldn't include it [2016.01.21 18:39:19] Ryan Lam: e.g. police [2016.01.21 18:39:21] Chris Bryant: Provided that particular asset will be a large time sink, imo. [2016.01.21 18:39:26] Ryan Lam: true, I suppose [2016.01.21 18:40:18] Chris Bryant: I'm sure lots of extraneous small stuff might come up that we may want to throw in for shiggles, but things like entirely new characters and junk take a lot of time. [2016.01.21 18:40:19] Michael Tannock: I can think of one way the arrested thing can work, without assets. [2016.01.21 18:40:24] Ryan Lam: go on [2016.01.21 18:40:25] Chris Bryant: Esp. w/ Mike the only organic guy. [2016.01.21 18:40:36] Chris Bryant: Oh man, yes, do go on. [2016.01.21 18:41:18] Michael Tannock: If you leave at night, then you can have one of those scenes you sometimes see in movies, where all of the lights are blinding you, and you hear the arrest happening. [2016.01.21 18:41:40] Ryan Lam: okay I can see that working [2016.01.21 18:42:13] Ryan Lam: we could take the security guard model and recolor it black or something as a silhouette [2016.01.21 18:43:21] Michael Tannock: I was about to mention police silhouettes, so it looks like you know exactly what I was picturing. [2016.01.21 18:43:27] Ryan Lam: yeah I do [2016.01.21 18:43:30] Ryan Lam: it's a good idea [2016.01.21 18:43:53] Jeff Lyons: We could probably also reuse the Caecus guys for SWAT uniforms if we do that [2016.01.21 18:43:56] Ryan Lam: yeah [2016.01.21 18:44:58] Ryan Lam: ending would just be you step out, lights turn on, "YOU HAVE THE RIGHT TO REMAIN SILENT", and MT says something witty over the earpiece before leaving you to your fate [2016.01.21 18:45:01] Ryan Lam: fade to black [2016.01.21 18:45:54] Chris Bryant: Fade to white. [2016.01.21 18:45:58] Ryan Lam: or that [2016.01.21 18:46:08] Ryan Lam: fade to white to black [2016.01.21 18:46:15] Ryan Lam: to red to green to bright hot nauseating pink [2016.01.21 18:46:17] Ryan Lam: exit to menu [2016.01.21 18:46:26] Chris Bryant: Lots of game do dark menues and credits and stuff, would be cool to flip that to match our sexy modern offices. [2016.01.21 18:46:26] Ryan Lam: no, exit to desktop [2016.01.21 18:46:38] Ryan Lam: not a terrible idea [2016.01.21 18:46:57] Chris Bryant: All I ever strive for with my ideas. [2016.01.21 19:50:15] Stephen Wimmer: I like what we have so far. [2016.01.21 19:50:33] Stephen Wimmer: Jeff did far better than my sleep deprived ass did at 3am. [2016.01.21 20:00:17] Ryan Lam: so how abstract are we going for with the taser [2016.01.21 20:00:53] Ryan Lam: normally you'd shoot the thing, you'd continually shock the target for around 30 seconds [2016.01.21 20:00:58] Ryan Lam: obviously that won't play nicely with a game [2016.01.21 20:01:50] Michael Tannock: Something like a cattle prod? [2016.01.21 20:01:52] Chris Bryant: Perhaps it's a two shot. A 2 or 3 second stun for the first one, and second is kill. [2016.01.21 20:01:58] Jeff Lyons: I imagine shoot them, they fall instantly, with an electric ragdoll boogie if we can. [2016.01.21 20:02:05] Jeff Lyons: That could work too [2016.01.21 20:02:06] Ryan Lam: so CS:GO [2016.01.21 20:02:14] Ryan Lam: I don't mind CS:GO style, but I just wanted that clarified [2016.01.21 20:02:25] Jeff Lyons: The two shot is also interesting [2016.01.21 20:02:29] Chris Bryant: I've never been tased in CS:GO so I don't know. [2016.01.21 20:02:42] Jeff Lyons: And if it's in scope maybe we could do something with projectiles instead of hitscan [2016.01.21 20:02:50] Jeff Lyons: Reuse some crossbow code [2016.01.21 20:02:53] Ryan Lam: well the way CS:GO taser works is that it's essentially a one-shot kill hitscan weapon that only works within a certain range [2016.01.21 20:03:08] Ryan Lam: with the caveat that the taser is absurdly expensive and you can only use it once [2016.01.21 20:03:17] Ryan Lam: so the best you can possibly do is earn back the cost of you buying it [2016.01.21 20:03:40] Jeff Lyons: And at that range if you're undetected you may as well use the knife :P [2016.01.21 20:03:53] Ryan Lam: but the knife can take multiple stabs :P [2016.01.21 20:04:02] Jeff Lyons: Not if you get their back [2016.01.21 20:04:08] Ryan Lam: that requires you to be at their back [2016.01.21 20:04:16] Jeff Lyons: Fair [2016.01.21 20:04:29] Ryan Lam: anyway I don't mind using the CS:GO mechanic, but with reloading [2016.01.21 20:04:35] Ryan Lam: and the mode switch that turns it into a prod [2016.01.21 20:05:03] Chris Bryant: The two shot was only a rage-reducer. [2016.01.21 20:05:07] Chris Bryant: People don't like instakills. [2016.01.21 20:05:22] Jeff Lyons: Then they should stop using the awp [2016.01.21 20:05:33] Ryan Lam: this is a very different kind of game though [2016.01.21 20:05:37] Ryan Lam: what we're making [2016.01.21 20:11:37] Chris Bryant: Actually lemme rephrase, people don't like instakills unless they're the one administering it. [2016.01.21 20:12:00] Stephen Wimmer: Well once you get tased, your ass is going on the floor. [2016.01.21 20:12:10] Ryan Lam: given that failing the stealth portion means basically losing, instakill by taser seems perfectly reasonable [2016.01.21 20:12:16] Stephen Wimmer: ^ [2016.01.21 20:12:24] Chris Bryant: True, but the effects are gone pretty much instantly after the tase is over. [2016.01.21 20:12:29] Chris Bryant: Yeah, that's a fair point. [2016.01.21 20:12:33] Ryan Lam: yeah which is what I'm asking about [2016.01.21 20:12:41] Ryan Lam: how much "fiction" do we want to inject into our magical taser [2016.01.21 20:12:55] Chris Bryant: People hate QTEs right [2016.01.21 20:12:58] Jeff Lyons: Yes [2016.01.21 20:13:01] Chris Bryant: I mean it's a stupid idea [2016.01.21 20:13:02] Chris Bryant: but uh [2016.01.21 20:13:12] Jeff Lyons: We can trigger a fadeout on player death or someting [2016.01.21 20:13:32] Jeff Lyons: "Subject: Reporter Mission Status: Failed Subject was apprehended by the authorities" [2016.01.21 20:14:02] Stephen Wimmer: And instead of the HEV flatlining, we can just have the clicking of a taser play. [2016.01.21 20:14:32] Ryan Lam: yeah I'm thinking the fadeout idea on tase [2016.01.21 20:14:43] Ryan Lam: because honestly once you get tased, even if you don't actually die, you've basically failed [2016.01.21 20:14:49] Ryan Lam: because you're going to jail [2016.01.21 20:14:59] Stephen Wimmer: Yep. [2016.01.21 20:15:19] Ryan Lam: but now on the other hand, once the player finally gets his hands on a taser [2016.01.21 20:15:23] Ryan Lam: how do we want that to play out [2016.01.21 20:15:32] Ryan Lam: we could do the CS:GO "taser is instakill" thing [2016.01.21 20:15:40] Stephen Wimmer: Give it to them right before shit goes down? [2016.01.21 20:15:45] Ryan Lam: yep [2016.01.21 20:15:58] Ryan Lam: either that or have them find it somewhere in the security locker or something, idk [2016.01.21 20:16:20] Ryan Lam: we may or may not want the player to feel a bit vulnerable for some portion of the HOLY CRAP NOW EVERYTHING IS LOUD [2016.01.21 20:16:50] Stephen Wimmer: It'll have to be instant kill, so they can subdue a baddie and get their gun at some point. [2016.01.21 20:17:01] Ryan Lam: right [2016.01.21 20:17:23] Ryan Lam: given that the player is presumably crazy outnumbered, instakill seems fair [2016.01.21 20:17:34] Ryan Lam: especially with the range limit on a taser [2016.01.21 20:18:33] Jeff Lyons: Maybe we should implement some rudimentary CAUTION system [2016.01.21 20:19:03] Jeff Lyons: For when a guard has seen evidence of you being where you should'nt [2016.01.21 20:19:09] Jeff Lyons: Such as a broken window [2016.01.21 20:19:14] Stephen Wimmer: Is Source going to play well with stealth? [2016.01.21 20:19:23] Jeff Lyons: Probably not without us doing some tricky map stuff [2016.01.21 20:19:41] Jeff Lyons: Combine soldiers don't even know what not being psychic is [2016.01.21 20:20:32] Stephen Wimmer: Because if the player can't sneak behind a security guard without them freaking out and turning around on a whim, this isn't going to be a fun experience. [2016.01.21 20:21:11] Jeff Lyons: I imagine most of the stealth is gonna be from cameras [2016.01.21 20:21:31] Jeff Lyons: And time-based stuff of getting out of a room before the guards show up [2016.01.21 20:28:48] Stephen Wimmer: So aside from the ending, are we all feeling good about the general outline? [2016.01.21 20:30:36] Chris Bryant: i is [2016.01.21 20:31:37] Stephen Wimmer: Although I do find the premise of sparking an armed conflict between the US and Canada a bit...odd. [2016.01.21 20:32:45] Ryan Lam: Hey, 5 years into an alternate future's timeline can go a long way lol [2016.01.21 20:33:00] Ryan Lam: But yeah we might want to think more on their motive [2016.01.21 20:33:51] Stephen Wimmer: I suggest trying to fuel the fire between Iran and Israel. [2016.01.21 20:35:17] Jeff Lyons: That could work [2016.01.21 20:35:35] Jeff Lyons: But then we'd have to move the entire building, because if they're in the US that wouldn't do much for their power at home [2016.01.21 20:35:47] Jeff Lyons: Unless they were planning on taking over in the middle east [2016.01.21 20:35:50] Jeff Lyons: That could work [2016.01.21 20:35:55] Michael Tannock: How about Texas seceded from America to become its own country, and you're sparking a conflict between it and the USA? [2016.01.21 20:36:04] Jeff Lyons: lol [2016.01.21 20:36:08] Jeff Lyons: Hits a bit too close to home [2016.01.21 20:36:17] Stephen Wimmer: They want to force the US to commit boots on the ground in Israel. [2016.01.21 20:36:22] Jeff Lyons: Ha. [2016.01.21 20:36:28] Stephen Wimmer: And Russia to put men in Iran. [2016.01.21 20:36:33] Jeff Lyons: The US, putting boots on the ground ever again [2016.01.21 20:36:41] Jeff Lyons: That would be effective [2016.01.21 20:37:01] Jeff Lyons: Though I suppose that could work well as a plan [2016.01.21 20:37:43] Jeff Lyons: But, now the question is, how do they get the people they kidnapped into the LAIR, and why are those the people they're kidnapping to kill on camera? [2016.01.21 20:38:36] Stephen Wimmer: I'm not sure where to go from there, but I think it's slightly more plausible that those two countries get at each others throats instead of the US and Canada. [2016.01.21 20:38:56] Jeff Lyons: Probably, yeah [2016.01.21 20:39:16] Jeff Lyons: Tensions in the middle east, especially when Israel is involved, tend to go anywhere but down [2016.01.21 20:39:17] Stephen Wimmer: Family members of important Israeli/Iranian members of government? [2016.01.21 20:39:18] Jeff Lyons: Which is sad [2016.01.21 20:39:23] Jeff Lyons: That might work [2016.01.21 20:39:55] Stephen Wimmer: As to getting them into the Lair. [2016.01.21 20:39:59] Stephen Wimmer: I have no idea. [2016.01.21 20:40:15] Jeff Lyons: They'd just have to smuggle them into the country, onto a helicopter, onto the top of the building, and into the conference room. I feel like the first part is the hard one [2016.01.21 20:40:39] Stephen Wimmer: People get smuggled into and out of countries all the time. [2016.01.21 20:40:55] Jeff Lyons: Probably no harder than kidnapping them in broad daylight [2016.01.21 20:41:55] Michael Tannock: I was thinking via truck. [2016.01.21 20:42:19] Jeff Lyons: For into the country, or into the LAIR? [2016.01.21 20:42:41] Michael Tannock: Both, they'd be human cargo. [2016.01.21 20:45:04] Stephen Wimmer: I'm imagining just a simple freight elevator hidden somewhere. [2016.01.21 20:45:14] Jeff Lyons: Possibly [2016.01.21 20:45:36] Jeff Lyons: Buildings like that also usually have an express elevator for execs/the upper floors [2016.01.21 20:47:53] Ryan Lam: isn't that how the player supposedly escapes? [2016.01.21 20:48:41] Chris Bryant: How the player finds their doooooom. [2016.01.21 20:48:51] Ryan Lam: ^that [2016.01.21 20:58:37] Stephen Wimmer: So what's the next step? [2016.01.21 20:58:56] Stephen Wimmer: Keep refining the story/plot points? [2016.01.21 20:58:57] Ryan Lam: list of objectives [2016.01.21 20:58:59] Ryan Lam: that too [2016.01.21 20:59:05] Stephen Wimmer: Ah. [2016.01.21 20:59:34] Stephen Wimmer: Objectives for the player? Or objectives for the team? [2016.01.21 20:59:46] Ryan Lam: player [2016.01.21 21:00:00] Ryan Lam: we can't have team objectives until we know what the player needs to do [2016.01.21 21:00:08] Stephen Wimmer: True. [2016.01.21 21:02:31] Jeff Lyons: I'm running a networked boid simulation [2016.01.21 21:02:40] Jeff Lyons: I didn't write it, though [2016.01.21 21:02:45] Ryan Lam: BOID BOID BOID [2016.01.21 21:03:09] Jeff Lyons: I have 5 [2016.01.21 21:03:11] Jeff Lyons: I'm supposed to have 10, but my partner forgot to move some dlls [2016.01.21 21:03:18] Stephen Wimmer: Well, I'm done with class for the day. Once I get back to my computer I could start putting a list of objectives together. [2016.01.21 21:03:19] Jeff Lyons: So her boids aren't here yet [2016.01.21 21:03:35] Stephen Wimmer: And I'll be sure to make the Doc editable by Jeff this time. [2016.01.21 21:11:11] Jeff Lyons: So one of my classmates upped the number of boids [2016.01.21 21:11:21] Jeff Lyons: And it looks like an Alfred Hitchcock film [2016.01.21 21:20:20] Jeff Lyons: ...Perhaps it was a bad idea to have a class full of students run networked simulations on the wireless [2016.01.21 21:34:25] Chris Bryant: Get brainstorming on a title. [2016.01.21 21:34:36] Ryan Lam: what's the address of the building [2016.01.21 21:35:40] Ryan Lam: is there like a random address generator somewhere [2016.01.21 21:36:19] Chris Bryant: Wouldn't doubt it. [2016.01.21 21:37:16] Ryan Lam: http://www.fakeaddressgenerator.com/World/us_address_generator [2016.01.21 21:37:19] Ryan Lam: cool [2016.01.21 21:38:01] Chris Bryant: I've gotten 5 incredibly boring and generic streets so far. [2016.01.21 21:38:06] Ryan Lam: yeah [2016.01.21 21:38:18] Ryan Lam: I think the point of this is to generate normal-sounding generic names [2016.01.21 21:38:26] Ryan Lam: which is unfortunate [2016.01.21 21:38:50] Ryan Lam: what's the coolest street name around where you live [2016.01.21 21:39:10] Ryan Lam: also what building number should we choose [2016.01.21 21:39:30] Chris Bryant: 3883 ofc [2016.01.21 21:39:55] Ryan Lam: lol but why [2016.01.21 21:40:08] Chris Bryant: http://half-life.wikia.com/wiki/GG-3883 [2016.01.21 21:40:11] Jeff Lyons: "3896 Heliport Loop" [2016.01.21 21:40:16] Ryan Lam: ahh [2016.01.21 21:40:35] Ryan Lam: idk, I was thinking come up with a cool-sounding address and use that as a title [2016.01.21 21:40:44] Ryan Lam: so whatever we choose would also need to be a fairly decent sounding title [2016.01.21 21:40:58] Jeff Lyons: 1812 War Way [2016.01.21 21:41:04] Chris Bryant: har [2016.01.21 21:41:04] Jeff Lyons: [Don't use that] [2016.01.21 21:41:06] Ryan Lam: ... [2016.01.21 21:41:22] Ryan Lam: 1776 Freedum Road [2016.01.21 21:41:44] Stephen Wimmer: Are we setting this somewhere in the Northern US? [2016.01.21 21:41:45] Chris Bryant: I don't know of any cool sounding streets where I live. [2016.01.21 21:41:51] Ryan Lam: yeah Northern US sounds about right [2016.01.21 21:42:06] Chris Bryant: Closer to Canade the better. [2016.01.21 21:42:07] Chris Bryant: Canade [2016.01.21 21:42:13] Jeff Lyons: Can A Duh [2016.01.21 21:42:14] Ryan Lam: canade [2016.01.21 21:42:16] Chris Bryant: 3883 Canade Rd. [2016.01.21 21:42:18] Ryan Lam: can-ade [2016.01.21 21:42:25] Jeff Lyons: ADE IN A CAN [2016.01.21 21:42:26] Stephen Wimmer: Because I could just troll Google Earth for interesting street names in Michigan, New York, and Washington. [2016.01.21 21:42:36] Jeff Lyons: doit [2016.01.21 21:42:36] Chris Bryant: 52nd street. [2016.01.21 21:42:41] Chris Bryant: 53rd street [2016.01.21 21:42:42] Jeff Lyons: 1st Main Street [2016.01.21 21:42:43] Ryan Lam: 52 52nd steret [2016.01.21 21:42:48] Ryan Lam: street [2016.01.21 21:42:50] Chris Bryant: steret [2016.01.21 21:42:57] Chris Bryant: Steret Street. [2016.01.21 21:42:58] Ryan Lam: steret street [2016.01.21 21:43:03] Chris Bryant: ^ [2016.01.21 21:43:05] Ryan Lam: ^ [2016.01.21 21:43:17] Ryan Lam: ferret street [2016.01.21 21:43:18] Jeff Lyons: There's a Garand Rd near my university [2016.01.21 21:43:28] Jeff Lyons: ping [2016.01.21 21:43:28] Chris Bryant: Eeehhh [2016.01.21 21:43:31] Ryan Lam: ehhhh [2016.01.21 21:43:37] Jeff Lyons: eeehhhh [2016.01.21 21:43:45] Ryan Lam: eeehhh street [2016.01.21 21:43:52] Ryan Lam: also [2016.01.21 21:43:55] Chris Bryant: I like that sometimes me and Ryan are on the exact same page [2016.01.21 21:44:04] Ryan Lam: road/street/avenue/way/lane/drive/court? [2016.01.21 21:44:17] Chris Bryant: Would decide on a name, first. [2016.01.21 21:44:29] Ryan Lam: pick a random word in the dictionary [2016.01.21 21:44:37] Chris Bryant: What's todays word of the day [2016.01.21 21:44:41] Jeff Lyons: Abbott [2016.01.21 21:44:50] Chris Bryant: presenteeism [2016.01.21 21:44:53] Ryan Lam: eh [2016.01.21 21:44:55] Chris Bryant: I don't think that one will worlk [2016.01.21 21:45:08] Chris Bryant: noun 1. the practice of coming to work despite illness, injury, anxiety, etc., often resulting in reduced productivity. 2. the practice of working long hours at a job without the real need to do so. [2016.01.21 21:45:09] Chris Bryant: Apt, though. [2016.01.21 21:45:25] Jeff Lyons: WORK HARDER, NOT SMARTER [2016.01.21 21:45:37] Jeff Lyons: Speaking of which, I just found a Werk Rd in Cininati [2016.01.21 21:45:55] Ryan Lam: what's a word that means something along the lines of "secret terrorists are here but nobody knows it" [2016.01.21 21:46:05] Jeff Lyons: Layer [2016.01.21 21:46:09] Ryan Lam: lol [2016.01.21 21:46:11] Jeff Lyons: Wait [2016.01.21 21:46:14] Ryan Lam: the Layer Lair [2016.01.21 21:46:15] Jeff Lyons: What street did Osama live on [2016.01.21 21:46:20] Ryan Lam: uhhhhhhhhhhhhhhh [2016.01.21 21:46:23] Ryan Lam: idk [2016.01.21 21:46:27] Ryan Lam: do they name their streets there [2016.01.21 21:46:32] Jeff Lyons: I assume so [2016.01.21 21:46:37] Jeff Lyons: Probably not in English [2016.01.21 21:47:01] Chris Bryant: Maybe we could run some normal words through Google Translate and pick something that sounds decent. [2016.01.21 21:47:06] Chris Bryant: Maybe a more obscure language. [2016.01.21 21:47:10] Jeff Lyons: Muirwood Drive [2016.01.21 21:47:23] Chris Bryant: That's what I did for a book once, ended up w/ Zitra Tech which has an interesting ring to it. [2016.01.21 21:47:47] Stephen Wimmer: Aurelius St [2016.01.21 21:48:04] Jeff Lyons: Could work [2016.01.21 21:49:09] Chris Bryant: Not bad. [2016.01.21 21:49:18] Jeff Lyons: Now we need a number [2016.01.21 21:49:22] Ryan Lam: 1234 Aurelius St. [2016.01.21 21:49:35] Ryan Lam: 1337 Aurelius [2016.01.21 21:49:45] Ryan Lam: 9001 Aurelius [2016.01.21 21:49:52] Chris Bryant: You're funny. [2016.01.21 21:50:01] Ryan Lam: 4444 Aurelius [2016.01.21 21:50:07] Jeff Lyons: 1544 [2016.01.21 21:50:13] Stephen Wimmer: 3225 [2016.01.21 21:50:24] Jeff Lyons: (15-44, the day Julius Caesar died) [2016.01.21 21:50:25] Chris Bryant: Hopefully no one reads too far into the name [2016.01.21 21:50:41] Ryan Lam: the alternative would be to choose a cool word that's the codename for their secret plot [2016.01.21 21:50:55] Stephen Wimmer: 404 [2016.01.21 21:51:11] Chris Bryant: 404 Terrorists Not Found [2016.01.21 21:51:21] Jeff Lyons: 406 Terrorists Unacceptable [2016.01.21 21:51:33] Ryan Lam: 403 Terrorists Unauthorized [2016.01.21 21:51:43] Jeff Lyons: 403 Aurelius St [2016.01.21 21:51:57] Jeff Lyons: Actually that kind of works [2016.01.21 21:51:57] Stephen Wimmer: 1682 [2016.01.21 21:52:02] Jeff Lyons: Since you're unauthorized to be there [2016.01.21 21:52:21] Ryan Lam: https://en.wikipedia.org/wiki/List_of_HTTP_status_codes#4xx_Client_Error [2016.01.21 21:52:24] Ryan Lam: 418 I'm a teapot [2016.01.21 21:52:30] Jeff Lyons: lol [2016.01.21 21:52:32] Stephen Wimmer: That's just ham-fisted enough to be considered clever by some people. [2016.01.21 21:52:46] Jeff Lyons: xcoffee is the best application [2016.01.21 21:52:49] Chris Bryant: heheh [2016.01.21 21:53:00] Jeff Lyons: 413 [2016.01.21 21:53:10] Jeff Lyons: Payload too large [2016.01.21 21:53:12] Ryan Lam: don't give homestuck fans any ideas [2016.01.21 21:53:23] Jeff Lyons: I don't get it [2016.01.21 21:53:28] Chris Bryant: I'm not a Homestuck. [2016.01.21 21:53:32] Chris Bryant: So nor do I. [2016.01.21 21:53:34] Ryan Lam: 413 is a recurring number in Homestuck [2016.01.21 21:53:49] Jeff Lyons: I did not know that [2016.01.21 21:53:57] Stephen Wimmer: 3433 [2016.01.21 21:54:13] Jeff Lyons: Basically all I know about the series is that its characters wear candy corn and its fanbase is rabid and unpleasant [2016.01.21 21:54:22] Stephen Wimmer: I may or may not just be reading off addresses I see as I'm riding the bus. [2016.01.21 21:54:36] Jeff Lyons: 429 Too Many Requests [2016.01.21 21:54:46] Ryan Lam: Homestuck is good fun but it's probably for the better not to get into the community [2016.01.21 21:55:10] Jeff Lyons: Actually [2016.01.21 21:55:12] Jeff Lyons: I just realized [2016.01.21 21:55:28] Jeff Lyons: The reason we're sent in there by MT is to "fix" a server and then hack in [2016.01.21 21:55:42] Jeff Lyons: We really should consider one of these status codes [2016.01.21 21:56:02] Ryan Lam: I doubt he'd use HTTP to hack in, but hey [2016.01.21 21:56:13] Jeff Lyons: Well no [2016.01.21 21:56:22] Jeff Lyons: But it makes for a thematic name [2016.01.21 21:56:32] Ryan Lam: true [2016.01.21 21:56:41] Stephen Wimmer: 415 [2016.01.21 21:56:42] Chris Bryant: Your average nerd won't know the difference or care. [2016.01.21 21:56:49] Ryan Lam: the most fitting ones would likely be 401 Unauthorized or 403 Forbidden [2016.01.21 21:56:57] Chris Bryant: We're probably already taking so many strange technological liberties. [2016.01.21 21:57:00] Stephen Wimmer: (Unsupported Media Type) [2016.01.21 21:57:08] Ryan Lam: magical instakill taser [2016.01.21 21:57:37] Jeff Lyons: If we want to stealth pun it we could use 7235 for the RFC equivalent of 401 [2016.01.21 21:58:17] Ryan Lam: eh, I like having the 4 in there [2016.01.21 21:58:22] Ryan Lam: get Asian players to freak out [2016.01.21 21:58:32] Jeff Lyons: 444 Shi St [2016.01.21 21:58:37] Ryan Lam: lol [2016.01.21 21:59:16] Jeff Lyons: 403 would probably be our best one if we're going for a 4xx client error [2016.01.21 21:59:49] Jeff Lyons: If we do a super bootup sequence for the smart glasses, we have to sneak 418 in there somewhere [2016.01.21 22:00:18] Ryan Lam: lol [2016.01.21 22:00:27] Ryan Lam: could add it to the hacking sequence [2016.01.21 22:00:35] Jeff Lyons: lol [2016.01.21 22:00:41] Jeff Lyons: Have it flash by every time you plug in the device [2016.01.21 22:00:47] Ryan Lam: basically [2016.01.21 22:00:54] Chris Bryant: I like to idea of tons of little funnies hidden throughout. [2016.01.21 22:01:15] Jeff Lyons: "Who is this?" "I'm a teapot." "Oh okay, you can have network access." [2016.01.21 22:01:45] Chris Bryant: In Payday there's this mechanic where if you kill a guard you have to answer their radio and pretty much every line for that is hilarious. [2016.01.21 22:01:47] Ryan Lam: it's a given that DAMSUN needs to make the monitors [2016.01.21 22:01:49] Chris Bryant: I vote we have stuff like that. [2016.01.21 22:02:00] Jeff Lyons: Wolf's answers were damn good [2016.01.21 22:02:33] Ryan Lam: lol we should have stuff like that, but not that specific scenario since it'll never present itself [2016.01.21 22:02:41] Chris Bryant: yeah ofc [2016.01.21 22:02:54] Ryan Lam: I don't think we'll ever really be in a position to kill guards since they probably wouldn't appear after the HOLY CRAP moment [2016.01.21 22:02:57] Chris Bryant: The receptionist would be a good example. [2016.01.21 22:03:04] Jeff Lyons: "Uh, we had a, uh, weapons malfunction, but it's okay now. We're all okay." [2016.01.21 22:03:24] Ryan Lam: lol [2016.01.21 22:03:37] Chris Bryant: Perhaps devote some effort to making the idle chatter between enemies a goldmine. [2016.01.21 22:03:45] Ryan Lam: yeah [2016.01.21 22:03:57] Ryan Lam: they're working a late-night shift wearing tasers that they won't ever use [2016.01.21 22:04:06] Ryan Lam: they're probably bored out of their minds [2016.01.21 22:04:14] Jeff Lyons: Actually it'd be sweet to have all the enemy idle chatter for the guards be conversations, either with another nearby guy or with someone in a radio room [2016.01.21 22:04:35] Chris Bryant: Would certainly feel more modern. [2016.01.21 22:04:37] Ryan Lam: mhm [2016.01.21 22:05:43] Chris Bryant: I didn't play much of Spec Op: The Line, but one thing that did stick out to me was the enemy chatter being actual people. [2016.01.21 22:05:55] Chris Bryant: Uh, in that they were wellw ritten and not just plain, generic lines. [2016.01.21 22:06:32] Chris Bryant: One converstaion where one guy asks another for a stick of gum was nice. (Dunno if anyone's played the game) [2016.01.21 22:06:54] Ryan Lam: we'd have to write a whole lot of conversations in [2016.01.21 22:07:07] Ryan Lam: but I guess it could be done [2016.01.21 22:07:21] Chris Bryant: Yeah. [2016.01.21 22:07:29] Chris Bryant: We'd also probably have to have a decently large VA pool. [2016.01.21 22:08:13] Chris Bryant: So it doesn't sound like the two guys you killed 5 minutes ago in the middle of an argument about how to pronounce "egg" are now bitching about Clarence. [2016.01.21 22:11:35] Ryan Lam: what I'm wondering is how we deal with being spotted by guards [2016.01.21 22:11:38] Ryan Lam: and cameras [2016.01.21 22:12:10] Chris Bryant: You mean implementation, or the consequences of being spotted? [2016.01.21 22:12:14] Ryan Lam: consequences [2016.01.21 22:12:21] Ryan Lam: like I said, I don't really care much about implementation yet [2016.01.21 22:12:30] Ryan Lam: you're spotted by a camera, so what? [2016.01.21 22:12:51] Ryan Lam: who enforces the gameover [2016.01.21 22:13:46] Chris Bryant: Hm. In the map Jif got the idea from, being spotted would lock the doors and engage turrets. [2016.01.21 22:13:52] Chris Bryant: That obviously isn't gonna work for us. [2016.01.21 22:13:52] Stephen Wimmer: Guards are alerted to your presence. [2016.01.21 22:14:05] Ryan Lam: that means all rooms need guards... [2016.01.21 22:14:18] Stephen Wimmer: Or just a room to spawn them in. [2016.01.21 22:14:23] Chris Bryant: Well guards would be alerted, but that doesn't necessarily enforce a gameover. [2016.01.21 22:14:23] Ryan Lam: that too [2016.01.21 22:14:34] Stephen Wimmer: Where they can all flood an area and start searching for the player. [2016.01.21 22:14:47] Ryan Lam: sounds terrifying, actually [2016.01.21 22:14:52] Chris Bryant: Could be some MGS style thing where guards are on alert for a few and you've gotta hide. [2016.01.21 22:14:59] Ryan Lam: hm [2016.01.21 22:15:20] Stephen Wimmer: The only "Game Over" mechanism is falling to your death, getting tased, or shot to bits once the baddies show up. [2016.01.21 22:15:32] Ryan Lam: shot to bits is easy enough [2016.01.21 22:15:37] Ryan Lam: as is getting tased [2016.01.21 22:15:58] Ryan Lam: so in the stealth section, aside from falling to your death, the only way to lose is to get tased [2016.01.21 22:16:11] Ryan Lam: so if you somehow run through all the sections and outrun all the guards, you... win? [2016.01.21 22:16:15] Chris Bryant: Perhaps cameras could instead be used as a method of just making things harder. [2016.01.21 22:16:52] Chris Bryant: Like, there's intended to be alternate routes, right? Perhaps camera's protect the easier routes and tripping them locks them off. [2016.01.21 22:16:58] Stephen Wimmer: I'm thinking that if you trip a camera, 4 guards will be on your position within 15-30 seconds. [2016.01.21 22:17:19] Chris Bryant: Which could also allow for laser tripwire security for jumping puzzles or something. [2016.01.21 22:17:42] Chris Bryant: ANDY MORRIS LIKES OUR PAGE HAZARD COURSE [2016.01.21 22:17:44] Chris Bryant: WOOOOOOOO [2016.01.21 22:17:57] Stephen Wimmer: So if you screw up at the very begining of a level, you have very little chance of just running through to the end. [2016.01.21 22:18:10] Stephen Wimmer: And then you get tased. [2016.01.21 22:20:54] Ryan Lam: I think you'd need far more than 4 guards to do that [2016.01.21 22:21:02] Ryan Lam: there would need to be like a crapton of guards everywhere [2016.01.21 22:21:10] Ryan Lam: to really mess with your movement [2016.01.21 22:21:31] Ryan Lam: unless we remove sprint, in which case yeah it would be pretty easy for guards to catch up to you and tase you [2016.01.21 22:21:42] Stephen Wimmer: Well aren't we making them laser accurate? [2016.01.21 22:21:46] Ryan Lam: we are [2016.01.21 22:21:53] Ryan Lam: so I suppose they just need to get within range [2016.01.21 22:22:01] Ryan Lam: what's the maximum range of a taser, again? [2016.01.21 22:24:04] Ryan Lam: "Cartridges available to non-law enforcement consumers are limited to 15 feet (4.5 m)." [2016.01.21 22:24:15] Ryan Lam: I presume rent-a-cops don't count as law enforcement? [2016.01.21 22:24:44] Chris Bryant: Knowing America there's probably some strange certifications that make them qualify to some degree. [2016.01.21 22:25:03] Ryan Lam: if they do count as Law Enforcement, then the max range goes up to like 35 feet [2016.01.21 22:25:07] Ryan Lam: which is absurd [2016.01.21 22:25:18] Chris Bryant: Maybe not quite LEOs but above civilian. [2016.01.21 22:25:37] Chris Bryant: Uh, Sounds like something we'd need to tinker with in-game to see what feels crappy. [2016.01.21 22:25:42] Ryan Lam: yeah [2016.01.21 22:26:19] Chris Bryant: I wouldn't focus too hard on it, doubt anyone will look up the distance and claim we're OP [2016.01.21 22:26:27] Chris Bryant: Long as it's not ridiculously high, anyway [2016.01.21 22:26:42] Ryan Lam: it needs to be high enough that it's really easy to get caught by guards if you screw up stealth [2016.01.21 22:26:53] Ryan Lam: but low enough that the range isn't absurd when you're out fighting the terror trooper dudes [2016.01.21 22:26:57] Chris Bryant: Perhaps, but this is also an office setting. [2016.01.21 22:27:06] Chris Bryant: Not like we're running across a field, here. [2016.01.21 22:27:18] Ryan Lam: right, but lots of opportunities to dart around corners [2016.01.21 22:27:24] Chris Bryant: Distances will generally be pretty low. [2016.01.21 22:27:32] Chris Bryant: Barring corridors, I suppose. [2016.01.21 22:27:50] Ryan Lam: we could make guards run a lot faster than the player [2016.01.21 22:28:05] Ryan Lam: presumably they aren't all otis [2016.01.21 22:28:59] Chris Bryant: Hm, we've decided to slap the wham moment about midway, right? [2016.01.21 22:29:07] Ryan Lam: yeah [2016.01.21 22:29:56] Chris Bryant: Alright. I was going to suggets making the security almost comically incompetent so that the actual baddies shine, but if they're going to be the obstacle half the game then that's not the greatest idea. [2016.01.21 22:30:12] Stephen Wimmer: Oh right, I'm supposed to be making a list of objectives. [2016.01.21 22:30:26] Ryan Lam: I mean the amount of interaction that you can have with the guards essentially boil down to [2016.01.21 22:30:30] Ryan Lam: 1. Avoid them [2016.01.21 22:30:32] Ryan Lam: 2. Get tased [2016.01.21 22:30:40] Ryan Lam: so [2016.01.21 22:30:48] Ryan Lam: not like they're gonna have much depth regardless [2016.01.21 22:37:15] Stephen Wimmer: Objectives should just be what the player is supposed to do, not how they're supposed to do it, right? [2016.01.21 22:37:30] Ryan Lam: would be nice to have both [2016.01.21 22:38:18] Chris Bryant: Would say both but focus on the former. [2016.01.21 22:38:30] Ryan Lam: mhm [2016.01.21 22:40:38] Stephen Wimmer: Gonna keep this nice and simple then. [2016.01.21 22:40:43] Stephen Wimmer: For the time being, anyway. [2016.01.21 22:41:06] Ryan Lam: we basically want something that we can build our whiteboarding concepts around [2016.01.21 22:41:26] Ryan Lam: I mean we could approach this in two ways [2016.01.21 22:41:41] Ryan Lam: whiteboard the layout first and plop in the objectives, or figure out objectives and design the layout around them [2016.01.21 22:42:53] Chris Bryant: I feel like the latter is backwards. [2016.01.21 22:43:16] Chris Bryant: FORMER [2016.01.21 22:43:20] Chris Bryant: Skype crashed. [2016.01.21 22:43:55] Chris Bryant: anyway, because, [2016.01.21 22:44:44] Chris Bryant: The objectives can be open ended and could heavily modify the way the layout should be... layed out. Meanwhile if the layout exists, all possible objectives are confined to what exists in the layout. [2016.01.21 22:46:31] Ryan Lam: yeah [2016.01.21 22:46:51] Ryan Lam: on the other hand, what's his name who did Minerva designed the environment before plopping in the gameplay, so [2016.01.21 22:47:03] Ryan Lam: I suppose it depends how you work [2016.01.21 22:47:49] Chris Bryant: It's been a while since I played Minerva but I don't think it was particularly complex in terms of gameplay. [2016.01.21 22:47:56] Chris Bryant: Barring a puzzle or two. [2016.01.21 22:48:17] Ryan Lam: yeah it seemed to focus a bit more on exploring the place than having lots and lots of gameplay [2016.01.21 22:48:34] Ryan Lam: from what I remember [2016.01.21 22:48:37] Stephen Wimmer: So. [2016.01.21 22:48:55] Stephen Wimmer: After we "go rouge", things kind of need some more fleshing out. [2016.01.21 22:49:04] Ryan Lam: yeah [2016.01.21 22:49:50] Stephen Wimmer: I'll highlight my suggested objectives. [2016.01.21 22:50:05] Chris Bryant: Do we want to just escape, or uncover more mystery, first? [2016.01.21 22:50:26] Ryan Lam: if we escape, we'll have to devise an escape method [2016.01.21 22:52:29] Ryan Lam: well either way we need to devise an escape method, but [2016.01.21 22:58:20] Stephen Wimmer: https://docs.google.com/document/d/1B9CRBZxu1re2h00t38Bx69MdhHgzyt9bKrF5_dUxZgg/edit?usp=sharing [2016.01.21 22:59:18] Jeff Lyons: [Quote: Ryan Lam] what's his name who did Minerva designed the environment before plopping in the gameplay, so >>> Goldeneye devs did that too. Made the levels feel as alive as an N64 game could [2016.01.21 22:59:31] Stephen Wimmer: I could go ahead, but it feels wrong to leave the spot between "hacking the server" and "Investigating the scandal" unfinished. [2016.01.21 22:59:40] Ryan Lam: minor suggestion [2016.01.21 22:59:51] Ryan Lam: the USB drive is in the mail room rather than the IT offices [2016.01.21 23:00:04] Ryan Lam: if MT was booted from the company, it's unlikely that he actually has access to IT anymore [2016.01.21 23:00:15] Stephen Wimmer: I'll change that. [2016.01.21 23:00:25] Ryan Lam: so he mailed the USB to the office, and now it's sitting in a package and you need to open it [2016.01.21 23:00:33] Stephen Wimmer: But aren't mail rooms usually on the ground floor? [2016.01.21 23:00:36] Ryan Lam: yeah [2016.01.21 23:00:38] Ryan Lam: which is fine [2016.01.21 23:00:42] Jeff Lyons: Makes more sense than it lying in his former office. You'd think they'd clean it out [2016.01.21 23:00:49] Ryan Lam: you grab the USB before you head up to IT [2016.01.21 23:01:14] Ryan Lam: also, instead of a utility closet, maybe having everything in a sketchy van would be sketchier [2016.01.21 23:01:33] Ryan Lam: given that it's a parking garage [2016.01.21 23:01:43] Stephen Wimmer: I originally suggested a van. [2016.01.21 23:01:51] Ryan Lam: yeah I liked that [2016.01.21 23:01:54] Stephen Wimmer: But then we have to model the interior of a van. [2016.01.21 23:02:07] Ryan Lam: eh, don't worry about modeling and work for now [2016.01.21 23:02:21] Ryan Lam: unless it's something completely absurd that requires us to model Godzilla [2016.01.21 23:02:29] Ryan Lam: then start worrying [2016.01.21 23:02:46] Chris Bryant: That's only out of the question because only Mike can Godzilla right now. [2016.01.21 23:02:53] Ryan Lam: true [2016.01.21 23:03:04] Stephen Wimmer: One sketchy van meeting, coming right up. [2016.01.21 23:03:50] Ryan Lam: so uh, what's the cell phone for? [2016.01.21 23:04:37] Stephen Wimmer: Making initial contact or something. [2016.01.21 23:04:42] Stephen Wimmer: It was in Jeff's outline. [2016.01.21 23:04:50] Ryan Lam: right [2016.01.21 23:05:27] Ryan Lam: okay I'd suggest that it be changed to just an audio recording [2016.01.21 23:05:33] Chris Bryant: Also the van thing reminds me of that mission in Splinter Cell Conviction [2016.01.21 23:05:40] Chris Bryant: Actually this entire thing sorta reminds me of it. [2016.01.21 23:06:07] Ryan Lam: we'd have to explain why you need to jump through hoops in order to connect your earpiece to the building WiFi, when you had a phone all along [2016.01.21 23:06:14] Stephen Wimmer: So the player doens't actually have comms with MT until they do the server thing. Right. [2016.01.21 23:06:19] Ryan Lam: yeah [2016.01.21 23:06:41] Ryan Lam: so you find the recording, it directs you to the mail room [2016.01.21 23:06:51] Ryan Lam: you find the package, open it, it has the USB drive and another recording [2016.01.21 23:07:03] Chris Bryant: https://youtu.be/iI_WH83B-0c?t=23s [2016.01.21 23:07:05] Chris Bryant: Spoilers obv [2016.01.21 23:07:38] Chris Bryant: Mission might actually be good reference. [2016.01.21 23:07:47] Ryan Lam: I'll look into it [2016.01.21 23:07:59] Stephen Wimmer: Oh, I remember this. [2016.01.21 23:10:57] Stephen Wimmer: I have to say, for this section before we get up to accounting, having an actual layout sketched might not be such a horrible thing. [2016.01.21 23:11:21] Jeff Lyons: We also need an overall footprint for the building [2016.01.21 23:11:35] Stephen Wimmer: I've got us going to the Mechanical floor below 20, then climbing up an elevator shaft to some other floor. [2016.01.21 23:11:57] Stephen Wimmer: And I don't really know how to get us out of the elevator shaft at this point. [2016.01.21 23:12:11] Chris Bryant: Elevator. [2016.01.21 23:12:11] Chris Bryant: ofc [2016.01.21 23:12:32] Jeff Lyons: Those hatches are designed for exterior access only IRL [2016.01.21 23:12:36] Stephen Wimmer: True. [2016.01.21 23:12:53] Chris Bryant: Reach elevator, reach hatch, enter elevator, press button, boom. [2016.01.21 23:13:34] Chris Bryant: But wait, isn't our guy disguised as IT? [2016.01.21 23:13:40] Ryan Lam: mhm [2016.01.21 23:13:45] Chris Bryant: Is he not allowed to just waltz inside? [2016.01.21 23:13:50] Stephen Wimmer: Nope. [2016.01.21 23:13:52] Ryan Lam: inside where? [2016.01.21 23:14:05] Jeff Lyons: As far as security is concerned he only has authorization for the server room to get stuff back online [2016.01.21 23:14:05] Stephen Wimmer: Gonna have issues once we're outside of the floor we're supposed to be on. [2016.01.21 23:14:20] Ryan Lam: also we're greatly outstaying our visit [2016.01.21 23:15:02] Chris Bryant: I mean if he has access to the elevator shaft in the first place, he's obviously got access to the building itself. [2016.01.21 23:15:19] Ryan Lam: I presumed that each floor requires a keycard swipe [2016.01.21 23:15:22] Ryan Lam: individually locked [2016.01.21 23:15:27] Ryan Lam: some buildings on my campus are like that [2016.01.21 23:15:42] Stephen Wimmer: Hence why I have MT unlocking the elevator after we've dropped into it. [2016.01.21 23:15:58] Ryan Lam: how much control does MT have after you backdoor him into the main IT server? [2016.01.21 23:16:00] Stephen Wimmer: And he won't just take us all the way up since that would probably alert security. [2016.01.21 23:16:24] Ryan Lam: because apparently he doesn't have full control, otherwise he wouldn't be telling the player to hack other servers [2016.01.21 23:16:56] Stephen Wimmer: Maybe from the main server, the player heads for security? [2016.01.21 23:17:02] Jeff Lyons: Could work [2016.01.21 23:17:07] Stephen Wimmer: So MT has access to cameras and stuff? [2016.01.21 23:17:33] Jeff Lyons: I envision the network being segregated, with different floors having different servers and routers for security reasons [2016.01.21 23:18:04] Jeff Lyons: And while MT could, with time, hack into the entire system from a single entry point, it's faster to just bypass the firewalls and such by using one connection to open the way for physical access to the next [2016.01.21 23:18:14] Jeff Lyons: [Quote: Stephen Wimmer] So MT has access to cameras and stuff? >>> Once the area has been hacked, yeah [2016.01.21 23:18:29] Jeff Lyons: Until then they'd probably set to motion detector mode, except for areas where guards are actively patrolling [2016.01.21 23:18:49] Ryan Lam: [Quote: Jeff Lyons] I envision the network being segregated, with different floors having different servers and routers for security reasons >>> this is what I was thinking [2016.01.21 23:18:53] Jeff Lyons: Motion detector mode of course having a super video-gamey red volume indicator [2016.01.21 23:19:08] Ryan Lam: which means you can't just get onto any arbitrary floor via elevator [2016.01.21 23:19:12] Ryan Lam: you need keycard access to do that [2016.01.21 23:19:19] Ryan Lam: either that or you need to do some crawlyventing [2016.01.21 23:19:28] Stephen Wimmer: Or just take the stairs. [2016.01.21 23:19:35] Ryan Lam: doors presumably are carded [2016.01.21 23:19:44] Ryan Lam: nobody who builds a secure building is that stupid to allow that lol [2016.01.21 23:19:51] Stephen Wimmer: True. [2016.01.21 23:20:12] Chris Bryant: I suppose elevators could open up into a small security room. [2016.01.21 23:20:18] Jeff Lyons: Of course, people who work in those buildings are sometimes careless enough to leave their cards in their offices [2016.01.21 23:20:22] Ryan Lam: ^right [2016.01.21 23:20:25] Ryan Lam: this is what I'm thinking [2016.01.21 23:20:38] Ryan Lam: in order to get to another floor, you either must find a card that gets you there, or crawlyvent into there [2016.01.21 23:20:41] Chris Bryant: People always chose convenience over security. [2016.01.21 23:20:54] Ryan Lam: once you're there, things are very dangerous because cameras and security guards [2016.01.21 23:21:00] Ryan Lam: but once you sneak to the server, you can install the backdoor [2016.01.21 23:21:04] Stephen Wimmer: For most secure buildings, all the elevators open into a bank, and you have to walk past a receptionist/security station. [2016.01.21 23:21:05] Ryan Lam: and once you do that, MT has control over that floor [2016.01.21 23:21:32] Ryan Lam: [Quote: Stephen Wimmer] For most secure buildings, all the elevators open into a bank, and you have to walk past a receptionist/security station. >>> either way you need card to get in [2016.01.21 23:21:34] Ryan Lam: or crawlyvent [2016.01.21 23:22:01] Jeff Lyons: Splinter Hard with a Conviction [2016.01.21 23:37:25] Ryan Lam: so uh [2016.01.21 23:37:32] Ryan Lam: why are we going to the 19th floor, then immediately 25 [2016.01.21 23:53:10] Stephen Wimmer: Well we need to climb up, right? [2016.01.21 23:53:42] Stephen Wimmer: I've got the player going through the mechanical floor to the elevator shafts, then climbing the shafts to a waiting elevator car. [2016.01.21 23:54:04] Stephen Wimmer: The floor number is arbitrary at the moment. [2016.01.21 23:54:16] Stephen Wimmer: Could go higher, could go lower. [2016.01.21 23:54:57] Ryan Lam: so then how do you get into the floor [2016.01.21 23:55:02] Ryan Lam: given that you don't have access [2016.01.21 23:55:22] Ryan Lam: if you have your elevator bank idea, you still need to be carded into the main part of the floor [2016.01.21 23:55:35] Ryan Lam: otherwise, you need to swipe before pressing the open button or it won't let you onto that floor [2016.01.21 23:56:05] Stephen Wimmer: I was gonna have MT do some handwavey BS [2016.01.21 23:57:08] Ryan Lam: eh [2016.01.21 23:57:20] Ryan Lam: we've established that MT can't just get you onto a floor [2016.01.21 23:58:15] Stephen Wimmer: Alright. Instead of going in through the elevator car, it's a vent. [2016.01.21 23:58:33] Ryan Lam: yeah that's probably a more straightforward thing to do [2016.01.21 23:59:14] Ryan Lam: does the player have any means of removing vent covers? [2016.01.21 23:59:30] Stephen Wimmer: The one in the shaft could just be missing. [2016.01.21 23:59:38] Ryan Lam: how convenient [2016.01.21 23:59:43] Stephen Wimmer: And the one you exit out of could just be pushed open. [2016.01.21 23:59:59] Stephen Wimmer: Well we could have the player pick up a crowbar or something on the mechanical floor. [2016.01.22 00:01:04] Ryan Lam: okay so we actually do need a melee weapon then [2016.01.22 00:01:34] Stephen Wimmer: Cough PORT THE CROWBAR Cough [2016.01.22 00:02:16] Ryan Lam: then that brings up the possibility that you could kill a guard [2016.01.22 00:02:21] Ryan Lam: and smash random windows [2016.01.22 00:02:56] Stephen Wimmer: Ugh. [2016.01.22 00:03:26] Ryan Lam: games are hard [2016.01.22 00:04:28] Stephen Wimmer: Can the player "Use" any specific vents and say, just pry them off? [2016.01.22 00:04:59] Ryan Lam: maybe [2016.01.22 00:05:07] Ryan Lam: perhaps the player has a screwdriver [2016.01.22 00:05:09] Ryan Lam: or... something [2016.01.22 00:08:11] Ryan Lam: okay we can probably just handwave it by giving the player a screwdriver as part of one of his packages [2016.01.22 00:08:22] Ryan Lam: that way using a vent will open it [2016.01.22 00:08:39] Ryan Lam: or allow you to pick up the grate [2016.01.22 00:12:33] Chris Bryant: I like the idea of a squeaky sound and then the grate falls [2016.01.22 00:28:05] Ryan Lam: okay so now that the player is on the 25th floor [2016.01.22 00:28:06] Ryan Lam: uh [2016.01.22 00:28:09] Ryan Lam: what exactly is the 25th floor [2016.01.22 00:28:27] Stephen Wimmer: No idea. [2016.01.22 00:28:39] Stephen Wimmer: Start spitballing ideas. [2016.01.22 00:34:18] Jeff Lyons: Web Animation Department [2016.01.22 00:34:26] Ryan Lam: okay [2016.01.22 00:34:32] Ryan Lam: so why are we in the Web Anim Dept [2016.01.22 00:34:53] Jeff Lyons: Uh [2016.01.22 00:34:56] Jeff Lyons: Crap. [2016.01.22 00:35:01] Stephen Wimmer: Only way through [2016.01.22 00:35:18] Ryan Lam: so I guess you can't just climb all the way to accounting [2016.01.22 00:35:24] Ryan Lam: you have to go through web anim [2016.01.22 00:35:31] Jeff Lyons: Your arms would like, break [2016.01.22 00:35:47] Ryan Lam: there's a vent somewhere on the other side that leads to some mechanical space that lets you climb up some more floors? [2016.01.22 00:35:49] Jeff Lyons: This is a reporter, not Naked Snake [2016.01.22 00:35:51] Stephen Wimmer: Well in a video game, climbing a ladder for forever is pretty damn easy. [2016.01.22 00:36:01] Jeff Lyons: What a thrill [2016.01.22 00:36:05] Ryan Lam: I'd assume there just doesn't happen to be a ladder there lol [2016.01.22 00:36:33] Ryan Lam: so there's a vent or a maintenance room at the far side of the floor [2016.01.22 00:36:56] Ryan Lam: but there's an annoying camera pointing at it, so that's a neat excuse for you to haxxor security on that floor for MT [2016.01.22 00:37:36] Ryan Lam: actually better [2016.01.22 00:37:40] Ryan Lam: it's just behind a locked door [2016.01.22 00:37:53] Ryan Lam: it's a vent in the lead animator's office [2016.01.22 00:37:59] Ryan Lam: can't get in there without haxxoring security [2016.01.22 00:38:02] Ryan Lam: yay excuses! [2016.01.22 00:38:22] Stephen Wimmer: And this is all on the 25th floor, correct? [2016.01.22 00:38:27] Ryan Lam: apparently so? [2016.01.22 00:38:34] Stephen Wimmer: SO IT IS WRITTEN [2016.01.22 00:38:47] Ryan Lam: you get to the vent, make your way to a crawly area that allows you to climb up another floor or so [2016.01.22 00:39:58] Stephen Wimmer: Okay. [2016.01.22 00:40:25] Ryan Lam: which floor is accounting on? [2016.01.22 00:40:29] Stephen Wimmer: So that was the player's first introduction to hacking local security to override something. [2016.01.22 00:40:36] Ryan Lam: right [2016.01.22 00:40:43] Stephen Wimmer: In Jeff's Outline, Floor 32 [2016.01.22 00:40:50] Ryan Lam: ugh that's a lot of floors [2016.01.22 00:41:03] Stephen Wimmer: We could move it lower. [2016.01.22 00:41:21] Ryan Lam: between IT and accounting, how many floors do we want to haxxor [2016.01.22 00:41:30] Stephen Wimmer: 3 [2016.01.22 00:41:37] Stephen Wimmer: Because 3 [2016.01.22 00:41:37] Ryan Lam: okay good number [2016.01.22 00:41:50] Ryan Lam: we'd better make each one unique in some way [2016.01.22 00:42:14] Stephen Wimmer: Well there obviously has to be a floor where we sneak through a studio. [2016.01.22 00:42:18] Ryan Lam: actually let's make it 2 [2016.01.22 00:42:23] Stephen Wimmer: And then maybe a rendering farm. [2016.01.22 00:42:25] Ryan Lam: the third one is accounting [2016.01.22 00:42:54] Stephen Wimmer: Oooh, wait, instead of sneaking through the rendering farm, we fight our way through it. [2016.01.22 00:42:59] Ryan Lam: yep I like that [2016.01.22 00:43:02] Stephen Wimmer: Later. [2016.01.22 00:43:04] Jeff Lyons: Then all the servers explode [2016.01.22 00:43:07] Ryan Lam: and let's make these floors contiguous and not skip floors [2016.01.22 00:43:13] Ryan Lam: so 20 is IT [2016.01.22 00:43:15] Ryan Lam: 21 is web anim [2016.01.22 00:43:18] Ryan Lam: 22 is studio [2016.01.22 00:43:21] Ryan Lam: 23 is accounting [2016.01.22 00:43:28] Ryan Lam: 19 is god knows what [2016.01.22 00:43:32] Stephen Wimmer: Really? Only one floor at a time? [2016.01.22 00:43:36] Stephen Wimmer: Pretty lame. [2016.01.22 00:43:49] Ryan Lam: because once the guns come out, I presume you have free movement throughout [2016.01.22 00:43:57] Ryan Lam: so... randomly barring off floors to you seems lame [2016.01.22 00:44:11] Ryan Lam: unless you really want us to make more maps [2016.01.22 00:44:23] Jeff Lyons: Wimmer can make some [2016.01.22 00:44:34] Stephen Wimmer: I welcome your challenge. [2016.01.22 00:44:42] Stephen Wimmer: Prepare to be horrified. [2016.01.22 00:45:12] Jeff Lyons: Hey, it can't be worse than my unintentionally oversized first map [2016.01.22 00:45:28] Jeff Lyons: Which had no entities because I didn't have an FGD at the time [2016.01.22 00:46:33] Ryan Lam: so is 19 a mechanical floor or something? [2016.01.22 00:46:40] Stephen Wimmer: Yes. [2016.01.22 00:46:42] Ryan Lam: okay [2016.01.22 00:49:35] Ryan Lam: do these guys have a dining area? [2016.01.22 00:50:44] Ryan Lam: perhaps it's a good idea to just list off the types of floors we want [2016.01.22 00:50:50] Ryan Lam: so far we have a server farm [2016.01.22 00:50:55] Ryan Lam: a studio [2016.01.22 00:50:59] Ryan Lam: a mechanical floor [2016.01.22 00:51:05] Ryan Lam: I'd throw in a dining area [2016.01.22 00:51:27] Ryan Lam: then we have accounting, which is presumably a boring ol' office-y area [2016.01.22 00:51:38] Ryan Lam: and executive offices, which is also presumably a boring ol' office-y area [2016.01.22 00:51:50] Ryan Lam: but I assume executive offices is a bit fancier [2016.01.22 00:54:26] Stephen Wimmer: Man, a footprint would be kind of nice. [2016.01.22 00:54:35] Ryan Lam: it would [2016.01.22 00:54:46] Ryan Lam: we should get the ideas down first though [2016.01.22 00:54:52] Stephen Wimmer: If only I had stayed with architecture a little longer. [2016.01.22 02:37:54] Ryan Lam: does anyone else have floor type suggestions [2016.01.22 02:38:58] Jeff Lyons: Customer Service? [2016.01.22 02:39:28] Chris Bryant: CS for a broadcasting company? [2016.01.22 02:39:56] Ryan Lam: I made a list on the original doc [2016.01.22 02:40:04] Ryan Lam: so far for floor environment types we have [2016.01.22 02:40:19] Ryan Lam: Lobby, Mechanical Floor, IT, Accounting, Executive, Customer Service, Dining, Render Farm, Studio [2016.01.22 02:40:32] Ryan Lam: of these, we need to narrow it down or else this will become too huge of a project [2016.01.22 02:40:42] Ryan Lam: if you have any other ideas, feel free to pitch in [2016.01.22 02:41:15] Ryan Lam: we're definitely having Lobby, IT, Accounting, Executive [2016.01.22 02:41:19] Ryan Lam: because those are required for the story [2016.01.22 02:41:23] Ryan Lam: everything else is in the air [2016.01.22 02:42:28] Ryan Lam: I think the first question is [2016.01.22 02:42:34] Ryan Lam: besides Lobby, IT, Accounting, Executive [2016.01.22 02:42:40] Ryan Lam: how many other floors do we want? [2016.01.22 02:47:04] Chris Bryant: Well how much time of gameplay do we want to allocate to each floor? [2016.01.22 02:47:56] Ryan Lam: difficult to say, until we've designed the first server sneak puzzle [2016.01.22 02:52:02] Ryan Lam: also keep in mind each new floor is an entire new environment we'd have to do [2016.01.22 02:52:09] Ryan Lam: so more work on our end [2016.01.22 03:07:20] Chris Bryant: Well if we assume each floor type we have right now will last roughly 10 minutes, that's 2 hours worth of game. [2016.01.22 03:07:51] Chris Bryant: Which is short, but not terrible for an experiment. [2016.01.22 04:00:35] Stephen Wimmer: http://i.imgur.com/L9O3z13.jpg [2016.01.22 04:01:09] Jeff Lyons: Welp [2016.01.22 04:01:12] Chris Bryant: I trust him. [2016.01.22 04:01:27] Jeff Lyons: I mean he has a business card [2016.01.22 04:01:33] Jeff Lyons: He must be a good guy [2016.01.22 15:14:00] Jeff Lyons shared a photo. [2016.01.22 15:14:03] Jeff Lyons shared a photo. [2016.01.22 15:14:03] Jeff Lyons shared a photo. [2016.01.22 15:14:05] Jeff Lyons shared a photo. [2016.01.22 15:14:25] Jeff Lyons: Things I still have to do before I can UV: - Mag Well - Magazine - Back Plate - Optimize - Fix anything I've gotten wrong [2016.01.22 15:14:48] Jeff Lyons: - Model a proper 9mm round [2016.01.22 15:16:13] Jeff Lyons: - Make a hole in the slide front for the recoil spring [2016.01.22 15:16:22] Jeff Lyons: - Remove the bottom of the slide at the back [2016.01.22 15:53:17] Ryan Lam: glack [2016.01.22 16:05:23] Ryan Lam: [Quote: Chris Bryant] Well if we assume each floor type we have right now will last roughly 10 minutes, that's 2 hours worth of game. >>> are we willing to do all that work though? within however long our allotted time is [2016.01.22 16:22:56] Michael Tannock: We could probably save on work by using assets transitionally between floors. [2016.01.22 16:23:40] Ryan Lam: transitionally? [2016.01.22 16:24:40] Michael Tannock: Example, the same carpet for two floors, and a slightly different carpet for the two floors above and bellow those. [2016.01.22 16:25:38] Michael Tannock: If you do that with enough elements, it will seem like a seamless transition in styles, and look like you did more. [2016.01.22 16:28:05] Ryan Lam: right, but that doesn't solve the problem of the level designer being required to design and detail more floors [2016.01.22 16:28:22] Ryan Lam: in the end, a savings of a few assets is still an order of magnitude less than the savings from cutting whole floors [2016.01.22 16:28:45] Michael Tannock: A simple style guide would help. [2016.01.22 16:28:50] Ryan Lam: it would [2016.01.22 16:28:53] Ryan Lam: and I intend to get one going [2016.01.22 16:29:14] Ryan Lam: but, again, the biggest time saver is in not having to do something [2016.01.22 16:29:17] Jeff Lyons: I just reinstalled ME for reference images [2016.01.22 16:29:24] Ryan Lam: not in changing how things are made [2016.01.22 16:29:26] Jeff Lyons: For the architecture, not nessesarily the color [2016.01.22 16:29:33] Ryan Lam: right, that would make an interesting reference [2016.01.22 16:30:05] Michael Tannock: How many floors does the average office skyscraper have? [2016.01.22 16:30:23] Ryan Lam: depends on the office [2016.01.22 16:30:46] Ryan Lam: some buildings are as small as 5-10 floors, others are as huge as 100 [2016.01.22 16:31:15] Jeff Lyons: For it to be a skyscraper I think it has to be ~40 floors minimum [2016.01.22 16:31:19] Ryan Lam: probably [2016.01.22 16:31:23] Jeff Lyons: But it can be a non-skyscraper office tower [2016.01.22 16:31:24] Michael Tannock: So about 20 floors would be a decent amount do you think? [2016.01.22 16:31:25] Ryan Lam: are we going for a skyscraper? [2016.01.22 16:31:30] *Jeff Lyons shrugs* [2016.01.22 16:31:35] Jeff Lyons: They're not a super corp [2016.01.22 16:31:39] Jeff Lyons: So they probably don't need one [2016.01.22 16:31:42] Ryan Lam: true [2016.01.22 16:32:02] Ryan Lam: skyscraper would make for more interesting skybox, at the very least [2016.01.22 16:32:19] Michael Tannock: We want the game to be fairly interesting. [2016.01.22 16:32:35] Michael Tannock: I assume so anyway. [2016.01.22 16:34:29] Ryan Lam: could be that they just happen to occupy around 20-ish floors near the top of a skyscraper [2016.01.22 16:34:44] Ryan Lam: you don't have to occupy an entire skyscraper to be located in a skyscraper [2016.01.22 16:35:18] Ryan Lam: on the other hand, that forces our lobby to not be located on the ground, which means it's an elevator lobby rather than a front door [2016.01.22 16:35:20] Michael Tannock: I think you'd want the whole building, if you were hiding executions in it. [2016.01.22 16:35:25] Ryan Lam: I suppose so [2016.01.22 16:35:40] Ryan Lam: yeah I think it's best to not make it a skyscraper [2016.01.22 16:35:52] Ryan Lam: let's keep it on the smaller side, sub-40 floors [2016.01.22 16:36:07] Michael Tannock: Hmm, 30? [2016.01.22 16:36:11] Ryan Lam: sounds reasonable [2016.01.22 16:36:20] Ryan Lam: we need to figure out which floors out of those we want to do though [2016.01.22 16:36:38] Ryan Lam: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?ts=569f02d1# [2016.01.22 16:36:48] Ryan Lam: floor types list on bottom [2016.01.22 17:31:56] Chris Bryant: Going to the HC ModDB page crashes Firefox fsr [2016.01.22 17:32:10] Ryan Lam: clearly the solution is to use [2016.01.22 17:32:13] Ryan Lam: Microsoft Edge [2016.01.22 17:32:16] Jeff Lyons: Ha [2016.01.22 17:32:20] Chris Bryant: I will slap you. [2016.01.22 17:33:10] Ryan Lam: "30 floors is the goal" [2016.01.22 17:33:16] Ryan Lam: are we actually going to make 30 different floors [2016.01.22 17:33:26] Chris Bryant: Why would we [2016.01.22 17:33:33] Ryan Lam: someone wrote that on the doc [2016.01.22 17:33:41] Ryan Lam: on the environment types list [2016.01.22 17:33:49] Chris Bryant: There's nothing demanding we make as many floors as the buikding actually has. [2016.01.22 17:33:59] Ryan Lam: that's basically my position on the matter [2016.01.22 17:34:26] Ryan Lam: k I changed it to [2016.01.22 17:34:33] Ryan Lam: "The building has 30 floors, but we’re only going to do [[X]] of them." [2016.01.22 17:34:39] Ryan Lam: now to figure out what [[X]] is [2016.01.22 17:34:52] Chris Bryant: A letter. [2016.01.22 17:34:57] Ryan Lam: not just a letter [2016.01.22 17:35:35] Ryan Lam: well given that there are 7 critical floors, I'd say let's choose 3 additional floors to make it a nice round 10 [2016.01.22 17:36:23] Chris Bryant: That sounds fair. [2016.01.22 17:36:53] Chris Bryant: There's nothing stopping us from adding additional ones later on if we decide we want to put in the effort for more. [2016.01.22 17:37:01] Ryan Lam: yeah [2016.01.22 17:37:24] Ryan Lam: of the additional floor options, we have Customer Service, Dining, Render Farm, Studio, Web Animation [2016.01.22 17:37:47] Ryan Lam: I'd say we should choose our favorite 3 and see which ones turn out as the most popular choice [2016.01.22 17:38:47] Chris Bryant: I say ditch CS and WA. I feel like they'd be the least interesting. [2016.01.22 17:39:07] Ryan Lam: I agree [2016.01.22 17:44:54] Michael Tannock: Is it okay if I do a rough blueprint draft? [2016.01.22 17:45:03] Ryan Lam: of? [2016.01.22 17:45:09] Michael Tannock: The building. [2016.01.22 17:45:22] Ryan Lam: given that we haven't finalized the objectives yet, I'd say wait for now [2016.01.22 17:45:47] Ryan Lam: although if you would like to start proposing building footprints, I'll gladly take those [2016.01.22 17:46:15] Michael Tannock: I say draft because it will be open to changes, but being able to visualise this thing seems like it would be useful for everyone. [2016.01.22 17:46:38] Ryan Lam: all right, go ahead [2016.01.22 17:46:48] Michael Tannock: Thank you. [2016.01.22 17:49:10] Ryan Lam: I believe the only real constraints so far is that every floor needs at least one server room (and IT needs a big server room), executive offices needs a meeting room that contains the secret entrance to the LAIR in the meeting room table, and IT server room needs a way to get to the floor beneath it (a mechanical floor) via floor panels [2016.01.22 17:49:19] Ryan Lam: and the ground floor needs a mail room for receiving packages [2016.01.22 17:50:05] Ryan Lam: and obviously a lobby [2016.01.22 17:50:46] Ryan Lam: can we get a trac/wiki up and running soon? [2016.01.22 17:51:30] Michael Tannock: I don't know. [2016.01.22 17:51:38] Ryan Lam: cryyyyyyypt [2016.01.22 17:54:46] Chris Bryant: [Quote: Chris Bryant] I'll start as soon as we've solidified both the core concept and title. >>> [2016.01.22 17:54:57] Ryan Lam: core concept seems there [2016.01.22 17:55:00] Ryan Lam: title is the only thing left [2016.01.22 17:56:42] Chris Bryant: Correctumundi [2016.01.22 17:56:53] Ryan Lam: ^that's our title [2016.01.22 17:57:27] Chris Bryant: No. [2016.01.22 17:57:39] Ryan Lam: ^that's our title [2016.01.22 18:01:43] Chris Bryant: Nein. [2016.01.22 18:01:58] Ryan Lam: Nein Auoenthoeuawhateverthenameis Street [2016.01.22 18:02:26] Chris Bryant: Aurelius? [2016.01.22 18:02:28] Chris Bryant: Aurolies [2016.01.22 18:02:36] Chris Bryant: Roman sounding [2016.01.22 18:02:58] Chris Bryant: [Quote: Ryan Lam] Aurelius >>> [2016.01.22 18:03:02] Ryan Lam: yeah that [2016.01.22 18:03:09] Chris Bryant: Oh, I was right the first time. [2016.01.22 18:03:48] Ryan Lam: did we settle on like, 401 or 403 or something along those lines [2016.01.22 18:04:05] Chris Bryant: I think Jif liked 403, IIRC [2016.01.22 18:47:02] Michael Tannock: How big do you want each floor? That information will help with spreading out the necessary locations. [2016.01.22 18:47:42] Chris Bryant: The size of a floor in a skyscraper [2016.01.22 18:48:09] Michael Tannock: So, a million football fields squared? [2016.01.22 18:49:25] Chris Bryant: Yeah. [2016.01.22 18:49:32] Chris Bryant: We want an open-world skyscraper. [2016.01.22 18:49:38] Chris Bryant: No limits. [2016.01.22 18:49:52] Chris Bryant: Waterpark floor prefered but not necessary. [2016.01.22 18:50:12] Stephen Wimmer: You know Jeff, I'm glad you brought up Mirror's Edge awhile ago. [2016.01.22 18:50:43] Stephen Wimmer: The Robert Pope & Associates building came to my mind earlier today. [2016.01.22 18:51:22] Chris Bryant sent file "aliens2.wav" [2016.01.22 18:51:34] Chris Bryant: I got the stupidest looks trying to record this. [2016.01.22 18:52:12] Chris Bryant sent file "aliens2.mp3" [2016.01.22 18:52:17] Chris Bryant: There we go. [2016.01.22 18:53:26] Stephen Wimmer: My other suggestion would have been to just blatantly copy The Shard from ME. [2016.01.22 19:09:53] Michael Tannock: I chose 80 square feet, but with one of the corners chopped off to make it more interesting. [2016.01.22 19:10:24] Michael Tannock: And a little bit off of the other corners. [2016.01.22 19:11:43] Michael Tannock: Since this blueprint is supposed to be open to changes, would you like me to change anything about the dimensions I just mentioned? [2016.01.22 19:12:05] Michael Tannock: It's about 1280 square hammer units. [2016.01.22 19:13:11] Chris Bryant: That's actually super small. [2016.01.22 19:13:43] Michael Tannock: Yes, usually skyscrapers are about 120 feet. [2016.01.22 19:14:06] Michael Tannock: Would you prefer that? [2016.01.22 19:16:00] Michael Tannock: I take it you still don't want to give me any preferred dimensions, so I'll stick with the 80 feet. [2016.01.22 19:17:51] Chris Bryant: Or I'm busy. [2016.01.22 19:18:15] Michael Tannock: Making alien noises. [2016.01.22 19:18:16] Chris Bryant: and not sure what specific dimensions to use because we already decided we've rather have a layout planned around the goals and gameplay than vice versa, and neither of those have been totally solidified so it's difficult to figure out the scale. [2016.01.22 19:18:59] Chris Bryant: Yes, I was making noises an hour ago but now I'm working. [2016.01.22 19:19:51] Michael Tannock: The dimensions can hold any layout, but without dimensions you can't decide the layout. [2016.01.22 19:21:37] Chris Bryant: [Quote: Chris Bryant] and neither of those have been totally solidified so it's difficult to figure out the scale. >>> [2016.01.22 19:22:48] Michael Tannock: 1st floor will hold a lobby, dining area, and cargo unloading area(hostage unloading area). [2016.01.22 19:23:30] Michael Tannock: How much space would you need for all of that as a level designer? [2016.01.22 19:24:58] Michael Tannock: Everyone must be busy, sigh. [2016.01.22 19:25:29] Chris Bryant: That's what happens when you work with a team of kids in school at 2PM on a weekday. [2016.01.22 19:25:56] Michael Tannock: It's half past seven where I am. [2016.01.22 19:26:17] Chris Bryant: Everyone else is in North America. [2016.01.22 19:26:39] Chris Bryant: I don't know how much space we'd need because we have no conceptual vision of how we want the place to look. [2016.01.22 19:26:44] Michael Tannock: I do want to apologise though, because I didn't factor in the difference in time zones before getting annoyed. [2016.01.22 19:27:34] Chris Bryant: It could be a tiny lobby, a huge one, a mid-size one like Wimmer suggested, the dining area could follow the same thing, ranging from either a small-sized lounge-like room to a large cafeteria [2016.01.22 19:28:04] Chris Bryant: In fact I think Dining was suggested to be its own floor, so that one would probably large. [2016.01.22 19:28:36] Ryan Lam: I actually like the picture Wimmer gave us [2016.01.22 19:29:05] Michael Tannock: Is it in the doc? [2016.01.22 19:29:09] Chris Bryant: As do I. And looking at it, we'd probably end up using half of the 1280 squared allotment on it alone. [2016.01.22 19:29:25] Chris Bryant: Dunno if it's on the doc [2016.01.22 19:29:26] Chris Bryant: https://s-media-cache-ak0.pinimg.com/736x/0d/45/49/0d45498d6f6ca84fbf5abcadebeb47df.jpg [2016.01.22 19:29:35] Ryan Lam: Unfortunately it's not in the doc [2016.01.22 19:29:38] Chris Bryant: If not, it should be put on. [2016.01.22 19:29:54] Ryan Lam: This is why I kinda wanted the wiki [2016.01.22 19:29:58] Ryan Lam: And Trac [2016.01.22 19:30:11] Ryan Lam: And repo and all that jazz [2016.01.22 19:30:44] Chris Bryant: Fuck it, I'll start one using Aurelius. [2016.01.22 19:31:04] Chris Bryant: Gimme a few to finish this up, first [2016.01.22 19:31:06] Michael Tannock: Well, I've scaled up the outline to 128ft, 2048 units squared. [2016.01.22 19:31:47] Michael Tannock: No rooms yet. [2016.01.22 19:37:27] Chris Bryant: You guys wanna change our repo URL while we're at it? Considering nothing else is really in progress. [2016.01.22 19:38:09] Ryan Lam: Uhh sure I guess [2016.01.22 19:38:39] Chris Bryant: You guys all know how to switch your repo url? [2016.01.22 19:38:56] Ryan Lam: I do [2016.01.22 19:39:11] Ryan Lam: Idk about anyone else [2016.01.22 19:39:15] Michael Tannock: I think so, but I haven't done it in a long time. [2016.01.22 19:43:43] Chris Bryant: Just right click your version and TortoiseSVN>Relocate [2016.01.22 19:44:08] Michael Tannock: I thought so. [2016.01.22 19:44:18] Michael Tannock: Thank you for the reminder though. [2016.01.22 19:45:38] Chris Bryant: Anyway, we're now on http://psr.repositoryhosting.com/ [2016.01.22 19:46:25] Chris Bryant: That is a much nicer URL [2016.01.22 19:48:00] Chris Bryant: Anyway, to switch your stuff over, just right click your copy, TortoiseSVN > Relocate, and in the To URL just swap instances of "hazardteam" to "psr." [2016.01.22 19:48:16] Chris Bryant renamed the conversation to "!REPO URL UPDATED!" [2016.01.22 19:48:43] Chris Bryant renamed the conversation to "PSR General Banter: REPO URL UPDATED" [2016.01.22 19:48:48] Chris Bryant: That's better. [2016.01.22 19:50:51] Chris Bryant: Anyway, Aurelius Trac (and repo) up, you're free to go nuts. [2016.01.22 19:51:14] Chris Bryant: I'll probably do like I usually do and pretty it up later. [2016.01.22 19:54:34] Michael Tannock: Well, the relocation wants a username and password. [2016.01.22 19:54:44] Chris Bryant: Same as before. [2016.01.22 19:55:20] Michael Tannock: I assume 3pa2V6YT75Q537E is not the password. [2016.01.22 19:55:47] Michael Tannock: Because that's what I have written down. [2016.01.22 19:55:53] Chris Bryant: Your login credentials haven't changed, use the ones you used before. [2016.01.22 19:55:59] Chris Bryant: If you don't know your password, I can reset it for you. [2016.01.22 19:56:55] Michael Tannock: Is it the same one that's for the dropbox then? [2016.01.22 19:57:05] Chris Bryant: I'm resetting your password. [2016.01.22 19:59:14] Michael Tannock: Ah, I forget the site is linked to the svn. [2016.01.22 19:59:24] Michael Tannock: In my mind they're separate. [2016.01.22 20:03:52] Michael Tannock: the relocation is still asking for a username and password. [2016.01.22 20:04:58] Michael Tannock: Resetting did nothing. [2016.01.22 20:05:06] Chris Bryant: ...give it the username and password? [2016.01.22 20:05:33] Michael Tannock: How many times should I give it the username and password? [2016.01.22 20:06:24] Chris Bryant: Are you giving it the correct URL? [2016.01.22 20:06:41] Phillip Frasquieri: You can make SVN remember your password iirc. [2016.01.22 20:06:56] Chris Bryant: Yeah, but I think the trouble he's having is it's not accepting his. [2016.01.22 20:06:59] Michael Tannock: I replaced "hazardteam" with "psr" [2016.01.22 20:07:14] Chris Bryant: Both instances of "hazardteam?" [2016.01.22 20:07:15] Phillip Frasquieri: Doing a new project? [2016.01.22 20:07:32] Phillip Frasquieri: For science? [2016.01.22 20:07:35] Michael Tannock: Ah. [2016.01.22 20:07:39] Chris Bryant: For example, https://hazardteam.repositoryhosting.com/svn/hazardteam_hc Should become https://psr.repositoryhosting.com/svn/psr_hc [2016.01.22 20:07:45] Chris Bryant: Yes, PCG. [2016.01.22 20:08:09] Chris Bryant: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?usp=sharing [2016.01.22 20:08:19] Phillip Frasquieri: Do you need me to change the url too? [2016.01.22 20:08:21] Michael Tannock: No, I only replaced the first instance, because when you said instances I thought you meant for our secret project as well. [2016.01.22 20:09:13] Michael Tannock: Okay, it worked this time. [2016.01.22 20:09:15] Chris Bryant: [Quote: Phillip Frasquieri] Do you need me to change the url too? >>> Yes. [2016.01.22 20:09:43] Phillip Frasquieri: Ok. Will do that when I get back home [2016.01.22 20:10:32] Phillip Frasquieri: Anyway, what's the secret project? [2016.01.22 20:10:56] Chris Bryant: Also I'm gonna allow users without accounts to be able to view the Trac. [2016.01.22 20:11:06] Chris Bryant: No changes or anything, but they can view tickets and milestones and wiki pages and stuff. [2016.01.22 20:11:42] Michael Tannock: That's nice. [2016.01.22 20:11:50] Michael Tannock: The BM team would never do that. [2016.01.22 20:12:13] Chris Bryant: Yeah, but BM isn't an open-dev project. [2016.01.22 20:50:18] Jeff Lyons: [Quote: Stephen Wimmer] You know Jeff, I'm glad you brought up Mirror's Edge awhile ago. The Robert Pope & Associates building came to my mind earlier today. >>> I was actually playing ME today literally to get screenshots of their office [2016.01.22 21:09:47] Ryan Lam: suggestion: make the project "403 Aurelius" instead of "403 Aurelius St." [2016.01.22 21:09:58] Ryan Lam: marginally cooler-sounding [2016.01.22 21:10:12] Chris Bryant: Okie dokie. [2016.01.22 21:10:37] Chris Bryant: About to open a few more pages so we have a decent baseline. [2016.01.22 21:10:42] Ryan Lam: aight cool [2016.01.22 21:21:58] Chris Bryant: Oh, I see you beat me to renaming. [2016.01.22 21:26:24] Ryan Lam: bwahaha [2016.01.22 21:34:41] Chris Bryant: So I know what to write here, we don't intend to have a schedule in regards to streaming we? [2016.01.22 21:35:03] Chris Bryant: i.e. we stream at random based onwhenever we work, as opposed to specific times or days. [2016.01.22 21:41:31] Michael Tannock: I'd say so, personally. Otherwise you could have days where you have nothing to stream, but stream anyway. [2016.01.22 21:42:35] Chris Bryant: Each PSR team member has their own stream page. They can be found on the [wiki:team PSR team page]. Streaming sessions are random. There are no set days or times of when streams will occur, nor how long they will last. They could be 30 second sessions at 4AM, or 5 hours sessions in the evening, or anything between and beyond. [2016.01.22 21:42:57] Chris Bryant: That's what I currently have written. [2016.01.22 21:42:59] Jeff Lyons: Developer-to-community interaction in these streams is also random [2016.01.22 21:43:12] Chris Bryant: Yes, they may or may not acknowledge that they're being watched. [2016.01.22 21:43:19] Chris Bryant: I'll mention that. [2016.01.22 21:43:30] Jeff Lyons: For instance, I'm not going on mic to explain my process or what I'm doing if it's 11PM. If it's the middle of the weekend, maybe. [2016.01.22 21:43:53] Jeff Lyons: But I might do some informal tutorial sessions at some point while I work [2016.01.22 21:44:48] Jeff Lyons: I'll have to remember to mute my internal mic when I stream, though [2016.01.22 21:44:51] Jeff Lyons: :P [2016.01.22 21:46:46] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/experiment [2016.01.22 21:53:35] Chris Bryant: I don't know if you guys approve of the "Kill" yourself" line. [2016.01.22 21:56:29] Jeff Lyons: I don't know if I'd approve it for public consumption, but I find it funny [2016.01.22 21:56:58] Chris Bryant: Alright, I'll think of something new. [2016.01.22 21:57:16] Michael Tannock: You don't want to accidentally insult someone who's experienced the suicide of someone close. [2016.01.22 21:57:45] Michael Tannock: Anyway, so this first blueprint I'm doing would go in "Concept" ? [2016.01.22 21:58:03] Chris Bryant: Yeah, I hope you've been recording. [2016.01.22 21:58:10] Michael Tannock: Nope. [2016.01.22 21:58:13] Chris Bryant: Which if not, you missed the point of the project entirely [2016.01.22 21:58:15] Chris Bryant: yeah, okay [2016.01.22 21:59:24] Michael Tannock: This recording everything thing is going to be harder than I thought. [2016.01.22 21:59:56] Chris Bryant: Yeah, it's gonna be some shit. [2016.01.22 22:00:26] Chris Bryant: We haven't been recording these planning stages because it's not totally worth it yet, but I assume there will be a point soon when we'll start recording every last thing. [2016.01.22 22:09:03] Michael Tannock: I have a question about America, that pertains to my blueprint: is the ground floor over there 0 or 1 ? [2016.01.22 22:09:23] Chris Bryant: Pretty sure it's 1. [2016.01.22 22:09:51] Michael Tannock: Thank you, because I know it varies from country to country. [2016.01.22 22:10:16] Phillip Frasquieri: 403 Aurelius? Interesting name for the new project. [2016.01.22 22:11:26] Chris Bryant: I believe Wimmer thought that one up. [2016.01.22 22:12:19] Jeff Lyons: It's the address of the building you'll be EXPLODING WITH A TASER [2016.01.22 22:13:18] Michael Tannock: No I like my idea of exploding it with Pistachio Nuts. [2016.01.22 22:13:30] Chris Bryant: Not this again. [2016.01.22 22:13:42] Michael Tannock: Ah you remember. [2016.01.22 22:14:21] Michael Tannock: Who would have thought, that something so tasty would be so deadly. [2016.01.22 22:14:53] Michael Tannock: You know you can also get cyanide from Apple seeds. [2016.01.22 22:15:09] Chris Bryant: But in miniscule concentrations. [2016.01.22 22:15:57] Michael Tannock: Right, so you'd have to collect them over many years of eating an apple a day. [2016.01.22 22:16:28] Michael Tannock: Perfectly doable if you're clever and crazy. [2016.01.22 22:18:03] Michael Tannock: In fact, killing someone in unusual ways with food is probably the best way to get away with it. [2016.01.22 22:20:34] Michael Tannock: You could sharpen a Peppermint Stick to stab someone. [2016.01.22 22:21:12] Chris Bryant: Because the NSA is not already having a field day with this chat. [2016.01.22 22:21:49] Michael Tannock: I'm still hoping they take a look at my internet history. [2016.01.22 22:22:25] Michael Tannock: And visit all the places I visited. [2016.01.22 22:23:08] Michael Tannock: Like that one with the Toddlerpedes (dolls that have been connected end to end like a centipede) [2016.01.22 22:23:36] Chris Bryant: So we've heard. [2016.01.22 22:23:58] Michael Tannock: Those things are great. [2016.01.22 22:24:31] Michael Tannock: And wrong on so many levels, especially the name. [2016.01.22 22:25:11] Michael Tannock: Much more creative than the creatures I've seen in most media. [2016.01.22 22:27:30] Michael Tannock: Which reminds me, I came up with another creature, The Hivehead: an amphibious man sized creature with a nest of holes for a head, with lamprey like tentacles reaching out of the holes. [2016.01.22 22:28:08] Michael Tannock: Imagine that running towards you in a game. [2016.01.22 22:28:13] Chris Bryant: No. [2016.01.22 22:51:55] Ryan Lam: Include a spoiler warning, given that literally the entire mod will be spoiled immediately from day 1 [2016.01.22 22:52:55] Chris Bryant: I was considering that but figured it said itself. [2016.01.22 22:53:03] Chris Bryant: Will do. [2016.01.22 22:59:09] Ryan Lam: Some people are genuinely stupid [2016.01.22 23:00:01] Jeff Lyons: Gah, random people keep adding me on Steam and I think it's because of PSR [2016.01.22 23:00:33] Chris Bryant: loool [2016.01.22 23:01:03] Chris Bryant: I get a bunch from I assume my Workshop submissions. [2016.01.22 23:01:13] Jeff Lyons: Considering I have no workshop... [2016.01.23 00:32:04] Chris Bryant renamed the conversation to "PSR General Banter" [2016.01.23 00:32:29] Chris Bryant: Okay, I'll bite, how the Hell do you pronounce Aurelius. [2016.01.23 00:32:39] Chris Bryant: I can't walk around developing a game I can't pronounce, guys. [2016.01.23 00:33:10] Chris Bryant: Wimmer, please record. [2016.01.23 00:33:49] Ryan Lam: /ɔɹɛliəs/ [2016.01.23 00:33:53] Michael Tannock: Hmm, do you know how to pronounce Aurelia? [2016.01.23 00:34:36] Chris Bryant: http://puu.sh/mFWOg/0b31f36223.png [2016.01.23 00:35:00] Ryan Lam: your skype sucks [2016.01.23 00:35:03] Michael Tannock: Come on, it's simple Latin. [2016.01.23 00:35:10] Chris Bryant: No one speaks Latin. [2016.01.23 00:35:25] Chris Bryant: I am a 19-year-old nerd in the year 2016. [2016.01.23 00:35:29] Chris Bryant: Latin doesn't exist for me, man. [2016.01.23 00:35:33] Ryan Lam shared a photo. [2016.01.23 00:36:02] Stephen Wimmer: Or | eel | eyus [2016.01.23 00:36:04] Chris Bryant: Looks similar enough to how I've been pronouncing it mentally. [2016.01.23 00:36:14] Chris Bryant: Okay, a bit different. [2016.01.23 00:37:15] Ryan Lam: so /ɔɹiljəs/ [2016.01.23 00:37:25] Chris Bryant: Stop that. [2016.01.23 00:37:54] Michael Tannock: Here, this has a phonetic pronunciation for you http://dictionary.reference.com/browse/%20aurelius?s=t [2016.01.23 00:37:54] Ryan Lam shared a photo. [2016.01.23 00:38:42] Ryan Lam: https://upload.wikimedia.org/wikipedia/en/8/8f/IPA_chart_%28C%292005.pdf [2016.01.23 00:38:45] Ryan Lam: for you, Crypt [2016.01.23 00:39:16] Chris Bryant: It's probably just because I use the best font which filters out your garbage. [2016.01.23 00:39:26] Ryan Lam: probably [2016.01.23 00:39:40] Michael Tannock: I think my link was more helpful for Crypt. [2016.01.23 00:39:49] Ryan Lam: my guess is that whatever font you use doesn't have enough Unicode code points implemented to render IPA symbols [2016.01.23 00:39:57] Ryan Lam: and it probably was lol [2016.01.23 00:40:27] Chris Bryant: Wimmer's non-link told me what I needed to know. [2016.01.23 00:40:29] Chris Bryant: So you both suck. [2016.01.23 00:41:13] Ryan Lam: someone should make an IPA chart that isn't completely incomprehensible to people who have never taken a linguistics course [2016.01.23 00:41:14] Michael Tannock: Mine came with a sound byte. [2016.01.23 00:47:51] Stephen Wimmer: https://www.dropbox.com/s/vnups99p6ixwrih/403%20Aurelius.wav?dl=0 [2016.01.23 00:49:11] Michael Tannock: It's a little quiet, and I was expecting a pronunciation. [2016.01.23 00:49:15] Chris Bryant: Can I have the unedited copy? [2016.01.23 00:50:40] Stephen Wimmer: https://www.dropbox.com/s/78gevtc4id96t7f/403%20Aurelius%20RAW.wav?dl=0 [2016.01.23 00:50:48] Stephen Wimmer: And yeah, it is a little quiet. [2016.01.23 00:51:17] Chris Bryant: Thankies [2016.01.23 00:55:01] Chris Bryant: https://www.dropbox.com/s/999w3cy2cgpyzq1/403_test1.mp3?dl=0 [2016.01.23 01:02:28] Chris Bryant: https://www.dropbox.com/s/raegrlyaxxxc196/403_test2.mp3?dl=0 [2016.01.23 01:02:50] Chris Bryant: A game I like to call How Many Plugins Can I run This Through Before It becomes Incomprehensible?! [2016.01.23 01:03:33] Stephen Wimmer: I've run mine through a "Landline" Equalizer. Didn't come out too bad. [2016.01.23 01:04:14] Stephen Wimmer: Now I just sound like the dude from "Tales From The Borderlands" [2016.01.23 01:07:22] Stephen Wimmer: https://youtu.be/5GO08ypkc-c?t=3m57s [2016.01.23 01:07:35] Stephen Wimmer: Obviously, don't watch the whole damn thing. [2016.01.23 01:07:49] Chris Bryant: lol [2016.01.23 01:08:00] Stephen Wimmer: But whatever you did made me sound like the character that talks at the part I linked. [2016.01.23 01:10:51] Stephen Wimmer: Now if only I could find a filter that makes me sound like I'm the pilot of an aircraft/air traffic controller. [2016.01.23 01:11:56] Stephen Wimmer: https://youtu.be/wGlBwW7f5HA [2016.01.23 01:12:33] Chris Bryant: You just made me waste 5 seconds of my life. [2016.01.23 01:12:56] Chris Bryant: [Quote: Stephen Wimmer] pilot of an aircraft/air traffic controller. >>> I don't know what this sounds like but I'm gonna give it a shot. [2016.01.23 01:13:53] Phillip Frasquieri: Do you still need me to change the url for SVN. [2016.01.23 01:14:04] Phillip Frasquieri: I mean in order to work on the new project. [2016.01.23 01:14:32] Chris Bryant: Well in order to work on the new one you won't need to touch your old checkout at all, the new project is its own branch. [2016.01.23 01:14:41] Chris Bryant: But it'll still be broken if you don't change it, yeah. [2016.01.23 01:15:17] Chris Bryant: https://www.dropbox.com/s/v7htrse623yqdow/403_aircraft01.mp3?dl=0 [2016.01.23 01:15:21] Chris Bryant: Am I warm, Wimmer? [2016.01.23 01:15:26] Phillip Frasquieri: Will this be for Black Mesa like the Hazard Course? [2016.01.23 01:15:35] Chris Bryant: No, it's its own thing. [2016.01.23 01:16:08] Stephen Wimmer: It's in the right direction. [2016.01.23 01:16:11] Phillip Frasquieri: So how do I set SVN up for the new project? [2016.01.23 01:16:34] Chris Bryant: Right now the SVn doesn't have any files, so there's no need to worry about it yet. [2016.01.23 01:17:05] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius [2016.01.23 01:17:16] Chris Bryant: Here's the Trac start. [2016.01.23 01:17:31] Phillip Frasquieri: Thanks. [2016.01.23 01:18:18] Stephen Wimmer: https://youtu.be/2uh4yMAx2UA?t=3m39s [2016.01.23 01:18:27] Stephen Wimmer: Pick something that sounds interesting. [2016.01.23 01:24:11] Chris Bryant: Those are all boring. [2016.01.23 01:24:18] Chris Bryant: Why does real life have to suck so bad. [2016.01.23 01:28:42] Chris Bryant: So right now for team we've got Ryan, Jif, Mike and I on Core development Wimmer on co-writing and PCG on... I guess testing and later captions? [2016.01.23 01:30:00] Phillip Frasquieri: Yus. [2016.01.23 01:32:40] Stephen Wimmer: Honestly, plain old radios aren't the best option for further distorting my voice. [2016.01.23 01:33:10] Stephen Wimmer: Since they're meant to...you know...not make your voice all garbled. [2016.01.23 01:33:11] Chris Bryant: Perhaps you could borrow a phone, call it, put it to the microphone on speaker and talk through that. [2016.01.23 01:33:30] Chris Bryant: EQing won't really distort you voice a whole lot. [2016.01.23 01:33:50] Stephen Wimmer: https://www.dropbox.com/s/0yjyxbqfu9e6pjg/403%20Aurelius%20Take%202.wav?dl=0 [2016.01.23 01:34:08] Ryan Lam: well essentially what a phone is, is a bandpass filter with a really narrow passband [2016.01.23 01:34:24] Ryan Lam: so it wouldn't be hard to fake a phone [2016.01.23 01:34:44] Stephen Wimmer: Faking a landline is what I did for this one. [2016.01.23 01:37:15] Stephen Wimmer: In the event that I do, for whatever reason, end up voicing MT, I'll be sure to enunciate my lines better. [2016.01.23 01:37:33] Chris Bryant: Mhm. [2016.01.23 01:40:58] Chris Bryant: Quick, I need a recording of "All Black Mesa Personnel Evacuate Facility Immediately" [2016.01.23 01:43:27] Chris Bryant: https://www.dropbox.com/s/db7chwqaq8yojzc/403_test3.mp3?dl=0 [2016.01.23 01:48:36] Chris Bryant: Are there any broadcasting sites that suck significantly less than Twitch? [2016.01.23 01:48:50] Stephen Wimmer: https://www.dropbox.com/s/4vmhlhoqwyrzllp/Evacuate%20Facility.wav?dl=0 [2016.01.23 01:48:57] Stephen Wimmer: Ask and you shall recieve. [2016.01.23 01:49:24] Chris Bryant: oh wow [2016.01.23 01:49:50] Ryan Lam: [Quote: Chris Bryant] Are there any broadcasting sites that suck significantly less than Twitch? >>> could try Youtube [2016.01.23 01:49:53] Ryan Lam: never tried YouTube though [2016.01.23 01:54:10] Chris Bryant: https://www.dropbox.com/s/lxs2osk7ibovuca/evacplz.mp3?dl=0 [2016.01.23 01:54:27] Chris Bryant: lol there's a subtle resemblance [2016.01.23 01:55:00] Chris Bryant: I've also never tried Youtube. Worth a shot. [2016.01.23 01:58:32] Stephen Wimmer: http://gfycat.com/GaseousAbleAplomadofalcon [2016.01.23 01:58:39] Ryan Lam: by the way [2016.01.23 01:58:45] Ryan Lam: how are we doing on that objectives list [2016.01.23 01:59:03] Stephen Wimmer: Uhhhhhhhhhhhhhhhhhhhhhh [2016.01.23 01:59:28] Chris Bryant: Perfect. [2016.01.23 01:59:40] Stephen Wimmer: Other people are allowed to edit it. [2016.01.23 02:00:03] Ryan Lam: not according to my google docs [2016.01.23 02:00:56] Stephen Wimmer: https://docs.google.com/document/d/1B9CRBZxu1re2h00t38Bx69MdhHgzyt9bKrF5_dUxZgg/edit?usp=sharing [2016.01.23 02:01:02] Stephen Wimmer: Well now they can. [2016.01.23 02:04:03] Phillip Frasquieri: Heh. [2016.01.23 02:04:31] Phillip Frasquieri: Sorry about that. Just joking around. [2016.01.23 02:04:50] Ryan Lam: Heh. [2016.01.23 02:06:20] Phillip Frasquieri: Open the pod bay doors, HAL. [2016.01.23 02:07:06] Ryan Lam: help us come up with objectives [2016.01.23 02:07:21] Phillip Frasquieri: Uh... [2016.01.23 02:07:39] Phillip Frasquieri: So what's the story of the project? [2016.01.23 02:07:41] Ryan Lam: is the dining area its own floor, or is it integrated into some other floor? [2016.01.23 02:07:47] Ryan Lam: I see you haven't been following along [2016.01.23 02:08:08] Phillip Frasquieri: Yeah. I've been busy with classes this week. [2016.01.23 02:08:18] Ryan Lam: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?ts=569f02d1# [2016.01.23 02:08:23] Ryan Lam: feel free to get up to speed [2016.01.23 02:08:28] Ryan Lam: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit [2016.01.23 02:08:30] Stephen Wimmer: Depending on how large the building is, there's probably a cafeteria somewhere down low, with break rooms everywhere else. [2016.01.23 02:08:35] Phillip Frasquieri: Thanks. [2016.01.23 02:08:56] Ryan Lam: [Quote: Stephen Wimmer] Depending on how large the building is, there's probably a cafeteria somewhere down low, with break rooms everywhere else. >>> I'm thinking definitely include some kind of cafeteria [2016.01.23 02:09:03] Ryan Lam: but the question is where [2016.01.23 02:09:07] Ryan Lam: and is it its own floor [2016.01.23 02:09:21] Ryan Lam: I believe Mike suggested putting it on the first floor, with the lobby [2016.01.23 02:09:24] Ryan Lam: but I'm not entirely sure [2016.01.23 02:09:45] Stephen Wimmer: Well having the cafeteria on the ground floor makes the most logistical sense. [2016.01.23 02:09:52] Ryan Lam: it does, I suppose [2016.01.23 02:09:59] Ryan Lam: but on the other hand nothing says it has to be there [2016.01.23 02:10:00] Stephen Wimmer: Unless you enjoy moving all your food up freight elevators. [2016.01.23 02:11:09] Phillip Frasquieri: This sounds interesting. [2016.01.23 02:13:19] Chris Bryant: https://youtu.be/8PKC1_BuvoA [2016.01.23 02:13:28] Chris Bryant: Okay, so it's so far not horrible. [2016.01.23 02:13:46] Ryan Lam: seems a lot clearer than Twitch [2016.01.23 02:13:51] Ryan Lam: unless that's just me hallucinating [2016.01.23 02:14:01] Chris Bryant: Uh, a bit, maybe. [2016.01.23 02:14:07] Ryan Lam: actually nah that's just me hallucinating [2016.01.23 02:14:16] Chris Bryant: Pssshhhhh [2016.01.23 02:14:47] Chris Bryant: Smile, you're on camera [2016.01.23 02:14:51] Ryan Lam: yeigh [2016.01.23 02:15:01] Phillip Frasquieri: Hi. [2016.01.23 02:15:15] Stephen Wimmer: FUUUUUUUUTUUUURRRRRREEE [2016.01.23 02:15:24] Phillip Frasquieri: Good to be on camera, guyz! [2016.01.23 02:15:46] Chris Bryant: Okay, so I just ablocked Ryan. [2016.01.23 02:15:59] Phillip Frasquieri: D: [2016.01.23 02:16:04] Ryan Lam: you monster [2016.01.23 02:16:09] Chris Bryant: I was hoping I'd be able to just ban him for however long I wanted [2016.01.23 02:16:09] Stephen Wimmer: So this is what it looks like to see my avatar in chat. [2016.01.23 02:16:11] Chris Bryant: but nope [2016.01.23 02:16:12] Stephen Wimmer: Weird. [2016.01.23 02:16:15] Chris Bryant: 5 min timeout [2016.01.23 02:16:28] Phillip Frasquieri: No. [2016.01.23 02:16:37] Ryan Lam: you terrible person [2016.01.23 02:16:58] Stephen Wimmer: THAT MAN HAS A FAMILY! [2016.01.23 02:17:10] Chris Bryant: I'M SORRY [2016.01.23 02:17:22] Phillip Frasquieri: [Quote: Stephen Wimmer] FUUUUUUUUTUUUURRRRRREEE >>> https://www.youtube.com/watch?v=yk7IDVzLiQo [2016.01.23 02:17:27] Phillip Frasquieri: :P [2016.01.23 02:17:56] Chris Bryant: Does OBS have PC audio and mic audio separated? [2016.01.23 02:18:01] Chris Bryant: Is that what these buttons are [2016.01.23 02:18:05] Ryan Lam: yes [2016.01.23 02:18:12] Ryan Lam: you can mute your mic via OBS [2016.01.23 02:18:17] Phillip Frasquieri: "I have no ideer!" [2016.01.23 02:18:35] Chris Bryant: Oh good, I can listen to whatever I want without being slapped with a copyright notice or messages of how terrible my music tastes are [2016.01.23 02:18:42] Chris Bryant: Also my mic is on fsr [2016.01.23 02:25:54] Chris Bryant: Alright, not sure. Clikcing on the thing in my uploaded videos box brings me to the stream's page but it just tells me I'm offline. [2016.01.23 02:26:04] Chris Bryant: Ooohhh wait [2016.01.23 02:26:28] Chris Bryant: I see! Now it's just a matter of whether it's stored permanently, as if it were a Youtube video. [2016.01.23 02:26:36] Phillip Frasquieri: THERE IT IS!! [2016.01.23 02:27:38] Ryan Lam: uh so where's the video [2016.01.23 02:27:53] Chris Bryant: https://www.youtube.com/channel/UCQdo2UKAOMMlIQc2SXMZ6ng [2016.01.23 02:28:09] Ryan Lam: stream is offline? [2016.01.23 02:28:12] Chris Bryant: Right up there with my other garbage [2016.01.23 02:28:14] Phillip Frasquieri: YES! [2016.01.23 02:28:37] Chris Bryant: Well I guess you have to give it a moment to load the old footage? [2016.01.23 02:28:43] Ryan Lam: uh no that doesn't seem to work [2016.01.23 02:29:30] Chris Bryant: Hm. [2016.01.23 02:32:40] Chris Bryant: Weird, I don't know what I didn but I was able to go back in the broadcast before [2016.01.23 02:33:49] Ryan Lam: https://www.youtube.com/channel/UCQdo2UKAOMMlIQc2SXMZ6ng/videos?shelf_id=0&view=0&sort=dd [2016.01.23 02:33:50] Ryan Lam: not here [2016.01.23 02:34:23] Phillip Frasquieri: It's there. I just clicked into it. [2016.01.23 02:34:30] Chris Bryant: ^ [2016.01.23 02:34:34] Stephen Wimmer: https://youtu.be/86PUB4u2s2A?t=3m9s [2016.01.23 02:34:45] Chris Bryant: https://www.youtube.com/watch?v=oTDxDxVFI0U [2016.01.23 02:35:04] Chris Bryant: What the Hell am I watching, Wimmer? [2016.01.23 02:36:13] Stephen Wimmer: Something, something, Initial D parody? [2016.01.23 02:36:54] Ryan Lam: huh I guess it just took a while for youtube to get it up? [2016.01.23 02:37:00] Stephen Wimmer: Although this one actually has (Initial D Parody) in the title. [2016.01.23 02:37:03] Stephen Wimmer: https://youtu.be/7-jt5EYHZ5U [2016.01.23 02:37:07] Chris Bryant: Y'know they make a pill for that. [2016.01.23 02:37:18] Chris Bryant: But yeah, I guess so. [2016.01.23 02:39:49] Chris Bryant: It may have taken some time, but it took pretty much no effort on my part. [2016.01.23 02:40:16] Chris Bryant: That's something I can get behind. [2016.01.23 02:43:14] Chris Bryant: Sýeah, I'll probably switch to YT. [2016.01.23 02:50:14] Jeff Lyons: [Quote: Chris Bryant] /403_aircraft01.mp3?dl=0 Am I warm, Wimmer? >>> HOLY SHIT GOOSE 3 IS DOWN, GOOSE 3 IS DOWN [2016.01.23 02:51:46] Chris Bryant: If only I had a high energy performance to try it with. [2016.01.23 02:52:23] Stephen Wimmer: I can give you something more aircrafty sounding. [2016.01.23 02:58:28] Chris Bryant: Would be cool for me to mess with boredededly, but it's not really gonna be used for anything. [2016.01.23 03:00:27] Stephen Wimmer: https://www.dropbox.com/s/wk85urirf7td3yz/Pilot%20Gibberish.wav?dl=0 [2016.01.23 03:01:52] Chris Bryant: Most definitely some gibberish. [2016.01.23 03:02:33] Stephen Wimmer: I figured numbers, acronyms, and berevity speak would be interesting at least. [2016.01.23 03:02:45] Stephen Wimmer: Oh, and callsigns. [2016.01.23 03:07:32] Chris Bryant: https://www.dropbox.com/s/iubxef81eeusrcv/2shiphot.mp3?dl=0 [2016.01.23 03:09:43] Jeff Lyons: Save that preset [2016.01.23 03:10:35] Chris Bryant: Oh, you like it? [2016.01.23 03:10:39] Jeff Lyons: Yeah [2016.01.23 03:10:59] Jeff Lyons: It could maybe use a bit of tweaking for specific radios and environments, but it's a good base [2016.01.23 03:16:19] Jeff Lyons: Sven Coop is out [2016.01.23 03:16:34] Jeff Lyons: I wouldn't recommend testing the microphone, though, as it crashed both the game client and steam [2016.01.23 03:16:51] Jeff Lyons: But it has a nice assortment of player models that seem to be new [2016.01.23 03:18:04] Chris Bryant: Ooh, I'll have to check it out. [2016.01.23 03:25:11] Chris Bryant: https://www.dropbox.com/s/umrw7eunxmmwird/server01.mp3?dl=0 [2016.01.23 03:25:19] Chris Bryant: Speaking of checking things out [2016.01.23 03:26:17] Stephen Wimmer: I like it. [2016.01.23 03:27:37] Jeff Lyons: Niiiiiiiiice [2016.01.23 03:28:08] Ryan Lam: so we get to listen in on some chatter [2016.01.23 03:28:26] Stephen Wimmer: I might have some better "Radio Start/Stop" sounds. [2016.01.23 03:28:40] Ryan Lam: just use combine radio sounds duhhh [2016.01.23 03:28:44] Chris Bryant: Ew. [2016.01.23 03:29:18] Chris Bryant: https://www.dropbox.com/s/histizyyv0j5ojh/heardfrom01.mp3?dl=0 [2016.01.23 03:29:36] Chris Bryant: And yeah, pretty much anything would be better than these sounds, I just threw it together in a minute so I had a sound at all :P [2016.01.23 03:29:50] Jeff Lyons: We need to use that as a line [2016.01.23 03:29:56] Stephen Wimmer: https://www.dropbox.com/sh/cc9kkx7eoummm4w/AAC6hl-YVuRCTvKq8lYrPK9Ya?dl=0 [2016.01.23 03:30:04] Jeff Lyons: And then have Wimmer (as not himself) report back negative [2016.01.23 03:30:13] Chris Bryant: I approve. [2016.01.23 03:30:32] Chris Bryant: Here's the thing, are we actually allowed to use these sounds? [2016.01.23 03:30:51] Stephen Wimmer: Yes. [2016.01.23 03:34:59] Stephen Wimmer: https://www.dropbox.com/sh/4i7q34u35m0e0f1/AADRJmPj1fwXIYn4qYp7Rqata?dl=0 [2016.01.23 03:35:04] Stephen Wimmer: Alternate sounds. [2016.01.23 03:38:10] Stephen Wimmer: https://www.dropbox.com/s/3ad0ymh1ii16mpf/HaventSeenHim.wav?dl=0 [2016.01.23 03:38:22] Stephen Wimmer: And me not seeing myself. [2016.01.23 03:40:40] Chris Bryant: https://www.dropbox.com/s/rhlabk3b9ymg1ba/camera01.mp3?dl=0 https://www.dropbox.com/s/m2dwsii1m9upde0/crazy01.mp3?dl=0 [2016.01.23 03:40:45] Chris Bryant: Here's the two radio sounds in action [2016.01.23 03:41:43] Stephen Wimmer: Goddamnit Chris. [2016.01.23 03:42:16] Stephen Wimmer: Palindromes? [2016.01.23 03:42:28] Stephen Wimmer: Chris, goddamnit. [2016.01.23 03:42:54] Chris Bryant: ^-^ [2016.01.23 03:44:08] Chris Bryant: https://www.dropbox.com/s/5dksv6sev95a22o/haventseen01.mp3?dl=0 [2016.01.23 03:44:50] Phillip Frasquieri: Haven't seen him either. [2016.01.23 03:45:14] Phillip Frasquieri: You're quick. [2016.01.23 03:45:33] Jeff Lyons: These are all great [2016.01.23 03:45:42] Phillip Frasquieri: ^ [2016.01.23 03:45:46] Jeff Lyons: Make sure to save the file and the script for them [2016.01.23 03:45:52] Phillip Frasquieri: DO IT!! [2016.01.23 03:47:04] Stephen Wimmer: https://www.dropbox.com/sh/2a18a43ihsic73b/AACnppjPuHkD7G6MY5QtloSwa?dl=0 [2016.01.23 03:47:12] Stephen Wimmer: Another set of beeping noises. [2016.01.23 03:48:27] Chris Bryant: beep [2016.01.23 03:48:35] Stephen Wimmer: Beep beep [2016.01.23 03:49:11] Stephen Wimmer: This is getting mildly entertaining. [2016.01.23 03:49:30] Phillip Frasquieri: Ok. [2016.01.23 03:50:16] Ryan Lam: so about that dining environment [2016.01.23 03:50:17] Phillip Frasquieri: My keyboard seems to be acting up for no apparent reason. [2016.01.23 03:50:22] Chris Bryant: quick think up more lines [2016.01.23 03:50:30] Ryan Lam: are we assuming it's gonna be on the lobby floor? [2016.01.23 03:50:47] Chris Bryant: Depends on whether we want more space to work with either of them. [2016.01.23 03:50:48] Stephen Wimmer: Executive dining suite. [2016.01.23 03:51:15] Ryan Lam: because we originally cleared out the web anim department and customer service to make room for dining room, studio, and render farm [2016.01.23 03:51:21] Stephen Wimmer: Excuse to be fancier and have it higher up in the building. [2016.01.23 03:51:26] Ryan Lam: of course these are not necessarily all mutually exclusive [2016.01.23 03:51:44] Jeff Lyons: [Quote: Stephen Wimmer] Executive dining suite. >>> Shitty cafeteria with leather chairs [2016.01.23 03:51:55] Stephen Wimmer: APPROVED [2016.01.23 03:52:07] Phillip Frasquieri: YAY! [2016.01.23 03:54:57] Jeff Lyons: faint, muffled music on comn "Hey Stevens, are you having a party in there?" loud music on comn "Uhh.... No...?" [2016.01.23 03:55:47] Stephen Wimmer: Sounds of a taser going off [2016.01.23 03:55:53] Stephen Wimmer: "What was that?" [2016.01.23 03:56:14] Stephen Wimmer: "Uhh...slight weapons malfunction, but we're alright now." [2016.01.23 03:56:23] Jeff Lyons: Hahaha [2016.01.23 03:56:34] Jeff Lyons: "How... How are you?" [2016.01.23 03:56:47] Stephen Wimmer: *In the background "HOLY SHIT MIKE JUST TASED HIMSELF!" [2016.01.23 03:57:00] Stephen Wimmer: "...gotta go." [2016.01.23 03:59:14] Chris Bryant: https://www.dropbox.com/s/4tsk57btzxpixus/polish01.mp3?dl=0 [2016.01.23 03:59:52] Jeff Lyons: Love it [2016.01.23 04:00:52] Chris Bryant: I loling at you guys' scenario there. [2016.01.23 04:01:09] Stephen Wimmer: At the end of this, we'll have a bunch of random radio chatter at least. [2016.01.23 04:01:17] Ryan Lam: can we figure out the floor distribution like, now [2016.01.23 04:01:42] Chris Bryant: I suppose that would be more productive than coming up with fake conversations. [2016.01.23 04:01:46] Stephen Wimmer: Can we directly steal the building design from the RP&A building in Mirror's Edge? [2016.01.23 04:01:54] Ryan Lam: isn't that the plan [2016.01.23 04:01:59] Stephen Wimmer: Fantastic. [2016.01.23 04:02:13] Ryan Lam: either way, we currently don't even know what the floors are other than a vague idea of "accounting is above IT, and a mechanical floor is below IT" [2016.01.23 04:02:28] Ryan Lam: and by "above" I mean "somewhere above" [2016.01.23 04:02:59] Stephen Wimmer: Well we apparently ditched the idea of skipping floors like one might actually do if they had to sneak through a secure skyscraper. [2016.01.23 04:03:46] Ryan Lam: I suppose we don't have to do that idea [2016.01.23 04:03:58] Ryan Lam: see, this is the sort of thing we should be working out [2016.01.23 04:04:05] Jeff Lyons: I vote for skipping floors [2016.01.23 04:04:08] Chris Bryant: ^ [2016.01.23 04:04:10] Ryan Lam: all right, that's that [2016.01.23 04:04:16] Jeff Lyons: At least passing a few through a stairwell [2016.01.23 04:04:20] Chris Bryant: ^ [2016.01.23 04:04:31] Stephen Wimmer: Alright then. [2016.01.23 04:04:44] Chris Bryant: Could have locked doors w/ no keycard, or just blocked doors. [2016.01.23 04:04:59] Stephen Wimmer: I'm going to re-edit the outline back to what the floors originally were. [2016.01.23 04:05:01] Ryan Lam: I think the best way to deal with that is to just have no actual keycard/vent that can access them [2016.01.23 04:05:08] Chris Bryant: INFRA actually has a stairwell where all the floors you don't need to be on are blocked by like a mop bucket or something. [2016.01.23 04:05:15] Ryan Lam: [Quote: Stephen Wimmer] I'm going to re-edit the outline back to what the floors originally were. >>> I made the outline use floor descriptions rather than numbers [2016.01.23 04:05:20] Ryan Lam: that way we don't have to keep editing it [2016.01.23 04:05:30] Jeff Lyons: Or make there be a combo of keycard doors and keypad doors, the latter being unopenable [2016.01.23 04:05:34] Stephen Wimmer: Oh. [2016.01.23 04:05:44] Ryan Lam: [Quote: Jeff Lyons] Or make there be a combo of keycard doors and keypad doors, the latter being unopenable >>> I feel like that would be a bit inconsistent [2016.01.23 04:05:53] Ryan Lam: I don't mind keypads for particular offices or rooms, though [2016.01.23 04:05:59] Ryan Lam: that would seem to make sense [2016.01.23 04:06:48] Ryan Lam: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit [2016.01.23 04:06:55] Ryan Lam: list of floors on the bottom [2016.01.23 04:07:56] Stephen Wimmer: Maybe we could merge the Render farm and studio or render farm and web animation together into one floor? [2016.01.23 04:08:15] Ryan Lam: already ahead of you [2016.01.23 04:08:39] Stephen Wimmer: Probably something like Web Animation/Render Farm and Studio/Editing Pits [2016.01.23 04:08:50] Ryan Lam: that works [2016.01.23 04:08:55] Chris Bryant: Yeah, that sounds like something that would all be on one floor. [2016.01.23 04:08:55] Ryan Lam: what floor should the studio be on? [2016.01.23 04:09:08] Ryan Lam: also, given that their news broadcasts are 24-hour, shouldn't the studio be occupied? [2016.01.23 04:09:21] Stephen Wimmer: I just made it above the Web Animation floor. [2016.01.23 04:09:25] Stephen Wimmer: One floor above. [2016.01.23 04:09:33] Stephen Wimmer: Ummmm [2016.01.23 04:09:45] Stephen Wimmer: Fuck. [2016.01.23 04:09:52] Stephen Wimmer: I think we've hit a logical snag. [2016.01.23 04:10:33] Stephen Wimmer: How many more months of work would it be to animate people sleeping in offices? [2016.01.23 04:10:42] Ryan Lam: uh [2016.01.23 04:11:12] Stephen Wimmer: That tells me all I need to know then, [2016.01.23 04:11:20] Chris Bryant: The character model would be the hard part, and it largely depends on how quickly Mike decides to work. [2016.01.23 04:11:44] Ryan Lam: I'm assuming that late at night they're just broadcasting reruns of news from the previous day? [2016.01.23 04:11:51] Stephen Wimmer: Okay. Umm, the actual studio part is completely locked and we can only faintly hear newscasts and crew? [2016.01.23 04:11:51] Ryan Lam: I don't know how 24-hour news channels operate, halp [2016.01.23 04:12:17] Ryan Lam: quick, everyone google "how do 24-hour news studios operate" [2016.01.23 04:12:20] Ryan Lam: "without dying" [2016.01.23 04:12:21] Chris Bryant: WEll I know my weather channel does a combination of reruns and actual live broadcasts [2016.01.23 04:12:30] Ryan Lam: that seems reasonable [2016.01.23 04:12:32] Chris Bryant: They switch out anchors every few hours. [2016.01.23 04:12:57] Ryan Lam: maybe we add an additional bit of stealth [2016.01.23 04:13:01] Stephen Wimmer: OR [2016.01.23 04:13:03] Ryan Lam: sneak through the studio while they're broadcasting [2016.01.23 04:13:08] Ryan Lam: if you get spotted, you're on national TV! :D [2016.01.23 04:13:14] Chris Bryant: The studio could be the super stealth level. [2016.01.23 04:13:17] Ryan Lam: yeahhh [2016.01.23 04:13:26] Stephen Wimmer: HBC is bringing back real investigative reporting and throwing the standard 24 hour model out the window. [2016.01.23 04:13:27] Ryan Lam: also you get to get tased on national TV! [2016.01.23 04:13:36] Ryan Lam: yayyyyy [2016.01.23 04:13:43] Chris Bryant: :D [2016.01.23 04:13:53] Stephen Wimmer: One where people go home at the end of the day or something... [2016.01.23 04:14:13] Ryan Lam: I actually like the idea of stealth through a live studio [2016.01.23 04:14:19] Ryan Lam: the only problem is, character models [2016.01.23 04:14:33] Chris Bryant: And activity [2016.01.23 04:14:38] Ryan Lam: yeah [2016.01.23 04:14:40] Stephen Wimmer: Think of all the choreo [2016.01.23 04:14:43] Ryan Lam: ^ [2016.01.23 04:14:53] Ryan Lam: that single room would probably produce like, 90% of the choreo [2016.01.23 04:14:58] Ryan Lam: also, if you do the stealth perfectly [2016.01.23 04:15:09] Ryan Lam: you'd theoretically be able to watch the broadcast... end [2016.01.23 04:15:17] Ryan Lam: so that's a problem we'd have to solve [2016.01.23 04:15:27] Stephen Wimmer: Now we're just making headaches for ourselves. [2016.01.23 04:15:53] Ryan Lam: as much as I'd love to have it, procedural choreo and voice acting is currently... kind of not possible with current technology [2016.01.23 04:16:24] Stephen Wimmer: Or [2016.01.23 04:16:44] Stephen Wimmer: The player emerges onto the studio set, surprised to find it completely empty. [2016.01.23 04:16:53] Jeff Lyons: lol [2016.01.23 04:17:04] Stephen Wimmer: MT gives some kind of sarcastic quip. [2016.01.23 04:17:11] Jeff Lyons: I was thinking that the studio would be on the second or third floor, and you never directly enter it, but that sounds fun too [2016.01.23 04:17:17] Stephen Wimmer: We wash our hands and walk away. [2016.01.23 04:17:32] Ryan Lam: it would be pretty awesome to go through a studio though [2016.01.23 04:17:37] Ryan Lam: think of the possible environment for stealth [2016.01.23 04:17:40] Jeff Lyons: "Slow news day. Just one tech in the control room running reruns." [2016.01.23 04:17:50] Ryan Lam: could work [2016.01.23 04:17:57] Ryan Lam: I'm thinking there are multiple news rooms [2016.01.23 04:18:05] Ryan Lam: of increasing stealth difficulty [2016.01.23 04:18:07] Jeff Lyons: lol [2016.01.23 04:18:14] Ryan Lam: the hardest being the anchor room [2016.01.23 04:18:20] Ryan Lam: easiest being the weather room [2016.01.23 04:18:23] Ryan Lam: maybe you're wearing green that day [2016.01.23 04:18:23] Ryan Lam: idk [2016.01.23 04:18:24] Jeff Lyons: One for the morning show, one for the day and evening, and one for late night [2016.01.23 04:18:27] Jeff Lyons: Also the weather station [2016.01.23 04:18:35] Ryan Lam: right [2016.01.23 04:18:42] Ryan Lam: just get a green suit and walk through the weather room [2016.01.23 04:18:45] Ryan Lam: easy enough, right [2016.01.23 04:18:45] Ryan Lam: lol [2016.01.23 04:19:01] Chris Bryant: heh [2016.01.23 04:19:25] Ryan Lam: it really broke my heart to find out that news stations increasingly no longer use green screens for weather reports [2016.01.23 04:19:51] Ryan Lam: damn you, super high-resolution TV technology [2016.01.23 04:20:14] Jeff Lyons: Wait, so what do they do to superimpose people now? [2016.01.23 04:20:20] Jeff Lyons: Just big TV screens? [2016.01.23 04:20:21] Ryan Lam: they literally just stand in front of a TV [2016.01.23 04:20:28] Jeff Lyons: What the hell [2016.01.23 04:20:29] Ryan Lam: that has an absurdly high refresh rate and resolution [2016.01.23 04:20:36] Ryan Lam: so the effects don't show up on camera [2016.01.23 04:20:39] Jeff Lyons: What about, like, glare? [2016.01.23 04:20:51] Ryan Lam: I presume they perfect the lighting for that [2016.01.23 04:21:00] Jeff Lyons: :( [2016.01.23 04:21:19] Ryan Lam: I'd assume the lower-budget stations still use green screen though [2016.01.23 04:21:32] Ryan Lam: but like, CNN almost certainly doesn't because they can just throw additional cash at the studio [2016.01.23 04:22:27] Jeff Lyons: Even if that's the case (and would be increasingly so in the future) I expect that most players would recognize the weather area more easily if we had a greenscreen [2016.01.23 04:22:44] Ryan Lam: yeah I agree [2016.01.23 04:23:32] Jeff Lyons: Have MT comment on it "Stations generally use high resolution screens for their weather reports now. HBC prefers the... analogue approach." [2016.01.23 04:24:11] Ryan Lam: maybe [2016.01.23 04:24:34] Ryan Lam: okay google is turning up nothing about how the hell 24-hour stations actually operate [2016.01.23 04:24:40] Jeff Lyons: I imagine in shifts [2016.01.23 04:24:40] Ryan Lam: I'm starting to get annoyed [2016.01.23 04:24:44] Ryan Lam: yeah [2016.01.23 04:24:48] Ryan Lam: but like, what kind of shifts [2016.01.23 04:25:00] Ryan Lam: who's on call just in case something super newsworthy happens [2016.01.23 04:25:06] Ryan Lam: like a shootout at the news HQ [2016.01.23 04:25:11] Chris Bryant: Psh [2016.01.23 04:25:15] Chris Bryant: That'll never happen. [2016.01.23 04:25:19] Jeff Lyons: They'd have a night anchor. [2016.01.23 04:25:30] Jeff Lyons: And a dead-of-the-night anchor who sees very little of the camera [2016.01.23 04:25:30] Ryan Lam: THIS JUST IN: WE'RE BEING SHOT AT HELP US [2016.01.23 04:25:48] Ryan Lam: THERE ARE TERRORISTS EVERYWHERE OH GOD WHY ARE THERE GUNSHOTS [2016.01.23 04:26:02] Ryan Lam: I presume the anchor has no idea what the execs are up to [2016.01.23 04:26:13] Ryan Lam: need-to-know information, of course [2016.01.23 04:26:25] Jeff Lyons: Yeah [2016.01.23 04:26:59] Jeff Lyons: Any anchor trustworthy enough to be the face of a major station would report that shit to the public immediately if they knew [2016.01.23 04:27:18] Ryan Lam: presumably he's the first target of the troopers when they storm the building, then [2016.01.23 04:27:31] Ryan Lam: maybe not for shooting, but they'd probably at least tie him up [2016.01.23 04:27:49] Ryan Lam: he's still useful for business, after all [2016.01.23 04:28:27] Jeff Lyons: Yeah. Maybe an optional objective would be to save the night guy [2016.01.23 04:28:30] Ryan Lam: maybe [2016.01.23 04:28:32] Jeff Lyons: And the techs [2016.01.23 04:28:36] Ryan Lam: but more human models [2016.01.23 04:28:57] Jeff Lyons: Eh, just slap the HL2 citizens faces on slightly modified and retextured bodies [2016.01.23 04:29:06] Ryan Lam: that's a fair point [2016.01.23 04:29:07] Jeff Lyons: Maybe edit the face textures a little [2016.01.23 04:30:14] Ryan Lam: as for the whole "sleeping in the office" thing, I'm fairly certain that there's a sleeping anim for HL2 citizens [2016.01.23 04:30:30] Jeff Lyons: There's one for lounging on a couch [2016.01.23 04:30:44] Ryan Lam: pretty sure I remember seeing at least one citizen sleeping at some point [2016.01.23 04:30:47] Jeff Lyons: Could just add choreo for snoring and closed eyes [2016.01.23 04:30:56] Chris Bryant: If not, sleeping animations wouldn't be too difficult to make, and wouldn't take too long. [2016.01.23 04:31:08] Jeff Lyons: Oh, also some ones that were used for citizens in triage at dawn [2016.01.23 04:32:07] Stephen Wimmer: https://www.dropbox.com/s/co77qz5elfkw5sb/Slow%20Day%20MT.wav?dl=0 [2016.01.23 04:32:36] Jeff Lyons: bscly [2016.01.23 04:32:47] Ryan Lam: all right I'm putting down "studio/editing pits" for Floor 26 [2016.01.23 04:32:55] Stephen Wimmer: Kewl [2016.01.23 04:32:58] Ryan Lam: 27-29 are still free to do stuff with [2016.01.23 04:33:03] Stephen Wimmer: Or skip. [2016.01.23 04:33:12] Ryan Lam: yep [2016.01.23 04:33:14] Stephen Wimmer: Or save for the fight back down. [2016.01.23 04:33:17] Ryan Lam: that too [2016.01.23 04:33:40] Chris Bryant: It would be cool to introduce the skipped floors as open now fsr [2016.01.23 04:33:42] Chris Bryant: Minimize backtracking [2016.01.23 04:33:45] Ryan Lam: also, presumably the floors you hack are floors MT is most interested in getting data out of [2016.01.23 04:33:51] Chris Bryant: Though again, more content. [2016.01.23 04:33:54] Jeff Lyons: If it's the fight down, we could make them generic offices for marketing or news copy [2016.01.23 04:34:04] Ryan Lam: render farm, editing pits are something that some guy might want data out of [2016.01.23 04:34:11] Jeff Lyons: Just a few whiteboards and signs would be all the extra content we'd need [2016.01.23 04:34:12] Ryan Lam: so makes sense to go through those [2016.01.23 04:34:31] Ryan Lam: well I mean it would be pretty boring to fight through three identical floors [2016.01.23 04:34:50] Jeff Lyons: We'd have to differentiate them in layout or something [2016.01.23 04:35:01] Ryan Lam: also, why would we be going through them when we could just run down the stairs? [2016.01.23 04:35:02] Jeff Lyons: But we wouldn't need a crapton of new models or textures [2016.01.23 04:35:06] Jeff Lyons: Uh [2016.01.23 04:35:08] Jeff Lyons: Lots of guys in the stairs? [2016.01.23 04:35:12] Ryan Lam: does this building not conform to fire hazard safety standards? [2016.01.23 04:35:35] Chris Bryant: Yeah, those are the worst law violations HBC is commiting. [2016.01.23 04:35:40] Jeff Lyons: lol [2016.01.23 04:35:50] Ryan Lam: well it would have to be at least seemingly legal to get it past the construction dudes lol [2016.01.23 04:36:02] Stephen Wimmer: PMC guys lock the doors from...somewhere. [2016.01.23 04:36:04] Ryan Lam: I feel like we should just avoid touching the stairs at all, and have primary movement between floors just be via vents [2016.01.23 04:36:21] Ryan Lam: mostly because if you have access to the stairwell, then you have access to a 40-floor goddamn stairwell [2016.01.23 04:36:34] Ryan Lam: and there's no reason to allow people to just run up and down for 40 floors [2016.01.23 04:36:41] Ryan Lam: when most of the doors are inaccessible [2016.01.23 04:36:49] Jeff Lyons: I dunno about real buildings, but I've seen fictional buildings that have their stairwells only go through a few floors at a time [2016.01.23 04:36:59] Jeff Lyons: The Tokyo levels in Nightfire, for instance [2016.01.23 04:37:01] Ryan Lam: yeaaaaaaah that doesn't seem very realistic [2016.01.23 04:37:06] Ryan Lam: I suppose it makes sense in a game though [2016.01.23 04:37:07] Stephen Wimmer: Plus, we get to avoid making my least favorite parts of buildings. [2016.01.23 04:37:14] Stephen Wimmer: Stairwells. [2016.01.23 04:37:36] Jeff Lyons: Big echoy concrete room [2016.01.23 04:37:48] Ryan Lam: 40 stories tall [2016.01.23 04:37:52] Ryan Lam: really narrow [2016.01.23 04:37:56] Ryan Lam: yeaaaaaaaaaaah no [2016.01.23 04:38:03] Stephen Wimmer: Eugh. [2016.01.23 04:38:17] Stephen Wimmer: Well. [2016.01.23 04:38:45] Stephen Wimmer: For a secure building, segmenting the stairwells every couple of floors kind of sounds reasonable. [2016.01.23 04:38:55] Ryan Lam: eh [2016.01.23 04:39:08] Ryan Lam: but if you need a keycard to open the doors, it's secure enough for a broadcasting company, no? [2016.01.23 04:39:28] Stephen Wimmer: Getting into a stairwell in the Pentagon doesn't mean you can go all the way up/all the way down. [2016.01.23 04:39:32] Jeff Lyons: And then you have to cross the floor to get to the other stairwell [2016.01.23 04:39:45] Jeff Lyons: Which is why you should have taken the elevator if you're out of shape, fatass [2016.01.23 04:41:17] Jeff Lyons: http://www.ignant.de/wp-content/uploads/2014/01/staircases01.jpg Could work for the lobby or the center of other multi-level sectors. [2016.01.23 04:41:32] Ryan Lam: yeah [2016.01.23 04:41:35] Ryan Lam: but which ones are multi-level? [2016.01.23 04:41:41] Jeff Lyons: Uh [2016.01.23 04:41:43] Ryan Lam: I like having misc. staircases between floors though [2016.01.23 04:41:45] Jeff Lyons: Well the LAIR could be [2016.01.23 04:41:47] Ryan Lam: it fits in with the "modern" aesthetic [2016.01.23 04:41:55] Jeff Lyons: Newsroom/copy could be [2016.01.23 04:42:06] Stephen Wimmer: Studio/Editing floor definitely needs to be taller than 1 story. [2016.01.23 04:42:09] Jeff Lyons: Lots of reporters flying around, yelling headlines at each other from the various levles [2016.01.23 04:42:31] Ryan Lam: okay people help me edit my list [2016.01.23 04:42:38] Ryan Lam: so I know what you have in mind lol [2016.01.23 04:43:04] Ryan Lam: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit [2016.01.23 04:45:50] Ryan Lam: I actually really like the idea of a multi-level floor [2016.01.23 04:45:54] Ryan Lam: add some variety to shootouts [2016.01.23 04:45:55] Ryan Lam: and sneak [2016.01.23 04:46:18] Jeff Lyons: If we need to fill space on the copy floor we could shove a radio booth in there [2016.01.23 04:46:31] Jeff Lyons: Soundproofed couple rooms on the upper portion [2016.01.23 04:46:46] Ryan Lam: I mean if the middle part of that floor opens up to like, an atrium-type thing then we wouldn't need to fill as much space [2016.01.23 04:46:54] Jeff Lyons: Yeah [2016.01.23 04:46:55] Stephen Wimmer: Atriums. [2016.01.23 04:46:57] Jeff Lyons: And it probably would [2016.01.23 04:47:00] Jeff Lyons: Atriums are nice [2016.01.23 04:47:02] Ryan Lam: mhm [2016.01.23 04:47:10] Stephen Wimmer: The best way to pretend to fill space by not even using it. [2016.01.23 04:47:12] Ryan Lam: bscly [2016.01.23 04:47:27] Jeff Lyons: Shove in some support pillars, pop a few TVs on them, and have some lights up above [2016.01.23 04:47:34] Ryan Lam: yep [2016.01.23 04:47:40] Stephen Wimmer: Bigass Stainless Steel sign. [2016.01.23 04:47:41] Jeff Lyons: When I get to that part in DX I'll have to be sure to take lots of screenies [2016.01.23 04:47:44] Ryan Lam: heck, we could probably get away with that in the studio level too [2016.01.23 04:47:49] Jeff Lyons: Definetly [2016.01.23 04:47:57] Jeff Lyons: Studios need vertical space for lighting rigs [2016.01.23 04:48:06] Ryan Lam: so that's basically 4 levels filled using just 2 floors [2016.01.23 04:48:24] Ryan Lam: actually that's perfect, since that's all the floors we have left [2016.01.23 04:48:30] Stephen Wimmer: Once we have the flow down on paper, it'll be all the easier once floors start getting made. [2016.01.23 04:48:43] Ryan Lam: actually no [2016.01.23 04:48:44] Ryan Lam: my math is wrong [2016.01.23 04:48:47] Ryan Lam: I'm dumb [2016.01.23 04:48:53] Jeff Lyons: And since we're not putting these all in the same map, if we get an idea for a new floor we can just shove it in somewhere [2016.01.23 04:49:03] Ryan Lam: 30 and 31 are still unused [2016.01.23 04:49:39] Stephen Wimmer: And lets make sure we actually try to "put the building together" at some point to try and see if there are any glaring structural impossibilities, [2016.01.23 04:49:47] Ryan Lam: yeah [2016.01.23 04:49:48] Stephen Wimmer: Hmm. [2016.01.23 04:49:51] Stephen Wimmer: Floor 30. [2016.01.23 04:49:58] Stephen Wimmer: Nice round number. [2016.01.23 04:50:03] Jeff Lyons: I might have had ideas for those if the CKWS building in Kingston were larger. Toured there as a boy scout. Also my parents met there. [2016.01.23 04:50:12] Stephen Wimmer: Some kind of...lounge perhaps. [2016.01.23 04:50:16] Ryan Lam: DINING [2016.01.23 04:50:20] Jeff Lyons: Oh yeah [2016.01.23 04:50:21] Stephen Wimmer: And fanceh offices. [2016.01.23 04:50:21] Ryan Lam: now we have a place to put it [2016.01.23 04:50:36] Jeff Lyons: Have a cafeteria, then a segregated fancy part that looks like an upscale sushi restaurant [2016.01.23 04:50:40] Ryan Lam: lol [2016.01.23 04:50:44] Ryan Lam: it could be a food court [2016.01.23 04:50:53] Ryan Lam: another atrium [2016.01.23 04:51:01] Ryan Lam: additional seating on the second level, overlooking the first [2016.01.23 04:51:12] Ryan Lam: plenty of food court style areas do that [2016.01.23 04:51:16] Jeff Lyons: Yeah [2016.01.23 04:51:19] Ryan Lam: I presume there are enough employees to warrant it [2016.01.23 04:51:29] Jeff Lyons: Man, if a plane ever hit this building on the upper floors, it'd slice right through. [2016.01.23 04:51:39] Jeff Lyons: So many fancy atriums [2016.01.23 04:51:41] Ryan Lam: good thing the terrorist aren't out to get themselves [2016.01.23 04:51:45] Jeff Lyons: Haha [2016.01.23 04:51:51] Ryan Lam: well... not until some random dude decides to infiltrate them [2016.01.23 04:51:58] Ryan Lam: damn you, random dude [2016.01.23 04:52:25] Ryan Lam: by the way, I'm all for the troopers inserting through the windows even though that means they are essentially destroying their own building [2016.01.23 04:52:41] Jeff Lyons: Works for me [2016.01.23 04:53:06] Jeff Lyons: The could even pass it off as an attack on themselves for reporting on their actions negatively, thus further removing themselves from suspicion [2016.01.23 04:53:20] Chris Bryant: The perfect cover. [2016.01.23 04:53:29] Stephen Wimmer: But...then the player could jump out of the building. [2016.01.23 04:53:33] Ryan Lam: then they'll die [2016.01.23 04:53:34] Ryan Lam: duh [2016.01.23 04:53:35] Chris Bryant: ^ [2016.01.23 04:53:50] Stephen Wimmer: We'd have to map a whole bunch of shit that otherwise wouldn't be seen. [2016.01.23 04:53:53] Ryan Lam: eh [2016.01.23 04:53:56] Jeff Lyons: 3D skybox [2016.01.23 04:53:58] Ryan Lam: so did Surface Tension [2016.01.23 04:54:06] Stephen Wimmer: ...fair enough. [2016.01.23 04:54:17] Ryan Lam: all we need is sufficiently shiny windows for the exterior [2016.01.23 04:54:28] Ryan Lam: given that this is a modern-style building, I presume it's using one of those glass fascades [2016.01.23 04:54:34] Stephen Wimmer: In ME, they're so shiny that they're black, [2016.01.23 04:54:42] Ryan Lam: and that's basically our goal :P [2016.01.23 04:55:06] Ryan Lam: oh sorry Skype, it's façade [2016.01.23 04:55:07] Stephen Wimmer: https://c1.staticflickr.com/3/2783/4341786348_93c6e32b30_b.jpg [2016.01.23 04:55:16] Ryan Lam: shinyyy [2016.01.23 04:55:48] Stephen Wimmer: http://www.electricblueskies.com/wp/wp-content/uploads/2012/10/Mirrors_Edge-1080p-Wallpaper-11-Robert-Pope-RPA-Interior-Design.jpg [2016.01.23 04:55:56] Ryan Lam: also like, literally every new WTC building is glass exterior, so [2016.01.23 04:56:28] Stephen Wimmer: This little section is basically a corridor of offices, but it takes up two floor technically. [2016.01.23 04:57:01] Ryan Lam: yeah that sort of thing is a thing that we want to have [2016.01.23 04:58:11] Stephen Wimmer: http://www.electricblueskies.com/wp/wp-content/uploads/2012/12/Mirrors_Edge-1080p-Wallpaper-44b-NEW-EDEN-MALL-INTERIOR.jpg [2016.01.23 04:58:22] Ryan Lam: yayyy [2016.01.23 04:58:31] Chris Bryant: Should I be saving these? [2016.01.23 04:58:35] Ryan Lam: why the hell not [2016.01.23 04:58:56] Stephen Wimmer: Heh, if you think the RP&A building is shiny. [2016.01.23 04:58:59] Stephen Wimmer: https://mirrorsedgeart.files.wordpress.com/2009/08/15-mirrors-edge-the-city-4.jpeg [2016.01.23 04:59:37] Ryan Lam: shinyyyyy [2016.01.23 04:59:47] Stephen Wimmer: 300 something stories too. [2016.01.23 05:00:09] Jeff Lyons: I remember The Shard [2016.01.23 05:00:12] Jeff Lyons: shooting servers [2016.01.23 05:00:13] Jeff Lyons: good times [2016.01.23 05:00:34] Ryan Lam: do we get to shoot up servers in our gaem [2016.01.23 05:00:43] Stephen Wimmer: And then there's the lobby. [2016.01.23 05:00:45] Jeff Lyons: MT would hate that [2016.01.23 05:00:46] Stephen Wimmer: http://vignette1.wikia.nocookie.net/mirrorsedge/images/2/27/The_Shard-0.jpg/revision/latest?cb=20150629141406 [2016.01.23 05:00:56] Ryan Lam: beautiful [2016.01.23 05:01:02] Ryan Lam: makes no goddamn sense, but it's pretty [2016.01.23 05:01:15] Ryan Lam: I remember failing many a disarm in that room [2016.01.23 05:01:17] Ryan Lam: good times [2016.01.23 05:01:27] Stephen Wimmer: Actually designed to make the player feel like they're falling off a building as they progress through that room. [2016.01.23 05:01:33] Ryan Lam: yeah I recall that from somewhere [2016.01.23 05:01:45] Stephen Wimmer: Supposedly, anyway. [2016.01.23 05:02:01] Stephen Wimmer: It sure looks like a building rotated 90 degrees. [2016.01.23 05:02:08] Jeff Lyons: *45 [2016.01.23 05:02:15] Jeff Lyons: 90 would be on its side :P [2016.01.23 05:02:20] Stephen Wimmer: Wrong axis. [2016.01.23 05:02:23] Ryan Lam: 90 and then 45 [2016.01.23 05:03:11] Stephen Wimmer: Lay your monitor facing up, look down at it, and tell me it doesn't kind of look like you're staring off the side of a roof. [2016.01.23 05:04:45] Stephen Wimmer: https://i.ytimg.com/vi/klkI4vt5xsU/maxresdefault.jpg [2016.01.23 05:04:59] Chris Bryant: ME was almost too beautiful. [2016.01.23 05:05:01] Stephen Wimmer: 50 floors devoted to server operations. [2016.01.23 05:05:07] Stephen Wimmer: Jesus. [2016.01.23 05:05:23] Ryan Lam: it takes data to monitor the communications of literally everyone in the city [2016.01.23 05:05:24] Chris Bryant: That's what happens when you're keeping video records of an entire city plus [2016.01.23 05:05:27] Ryan Lam: ^ [2016.01.23 05:05:29] Chris Bryant: ^ [2016.01.23 05:05:32] Stephen Wimmer: bscly [2016.01.23 05:05:54] Ryan Lam: my hacker senses are going off though [2016.01.23 05:06:07] Ryan Lam: with such an enormous and politically-charged operation going on [2016.01.23 05:06:28] Ryan Lam: it would be stupidly easy for some internal coder to slip in a malicious piece of code undetected to down the entire thing under the right circumstances [2016.01.23 05:06:32] Ryan Lam: and nobody would be able to tell a thing [2016.01.23 05:07:03] Jeff Lyons: If only one of the coders had a conscience, Faith wouldn't have had to get a machine gun, ho ho ho [2016.01.23 05:07:08] Ryan Lam: ho ho ho [2016.01.23 05:07:17] Stephen Wimmer: "Finis Coronat Opus" [2016.01.23 05:07:25] Stephen Wimmer: Whatever the hell that means. [2016.01.23 05:07:25] Ryan Lam: I'm surprised they didn't actually take that tactic in the first place [2016.01.23 05:07:52] Jeff Lyons: " [Quote: Stephen Wimmer] Finis Coronat Opus" >>> "The end crowns the work" [2016.01.23 05:07:52] Ryan Lam: would've been a helluva lot easier than running snail mail via sneakernet across the rooftops and risking police capture [2016.01.23 05:07:59] Stephen Wimmer: Interesting. [2016.01.23 05:08:13] Stephen Wimmer: So "The Ends Justify The Means" [2016.01.23 05:08:22] Jeff Lyons: Bscly [2016.01.23 05:08:52] Jeff Lyons: Though typing that literally into google translate gets "Fines iustificare possit media" [2016.01.23 05:09:01] Jeff Lyons: Fine Media [2016.01.23 05:09:09] Ryan Lam: we need to come up with some kind of sketchy Latin motto for HBC [2016.01.23 05:09:34] Ryan Lam: something about conquering via media or something [2016.01.23 05:09:34] Ryan Lam: idk [2016.01.23 05:10:06] Stephen Wimmer: Imperium De Tenebris [2016.01.23 05:10:13] Stephen Wimmer: "Control from Shadows" [2016.01.23 05:10:23] Stephen Wimmer: According to Google, anyway. [2016.01.23 05:11:00] Jeff Lyons: Caecus also means dark, obscure, hidden, etc, so that works well thematically [2016.01.23 05:11:25] Ryan Lam: that would be the Caecus motto, maybe [2016.01.23 05:11:30] Ryan Lam: but HBC would have to be a bit more subtle [2016.01.23 05:11:33] Ryan Lam: but still fitting [2016.01.23 05:11:59] Chris Bryant: how pronounce caecus [2016.01.23 05:12:10] Stephen Wimmer: Pacem Via Notitia [2016.01.23 05:12:17] Stephen Wimmer: "Peace via information" [2016.01.23 05:12:22] Jeff Lyons: Kai-Cus-uh [2016.01.23 05:12:28] Jeff Lyons: Which is not how I've been pronouncing it [2016.01.23 05:12:28] Ryan Lam: uh? [2016.01.23 05:12:32] Chris Bryant: wat [2016.01.23 05:12:38] Ryan Lam: where does the "uh" come from [2016.01.23 05:13:17] Ryan Lam: it seems to be pronounced /kaɪkəs/ [2016.01.23 05:13:28] Stephen Wimmer: That's what Google Translate is telling me as well. [2016.01.23 05:13:46] Jeff Lyons: I can't phonetics-in-print [2016.01.23 05:13:52] Stephen Wimmer: There's a definitive "uh" at the end if you trust Google. [2016.01.23 05:13:55] Ryan Lam: hmmm [2016.01.23 05:15:35] Ryan Lam: Google is saying /kaɪkusə/ [2016.01.23 05:15:42] Ryan Lam: no idea where the /ə/ is coming from [2016.01.23 05:15:45] Ryan Lam: maybe it's an odd Latin thing [2016.01.23 05:16:00] Jeff Lyons: Well I mean it is latin [2016.01.23 05:16:06] Stephen Wimmer: You know. [2016.01.23 05:16:08] Jeff Lyons: And nobody speaks it anymore [2016.01.23 05:16:18] Stephen Wimmer: A dead fucking language [2016.01.23 05:16:30] Chris Bryant: Wiktionary tells me differently [2016.01.23 05:17:07] Ryan Lam: I assume it's a bug in Google Translate [2016.01.23 05:18:21] Ryan Lam: yeah Wiktionary has /kaɪkus/ (or /kaekus/ depending on how you want to pronounce the dipthong in the first syllable) [2016.01.23 05:18:24] Jeff Lyons: https://www.dropbox.com/s/9ekyt6la2lll8os/howisaycaecus.wav?dl=0 [2016.01.23 05:19:16] Stephen Wimmer: Yeah, you would think that pronunciation is correct. [2016.01.23 05:19:26] Stephen Wimmer: But then... Latin [2016.01.23 05:19:39] Chris Bryant sent file "how.mp3" [2016.01.23 05:19:52] Ryan Lam: I'd say just pronounce it as /kaɪkəs/ [2016.01.23 05:20:08] Jeff Lyons: idk how to read phonetics [2016.01.23 05:20:15] Ryan Lam sent file "IPAfornoobs.txt" [2016.01.23 05:20:24] Ryan Lam: lucky for you I wrote up a guide earlier [2016.01.23 05:20:31] Chris Bryant: kahy-koos [2016.01.23 05:20:53] Chris Bryant: You actually went and did this [2016.01.23 05:20:58] *Ryan Lam shrugs* [2016.01.23 05:21:01] Ryan Lam: it didn't take long [2016.01.23 05:21:17] Ryan Lam: some of the examples may be wrong depending on your accent [2016.01.23 05:21:28] Ryan Lam: but it should give a general idea [2016.01.23 05:21:35] Jeff Lyons: ɑ is pronounced like the o in "box"? [2016.01.23 05:21:40] Ryan Lam: yeah [2016.01.23 05:21:43] Jeff Lyons: :| [2016.01.23 05:21:55] Ryan Lam: it's called the "low back unrounded vowel" [2016.01.23 05:22:32] Jeff Lyons: CoECas [2016.01.23 05:23:00] Ryan Lam: http://ipa.typeit.org/ [2016.01.23 05:23:02] Ryan Lam: very useful [2016.01.23 05:24:02] Jeff Lyons: https://www.dropbox.com/s/8oary7ch21t8ch2/howitsactuallysaidithink.wav?dl=0 [2016.01.23 05:24:02] Jeff Lyons: ? [2016.01.23 05:25:24] Ryan Lam: /kaɪkus/ seems to be the actual Latin, but I'd just say /kaɪkəs/ for ease of Englishing [2016.01.23 05:25:42] Chris Bryant: http://puu.sh/mGcDj/fa2cb6544e.png [2016.01.23 05:25:45] Ryan Lam: /aɪ/ as in iceberg /aɪsbɛɹg/ [2016.01.23 05:25:48] Jeff Lyons: So it's like Caucus but with an Oi [2016.01.23 05:26:04] Ryan Lam: /aɪ/ being a dipthong between a low front vowel to a high front vowel [2016.01.23 05:26:23] Stephen Wimmer: me_irl https://youtu.be/wGlBwW7f5HA [2016.01.23 05:26:24] Jeff Lyons: Oh, I was reading those seprately [2016.01.23 05:26:26] Ryan Lam: yes, the "I" in "iceberg" is actually multiple vowels [2016.01.23 05:26:42] Ryan Lam: you transition between two mouth positions by saying that vowel, so it's actually a combination of two vowels [2016.01.23 05:26:59] Ryan Lam: the wonderful things you learn in linguistics class [2016.01.23 05:27:06] Jeff Lyons: https://www.dropbox.com/s/ctqv4i91esi6vy0/caecus_likeice.wav?dl=0 [2016.01.23 05:27:08] Jeff Lyons: Closer? [2016.01.23 05:27:34] Ryan Lam: yeah that's how I'd pronounce it as a North American English speaker [2016.01.23 05:27:38] Jeff Lyons: [Quote: Stephen Wimmer] https://youtu.be/wGlBwW7f5HA >>> Did you link this earlier, or did I find it by coincidence previously today? [2016.01.23 05:27:40] Ryan Lam: and not a Latin speaker [2016.01.23 05:28:03] Ryan Lam: well... someone did link it earlier lol [2016.01.23 05:28:22] Jeff Lyons: Okay, so that explains that [2016.01.23 05:28:44] Chris Bryant: Fuck you guys, I'm just gonna go back to pronouncing it as Cashis. [2016.01.23 05:29:10] Ryan Lam: pretty sure Latin "c" is not /ʃ/ [2016.01.23 05:29:32] Jeff Lyons: Just pronounce it ISIS, Chris [2016.01.23 05:29:37] Ryan Lam: although "cashis" would lead to a convenient abbreviation [2016.01.23 05:29:38] Ryan Lam: $IS [2016.01.23 05:29:41] Jeff Lyons: Like the Egyptian god [2016.01.23 05:31:19] Chris Bryant: [Quote: Ryan Lam] although "cashis" would lead to a convenient abbreviation $IS >>> Now we have to rename to Cashis Group. [2016.01.23 05:36:35] Ryan Lam: $IS -- YOUR source for blood-money $ews [2016.01.23 05:36:55] Ryan Lam: maybe they grow cashews on the side, who knows [2016.01.23 05:38:17] Jeff Lyons: I like cashews [2016.01.23 05:38:21] Ryan Lam: as do I [2016.01.23 05:38:24] Ryan Lam: let's join $IS [2016.01.23 05:40:03] Ryan Lam: hey maybe everyone who isn't Caecus can go around referring to them as /kaɪkəs/, but everyone who IS Caecus (i.e. the troopers) can refer to themselves as /kaɪkus/ [2016.01.23 05:40:30] Jeff Lyons: Like Ceasar's Legion in F:NV? [2016.01.23 05:40:34] Ryan Lam: yep [2016.01.23 05:40:39] Jeff Lyons: I like it [2016.01.23 05:40:44] Ryan Lam shared a photo. [2016.01.23 05:40:53] Ryan Lam: for poor Crypt and his non-Unicode compliant Skype [2016.01.23 05:41:26] Jeff Lyons: We could also have a few guards on the radio chatter use the latin pronunciation as a subtle hint that not all of them are innocents [2016.01.23 05:41:32] Ryan Lam: oh I like that [2016.01.23 05:42:38] Stephen Wimmer: So... Kye | cuss [2016.01.23 05:43:43] Jeff Lyons: I believe so [2016.01.23 05:44:01] Jeff Lyons: And civies would be like Kay | cuss [2016.01.23 05:44:07] Jeff Lyons: As I was [2016.01.23 05:44:13] Ryan Lam: kay|kiss [2016.01.23 05:44:19] Jeff Lyons: Better [2016.01.23 05:44:25] Jeff Lyons: Also yeah, that was what I was saying [2016.01.23 05:44:27] Jeff Lyons: Whoops [2016.01.23 05:44:36] Ryan Lam: vs. kahy|cooss in Latin [2016.01.23 05:44:50] Ryan Lam: (see, trying to phonetically spell stuff in English is hard, everyone should just IPA :( ) [2016.01.23 05:45:03] Jeff Lyons: Everyone should also Metric [2016.01.23 05:45:05] Ryan Lam: I agree [2016.01.23 05:45:09] Ryan Lam: damn 'murrikans [2016.01.23 05:45:16] Jeff Lyons: Learning a new way to do things is often hard though, and people don't like change [2016.01.23 05:46:55] Ryan Lam: I guess it doesn't really help that anyone who intends to teach IPA usually brings a vowel chart and consonant chart to the table and forces everyone to memorize the physical correspondence between the charts and your mouth [2016.01.23 05:47:13] Ryan Lam: blegh [2016.01.23 05:48:00] Stephen Wimmer: I came here to be a smartass into a microphone, not to read. [2016.01.23 05:48:08] Ryan Lam: https://upload.wikimedia.org/wikipedia/en/8/8f/IPA_chart_%28C%292005.pdf Like seriously, unless you already know how the chart works, it's not like you can actually learn how to read this damn thing [2016.01.23 05:48:38] Ryan Lam: (both the consonant chart and vowel chart roughly correspond to physical locations/positions of your mouth, for minimum ambiguity) [2016.01.23 05:49:00] Stephen Wimmer: You're telling me that one chart has literally every possible combination of sound a human being can make? [2016.01.23 05:49:12] Jeff Lyons: Time to utilize it to make a new language [2016.01.23 05:49:13] Ryan Lam: two charts [2016.01.23 05:49:19] Ryan Lam: one for consonants, one for vowels [2016.01.23 05:49:29] Stephen Wimmer: Where's the part for tongue-clicks? [2016.01.23 05:49:41] Ryan Lam: I believe that's the middle chart [2016.01.23 05:49:52] Ryan Lam: labeled "CONSONANTS (NON-PULMONIC)" [2016.01.23 05:50:03] Stephen Wimmer: Son of a bitch [2016.01.23 05:50:09] Ryan Lam: which in English would probably mean something like "consonants that are weird" [2016.01.23 05:50:45] Ryan Lam: so I guess that makes it three charts [2016.01.23 05:50:50] Ryan Lam: two consonant charts, one vowel chart [2016.01.23 05:50:57] Ryan Lam: I still have a tough time reading the vowel chart sometimes [2016.01.23 05:51:08] Ryan Lam: and I know how it's supposed to physically map to the mouth [2016.01.23 05:51:27] Stephen Wimmer: https://youtu.be/z8RkR4rd7dM [2016.01.23 05:51:39] Ryan Lam: apparently an upside-down trapezoid is a "good enough" diagram that is supposed to represent your mouth from a side-on view [2016.01.23 05:51:49] Stephen Wimmer: Skype is kind of not fun now that it gives a preview of videos being shown... [2016.01.23 05:51:57] Ryan Lam: yeah :( [2016.01.23 05:53:18] Stephen Wimmer: "Kaee....Kai...Kuu...man fuck this and your stupid chart, I'm going back to work." [2016.01.23 05:53:46] Ryan Lam: lol I like the note they have at the bottom of the consonant chart [2016.01.23 05:53:49] Ryan Lam: "Shaded areas denote articulations judged impossible" [2016.01.23 05:53:57] Stephen Wimmer: OH YEAH [2016.01.23 05:54:03] Stephen Wimmer: I'LL FUCKING SHOW YA [2016.01.23 05:54:05] Ryan Lam: that means some dude had to sit around and try out every possible combination on that chart [2016.01.23 05:55:15] Stephen Wimmer: SOMEONE BETTER PREPARE TO HAVE THEIR MASTERS THESIS GET AB - SO - LUTELY DESTROYED. [2016.01.23 05:55:30] Ryan Lam: also, every single one of these sounds, both the vowels and the consonants, has a Wikipedia page [2016.01.23 05:55:33] Ryan Lam: that's some dedication [2016.01.23 05:56:36] Ryan Lam: "the voiced postalveolar fricative is a sibilant consonant that is sometimes used in the English language..." or something like that [2016.01.23 05:56:52] Ryan Lam: and I imagine they go on and on without actually explaining how the hell it actually sounds like [2016.01.23 05:56:55] Chris Bryant: And here I am asking "What the fuck is a sibilant" [2016.01.23 05:57:10] Stephen Wimmer: "Voiceless labial-velar fricative" [2016.01.23 05:57:18] Stephen Wimmer: NOW YOU'RE JUST MAKING UP WORDS TO BE FUNNY [2016.01.23 05:57:25] Chris Bryant: I would. [2016.01.23 05:58:26] Chris Bryant: Also I demand my Spider on Coffee Camera line make it into the game in some form. [2016.01.23 05:58:26] Ryan Lam: oh wait all these pages actually have recordings of the sounds [2016.01.23 05:58:34] Ryan Lam: WOW someone actually went and recorded every single one of them? [2016.01.23 05:58:39] Ryan Lam: damn [2016.01.23 05:58:44] Chris Bryant: Dedication. [2016.01.23 05:59:01] Stephen Wimmer: I'm going to edit them together to make them say something incriminating. [2016.01.23 05:59:10] Ryan Lam: that's MT's voice [2016.01.23 05:59:25] Chris Bryant: DKY needs to write a script to piece them together based on input sentences. [2016.01.23 05:59:26] Ryan Lam: he phonetically spelled all his lines and pieced them together via Wikipedia recordings [2016.01.23 05:59:47] Ryan Lam: I... actually wonder how that would end up sounding [2016.01.23 06:00:05] Ryan Lam: probably like a really crappy Microsoft Sam [2016.01.23 06:00:11] Chris Bryant: Perfect. [2016.01.23 06:00:16] Ryan Lam: I mean, I'm sure that's the basic algorithm that voice synthesizers use [2016.01.23 06:00:36] Ryan Lam: have someone record every possible IPA vowel, then piece them together via software [2016.01.23 06:00:48] Ryan Lam: well, vowel and consonant [2016.01.23 06:01:05] Chris Bryant: Holy shit FL 12 looks sexy. [2016.01.23 06:02:25] Chris Bryant: http://i.imgur.com/75nobzW.png [2016.01.23 06:02:30] Chris Bryant: LOOKS AT HOW NICE THIS IS [2016.01.23 06:02:53] Stephen Wimmer: Colors. [2016.01.23 06:02:58] Stephen Wimmer: Pretty. [2016.01.23 06:03:06] Ryan Lam: all the colors [2016.01.23 06:03:08] Ryan Lam: colors everywhere [2016.01.23 06:03:13] Ryan Lam: can you hear the rainbow now [2016.01.23 06:03:49] Stephen Wimmer: Hearing color? [2016.01.23 06:03:57] Stephen Wimmer: You don't have synesthesia. [2016.01.23 06:04:01] Ryan Lam: shush you [2016.01.23 06:04:23] Stephen Wimmer: What does 11 taste like [2016.01.23 06:04:33] Stephen Wimmer: I bet it's salty [2016.01.23 06:04:35] Chris Bryant: doorknob [2016.01.23 06:05:04] Stephen Wimmer: Two guards randomly talking about Synesthesia. [2016.01.23 06:05:21] Stephen Wimmer: "You ever wondered what purple really tastes like?" [2016.01.23 06:05:26] Stephen Wimmer: "Like...grape?" [2016.01.23 06:05:29] Ryan Lam: lol can you taste the rainbow now [2016.01.23 06:05:34] Ryan Lam: "I like skittles" [2016.01.23 06:05:43] Stephen Wimmer: "No, not grape. Purple." [2016.01.23 06:06:12] Chris Bryant: "Eugh, someone go check on Lyons 'fore he hurts himself." [2016.01.23 06:09:04] Ryan Lam: so are we all guard characters now [2016.01.23 06:09:31] Ryan Lam: in BM everyone gets a locker, in HC everyone gets an office, in 403A everyone gets... a rent-a-cop? [2016.01.23 06:09:57] Jeff Lyons: lol [2016.01.23 06:10:08] Jeff Lyons: Speaking of which, just popped back online to say [2016.01.23 06:10:21] Jeff Lyons: I think we might be able to get away with minimal modelling for the guards. [2016.01.23 06:10:33] Ryan Lam: how? [2016.01.23 06:11:11] Jeff Lyons: Just take the citizen models, change their shoes, add a radio and a holster for the taser, give them a hat, and reskin the C17 coveralls into a security overcoat and pants [2016.01.23 06:11:54] Jeff Lyons: http://g03.a.alicdn.com/kf/HTB1.036HVXXXXXEXpXXq6xXFXXXW/Security-m-01-thickening-men-overcoat-multifunctional-winter-clothes-security-uniform-men-wadded-jacket-autumn-and.jpg_640x640.jpg [2016.01.23 06:11:59] Jeff Lyons: Giant collar optional [2016.01.23 06:12:38] Jeff Lyons: http://i.ebayimg.com/00/s/ODY2WDkzNQ==/z/wzgAAMXQLw1R2tjS/$%28KGrHqJHJBYFHKY96gDPBR2tjRcik!~~60_35.JPG [2016.01.23 06:12:46] Jeff Lyons: Like this but more zipped [2016.01.23 06:12:47] Chris Bryant: May be worth figuring out how much time Mike can dedicate to modeling for the project. [2016.01.23 06:13:04] Ryan Lam: I'd say anything we can do to minimize the amount of work required would be wonderful [2016.01.23 06:13:23] Stephen Wimmer: https://www.dropbox.com/s/jl64tkhtzzubpfu/End%20of%20the%20Line%20MT.wav?dl=0 [2016.01.23 06:13:25] Ryan Lam: this leaves us with just the Caecus troopers, which I assume can't just be reskinned Combine [2016.01.23 06:13:32] Jeff Lyons: Hell no [2016.01.23 06:13:36] Ryan Lam: lol [2016.01.23 06:13:45] Ryan Lam: don't even reskin them, just use the Nova Prospekt alt skin [2016.01.23 06:13:46] Stephen Wimmer: We gotta go all out on those bad boys. [2016.01.23 06:14:02] Jeff Lyons: Though if push comes to shove I think the SDK comes with the CS:S terror model, we could modify that [2016.01.23 06:14:25] Ryan Lam: I guess [2016.01.23 06:14:27] Ryan Lam: but [2016.01.23 06:14:30] Ryan Lam: laaaaaaaaaaaaaaaaaaaaaaame [2016.01.23 06:14:32] Jeff Lyons: Yeah [2016.01.23 06:14:34] Jeff Lyons: That's worst-case [2016.01.23 06:14:36] Chris Bryant: Yuck. [2016.01.23 06:15:14] Chris Bryant: You've got yourself into one salty pickle. [2016.01.23 06:15:53] Jeff Lyons: Anyway, now that I've pitched my time-saving-if-Mike-doesn't-have-time-for-two-character-models idea, I'm going back to bed [2016.01.23 06:16:04] Jeff Lyons: At least for a few minutes until I think of something else [2016.01.23 06:25:47] Chris Bryant: [*** MESSAGE REMOVED ***] [2016.01.23 09:45:46] Ryan Lam: is /src/src supposed to be for code? [2016.01.23 11:39:59] Ryan Lam: also, ahhhh the perks of being a university student [2016.01.23 11:40:14] Ryan Lam: all this free software, like every version of Visual Studio ever made [2016.01.23 16:58:59] Chris Bryant: [Quote: Ryan Lam] is /src/src supposed to be for code? >>> Yes. [2016.01.23 17:01:45] Ryan Lam: k thxxx [2016.01.23 17:11:58] Chris Bryant: :D [2016.01.23 17:15:22] Ryan Lam: lol should I broadcast the Wonderful Compilation of the 2013 Codebase for the world to see [2016.01.23 17:15:37] Ryan Lam: now that I have a nice and proper Professional Edition of Visual Studio installed [2016.01.23 17:15:46] Ryan Lam: errr... hopefully installed correctly, anyway [2016.01.23 17:16:00] Chris Bryant: Don't see why not. [2016.01.23 17:16:11] Chris Bryant: Other than the lack of an audience. [2016.01.23 17:16:21] Chris Bryant: Good for documentinng, though. [2016.01.23 17:16:34] Ryan Lam: well lack of an audience shouldn't really be a problem given we haven't quite announced it yet [2016.01.23 17:20:09] Michael Tannock: Ooh I came up with some clever strategies for the blueprint: while placing more than one door for a room, I've taken stealth into account, and made it so the door opens in or out and right or left in such a way that the player can sneak past people. [2016.01.23 17:20:22] Ryan Lam: cool [2016.01.23 17:21:09] Michael Tannock: I should probably making a note on the Blueprints, letting level designers know that the displayed door direction matters. [2016.01.23 17:21:35] Chris Bryant: I do hope you've started recording. But I somehow doubt it :c [2016.01.23 17:21:49] Ryan Lam: :( [2016.01.23 17:21:55] Ryan Lam: point is to record everything [2016.01.23 17:22:03] Ryan Lam: or stream everything [2016.01.23 17:22:16] Chris Bryant: Prefereably both. [2016.01.23 17:22:21] Jeff Lyons: Uhhhh [2016.01.23 17:22:21] Jeff Lyons shared a photo. [2016.01.23 17:22:27] Jeff Lyons: Recording might be an issue [2016.01.23 17:22:40] Ryan Lam: do you have enough bandwidth to stream? [2016.01.23 17:22:46] Jeff Lyons: Usually [2016.01.23 17:22:58] Ryan Lam: will you have enough bandwidth to stream? [2016.01.23 17:23:04] Jeff Lyons: I expect so [2016.01.23 17:23:10] Michael Tannock: But, streaming this would be boring. [2016.01.23 17:23:12] Ryan Lam: I suppose that will have to do [2016.01.23 17:23:20] Ryan Lam: [Quote: Michael Tannock] But, streaming this would be boring. >>> that's fine [2016.01.23 17:23:24] Ryan Lam: the purpose of stream is not to entertain [2016.01.23 17:23:26] Ryan Lam: it's to inform [2016.01.23 17:23:32] Jeff Lyons: If it's boring, just slap the Benny Hill theme on top [2016.01.23 17:23:57] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/experiment [2016.01.23 17:24:01] Michael Tannock: Well, that works too, because it will need speeding up as well. [2016.01.23 17:24:05] Chris Bryant: I specifically mention that, I think. [2016.01.23 17:24:09] Chris Bryant: Yeah, what he linked. [2016.01.23 17:24:11] Ryan Lam: "This does, however, come with the catch: since everything will be documented, this includes the boring parts, as well as parts that may not be directly related to development. Sometimes you might be watching a texture being painted, other times you might just see a developer talking in the team chat or just moving around their files. You never know. And again, there will be spoilers." [2016.01.23 17:24:17] Chris Bryant: No speeding up. [2016.01.23 17:24:20] Ryan Lam: ^ [2016.01.23 17:24:25] Chris Bryant: Raw as-is development. [2016.01.23 17:24:49] Michael Tannock: You realise there's going to be long pauses from thinking. [2016.01.23 17:24:54] Chris Bryant: Yes. [2016.01.23 17:25:01] Chris Bryant: If it's taking too long or its too boring for them they can go eslewhere with the newfound appreciate of the work put into games/mods [2016.01.23 17:25:07] Jeff Lyons: If this experiment succeeds 100%, nobody will ever ask for a release date for anything ever again [2016.01.23 17:25:18] Jeff Lyons: Unless they're in the media and writing an article [2016.01.23 17:25:37] Chris Bryant: Lemme put this in perspective, Mike [2016.01.23 17:25:38] Ryan Lam: the point is to make it so that there can be absolutely zero "WHEN WILL MOD RELEASE HOW MUCH PERCENT FINISHED WHEN AM AURERERUS DONE" [2016.01.23 17:25:47] Ryan Lam: and if there is, we just link them to the trac [2016.01.23 17:25:48] Chris Bryant: Ryan is going to stream compiling code [2016.01.23 17:25:52] Ryan Lam: ^ [2016.01.23 17:25:57] Ryan Lam: I'm preparing to do that as we speak [2016.01.23 17:26:07] Jeff Lyons: And hopefully that lack of asking will take and go further into the next project [2016.01.23 17:26:19] Chris Bryant: Only if we retain a fanbase. [2016.01.23 17:26:22] Ryan Lam: heh [2016.01.23 17:26:28] Jeff Lyons: We have a fanbase? [2016.01.23 17:26:42] Ryan Lam: whatever's left of HC's fanbase, anyway [2016.01.23 17:27:10] Chris Bryant: That, though I meant if anything gathers from Aur, we'd have to retain that for next project. [2016.01.23 17:27:28] Ryan Lam: yeah [2016.01.23 17:27:49] Ryan Lam: twitch is being dumb and not loading for me [2016.01.23 17:27:57] Chris Bryant: Also I'm just gonna start saying 403 because "Aurelius" is annoying to type. [2016.01.23 17:28:02] Ryan Lam: 4A [2016.01.23 17:28:08] Ryan Lam: ODP [2016.01.23 17:28:11] Chris Bryant: COPYRIGHT INFRINGEMENT [2016.01.23 17:28:12] Ryan Lam: Orbital Doodle Penguin [2016.01.23 17:28:25] Jeff Lyons: 4A Game ODST [2016.01.23 17:28:26] Chris Bryant: Objective Directive Protected [2016.01.23 17:28:58] Chris Bryant: by Pressurized Slime Residue. [2016.01.23 17:29:20] Michael Tannock: Fine, you've convinced me. I'll stream this Blueprint process after lunch. It will be boring, but on the plus side you'll be able to give immediate feedback on what I'm doing. [2016.01.23 17:29:28] Ryan Lam: boring is perfectly okay [2016.01.23 17:29:57] Michael Tannock: You know I was hoping to get away with just screenshots here and there. [2016.01.23 17:29:59] Chris Bryant: In a practical environment it may or may not be less boring if each dev decides to talk to their viewers if they have any. [2016.01.23 17:30:05] Ryan Lam: if we convince everyone that making these damn mods isn't all fun and games and wonderful and dandy and the greatest leisure of all time, then we will have succeeded [2016.01.23 17:31:01] Chris Bryant: making games isn't all fun and games Official tagline. [2016.01.23 17:31:06] Ryan Lam: heh [2016.01.23 17:32:45] Ryan Lam: is it just me or is Twitch absurdly slow for anyone else [2016.01.23 17:32:49] Ryan Lam: right now [2016.01.23 17:33:02] Chris Bryant: Twitch is always slow for me. [2016.01.23 17:34:14] Michael Tannock: Oh, I should probably mention this before someone complains, but I looked at a lot of Skyscraper Blueprints, and unlike houses the rooms seem to be designed around support columns, so my columns have already been placed in the base lines. [2016.01.23 17:34:28] Ryan Lam: fair enough [2016.01.23 17:35:04] Michael Tannock: I'm guessing this is because a Skyscraper has more to support than just a roof. [2016.01.23 17:35:10] Ryan Lam: yeah that's what I suppose [2016.01.23 17:35:12] Ryan Lam: okay Twitch is starting to get absurd [2016.01.23 17:35:16] Ryan Lam: switching to Youtube [2016.01.23 17:39:30] Ryan Lam: https://www.youtube.com/watch?v=ndnZEKpxhas [2016.01.23 17:39:42] Ryan Lam: tell me if the background noise is too much [2016.01.23 17:40:37] Chris Bryant: Nope. [2016.01.23 17:40:40] Ryan Lam: yay [2016.01.23 17:40:50] Chris Bryant: Even if so, could mute. [2016.01.23 17:40:54] Ryan Lam: I could [2016.01.23 17:40:58] Michael Tannock: The background noise seems fine. [2016.01.23 17:41:34] Michael Tannock: There's a several second delay. [2016.01.23 17:41:40] Chris Bryant: That' expected. [2016.01.23 17:41:42] Ryan Lam: yeah there usually is, it's fine [2016.01.23 17:42:18] Chris Bryant: Deja Vu. [2016.01.23 17:42:45] Chris Bryant: Correct. [2016.01.23 17:50:08] Chris Bryant: >Using Spaces [2016.01.23 17:50:14] Chris Bryant: Worst programmer. [2016.01.23 17:50:15] Chris Bryant: Fired. [2016.01.23 17:54:11] Chris Bryant: I think Ryan will probably be the most talkative out of us. [2016.01.23 17:54:42] Michael Tannock: I'm going to have my microphone muted. [2016.01.23 17:55:03] Chris Bryant: I'll probably do a lot of both. [2016.01.23 17:56:48] Ryan Lam: am I back [2016.01.23 17:56:51] Chris Bryant: Yeah. [2016.01.23 17:57:17] Jeff Lyons: I heard "Open Dev Proj" and then it cut to youtube saying an error occured [2016.01.23 17:57:22] Chris Bryant: ^ [2016.01.23 17:57:28] Chris Bryant: Perfect, actually. [2016.01.23 18:04:31] Chris Bryant: So at what point do we call it ready for public announcement? [2016.01.23 18:04:53] Chris Bryant: Obviously it'll be a while before we can post ont hings like ModDB or whatever, but we'd probably be welcome on some forums somewhere. [2016.01.23 18:06:29] Chris Bryant: aurelius $ git shutup [2016.01.23 18:08:44] Chris Bryant: If it doesn't work, make note to edit VDCW [2016.01.23 18:09:08] Chris Bryant: Poor Ryan, you sound so tired. :c [2016.01.23 18:09:47] Michael Tannock: He sounds kind of like me. [2016.01.23 18:09:52] Michael Tannock: I think. [2016.01.23 18:16:49] Chris Bryant: You guys want an assortment of new dev textures? [2016.01.23 18:19:33] Ryan Lam: what kind are you talking about? [2016.01.23 18:20:26] Chris Bryant: I was primarily thinking just new shades, but I could also do things like beams or whatever. [2016.01.23 18:20:40] Ryan Lam: what do you mean by beams [2016.01.23 18:21:34] Chris Bryant: Mostly similar to the ones we have but w/ fewer squares. Though thinking about it, we should probably wait until we have some design concepts solidified before making special textures.. [2016.01.23 18:21:38] Chris Bryant: So, just more colors and shades for now. [2016.01.23 18:42:55] Michael Tannock: I just realised my door direction idea that aids stealth will probably need code, because I think NPC's in HL2 always push doors open? [2016.01.23 18:43:28] Chris Bryant: Think so, otherwise they'd get stuck. [2016.01.23 18:43:44] Chris Bryant: Or bumped out of the way, I guess. [2016.01.23 18:44:55] Michael Tannock: They shouldn't get stuck the way I have the doors placed, but for the stealth thing to work I need the doors to keep their open direction. [2016.01.23 18:45:32] Chris Bryant: What do you mean "keep their open direction?" [2016.01.23 18:45:42] Chris Bryant: As in one-way? [2016.01.23 18:45:49] Michael Tannock: Yes. [2016.01.23 18:46:10] Chris Bryant: There's already a flag that level designers can tick for that. [2016.01.23 18:46:32] Michael Tannock: Really? So, an NPC can pull a door open? [2016.01.23 18:46:38] Chris Bryant: Granted I'm not totally sure if NPCs obey it, but they probably would. [2016.01.23 18:46:39] Ryan Lam: not sure if it affects NPCs [2016.01.23 18:46:42] Ryan Lam: it might [2016.01.23 18:46:45] Ryan Lam: we'd have to run a simple test [2016.01.23 18:47:23] Michael Tannock: If it doesn't work, we could always try an open animation that's triggered the way Alyx combat animations are. [2016.01.23 18:47:46] Ryan Lam: eh [2016.01.23 18:47:56] Ryan Lam: or we could just fire the "open" input when they get close enough [2016.01.23 18:48:09] Ryan Lam: that probably obeys the open direction flag [2016.01.23 18:48:16] Chris Bryant: Most likely. [2016.01.23 18:48:21] Chris Bryant: Again, all super simple tests. [2016.01.23 18:48:34] Chris Bryant: Our protagonist doesn't have a name, do they? [2016.01.23 18:48:34] Ryan Lam: like I keep saying over and over again [2016.01.23 18:48:39] Ryan Lam: don't worry about implementation details [2016.01.23 18:48:40] Chris Bryant: We'll worry about it latr [2016.01.23 18:48:42] Chris Bryant: ^ [2016.01.23 18:48:42] Ryan Lam: yeah [2016.01.23 18:48:50] Michael Tannock: Ah good, because I was worried there for a second. [2016.01.23 18:48:58] Ryan Lam: and uh, apparently our protag has no name and no gender [2016.01.23 18:49:18] Chris Bryant: Ah okay, so I can just refer to them as "reporter" or something. [2016.01.23 18:50:11] Michael Tannock: Oh please let it be a woman. [2016.01.23 18:50:38] Michael Tannock: It would be a nice change of pace. [2016.01.23 18:50:42] Chris Bryant: I actually like the idea of a totally faceless protagonist. [2016.01.23 18:51:23] Chris Bryant: No name, no gender, just a glove, a mission and a gun. [2016.01.23 18:52:05] Michael Tannock: You're reminding me of that Doctor Who episode where people's faces were stolen. [2016.01.23 18:53:49] Ryan Lam: yeah I like the completely unspecified protag [2016.01.23 18:56:16] Ryan Lam: who's even still watching the stream btw lol [2016.01.23 18:56:42] Chris Bryant: I am, but it's been sorta frozen the last 5 minutes or so. [2016.01.23 18:56:44] Jeff Lyons: I am [2016.01.23 18:56:48] Ryan Lam: D: [2016.01.23 18:56:52] Jeff Lyons: You're compillin [2016.01.23 18:56:53] Ryan Lam: refresh refresh refresh [2016.01.23 18:56:57] Ryan Lam: also yeah I'm compilin' [2016.01.23 18:57:01] Ryan Lam: not really all that exciting, but [2016.01.23 18:57:05] Chris Bryant: Ah, refreshing fixed it. [2016.01.23 18:57:07] Ryan Lam: REFRESH SO YOU CAN GET IN ON THAT COMPILIN' ACTION [2016.01.23 18:57:11] Chris Bryant: You're good at talking. [2016.01.23 18:57:24] Chris Bryant: As much as a compliment that is. [2016.01.23 18:57:27] Ryan Lam: eh [2016.01.23 18:57:34] Ryan Lam: thanks... I guess? [2016.01.23 18:57:39] Ryan Lam: considering that I'm super tired right now [2016.01.23 18:57:46] Chris Bryant: lol [2016.01.23 18:58:01] Chris Bryant: I'm listening to your soothing typing on one monitor and typing up a new Trac page on the other. [2016.01.23 18:58:12] Ryan Lam: I mean right now there isn't much to talk about as countless *.cpp files scroll up the compile window [2016.01.23 18:58:48] Chris Bryant: Success! [2016.01.23 18:58:50] Chris Bryant: :D [2016.01.23 19:00:43] Jeff Lyons: Hey hey, it runs [2016.01.23 19:00:45] Chris Bryant: Beautiful. [2016.01.23 19:00:55] Jeff Lyons: I guess we need a new font [2016.01.23 19:01:21] Chris Bryant: Modify the clientscheme to use a different one. [2016.01.23 19:01:23] Chris Bryant: We'll get to that later. [2016.01.23 19:01:34] Chris Bryant: Could create an entire new one. [2016.01.23 19:04:01] Chris Bryant: Doesn't hurt to create tickets for that, btw [2016.01.23 19:04:06] Ryan Lam: yeah [2016.01.23 19:04:09] Ryan Lam: we have a trac now [2016.01.23 19:06:38] Jeff Lyons: Don't commit the .sdf for the .suo files [2016.01.23 19:06:39] Michael Tannock: You knew that game mechanic you often see in stealth games, where you can peer around corners or between the crack of a door. That will need to be codes won't it? [2016.01.23 19:06:48] Jeff Lyons: If we implement it, yes [2016.01.23 19:06:55] Jeff Lyons: Not sure we really need it at the moment [2016.01.23 19:06:59] Ryan Lam: uhhh why not? [2016.01.23 19:07:05] Ryan Lam: I have no idea what those are [2016.01.23 19:08:34] Jeff Lyons: They're basically junk files VS makes on project load [2016.01.23 19:08:57] Jeff Lyons: Anyone using VS will regen them anyway, and they're not needed to run the code [2016.01.23 19:09:36] Jeff Lyons: Yeah, you mentioned :P [2016.01.23 19:09:52] Jeff Lyons: Hence why I felt the need to tell you rather than assume you knew [2016.01.23 19:12:11] Chris Bryant: Are you committing the mod itself or the source? [2016.01.23 19:12:34] Ryan Lam: what's the difference? [2016.01.23 19:12:54] Jeff Lyons: Woo x64 and maybe better radiosity [2016.01.23 19:13:02] Ryan Lam: eh don't hold your breath [2016.01.23 19:13:11] Chris Bryant: Nevermind, looks like the src [2016.01.23 19:13:21] Ryan Lam: well I mean [2016.01.23 19:13:28] Ryan Lam: it's not like the mod itself needs compiling [2016.01.23 19:16:12] Chris Bryant: No. [2016.01.23 19:16:21] Chris Bryant: No one can access the files. [2016.01.23 19:16:31] Chris Bryant: Only view and watch us, imo. [2016.01.23 19:18:16] Chris Bryant: Yeah, I think if we want to go open source afterwards I'm fine with that. [2016.01.23 19:18:34] Chris Bryant: But I don't think we should allow open access to our files or codebase during development. [2016.01.23 19:18:44] Jeff Lyons: FGD should be fairly easy. I remember tinkering with them in GS, and I doubt the format has changed drastically [2016.01.23 19:18:46] Jeff Lyons: If at all [2016.01.23 19:19:06] Chris Bryant: SDK 2013 has it's own tools, doesn't it? [2016.01.23 19:19:50] Chris Bryant: Like, if you build a mod w/ 2013 as Ryan just did, it has its own Hammer, or FP, and etc [2016.01.23 19:21:01] Chris Bryant: Of course SDK Base 2013 has its own tools, but if I'm not mistaken you get your entire own SDK. [2016.01.23 19:21:13] Chris Bryant: (Hence the inclusion of the VBSP source and whatnot) [2016.01.23 19:21:41] Chris Bryant: I could be mistaken. [2016.01.23 19:32:07] Chris Bryant: DON'T GIVE HER YOUR CREDIT CARD [2016.01.23 19:32:12] Chris Bryant: YOU WILL REGRET IT [2016.01.23 19:32:16] Chris Bryant: NNOOOOOOO [2016.01.23 19:32:18] Ryan Lam: I ALREADY DO [2016.01.23 19:32:24] Chris Bryant: WHAT DID I SAY [2016.01.23 19:32:33] Ryan Lam: too late, the stream's on a 20-second delay [2016.01.23 19:33:13] Chris Bryant: Does Youtube have the same stream URL for each user every time like Twitch? [2016.01.23 19:33:21] Ryan Lam: uhhhhh that's an excellent question [2016.01.23 19:33:23] Ryan Lam: I have no idea [2016.01.23 19:33:38] Chris Bryant: Damn. [2016.01.23 19:33:46] Ryan Lam: could always run some tests [2016.01.23 19:43:46] Chris Bryant: down arrow alt+enter [2016.01.23 19:43:54] Chris Bryant: Instead of all this right-clicking. [2016.01.23 19:43:56] Chris Bryant: You demon. [2016.01.23 19:44:03] Ryan Lam: shush you [2016.01.23 19:48:05] Chris Bryant: Those folders aren't important? :O [2016.01.23 20:01:23] Chris Bryant: My strim's locking at the same spot :c [2016.01.23 20:01:29] Ryan Lam: :( [2016.01.23 20:01:46] Ryan Lam: tell it to start working [2016.01.23 20:03:36] Chris Bryant: I'M TRYING D: [2016.01.23 20:03:49] Ryan Lam: okay this seems to be an issue on YT's end [2016.01.23 20:03:53] Ryan Lam: I can't seem to really fix it [2016.01.23 20:05:00] Chris Bryant: Well that's not good [2016.01.23 20:05:33] *Ryan Lam shrugs* [2016.01.23 20:06:10] Chris Bryant: Should lowely lesser-nerds such as myself just ignore the codebase folder [2016.01.23 20:06:16] Ryan Lam: yeah [2016.01.23 20:07:38] Chris Bryant: Cool, now I don't need to waste space. [2016.01.23 20:07:49] Ryan Lam: is the youtube thing just broken or is it just me [2016.01.23 20:08:05] Chris Bryant: I think it might be borked. [2016.01.23 20:08:10] Ryan Lam: bleh [2016.01.23 20:08:19] Chris Bryant: I'm frozen on a screen of you looking at your stream health [2016.01.23 20:08:38] Ryan Lam: and refreshing doesn't help [2016.01.23 20:09:14] Ryan Lam: okay it seems to be like semi-not-broken on my end now [2016.01.23 20:09:18] Ryan Lam: but idk if that's the case everywhere [2016.01.23 20:10:42] Chris Bryant: WE APPEAR TO BE BACK IN ACTION [2016.01.23 20:14:14] Chris Bryant: I enjoy that you like saying "The Birth of a Mod" [2016.01.23 20:14:50] Ryan Lam: which basically involved me banging my head on a keyboard until it worked [2016.01.23 20:14:59] Ryan Lam: also I'm so tired that I can't come up with anything more inspirational right now [2016.01.23 20:15:01] Ryan Lam: so that'll have to do [2016.01.23 20:15:14] Ryan Lam: I'm surprised I got it working at all [2016.01.23 20:15:24] Ryan Lam: given my state of half-consciousness [2016.01.23 20:15:33] Chris Bryant: :c [2016.01.23 20:15:43] Ryan Lam: I'd take a nap buuuuut I didn't have lunch yet [2016.01.23 20:15:49] Ryan Lam: so I suppose I'll be getting lunch [2016.01.23 20:16:00] Chris Bryant: Don't die. [2016.01.23 20:16:03] Ryan Lam: yet [2016.01.23 20:17:27] Ryan Lam: ah okay YouTube has to process the video like any other video before it appears on the videos list [2016.01.23 20:17:29] Ryan Lam: makes sense [2016.01.23 20:17:48] Chris Bryant: Decaaaades [2016.01.23 20:39:53] Chris Bryant: Ryyyeeebrreeeeaaaad [2016.01.23 20:40:03] Chris Bryant: 403 doesn't laaaauuuunnnncccchhh [2016.01.23 20:40:20] Chris Bryant: Or rather, it does, but lasts a lovely 2 seconds before crashing without an error message. [2016.01.23 20:40:32] Ryan Lam: crashing with what error [2016.01.23 20:40:48] Chris Bryant: Absolutely none. [2016.01.23 20:40:53] Ryan Lam: cool [2016.01.23 20:41:08] Chris Bryant: ye [2016.01.23 20:41:53] Ryan Lam: works fine here [2016.01.23 20:42:09] Chris Bryant: Sorcerey. [2016.01.23 21:44:19] Ryan Lam: I recompiled the DLLs using Release mode instead of Debug mode [2016.01.23 21:44:21] Ryan Lam: idk if that changes anything [2016.01.23 21:45:27] Ryan Lam: upp'd [2016.01.23 21:47:30] Chris Bryant: No. [2016.01.23 21:47:33] Chris Bryant: T_T [2016.01.23 21:47:33] Ryan Lam: nooooes [2016.01.23 21:47:44] Ryan Lam: well it should have generated an mdmp file [2016.01.23 21:47:50] Ryan Lam: if it actually crashed [2016.01.23 21:47:53] Ryan Lam: like, engine crash [2016.01.23 21:48:04] Ryan Lam: see if it did, and if it exists, send it to me [2016.01.23 21:48:30] Ryan Lam: OH WAIT [2016.01.23 21:48:37] Ryan Lam: try opting into the beta of SDK 2013 [2016.01.23 22:24:22] Chris Bryant: Oh snap [2016.01.23 22:24:27] Chris Bryant: Ryan you did it [2016.01.23 22:24:28] Chris Bryant: you are a genius [2016.01.23 22:24:30] Ryan Lam: YEIGH [2016.01.23 22:24:31] Chris Bryant: you perf [2016.01.23 22:24:37] Chris Bryant: But [2016.01.23 22:24:41] Ryan Lam: : [2016.01.23 22:24:42] Ryan Lam: D: [2016.01.23 22:24:47] Chris Bryant: That sounds like something we might want to address before release. [2016.01.23 22:24:50] Ryan Lam: yeah... :( [2016.01.23 22:25:02] Ryan Lam: at the very least, it's a documented bug in the SDK 2013 for once [2016.01.23 22:25:11] Chris Bryant: That's new. [2016.01.23 22:25:20] Ryan Lam: like, this is literally the one bug so far that they actually documented [2016.01.23 22:25:24] Ryan Lam: about SDK 2013 [2016.01.23 22:26:55] Chris Bryant: perf [2016.01.23 22:29:37] Chris Bryant: Probably gonna fix that title ans whatnot [2016.01.23 22:29:39] Chris Bryant: The 30 second streams begin [2016.01.23 22:29:52] Ryan Lam: YAY [2016.01.23 22:30:31] Chris Bryant: In a few minutes when I finish eating. [2016.01.23 22:30:38] Ryan Lam: YEIGH [2016.01.23 22:30:44] Chris Bryant: Shouldn't you be sleeping [2016.01.23 22:31:02] Jeff Lyons: So, we have to opt-in to the 2013 beta in order to run the mod? [2016.01.23 22:31:11] Jeff Lyons: Or else it crashes? [2016.01.23 22:31:13] Chris Bryant: Yes, for now. [2016.01.23 22:31:17] Jeff Lyons: :| [2016.01.23 22:31:21] Jeff Lyons: How long has this been a bug [2016.01.23 22:31:25] Ryan Lam: until Vlav fixes their sheit [2016.01.23 22:31:38] Jeff Lyons: Because I'm surprised there's even a beta [2016.01.23 22:31:42] Ryan Lam: https://developer.valvesoftware.com/wiki/Source_SDK_2013 [2016.01.23 22:31:50] Ryan Lam: you can check the edit date for the note that documents that bug [2016.01.23 22:31:57] Ryan Lam: it's like halfway down the page [2016.01.23 22:32:10] Ryan Lam: the last note of the "Step Three" section [2016.01.23 22:33:00] Chris Bryant: "will go away in the very near future." [2016.01.23 22:33:06] Ryan Lam: yeah sure [2016.01.23 22:33:08] Ryan Lam: sure [2016.01.23 22:33:38] Jeff Lyons: See, I'm still wondering why there's a beta [2016.01.23 22:33:51] Jeff Lyons: Because Valve hasn't updated the 2013 SDK since, well, probably 2013 [2016.01.23 22:33:51] Ryan Lam: and why it's terribly named [2016.01.23 22:33:55] Ryan Lam: the menu implies that there's no beta [2016.01.23 22:33:59] Ryan Lam: but there is [2016.01.23 22:34:16] Jeff Lyons: Why has it not been made gold [2016.01.23 22:34:29] Ryan Lam: because vlav [2016.01.23 22:34:34] Ryan Lam: they're too busy making fake ARGs [2016.01.23 22:34:41] Ryan Lam: and compendiums [2016.01.23 22:34:51] Ryan Lam: and banning CSGO match fixers [2016.01.23 22:34:57] Jeff Lyons: :| [2016.01.23 22:35:25] Jeff Lyons: > Game Breaking Bug > Beta fix for it > Never get around to making the fix on the main branch [2016.01.23 22:35:42] Jeff Lyons: I feel like Valve gives literally no shits about the community on this one [2016.01.23 22:35:53] Ryan Lam: they don't [2016.01.23 22:36:02] Ryan Lam: unless the community is fixing CSGO matches [2016.01.23 22:37:04] Jeff Lyons: Then maybe they shouldn't have released an SDK [2016.01.23 22:37:11] Jeff Lyons: If they're not going to support it enough for it to function [2016.01.23 22:40:23] Chris Bryant: Maybe they should feel obligated to have some sort of legacy "support" for S1. [2016.01.23 22:40:28] Chris Bryant: Despite the general lack of [2016.01.23 22:40:29] Chris Bryant: erm [2016.01.23 22:40:31] Chris Bryant: support. [2016.01.23 22:40:36] Ryan Lam: ahaha no [2016.01.23 22:40:50] Ryan Lam: Valve only does things if their employees feel like doing it [2016.01.23 22:40:52] Chris Bryant: And thus half-ass it [2016.01.23 22:40:59] Chris Bryant: Fair enough. [2016.01.23 22:41:03] Ryan Lam: this is the one problem with their structure that I have [2016.01.23 22:41:15] Ryan Lam: the ever-so-hailed "entirely flat structure except gaben" [2016.01.23 22:41:32] Ryan Lam: if your only boss is gaben, who is too busy to be bossing everyone around, you're effectively your own boss [2016.01.23 22:41:48] Ryan Lam: and you stop doing the things that aren't very interesting to you [2016.01.23 22:43:29] Chris Bryant: Just like PSR! [2016.01.23 22:43:43] Ryan Lam: yay! [2016.01.23 22:44:06] Chris Bryant: Entirely flat except for RyaN. [2016.01.23 22:44:11] Ryan Lam: yay! [2016.01.23 22:44:17] Chris Bryant: And if RyaN is busy in Europe, JifeN. [2016.01.23 22:44:24] Ryan Lam: granted, it's not like we have enough members to organize a hierarchy [2016.01.23 22:44:33] Ryan Lam: it would be like, a 1-level hierarchy [2016.01.23 22:44:44] Ryan Lam: which is exactly equivalent to a flat-except-one-guy structure lol [2016.01.23 22:45:31] Chris Bryant: lol We basically have Project Lead v Two most active members for organizing v Last two work when there's work [2016.01.23 22:46:25] Chris Bryant: And those last two still on same level as "above" two barring general inactivity. [2016.01.23 22:46:43] Ryan Lam: bscly [2016.01.23 22:48:10] Chris Bryant: We also still seem to be largely democratic about things. It's just the vote tends to lean towards whatever you vote for anyway [2016.01.23 22:48:57] Ryan Lam: well we generally do tend to agree on things [2016.01.23 22:49:32] Ryan Lam: I only very rarely have to actually invoke the unwritten Benevolent Dictator Power of tiebreaking [2016.01.23 22:50:00] Ryan Lam: heck, I don't really remember doing it except for the past week [2016.01.23 22:50:24] Chris Bryant: I'm sure your role as lead will start to shine once the team grows. [2016.01.23 22:50:27] Ryan Lam: ugh [2016.01.23 22:50:54] Ryan Lam: remind me how I got this damn job in the first place [2016.01.23 22:51:01] Ryan Lam: wasn't Box supposed to be lead? [2016.01.23 22:51:45] Chris Bryant: The story involves confidential information. [2016.01.23 22:52:03] Ryan Lam: it does? [2016.01.23 22:54:04] Jeff Lyons shared a photo. [2016.01.23 22:54:05] Jeff Lyons: Is this the future [2016.01.23 22:54:12] Ryan Lam: apparently so [2016.01.23 22:54:23] Ryan Lam: I have a playlist set up and everything now [2016.01.23 22:55:06] Chris Bryant: Skype is acting up again. [2016.01.23 22:55:07] Chris Bryant: :c [2016.01.23 22:55:12] Ryan Lam: :( [2016.01.23 22:56:28] Chris Bryant: Alright, Seems youtube streams are the same link every time. [2016.01.23 22:56:48] Ryan Lam: yeigh! [2016.01.23 22:56:57] Chris Bryant: [Quote: Chris Bryant] https://youtu.be/8PKC1_BuvoA Okay, so it's so far not horrible. >>> [2016.01.23 22:57:08] Chris Bryant: This takes you to the stream, correct? [2016.01.23 22:57:14] Ryan Lam: seems to [2016.01.23 22:57:25] Jeff Lyons: Yes [2016.01.23 22:57:29] Chris Bryant: Perf! [2016.01.23 22:57:59] Jeff Lyons: I dunno if it's just my connection (probably is) but on both your streams I kept getting quality flutuatioins [2016.01.23 22:58:43] Chris Bryant: Not sure, could in theory be everyone's internet. [2016.01.23 22:59:25] Chris Bryant: I could tweak some settings until it starts to seem more steady. [2016.01.23 22:59:39] Chris Bryant: Though I'm not really sure exactly what would fix anything. [2016.01.23 22:59:43] Ryan Lam: it seems fine [2016.01.23 23:02:52] Chris Bryant: So what font do we want the title in? [2016.01.23 23:03:02] Jeff Lyons: Courier New [2016.01.23 23:03:02] Ryan Lam: something cool and tech-y [2016.01.23 23:03:15] Chris Bryant: Those are two conflicting answers. [2016.01.23 23:03:21] Jeff Lyons: Yeah, don't do Courier [2016.01.23 23:03:22] Ryan Lam: ignore Jeff, he's a fool [2016.01.23 23:03:25] Ryan Lam: fool [2016.01.23 23:03:29] Chris Bryant: Jif, you're a fool. [2016.01.23 23:03:36] Jeff Lyons: Hey, it's a decent font. For print media. [2016.01.23 23:03:52] Ryan Lam: and programming [2016.01.23 23:03:56] Ryan Lam: it's pretty decent for that [2016.01.23 23:04:11] Jeff Lyons: But it's not really good for the feel we're trying to make [2016.01.23 23:04:11] Chris Bryant: I FIXED IT [2016.01.23 23:04:18] Jeff Lyons: The SDK? [2016.01.23 23:04:30] Ryan Lam: YESSSSS [2016.01.23 23:04:31] Chris Bryant: No, the title. [2016.01.23 23:04:34] Jeff Lyons: Oh [2016.01.23 23:04:35] Ryan Lam: cool now choose a cooler font lol [2016.01.23 23:04:36] Chris Bryant: Silly goose. [2016.01.23 23:04:41] Chris Bryant: LIKE WHAT. [2016.01.23 23:04:44] Jeff Lyons: Oh shit right you're streaming [2016.01.23 23:04:51] Ryan Lam: something cool and awesome and tech-y [2016.01.23 23:04:54] Chris Bryant: Are you trying to imply there's a font cooler than Trebuchet MS? [2016.01.23 23:04:59] Jeff Lyons: BEST HL FONT [2016.01.23 23:05:25] Chris Bryant: ^ [2016.01.23 23:05:31] Ryan Lam: but we're no longer HL [2016.01.23 23:05:52] Chris Bryant: Yes we are. [2016.01.23 23:06:01] Chris Bryant: 403 really takes place during the 7 Hour War [2016.01.23 23:06:09] Ryan Lam: protag is Dr. Breen [2016.01.23 23:06:10] Chris Bryant: MT is G-Man. [2016.01.23 23:06:29] Ryan Lam: and all the security guards are actually Otis's extended family [2016.01.23 23:07:55] Chris Bryant: werks4me [2016.01.23 23:08:58] Jeff Lyons: lol [2016.01.23 23:10:08] Chris Bryant: NOW [2016.01.23 23:10:15] Chris Bryant: What's a cool and techy font [2016.01.23 23:10:19] Ryan Lam: hmmmmm [2016.01.23 23:10:21] Chris Bryant: comic sans [2016.01.23 23:10:25] Ryan Lam: totes [2016.01.23 23:10:31] Chris Bryant: wingdings [2016.01.23 23:11:44] Ryan Lam: impact [2016.01.23 23:11:45] Ryan Lam: clearly [2016.01.23 23:11:54] Chris Bryant: I will slap you. [2016.01.23 23:12:04] Ryan Lam: why is your screen going black [2016.01.23 23:12:07] Ryan Lam: are you fullscreening [2016.01.23 23:12:17] Chris Bryant: Oh, you're actually watching [2016.01.23 23:12:24] Ryan Lam: yeah [2016.01.23 23:12:26] Chris Bryant: I was switching monitors. [2016.01.23 23:12:29] Chris Bryant: Moving chats and stuff. [2016.01.23 23:12:32] Ryan Lam: ahh [2016.01.23 23:13:13] Ryan Lam: hmm the OCR fonts look tech-y, but idk if that's the kind of style we want [2016.01.23 23:13:26] Chris Bryant: the wat [2016.01.23 23:13:51] Ryan Lam: clearly what we need to do is stencil [2016.01.23 23:13:53] Ryan Lam: because reasons [2016.01.23 23:14:01] Chris Bryant: Because of the reasons. [2016.01.23 23:14:32] Chris Bryant: Perhaps we should design our own font. [2016.01.23 23:14:33] Jeff Lyons: I'm having trouble getting OBS to stream to youtube [2016.01.23 23:14:36] Chris Bryant: Uh oh [2016.01.23 23:14:42] Chris Bryant: What's your trouble? [2016.01.23 23:14:59] Jeff Lyons: "Could not access the specified chanel or stream key." [2016.01.23 23:15:05] Jeff Lyons: Even though I copy-pasted it [2016.01.23 23:15:12] Chris Bryant: Hm... [2016.01.23 23:15:22] Chris Bryant: Did accidentally include any whitespaces, did you? [2016.01.23 23:15:30] Jeff Lyons: Wait [2016.01.23 23:15:35] Jeff Lyons: I think I accidentally didn't get all of it [2016.01.23 23:15:40] Ryan Lam: did you reveal the stream key before you copied it [2016.01.23 23:15:47] Jeff Lyons: No [2016.01.23 23:15:47] Chris Bryant: lol [2016.01.23 23:15:50] Ryan Lam: there's your problem [2016.01.23 23:15:52] Jeff Lyons: Which I think was the issue [2016.01.23 23:16:06] Chris Bryant: My password is ☺☻♥☻☺♥☺♥☺♥ [2016.01.23 23:16:12] Chris Bryant: You can probably see all of those. [2016.01.23 23:16:13] Chris Bryant: I cannot. [2016.01.23 23:17:11] Jeff Lyons: https://gaming.youtube.com/user/JeffMODProductions/live [2016.01.23 23:17:20] Jeff Lyons: Tell me what you see [2016.01.23 23:17:25] Jeff Lyons: Because I only see black [2016.01.23 23:17:27] Chris Bryant: I see a URL [2016.01.23 23:17:39] Chris Bryant: A stream of a stream [2016.01.23 23:17:41] Chris Bryant: I'm still streaming [2016.01.23 23:17:43] Chris Bryant: whoops [2016.01.23 23:17:58] Ryan Lam: I see black [2016.01.23 23:18:00] Chris Bryant: I also only see black. [2016.01.23 23:18:02] Chris Bryant: But I hear [2016.01.23 23:18:05] Ryan Lam: ^ [2016.01.23 23:18:06] Chris Bryant: I hear goings on [2016.01.23 23:18:12] Ryan Lam: did you set OBS to stream from your monitor? [2016.01.23 23:18:23] Jeff Lyons: I'm trying to [2016.01.23 23:18:23] Ryan Lam: and on the correct graphics card? [2016.01.23 23:19:44] Jeff Lyons: It's using my NVIDIA card, which is also the only option [2016.01.23 23:20:01] Jeff Lyons: Maybe that's a bad thing, because IIRC this laptop uses the integrated card for rendering the desktop [2016.01.23 23:20:12] Phillip Frasquieri: I somehow broke my gaming computer last night. It was taking a little longer than usual for it to shutdown so I decided to turn it off manually... while it was in the middle of shutting down. What a big mistake I've made. [2016.01.23 23:20:22] Ryan Lam: [Quote: Jeff Lyons] Maybe that's a bad thing, because IIRC this laptop uses the integrated card for rendering the desktop >>> if that's the case, then that would be why [2016.01.23 23:20:29] Jeff Lyons: So... I'm screwed? [2016.01.23 23:20:31] Ryan Lam: you can try forcing OBS to run on integrated [2016.01.23 23:20:36] Ryan Lam: right click, run on graphics processor [2016.01.23 23:20:41] Ryan Lam: integrated [2016.01.23 23:21:02] Chris Bryant: [Quote: Phillip Frasquieri] I somehow broke my gaming computer last night. It was taking a little longer than usual for it to shutdown so I decided to turn it off manually... while it was in the middle of shutting down. What a big mistake I've made. >>> oh noooooo.... [2016.01.23 23:21:08] Phillip Frasquieri: At least I can still use my laptop. [2016.01.23 23:21:16] Ryan Lam: reformat and reinstall [2016.01.23 23:21:22] Chris Bryant: ^ [2016.01.23 23:21:27] Phillip Frasquieri: As in format the hard drive? [2016.01.23 23:21:28] Chris Bryant: Corrupted harddrives are no fun [2016.01.23 23:21:29] Ryan Lam: "it is now safe to turn off your computer" [2016.01.23 23:21:34] Jeff Lyons: I feel like this is a bad idea, but I'll try it [2016.01.23 23:21:40] Ryan Lam: bad idea? [2016.01.23 23:21:41] Chris Bryant: Psh [2016.01.23 23:21:42] Ryan Lam: wat [2016.01.23 23:21:47] Chris Bryant: when has Ryan EVER had a bad idea? [2016.01.23 23:21:50] Jeff Lyons: Running OBS on the slowest card on my computer [2016.01.23 23:21:54] Jeff Lyons: well, "card" [2016.01.23 23:22:09] Jeff Lyons: Also what happens when I go ingame? [2016.01.23 23:22:15] Jeff Lyons: Will that run the game on the card, or back it out [2016.01.23 23:22:17] Ryan Lam: run in window [2016.01.23 23:22:20] Ryan Lam: or else it'll break [2016.01.23 23:22:24] Jeff Lyons: Fuck [2016.01.23 23:22:26] Jeff Lyons: I hate doing that [2016.01.23 23:22:30] Ryan Lam: do what Crypt does [2016.01.23 23:22:33] Chris Bryant: But you're devving [2016.01.23 23:22:40] Chris Bryant: -dev -w 1280 -h 720 -window -noborder [2016.01.23 23:22:43] Ryan Lam: ^ [2016.01.23 23:22:44] Jeff Lyons: https://gaming.youtube.com/user/JeffMODProductions/live [2016.01.23 23:23:03] Ryan Lam: -noborder is optional with that low a resolution [2016.01.23 23:23:11] Ryan Lam: also, hi [2016.01.23 23:23:12] Chris Bryant: Vision! [2016.01.23 23:23:12] Ryan Lam: I see stuff [2016.01.23 23:23:14] Ryan Lam: yay! [2016.01.23 23:23:24] Chris Bryant: The best part of any stream is the vdeio [2016.01.23 23:23:28] Chris Bryant: vdeio [2016.01.23 23:23:32] Ryan Lam: yeah otherwise it would just be [2016.01.23 23:23:33] Ryan Lam: a radio [2016.01.23 23:23:49] Ryan Lam: IT WORKS [2016.01.23 23:23:59] Chris Bryant: Speaking of radios, maybe I show the super simple process I used to make the radio filter. [2016.01.23 23:24:30] Ryan Lam: you could [2016.01.23 23:24:34] Ryan Lam: maybe uh [2016.01.23 23:24:38] Ryan Lam: once we actually get voices going [2016.01.23 23:25:11] Chris Bryant: Yeah, once we get a VA who doesn't suck and can produce actually usable lines [2016.01.23 23:25:24] Jeff Lyons: Hey, I liked the lines you and Wimmer were doing [2016.01.23 23:25:28] Jeff Lyons: They were usable [2016.01.23 23:25:29] Jeff Lyons: IMO [2016.01.23 23:25:32] Ryan Lam: they were [2016.01.23 23:25:35] Chris Bryant: You liked the filter [2016.01.23 23:25:35] Ryan Lam: most were [2016.01.23 23:25:36] Jeff Lyons: But we should probably re-record them anyway [2016.01.23 23:26:03] Chris Bryant: They most definitely did not sound good raw [2016.01.23 23:26:04] Chris Bryant: ew [2016.01.23 23:26:23] Chris Bryant: omg especially guard#2 in the leather chairs one. [2016.01.23 23:26:44] Chris Bryant sent file "seat4_raw.mp3" [2016.01.23 23:28:21] Ryan Lam: even reducing resolution still blows up? [2016.01.23 23:28:34] Jeff Lyons: Uh [2016.01.23 23:28:36] Jeff Lyons: No idea [2016.01.23 23:28:43] Phillip Frasquieri: Ryan Lam - Today 5:21 PM > reformat and reinstall Right now the computer starts up very slowly and when it finally gets out of the windows loading screen, the screen is showing big black and white lines (wasn't doing that before I messed up the computer). Would formatting the hard drive and reinstalling Windows fix that issue? [2016.01.23 23:28:50] Jeff Lyons: But I'd rather not have to test at 640 [2016.01.23 23:30:41] Ryan Lam: [Quote: Phillip Frasquieri] Ryan Lam - Today 5:21 PM > reformat and reinstall Right now the computer starts up very slowly and when it finally gets out of the windows loading screen, the screen is showing big black and white lines (wasn't doing that before I messed up the computer). Would formatting the hard drive and reinstalling Windows fix that issue? >>> well I mean [2016.01.23 23:30:42] Ryan Lam: it would [2016.01.23 23:30:47] Ryan Lam: as in, you'd get to start over [2016.01.23 23:30:52] Ryan Lam: possibly [2016.01.23 23:30:56] Ryan Lam: unless something else is very very wrong [2016.01.23 23:31:13] Ryan Lam: it's hard to say without taking a look at it [2016.01.23 23:31:21] Ryan Lam: you could try booting into the windows disk and see if it starts up that way [2016.01.23 23:31:39] Ryan Lam: and if it doesn't start up that way, then bad things are happening [2016.01.23 23:32:13] Chris Bryant: "These computers" [2016.01.23 23:32:15] Chris Bryant: What, like uni PCs? [2016.01.23 23:32:16] Ryan Lam: Jeff how many cores do you have [2016.01.23 23:32:24] Ryan Lam: also, does reducing bitrate help at all [2016.01.23 23:32:46] Ryan Lam: dual core i5 or i7? [2016.01.23 23:33:10] Ryan Lam: hm [2016.01.23 23:34:34] Ryan Lam: I'd suggest closing your browser? although that wouldn't be very good for devving [2016.01.23 23:34:44] Jeff Lyons: That would be horrible for deving [2016.01.23 23:34:47] Ryan Lam: or at least closing the youtube control panel tab [2016.01.23 23:34:48] Jeff Lyons: Also for keeping tabs on the stream [2016.01.23 23:34:52] Ryan Lam: eh [2016.01.23 23:37:33] Chris Bryant: What I just did with the font, what does that qualify as [2016.01.23 23:37:42] Chris Bryant: My first instinct is programming but that seems silly [2016.01.23 23:37:57] Chris Bryant: And I don't think "VGUI" would warrant its own category. [2016.01.23 23:38:00] Ryan Lam: uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh [2016.01.23 23:38:02] Ryan Lam: hhhhhhhhhhhhhhhhhh [2016.01.23 23:38:04] Ryan Lam: h [2016.01.23 23:38:07] Chris Bryant: h [2016.01.23 23:38:10] Chris Bryant: huuuuuuuu [2016.01.23 23:38:11] *Ryan Lam shrugs* [2016.01.23 23:39:14] Chris Bryant: Kickstarter for a stream PC for Jif [2016.01.23 23:39:23] Ryan Lam: I agree [2016.01.23 23:39:30] Ryan Lam: I can donate about 50 cents [2016.01.23 23:39:45] Chris Bryant: Background maps don't load if you use -dev [2016.01.23 23:39:50] Ryan Lam: ^ [2016.01.23 23:39:55] Ryan Lam: or -console [2016.01.23 23:40:00] Ryan Lam: or that [2016.01.23 23:40:08] Ryan Lam: why are you running BM on Intel? [2016.01.23 23:40:14] Ryan Lam: that sounds like a terrible idea [2016.01.23 23:40:36] Ryan Lam: NVIDIA control panel? [2016.01.23 23:40:44] Ryan Lam: no it doesn't make sense [2016.01.23 23:41:06] Ryan Lam: usually there's a list of programs that are running on the GPU [2016.01.23 23:41:07] Ryan Lam: somewhere [2016.01.23 23:41:12] Phillip Frasquieri: Thanks for the info, DKY. I hope my computer can be fixed very soon. [2016.01.23 23:42:17] Ryan Lam: let's make a "misc" section [2016.01.23 23:42:27] Ryan Lam: for the stuff that doesn't seem to fit in any of the categories [2016.01.23 23:42:31] Chris Bryant: Good idea. [2016.01.23 23:42:36] Chris Bryant: onnit [2016.01.23 23:43:34] Chris Bryant: Well Blender isn't too resource intensive. [2016.01.23 23:44:05] Chris Bryant: Fair point. [2016.01.23 23:44:10] Chris Bryant: Also misc section added. [2016.01.23 23:44:24] Ryan Lam: cool [2016.01.23 23:44:59] Chris Bryant: I hate that freeze when you imp101 in BM. [2016.01.23 23:45:19] Ryan Lam: PRECACHE ALL THE THINGS [2016.01.23 23:45:23] Ryan Lam: PRECACHE PRECACHE PRECACHE PRECACHE PRECACHE PRECACHE PRECACHE [2016.01.23 23:45:31] Ryan Lam: DISK SEEK DISK SEEK DISK SEEK DISK SEEK DISK SEEK DISK SEEK DISK SEEK [2016.01.23 23:47:41] Chris Bryant: Suddenly, HL1 HD pack [2016.01.23 23:47:59] Ryan Lam: honestly I don't think the bottleneck is in graphical rendering [2016.01.23 23:48:24] Chris Bryant: I coulda toldya that and I'm computer stupid. [2016.01.23 23:48:46] Ryan Lam: go grab yourself a Comp Eng degree [2016.01.23 23:49:00] Chris Bryant: Hiii! [2016.01.23 23:49:08] Ryan Lam: Hiii! [2016.01.23 23:49:23] Chris Bryant: Guest Appearance by Jif's Roommate! [2016.01.23 23:49:41] Chris Bryant: Firefox is RAM, you tool. [2016.01.23 23:49:55] Chris Bryant: Chrome eats up your CPU, FF takes your RAM hostage. [2016.01.23 23:50:13] Ryan Lam: from what his Task Manager is reporting though, FF seems to also be taking up significant CPU [2016.01.23 23:50:21] Ryan Lam: also Chrome is less CPU now than it is Disk [2016.01.23 23:50:40] Ryan Lam: which annoys me to no end because I have a decent CPU but a terrible disk [2016.01.23 23:53:36] Chris Bryant: It's still quite clear. [2016.01.23 23:54:43] Chris Bryant: net_graph? [2016.01.23 23:54:46] Ryan Lam: cl_showfps 2 [2016.01.23 23:54:48] Chris Bryant: Oh. [2016.01.23 23:54:50] Ryan Lam: or net_graph [2016.01.23 23:54:51] Ryan Lam: that works too [2016.01.23 23:55:21] Chris Bryant: I just bind +showbudget to a button on my mouse and call it a day. [2016.01.23 23:55:34] Ryan Lam: I have cl_showfps toggled on P [2016.01.23 23:55:39] Ryan Lam: +showbudget on H [2016.01.23 23:55:46] Ryan Lam: what else [2016.01.23 23:55:51] Ryan Lam: and a bunch of other stuff [2016.01.23 23:55:58] Ryan Lam: mat_wireframe toggled on M [2016.01.23 23:56:02] Chris Bryant: buildcubemaps on O [2016.01.23 23:56:08] Ryan Lam: I have buildcubemaps on U [2016.01.23 23:56:12] Ryan Lam: I forget what I have on O [2016.01.23 23:56:21] Ryan Lam: restart is bound to comma [2016.01.23 23:56:45] Ryan Lam: J is jpeg, F6 is screenshot [2016.01.23 23:56:49] Chris Bryant: X, C and B are different host_timescales [2016.01.23 23:56:56] Ryan Lam: that's actually a good idea [2016.01.23 23:57:04] Chris Bryant: F4 is uncompressed screenie for me :P [2016.01.23 23:57:51] Chris Bryant: Y'know, if you wanted it to be fullscreen without breaking the stream, you could just set it to nobordered on your native resolution. [2016.01.23 23:57:57] Ryan Lam: ^ [2016.01.23 23:58:04] Ryan Lam: noborder -w whatever -h whatever [2016.01.23 23:58:07] Ryan Lam: -window [2016.01.23 23:58:13] Chris Bryant: That's actually how I run games whenever I'm actually playing, not devving. [2016.01.23 23:58:47] Ryan Lam: I would do that, but I'm not particularly fond of how Windows thinks the game died if you load for too long [2016.01.23 23:59:10] Chris Bryant: Yeah, that's annoying. [2016.01.23 23:59:18] Chris Bryant: Though if you just let it sit it's fine. [2016.01.23 23:59:20] Ryan Lam: Jeff [2016.01.23 23:59:22] Ryan Lam: full screen doesn't work [2016.01.23 23:59:23] Ryan Lam: if you do that [2016.01.23 23:59:33] Ryan Lam: because full screen causes the GPU to take over the entire rendering pipeline [2016.01.23 23:59:37] Ryan Lam: and OBS isn't on GPU [2016.01.23 23:59:41] Jeff Lyons: Oh [2016.01.23 23:59:43] Jeff Lyons: fuck [2016.01.23 23:59:47] Jeff Lyons: Right [2016.01.23 23:59:47] Ryan Lam: like we keep saying [2016.01.23 23:59:52] Ryan Lam: noborder window native res [2016.01.24 00:00:00] Jeff Lyons: I can't do that though [2016.01.24 00:00:03] Chris Bryant: He said that gives him framerate issues [2016.01.24 00:00:04] Jeff Lyons: Because if it's naitive res it lags [2016.01.24 00:00:12] Jeff Lyons: And noborder doesn't let me stretch [2016.01.24 00:00:13] Ryan Lam: then don't native res? [2016.01.24 00:00:19] Ryan Lam: I'd just keep it windowed, tbh [2016.01.24 00:00:23] Ryan Lam: at lower res [2016.01.24 00:00:43] Ryan Lam: for the few cases where high res actually matters, framerate would probably matter less [2016.01.24 00:00:54] Ryan Lam: I don't play windowed either [2016.01.24 00:00:56] *Ryan Lam shrugs* [2016.01.24 00:01:03] Ryan Lam: but for streaming and devving it works okay [2016.01.24 00:01:20] Chris Bryant: HOW COULD YOU [2016.01.24 00:01:22] Chris Bryant: HOW COULD YOU [2016.01.24 00:01:22] Jeff Lyons: I suppose [2016.01.24 00:01:31] Ryan Lam: call in the SWAT [2016.01.24 00:01:32] Chris Bryant: HOW [2016.01.24 00:01:32] Chris Bryant: COULD [2016.01.24 00:01:33] Jeff Lyons: He asked me if I tried to break everything I touch [2016.01.24 00:01:34] Chris Bryant: YOU [2016.01.24 00:01:37] Jeff Lyons: After I poked him [2016.01.24 00:01:37] Ryan Lam: CALL IN GOLD TEAM [2016.01.24 00:03:10] Jeff Lyons: Is there a command line prompt to run something on a specific GPU? [2016.01.24 00:03:30] Ryan Lam: uhhhhh I'm not sure [2016.01.24 00:03:31] Ryan Lam: don't think so [2016.01.24 00:03:44] Ryan Lam: why? [2016.01.24 00:03:45] Jeff Lyons: Oh, I can change the default [2016.01.24 00:03:48] Ryan Lam: yeah you can [2016.01.24 00:03:51] Jeff Lyons: Never mind I'll just do that [2016.01.24 00:05:01] Jeff Lyons: Testing now [2016.01.24 00:07:49] Chris Bryant: So far Jif has the most accurate depiction of development. [2016.01.24 00:08:00] Ryan Lam: lol [2016.01.24 00:08:56] Chris Bryant: It's okay, we love you. [2016.01.24 00:09:01] Chris Bryant: We'll all get parts like that. [2016.01.24 00:09:09] Jeff Lyons: Where literally nothing works? [2016.01.24 00:09:17] Chris Bryant: That's like, [2016.01.24 00:09:18] Jeff Lyons: And you just muddle about making a fool of yourself? [2016.01.24 00:09:21] Chris Bryant: 90% of development, man. [2016.01.24 00:09:31] Ryan Lam: I already have a part about stuff only barely working [2016.01.24 00:09:48] Chris Bryant: I just had a 20 minute stream where all I did was move copy over two files and then talk on Skype for the rest of the time. [2016.01.24 00:09:55] Jeff Lyons: lol [2016.01.24 00:10:06] Jeff Lyons: Anyway, I oughta get back to helping clean the apartment [2016.01.24 00:10:19] Ryan Lam: I just had a multi-hour stream in which the terrible documentation forced me to google stuff just to get it to compile [2016.01.24 00:10:22] *Ryan Lam shrugs* [2016.01.24 00:10:44] Chris Bryant: People will know the struggle. [2016.01.24 00:15:36] Michael Tannock: Or they'll think you're incompetent. [2016.01.24 00:16:04] Chris Bryant: We really are. [2016.01.24 00:16:08] Ryan Lam: ^ [2016.01.24 00:16:32] Michael Tannock: Hey, I'm lazy, not incompetent. [2016.01.24 00:17:21] Chris Bryant: I'm lazy in addition to my incompetence. [2016.01.24 00:17:59] Michael Tannock: Is this really a contest anyone wants to win? [2016.01.24 00:20:20] Michael Tannock: Anyway, I'm MT. [2016.01.24 00:20:26] Ryan Lam: lol [2016.01.24 00:24:54] Chris Bryant: So, now that we have a working build, some test streams out of the way and a Trac set up, maybe we can finish up what needs to be done before we're ready to do under public scrutiny. [2016.01.24 00:25:31] Ryan Lam: yeah [2016.01.24 00:25:35] Ryan Lam: that list of objectives [2016.01.24 00:28:55] Chris Bryant: Which doc [2016.01.24 00:28:58] Chris Bryant: we have a billion of them [2016.01.24 00:29:52] Ryan Lam: https://docs.google.com/document/d/1B9CRBZxu1re2h00t38Bx69MdhHgzyt9bKrF5_dUxZgg/edit [2016.01.24 00:30:57] Chris Bryant: THERE ARE 9 ANONYMOUS USERS [2016.01.24 00:31:10] Chris Bryant: WHY [2016.01.24 00:31:10] Ryan Lam: D: [2016.01.24 00:31:16] Michael Tannock: I don't understand the objectives. [2016.01.24 00:31:25] Ryan Lam: player objectives [2016.01.24 00:31:31] Ryan Lam: the stuff they have to do to progress through the game [2016.01.24 00:31:40] Chris Bryant: I guess per chapter or map or something? [2016.01.24 00:31:50] Ryan Lam: it's hard to say that until we have the objectives in mind [2016.01.24 00:31:59] Michael Tannock: No, I mean, is there a basement? Because I wasn't informed about one. [2016.01.24 00:32:12] Ryan Lam: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit [2016.01.24 00:32:17] Ryan Lam: we have a set of floors [2016.01.24 00:32:25] Ryan Lam: bottom of the doc [2016.01.24 00:32:39] Ryan Lam: we had a discussion about making some of the floors take multiple levels [2016.01.24 00:32:44] Michael Tannock: I see now. [2016.01.24 00:32:51] Ryan Lam: because it would be conceivable that there would be atrium-style floors [2016.01.24 00:32:57] Ryan Lam: specifically for the cafeteria [2016.01.24 00:33:01] Ryan Lam: the news studio [2016.01.24 00:33:04] Ryan Lam: and others [2016.01.24 00:33:23] Ryan Lam: and I suppose the executive offices span two floors because the execs are excessive or something [2016.01.24 00:35:55] Jeff Lyons: Yes [2016.01.24 00:36:23] Jeff Lyons: They'd want their fancy office space with high ceilings, and I imagine the conference room would be at least a little raised [2016.01.24 00:36:34] Jeff Lyons: With some glass walls on one side [2016.01.24 00:36:45] Jeff Lyons: And blinds, of course [2016.01.24 00:39:37] Chris Bryant: I like the idea of having the player have to check through a bunch of boxes in the mail room to find the appropriate package. [2016.01.24 00:40:01] Jeff Lyons: lol [2016.01.24 00:40:43] Jeff Lyons: "Office supplies, bills, memos, sex toys... wait, we cant have those in a family game" [2016.01.24 00:41:10] Michael Tannock: Are we going to do anything with the other server rooms? [2016.01.24 00:41:26] Chris Bryant: Weren't they to be means of controller or whatever [2016.01.24 00:41:37] Chris Bryant: We need a recap once we're done. [2016.01.24 00:41:43] Chris Bryant: In the form of Trac pages. [2016.01.24 00:42:34] Michael Tannock: Because I made it so that the other server rooms are a challenge to get in and out of, but in hopefully a fun way. [2016.01.24 00:43:03] Ryan Lam: right [2016.01.24 00:43:11] Ryan Lam: all the servers are the objectives of the floors, so they should be challenging [2016.01.24 00:43:23] Ryan Lam: but obviously not in a terrible way [2016.01.24 00:44:24] Michael Tannock: They only have one entrance whereas the big one has two like you asked for, but the path to them is setup for stealth. [2016.01.24 00:44:59] Ryan Lam: right [2016.01.24 00:45:08] Ryan Lam: the big one shouldn't be a challenge at all, since you are an IT person [2016.01.24 00:45:13] Ryan Lam: nobody should challenge your presence on that floor [2016.01.24 00:48:14] Chris Bryant: bowdown [2016.01.24 00:48:31] Michael Tannock: Who's doing what now? [2016.01.24 00:48:39] Ryan Lam: Crypt's being weird now [2016.01.24 00:48:57] Ryan Lam: anyway [2016.01.24 00:49:19] Ryan Lam: we were discussing the possibility of the TV studio being extra-challenging, on account of the fact that you'd have to sneak past live TV [2016.01.24 00:49:22] Ryan Lam: but [2016.01.24 00:49:46] Ryan Lam: the problem with that is that if the player correctly stealths through the place, they could theoretically just sit somewhere and wait for the choreo to run out [2016.01.24 00:50:00] Ryan Lam: and after that it would get very awkward very quickly [2016.01.24 00:50:13] Ryan Lam: unless we get very clever about it [2016.01.24 00:50:43] Chris Bryant: Like have them start to exit where the player is? [2016.01.24 00:50:54] Ryan Lam: well they'd be news anchors [2016.01.24 00:50:57] Ryan Lam: discussing news [2016.01.24 00:51:06] Ryan Lam: after a while there won't be any more news to feed to them [2016.01.24 00:51:08] Ryan Lam: so [2016.01.24 00:51:17] Chris Bryant: So they would leave. [2016.01.24 00:51:21] Jeff Lyons: If we knew exactly how that panned out IRL we could maybe do that [2016.01.24 00:51:25] Ryan Lam: ^ [2016.01.24 00:51:36] Jeff Lyons: "Alright, that's all the headlines for this hour. Jenson, get me a damn coffee" [2016.01.24 00:51:36] Ryan Lam: we don't know if anchors actually just sit at their desks waiting for the next big scoop [2016.01.24 00:51:42] Ryan Lam: or if they loop [2016.01.24 00:52:00] Jeff Lyons: I doubt they cover the same story every hour unless it's been updated [2016.01.24 00:52:05] Ryan Lam: yeah [2016.01.24 00:52:11] Jeff Lyons: They'd just loop in the video from the previous hour [2016.01.24 00:52:15] Michael Tannock: Why, would a double fake real terrorist organisation work in the same building as the news?! [2016.01.24 00:52:28] Chris Bryant: It's a front. [2016.01.24 00:53:18] Michael Tannock: Wow, I think you just raped my mind. [2016.01.24 00:53:39] Chris Bryant: Hilarious. [2016.01.24 00:53:53] Michael Tannock: I can't comprehend it. [2016.01.24 00:54:31] Ryan Lam: the point is, they are the news [2016.01.24 00:54:42] Ryan Lam: they are an actual media company that also broadcasts news [2016.01.24 00:54:53] Michael Tannock: So, you've got news anchors... do they know about the hostage executions happening in the secret soundstage upstairs? [2016.01.24 00:55:02] Ryan Lam: the vast majority of the employees have no idea that the company is actually a front for the organization [2016.01.24 00:55:06] Ryan Lam: including the news anchors [2016.01.24 00:55:19] Ryan Lam: all or most of the executives do know though [2016.01.24 00:55:25] Ryan Lam: and a small handful of the security guards know [2016.01.24 00:55:38] Ryan Lam: but the fact that most of them don't know gives them plausible deniability [2016.01.24 00:56:11] Michael Tannock: No one will hire those anchors again, missing a story that big that's so under their nose that they should be congested. [2016.01.24 00:56:17] Ryan Lam: lol ikr [2016.01.24 00:56:22] Ryan Lam: good thing we're not making a sequel to this [2016.01.24 00:56:23] Ryan Lam: yet [2016.01.24 00:56:42] Chris Bryant: Hey, if it's a big hit.... [2016.01.24 00:56:45] Ryan Lam: :P [2016.01.24 00:56:58] Chris Bryant: Expansion packs out the wazoo [2016.01.24 00:57:05] Ryan Lam: DLC [2016.01.24 00:58:21] Ryan Lam: and the unstated backstory of the MT is that he's a former HBC employee who happened upon the true nature of the company after snooping around [2016.01.24 00:58:28] Ryan Lam: so yeah [2016.01.24 00:59:03] Ryan Lam: anyway, I presume that once the guns start blazing, the first thing the terrorist troopers do is head to the news room and silence the anchors [2016.01.24 00:59:13] Ryan Lam: not kill them, but at least tie them up [2016.01.24 00:59:20] Ryan Lam: since they're still useful to the organization [2016.01.24 00:59:54] Ryan Lam: but they don't want them going around and telling everyone about what's happening just yet [2016.01.24 01:00:25] Chris Bryant: In fact, they could act as the good guys to them. [2016.01.24 01:00:39] Chris Bryant: Depending on how that plays out, I guess. [2016.01.24 01:00:46] Ryan Lam: huh? [2016.01.24 01:01:31] Jeff Lyons: "WE'RE TERRORISTS AND WE'RE HERE TO SAVE YOU" [2016.01.24 01:01:41] Chris Bryant: Well if you look at it from the perspective of the news anchors, they don't totally know what's going on, they just knows guns are going off. If they're unaware caecus is a thing, Caecus could try to make themselves appear to the anchors as the police or something [2016.01.24 01:01:42] Chris Bryant: Iunno. [2016.01.24 01:01:54] Ryan Lam: hmm [2016.01.24 01:01:59] Ryan Lam: that's an interesting way to think about it [2016.01.24 01:02:15] Jeff Lyons: I imagine they'd be aware of a major terrorist group that's been posting propaganda videos online and mailing them to news outlets [2016.01.24 01:02:23] Ryan Lam: oh true [2016.01.24 01:02:31] Jeff Lyons: But if we want Caecus to be entirely in the shadows I guess we could have them say they're cops [2016.01.24 01:02:33] Jeff Lyons: Like Francis [2016.01.24 01:02:44] Ryan Lam: idk, it would be more interesting to put their insignia on their uniforms [2016.01.24 01:02:50] Ryan Lam: and any respectable news anchor would recognize that [2016.01.24 01:03:11] Chris Bryant: [Quote: Ryan Lam] respectable news anchor >>> Does not compute [2016.01.24 01:03:18] Chris Bryant: You've got a point, though. [2016.01.24 01:03:19] Ryan Lam: also, I propose moving the dining floors down several levels [2016.01.24 01:03:25] Chris Bryant: ^ [2016.01.24 01:03:27] Ryan Lam: and the news rooms fairly high [2016.01.24 01:03:47] Chris Bryant: I was actually thinking it was weird to have dining high up, because it soudns like the sort of thing you'd want ease of access for. [2016.01.24 01:03:50] Ryan Lam: if we want the news studio to be the most challenging sneak before accounting, it would be appropriate [2016.01.24 01:03:57] Chris Bryant: I imagine places like that do tours or have guests often. [2016.01.24 01:04:07] Ryan Lam: so yeah, we could have dining be floor 25-26 [2016.01.24 01:04:12] Ryan Lam: and then renumber the floors as necessary [2016.01.24 01:07:22] Michael Tannock: I already put it on the ground floor, because that's logical. But, I think it makes sense to have more than one floor with dining? [2016.01.24 01:07:34] Ryan Lam: there could be more [2016.01.24 01:07:36] Ryan Lam: yeah [2016.01.24 01:07:53] Ryan Lam: or perhaps the lobby is just huge [2016.01.24 01:08:04] Ryan Lam: there's a mail room, a lobby, and a loading dock (probably) [2016.01.24 01:08:16] Ryan Lam: I guess the mail room would be sort of connected to the loading dock, wouldn't it [2016.01.24 01:09:26] Michael Tannock: I have the loading dock connecting to several places, but secured so that no one sees that, human, cargo. [2016.01.24 01:09:48] Ryan Lam: right, makes sense [2016.01.24 01:10:22] Ryan Lam: I'd assume that there's ultimately some kind of secret, undocumented elevator that goes directly to the executive floor [2016.01.24 01:10:25] Ryan Lam: to avoid suspicion [2016.01.24 01:10:37] Michael Tannock: Of course. [2016.01.24 01:10:43] Ryan Lam: since all the executives are in on it, the executive floor would be a safe bet [2016.01.24 01:10:57] Ryan Lam: hey, that could be the escape route! [2016.01.24 01:10:58] Michael Tannock: It's on the far end of the loading dock. [2016.01.24 01:11:17] Ryan Lam: at some point MT deduces the existence of such an elevator during the shootout [2016.01.24 01:11:28] Ryan Lam: then somehow or another that becomes your only option to get out [2016.01.24 01:11:51] Ryan Lam: you head down there, run out of the loading dock, then BOOM you're arrested [2016.01.24 01:11:53] Ryan Lam: end of game [2016.01.24 01:17:52] Ryan Lam: so uh [2016.01.24 01:17:57] Ryan Lam: what exactly is copy writing supposed to be about [2016.01.24 01:18:14] Chris Bryant: Writing copies. [2016.01.24 01:18:17] Ryan Lam: of? [2016.01.24 01:18:23] Jeff Lyons: Ads, reports, etc [2016.01.24 01:18:24] Chris Bryant: Dammit, Jif and Wimmer [2016.01.24 01:18:29] Jeff Lyons: It's a real thing [2016.01.24 01:18:30] Ryan Lam: okay so [2016.01.24 01:18:39] Jeff Lyons: My parents used to do it for the radio and TV station in Kingston [2016.01.24 01:18:42] Ryan Lam: I have an idea about the lead animator being sloppy and leaving his keycard around [2016.01.24 01:19:00] Ryan Lam: so you sneak into his office to obtain his keycard, which for some reason has access to the floor above (copy writing) [2016.01.24 01:19:03] Ryan Lam: so [2016.01.24 01:19:09] Ryan Lam: why does he have key card access to that floor? [2016.01.24 01:19:20] Jeff Lyons: Maybe he's having an affair with someone in that department? [2016.01.24 01:19:24] Chris Bryant: Wow. [2016.01.24 01:19:25] Jeff Lyons: And they left their card there? [2016.01.24 01:19:26] Ryan Lam: wow [2016.01.24 01:19:30] Jeff Lyons: wow [2016.01.24 01:19:31] Ryan Lam: that could actually work [2016.01.24 01:19:43] Chris Bryant: Way to think on your feet [2016.01.24 01:19:46] Chris Bryant: I would almost think [2016.01.24 01:19:46] Chris Bryant: that [2016.01.24 01:19:46] Chris Bryant: maybe [2016.01.24 01:19:50] Chris Bryant: you have experience [2016.01.24 01:19:52] Chris Bryant: in that scenario [2016.01.24 01:19:55] Jeff Lyons: Ha [2016.01.24 01:19:56] Jeff Lyons: Haha [2016.01.24 01:19:56] Ryan Lam: ha [2016.01.24 01:19:57] Jeff Lyons: Hahahaha [2016.01.24 01:19:58] Jeff Lyons: no [2016.01.24 01:20:05] Ryan Lam: okay so that's actually brilliant [2016.01.24 01:20:33] Ryan Lam: we could have MT be like "we need to find a way to get up to the next floor; perhaps someone with keycard access was sloppy" [2016.01.24 01:20:51] Ryan Lam: and then perhaps through a series of gossip emails implicating such and such affair [2016.01.24 01:20:58] Ryan Lam: that you can find on that floor [2016.01.24 01:21:09] Jeff Lyons: Sounds good [2016.01.24 01:21:11] Ryan Lam: you end up with the conclusion that there's probably an available keycard in the lead anim's office [2016.01.24 01:21:30] Ryan Lam: and so, you break into the server room to let MT open the lead anim's office [2016.01.24 01:22:02] Ryan Lam: you rummage around his office, perhaps find an amusing email on his computer [2016.01.24 01:22:08] Ryan Lam: then steal the card and head to the next floor [2016.01.24 01:22:29] Jeff Lyons: Also, Copy is content primarily used for the purpose of advertising or marketing. This type of written material is often used to persuade a person or group as well as raise brand awareness. [2016.01.24 01:22:36] Jeff Lyons: Local ads and such [2016.01.24 01:22:40] Ryan Lam: makes sense [2016.01.24 01:22:44] Ryan Lam: so that level would be super ad-heavy [2016.01.24 01:23:20] Ryan Lam: and Ms. Mistress person might be visiting Lead Anim under the guise of meeting in order to discuss how to tie in animation with uh... copy writing? idk [2016.01.24 01:23:24] Ryan Lam: something stupid like that [2016.01.24 01:24:06] Chris Bryant: We need to come up with some hilarious company names and catchphrases, then [2016.01.24 01:24:12] Ryan Lam: yes [2016.01.24 01:28:07] Jeff Lyons: As well as a few memos and emails stressing about Client A or Contract B [2016.01.24 01:28:55] Ryan Lam: all right I've had my fill of objective writing for today [2016.01.24 01:29:00] Ryan Lam: someone take over the Copy Writing level [2016.01.24 01:33:08] Chris Bryant: I'm sitting here staring blankly at it trying to figure out a purpose to shoehorn in there. [2016.01.24 01:33:26] Jeff Lyons: ^ [2016.01.24 01:35:54] Chris Bryant: Does anything interesting go on on a copy writing floor? Perhaps there could be something to make Reporter's journalism senses tingle. [2016.01.24 01:36:12] Jeff Lyons: It's mostly writers pitching ideas for ads [2016.01.24 01:36:37] Jeff Lyons: So not overly interesting in a gameplay sense [2016.01.24 01:37:01] Chris Bryant: HBC denying writer's pitches and then using them as their own or something [2016.01.24 01:37:20] Jeff Lyons: Maybe [2016.01.24 01:37:36] Chris Bryant: Because since the wham moment come up later it could be a good idea to make the player think the worst thing going on here is some general corruption or douchebaggery. [2016.01.24 01:39:10] Chris Bryant: "These bastards steal ideas, shut down perfectly good programs and clearly don't care about their copyright infringement! Assholes!" [2016.01.24 01:39:14] Chris Bryant: suddenly [2016.01.24 01:39:20] Chris Bryant: "that man has no head " [2016.01.24 01:42:25] Chris Bryant: Now I'm thinking that sort of stuff could be revealed via PCs throughout the floor. [2016.01.24 01:43:10] Jeff Lyons: There's a reason I wanted to have a system for reading them [2016.01.24 01:43:11] Jeff Lyons: :P [2016.01.24 01:43:22] Jeff Lyons: They make good vehicles for side info [2016.01.24 01:43:46] Ryan Lam: yeah I'd love that kind of system too [2016.01.24 01:44:27] Ryan Lam: by the way, just eyeballing this list tells me this mod will be quite a bit bigger than we originally thought [2016.01.24 01:47:12] Chris Bryant: Yeah.... [2016.01.24 01:47:17] Chris Bryant: But hey, we might end up with a pretty decent mod. [2016.01.24 01:47:21] Ryan Lam: yeah we might [2016.01.24 01:48:36] Ryan Lam: worst case, for the copy writing we can keep it fairly low on the shoehorney side, and just do another "there's a vent in a locked room that happens to lead to the next floor" thing [2016.01.24 01:48:58] Ryan Lam: now to determine which room it is [2016.01.24 01:54:08] Chris Bryant: For a moment I though maybe they could climb out a window onto a window cleaning cart but then I thought of the millions of reasons that wouldn't work. [2016.01.24 01:54:40] Jeff Lyons: How about the "foreman's" office? Not foreman, but you know. Manager, supervisor, etc [2016.01.24 01:54:49] Jeff Lyons: Seems like the sort of room that would be locked [2016.01.24 01:54:50] Michael Tannock: Okay, so I haven't included windows, but tell me if you think this works: http://imgur.com/jlXWKh3 [2016.01.24 01:55:51] Jeff Lyons: Looks like a real building [2016.01.24 01:56:34] Ryan Lam: nice [2016.01.24 01:56:46] Chris Bryant: This is actually much nicer than I was anticipating. [2016.01.24 01:56:47] Chris Bryant: No offense. [2016.01.24 01:56:49] Ryan Lam: ^ [2016.01.24 01:56:57] Michael Tannock: Thank you. [2016.01.24 01:57:05] Ryan Lam: there's only one lift? [2016.01.24 01:57:15] Ryan Lam: for a 35 story building? [2016.01.24 01:57:16] Chris Bryant: I see 3. [2016.01.24 01:57:17] Ryan Lam: ah [2016.01.24 01:57:22] Ryan Lam: okay [2016.01.24 01:57:30] Ryan Lam: so they're... different kinds of lifts though [2016.01.24 01:57:31] Michael Tannock: Two secret lifts. [2016.01.24 01:57:35] Ryan Lam: you need two? [2016.01.24 01:58:03] Chris Bryant: I would rather one of those be a stairwell. [2016.01.24 01:58:10] Ryan Lam: I'd say just get rid of one [2016.01.24 01:58:15] Ryan Lam: I doubt they need more than one secret elevator [2016.01.24 01:58:23] Michael Tannock: Okay. [2016.01.24 01:58:28] Michael Tannock: Good feedback. [2016.01.24 01:58:28] Ryan Lam: also, I'd say there aren't nearly enough "normal" elevators for a building of this size [2016.01.24 01:58:35] Jeff Lyons: Also, what about an express lift for the upper floors? [2016.01.24 01:58:37] Ryan Lam: I was sort of expecting an elevator bank somewhere near the front [2016.01.24 01:58:42] Ryan Lam: [Quote: Jeff Lyons] Also, what about an express lift for the upper floors? >>> wat? [2016.01.24 01:59:04] Chris Bryant: I like your angle work btw [2016.01.24 01:59:08] Jeff Lyons: Most tall buildings tend to have those, do they not? So people who are going all the way up don't have to stop a billion times? [2016.01.24 01:59:18] Ryan Lam: well IIRC they only have them if they're sufficiently tall [2016.01.24 01:59:24] Ryan Lam: is 35 floors sufficiently tall? [2016.01.24 01:59:27] Jeff Lyons: 35 floors is tall [2016.01.24 01:59:51] Jeff Lyons: Imagine having to be in a cramped elevator and stop 20 odd times for people to get on or off [2016.01.24 01:59:59] Ryan Lam: that's why you'd have like, 4 of them [2016.01.24 02:00:00] Ryan Lam: in a bank [2016.01.24 02:00:12] Ryan Lam: I suppose some of them only stop at every 5th floor or something [2016.01.24 02:01:21] Ryan Lam: http://m7.i.pbase.com/o4/55/435155/1/57428057.MillenniumTowerResidences.JPG [2016.01.24 02:01:26] Ryan Lam: yeah that's pretty tall, I'd guess [2016.01.24 02:01:35] Ryan Lam: (googled "35-story building") [2016.01.24 02:01:44] Chris Bryant: ACROPHOBIA [2016.01.24 02:01:46] Chris Bryant: AAHHHH [2016.01.24 02:01:56] Ryan Lam: to think, terrorists are coming in through the windows [2016.01.24 02:02:03] Ryan Lam: meaning you could fall out the holes they left [2016.01.24 02:02:05] Ryan Lam: :P [2016.01.24 02:02:32] Ryan Lam: so yeah, the blueprint is a great start, but what I recommend is to work in an elevator bank [2016.01.24 02:02:46] Ryan Lam: because a single elevator for a 35-story building seems excessively small [2016.01.24 02:03:05] Jeff Lyons: Maybe make the leftmost area of the dining area more narrow? [2016.01.24 02:03:17] Chris Bryant removed darth.ryking [2016.01.24 02:03:26] Jeff Lyons: I think you missed. [2016.01.24 02:03:42] Chris Bryant: [Quote: Ryan Lam] to think, terrorists are coming in through the windows meaning you could fall out the holes they left >>> [2016.01.24 02:03:45] Jeff Lyons: Oh [2016.01.24 02:03:46] Chris Bryant: Nope, I'm well on target. [2016.01.24 02:03:48] Chris Bryant added darth.ryking [2016.01.24 02:03:53] Jeff Lyons: Well I mean that's a real concern [2016.01.24 02:04:21] Jeff Lyons: Hell, with a strong enough arm you could do it yourself by accident in stealth unless we func_detail them [2016.01.24 02:04:23] Ryan Lam: we can add in a "baby mode" in which all windows suddenly get player clips [2016.01.24 02:04:24] Ryan Lam: :P [2016.01.24 02:04:44] Ryan Lam: I'd say in the stealth portions, we just func_detail them [2016.01.24 02:04:54] Ryan Lam: because let's face it, if you manage to smash the windows, you've failed the mission [2016.01.24 02:05:03] Ryan Lam: so let's not even bother allowing it [2016.01.24 02:05:28] Ryan Lam: by the way [2016.01.24 02:05:39] Ryan Lam: can we get a scale on this blueprint? [2016.01.24 02:06:00] Ryan Lam: normally scale doesn't really work well when translating architectural plans into Source maps, but hey [2016.01.24 02:06:04] Ryan Lam: additional reference couldn't hurt [2016.01.24 02:06:35] Chris Bryant: Think he said 120 ft. squared [2016.01.24 02:06:41] Ryan Lam: right [2016.01.24 02:06:58] Chris Bryant: Or 2048u. [2016.01.24 02:07:07] Michael Tannock: How's this? http://imgur.com/mKB73is [2016.01.24 02:08:04] Ryan Lam: better [2016.01.24 02:08:21] Michael Tannock: And Crypt is right, the building is 2048 square units. [2016.01.24 02:08:43] Michael Tannock: That's about 128 square feet. [2016.01.24 02:08:57] Ryan Lam: I'm thinking about actual office buildings I've worked in [2016.01.24 02:09:04] Chris Bryant: Ew. [2016.01.24 02:09:24] Ryan Lam: most of the time, any sort of dining area is either on its own floor, or if it's on a floor occupied by other things, it's no more than like, a tiny deli at most [2016.01.24 02:09:54] Ryan Lam: so that could be a fair reason to shrink the kitchen and dining area and make room for a proper elevator bank [2016.01.24 02:10:08] Ryan Lam: the rest of the space that isn't occupied could just be some miscellaneous offices [2016.01.24 02:10:25] Ryan Lam: also, is the first floor going to be a stealth level? [2016.01.24 02:10:40] Michael Tannock: Some of it is. [2016.01.24 02:10:53] Michael Tannock: Getting to the server room for instance. [2016.01.24 02:10:59] Chris Bryant: "Some"? How does that work? [2016.01.24 02:11:06] Ryan Lam: right, but there's no need to get to the server room here [2016.01.24 02:11:14] Ryan Lam: at this point in time, you're not even in direct contact with MT [2016.01.24 02:11:21] Michael Tannock: You walking in isn't exactly stealth Crypt, so I didn't count that. [2016.01.24 02:11:40] Chris Bryant: This is why we were holding off on layout until objectives were done. [2016.01.24 02:11:55] Ryan Lam: mhm [2016.01.24 02:12:04] Michael Tannock: I don't see the problem. [2016.01.24 02:12:20] Ryan Lam: well mostly because you have to now scrap most of it because it's not in line with our established list of objectives [2016.01.24 02:12:25] Ryan Lam: maybe not most [2016.01.24 02:12:28] Ryan Lam: but some of it, at least [2016.01.24 02:12:32] Ryan Lam: and it will take additional editing [2016.01.24 02:12:41] Michael Tannock: I did say the layout can change easily. [2016.01.24 02:12:45] Ryan Lam: for instance, even if there's a server room on the ground floor, I don't see a reason to hack it [2016.01.24 02:12:58] Ryan Lam: for consistency I don't mind putting one there, but there's no reason to be trying to get into it [2016.01.24 02:13:01] Michael Tannock: Then we leave this one be. [2016.01.24 02:13:04] Ryan Lam: right [2016.01.24 02:13:16] Chris Bryant: It's more that we don't want to create more work for you than necessary, than difficulty editing. [2016.01.24 02:13:17] Ryan Lam: I still think we need to expand the amount of normal elevators though [2016.01.24 02:13:29] Ryan Lam: four elevators in a bank seems reasonable for a building this tall [2016.01.24 02:13:48] Ryan Lam: also, what's the proportional height of the building, given the footprint? [2016.01.24 02:14:06] Michael Tannock: That's up to you guys. [2016.01.24 02:14:18] Ryan Lam: well what would we say is one "Source" story? [2016.01.24 02:14:33] Ryan Lam: probably no more than 128-192 units [2016.01.24 02:14:36] Ryan Lam: maybe a bit more [2016.01.24 02:15:03] Chris Bryant: I generally go about 128-192 max for main space, remaining (up to 256 total) for "behind the scenes" stuff. [2016.01.24 02:15:16] Ryan Lam: yeah I suppose we can guesstimate at 192 unit height [2016.01.24 02:15:33] Ryan Lam: that means a height of approx. 12 feet per story [2016.01.24 02:16:02] Michael Tannock: Well, I'll be going to be now, it's a quarter past two in the morning. Please write down all the changes you want me to make. [2016.01.24 02:16:08] Michael Tannock: bed* [2016.01.24 02:16:30] Ryan Lam: given the dimensions, this thing is roughly [2016.01.24 02:16:44] Ryan Lam: 32 x 32 feet wide by 420 feet tall [2016.01.24 02:16:59] Ryan Lam: does this make sense? [2016.01.24 02:17:02] Ryan Lam: for a building [2016.01.24 02:17:10] Michael Tannock: It's 128 x 128. [2016.01.24 02:17:14] Ryan Lam: feet? [2016.01.24 02:17:15] Chris Bryant: [Quote: Ryan Lam] 32 x 32 feet wide >>> [2016.01.24 02:17:15] Chris Bryant: wat [2016.01.24 02:17:30] Ryan Lam: right, my bad [2016.01.24 02:17:35] Ryan Lam: it goes the other way [2016.01.24 02:17:41] Ryan Lam: I really should sleep (I didn't today) [2016.01.24 02:17:46] Chris Bryant: I remember :c [2016.01.24 02:18:08] Ryan Lam: 128 x 128 x 420 so roughly 3-4 times taller than it is wide [2016.01.24 02:18:16] Ryan Lam: that seems reasonable [2016.01.24 02:19:01] Michael Tannock: Well, I'm going to get some sleep myself. As I say, write down all the changes you want me to make, and I don't mean in Skype, so I can do them in the morning for you. [2016.01.24 02:19:06] Ryan Lam: okay sure [2016.01.24 02:19:21] Michael Tannock: Thank you. [2016.01.24 02:19:23] Michael Tannock: Goodnight. [2016.01.24 02:21:45] Chris Bryant: Trying to visualize a 35-story that's approx 1:4 is weird. [2016.01.24 02:22:00] Ryan Lam: http://m7.i.pbase.com/o4/55/435155/1/57428057.MillenniumTowerResidences.JPG [2016.01.24 02:22:09] Ryan Lam: this one roughly fits, if you count the long edge [2016.01.24 02:22:36] Chris Bryant: Huh. [2016.01.24 02:22:38] Ryan Lam: a bit less than 3 though, so I guess you can try guesstimating the edge to be smaller [2016.01.24 02:22:47] Ryan Lam: I'm eyeballing it right now [2016.01.24 02:23:26] Ryan Lam: or you could build a cube in a 3D modeling program of your choice, with the given dimensions [2016.01.24 02:24:13] Chris Bryant: http://puu.sh/mHhuN/2ed923cda5.png [2016.01.24 02:24:18] Chris Bryant: Yeah, alright. [2016.01.24 02:24:23] Ryan Lam: yeah that's pretty reasonable [2016.01.24 02:25:25] Ryan Lam: and I just realized I haven't actually eaten today either [2016.01.24 02:25:27] Ryan Lam: eh [2016.01.24 02:25:30] Ryan Lam: I should probably get on that [2016.01.24 02:25:46] Chris Bryant: I THOUGHT YOU WERE GONNA LUNCH HOURS AGO [2016.01.24 02:25:58] Ryan Lam: I was going to, but I didn't want to give up my spot in this study area lol [2016.01.24 02:26:39] Chris Bryant: Heh. [2016.01.24 02:32:55] Chris Bryant: I'm still glaring at this copy writing floor [2016.01.24 02:53:40] Ryan Lam: just fill it in with the vent thingy for now [2016.01.24 02:53:54] Ryan Lam: and add a note that this is the floor where you find many backstory-related emails/memos [2016.01.24 02:53:57] Ryan Lam: regarding the company [2016.01.24 02:54:59] Stephen Wimmer: One minor thing I've noticed about the floorplan. [2016.01.24 02:55:18] Stephen Wimmer: The elevators aren't past reception. [2016.01.24 02:55:42] Ryan Lam: an excellent point [2016.01.24 02:56:54] Stephen Wimmer: And having to go through the dining area to get to a bathroom on the ground floor seems a bit odd. [2016.01.24 02:57:10] Ryan Lam: I still advocate just removing dining [2016.01.24 02:57:16] Ryan Lam: replace it with a small deli [2016.01.24 02:57:48] Stephen Wimmer: Removing it for some kind of other company (like a coffee chain) would make more sense in my opinion. [2016.01.24 02:58:04] Ryan Lam: yeah [2016.01.24 02:58:13] Stephen Wimmer: Like a mini Starbucks you'd find in an airport or something. [2016.01.24 02:58:24] Ryan Lam: yep [2016.01.24 02:59:09] Stephen Wimmer: I'd have to see an overall shape of the final building. [2016.01.24 02:59:36] Stephen Wimmer: Or at least what we want the final building to look like. [2016.01.24 03:00:01] Stephen Wimmer: There's quite a few odd spaces in this current design. [2016.01.24 03:01:57] Chris Bryant: On an unrelated note, brought the backend ticket stuff up to HC level, gave PCG same ticket perms as he had for HC, and gave Wimmer wiki edit perms, since I figure if he's a sort of writer position he's suited to work on that stuff if he'd like. [2016.01.24 03:35:08] Stephen Wimmer: Coolio [2016.01.24 04:12:03] Stephen Wimmer: http://imgur.com/a/xeuKw [2016.01.24 04:15:23] Chris Bryant: brb putting every single one of these in 403 [2016.01.24 04:16:08] Stephen Wimmer: There's some Micro-Tavor stuff somewhere in the middle. [2016.01.24 04:18:10] Ryan Lam: yay [2016.01.24 04:22:16] Stephen Wimmer: Or [2016.01.24 04:22:18] Stephen Wimmer: http://imgur.com/ftv1bN9 [2016.01.24 04:22:33] Chris Bryant: GET THAT GUN OUT OF THE SNOW [2016.01.24 04:22:46] Stephen Wimmer: I didn't put it there, Chris. [2016.01.24 04:24:58] Jeff Lyons: http://i.imgur.com/kdriNlt.jpg Neat [2016.01.24 04:25:29] Jeff Lyons: http://i.imgur.com/qEKe9T0.jpg Neater [2016.01.24 04:25:44] Ryan Lam: such hk [2016.01.24 04:25:51] Stephen Wimmer: http://i.imgur.com/vIKaa2i.jpg [2016.01.24 04:26:00] Jeff Lyons: Lol I remember that one [2016.01.24 04:26:22] Chris Bryant: Fuckin' ew. [2016.01.24 04:27:09] Jeff Lyons: It's quite a different design [2016.01.24 04:27:28] Jeff Lyons: Shame helical mags are so not that good [2016.01.24 04:27:30] Jeff Lyons: http://i.imgur.com/2DG8Rgf.jpg [2016.01.24 04:27:35] Jeff Lyons: Looks vauguely mandalorian [2016.01.24 04:28:24] Chris Bryant: Makes me think of a squirrel skull. [2016.01.24 04:30:07] Stephen Wimmer: http://i.imgur.com/PAQpDtK.jpg [2016.01.24 04:30:43] Stephen Wimmer: Dare I say we've found our bad guy look? [2016.01.24 04:30:58] Chris Bryant: 2021. [2016.01.24 04:31:02] Chris Bryant: Not 2121. [2016.01.24 04:31:38] Stephen Wimmer: This exists right now you know. [2016.01.24 04:32:04] Stephen Wimmer: That's an actual human being wearing actual shaped ballistic armor. [2016.01.24 04:33:57] Stephen Wimmer: http://www.outdoorhub.com/news/2016/01/18/photos-heckler-koch-ar500-builds-mandalorian-ballistic-armor/ [2016.01.24 04:35:24] Chris Bryant: TOO BAD. [2016.01.24 05:27:08] Stephen Wimmer: Crazy idea. [2016.01.24 05:27:15] Stephen Wimmer: Flashbang grenades. [2016.01.24 05:39:10] Jeff Lyons: By the player, or the enemy? [2016.01.24 05:40:42] Stephen Wimmer: Why not both? [2016.01.24 05:40:58] Stephen Wimmer: Randomly pick up some flashbangs off dead dudes. [2016.01.24 05:41:12] Jeff Lyons: In that case, custom code required [2016.01.24 05:41:22] Jeff Lyons: I mean, it's doable. Depends on whether it's doable by us [2016.01.24 05:41:43] Jeff Lyons: It could probably be faked if it was used against the player, with some timers and a trigger_look [2016.01.24 05:50:23] Chris Bryant: Maybe my entbrain isn't too good, but [2016.01.24 05:50:38] Chris Bryant: I actually can't think of a way an unscripted flashbang would be done. [2016.01.24 05:52:19] Stephen Wimmer: I've just recently stumbled across Door Kickers again, and it put me in the "flash and clear" mood. [2016.01.24 06:26:37] Stephen Wimmer: http://i.kinja-img.com/gawker-media/image/upload/akf1t5vlii5bcxasw8cs.jpg [2016.01.24 06:32:12] Chris Bryant: Ew. [2016.01.24 06:33:21] Stephen Wimmer: YOU DARE MOCK THE PISTOL FROM BLADE RUNNER? [2016.01.24 06:33:35] Chris Bryant: Openly. [2016.01.24 06:33:54] Stephen Wimmer: Shame [2016.01.24 07:09:56] Stephen Wimmer: http://gfycat.com/BlondHarmoniousAntlion [2016.01.24 07:33:38] Ryan Lam: [Quote: Chris Bryant] I actually can't think of a way an unscripted flashbang would be done. >>> my back-of-the-head thinking suggests it could be done, but the AI wouldn't treat it like a flashbang, and it would have the potential to suffer from some extremely severe limitations [2016.01.24 07:34:19] Ryan Lam: in other words: don't do it via entities [2016.01.24 07:34:20] Chris Bryant: Sounds gross. [2016.01.24 07:34:41] Chris Bryant: Meanwhile, I'm trying to use a custom font for the title and it seems to not be working. [2016.01.24 07:34:58] Ryan Lam: :( [2016.01.24 07:46:10] Chris Bryant: The result of half an hour of attempt is me giving up, adding scanlines and increasing the size a little and calling it a day. [2016.01.24 07:46:26] Ryan Lam: oooh scanlines [2016.01.24 07:46:38] Chris Bryant: It's cool and techy. [2016.01.24 07:46:43] Ryan Lam: I approve [2016.01.24 07:46:47] Ryan Lam: at least I think I'd approve [2016.01.24 07:47:13] Chris Bryant: http://puu.sh/mHxWe/2689f38a91.jpg [2016.01.24 07:47:27] Ryan Lam: I do approve [2016.01.24 07:47:55] Chris Bryant: I can't wait until we get to the point where I can do my actual job. [2016.01.24 07:48:03] Chris Bryant: Then I get to feel productive, instead of horribly incompetent. [2016.01.24 07:50:06] Chris Bryant: what's that word for pointless [2016.01.24 07:50:13] Chris Bryant: It's on the tip of my tongue but I've lost it [2016.01.24 07:52:05] Chris Bryant: FUTILE [2016.01.24 07:54:29] Chris Bryant: Anyway, gonna crash. [2016.01.24 14:46:39] Michael Tannock: Here's my revised floorplan http://imgur.com/l5cJItT [2016.01.24 14:47:52] Jeff Lyons: I wasn't expecting the improvement to be that massive for such little changes, but it is. Love it. [2016.01.24 14:48:19] Jeff Lyons: Also, is that a secret door for the cargo area lift, or just a sliding one? [2016.01.24 14:49:03] Michael Tannock: It's a secret sliding door. [2016.01.24 14:49:11] Jeff Lyons: Excellent [2016.01.24 14:51:26] Michael Tannock: I'll wait for feedback from the others, and then decide on what floor to do next. [2016.01.24 14:53:03] Michael Tannock: I'm happy you like it. [2016.01.24 15:17:38] Michael Tannock: Woops, I just noticed that I'd accidentally deleted one of the support pillars, here's the correct revised floorplan http://imgur.com/ZqdeIcB [2016.01.24 16:42:38] Jeff Lyons: Question: Do I have to keep my "testing streaming" videos up? [2016.01.24 16:43:08] Jeff Lyons: Because I would much rather officially start with like, an intro video explaining what I do on the team [2016.01.24 16:43:41] Chris Bryant: I just slap a brief overview in my descriptions. [2016.01.24 16:43:54] Jeff Lyons: Yeah, I copied yours :P [2016.01.24 16:44:19] Jeff Lyons: But I was thinking just explain some of the basic stuff I specifically do so I (hopefully) don't get questions like "What software are you using?" [2016.01.24 16:45:29] Michael Tannock: So how's the new floorplan? [2016.01.24 16:48:29] Chris Bryant: Don't have anything to say more than I did about the last one. [2016.01.24 16:50:32] Jeff Lyons: Also, can you upload the PSD/whatever source file for this somewhere? Would aid efficiency if we could have multiple people working on floor plans [2016.01.24 16:56:29] Michael Tannock: I used Cinema 4D. [2016.01.24 16:56:56] Jeff Lyons: Oh [2016.01.24 16:57:46] Michael Tannock: I just found it easier that way. [2016.01.24 16:58:21] Michael Tannock: However, I could export the base blueprint as an image, with the elements exported as layers. [2016.01.24 17:08:03] Michael Tannock: So nothing needs changing? [2016.01.24 17:24:56] Jeff Lyons: Not that I can see at the moment [2016.01.24 17:42:43] Phillip Frasquieri: Good morning. [2016.01.24 17:43:44] Michael Tannock: Good morning. [2016.01.24 17:43:54] Michael Tannock: Or, afternoon in my case. [2016.01.24 17:49:21] Michael Tannock: What is the Mechanical Floor? [2016.01.24 17:58:06] Chris Bryant: Good morning, PCG. [2016.01.24 17:58:14] Chris Bryant: Had to get that in while I still have two minutes. [2016.01.24 17:58:30] Chris Bryant: Also I have no idea what the mech floor is. [2016.01.24 18:10:41] Ryan Lam: I don't think the mechanical floor will have much gameplay [2016.01.24 18:10:57] Ryan Lam: It's mostly just moving about to get to the next floor [2016.01.24 18:11:09] Ryan Lam: Maybe a camera or two, as a warm-up [2016.01.24 18:11:58] Michael Tannock: Do you like the new Diner? [2016.01.24 18:14:15] Ryan Lam: I think it works nicely [2016.01.24 18:19:07] Chris Bryant: Jif actually had a good point about making an introductory video, should we do that? [2016.01.24 18:21:30] Ryan Lam: I think it's a good idea [2016.01.24 18:51:49] Chris Bryant: I'll wait for Jif to make his video then follow his lead. [2016.01.24 18:52:11] Jeff Lyons: Welp, guess I'm cleaning my desktop today so I can make room for that [2016.01.24 18:53:45] Chris Bryant: ^-^ [2016.01.24 19:10:32] Ryan Lam: Michael Tannock - Today 12:08 > So nothing needs changing? It seems you took pretty much all our feedback into account, so that's good [2016.01.24 19:34:19] Jeff Lyons: Currently processing the rambling intro stream [2016.01.24 19:36:01] Stephen Wimmer: Revised floorplan looks good. [2016.01.24 19:38:31] Phillip Frasquieri: Can't believe I was able to play Resident Evil Revelations 2 on my laptop. I thought it would go under 30 fps for the most part at the lowest settings possible. [2016.01.24 19:38:52] Phillip Frasquieri: I mean that in a good way. [2016.01.24 19:39:06] Chris Bryant: :D [2016.01.24 19:39:51] Chris Bryant: Is it any good? [2016.01.24 19:39:55] Chris Bryant: Still haven't finished Revelations 1. [2016.01.24 19:40:11] Phillip Frasquieri: In my opinion, it's a good game. [2016.01.24 19:40:36] Phillip Frasquieri: I really like cloud saving on Steam. [2016.01.24 19:41:01] Phillip Frasquieri: I was able to continue where I left off in the game before I inadvertently messed up the gaming computer. [2016.01.24 19:41:09] Phillip Frasquieri: It will be fixed at a later time. [2016.01.24 19:41:26] Phillip Frasquieri: As in the issue will be taken care of later. [2016.01.24 19:41:46] Phillip Frasquieri: The lowest resolution possible in the game is 480p btw. [2016.01.24 19:41:55] Chris Bryant: Jesus Christ. [2016.01.24 19:42:19] Phillip Frasquieri: And that was in 4:3 aspect ratio. [2016.01.24 19:42:25] Phillip Frasquieri: Oh, come on! [2016.01.24 19:43:08] Phillip Frasquieri: It wasn't in widescreen, so I guess that helped. [2016.01.24 19:43:41] Michael Tannock: Four cats aspect ratio you say, that's fancy. [2016.01.24 19:44:05] Phillip Frasquieri: I was trying to type the aspect ratio instead of a cat. [2016.01.24 19:44:20] Phillip Frasquieri: Curse you, Skype! [2016.01.24 19:44:51] Phillip Frasquieri: It's not in 16:9 aspect ratio I'll tell you that. [2016.01.24 19:46:38] Jeff Lyons: Oh [2016.01.24 19:46:40] Jeff Lyons: OOOOHHHH [2016.01.24 19:46:49] Chris Bryant: oh boy [2016.01.24 19:46:51] Jeff Lyons: I have emoticons off, so I didn't notice what you were talking about [2016.01.24 19:46:59] Chris Bryant: oh [2016.01.24 19:46:59] Jeff Lyons: I was wondering where the cat came from [2016.01.24 19:47:09] Chris Bryant: I actually didn't figure it out until you said that. [2016.01.24 19:47:09] Phillip Frasquieri: How do I turn them off? [2016.01.24 19:47:27] Jeff Lyons: Skype settings [2016.01.24 19:47:34] Chris Bryant: Tools>Options>IM [2016.01.24 19:47:37] Jeff Lyons: ^ [2016.01.24 19:48:12] Phillip Frasquieri: Good. It's off now. [2016.01.24 19:48:19] Chris Bryant: Good. [2016.01.24 19:48:22] Phillip Frasquieri: No more unnecessary emoticons. [2016.01.24 19:48:30] Phillip Frasquieri: Stupid Skype! [2016.01.24 19:51:23] Phillip Frasquieri: What's the link to the PSR trac? I can't seem to find it in Skype. [2016.01.24 19:51:47] Chris Bryant: https://psr.repositoryhosting.com/ [2016.01.24 19:51:54] Phillip Frasquieri: Thank you. [2016.01.24 19:55:45] Ryan Lam: the making of the blueprint wasn't recorded by any chance, was it [2016.01.24 19:56:00] Phillip Frasquieri: The wha? [2016.01.24 19:56:02] Chris Bryant: Despite me asking about it twice? [2016.01.24 19:56:05] Chris Bryant: At least? [2016.01.24 19:56:36] Ryan Lam: if not, then no more non-recorded blueprints [2016.01.24 19:56:55] Chris Bryant: No more non-recorded anything. [2016.01.24 19:56:58] Ryan Lam: ^ [2016.01.24 19:57:20] Chris Bryant: Do you want to include Trac wiki in that? That probably warrants its own category on the page. [2016.01.24 19:57:37] Ryan Lam: I'm on the fence about that, actually [2016.01.24 19:57:46] Ryan Lam: if it's a major page edit, then I'd say yes [2016.01.24 19:57:54] Ryan Lam: but if it's minor grammar/spelling corrections, I'd say no [2016.01.24 19:57:57] Chris Bryant: It's not totally development related, but still useful for us. [2016.01.24 19:58:04] Chris Bryant: That sounds good. [2016.01.24 19:58:49] Ryan Lam: I'm not entirely sure though, since I don't want to clutter the recordings page with tons and tons of extremely tiny recordings [2016.01.24 19:59:23] Ryan Lam: and if you're editing the wiki to just add a picture and a description for one small bullet point, then that seems to straddle the line [2016.01.24 20:00:54] Chris Bryant: Actually, it just occured to me that there's already text documentation of everything you do on Trac, so perhaps manual recording of that is unnecessary. [2016.01.24 20:01:10] Ryan Lam: yeah okay then let's not [2016.01.24 20:02:26] Chris Bryant: Oh, Jif's developer introduction video is up. [2016.01.24 20:03:25] Ryan Lam: yay [2016.01.24 20:03:31] Stephen Wimmer: http://i.imgur.com/HOvgEfe.jpg [2016.01.24 20:03:41] Stephen Wimmer: Bullpup revolver shotguns. [2016.01.24 20:03:48] Stephen Wimmer: It's the goddamn future. [2016.01.24 20:03:53] Jeff Lyons: Woo [2016.01.24 20:03:54] Chris Bryant: Goddamn. [2016.01.24 20:04:13] Chris Bryant: I thought bullpup was a magazine at the back or some shit [2016.01.24 20:04:13] Jeff Lyons: Also, underbarrel bullpup revolver shotguns [2016.01.24 20:04:26] Jeff Lyons: Well, I mean the cylinders are at the back [2016.01.24 20:05:05] Stephen Wimmer: http://soldiersystems.net/blog1/wp-content/uploads/2015/01/IMG_1350.jpg [2016.01.24 20:05:20] Stephen Wimmer: There's even a suppressed standalone version. [2016.01.24 20:06:00] Ryan Lam: damn [2016.01.24 20:06:27] Stephen Wimmer: https://s-media-cache-ak0.pinimg.com/originals/10/61/14/106114c95f9fb113484188870edb4807.jpg [2016.01.24 20:06:40] Stephen Wimmer: Not a Micro Tavor, but bullpups sure are interesting. [2016.01.24 20:06:56] Jeff Lyons: Dear Deus Ex, Please stop killing people I tranqed because they were in a scripted sequence, it just ruined my no kill run. Thanks [2016.01.24 20:10:55] Ryan Lam: "phenome" [2016.01.24 20:11:03] Chris Bryant: PHONEME [2016.01.24 20:11:05] Chris Bryant: DAMMIT [2016.01.24 20:11:05] Chris Bryant: JIF [2016.01.24 20:11:06] Chris Bryant: YOU'RE FIRED [2016.01.24 20:11:47] Jeff Lyons: L( [2016.01.24 20:11:47] Ryan Lam: also, have we attempted to do phoneme editing via WinXP VM? [2016.01.24 20:11:54] Jeff Lyons: Uh [2016.01.24 20:11:56] Jeff Lyons: No [2016.01.24 20:11:59] Jeff Lyons: No we haven't [2016.01.24 20:12:02] Ryan Lam: we should at least attempt it at some point [2016.01.24 20:15:55] Chris Bryant: Should we all talk briefly about our software as well? [2016.01.24 20:16:06] Ryan Lam: if you want [2016.01.24 20:16:24] Chris Bryant: Like, will Jif's video act as a definitive introduction, or will all have our own version of the same thing [2016.01.24 20:16:24] Ryan Lam: I think you guys would have more interesting things to say given that all I'd be doing is Hammer and Visual Studio [2016.01.24 20:16:39] Ryan Lam: I'd say do whatever you want in your intro [2016.01.24 20:16:44] Chris Bryant: Fun. [2016.01.24 20:17:00] Ryan Lam: Jeff did what he wanted, I think he did a good job [2016.01.24 20:17:04] Ryan Lam: other than phenomes [2016.01.24 20:17:10] Ryan Lam: there he goes again [2016.01.24 20:17:18] Ryan Lam: phenomes are the building blocks of words [2016.01.24 20:17:25] Jeff Lyons: Sssshhh [2016.01.24 20:17:28] Jeff Lyons: I'm sorry [2016.01.24 20:17:39] Jeff Lyons: I can't live [2016.01.24 20:17:56] Chris Bryant: To be fair, "phenomes" rolls off the tongue much niver than "phonemes" [2016.01.24 20:17:56] Ryan Lam: /finoʊm/ [2016.01.24 20:18:02] Ryan Lam: yeah that's true [2016.01.24 20:20:48] Jeff Lyons: Say it's because I'm Canadian [2016.01.24 20:20:52] Jeff Lyons: Everyone will believe you [2016.01.24 20:21:05] Ryan Lam: damn canadans [2016.01.24 20:21:20] Ryan Lam: why is it "Canadian" anyway, shouldn't it be "Canadan"? [2016.01.24 20:21:30] Ryan Lam: or shouldn't the country be called "Canadia" [2016.01.24 20:21:56] Jeff Lyons: Americian [2016.01.24 20:22:04] Ryan Lam: America, Americian [2016.01.24 20:22:07] Ryan Lam: werks4me [2016.01.24 20:23:50] Ryan Lam: lol that subversion demo [2016.01.24 20:24:47] Jeff Lyons: Hey, it got the job done [2016.01.24 20:25:11] Michael Tannock: I'm still very reluctant to stream, but I will for the other blueprints. By the way, which floor would you prefer next? [2016.01.24 20:25:30] Ryan Lam: IT [2016.01.24 20:25:33] Ryan Lam: probably [2016.01.24 20:25:54] Ryan Lam: any particular reason why you're reluctant to stream? [2016.01.24 20:26:13] Michael Tannock: I'm very self-conscious. [2016.01.24 20:26:16] Ryan Lam: I see [2016.01.24 20:26:24] Michael Tannock: So we're going in order of mission objectives then? [2016.01.24 20:26:26] Chris Bryant: As am I, but I'm doing it nonetheless. [2016.01.24 20:26:32] Jeff Lyons: "CORRECTIONS: I erroneously pronounced Phoneme, and misspoke when describing them. They are the "building blocks" of pronunciation, not words." [2016.01.24 20:26:47] Ryan Lam: it's not like you have to talk or do much, and if you don't want to stream it, you could at the very least record it [2016.01.24 20:28:28] Ryan Lam: "even if you do compile your code it sometimes doesn't run" [2016.01.24 20:28:32] Ryan Lam: my life in a nutshell [2016.01.24 20:28:46] Chris Bryant: heheh [2016.01.24 20:31:52] Ryan Lam: We should start writing up our standards page on the wiki [2016.01.24 20:32:20] Chris Bryant: We should start writing up our standards. [2016.01.24 20:32:23] Ryan Lam: mhmm [2016.01.24 20:32:35] Chris Bryant: What are our standards [2016.01.24 20:32:40] Chris Bryant: don't sux [2016.01.24 20:32:45] Ryan Lam: that's the primary standard [2016.01.24 20:32:54] Ryan Lam: I'd start with naming conventions [2016.01.24 20:33:04] Ryan Lam: we had almost no naming conventions in HC and things sometimes got confusing because of it [2016.01.24 20:33:31] Ryan Lam: also path and directory conventions [2016.01.24 20:34:15] Michael Tannock: It all comes down to having a planning conventions. [2016.01.24 20:34:59] Ryan Lam: here's our first standard [2016.01.24 20:35:00] Ryan Lam: http://www.ietf.org/rfc/rfc2119.txt [2016.01.24 20:35:02] Ryan Lam: a meta-standard! [2016.01.24 20:35:06] Ryan Lam: a standard for writing standards [2016.01.24 20:36:29] Chris Bryant: Oh boy. [2016.01.24 20:37:36] Ryan Lam: how do you start pages dammit [2016.01.24 20:37:46] Chris Bryant: Go to the page. [2016.01.24 20:37:52] Ryan Lam: oh that simple? [2016.01.24 20:38:04] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/fuckthisshit [2016.01.24 20:38:15] Ryan Lam: sweet [2016.01.24 20:38:58] Chris Bryant: It's one reason why I often link to a nonexistent wiki page before I actually write it. [2016.01.24 20:39:09] Chris Bryant: In other wiki pages, I mean. [2016.01.24 20:39:11] Ryan Lam: I see [2016.01.24 20:42:26] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/standards [2016.01.24 20:43:22] Chris Bryant: Maybe make a Trac page of that RFC doc [2016.01.24 20:43:27] Ryan Lam: that's a good idea [2016.01.24 20:43:50] Ryan Lam: actually idk how necessary that is [2016.01.24 20:44:01] Ryan Lam: seems like a waste of effort for something that already exists [2016.01.24 20:44:15] Chris Bryant: It's more in-case it gets taken down or moved or whatever. [2016.01.24 20:44:19] Chris Bryant: If you think it's safe, screw it. [2016.01.24 20:44:25] Ryan Lam: I think it's pretty safe [2016.01.24 20:44:35] Ryan Lam: a lot of other standards refer to that meta-standard [2016.01.24 20:44:45] Ryan Lam: like [2016.01.24 20:44:47] Ryan Lam: a lot [2016.01.24 21:00:16] Chris Bryant: Oh, and yes, you're welcome for the bricks, Jif <3 [2016.01.24 21:09:38] Michael Tannock: Oh, when we do the environmental textures for the office building, I'd like to create my advanced ssbump maps. As well as some custom cubemaps for them to use so that there is no need to place cubemaps, and no distorted reflections. [2016.01.24 21:10:14] Chris Bryant: I'm iffy on all of that. [2016.01.24 21:11:03] Chris Bryant: The first half, sounds like a good idea. Though it would create a clear difference in visual fidelity if me or Jif get on the environment art because we don't/can't do your advanced ssbumps. [2016.01.24 21:11:26] Jeff Lyons: As long as you can make your advanced ssbump from an existing normal map, I'm fine with it [2016.01.24 21:11:32] Jeff Lyons: Otherwise I can't help with them [2016.01.24 21:13:30] Chris Bryant: The second half I can't imagine working for a few reasons. Firstly, again, difference in visual style between yours and our work. Secondly, reflections wouldn't be accurate to the actual map, and assets would be used in multiple places (meaning custom cubemapped reflections would look right in some places, completely wrong in others). As a third, tentative concern, I'm not sure how filesize is between custom, premade ones, and built ones packed into the BSP. [2016.01.24 21:14:03] Chris Bryant: They also get rid of the level designer's ability to modify the resolution as needed dependent on the area. [2016.01.24 21:16:00] Jeff Lyons: Well filesize notwithstanding, if he does it as a final pass and per cubemap it could work [2016.01.24 21:16:11] Jeff Lyons: Though he'd probably have to export the entire map, props included [2016.01.24 21:16:28] Michael Tannock: Okay, so for your first half, anyone can make the colour map, and then mark it down as a new texture so I can make the advanced ssbump for it. That's sort of what we did on Black Mesa. [2016.01.24 21:17:07] Chris Bryant: My problem with that being a lot of work that would regularly be fine spread throughout me, you and Jif would alll end up coming down to you, and to a benefit none of the team knows firsthand. [2016.01.24 21:17:30] Chris Bryant: Barring you. [2016.01.24 21:18:06] Michael Tannock: Jeff, you'd have to convert the normal map to a height map first, but there are readily available tools for you to do that. [2016.01.24 21:18:07] Chris Bryant: As an experimental project we're not horribly against cutting corners to keep the workload down, it ends up redundant if we just end up funneling 3 guys work down to 1 guy. [2016.01.24 21:19:33] Michael Tannock: As for the second half of your problems, the reason I made this suggestion is because Source does a horrible job at reflections, and I feel I can do better. [2016.01.24 21:20:10] Jeff Lyons: I remember seeing a video where that was fixed with code [2016.01.24 21:20:13] Michael Tannock: For instance, I can add a 90 degree blur, which is impossible for Source to do. [2016.01.24 21:20:16] Chris Bryant: [Quote: Jeff Lyons] I remember seeing a video where that was fixed with code >>> Parallax-corrected cubemaps. [2016.01.24 21:20:34] Jeff Lyons: https://youtu.be/ZH6s1hbwoQQ [2016.01.24 21:20:36] Jeff Lyons: Yeah that [2016.01.24 21:20:48] Chris Bryant: Not sure if it's openly available code, though. [2016.01.24 21:20:51] Chris Bryant: Anyway [2016.01.24 21:20:56] Michael Tannock: Ah, I'd be down with that. [2016.01.24 21:21:11] Jeff Lyons: He never released his shader code, no [2016.01.24 21:21:28] Jeff Lyons: Because he's a dick and he hates his improvements being used, apparently [2016.01.24 21:21:46] Chris Bryant: I was just saying I think Source does an acceptable job for our purposes, at least for this project, and having custom cubes would seriously limit our assets' usage. [2016.01.24 21:22:59] Chris Bryant: I feel like I'm being a jerk every time Mike suggests something and then I raise a bunch of concerns. [2016.01.24 21:23:12] Chris Bryant: oh gawd I'm the bm team [2016.01.24 21:23:24] Chris Bryant: Only I'm not shutting him down, just raising concerns [2016.01.24 21:23:53] Michael Tannock: Concerns are fine to have. The BM team often didn't have real concerns. [2016.01.24 21:24:50] Michael Tannock: I'm okay with whatever looks good. [2016.01.24 21:26:24] Michael Tannock: I mean, you let me help with the level planning by making that blueprint. [2016.01.24 21:26:59] Michael Tannock: Now I just need to do that IT floor. [2016.01.24 21:27:28] Michael Tannock: The documents seem a little vague on what that's like. [2016.01.24 21:28:15] Chris Bryant: Everything's a little vague right now. [2016.01.24 21:28:55] Jeff Lyons: I was imagining a bunch of smaller IT offices, a small utilities closet, and a larger room with central servers at the end of one of the hallways [2016.01.24 21:30:05] Michael Tannock: Having the stairs and lifts already in place does help a lot. [2016.01.24 21:31:17] Chris Bryant: Certainly helps streamline the layout process, I bet. [2016.01.24 21:32:19] Michael Tannock: Oh, should I add the windows to the blueprint? I purposely left them out when I didn't know where all the rooms were going to be. [2016.01.24 21:32:27] Jeff Lyons: Uh [2016.01.24 21:32:31] Jeff Lyons: Nah [2016.01.24 21:32:43] Jeff Lyons: We'll figure that out on our own based on the office walls, I think [2016.01.24 21:32:55] Jeff Lyons: Different levels will probably have different window layouts and such, as well [2016.01.24 21:33:23] Stephen Wimmer: So are we going to try and implement these corrected cubemaps or? [2016.01.24 21:33:24] Michael Tannock: I wasn't sure if you wanted the same window layout for all of the levels. [2016.01.24 21:33:50] Michael Tannock: Well, we don't have the code for them. [2016.01.24 21:47:17] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/standards [2016.01.24 21:47:24] Ryan Lam: feel free to edit/dispute/add more [2016.01.24 21:53:34] Michael Tannock: I've been thinking, should one of our level designers make a bare base map to aid in the creation of all the other maps, since all of the maps align due to this being a Skyscraper? [2016.01.24 21:53:45] Ryan Lam: that's a good idea, yes [2016.01.24 21:54:25] Michael Tannock: I'll export my bare base blueprint then. [2016.01.24 21:54:44] Michael Tannock: I'll also include measurements. [2016.01.24 22:04:58] Chris Bryant: I just did my introductory video and it was a terrible experience. [2016.01.24 22:05:02] Ryan Lam: yayyy [2016.01.24 22:08:03] Chris Bryant: Anyway, gonna grab food then read over your standards. [2016.01.24 22:08:13] Chris Bryant: Will prepare to rip them to shreds for no reason at all. [2016.01.24 22:09:04] Ryan Lam: "All work done on this project MUST NOT suck." [2016.01.24 22:09:11] Ryan Lam: "this is a terrible standard, DKY, what's wrong with you" [2016.01.24 22:09:27] Ryan Lam: "you are a horrible person and I for one believe that all work done on this project MUST suck" [2016.01.24 22:10:51] Chris Bryant: General #2 seems unnecessary. [2016.01.24 22:11:19] Ryan Lam: it's arbitrary, but allows for consistency in all our banners, titles, etc [2016.01.24 22:11:35] Ryan Lam: if some of the media have "Street" and others don't, that's just inconsistent for no good reason [2016.01.24 22:11:42] Chris Bryant: Though we'd already agreed the title excludes "Street," and it's therefore basically telling us not to call the project something that is not its title. [2016.01.24 22:11:51] Ryan Lam: right [2016.01.24 22:11:56] Ryan Lam: and yet nowhere did we agree to that in writing [2016.01.24 22:11:59] Ryan Lam: until now [2016.01.24 22:12:16] Chris Bryant: Writing is the only place we agreed to it because we never use calls. [2016.01.24 22:12:22] Ryan Lam: not on the wiki we didn't [2016.01.24 22:12:24] Chris Bryant: >:D [2016.01.24 22:12:31] Ryan Lam: point being, it's harmless and makes the unstated assumption now explicit [2016.01.24 22:13:51] Jeff Lyons: "ASCIIbetically" I like this word [2016.01.24 22:14:03] Ryan Lam: as do I [2016.01.24 22:14:16] Chris Bryant: ^ [2016.01.24 22:15:35] Jeff Lyons: Also, I never responded to this [2016.01.24 22:15:35] Jeff Lyons: [Quote: Michael Tannock] However, I could export the base blueprint as an image, with the elements exported as layers. >>> [2016.01.24 22:15:37] Jeff Lyons: Yes please [2016.01.24 22:16:17] Chris Bryant: Also, I'm not gonna dispute it in practice because it's logical, but this key word defining and emphasizing is incredibly annoying. [2016.01.24 22:16:52] Ryan Lam: in this case, the emphasis is a "SHOULD" clause [2016.01.24 22:16:56] Ryan Lam: i.e. not required [2016.01.24 22:17:25] Ryan Lam: so when you're writing up your own standards, feel free to not do it if you don't want to [2016.01.24 22:17:30] Chris Bryant: It feels like a legalese type thing, not really the sort of thing we'd need as a tiny team who're frequently on the same page. [2016.01.24 22:17:54] Jeff Lyons: I'm on page 12 [2016.01.24 22:18:01] Ryan Lam: damn, I'm on page 35 [2016.01.24 22:18:04] Chris Bryant: I've signed contracts less in your face about language. [2016.01.24 22:18:18] Ryan Lam: you can edit it to get rid of the emphasis if you want [2016.01.24 22:18:24] Ryan Lam: I won't stop you, nor do I have any reason to [2016.01.24 22:18:43] Chris Bryant: I'm not going to, just bitching. [2016.01.24 22:19:54] Ryan Lam: fixed [2016.01.24 22:20:03] Jeff Lyons: Oh, also, Mike, when you export the blueprint for the first floor, are you going to do the units in metric, imperial, or, Hammer Units? [2016.01.24 22:20:36] Ryan Lam: I don't think it particularly matters, given that we might have to take some liberties to get the thing to make sense within Sauce anyway [2016.01.24 22:20:56] Ryan Lam: from my experience, trying to map based on architecturally-specified blueprint dimensions tends to simply not work, ever [2016.01.24 22:21:10] Chris Bryant: In my experience, your floor plan will be hilariously mangled once you try to put it in Source. [2016.01.24 22:21:13] Ryan Lam: ^ [2016.01.24 22:21:16] Ryan Lam: basically [2016.01.24 22:23:54] Michael Tannock: [Quote: Jeff Lyons] Oh, also, Mike, when you export the blueprint for the first floor, are you going to do the units in metric, imperial, or, Hammer Units? >>> Hammer units. [2016.01.24 22:24:34] Ryan Lam: we can try to get that to work, but there's no guarantee that we'd be able to actually follow that [2016.01.24 22:24:40] Michael Tannock: I actually made it with Hammer units in mind. [2016.01.24 22:24:44] Ryan Lam: okay then [2016.01.24 22:24:53] Ryan Lam: we'll attempt to follow it, but if it doesn't work, we're going to have to deviate [2016.01.24 22:25:07] Michael Tannock: I used powers of two. [2016.01.24 22:25:16] Ryan Lam: that always helps, yes [2016.01.24 22:25:38] Chris Bryant: Things such as visual design and gameplay may result in drastic changes. [2016.01.24 22:25:42] Ryan Lam: also that [2016.01.24 22:26:19] Michael Tannock: I'm already prepared for that, as you can tell by my response to feedback. [2016.01.24 22:28:23] Chris Bryant: Personally I'd suggest a shorter map prefix. [2016.01.24 22:29:17] Chris Bryant: aur_XX 403_XX 4A_XX Possibly even more direct flrXX [2016.01.24 22:29:26] Chris Bryant: mXX [2016.01.24 22:29:30] Ryan Lam: could do that [2016.01.24 22:29:43] Ryan Lam: if anyone has any strong feelings either way, now is the time to voice them [2016.01.24 22:30:03] Ryan Lam: I'd suggest not using entirely numbers though [2016.01.24 22:30:10] Ryan Lam: 403_25.bsp seems like a strange filename to me [2016.01.24 22:30:21] Ryan Lam: although I suppose it's not that huge of a deal, but... [2016.01.24 22:30:41] Michael Tannock: I like the first one. [2016.01.24 22:31:26] Chris Bryant: Yeah. I myself would use mXX purely because it's so little typing and I love that, but for more readable, aur_XX would work as well [2016.01.24 22:31:42] Ryan Lam: I think aur_XX is a good compromise between readable and short [2016.01.24 22:32:23] Chris Bryant: And I gues the first map for example would be something like aur_00 or aur_apt or something. [2016.01.24 22:32:45] Ryan Lam: yeah I'm still not entirely sure if that will be its own map, or rolled into the first level [2016.01.24 22:32:50] Ryan Lam: we can figure that out later though [2016.01.24 22:34:20] Chris Bryant: The "level designers don't use shit grids" I feel also might be redundant considering I'd personally say any LD who does use a shit grid shouldn't be on our team in the first place. [2016.01.24 22:34:31] Ryan Lam: keep in mind this is a public document [2016.01.24 22:34:33] Ryan Lam: released to the public [2016.01.24 22:34:34] Chris Bryant: Though I guess that would fall under the "make it explicit" rule. [2016.01.24 22:34:39] Ryan Lam: not everyone understands that [2016.01.24 22:35:10] Stephen Wimmer: I want to say I have an idea about what a "shit grid" would be. [2016.01.24 22:35:13] Stephen Wimmer: But. [2016.01.24 22:35:20] Ryan Lam: and if it benefits a first-time mapper who is following us, I'd say it benefits everyone [2016.01.24 22:35:22] Chris Bryant: They also don't understand why I make a super detailed model and a super undetailed model but that wouldn't really require explaining because it's technical and not particularly related to the team or the project. [2016.01.24 22:35:27] Chris Bryant: Fair point. [2016.01.24 22:36:11] Jeff Lyons: [Quote: Chris Bryant] any LD who does use a shit grid shouldn't be on our team in the first place. >>> [2016.01.24 22:36:13] Jeff Lyons: Okay [2016.01.24 22:36:15] Jeff Lyons: :( [2016.01.24 22:36:36] Chris Bryant: If we want to further the "help newbies" viewpoint, could also mention it's good for visleaves. [2016.01.24 22:36:42] Chris Bryant added jeffmodproductions [2016.01.24 22:36:42] Ryan Lam: why did Current Jeff leave when it was Past Jeff who made that transgression [2016.01.24 22:36:47] Chris Bryant: ^ [2016.01.24 22:37:01] Jeff Lyons: I still routinely forget to put it back up to 16 or 32 or 128 [2016.01.24 22:37:14] Ryan Lam: well I mean, if you forget to do that, you're just making it harder on yourself :P [2016.01.24 22:37:23] Ryan Lam: snapping to a grid is so much easier than micromanaging the damn resize handle [2016.01.24 22:37:25] Chris Bryant: Yeah, I don't get how anyone can make that mistake. [2016.01.24 22:37:44] Chris Bryant: I routinely rework some geometry specifically so I have an easier time editing at larger grid sizes. [2016.01.24 22:37:54] Jeff Lyons: Just never crosses my mind until I open a map you guys have been working on and the grid size is, like, 512 [2016.01.24 22:38:01] Ryan Lam: lol [2016.01.24 22:38:02] Jeff Lyons: Whereas I was doing entity work so I'm on 1 [2016.01.24 22:38:09] Chris Bryant: lol [2016.01.24 22:38:10] Ryan Lam: well if you're doing entity work then that's a reasonable excuse [2016.01.24 22:38:41] Chris Bryant: I tend to place entities roughly where I want them, then ctrl+b them to a large grid size. [2016.01.24 22:39:14] Chris Bryant: Like when I do lights! Copy, paste, ctrl+b, nudge, nudge, nudge [2016.01.24 22:39:25] Chris Bryant: Shift+nudge, Shift+nudge, Shift+nudge [2016.01.24 22:39:40] Chris Bryant: btw having the arrow keys bound to your mouse is fantastic. [2016.01.24 22:39:49] Ryan Lam: anyway, if nobody has any strong objections, I'll be changing the standard to aur_XX [2016.01.24 22:40:06] Chris Bryant: I object to anyone objections. [2016.01.24 22:44:14] Chris Bryant: Am I free to throw in a few? [2016.01.24 22:44:20] Ryan Lam: of course [2016.01.24 22:44:22] Michael Tannock: The base is up, for whoever wants to make the template map, http://imgur.com/DNqKxET [2016.01.24 22:44:25] Ryan Lam: just make sure you announce them [2016.01.24 22:44:29] Ryan Lam: so we all stay up to date [2016.01.24 22:44:36] Chris Bryant: No [2016.01.24 22:45:16] Ryan Lam: by "space between" do you mean "space from center to center", or "space from border to border"? [2016.01.24 22:45:30] Michael Tannock: From border to border. [2016.01.24 22:45:34] Ryan Lam: okay [2016.01.24 22:45:40] Ryan Lam: that might get annoying [2016.01.24 22:46:02] Chris Bryant: Wait, so if I'm understanding correctly, [2016.01.24 22:46:05] Michael Tannock: Do you want me to revise the descriptions? [2016.01.24 22:46:10] Chris Bryant: The borders are included in the dimensions? [2016.01.24 22:46:29] Ryan Lam: because the overall "pillar grid" would mean that the majority of the building ends up being off-grid [2016.01.24 22:46:46] Michael Tannock: By space, I meant literal space. [2016.01.24 22:46:46] Ryan Lam: the major gridlines in hammer, IIRC, are all direct powers of 2 rather than multiples of powers of 2 [2016.01.24 22:47:43] Ryan Lam: I recommend revising "between" to mean "space between centers" [2016.01.24 22:48:02] Ryan Lam: that would result in a neater grid of pillars in Hammer [2016.01.24 22:48:03] Michael Tannock: Okay. [2016.01.24 22:48:59] Michael Tannock: In that case the space between pillars is actually 288 units. [2016.01.24 22:49:21] Ryan Lam: really? [2016.01.24 22:49:28] Chris Bryant: http://i.imgur.com/kRq1kDr.jpg [2016.01.24 22:49:38] Michael Tannock: If we're going from one centre to another. [2016.01.24 22:50:28] Ryan Lam: okay lemme figure something out, hold on [2016.01.24 22:50:29] Michael Tannock: Yep, that's what it looks like on my grid too, though I have mine off when I render. [2016.01.24 22:51:04] Chris Bryant: Granted I had to move it over a little so it aligned to a grid, but yeah. [2016.01.24 22:51:30] Michael Tannock: So is this a major problem then? [2016.01.24 22:51:49] Ryan Lam: it might be, it might not be [2016.01.24 22:52:29] Chris Bryant: http://i.imgur.com/wtP2DZ4.png [2016.01.24 22:52:35] Chris Bryant: Which line here is 2048 units? [2016.01.24 22:53:08] Michael Tannock: The green one. [2016.01.24 22:53:13] Chris Bryant: Fuck. [2016.01.24 22:54:05] Michael Tannock: But your lining up looked fine? [2016.01.24 22:54:22] Chris Bryant: One sec [2016.01.24 22:55:28] Chris Bryant: You just made me use hollow, I hope you're happy. [2016.01.24 22:55:58] Michael Tannock: Why did you need to use hollow? [2016.01.24 22:57:37] Chris Bryant: Getting an example [2016.01.24 22:57:44] Ryan Lam: as am I [2016.01.24 22:57:51] Ryan Lam: I'm unable to make the dimensions work out, somehow [2016.01.24 22:58:13] Chris Bryant: In order to fit Mike's layout's dimensions exactly [2016.01.24 22:58:16] Chris Bryant: http://i.imgur.com/RUQ5MgJ.jpg [2016.01.24 22:58:23] Chris Bryant: Our geometry would have to be made like on the left. [2016.01.24 22:58:30] Chris Bryant: As opposed to the more comfy right. [2016.01.24 22:58:41] Ryan Lam: right now I'm copying the pillar layout [2016.01.24 22:58:42] Ryan Lam: just a sec [2016.01.24 22:59:20] Michael Tannock: I wasn't expecting you to extrude, Crypt. [2016.01.24 23:00:02] Chris Bryant: That's generally how our maps are made, that way all geometry lands comfortably on the grid and textures align. [2016.01.24 23:00:54] Michael Tannock: Well that explains the problem, because I never designed the building with that kind of construction method in mind. [2016.01.24 23:01:24] Michael Tannock: How about if I make the base map then? [2016.01.24 23:02:33] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/pillars.png [2016.01.24 23:02:42] Ryan Lam: I strongly dislike how the pillars ignore the major gridlines [2016.01.24 23:03:01] Chris Bryant: Yeahh... [2016.01.24 23:03:09] Chris Bryant: Your layout technically aligns to the grid, [2016.01.24 23:03:38] Stephen Wimmer: That's a lot of Pillars. [2016.01.24 23:03:44] Chris Bryant: but it doens't fall on the grid in the way we'd like it to, and pretty much forces us to use a 32 grid scale. [2016.01.24 23:04:00] Chris Bryant: In addition, cooking up a practical example to show you something [2016.01.24 23:05:24] Chris Bryant: Alright, here [2016.01.24 23:05:29] Chris Bryant: http://i.imgur.com/UwVjn1B.jpg [2016.01.24 23:05:54] Chris Bryant: Here's a 128*192 hall on the left using standard construction [2016.01.24 23:06:00] Chris Bryant: and on the right, using your layout's scheme. [2016.01.24 23:06:27] Michael Tannock: What am I looking for? [2016.01.24 23:06:42] Chris Bryant: First, the loss of space is quite large. [2016.01.24 23:07:12] Chris Bryant: Secondly, if the textures don't fall on a way that compliments a 32 grid scale (bad example, these do) it would cut off in bad places. [2016.01.24 23:07:13] Chris Bryant: [*** MESSAGE REMOVED ***] [2016.01.24 23:07:20] Jeff Lyons: Yeah, generally we want to measure rooms in floor space, rather than total area taken up [2016.01.24 23:07:24] Davy Maekelberg heeft bestand "WP_20160124_14_28_11_Pro.jpg" verstuurd [2016.01.24 23:07:37] Davy Maekelberg: My son as Kylo Ren, partially [2016.01.24 23:07:48] Davy Maekelberg: ready for carnaval [2016.01.24 23:07:58] Davy Maekelberg: part of it, he has the suit too [2016.01.24 23:08:05] Chris Bryant: Cool stuff :D [2016.01.24 23:08:15] Davy Maekelberg: indeed it is [2016.01.24 23:08:25] Michael Tannock: That's nice, but I'll be honest, I didn't like Kylo Ren's design. [2016.01.24 23:08:53] Davy Maekelberg: what did u dislike about it? [2016.01.24 23:09:09] Davy Maekelberg heeft bestand "WP_20160122_08_52_24_Pro.jpg" verstuurd [2016.01.24 23:09:12] Michael Tannock: The circles around the eyes. [2016.01.24 23:09:17] Davy Maekelberg: and the new toy of the daddy [2016.01.24 23:09:43] Davy Maekelberg: well I kind of like the suit [2016.01.24 23:10:15] Davy Maekelberg heeft bestand "WP_20160104_15_36_46_Pro.jpg" verstuurd [2016.01.24 23:10:25] Davy Maekelberg: and this model stands in a toystore near us [2016.01.24 23:11:17] Michael Tannock: How big is it? [2016.01.24 23:12:13] Chris Bryant: Too. [2016.01.24 23:12:38] Stephen Wimmer: According to the sign in the background, it's a 1:10 scale. [2016.01.24 23:13:18] Davy Maekelberg: indeed it is [2016.01.24 23:18:59] Chris Bryant: Added a few standards entries to the 2D/3D art sections. [2016.01.24 23:31:45] Chris Bryant: Oh yeah, so uh, how are we gonna let people know when we're streaming? [2016.01.24 23:32:22] Chris Bryant: Considering we work at random and AFAIK YT doesn't really notify anyone when streams are happening. [2016.01.24 23:33:08] Stephen Wimmer: I dunno. [2016.01.24 23:34:59] Jeff Lyons: I imagine that youtube subscriptions might help [2016.01.24 23:35:08] Jeff Lyons: But only a little, you know how bad the system is, I'm sure [2016.01.24 23:35:18] Chris Bryant: Yeah. [2016.01.24 23:35:42] Chris Bryant: I guess we don't have to notify when we're doing it, though if people wanted to watch live they'd have to be lucky and catch us working. [2016.01.24 23:35:57] Jeff Lyons: Just like in real life! [2016.01.24 23:36:00] Chris Bryant: Could do Facebook, or Twitter or something. [2016.01.24 23:37:32] Jeff Lyons: I don't have a Twitter [2016.01.24 23:37:39] Jeff Lyons: But I suppose it wouldn't kill me to get one [2016.01.24 23:37:52] Chris Bryant: I have one but I never use it. [2016.01.24 23:38:52] Chris Bryant: We could create a dedicated Aurelius one. [2016.01.24 23:41:54] Michael Tannock: Good news, the reduction of inner structures allows me to realign the outer wall so that Crypt doesn't need to use the Hollow tool, and it freed up more space for rooms. [2016.01.24 23:43:16] Chris Bryant: Worth noting I only used the Hollow tool there because I was too grossed out to actually make my geometry that way. [2016.01.24 23:45:41] Michael Tannock: Time to make a new floorplan for floor 1, but before that, I'll export this so you can check the alignment is better. [2016.01.24 23:52:51] Michael Tannock: [*** MESSAGE REMOVED ***] [2016.01.24 23:53:50] Michael Tannock: It's still 2048x2048, but this time from the inside rather than outside of the wall. [2016.01.24 23:55:43] Michael Tannock: I'll put the rooms back in when you give it the all clear, and then I'll make a new base map floorplan with the location of lifts and stairs included. [2016.01.24 23:57:21] Michael Tannock: I missed a spot. [2016.01.24 23:58:36] Michael Tannock: Okay, now http://imgur.com/4sITrvs