[2016.01.25 00:05:23] Chris Bryant: Definitely much better. I'm still not entirely sold on the pillar placement and size, but that's probably just overly nitpicky. Should maybe wait for Ryan and Jif's input. [2016.01.25 00:09:44] Stephen Wimmer: Most skyscrapers are supported by a "core" of elevator shafts and stairwells, so that would cut back on the number of pillars per floor. [2016.01.25 00:10:35] Michael Tannock: It will. [2016.01.25 00:40:14] Michael Tannock: I'm going to shift the pillars over, tell me if you like their placement more when I do. [2016.01.25 00:41:27] Ryan Lam: can we get that with a grid overlaid? [2016.01.25 00:41:47] Michael Tannock: Crypt? [2016.01.25 00:42:39] Ryan Lam: also Crypt, I suggest for the "don't choose formats at random" standard, that you be as specific as possible in what you mean [2016.01.25 00:43:32] Ryan Lam: "don't choose formats at random-- a texture for this thing should use this format, and a texture in this role should be of this format, etc" [2016.01.25 00:44:08] Ryan Lam: "carefully selected" is vague enough that having the standard is only slightly stronger than not having it at all [2016.01.25 00:44:20] Chris Bryant: And to think I actually cut it down because I thought I was being too specific. [2016.01.25 00:44:29] Ryan Lam: yeah there's no such thing as being too specific [2016.01.25 00:44:56] Michael Tannock: Here it is with the pillars shifted, http://imgur.com/Aa7yRnW [2016.01.25 00:45:17] Ryan Lam: with the exception that if it's so specific that it's likely to be broken more often than not, then yeah it probably shouldn't exist [2016.01.25 00:46:45] Chris Bryant: Yeah, the reason I didn't include specific "use this for this and that for that" is because iw oudl vary based on the texture and descriptions would take a significant paragraph. [2016.01.25 00:47:28] Ryan Lam: split it up into multiple standards [2016.01.25 00:47:36] Ryan Lam: "this format should be used in cases where this thing" [2016.01.25 00:48:09] Ryan Lam: damn you Skype [2016.01.25 00:48:40] Michael Tannock: You know I can't see your edits, right? [2016.01.25 00:48:49] Ryan Lam: hence [2016.01.25 00:48:50] Ryan Lam: [Quote: Ryan Lam] damn you Skype >>> [2016.01.25 00:48:55] Ryan Lam: because neither can I [2016.01.25 00:49:03] Michael Tannock: Anyway, which pillar placement do you prefer? [2016.01.25 00:49:06] Chris Bryant: http://i.imgur.com/wiJbrxr.jpg http://i.imgur.com/WR3LnDs.jpg [2016.01.25 00:49:15] Chris Bryant: dat jpg [2016.01.25 00:49:31] Ryan Lam: are the pillars still 32 in width? [2016.01.25 00:49:37] Michael Tannock: Yes. [2016.01.25 00:49:38] Chris Bryant: Yes. [2016.01.25 00:49:42] Ryan Lam: okay hold on [2016.01.25 00:50:01] Michael Tannock: I kind of like the second placement. [2016.01.25 00:50:10] Ryan Lam: any particular reason why? [2016.01.25 00:51:09] Michael Tannock: I think the pillars along the outer wall make it more interesting. [2016.01.25 00:51:18] Ryan Lam: it might [2016.01.25 00:51:24] Ryan Lam: Crypt what do you think [2016.01.25 00:52:22] Chris Bryant: Might look nice in game, though it would limit what we can do with walls a little. [2016.01.25 00:52:51] Chris Bryant: Which may or may not have a huge impact if we go for ME-styled modern offices or thereabout. [2016.01.25 00:52:56] Ryan Lam: yeah, although to be honest if the building is going for a "modern office building" look, it would likely be an all-glass exterior or mostly-glass-some-metal exterior [2016.01.25 00:53:32] Michael Tannock: Which would make the first placement more suitable. [2016.01.25 00:53:38] Ryan Lam: right [2016.01.25 00:54:14] Michael Tannock: Crypt, can you think of a third placement that you'd like? [2016.01.25 00:55:19] Chris Bryant: Nope, these seem sensible enough, just about deciding whether we want supports along the walls or not. [2016.01.25 00:56:24] Michael Tannock: Wait a second, what would the building look like with both the pillars along the walls, and those walls made of glass? [2016.01.25 00:57:21] Ryan Lam: probably would fall under the "mostly-glass-some-metal" category, with the "some-metal" part being vertical pillars running along the sides [2016.01.25 00:57:37] Ryan Lam: if we decide to make the exterior pillars metal, of course [2016.01.25 00:57:48] Michael Tannock: I like that. [2016.01.25 00:57:53] Michael Tannock: What about you guys? [2016.01.25 01:01:58] Michael Tannock: As I say, I'd like the all clear so I can move all those rooms back in, and then make the base floorplan for Crypt. [2016.01.25 01:02:24] Chris Bryant: I'm not the only level designer on the team. [2016.01.25 01:02:39] Michael Tannock: Okay. [2016.01.25 01:02:51] Michael Tannock: As I say, I'd like the all clear so I can move all those rooms back in, and then make the base floorplan for someone. [2016.01.25 01:02:51] Ryan Lam: I'm not entirely sure about the exterior pillars thing, but I'm not strongly against it [2016.01.25 01:05:04] Michael Tannock: So it's a case of, do we want to play it safe with placement 1, or go for the potentially cool factor of placement 2? [2016.01.25 01:05:37] Ryan Lam: I'd say placement 1, but I'm open to anyone who wants to do placement 2 [2016.01.25 01:05:46] Ryan Lam: actually [2016.01.25 01:06:07] Ryan Lam: considering that the windows would be on the exterior walls, placement 2 would not really change the exterior look [2016.01.25 01:06:14] Ryan Lam: because the pillars are still technically interior pillars [2016.01.25 01:06:34] Michael Tannock: Right. [2016.01.25 01:07:08] Michael Tannock: I assumed you meant adding more pillars on the outside for some reason. [2016.01.25 01:07:19] Ryan Lam: yeah I misinterpreted that diagram a bit [2016.01.25 01:09:22] Michael Tannock: Okay then, well if there are no objections, I'll start moving everything into placement 2. I should have a new floorplan for you tomorrow night. [2016.01.25 01:10:45] Michael Tannock: I'm actually pleased we did this, because it helped us avoid a lot of issues with the Hammer level design later on. [2016.01.25 01:10:48] Stephen Wimmer: https://i.imgur.com/MbNaCeU.png [2016.01.25 01:10:51] Ryan Lam: yeah [2016.01.25 01:11:07] Ryan Lam: that's the point of this planning stage, after all [2016.01.25 01:11:23] Ryan Lam: if we'd just jumped into hammer when the project started, we'd be in huge trouble right about now [2016.01.25 01:11:47] Ryan Lam: and if we'd just taken that original layout at face value, we'd also be in huge trouble, though a bit later [2016.01.25 01:50:57] Jeff Lyons: http://i.imgur.com/WR3LnDs.jpg Which one is this again? [2016.01.25 01:51:08] Ryan Lam: layout 2 [2016.01.25 01:52:24] Jeff Lyons: Alright [2016.01.25 01:52:29] Ryan Lam: any protests? [2016.01.25 01:52:32] Jeff Lyons: I'm actually not sure which one I prefer [2016.01.25 01:52:54] Jeff Lyons: But I think I'm leaning towards 2 [2016.01.25 01:53:05] Ryan Lam: well Mike's doing 2, so 2 it is [2016.01.25 02:01:05] Ryan Lam: we're going with the ssbump standard for level geometry, right? [2016.01.25 02:01:42] Jeff Lyons: I think Mike said he wanted to use his special SSbump method, yeah [2016.01.25 02:01:47] Ryan Lam: okay [2016.01.25 02:02:03] Ryan Lam: well, for the ones that would benefit most from it, I'd assume [2016.01.25 02:02:10] Ryan Lam: what was his method again? [2016.01.25 02:02:35] Jeff Lyons: Self-Shadowed, I think? [2016.01.25 02:02:41] Jeff Lyons: He mades them from bump maps [2016.01.25 02:02:45] Jeff Lyons: So we'd just have to supply one [2016.01.25 02:02:50] Ryan Lam: well you can do exactly that from that software [2016.01.25 02:03:10] Ryan Lam: so I'm not sure what the difference here is [2016.01.25 02:03:47] Erik Loyd: Aw hell ya'll [2016.01.25 02:03:57] Erik Loyd: On a rail uncut is in the workshop [2016.01.25 02:04:05] Erik Loyd: Time to see if my worst fears are realized [2016.01.25 02:05:03] Stephen Wimmer: And that would be? [2016.01.25 02:05:49] Erik Loyd: That uncut completely trumps loop mod in the steam version, which I can do nothing about whatsoever [2016.01.25 02:19:47] Jeff Lyons: You know what I just remembered? [2016.01.25 02:19:55] Jeff Lyons: The Alien Swarm SDK has source code included [2016.01.25 02:20:07] Jeff Lyons: And it has a VGUI computer system coded [2016.01.25 02:20:23] Jeff Lyons: I have to wonder how non-trivial it'd actually be to port it [2016.01.25 02:20:39] Ryan Lam: probably wouldn't be too terrible [2016.01.25 02:20:47] Ryan Lam: IIRC there are some VGUI in-game tutorials [2016.01.25 02:20:49] Ryan Lam: on VDCW [2016.01.25 02:21:10] Jeff Lyons: I remember dicking around with the system when I was making my ill-fated AS campaign years back [2016.01.25 02:21:22] Jeff Lyons: It was pretty easy to implement new mail and such [2016.01.25 02:29:46] Erik Loyd: But alas! It looks like it works [2016.01.25 02:33:53] Jeff Lyons: I would be totes happy if we could manage to implement that. I was thinking just use the camera trick you put in for the HEV startup for computers, but using the Aswarm system would allow for more flexibility in terms of how much information each terminal can display [2016.01.25 02:36:44] Ryan Lam: yeah I was thinking about using in-game VGUI to implement it [2016.01.25 02:36:48] Ryan Lam: we shall see how that works out [2016.01.25 02:37:00] Ryan Lam: given that I have exactly 0 experience with VGUI in Sauce [2016.01.25 02:37:32] Ryan Lam: or [2016.01.25 02:37:38] Ryan Lam: overlay...? [2016.01.25 02:37:54] Ryan Lam: I mean it's a static image... [2016.01.25 02:38:01] Ryan Lam: unless you actually want to implement the snooping [2016.01.25 02:38:07] Jeff Lyons: Yeah, that was the original plan, to use an overlay [2016.01.25 02:38:16] Erik Loyd: To a point [2016.01.25 02:38:18] Ryan Lam: no I mean a camera overlay, like the combine binocs [2016.01.25 02:38:23] Erik Loyd: But then it breaks the game [2016.01.25 02:38:25] Jeff Lyons: Yeah [2016.01.25 02:38:33] Jeff Lyons: But if you think you're up to trying out the VGUI, I'd prefer that. Didn't bring it up earlier because I wasn't sure how difficult it'd be [2016.01.25 02:38:43] Ryan Lam: yeah I'd like to figure it out if possible [2016.01.25 02:54:06] Stephen Wimmer: We should totally pull a Mirror's Edge/Deus Ex thing and have all signage in both English and Japanese/Korean/Chinese or something. [2016.01.25 02:54:11] Stephen Wimmer: If we hate ourselves. [2016.01.25 02:54:30] Chris Bryant: Well I hate us. [2016.01.25 02:55:12] Stephen Wimmer: You hate everything. [2016.01.25 02:55:35] Chris Bryant: Just elevators, stairs, trains and vests. [2016.01.25 02:55:44] Stephen Wimmer: Movies, guns that aren't black... [2016.01.25 02:56:39] Ryan Lam: [Quote: Stephen Wimmer] We should totally pull a Mirror's Edge/Deus Ex thing and have all signage in both English and Japanese/Korean/Chinese or something. >>> I know I'm Asian, but I'm not that Asian [2016.01.25 02:57:13] Stephen Wimmer: We haven't gone full weaboo yet. [2016.01.25 02:57:17] Ryan Lam: although I suppose I could always use the patented DKY's Personal Translation Service i.e. my parents if we actually want to do it [2016.01.25 02:59:00] Ryan Lam: but given that this is an American building in America, and I don't forsee the Asians taking over all the big corporations here anytime within the next 5 years, I'd say we shouldn't really bother [2016.01.25 02:59:26] Stephen Wimmer: Okay. [2016.01.25 02:59:46] Phillip Frasquieri: On a Rail Uncut is in the Steam Workshop now. [2016.01.25 03:00:17] Ryan Lam: [Quote: Erik Loyd] Aw hell ya'll On a rail uncut is in the workshop >>> [2016.01.25 03:00:19] Ryan Lam: it would seem so [2016.01.25 03:00:22] Phillip Frasquieri: Yay. [2016.01.25 03:00:25] Jeff Lyons: [Quote: Ryan Lam] DKY's Personal Translation Service i.e. my parents >>> lol Would be convenient if I had one of those. Translation Service, I mean. I have parents. [2016.01.25 03:00:28] Jeff Lyons: I'm not batman [2016.01.25 03:00:46] Stephen Wimmer: And Erik is concerned that it'll completely stomp on loop mod. [2016.01.25 03:01:05] Phillip Frasquieri: Yeah. I think he may need to talk to Text about it. [2016.01.25 03:01:09] Jeff Lyons: Speaking of Deus Ex, just had an awesome guard bark [2016.01.25 03:01:24] Chris Bryant: Meanwhile I still can't get my gluon up. [2016.01.25 03:01:26] Phillip Frasquieri: As in they could talk about making a version of OAR Uncut compatible with Loop Mod. [2016.01.25 03:01:30] Erik Loyd: Actually, I wonder if there is a solution that uses vscripts [2016.01.25 03:01:38] Jeff Lyons: First use, he told me the men's room was downstairs in Mandarin. Second one, he more impatiently repeated himself in English. [2016.01.25 03:01:44] Erik Loyd: Except I have no idea how to vscript [2016.01.25 03:01:57] Chris Bryant: I should probably just give up on Black Mesa's Workshop, they fuckin' torched it. [2016.01.25 03:02:06] Erik Loyd: I would think I could send some ingame commands to disable one level transition trigger and enable another one [2016.01.25 03:02:51] Ryan Lam: uhhhhh does BM even support that [2016.01.25 03:07:28] Erik Loyd: Otherwise, I'd have to ask Chon to rename his maps so that A1 = B, and I'm really not sure if he'd enjoy doing that [2016.01.25 03:13:34] Ryan Lam: hey if we get fed up with fonts, we could always do this [2016.01.25 03:13:38] Ryan Lam: https://developer.valvesoftware.com/wiki/Adding_Your_Logo_to_the_Menu [2016.01.25 03:14:04] Chris Bryant: Would much prefer that, actually. [2016.01.25 03:14:15] Chris Bryant: Allows more freedom. [2016.01.25 03:14:17] Ryan Lam: yeah [2016.01.25 03:14:27] Jeff Lyons: Another thing to consider, are we gonna do the HL2 style background map? [2016.01.25 03:14:32] Ryan Lam: yeah sure why not [2016.01.25 03:14:39] Ryan Lam: do you have anything better in mind? [2016.01.25 03:14:46] *Jeff Lyons shrugs* [2016.01.25 03:15:01] Jeff Lyons: It's cool, but at the same time can also be a bit constrictive [2016.01.25 03:15:12] Ryan Lam: well what else are we gonna put there? [2016.01.25 03:15:56] Jeff Lyons: Neato graphic design with character renders on it? I dunno [2016.01.25 03:16:11] Ryan Lam: eh, I think I'd prefer a background map [2016.01.25 03:16:35] Jeff Lyons: Well as long as we can think of something to put in it that wouldn't be dull [2016.01.25 03:16:57] Ryan Lam: I was thinking an exterior shot of the building at night [2016.01.25 03:17:00] Ryan Lam: well [2016.01.25 03:17:02] Ryan Lam: obviously at night [2016.01.25 03:17:21] Ryan Lam: we're gonna have to model an exterior anyway, and we're definitely gonna have to model whatever's outside the lobby, so [2016.01.25 03:31:30] Erik Loyd: So no, BMS does not have logic_scripts [2016.01.25 03:31:36] Erik Loyd: So that's one mystery solved [2016.01.25 03:31:38] Ryan Lam: thought not [2016.01.25 03:34:51] Stephen Wimmer: We could go above and beyond and change the background image depending on how far along in the story the player is. [2016.01.25 03:35:09] Ryan Lam: isn't that literally how every HL game does it [2016.01.25 03:35:13] Chris Bryant: Yes. [2016.01.25 03:35:13] Ryan Lam: other than HL1 [2016.01.25 03:35:23] Chris Bryant: It's stock Source behavior. [2016.01.25 03:35:31] Stephen Wimmer: Oh, it is? [2016.01.25 03:35:44] Ryan Lam: yeah [2016.01.25 03:35:57] Chris Bryant: Why do you think there's a different background map for each chapter? [2016.01.25 03:36:29] Ryan Lam: wait have you been playing magical broken Half-Life games that did not change background maps the further along you go? [2016.01.25 03:37:04] Stephen Wimmer: Well, my Black Mesa background has been stuck on an overview of the dam for as long as I can remember. [2016.01.25 03:38:12] Ryan Lam: did you actually beat the game [2016.01.25 03:38:29] Ryan Lam: like have you unlocked every chapter? [2016.01.25 03:38:32] Stephen Wimmer: Yes. [2016.01.25 03:38:38] Ryan Lam: that's odd [2016.01.25 03:38:42] Ryan Lam: and the same happened for you in HL2? [2016.01.25 03:38:45] Jeff Lyons: I can confirm it rolls the dam more often than most other maps [2016.01.25 03:38:55] Jeff Lyons: That and FAF [2016.01.25 03:39:00] Stephen Wimmer: I haven't touched HL2 in...I have no idea how long. [2016.01.25 03:39:11] Stephen Wimmer: Oh what's this? [2016.01.25 03:39:20] Stephen Wimmer: An update for Steam Black Mesa? [2016.01.25 03:40:34] Jeff Lyons: Oh cool [2016.01.25 03:40:45] Jeff Lyons: Wonder if they noticed and fixed the crossbow [2016.01.25 03:40:47] Jeff Lyons: Probably not [2016.01.25 03:40:57] Jeff Lyons: I should have posted my findings on the forum [2016.01.25 03:41:11] Jeff Lyons: I mean it's a minor thing, but still [2016.01.25 04:23:50] Stephen Wimmer: In other news, Suicide Squad looks amazing. [2016.01.25 04:24:12] Chris Bryant: I watched that first trailer last year. Looked like it might be cool. [2016.01.25 04:25:11] Stephen Wimmer: https://youtu.be/CmRih_VtVAs [2016.01.25 04:25:19] Stephen Wimmer: Here's a new one. [2016.01.25 04:26:22] Chris Bryant: Not gonna watch it. [2016.01.25 04:26:46] Chris Bryant: First trailer got me willing to watch it, I think I can be patient for whenever it is it comes out on DVD. [2016.01.25 04:54:58] Chris Bryant: Finally got my garbage up http://steamcommunity.com/sharedfiles/filedetails/?id=608182188 http://steamcommunity.com/sharedfiles/filedetails/?id=608179688 [2016.01.25 04:58:51] Ryan Lam: garbage [2016.01.25 04:59:26] Chris Bryant: I agree. [2016.01.25 04:59:31] Chris Bryant: I should take them down! [2016.01.25 08:03:00] Stephen Wimmer: https://youtu.be/6SS013Lf7P4 [2016.01.25 09:24:36] Michael Tannock: [Quote: Stephen Wimmer] https://i.imgur.com/MbNaCeU.png >>> Is that yours? [2016.01.25 09:28:40] Stephen Wimmer: No. [2016.01.25 09:29:08] Stephen Wimmer: But I can sympathize with Tom. [2016.01.25 09:29:13] Stephen Wimmer: Whoever he may be. [2016.01.25 09:34:04] Chris Bryant: http://i.imgur.com/QBWBSi5.jpg [2016.01.25 16:16:16] Michael Tannock: I came up with a third layout. http://imgur.com/09vB0tx [2016.01.25 16:18:24] Michael Tannock: I think I prefer having the wall pillars along the longer side. [2016.01.25 16:18:53] Michael Tannock: How about you? [2016.01.25 16:31:14] Ryan Lam: that could work, actually [2016.01.25 16:40:39] Ryan Lam: I just realized that protag can't actually be genderless because pain sounds [2016.01.25 16:41:06] Ryan Lam: unless we can get one of the VAs to record some potentially androgynous pain noises [2016.01.25 16:41:36] Michael Tannock: That sounds like a weird request to make. [2016.01.25 16:41:41] Ryan Lam: yeah [2016.01.25 16:41:58] Ryan Lam: so we should probably make a decision right now as to gender, because... otherwise we're going to have a hard time with that [2016.01.25 16:42:18] Michael Tannock: Well I already said I'd like it to be a woman. [2016.01.25 16:42:26] Ryan Lam: yeah I wouldn't mind that at all [2016.01.25 16:43:41] Michael Tannock: What gender should the Mysterious Tipster be? [2016.01.25 16:43:59] Ryan Lam: I think MT genuinely can be genderless [2016.01.25 16:44:07] Ryan Lam: being behind a voice modulator and all [2016.01.25 17:19:59] Chris Bryant: To be fair, HL2 pain sounds are practically androgynous. [2016.01.25 17:20:22] Chris Bryant: There's some vague male grunts and such throughout, but it's mostly just gasps and breathes. [2016.01.25 17:21:00] Chris Bryant: And that's assuming you decide to put any voice into them at all, it could be all impact. [2016.01.25 17:23:01] Ryan Lam: true [2016.01.25 17:23:29] Ryan Lam: from what I remember, the most notable pain noises that are male come from being set on fire or burned [2016.01.25 17:23:33] Ryan Lam: which probably won't happen in our mod [2016.01.25 17:23:35] Ryan Lam: however [2016.01.25 17:23:42] Ryan Lam: getting tased is... pretty painful [2016.01.25 17:23:52] Ryan Lam: there would certainly be screaming involved [2016.01.25 17:24:55] Chris Bryant: Very valid point. [2016.01.25 18:16:05] Chris Bryant: http://i.imgur.com/6lYfH2C.png [2016.01.25 18:16:14] Chris Bryant: Thanks, Bing! [2016.01.25 18:16:30] Chris Bryant: I totally get what they're saying, now! [2016.01.25 18:23:59] Michael Tannock: We the original in German? Because I've had it happen once where Google decided to translate an English YouTube comment into English nonsense. [2016.01.25 18:24:07] Michael Tannock: Was* [2016.01.25 18:24:25] Chris Bryant: Mhm. [2016.01.25 18:28:03] Davy Maekelberg: I prefer a Mysterious Speedster [2016.01.25 18:41:06] Michael Tannock: Umm, that shortens to MS, are you sure you want him/her to share the name of a motor-neuron disease? [2016.01.25 19:01:52] Jeff Lyons: So are we far enough in pre-production that I can go through and make tickets for assets that I can be REASONABLY sure we'll need? [2016.01.25 19:25:58] Ryan Lam: yes [2016.01.25 19:26:22] Ryan Lam: also I really really want to get that list of objectives complete [2016.01.25 19:26:43] Ryan Lam: I'm kind of bogged down with Real Life at the moment though, so it would be absolutely wonderful if you could get that filled out [2016.01.25 19:26:49] Jeff Lyons: Oh yeah that [2016.01.25 19:26:52] Jeff Lyons: I keep forgetting [2016.01.25 19:28:59] Ryan Lam: does the player have a flashlight [2016.01.25 19:29:12] Jeff Lyons: Uh [2016.01.25 19:29:14] Jeff Lyons: Hmmm [2016.01.25 19:29:20] Ryan Lam: if we're gonna be doing some vent crawling, then I feel like it would be kind of necessary [2016.01.25 19:29:23] Jeff Lyons: I would generally say yes, because I hate being stuck in the dark [2016.01.25 19:29:38] Ryan Lam: then we have the problem of "does the flashlight alert the guards" [2016.01.25 19:29:39] Jeff Lyons: Maybe we can find a lighting solution that works around it, though [2016.01.25 19:30:00] Jeff Lyons: ME had lit up vents that in retrospect make no goddamn sense [2016.01.25 19:30:03] Jeff Lyons: So does Deus Ex [2016.01.25 19:30:06] Ryan Lam: yeah lol [2016.01.25 19:30:15] Jeff Lyons: You never notice it ingame, though [2016.01.25 19:30:22] Ryan Lam: or we could possibly make the flashlight a weapon (lol a melee weapon) [2016.01.25 19:30:31] Jeff Lyons: Their phone or something [2016.01.25 19:30:40] Ryan Lam: and simply force the player to holster all weapons during sneaky sneak sequences [2016.01.25 19:30:46] Jeff Lyons: Mhm [2016.01.25 19:30:52] Jeff Lyons: Could work [2016.01.25 19:30:58] Ryan Lam: anyway that's a possibility [2016.01.25 19:33:35] Michael Tannock: You could have vent holes along the vents, letting in moonlight and lamp lights. [2016.01.25 19:34:07] Jeff Lyons: Yeah, that's a definite possibility for some areas. [2016.01.25 19:34:20] Jeff Lyons: Vents do tend to eventually lead, you know, outside. [2016.01.25 19:34:33] Ryan Lam: about that phone idea though [2016.01.25 19:35:13] Ryan Lam: I do find it somewhat implausible that someone in 2021 is not carrying their phone [2016.01.25 19:35:36] Jeff Lyons: Yes. [2016.01.25 19:35:46] Ryan Lam: so uh [2016.01.25 19:35:57] Jeff Lyons: Which I guess makes it less likely that MT would require internet to contact them [2016.01.25 19:35:57] Ryan Lam: what exactly was the purpose of the super AR glasses, again? [2016.01.25 19:36:16] Jeff Lyons: HUD and contact [2016.01.25 19:36:44] Michael Tannock: Maybe in the future, everyone has a mini-drone-assistant. [2016.01.25 19:36:57] Jeff Lyons: Maybe we can handwave the phone away with some technobabble about direct phone logs not being secure, and not wanting there to be a direct link between the player and MT via them [2016.01.25 19:37:17] Jeff Lyons: Probably easier to spoof an IP than a phone number [2016.01.25 19:37:31] Jeff Lyons: Unless you're a telemarketing firm [2016.01.25 19:37:58] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.25 19:38:03] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.25 19:39:10] Ryan Lam: but then there's at least one point where MT calls the player via landline [2016.01.25 19:39:24] Jeff Lyons: Uuhhh [2016.01.25 19:39:25] Jeff Lyons: Uuuhhhh [2016.01.25 19:39:38] Ryan Lam: what I'm thinking here is that the super duper AR glasses are like Google Glass and have a camera [2016.01.25 19:39:43] Ryan Lam: so MT can see what you're seeing [2016.01.25 19:39:55] Jeff Lyons: Yeah, that's also something I was considering at some point [2016.01.25 19:40:00] Jeff Lyons: But I forgot to mention it, I think [2016.01.25 19:40:29] Ryan Lam: so I feel like MT can mostly just use the phone to contact the player, but the AR goggles are required for the MT to see what's going on, and direct the player to objectives [2016.01.25 19:40:33] Ryan Lam: via NAV points or similar [2016.01.25 19:41:11] Jeff Lyons: Could work [2016.01.25 19:41:33] Jeff Lyons: And the player could hook up their phone to the glasses so they don't have to bring it out every time MT calls [2016.01.25 19:41:39] Ryan Lam: yep [2016.01.25 19:41:51] Ryan Lam: oh and the guards could also be marked by NAV points once the player hacks the server, because MT would have access to the cameras, which is another incentive to hack the servers because things would become much much safer [2016.01.25 19:42:20] Ryan Lam: okay so the phone is a weapon confirmed? lol [2016.01.25 19:42:24] Jeff Lyons: Maybe? [2016.01.25 19:42:31] Ryan Lam: well at the very least it's a plot element [2016.01.25 19:42:38] Ryan Lam: if it's a weapon, then that simplifies the damn flashlight thing [2016.01.25 19:42:39] Ryan Lam: a bit [2016.01.25 19:43:02] Jeff Lyons: I do kind of think maybe the player should be using a disposable phone to contact MT, though, rather than their own. Seems like the sort of thing MT would insist on. [2016.01.25 19:43:15] Jeff Lyons: And we can just shove that in the package in the parking lot [2016.01.25 19:43:42] Ryan Lam: yeah [2016.01.25 19:44:20] Ryan Lam: or like, a custom rooted phone courtesy of MT [2016.01.25 19:44:30] Ryan Lam: seems like more something he'd do [2016.01.25 19:44:36] Jeff Lyons: Ooohhh [2016.01.25 19:45:14] Jeff Lyons: Oh, but then what do we pick up in the mail room? [2016.01.25 19:45:22] Jeff Lyons: Because he could just set the phone up as the hacking device [2016.01.25 19:46:21] Ryan Lam: no [2016.01.25 19:46:34] Ryan Lam: phones aren't bootable drives [2016.01.25 19:46:49] Ryan Lam: as much as this is at least partly sci-fi, I want to keep it somewhat reasonable [2016.01.25 19:47:46] Ryan Lam: Skype is acting up dammit [2016.01.25 19:47:51] Jeff Lyons: Ah [2016.01.25 19:48:03] Jeff Lyons: I was actually just going to ask for clarity, because of that pause [2016.01.25 19:48:19] Ryan Lam: yeah Skype refused to send for the longest time, idk [2016.01.25 19:48:25] Jeff Lyons: Hate it when that happens [2016.01.25 19:49:10] Ryan Lam: I'm wondering though, why did he not just include the USB drive in the van package lol [2016.01.25 19:49:59] Jeff Lyons: idk [2016.01.25 19:54:57] Ryan Lam: maybe everything's inside the mail room [2016.01.25 19:55:10] Ryan Lam: although without that IT uniform/badge, that might be a bit sketchy [2016.01.25 19:55:12] Jeff Lyons: But then how do you get past the lobby guard [2016.01.25 19:55:13] Jeff Lyons: Yeah [2016.01.25 19:55:33] Jeff Lyons: idk, maybe the lobby entrances have some kind of scanner? [2016.01.25 19:55:48] Jeff Lyons: Though I don't know how it could differentiate between a mobile phone, a laptop, and a boot drive [2016.01.25 19:55:51] Jeff Lyons: Or why [2016.01.25 19:56:17] Ryan Lam: I don't see why anyone would care if someone, especially an IT guy, brings a USB drive [2016.01.25 19:56:27] Jeff Lyons: Yeah... [2016.01.25 19:56:29] Ryan Lam: maybe MT is just showing off [2016.01.25 19:56:40] Ryan Lam: "I manipulated the damn mail, don't mess with me" [2016.01.25 19:56:52] Jeff Lyons: Yeah [2016.01.25 19:57:09] Jeff Lyons: After you get the boot drive he's just like "I mean, I could have left that at the drop-off" [2016.01.25 19:57:24] Jeff Lyons: Maybe he mailed it so if someone found the van the operation would just be harder, rather than impossible [2016.01.25 19:57:48] Ryan Lam: yeah he didn't want all his eggs in one basket [2016.01.25 19:59:10] Ryan Lam: conceivably though, we could put the rooted phone, badge, and uniform in the van, and the glasses and USB in the box [2016.01.25 19:59:30] Jeff Lyons: Yeah, that'd work too [2016.01.25 19:59:43] Ryan Lam: of all the devices, non-commercial glasses and a drive containing suspicious files would be more suspect [2016.01.25 20:00:50] Jeff Lyons: Yeah [2016.01.25 20:01:14] Jeff Lyons: The other stuff could be handwaved as an employee keeping their spare uniform in their vehicle and forgetting their badge and phone [2016.01.25 20:02:46] Ryan Lam: all right so that's settled [2016.01.25 20:03:09] Jeff Lyons: I'll try to edit the objectives list to match [2016.01.25 20:03:19] Jeff Lyons: But we're currently writing code in this class [2016.01.25 20:03:25] Ryan Lam: what kind of code [2016.01.25 20:03:43] Jeff Lyons: Setting up networking stuff with TCP [2016.01.25 20:03:48] Ryan Lam: beautiful [2016.01.25 20:03:54] Jeff Lyons: Right now we've made a socket and resolved the IP [2016.01.25 20:04:07] Ryan Lam: getaddrinfo BS? [2016.01.25 20:04:19] Jeff Lyons: Not yet [2016.01.25 20:04:22] Jeff Lyons: Maybe [2016.01.25 20:04:32] Jeff Lyons: if ((host=gethostbyname("localhost"))==NULL) [2016.01.25 20:04:43] Ryan Lam: I forget whether gethostbyname() is deprecated [2016.01.25 20:04:52] *Jeff Lyons shrugs* [2016.01.25 20:04:53] Ryan Lam: idk, I don't do lots of networking [2016.01.25 20:05:00] Jeff Lyons: I hope not, that's what our prof is teaching [2016.01.25 20:06:02] Ryan Lam: yeah getaddrinfo() is the new function that supersedes gethostbyname() [2016.01.25 20:06:26] Ryan Lam: because getaddrinfo() is protocol-agnostic in anticipation of IPv6 [2016.01.25 20:06:49] Jeff Lyons: Ah [2016.01.25 20:07:02] Ryan Lam: on the other hand, IIRC it's also slightly more complex [2016.01.25 20:07:04] Ryan Lam: so yeah [2016.01.25 20:12:18] Jeff Lyons: SockAddr.sin_addr.s_addr = *((unsigned long*)host->h_addr); //This doesn't come up on intelisense at all. [2016.01.25 20:12:25] Jeff Lyons: VS has failed us [2016.01.25 20:12:30] Ryan Lam: and this is why I never use IDEs [2016.01.25 20:12:59] Jeff Lyons: They're only useful until they don't work [2016.01.25 20:13:10] Ryan Lam: they're a crutch for writing unwieldy code [2016.01.25 20:13:21] Jeff Lyons: Yay, my code is unwieldy! [2016.01.25 20:13:26] Ryan Lam: woo! [2016.01.25 20:13:50] Jeff Lyons: That means my code is like using a rocket launcher to do a derringer's job! [2016.01.25 20:13:58] Ryan Lam: lol [2016.01.25 20:14:21] Jeff Lyons: It gets the job done, but it's much more heavy and you're probably gonna kill yourself in the process. [2016.01.25 20:14:33] Ryan Lam: that's basically C++ in a nutshell [2016.01.25 20:14:38] Jeff Lyons: lol [2016.01.25 20:18:27] Jeff Lyons: Also why are we going down from the roof then back up to the exec office [2016.01.25 20:18:35] Jeff Lyons: That seems... odd. [2016.01.25 20:18:50] Ryan Lam: I figured there was some reason you couldn't continue back down, so you had to find an alternate escape route [2016.01.25 20:18:59] Ryan Lam: idk, this is still all up for debate [2016.01.25 20:19:31] Ryan Lam: it's annoying how the secret elevator can only reasonably be in the exec offices [2016.01.25 20:19:33] Jeff Lyons: Maybe there's a security office with the elevator controls or something [2016.01.25 20:19:49] Jeff Lyons: And you have to 'reboot' all the elevators to use the secret one [2016.01.25 20:19:53] Ryan Lam: uh what [2016.01.25 20:20:06] Jeff Lyons: idk [2016.01.25 20:21:42] Ryan Lam: so are we actually doing a stairwell? [2016.01.25 20:22:02] Ryan Lam: I mean it makes sense for a building, but it's kind of annoying for coming up with reasonable gameplay [2016.01.25 20:22:09] Jeff Lyons: Could work for some vertical combat [2016.01.25 20:22:28] Ryan Lam: because what prevents the player from just running down all 35 floors to the first floor? [2016.01.25 20:22:34] Ryan Lam: via stairwell [2016.01.25 20:22:42] Jeff Lyons: We'd have to have either a segmented stairwell that doesn't go all the way, or a few floors be destroyed so you can't safely descend without dying. [2016.01.25 20:22:50] Ryan Lam: mhm [2016.01.25 20:23:04] Jeff Lyons: I recall hearing something about "in the event of fire, break the stairs" [2016.01.25 20:23:08] Ryan Lam: what [2016.01.25 20:23:22] Jeff Lyons: Something to do with making it so the fire can't go through the stairwell or some BS [2016.01.25 20:23:28] Jeff Lyons: Can't remember where I got that info [2016.01.25 20:23:33] Ryan Lam: that... seems dumb [2016.01.25 20:23:34] Jeff Lyons: It probably doesn't work if it's a real thing [2016.01.25 20:24:06] Ryan Lam: well there obviously needs to be some way to block the player from actually getting down the stairwell [2016.01.25 20:24:30] Jeff Lyons: A few grenades to the stairs [2016.01.25 20:24:37] Jeff Lyons: Boom, no more stairs [2016.01.25 20:24:48] Ryan Lam: pretty sure it would take more than a few grenades to the stair [2016.01.25 20:24:49] Ryan Lam: s [2016.01.25 20:25:05] *Jeff Lyons shrugs* [2016.01.25 20:25:14] Jeff Lyons: I dunno [2016.01.25 20:25:21] Jeff Lyons: Someone mentioned a window washing machine before [2016.01.25 20:25:28] Ryan Lam: wat [2016.01.25 20:26:14] Michael Tannock: Can't stairwells be locked? [2016.01.25 20:26:29] Jeff Lyons: Maybe a broken window is right above a window washer platform and you can get down that way [2016.01.25 20:26:40] Ryan Lam: we successively unlocked most of the stairwell doors [2016.01.25 20:26:43] Ryan Lam: via MT's hacking [2016.01.25 20:27:21] Ryan Lam: I mean I could see it working if Caecus physically locked all the doors [2016.01.25 20:27:29] Ryan Lam: like they jammed the doors [2016.01.25 20:27:42] Jeff Lyons: But then the player could waste time by running down all the stairs [2016.01.25 20:27:45] Ryan Lam: or barricaded all of them [2016.01.25 20:27:46] Jeff Lyons: Which is like, 35 floors [2016.01.25 20:27:48] Ryan Lam: well [2016.01.25 20:27:57] Ryan Lam: player wasting time by running down all the stairs is already an issue [2016.01.25 20:28:04] Ryan Lam: even before caecus arrives [2016.01.25 20:28:34] Jeff Lyons: Have all the caecus guys run through doors a few floors up or down if you go to far, and shoot you to death [2016.01.25 20:28:34] Michael Tannock: I don't mean on all levels. [2016.01.25 20:29:14] Jeff Lyons: My prof just traced, like, a POP3 mail server or something [2016.01.25 20:29:25] Michael Tannock: You only need to lock the stairwell one floor bellow the Player, and they won't be able to access the floors bellow them via the stairs. [2016.01.25 20:30:14] Jeff Lyons: Wait, so your design for the stairwells means you have to exit the stairwell on every level and re-enter it from that level's offices? [2016.01.25 20:30:45] Jeff Lyons: I mean, that's not unfeasible or anything, but I don't think I've ever seen a stairwell that does that here [2016.01.25 20:30:55] Michael Tannock: No, the stairwell allows you access to the floors above and bellow you. [2016.01.25 20:31:32] Ryan Lam: how would you physically build a stairwell that does that [2016.01.25 20:31:47] Michael Tannock: By locking the doors around it. [2016.01.25 20:32:08] Ryan Lam: I don't know what kinds of stairwells you have, but most stairwells run the entire vertical length of the building [2016.01.25 20:32:16] Ryan Lam: with no obstructions of any kind [2016.01.25 20:32:24] Ryan Lam: specifically because of fire hazard [2016.01.25 20:33:13] Ryan Lam: once you're in the stairwell, you'd theoretically be able to travel as far up or down as you like [2016.01.25 20:34:43] Ryan Lam: if I remember correctly, both the Copy Writing floor and Accounting floors are entered by keycard, which implies you using the stairwell [2016.01.25 20:34:45] Michael Tannock: I'm looking for a photo of what I mean. [2016.01.25 20:34:52] Ryan Lam: yeah please do, I think I'm misinterpreting something here [2016.01.25 20:36:37] Michael Tannock: And I'm not the best at describing things. [2016.01.25 20:39:36] Jeff Lyons: One thing I can think of is that we could have caecus set up some police barricades on landings, thus preventing you from passing them without going for a long fall [2016.01.25 20:39:49] Michael Tannock: Well I can't find a photo, so I'll have to model what I mean. [2016.01.25 20:39:53] Michael Tannock: Wait here [2016.01.25 20:40:14] Jeff Lyons: https://i.ytimg.com/vi/KgoUP548BZ4/maxresdefault.jpg [2016.01.25 20:40:21] Jeff Lyons: These kinda foldy-barricades [2016.01.25 20:40:27] Jeff Lyons: But probably taller [2016.01.25 20:40:35] Ryan Lam: could work [2016.01.25 20:41:01] Ryan Lam: or they're just terrible people and have set up land mines all over the stairs [2016.01.25 20:41:02] Jeff Lyons: In the meantime while we wait for Mike's visual example, I'll see what other objectives I can think of, now that I'm in a different class [2016.01.25 20:41:20] Jeff Lyons: Land mines we tutorialize by showing a security guard stepping on them [2016.01.25 20:41:23] Jeff Lyons: :( [2016.01.25 20:41:24] Ryan Lam: lol [2016.01.25 20:41:28] Ryan Lam: that's awful [2016.01.25 20:41:32] Jeff Lyons: It is [2016.01.25 20:41:34] Jeff Lyons: I made myself sad [2016.01.25 20:41:42] Ryan Lam: Caecus killing someone they hired [2016.01.25 20:41:48] Jeff Lyons: Sounds like something they'd do [2016.01.25 20:41:52] Ryan Lam: granted, someone who doesn't know they were hired by terrible people, but still [2016.01.25 20:41:54] Jeff Lyons: They are terrorists [2016.01.25 20:42:01] Michael Tannock: My cat is preventing me. [2016.01.25 20:42:11] Jeff Lyons: From being a terrorist? [2016.01.25 20:42:35] Michael Tannock: From using my pen and tablet and keyboard and screen effectively. [2016.01.25 20:42:39] Jeff Lyons: Ah [2016.01.25 20:43:28] Jeff Lyons: Oh, that reminds me, in the TWHL tower map, the guy they executed was on the Caecus payroll, and he was killed for being a liability (though "officially" he was kidnapped and murdered for his other financial escapades) So it's not like there isn't a precedent for them killing their own guys, Blofeld style [2016.01.25 20:43:55] Jeff Lyons: Well, I mean he was shot, so not as stylish as a Blofeld execution [2016.01.25 20:54:25] Michael Tannock shared a photo. [2016.01.25 20:54:54] Michael Tannock: That's what I meant. [2016.01.25 20:55:20] Michael Tannock: Same stairwell, but the stairs run over each other. [2016.01.25 20:56:19] Michael Tannock: Making it possible to lock down a floor. [2016.01.25 20:57:24] Jeff Lyons: Okay, I get what you mean now. Not sure if it'd be allowed by fire codes, but what you were making makes sense. [2016.01.25 20:58:30] Ryan Lam: yeah that's the only issue I have with it [2016.01.25 20:58:46] Ryan Lam: the Fire Marshall of WhereverTheHellThisIs Town, USA might have a fit [2016.01.25 20:59:14] Jeff Lyons: All those doors in the stairwell, in addition to adjacent to the stairwell, opening inwards [2016.01.25 20:59:15] Michael Tannock: An alternative placement for the locked door exists. 2 secs. [2016.01.25 20:59:20] Ryan Lam: okay [2016.01.25 20:59:47] Jeff Lyons: I should clean off my music keyboard and compose some elevator music or something [2016.01.25 21:00:47] Michael Tannock shared a photo. [2016.01.25 21:01:18] Ryan Lam: still seems like a fire hazard to me [2016.01.25 21:01:26] Ryan Lam: honestly any obstruction in a stairwell is probably a fire hazard [2016.01.25 21:01:45] Michael Tannock: We want is obstructed. [2016.01.25 21:01:48] Michael Tannock: it* [2016.01.25 21:01:53] Ryan Lam: yeah, that's the unfortunate issue at hand here [2016.01.25 21:02:06] Ryan Lam: if we are to ignore realism and building codes, I would be all for it [2016.01.25 21:02:13] Michael Tannock: Then, something other than a door? [2016.01.25 21:02:44] Jeff Lyons: Just an idea, maybe they have some kind of fencing that's deployed in the event of a lockdown or something [2016.01.25 21:02:57] Ryan Lam: maybe they paid off the Fire Marshal [2016.01.25 21:03:01] Jeff Lyons: That too [2016.01.25 21:03:30] Ryan Lam: stick in some sketchy accounting records in the accounting department [2016.01.25 21:03:40] Ryan Lam: a disproportionate amount of money is going to the city fire marshal [2016.01.25 21:03:49] Jeff Lyons: Easy enough to do [2016.01.25 21:04:06] Michael Tannock: This stairwell design makes an obstruction possible, so it's a must, if we want control of the player. The only condition is that the obstruction can't be a part of the building design, like a door. [2016.01.25 21:04:46] Ryan Lam: well, not unless they've been paying off the inspectors since the building was constructed [2016.01.25 21:05:43] Michael Tannock: The only thing I can think of then, are intentional makeshift obstructions the building security could put in place to try and trap you. [2016.01.25 21:06:02] Ryan Lam: building security shouldn't even be aware of your presence [2016.01.25 21:06:13] Jeff Lyons: Until the Holy Shit moment [2016.01.25 21:06:24] Michael Tannock: This will be after the big moment. [2016.01.25 21:06:26] Ryan Lam: and then after that, building security are no longer the primary antagonists [2016.01.25 21:06:28] Ryan Lam: yeah [2016.01.25 21:06:35] Ryan Lam: so after the big moment, the troops plant barricades [2016.01.25 21:06:40] Ryan Lam: all throughout the stairwell [2016.01.25 21:06:42] Ryan Lam: that's doable [2016.01.25 21:06:44] Ryan Lam: but [2016.01.25 21:06:47] Ryan Lam: what about before the big moment? [2016.01.25 21:07:04] Michael Tannock: You're on a mission before then. [2016.01.25 21:07:13] Michael Tannock: Escape isn't on your mind. [2016.01.25 21:07:29] Ryan Lam: yes, but the player could theoretically break the game and waste time climbing and descending 35 flights of stairs [2016.01.25 21:08:16] Ryan Lam: I think the easiest way to avoid that problem is for the player to never take the stairs until the big moment [2016.01.25 21:08:22] Michael Tannock: They still need the MT to open doors and such for them to progress, you can use that to prevent game breaking with respect to the mission objectives. [2016.01.25 21:08:29] Ryan Lam: that's true [2016.01.25 21:08:47] Ryan Lam: but there are points where the player would enter the stairwell in order to use their stolen card key to get to the next floor [2016.01.25 21:09:00] Ryan Lam: so at those points the player could theoretically waste time and climb/descend 35 flights of stairs [2016.01.25 21:09:32] Michael Tannock: And the MT will call them an idiot for not using the lifts. Laughs will be had. [2016.01.25 21:09:36] Ryan Lam: wait actually [2016.01.25 21:09:39] Ryan Lam: that's not a terrible idea [2016.01.25 21:09:46] Ryan Lam: we could just force the player to use the elevators [2016.01.25 21:09:53] Ryan Lam: instead of the stairs [2016.01.25 21:10:00] Ryan Lam: I mean, presumably at this point the elevators are not out yet [2016.01.25 21:10:09] Jeff Lyons: There would be at least one operating at night [2016.01.25 21:10:14] Ryan Lam: yeah definitely [2016.01.25 21:10:22] Jeff Lyons: Probably just one, due to the lower demand, and to conserve electricity [2016.01.25 21:10:26] Ryan Lam: right [2016.01.25 21:10:28] Ryan Lam: but we only need one [2016.01.25 21:10:29] Michael Tannock: Someone should be writing all of this down. [2016.01.25 21:10:32] Ryan Lam: mhm [2016.01.25 21:10:59] Ryan Lam: and then after Caecus troops arrive and cut the elevators, the player has to use the stairs, but they barricaded off many sections [2016.01.25 21:11:02] Jeff Lyons: Some elevators IRL require keycards for specific floors [2016.01.25 21:11:06] Ryan Lam: yeah definitely [2016.01.25 21:11:09] Jeff Lyons: So it's not a big stretch [2016.01.25 21:11:24] Ryan Lam: in a locked-down building such as HBC, it's completely feasible to require card access for all floors above ground level [2016.01.25 21:12:20] Michael Tannock: Okay, so, which of our design documents need updating after this planning discussion? [2016.01.25 21:12:35] Jeff Lyons: Probably my outline, all the world details seem to be there [2016.01.25 21:14:52] Ryan Lam: yeah [2016.01.25 21:15:07] Ryan Lam: so far we have a "brainstorm everything" document, a world-building document, and an objectives document [2016.01.25 21:15:20] Ryan Lam: I'm pretty certain the "brainstorm everything" document has outlived its usefulness at this point [2016.01.25 21:15:34] Michael Tannock: Let me see if I've got all the new details; Stairs should now overlap, so that the bad guys can barricade the floors from stairwell access. The player will be forced to use the lift(s) instead. And the lift(s) will require keycard access to floors above ground level after lock down. [2016.01.25 21:15:54] Ryan Lam: always, not just after lockdown [2016.01.25 21:16:04] Ryan Lam: or possibly just at nighttime [2016.01.25 21:16:05] Michael Tannock: Ah, okay. [2016.01.25 21:16:14] Ryan Lam: actually perhaps just nighttime makes a bit more sense [2016.01.25 21:16:17] Michael Tannock: Did I miss anything? [2016.01.25 21:16:22] Ryan Lam: I think that's about it [2016.01.25 21:16:55] Ryan Lam: also, is protag female confirmed? because of the whole "is it really possible to scream androgynously while being tased" issue? [2016.01.25 21:16:56] Jeff Lyons: I wrote "The HBC elevators require keycard access for most floors, barring those most employees might be expected to need access to (the lobby, IT services, etc)" [2016.01.25 21:17:52] Michael Tannock: I'd like it to be a female. [2016.01.25 21:17:57] Jeff Lyons: I'm all for making the protagonist female, if we can find a VA for them. If not, we'll just have to go with male, since, well, anyone on the dev team could potentially record the pain sounds in that case. [2016.01.25 21:18:25] Ryan Lam: all right so until VA confirms otherwise, protag is female [2016.01.25 21:19:22] Ryan Lam: also, IT access could just be coded to every employee's key card [2016.01.25 21:19:35] Ryan Lam: I feel like the lobby is the only floor that would be open to all [2016.01.25 21:19:55] Jeff Lyons: Well then I guess we need the player to have a key card also [2016.01.25 21:20:03] Jeff Lyons: Unless the ID also doubles as one [2016.01.25 21:20:03] Ryan Lam: easy enough to do [2016.01.25 21:20:05] Jeff Lyons: Which it could [2016.01.25 21:20:08] Ryan Lam: yeah let's just do that [2016.01.25 21:20:10] Ryan Lam: key cards are IDs [2016.01.25 21:20:18] Ryan Lam: could be just one of those NFC things [2016.01.25 21:20:22] Ryan Lam: not the mag-stripe things [2016.01.25 21:20:27] Ryan Lam: this is 5 years into the future after all [2016.01.25 21:21:00] Ryan Lam: heck, even today RFID keycard access is pretty standard across offices [2016.01.25 21:21:53] Michael Tannock: Another thing to write down. [2016.01.25 21:22:08] Jeff Lyons: Can someone else handle that one? [2016.01.25 21:22:12] Jeff Lyons: I just became busy :( [2016.01.25 21:46:43] Ryan Lam: I'm pretty sure the cafeteria would be available to the protag without any sketchiness [2016.01.25 21:47:38] Ryan Lam: so I presume after they head down to the 19th floor, they make their way indirectly to an elevator, and go up to the cafeteria [2016.01.25 21:48:03] Ryan Lam: key card should work to get to the cafeteria no problem [2016.01.25 21:50:20] Ryan Lam: also [2016.01.25 21:50:26] Ryan Lam: errrr never mind [2016.01.25 21:50:44] Ryan Lam: I was gonna suggest the phone doubling as the camera, but I realized that a reporter would likely have a proper camera [2016.01.25 21:51:04] Jeff Lyons: Ha, people don't have proper cameras anymore [2016.01.25 21:51:12] Ryan Lam: most don't but reporters probably would :P [2016.01.25 21:51:17] Jeff Lyons: Probably [2016.01.25 21:51:33] Jeff Lyons: But in 5 years they'll probably be matched by what's available on phones [2016.01.25 21:51:45] Ryan Lam: so just keep the rooted phone as a camera? [2016.01.25 21:51:46] Jeff Lyons: If they're expensive phones with cameras that actually have effort put into them [2016.01.25 21:51:52] Jeff Lyons: Yeah, I don't see why not [2016.01.25 21:51:55] Ryan Lam: okay [2016.01.25 21:52:00] Jeff Lyons: Saves us having to model another thing [2016.01.25 21:52:10] Jeff Lyons: We can just change the screen skin to a rendertarget or something [2016.01.25 21:52:19] Jeff Lyons: Or transparent [2016.01.25 21:52:26] Ryan Lam: rendertarget makes more sense [2016.01.25 21:52:48] Jeff Lyons: Yeah, but then we'd have to code for extra RTs to have live TV [2016.01.25 21:53:03] Ryan Lam: pretty sure that's doable [2016.01.25 21:53:11] Ryan Lam: essentially a sniper scope except not as cool [2016.01.25 21:53:25] Jeff Lyons: Bang bang -click click- [2016.01.25 21:53:32] Ryan Lam: so effectively the phone triples as a flashlight, a camera, and an actual phone [2016.01.25 21:53:32] Ryan Lam: cool [2016.01.25 21:53:37] Ryan Lam: just like a real phone! [2016.01.25 21:53:40] Jeff Lyons: Y...yes. [2016.01.25 21:53:42] Michael Tannock: If this is the future, are phones paper thin? [2016.01.25 21:53:53] Ryan Lam: uhhhh no they're friggin' huge, if Samsung has their way [2016.01.25 21:54:04] Jeff Lyons: I would prefer my phone not bend [2016.01.25 21:54:07] Ryan Lam: oh I guess DAMSUN is also making the phone [2016.01.25 21:54:14] Jeff Lyons: lol [2016.01.25 21:54:23] Michael Tannock: The phones in Earth Final Conflict were interesting. [2016.01.25 21:55:14] Michael Tannock: They were basically rollups, that displayed the face of the person you're talking to, or any diagrams they wanted to show you. [2016.01.25 21:55:38] Michael Tannock: No matter the size of the image. [2016.01.25 21:56:17] Ryan Lam: presumably in 5 years it'll be 8G LTE or something stupid [2016.01.25 21:57:06] Jeff Lyons: 14G HNE [2016.01.25 21:57:13] Jeff Lyons: Heavy Network Environment [2016.01.25 21:57:21] Jeff Lyons: I dunno [2016.01.25 21:57:31] Ryan Lam: actually it would probably be like, 5 G [2016.01.25 21:57:41] Ryan Lam: 3G was introduced in '98, 4G introduced in '08 [2016.01.25 21:57:51] Ryan Lam: so another 10-ish years past that would be just 5G [2016.01.25 21:57:52] Ryan Lam: lame [2016.01.25 21:58:13] Jeff Lyons: In before we put in 5G and they invent it literally the day before we release [2016.01.25 21:58:18] Michael Tannock: Oh, looks like they were inspired by the science fiction phone I just mentioned, http://www.patentlyapple.com/patently-apple/2016/01/uspto-grants-samsung-a-major-smartphone-patent-supporting-a-new-exotic-design.html [2016.01.25 21:58:38] Ryan Lam: https://en.wikipedia.org/wiki/5G [2016.01.25 21:58:49] Ryan Lam: "The Next Generation Mobile Networks Alliance feels that 5G should be rolled out by 2020 to meet business and consumer demands." [2016.01.25 21:58:50] Ryan Lam: HA [2016.01.25 21:59:38] Ryan Lam: it should be 5G MT [2016.01.25 21:59:44] Ryan Lam: because it's encrypted as per MT's strange standards [2016.01.25 22:00:01] Michael Tannock: But does it literally roll up? [2016.01.25 22:00:03] Ryan Lam: no [2016.01.25 22:00:12] Ryan Lam: no need to make our lives harder [2016.01.25 22:00:36] Michael Tannock: Well, they should probably apply that patent I linked then. [2016.01.25 22:01:27] Michael Tannock: Wait, what do you mean by harder? [2016.01.25 22:01:35] Ryan Lam: someone has to make this phone [2016.01.25 22:01:56] Ryan Lam: a rectangle that doesn't roll up is significantly easier to make than a roll-up thing [2016.01.25 22:02:05] Ryan Lam: hence we will go for the simpler option [2016.01.25 22:02:13] Michael Tannock: Oh you meant for the manufacturer. [2016.01.25 22:02:18] Ryan Lam: no, I mean for our team [2016.01.25 22:02:43] Ryan Lam: also yes, presumably for the manufacturer too [2016.01.25 22:59:59] Chris Bryant: [Quote: Ryan Lam] oh I guess DAMSUN is also making the phone >>> Personally would prefer everything the player carries have a unique brand [Quote: Jeff Lyons] Ha, people don't have proper cameras anymore >>> I does [2016.01.25 23:00:18] Jeff Lyons: I kind of do [2016.01.25 23:00:26] Jeff Lyons: But I lost the mini-usb cord [2016.01.25 23:00:29] Jeff Lyons: And I only have micros [2016.01.25 23:00:34] Jeff Lyons: So I can't charge it or get files off of it [2016.01.25 23:00:58] Chris Bryant: Also, INFRA did the obstruction thing. [Quote: Chris Bryant] INFRA actually has a stairwell where all the floors you don't need to be on are blocked by like a mop bucket or something. >>> [2016.01.25 23:01:16] Chris Bryant: They also had a few gates throughout, IIRC. [2016.01.25 23:01:33] Ryan Lam: so who makes the phone, then? [2016.01.25 23:01:52] Ryan Lam: I'm not opposed to making something else up [2016.01.25 23:01:54] Michael Tannock: Damfone. [2016.01.25 23:01:59] Jeff Lyons: lol [2016.01.25 23:02:16] Chris Bryant: Another company. Iunno, I just oppose the idea of a joke name being on something the player is supposed to take seriously. [2016.01.25 23:02:24] Ryan Lam: I agree on that point [2016.01.25 23:02:26] Chris Bryant: And will see frequently, because the joke gets old fast. [2016.01.25 23:02:43] Ryan Lam: well think of something now and put it in the doc [2016.01.25 23:02:47] Chris Bryant: I was over it before I finished making the texture. [2016.01.25 23:03:11] Michael Tannock: Plixtr? [2016.01.25 23:03:47] Chris Bryant: Sounds kinda cool, but it sounds more like a social media site. [2016.01.25 23:04:22] Jeff Lyons: "Ayy, IT girl, add me on Plixtr!" [2016.01.25 23:05:01] Michael Tannock: I'm amazed by how well that flows. [2016.01.25 23:05:50] Michael Tannock: Well, do we need a social media site in this game? Like, as something that's mentioned in passing, or in your apartment. [2016.01.25 23:06:01] Chris Bryant: Would work as a tech company without either the last one or two letters imo [2016.01.25 23:06:08] Jeff Lyons: Plix [2016.01.25 23:06:33] Jeff Lyons: Oh, also, I reserve the right to make any appliance I model and texture to be manufactured by Jifer [2016.01.25 23:07:08] Jeff Lyons: I also have a logo for it already [2016.01.25 23:07:10] Chris Bryant: JifMODULAR [2016.01.25 23:07:19] Jeff Lyons: TUBULAR [2016.01.25 23:07:23] Chris Bryant: TOTALLY [2016.01.25 23:08:59] Michael Tannock: So is this game universe, Plix is a tech company, and Jifer is an appliance manufacturer? [2016.01.25 23:09:25] Michael Tannock: I'm okay with this. [2016.01.25 23:16:30] Ryan Lam: just be sure to update the universe doc [2016.01.25 23:16:38] Jeff Lyons: MoTe [2016.01.25 23:16:53] Jeff Lyons: Mobile Telephone MT [2016.01.25 23:18:11] Chris Bryant: https://youtu.be/4W5RxpvPXgk?t=6m28s [2016.01.25 23:18:56] Jeff Lyons: I'm going to assume this is funny. I haven't gotten around to watching that particular abridge series and I can't watch it right now [2016.01.25 23:19:41] Erik Loyd: So it turns out I have to cut 5000 brushsides off of loop mod if I want to compile it now [2016.01.25 23:19:45] Erik Loyd: Yay Source [2016.01.25 23:19:46] Michael Tannock: It's funny after the first ten episodes, because those revolved around memes and forth wall breaking. [2016.01.25 23:19:46] Chris Bryant: I've ironically spent more time watching DBZ:A than I have DBZ [2016.01.25 23:20:00] Chris Bryant: [Quote: Erik Loyd] So it turns out I have to cut 5000 brushsides off of loop mod if I want to compile it now >>> Why? [2016.01.25 23:20:20] Erik Loyd: Because it's over the limit and I don't know why [2016.01.25 23:20:39] Chris Bryant: [Quote: Michael Tannock] It's funny after the first ten episodes, because those revolved around memes and forth wall breaking. >>> There's still some stupid memes littered around occasionally, but yeah, overall writing and production quality go up as it goes on. [2016.01.25 23:20:59] Jeff Lyons: Wait, didn't we have a similar issue with t0a0 at one point? [2016.01.25 23:21:02] Jeff Lyons: How did we fix that? [2016.01.25 23:21:43] Chris Bryant: I converted some crazy brushwork to models. [2016.01.25 23:21:47] Jeff Lyons: Oh yeah [2016.01.25 23:22:24] Chris Bryant: And oh yeah, I only linked the DBZ:A thing because it was relevant to the MT think you were doing. [2016.01.25 23:22:38] Jeff Lyons: Can I has transcript [2016.01.25 23:22:52] Chris Bryant: Sure. [2016.01.25 23:22:53] Chris Bryant: Makin' Toast! [2016.01.25 23:23:54] Michael Tannock: I think Season Two is when the series really came into its own. [2016.01.25 23:24:34] Michael Tannock: Also, that Handbanana reference, I wonder how many people got it. [2016.01.25 23:25:16] Michael Tannock: https://www.youtube.com/watch?v=Bk5GPo9j7cQ [2016.01.25 23:26:01] Chris Bryant: I sure didn't. [2016.01.25 23:38:29] Chris Bryant: http://i.imgur.com/HUsamCw.jpg [2016.01.25 23:39:18] Jeff Lyons: Holy crap [2016.01.25 23:39:25] Jeff Lyons: I've never seen an eye in that much detail before [2016.01.25 23:39:30] Jeff Lyons: I can see the tissue [2016.01.25 23:39:38] Ryan Lam: [Quote: Jeff Lyons] Holy crap >>> that man has no head [2016.01.25 23:39:46] Chris Bryant: I've never seen a pupil visibly affected by light. [2016.01.25 23:39:52] Jeff Lyons: I can see the texture on the pupil [2016.01.25 23:40:30] Michael Tannock: Can you always see that? [2016.01.25 23:40:47] Chris Bryant: http://i.imgur.com/sA6txBj.jpg [2016.01.25 23:40:57] Jeff Lyons: Usually the pupil is just blackness [2016.01.25 23:41:03] Chris Bryant: ^ [2016.01.25 23:41:49] Jeff Lyons: These eyes [2016.01.25 23:41:51] Jeff Lyons: I don't even [2016.01.25 23:41:53] Jeff Lyons: Okay guys [2016.01.25 23:42:10] Jeff Lyons: If we ever made a custom source eye texture, we gotta use this photographer as reference [2016.01.25 23:43:09] Chris Bryant: Irises are actually quite unique in their structure. [2016.01.25 23:43:13] Chris Bryant: http://i.imgur.com/dsljdqu.jpg [2016.01.25 23:43:24] Chris Bryant: limbaaaal riiiings [2016.01.26 00:35:21] Ryan Lam: Okay so in the interest of moving pre-production along, I think we need to start solidifying the latter half of the game [2016.01.26 00:35:46] Michael Tannock: When the action heats up? [2016.01.26 00:44:49] Chris Bryant: Yes, after you discover the things are kinda for ceral. [2016.01.26 00:45:11] Chris Bryant: We don't really have much in place besides there's shooting and it ends eventually. [2016.01.26 00:45:15] Jeff Lyons: Yeah, let's figure that out [2016.01.26 00:45:34] Jeff Lyons: For instance, are we going to go down to the news studio again afterwards for any reason? [2016.01.26 00:45:46] Chris Bryant: Maybe outline before details. [2016.01.26 00:46:04] Jeff Lyons: We need some form of gameplay between the HOLY SHIT and Escape, because it's the later half of the game [2016.01.26 00:46:21] Jeff Lyons: So we can't just have the player go directly to the exec floors [2016.01.26 00:46:27] Jeff Lyons: But we need a story reason for it [2016.01.26 00:46:56] Chris Bryant: Does our reporter have an objective at some point? [2016.01.26 00:47:05] Chris Bryant: Is it "Stick around and document" or "GTFO?" [2016.01.26 00:47:24] Jeff Lyons: If it were me, I'd GTFO, but I'm also not an investigative reporter [2016.01.26 00:47:50] Jeff Lyons: Maybe there are smaller areas hidden on some of the floors that you've previously been in that belong to Caecus rather than HBC? [2016.01.26 00:47:53] Chris Bryant: Also I can only hope no one thinks we're being sexist with the "reporters are women" stereotype. [2016.01.26 00:48:15] Jeff Lyons: Oh shit [2016.01.26 00:48:19] Chris Bryant: That would be cool, we could have some areas throughout the floors inaccessible. [2016.01.26 00:48:25] Jeff Lyons: I didn't even consider that being a stereotype [2016.01.26 00:48:35] Jeff Lyons: I just wanted a female protagonist because it doesn't fucking happen in action/stealth games [2016.01.26 00:48:43] Michael Tannock: That's a stereotype ? [2016.01.26 00:48:45] Chris Bryant: Might be a bit archetypal, I think. [2016.01.26 00:49:02] Chris Bryant: When's the last time you've seen an investigative reporter trying to get the big scoop portrayed as a male? [2016.01.26 00:49:12] Jeff Lyons: fffuuuuuck [2016.01.26 00:49:22] Jeff Lyons: You know what? No. No. [2016.01.26 00:49:28] Chris Bryant: No? [2016.01.26 00:50:06] Jeff Lyons: If people accuse us of being sexist, we can just tell them "Fuck off, we wanted a girl" [2016.01.26 00:51:12] Chris Bryant: "If it makes you happy, we picture her as unattractive." [2016.01.26 00:51:16] Jeff Lyons: D: [2016.01.26 00:51:18] Chris Bryant: "That's still sexist!" [2016.01.26 00:51:53] Jeff Lyons: That reminds me of the character I'm playing for the drama club play this year. "Hey Secretary Woman, I got respect for the honies, right?" [2016.01.26 00:52:29] Jeff Lyons: Anyway, that's neither here nor there. We need oddjobjectives [2016.01.26 00:52:46] Chris Bryant: [Quote: Jeff Lyons] oddjobjectives >>> [2016.01.26 00:53:03] Jeff Lyons: They're hard to shoot [2016.01.26 00:53:07] Jeff Lyons: And banned from MP [2016.01.26 00:53:07] Chris Bryant: God, it's like when I speak before I think. [2016.01.26 00:53:18] Jeff Lyons: But [2016.01.26 00:53:21] Jeff Lyons: But I did it on purpose [2016.01.26 00:53:30] Jeff Lyons: Also, what do people think of having a sniper on a nearby roof, rather than modelling a heli [2016.01.26 00:53:35] Jeff Lyons: For the rooftop challenge [2016.01.26 00:53:42] Chris Bryant: Didn't ME do that somewhere [2016.01.26 00:53:49] Jeff Lyons: ME had snipers, yeah [2016.01.26 00:53:49] Ryan Lam: We could do that, but what cover is on a roof? [2016.01.26 00:53:55] Jeff Lyons: Uh [2016.01.26 00:53:57] Chris Bryant: Vents. [2016.01.26 00:54:05] Jeff Lyons: I was actually about to hesitantly say that [2016.01.26 00:54:09] Chris Bryant: Power... things [2016.01.26 00:54:12] Chris Bryant: AC units [2016.01.26 00:54:20] Jeff Lyons: Or they could be in a window near the roof of the slightly higher building [2016.01.26 00:54:23] Chris Bryant: Maintenance personnel [2016.01.26 00:54:29] Ryan Lam: Are you sure we can get away with not modeling a helicopter? [2016.01.26 00:54:39] Jeff Lyons: Uh [2016.01.26 00:54:43] Jeff Lyons: I guess not [2016.01.26 00:54:52] Ryan Lam: We could fake it, but it would be difficult [2016.01.26 00:54:53] Jeff Lyons: How about a sniper in the helicopter? [2016.01.26 00:54:59] Ryan Lam: Damn, maybe [2016.01.26 00:55:24] Jeff Lyons: That way we don't have to worry about helicopter AI and scripting and chaaaaarge blamblamblamblamblamblamblamblamblamblamblamblamblamblamblamblamblamblam [2016.01.26 00:55:57] Ryan Lam: Well I doubt it would look very military [2016.01.26 00:56:05] Ryan Lam: They're a secret group after all [2016.01.26 00:56:05] Jeff Lyons: Probably not [2016.01.26 00:56:21] Ryan Lam: At worst, there are dudes shooting at you from it [2016.01.26 00:56:28] Jeff Lyons: Yeah [2016.01.26 00:56:30] Jeff Lyons: That'd work [2016.01.26 00:56:49] Jeff Lyons: As long as we don't have to deal with an attack heli on a mod with no large ordinance [2016.01.26 00:57:39] Ryan Lam: Actually you know what [2016.01.26 00:57:59] Ryan Lam: I'd prefer the heli to be purely transport, and you won't have to actually fight it [2016.01.26 00:58:06] Ryan Lam: At worst, it drops guys off [2016.01.26 00:58:57] Jeff Lyons: It'd be neat if we had some way to replicate the rappelling from Lost coast. [2016.01.26 00:59:03] Jeff Lyons: It was nicer than the HL2 rapel [2016.01.26 00:59:33] Stephen Wimmer: Or we just rip the Osprey and retexture it. [2016.01.26 00:59:47] Jeff Lyons: The BM team would murder us [2016.01.26 00:59:54] Jeff Lyons: Since this isn't a BM mod [2016.01.26 00:59:55] Ryan Lam: Why do terrorists have an osprey, and where do they hide it [2016.01.26 00:59:59] Chris Bryant: I don't recall it because I haven't touched LC in like a decade, but depending on the circumstances, if it's scripted we could prbably replicate it without too much difficulty. [2016.01.26 01:00:04] Stephen Wimmer: It's 2021 [2016.01.26 01:00:19] Stephen Wimmer: VTOL aircraft are probably more commonplace. [2016.01.26 01:00:20] Jeff Lyons: Everyone has an osprey [2016.01.26 01:00:21] Chris Bryant: To be fair, we know they're a loaded organization. [2016.01.26 01:00:23] Ryan Lam: That doesn't answer the second question [2016.01.26 01:00:35] Jeff Lyons: They hide it as a civilian chopper or some shit [2016.01.26 01:00:37] Chris Bryant: But I don't see why they'd have a military chopper. [2016.01.26 01:00:37] Stephen Wimmer: At a heliport somewhere? [2016.01.26 01:00:40] Jeff Lyons: Jensen had a VTOL [2016.01.26 01:01:00] Ryan Lam: I don't see a problem with just using a regular chopper, as much as I love VTOLs [2016.01.26 01:01:18] *Jeff Lyons shrugs* [2016.01.26 01:01:49] Stephen Wimmer: I should get back to my computer. [2016.01.26 01:03:52] Michael Tannock: If anyone accuses me of Sexism because of the player's character being a woman, I'll just ask them if they'd prefer a man? [2016.01.26 01:04:12] Ryan Lam: A woman armed with a goddamn taser [2016.01.26 01:04:23] Jeff Lyons: http://www.popsci.com/sites/popsci.com/files/styles/medium_1x_/public/armyhelicopterconceptart.jpg?itok=tBSyGSvs [2016.01.26 01:04:25] Chris Bryant: AND A TAVOR [2016.01.26 01:04:28] Chris Bryant: C'MON [2016.01.26 01:04:34] Jeff Lyons: This is a military transport, but I like the design [2016.01.26 01:04:45] Stephen Wimmer: Suppressed pew pew [2016.01.26 01:04:55] Ryan Lam: I think the terrorists would be using something more discreet [2016.01.26 01:05:10] Jeff Lyons: http://hotdigitalnews.com/wp-content/uploads/2013/10/Sikorsky_S97_Raider.jpg [2016.01.26 01:05:11] Chris Bryant: Maybe something that doesn't scream "We kill people" [2016.01.26 01:05:17] Jeff Lyons: With a civ paint job [2016.01.26 01:05:19] Chris Bryant: Also those objectives [2016.01.26 01:05:21] Jeff Lyons: And uh, no missile pod [2016.01.26 01:05:34] Ryan Lam: A repurposed HBC news chopper [2016.01.26 01:05:49] Ryan Lam: With a camera [2016.01.26 01:05:57] Jeff Lyons: That's actually a gun [2016.01.26 01:06:01] Ryan Lam: Lol no [2016.01.26 01:06:02] Jeff Lyons: That's actually a camera [2016.01.26 01:06:14] Stephen Wimmer: ...that's really a minigun. [2016.01.26 01:06:27] Jeff Lyons: Anyway, something something chopper, fight guys on the roof, reactivate the upper tower breaker [2016.01.26 01:06:36] Jeff Lyons: And then why are we going down past the exec floor [2016.01.26 01:06:53] Jeff Lyons: Chris mentioned something about more investigation while the bullets are flying [2016.01.26 01:06:58] Jeff Lyons: Which I thought was neat [2016.01.26 01:07:16] Jeff Lyons: But we need to explain why there are suddenly new Caecus documents on floors where they weren;t [2016.01.26 01:07:38] Ryan Lam: Hidden servers [2016.01.26 01:07:43] Chris Bryant: [Quote: Chris Bryant] That would be cool, we could have some areas throughout the floors inaccessible. >>> [2016.01.26 01:07:47] Stephen Wimmer: How is the player aquiring a Micro-Tavor? [2016.01.26 01:07:51] Jeff Lyons: Taser [2016.01.26 01:07:54] Jeff Lyons: Bad guy [2016.01.26 01:08:04] Stephen Wimmer: Tasing one lone bad dude? [2016.01.26 01:08:15] Ryan Lam: We'd have to set up the fight cleverly [2016.01.26 01:08:21] Chris Bryant: I think Jif shot the idea of breaking into a room or something. [2016.01.26 01:08:25] Ryan Lam: But probably would be a pair [2016.01.26 01:08:26] Stephen Wimmer: Very cleverly. [2016.01.26 01:08:39] Ryan Lam: Lots of cover, and they aren't very aggressive [2016.01.26 01:08:41] Jeff Lyons: [Quote: Chris Bryant] I think Jif shot the idea of breaking into a room or something. >>> For the taser, I was thinking, but it could be either [2016.01.26 01:09:06] Ryan Lam: I like the idea of taking the Tavor off the enemy [2016.01.26 01:09:19] Stephen Wimmer: You could probably still be sneaking since they don't know where you are, but you have to tase one guy in a room and then fight the rest. [2016.01.26 01:09:30] Ryan Lam: Maybe [2016.01.26 01:09:41] Jeff Lyons: Maybe you have the option to cause a distraction to split them up? [2016.01.26 01:09:45] Ryan Lam: Maybe [2016.01.26 01:09:49] Stephen Wimmer: I'm imagining it going down in a big atrium-style room or something. [2016.01.26 01:09:53] Jeff Lyons: Or MT does it by hacking a terminal that has speakers [2016.01.26 01:10:06] Ryan Lam: Well you emerge from the lair in the Exec offices [2016.01.26 01:10:07] Jeff Lyons: "YO SHITHEAD OVER HERE" "What was that?" "I'll go check" [2016.01.26 01:10:21] Stephen Wimmer: You pull up an obnoxious video on your phone and toss is across the room. [2016.01.26 01:10:27] Jeff Lyons: lol [2016.01.26 01:10:29] Ryan Lam: Lol [2016.01.26 01:10:30] Jeff Lyons: Reusable grenade [2016.01.26 01:10:36] Ryan Lam: Lol no [2016.01.26 01:10:40] Jeff Lyons: "JOHN CENA" [2016.01.26 01:10:43] Jeff Lyons: lol no [2016.01.26 01:11:16] Stephen Wimmer: "RANDY ORTON WITH THE RKO!" [2016.01.26 01:11:24] Jeff Lyons: Anyway, we get out of the lair, tase a guy, take his gun, and hightail it to the roof to reactivate the power [2016.01.26 01:11:48] Jeff Lyons: How does MT find out about the hidden servers [2016.01.26 01:11:56] Jeff Lyons: For that matter, how do you reach them [2016.01.26 01:12:06] Jeff Lyons: Oh, maybe you accidentally open up the hidden doors? [2016.01.26 01:12:12] Ryan Lam: Excellent question [2016.01.26 01:12:13] Jeff Lyons: And that's what tips them off to your having broken in? [2016.01.26 01:12:41] Ryan Lam: Perhaps MT analyzes the undocumented spaces in the floor plan [2016.01.26 01:12:49] Jeff Lyons: Maybe [2016.01.26 01:13:06] Jeff Lyons: Or the guards are like "Hey, why is there an extra room here all of a sudden" and Caecus, who is monitoring the security radio at all times, hears that and is like "shit" [2016.01.26 01:13:50] Ryan Lam: I prefer to think that your rebooting their secret lair server made them suspicious [2016.01.26 01:13:59] Stephen Wimmer: Let's go with that. [2016.01.26 01:14:04] Jeff Lyons: Oh, yeah, that makes more sense [2016.01.26 01:14:14] Jeff Lyons: Oh, but from THERE, MT has access to their main server [2016.01.26 01:14:18] Ryan Lam: Wait so uh [2016.01.26 01:14:24] Jeff Lyons: And presumably it controls the hidden doors [2016.01.26 01:14:26] Ryan Lam: Why is their lair empty? [2016.01.26 01:14:33] Stephen Wimmer: I'm still trying to work out a way to turn the power back on that makes sense. [2016.01.26 01:14:56] Jeff Lyons: It's night time [2016.01.26 01:15:02] Jeff Lyons: Also maybe it's not [2016.01.26 01:15:06] Stephen Wimmer: Since electrical stuff for the entire building is usually done at the basement level and whatnot. [2016.01.26 01:15:08] Jeff Lyons: Maybe there's a couple guys there [2016.01.26 01:15:18] Stephen Wimmer: CUTSCENE [2016.01.26 01:15:26] Stephen Wimmer: ANSWER TO EVERYTHING [2016.01.26 01:15:31] Jeff Lyons: Maybe HBC's architect decided to split up the power grid? [2016.01.26 01:15:37] Jeff Lyons: So there's one in the basement, one on the roof? [2016.01.26 01:15:50] Stephen Wimmer: Hmm. [2016.01.26 01:16:01] Stephen Wimmer: Backup generator close to/on the roof. [2016.01.26 01:16:08] Jeff Lyons: Oh, maybe [2016.01.26 01:16:13] Ryan Lam: Yeah that's what I was thinking [2016.01.26 01:16:22] Jeff Lyons: So them cutting the power in the basement doesn't matter, since there's the backup gennie [2016.01.26 01:16:33] Ryan Lam: Yep [2016.01.26 01:16:42] Jeff Lyons: Well, at least for long enough for you to get out of dodge [2016.01.26 01:16:47] Stephen Wimmer: Thank fuck this isn't a normal building. [2016.01.26 01:16:56] Jeff Lyons: lol [2016.01.26 01:17:23] Jeff Lyons: Anyway, if you guys think it's odd that the Caecus area would be deserted (which is a fair point) we could have Lasiter there [2016.01.26 01:17:36] Stephen Wimmer: Guys, don't forget to make sure all our interior design is ADA compliant. [2016.01.26 01:18:08] Jeff Lyons: So, that's a no to staircases to places without elevators, then [2016.01.26 01:18:29] Stephen Wimmer: Well I imagine the Lair gets away with that. [2016.01.26 01:18:36] Ryan Lam: I didn't think we'd even be doing that [2016.01.26 01:18:49] Ryan Lam: Other than for the Lair [2016.01.26 01:18:49] Stephen Wimmer: I more meant "ramps where appropriate". [2016.01.26 01:19:24] Jeff Lyons: Ah [2016.01.26 01:19:26] Jeff Lyons: Fair point [2016.01.26 01:19:46] Jeff Lyons: We'll just have to make sure the 2-floor "floors" have elevator access on both floors [2016.01.26 01:19:55] Ryan Lam: yeah [2016.01.26 01:19:58] Ryan Lam: that's not so hard [2016.01.26 01:20:02] Jeff Lyons: Mhm [2016.01.26 01:20:03] Stephen Wimmer: Like if an atrium room has some shallow steps or something, make sure there's a ramp that goes where the stairs go. [2016.01.26 01:20:06] Ryan Lam: yeah [2016.01.26 01:20:12] Ryan Lam: or an elevator [2016.01.26 01:20:15] Ryan Lam: lol [2016.01.26 01:20:24] Ryan Lam: "this elevator goes up 2 feet" [2016.01.26 01:20:28] Ryan Lam: "what excess" [2016.01.26 01:20:38] Ryan Lam: "strange accounting must be to blame" [2016.01.26 01:20:49] Stephen Wimmer: I can't remember what the grade for wheelchair ramps is. [2016.01.26 01:20:51] Jeff Lyons: "it's obviously ALIENS" [2016.01.26 01:20:53] Stephen Wimmer: 1:30? [2016.01.26 01:20:58] Ryan Lam: yeah that was it, I think [2016.01.26 01:21:09] Ryan Lam: so yeah, rooftop battle against some dudes, restore power, MT tells you I HAVE CONTROL AGAIN [2016.01.26 01:21:10] Ryan Lam: and uh [2016.01.26 01:21:12] Ryan Lam: then what [2016.01.26 01:21:36] Stephen Wimmer: Uhhh.... [2016.01.26 01:21:55] Jeff Lyons: "By the way, I don't have FULL control. Do something about it" [2016.01.26 01:22:08] Jeff Lyons: "Go back down to accounting and connect me to this server I just found" [2016.01.26 01:22:22] Ryan Lam: "it has an absurd amount of encryption" [2016.01.26 01:22:27] Ryan Lam: "find the password, pls" [2016.01.26 01:22:31] Jeff Lyons: Even better [2016.01.26 01:22:37] Jeff Lyons: More email hopping [2016.01.26 01:22:39] Ryan Lam: mhm [2016.01.26 01:22:40] Stephen Wimmer: I was going to suggest going to a security hub. [2016.01.26 01:22:41] Jeff Lyons: But after you kill everyone [2016.01.26 01:22:45] Ryan Lam: right [2016.01.26 01:22:47] Stephen Wimmer: But I suppose this works. [2016.01.26 01:22:49] Jeff Lyons: Security hub could work [2016.01.26 01:22:58] Jeff Lyons: We might have to make a new floor for security [2016.01.26 01:22:58] Ryan Lam: security hub is on the ground floor, according to Mike's blueprint [2016.01.26 01:23:02] Jeff Lyons: Oh [2016.01.26 01:23:02] Ryan Lam: hmm maybe [2016.01.26 01:23:03] Jeff Lyons: Never mind [2016.01.26 01:23:04] Stephen Wimmer: Oh, right. [2016.01.26 01:23:09] Jeff Lyons: If there's already space for it [2016.01.26 01:23:15] Ryan Lam: it seemed relatively tiny [2016.01.26 01:23:19] Ryan Lam: perhaps it was just a camera room [2016.01.26 01:23:21] Stephen Wimmer: Well...it could be a branch of it or something. [2016.01.26 01:23:23] Ryan Lam: or a Taser locker [2016.01.26 01:23:32] Jeff Lyons: Well, wait [2016.01.26 01:23:33] Stephen Wimmer: STUN BATON [2016.01.26 01:23:43] Jeff Lyons: Don't big buildings like this generally have multiple security offices anyway [2016.01.26 01:23:47] Ryan Lam: true [2016.01.26 01:23:51] Stephen Wimmer: I would imagine. [2016.01.26 01:23:51] Ryan Lam: I wouldn't be surprised [2016.01.26 01:24:17] Stephen Wimmer: Okay, I have sort of an idea. [2016.01.26 01:24:29] Jeff Lyons: Go for it, co-writer [2016.01.26 01:24:46] Stephen Wimmer: Caecus has semi-barricaded the stairwells. [2016.01.26 01:24:53] Stephen Wimmer: And locked down the elevators. [2016.01.26 01:24:56] Jeff Lyons: Right [2016.01.26 01:24:56] Ryan Lam: right [2016.01.26 01:25:23] Stephen Wimmer: You have to fight your way down to the security level to override that, and then get to the magical express elevator or something. [2016.01.26 01:25:36] Jeff Lyons: Makes sense. [2016.01.26 01:25:37] Ryan Lam: ... which is all the way back in Exec [2016.01.26 01:25:42] Ryan Lam: uh [2016.01.26 01:25:46] Jeff Lyons: So you have to fight back up through new guys [2016.01.26 01:25:58] Ryan Lam: also, why does the security office control an elevator that "doesn't exist"? [2016.01.26 01:26:07] Jeff Lyons: It controls all the elevators [2016.01.26 01:26:20] Jeff Lyons: Master override [2016.01.26 01:26:21] Ryan Lam: I figured the secret one is a totally different one [2016.01.26 01:26:23] Chris Bryant: But wouldn't they want a secret lift on a secret station [2016.01.26 01:26:28] Ryan Lam: ^ [2016.01.26 01:26:29] Michael Tannock: [Quote: Ryan Lam] security hub is on the ground floor, according to Mike's blueprint >>> Actually I'm putting a security room on every floor. [2016.01.26 01:26:33] Jeff Lyons: Uh [2016.01.26 01:26:34] Ryan Lam: oh that works nicely [2016.01.26 01:26:40] Chris Bryant: perf [2016.01.26 01:26:50] Jeff Lyons: That'd be good, yeah [2016.01.26 01:26:57] Jeff Lyons: RE the secret lift [2016.01.26 01:26:59] Jeff Lyons: Uh [2016.01.26 01:27:12] Stephen Wimmer: Maybe we fight our way back to the lair, then take the cargo elevator connected to that? [2016.01.26 01:27:22] Ryan Lam: BACK TO THE LAIR, GUISE [2016.01.26 01:27:47] Ryan Lam: I mean either way we have to go back to exec because that's where the lair entrance is [2016.01.26 01:27:55] Stephen Wimmer: I'm just kind of spitballing. [2016.01.26 01:28:21] Jeff Lyons: The only issue I can see with going from the roof to the lair is that they're super nearby [2016.01.26 01:28:31] Ryan Lam: yeah [2016.01.26 01:28:39] Stephen Wimmer: Hmmm. [2016.01.26 01:28:57] Ryan Lam: lair > exec > something about finding encryption codes throughout the building? [2016.01.26 01:29:11] Ryan Lam: honestly do we even want additional objectives other than "get the hell outta here" [2016.01.26 01:29:24] Jeff Lyons: If we want a bunch of combat [2016.01.26 01:29:30] Stephen Wimmer: This is supposed to be a "short" mod. [2016.01.26 01:29:30] Ryan Lam: hm [2016.01.26 01:29:34] Ryan Lam: yeah [2016.01.26 01:29:49] Stephen Wimmer: And we already got a bunch of info in the Lair. [2016.01.26 01:30:02] Jeff Lyons: At the same time, it's kind of odd to be like "Here's a gun, there's only 1 minute left in the mod" [2016.01.26 01:30:14] Stephen Wimmer: Well. [2016.01.26 01:30:16] Ryan Lam: well the lowest floor we have so far is floor 19 [2016.01.26 01:30:24] Stephen Wimmer: I have a terrible idea we could use. [2016.01.26 01:30:28] Jeff Lyons: Give [2016.01.26 01:30:49] Stephen Wimmer: There will have to be two separate stairwells on opposite sides of the building. [2016.01.26 01:31:23] Stephen Wimmer: Caecus has barricaded them alternatingly, forcing you to zig-zag your way down the building. [2016.01.26 01:31:42] Stephen Wimmer: Extending the combat by a lot, but... [2016.01.26 01:31:48] Ryan Lam: well there are two stairwells according to Mike's floor plan [2016.01.26 01:32:02] Ryan Lam: but the issue here is [2016.01.26 01:32:03] Michael Tannock: Yes. [2016.01.26 01:32:14] Stephen Wimmer: You'd basically be slowly fighting your way down the building via the staircases until...something. [2016.01.26 01:32:35] Ryan Lam: the issue here is, the last contiguous floor we have specified is floor 25 [2016.01.26 01:32:40] Ryan Lam: below that, we have no entries until Floor 20 [2016.01.26 01:32:49] Jeff Lyons: So we'd have to make a new floor [2016.01.26 01:32:50] Ryan Lam: and between floors 1 and 19, we have nothing [2016.01.26 01:33:00] Ryan Lam: so you're essentially asking us to create the entire building [2016.01.26 01:33:25] Jeff Lyons: We can have patches where the stairwell isn't barricaded [2016.01.26 01:33:31] Jeff Lyons: Could lead to some nice vertical combat [2016.01.26 01:33:41] Ryan Lam: what I'm saying here is that the zig zag idea is very feasible, but at around Floor 25 we have to do something different [2016.01.26 01:33:44] Michael Tannock: I've got my work cut out for me with these blueprints then. [2016.01.26 01:33:54] Stephen Wimmer: I was thinking that at floor 19, we go back into the mechanical floor (or earlier, there could be more mechanical floors) and climb down the elevator shaft or something. [2016.01.26 01:33:58] Ryan Lam: you can't be the only one working on the blueprints, Mike [2016.01.26 01:34:07] Jeff Lyons: That'd take forever [2016.01.26 01:34:07] Ryan Lam: that would take too long [2016.01.26 01:34:09] Ryan Lam: yeah [2016.01.26 01:34:15] Jeff Lyons: Also I want to make some floors :P [2016.01.26 01:34:20] Ryan Lam: [Quote: Stephen Wimmer] I was thinking that at floor 19, we go back into the mechanical floor (or earlier, there could be more mechanical floors) and climb down the elevator shaft or something. >>> you mean Floor 25? [2016.01.26 01:34:26] Ryan Lam: floors 21-24 are unspecified [2016.01.26 01:34:28] Stephen Wimmer: ...ride an elevator down while being on top of it? [2016.01.26 01:34:34] Jeff Lyons: Nightfire did that [2016.01.26 01:34:36] Jeff Lyons: it was cool [2016.01.26 01:34:39] Ryan Lam: ^I like that idea, but the elevators are disabled [2016.01.26 01:34:40] Michael Tannock: I know, I should export a GIMP file so Jeff and anyone else can help out. [2016.01.26 01:34:45] Ryan Lam: yeah you should [2016.01.26 01:34:46] Jeff Lyons: Or a PSD [2016.01.26 01:34:47] Stephen Wimmer: Fuck, right. [2016.01.26 01:34:57] Jeff Lyons: Because Gimp can open those, but Photoshop can't open XCFs [2016.01.26 01:35:04] Ryan Lam: there's probably a plugin somewhere [2016.01.26 01:35:05] Jeff Lyons: Actually, I have Gimp installed [2016.01.26 01:35:11] Jeff Lyons: So either works [2016.01.26 01:35:30] Michael Tannock: It will just be a matter of duplicating and moving layers. [2016.01.26 01:35:51] Ryan Lam: so we kind of need to come up with an explanation for the zig zag [2016.01.26 01:36:07] Jeff Lyons: "They're trying to slow your progress so they can prepare ambushes" [2016.01.26 01:36:13] Stephen Wimmer: ^ [2016.01.26 01:36:16] Ryan Lam: then why not just block the stairwells outright? [2016.01.26 01:36:28] Stephen Wimmer: They need to move between floors as well. [2016.01.26 01:36:47] Stephen Wimmer: This at least makes your movement predictable from their perspective. [2016.01.26 01:36:48] Jeff Lyons: And if they take the elevators, A) they're active again B) they have a limit to how many guys they can toss at you [2016.01.26 01:37:01] Michael Tannock: Well, barricades on one staircase at a time would explain it. [2016.01.26 01:37:09] Ryan Lam: okay so that's our zig zag [2016.01.26 01:37:19] Ryan Lam: now on Floor 25 (dining), what do we do from there? [2016.01.26 01:37:32] Michael Tannock: FOOD FIGHT! [2016.01.26 01:37:35] Ryan Lam: WOOOOOO [2016.01.26 01:37:44] Stephen Wimmer: Zipline to adjacent building. [2016.01.26 01:37:48] Jeff Lyons: lol [2016.01.26 01:37:51] Ryan Lam: lol again with the zipline [2016.01.26 01:37:52] Jeff Lyons: That'd be fun [2016.01.26 01:37:57] Jeff Lyons: But I dunno if we can do it in this scope [2016.01.26 01:37:57] Ryan Lam: I'm still not opposed to that :P [2016.01.26 01:38:02] Ryan Lam: but yeah, might be out of scope [2016.01.26 01:38:04] Stephen Wimmer: FULTON RECOVERY SYSTEM [2016.01.26 01:38:10] Jeff Lyons: SNAAAAAAAAAKE [2016.01.26 01:38:15] Ryan Lam: MT controls fultons? wow [2016.01.26 01:38:16] Jeff Lyons: HE'S COMING TOO? [2016.01.26 01:38:21] Ryan Lam: inb4MTisSnake [2016.01.26 01:38:23] Stephen Wimmer: YES MILLER [2016.01.26 01:38:25] Stephen Wimmer: GOD [2016.01.26 01:38:39] Jeff Lyons: THE GUY YOU ASKED ME TO GET, IS ALSO COMING. [2016.01.26 01:38:54] Stephen Wimmer: I'M THE BOSS, WHY YOU GOTTA BE GIVIN ME SO MUCH LIP? [2016.01.26 01:39:02] Ryan Lam: so basically we're ditching the express elevator idea [2016.01.26 01:39:07] Ryan Lam: WAIT [2016.01.26 01:39:20] Ryan Lam: do Caecus dudes bring explosives with them [2016.01.26 01:39:25] Stephen Wimmer: Uhh [2016.01.26 01:39:27] Jeff Lyons: I mean, they are terrorists [2016.01.26 01:39:36] Ryan Lam: but to what extent are they trying to blow up the building [2016.01.26 01:39:37] Jeff Lyons: Making a terrorist attack on an "innocent" news building [2016.01.26 01:39:44] Jeff Lyons: Just enough to make it look bad [2016.01.26 01:39:48] Jeff Lyons: Not enough to actually bring it down [2016.01.26 01:39:57] Stephen Wimmer: Wait, they're trying to blow up the building now? [2016.01.26 01:39:58] Jeff Lyons: But enough to ruin some non-load bearing walls [2016.01.26 01:40:02] Ryan Lam: so here's what I'm thinking [2016.01.26 01:40:03] Jeff Lyons: Well I mean, maybe [2016.01.26 01:40:12] Ryan Lam: you steal some Caecus explosives [2016.01.26 01:40:18] Ryan Lam: actually no [2016.01.26 01:40:19] Ryan Lam: first [2016.01.26 01:40:34] Ryan Lam: on Floor 25, you have a massive food fight in the double-level cafeteria which will be interesting from a combat perspective [2016.01.26 01:40:41] Ryan Lam: (and by "food" I mean tavor" [2016.01.26 01:40:42] Ryan Lam: ) [2016.01.26 01:40:56] Ryan Lam: once you killed them all, you make your way to the alternate stairwell to find [2016.01.26 01:40:59] Ryan Lam: IT'S BLOCKED [2016.01.26 01:41:04] Ryan Lam: Caecus finally wised up and blocked it off [2016.01.26 01:41:25] Ryan Lam: now MT analyzes the floor plans and deduces the existence of the secret elevator shaft [2016.01.26 01:41:42] Ryan Lam: so you steal explosives, blow a hole into the elevator shaft, and somehow or another get down from there [2016.01.26 01:41:53] Ryan Lam: express ride to the loading dock [2016.01.26 01:42:09] Ryan Lam: now the problem is, how do you slide all the way down without getting some massive rope burn or without climbing down 25 stories [2016.01.26 01:42:17] Stephen Wimmer: ^ [2016.01.26 01:42:46] Jeff Lyons: > blow up the hidden door > elevator calmly shows up, having been hacked [2016.01.26 01:42:48] Jeff Lyons: "Sorry, I tried hacking it and it was faster than I thought" [2016.01.26 01:42:53] Stephen Wimmer: Maybe we eventually find a physical elevator override key somewhere? [2016.01.26 01:43:00] Stephen Wimmer: Those things exist. [2016.01.26 01:43:00] Ryan Lam: I actually like Jeff's idea [2016.01.26 01:43:37] Ryan Lam: I mean at this point, you've backdoored into all the servers, including the secret Lair ones [2016.01.26 01:43:45] Ryan Lam: so MT has full control, even over the secret stuff [2016.01.26 01:43:53] Ryan Lam: so it would be feasible [2016.01.26 01:44:55] Ryan Lam: and then you're on the ground floor, you leap out, hallelujah, leave via loading dock [2016.01.26 01:44:59] Ryan Lam: and then you're arrested [2016.01.26 01:45:03] Jeff Lyons: I like it [2016.01.26 01:45:55] Ryan Lam: and then MT makes some witty remark and leaves you to your fate [2016.01.26 01:47:14] Chris Bryant: :c [2016.01.26 01:47:29] Ryan Lam: the sequel could be MT breaking you out of prison, though [2016.01.26 01:47:32] Ryan Lam: :) [2016.01.26 01:48:09] Stephen Wimmer: Project # Eleventy billion [2016.01.26 01:48:18] Ryan Lam: on Sauce 2 [2016.01.26 01:48:21] Ryan Lam: Steam Greenlight [2016.01.26 01:48:27] Ryan Lam: making all that cash [2016.01.26 01:48:32] Ryan Lam: PS frickin' R [2016.01.26 01:48:53] Chris Bryant: Hey, if the first one is well recieved I see no problem in making a full-length sequel. [2016.01.26 01:48:59] Chris Bryant: Maybe not an ODP, but still. [2016.01.26 01:49:01] Ryan Lam: yeah same [2016.01.26 01:49:44] Stephen Wimmer: And the sequel can have flashbangs. [2016.01.26 01:49:50] Ryan Lam: oh right [2016.01.26 01:49:54] Ryan Lam: do we want grenades in this mod? [2016.01.26 01:50:02] *Jeff Lyons shrugs* [2016.01.26 01:50:11] Jeff Lyons: Wimmer wants flashbangs [2016.01.26 01:50:17] Ryan Lam: no flashbangs [2016.01.26 01:50:18] Ryan Lam: too hard [2016.01.26 01:50:21] Ryan Lam: but grenades on the other hand [2016.01.26 01:50:46] Chris Bryant: Grenades are easy, but I'm again confused as to why they have grenades laying around their building. [2016.01.26 01:50:50] Ryan Lam: no I mean [2016.01.26 01:50:54] Ryan Lam: do Caecus use them against you [2016.01.26 01:50:59] Ryan Lam: and can you pick them off their dead bodies [2016.01.26 01:51:04] Chris Bryant: [Quote: Chris Bryant] but I'm again confused as to why they have grenades laying around their building. >>> [2016.01.26 01:51:13] Chris Bryant: Like, why they have them there in the first place [2016.01.26 01:51:13] Jeff Lyons: On their guys [2016.01.26 01:51:14] Ryan Lam: I don't see how that's relevant [2016.01.26 01:51:24] Ryan Lam: Caecus troops insert via helicopter [2016.01.26 01:51:25] Chris Bryant: What do they expect to need grenades for [2016.01.26 01:51:32] Chris Bryant: Ah. [2016.01.26 01:51:41] Ryan Lam: against a badass reporter who is completely whipping them [2016.01.26 01:51:43] Ryan Lam: single-handedly [2016.01.26 01:51:59] Stephen Wimmer: Fragmentation grenades are scary as fuck. [2016.01.26 01:52:21] Ryan Lam: I expect at first they don't bother using them because they don't consider you to be a threat [2016.01.26 01:52:25] Ryan Lam: but as you go down floor by floor [2016.01.26 01:52:31] Stephen Wimmer: And in interior spaces? [2016.01.26 01:52:32] Ryan Lam: they stop caring about all safety and they just want you dead [2016.01.26 01:53:00] Ryan Lam: I mean our grenades would literally just be a reskin of HL2 grenades, no need to be all super complex [2016.01.26 01:53:12] Chris Bryant: [Quote: Chris Bryant] Grenades are easy >>> [2016.01.26 01:53:26] Ryan Lam: so there's no need to make them any scarier than they already are [2016.01.26 01:53:35] Jeff Lyons: As long as they're not M67s, I'm good with grenades [2016.01.26 01:53:55] Ryan Lam: what do you propose instead? [2016.01.26 01:54:06] Ryan Lam: because I think pineapples are overused [2016.01.26 01:54:52] Jeff Lyons: I dunno [2016.01.26 01:54:53] Ryan Lam: what's a cool, futuristic looking grenade [2016.01.26 01:55:03] Jeff Lyons: Maybe just something like the HL2 grenade, but with a digital timer readout [2016.01.26 01:55:13] Ryan Lam: I don't think that's really necessary [2016.01.26 01:55:14] Ryan Lam: lol [2016.01.26 01:55:22] Ryan Lam: "You have 5 seconds to not die" [2016.01.26 01:55:26] Ryan Lam: "have a nice day! :) " [2016.01.26 01:55:48] Chris Bryant: Could come up with a new design. [2016.01.26 01:55:52] Jeff Lyons: Well I mean we could go Thermal Detonator [2016.01.26 01:55:53] Jeff Lyons: http://img02.deviantart.net/9c0e/i/2006/177/c/7/plasma_grenade_by_rayartz.jpg [2016.01.26 01:56:01] Ryan Lam: I love plasma grenades [2016.01.26 01:56:07] Jeff Lyons: Or whatever this is [2016.01.26 01:56:08] Jeff Lyons: http://www.videocopilot.net/blog/wp-content/uploads/2012/01/future_nade.jpg [2016.01.26 01:56:08] Ryan Lam: but like [2016.01.26 01:56:14] Ryan Lam: hm [2016.01.26 01:56:18] Chris Bryant: We don't want to be super future, though, right [2016.01.26 01:56:20] Ryan Lam: yeah [2016.01.26 01:56:26] Ryan Lam: no more than like a single step into the future [2016.01.26 01:56:28] Chris Bryant: That second one is kinda cool [2016.01.26 01:56:32] Chris Bryant: Maybe fewer lights. [2016.01.26 01:56:33] Ryan Lam: seems a bit fat though [2016.01.26 01:56:41] Chris Bryant: Hey, don't be rude [2016.01.26 01:56:46] Ryan Lam: I'm just telling it like it is [2016.01.26 01:56:51] Jeff Lyons: http://www.propstore.com/product-images/133/142306.jpg [2016.01.26 01:56:59] Chris Bryant: Next you're gonna be saying our reporter can't handle a gun [2016.01.26 01:57:03] Ryan Lam: Fox TV [2016.01.26 01:57:09] Chris Bryant: ""Space"" [2016.01.26 01:57:38] Jeff Lyons: https://i.ytimg.com/vi/77Rq-w4U8sk/maxresdefault.jpg [2016.01.26 01:57:39] Chris Bryant: Combine this one and the big boned one. [2016.01.26 01:57:59] Ryan Lam: all right I'm sure you guys can come up with something cool [2016.01.26 01:58:05] Ryan Lam: anyway, so grenades are in? [2016.01.26 01:58:28] Chris Bryant: I suppose. [2016.01.26 02:00:58] Stephen Wimmer: At some point, it would seem. [2016.01.26 02:01:18] Ryan Lam: okay then [2016.01.26 02:01:23] Ryan Lam: worst case we just never make them [2016.01.26 02:01:47] Jeff Lyons: Best case we make them, and also change the beep sound to something more futuristic and less stock HL2 [2016.01.26 02:02:05] Chris Bryant: But if there's a ticket and no particular higher priorities, we're essentially free to make them whenever. [2016.01.26 02:02:15] Stephen Wimmer: Beeping grenades seem like a dumb idea. [2016.01.26 02:02:22] Chris Bryant: So, maybe worst case is made but not used. [2016.01.26 02:02:26] Jeff Lyons: They do [2016.01.26 02:02:30] Stephen Wimmer: I mean, I get it for gameplay purposes. [2016.01.26 02:02:36] Jeff Lyons: Yeah [2016.01.26 02:02:40] Jeff Lyons: But IRL it's dumb [2016.01.26 02:02:49] Jeff Lyons: "HEY WATCH OUT WE'RE GONNA KILL YOU" [2016.01.26 02:02:54] Ryan Lam: for the food court, I suggest just destroying the shaft wall from the food court [2016.01.26 02:02:59] Jeff Lyons: Okay [2016.01.26 02:03:01] Jeff Lyons: That works [2016.01.26 02:03:10] Ryan Lam: no need to force the player to backtrack all the damn way, thus invalidating all their efforts [2016.01.26 02:04:08] Ryan Lam: lol [2016.01.26 02:04:19] Ryan Lam: it would be pretty funny to have elevator music in the secret express elevator [2016.01.26 02:04:31] Chris Bryant: Please. [2016.01.26 02:04:40] Jeff Lyons: Cooler elevator music than the normal ones, if the normal ones have it [2016.01.26 02:04:43] Ryan Lam: right [2016.01.26 02:05:16] Chris Bryant: A vague rendition of Still Alive. [2016.01.26 02:05:25] Ryan Lam: "this was a triumph" [2016.01.26 02:05:31] Ryan Lam: "I'm making a note here--" [2016.01.26 02:05:39] Ryan Lam: "MA'AM, YOU HAVE THE RIGHT TO REMAIN SILENT" [2016.01.26 02:05:46] Ryan Lam: tased [2016.01.26 02:07:24] Chris Bryant: OT: https://youtu.be/kpk2tdsPh0A [2016.01.26 02:07:36] Ryan Lam: oh that guy [2016.01.26 02:19:08] Ryan Lam: so yeah it would appear that we have our entire game plotted out [2016.01.26 02:19:30] Ryan Lam: well, in general at least [2016.01.26 02:19:35] Ryan Lam: there are still details that need filling in, but [2016.01.26 02:19:47] Ryan Lam: overall it looks like the project now has a scope [2016.01.26 02:20:14] Stephen Wimmer: We need an OST [2016.01.26 02:20:24] Ryan Lam: that's an interesting point [2016.01.26 02:20:36] Stephen Wimmer: SOMEONE GET HANS ZIMMER ON THE LINE [2016.01.26 02:21:32] Chris Bryant: Make Jif do it. [2016.01.26 02:21:41] Chris Bryant: Use his FL chops. [2016.01.26 02:21:45] Stephen Wimmer: https://youtu.be/LY39km8rkWY [2016.01.26 02:23:44] Stephen Wimmer: It's a shame that such an amazing piece was stuck on a rather lackluster chase scene in my opinion. [2016.01.26 02:32:29] Stephen Wimmer: Anyway, grenades. [2016.01.26 02:32:31] Stephen Wimmer: http://orig09.deviantart.net/67a1/f/2012/228/3/9/grenade_combo_by_pixelquarry-d5bbabx.jpg [2016.01.26 02:32:32] Ryan Lam: boom [2016.01.26 02:32:48] Ryan Lam: other than the green bits, I like the idea [2016.01.26 02:32:57] Stephen Wimmer: Shitty practicality, cool to look at. [2016.01.26 02:33:03] Chris Bryant: I swear you've linked these before. [2016.01.26 02:33:07] Ryan Lam: ^ [2016.01.26 02:33:23] Stephen Wimmer: Also, the pin isn't being retained by anything. [2016.01.26 02:33:29] Ryan Lam: lol [2016.01.26 02:33:31] Ryan Lam: that's true [2016.01.26 02:33:32] Stephen Wimmer: So the spoon is just going to fly off. [2016.01.26 02:33:48] Ryan Lam: honestly why does it even need a spoon and pin if it's clearly digitally controlled [2016.01.26 02:34:04] Stephen Wimmer: Mechanical safety. [2016.01.26 02:34:07] Chris Bryant: So your average moron recognizes that it's a grenade [2016.01.26 02:34:17] Ryan Lam: digital grenades, everyone? [2016.01.26 02:34:37] Stephen Wimmer: A grenade is something I'd rather not suddenly need a firmware update for. [2016.01.26 02:34:51] Ryan Lam: you wouldn't have to [2016.01.26 02:34:57] Stephen Wimmer: "fuze.exe has stopped working" [2016.01.26 02:35:01] Chris Bryant: ohno [2016.01.26 02:35:03] Ryan Lam: lol [2016.01.26 02:35:15] Ryan Lam: well I mean these are some pretty high-tech dudes [2016.01.26 02:35:23] Ryan Lam: and it's several years into the future [2016.01.26 02:35:51] Stephen Wimmer: I like the incendiary design the best. [2016.01.26 02:36:33] Stephen Wimmer: Instead of frag grenades, we should use incendiary grenades. [2016.01.26 02:36:37] Ryan Lam: eh [2016.01.26 02:36:46] Stephen Wimmer: For maximum "why the hell not" [2016.01.26 02:36:56] Ryan Lam: because code [2016.01.26 02:36:57] Chris Bryant: Do you not remember the fire room [2016.01.26 02:37:00] Ryan Lam: also that [2016.01.26 02:37:19] Stephen Wimmer: There's a large difference between a grenade made of fire and a room made of fire. [2016.01.26 02:37:31] Ryan Lam: frags are easier [2016.01.26 02:37:35] Ryan Lam: thus we will be going with frags [2016.01.26 02:38:24] Chris Bryant: Frags are literally just a reskin and new sound effect. [2016.01.26 02:38:28] Ryan Lam: ^ [2016.01.26 02:38:30] Chris Bryant: And modifying the sprite if we feel so inclined. [2016.01.26 02:38:38] Chris Bryant: All significantly easier [2016.01.26 02:39:03] Chris Bryant: Tell you what, in 404 Aurelius we'll have all the grenades ever. [2016.01.26 02:39:17] Chris Bryant: But 403 Aurelius gets frags. [2016.01.26 02:40:56] Stephen Wimmer: As long as the grenades has Hexagons on them. [2016.01.26 02:41:03] Stephen Wimmer: *have [2016.01.26 02:41:11] Ryan Lam: I wouldn't mind that actually [2016.01.26 02:44:12] Chris Bryant: ahem [2016.01.26 02:44:12] Chris Bryant: http://media.moddb.com/images/members/1/354/353167/mdb_hexheader01a.png [2016.01.26 02:44:19] Chris Bryant: Guess whether I mind [2016.01.26 02:44:31] Ryan Lam: totally [2016.01.26 02:45:24] Chris Bryant: https://youtu.be/-5KnWfx_H-s [2016.01.26 02:46:10] Ryan Lam: so how is health gonna work [2016.01.26 02:46:34] Chris Bryant: Don't get tased or shot. [2016.01.26 02:46:37] Stephen Wimmer: 100 - Kicking 0 - Ded [2016.01.26 02:46:41] Ryan Lam: so [2016.01.26 02:46:44] Ryan Lam: shot = ded [2016.01.26 02:46:45] Ryan Lam: got it [2016.01.26 02:46:52] Ryan Lam: damn this'll be a hard game [2016.01.26 02:46:56] Stephen Wimmer: Well the taser is a one-hit kill. [2016.01.26 02:47:00] Ryan Lam: that much is certain [2016.01.26 02:47:14] Stephen Wimmer: The Tavor can be more in line with a regular shooter. [2016.01.26 02:47:19] Ryan Lam: right, but [2016.01.26 02:47:24] Ryan Lam: how does your health work [2016.01.26 02:47:26] Stephen Wimmer: How do we heal. [2016.01.26 02:47:29] Ryan Lam: yeah [2016.01.26 02:47:30] Stephen Wimmer: Right. [2016.01.26 02:47:48] Stephen Wimmer: Raid bathrooms and security stations for First Aid kits or something. [2016.01.26 02:47:50] Ryan Lam: we can keep it standard HL-style, which means we need medkits and lots of armor [2016.01.26 02:47:57] Ryan Lam: or perhaps even no armor [2016.01.26 02:48:10] Stephen Wimmer: It's a public building, there should be basic first aid supplies everywhere. [2016.01.26 02:48:16] Ryan Lam: yeah [2016.01.26 02:48:20] Ryan Lam: so that much is fine [2016.01.26 02:48:23] Chris Bryant: ^ [2016.01.26 02:48:23] Ryan Lam: what about armor? [2016.01.26 02:48:30] Chris Bryant: I say no armour. [2016.01.26 02:48:41] Ryan Lam: I'd agree, but that means we'd have to significantly weaken the weapons [2016.01.26 02:48:47] Ryan Lam: also, do we still have health on HUD? [2016.01.26 02:48:51] Ryan Lam: given that these are AR glasses [2016.01.26 02:49:06] Stephen Wimmer: If we implement it, then it has to be Blue Shift style where you're picking up plate carriers from dead guys. [2016.01.26 02:49:16] Chris Bryant: I would actually suggest a health counter/bar that only appears when it's modified. [2016.01.26 02:49:21] Ryan Lam: modified? [2016.01.26 02:49:28] Chris Bryant: Increased/decreased. [2016.01.26 02:49:35] Ryan Lam: hm [2016.01.26 02:49:42] Ryan Lam: so how do you know if you're almost dead [2016.01.26 02:49:48] Chris Bryant: Appears when player takes damage/health, stays up if near death, otherwise fades away. [2016.01.26 02:49:54] Stephen Wimmer: "Shit, I wish I knew how much health I had before running into this room" [2016.01.26 02:49:58] Ryan Lam: okaaaaay... [2016.01.26 02:50:15] Stephen Wimmer: We could just make it really unobtrusive. [2016.01.26 02:50:22] Ryan Lam: Writer Dudes, come up with an explanation for why these AR glasses have a health counter [2016.01.26 02:50:24] Chris Bryant: Primarily in the interest of keeping it out of the players face. [2016.01.26 02:50:28] Stephen Wimmer: Well [2016.01.26 02:50:35] Stephen Wimmer: Gimme a minute. [2016.01.26 02:50:36] Chris Bryant: Oh god, i hat ethis debate. [2016.01.26 02:51:13] Stephen Wimmer: Can we have a button mapped to toggle the HUD? [2016.01.26 02:51:22] Ryan Lam: that's doable, I suppose [2016.01.26 02:51:30] Ryan Lam: if you really want it [2016.01.26 02:51:31] Chris Bryant: You have group A trying to shoehorn in an explanation for an impossible act and then group B complaining about how it's not realistic. [2016.01.26 02:51:39] Stephen Wimmer: So we could just make it nice and gamey, but give players a way to turn it off if they want to? [2016.01.26 02:51:57] Chris Bryant: That's sorta where the "disappear when idle" idea comes from. [2016.01.26 02:52:08] Ryan Lam: I could see that becoming annoying, actually [2016.01.26 02:52:09] Chris Bryant: Especially since it's a stealth game for a large portion. [2016.01.26 02:52:14] Ryan Lam: having it pop up and down all the time [2016.01.26 02:52:22] Ryan Lam: well, at least in the latter part of the game [2016.01.26 02:53:09] Chris Bryant: I feel like it happens in some newer games but I'd have to double check. [2016.01.26 02:53:21] Chris Bryant: New-ish, rather. [2016.01.26 02:53:47] Stephen Wimmer: That's why I say give the player control over it. [2016.01.26 02:54:01] Stephen Wimmer: So they can turn it off and on at their leisure. [2016.01.26 02:54:24] Ryan Lam: which key would you suggest it be bound to [2016.01.26 02:54:40] Stephen Wimmer: H [2016.01.26 02:54:46] Ryan Lam: would work [2016.01.26 02:55:12] Chris Bryant: I would have gone tab, but it's gonna be customizable anyway. [2016.01.26 02:55:37] Stephen Wimmer: Because putting a realistic health monitor into a pair of AR glasses would basically be like shoving an ECG into your field of view at all times. [2016.01.26 02:55:48] Stephen Wimmer: And I'm not sure how well Source will play with that. [2016.01.26 02:56:23] Chris Bryant: That would actually be pretty cool. [2016.01.26 02:56:42] Stephen Wimmer: http://www.seqo.nhs.uk/asph_icu/images/ECGtrace.jpg [2016.01.26 02:56:58] Chris Bryant: But then what about times when it would be reasonable for the heart rate to increase/decrease outside of health issues? [2016.01.26 02:57:07] Stephen Wimmer: Quick, make this conveyable to a person while it takes up a small part of their vision. [2016.01.26 02:57:49] Stephen Wimmer: You would need to track Heart Rate, Blood Pressure, and O2 Saturation at a minimum. [2016.01.26 02:58:02] Chris Bryant: It could in theory be a non-dynamic scrolling bit that just changes colors. [2016.01.26 02:58:51] Ryan Lam: I actually like that idea [2016.01.26 02:59:19] Ryan Lam: why the AR glasses have that feature is questionable, but I like the idea enough to just handwave it by refusing to acknowledge it explicitly [2016.01.26 03:00:57] Stephen Wimmer: Great. Now we have to explain a bunch of numbers to people. [2016.01.26 03:01:12] Chris Bryant: Not really. [2016.01.26 03:01:24] Chris Bryant: If we use decent graphics we might be able to convey the idea without explanation. [2016.01.26 03:01:27] Stephen Wimmer: Unless we want to completely make up all the physiological data they'd be representing and just shove the 0 - 100 display under it. [2016.01.26 03:02:14] Ryan Lam: I'd just do that [2016.01.26 03:03:01] Stephen Wimmer: Because realistically simulated physiology would be such a pain in the ass you can't even imagine. [2016.01.26 03:03:28] Ryan Lam: how about we don't do that [2016.01.26 03:03:34] Chris Bryant: We don't need to simulate anything, though. [2016.01.26 03:03:41] Chris Bryant: We just need to convey gameplay status in a way that seems believable. [2016.01.26 03:03:43] Chris Bryant: Apparently. [2016.01.26 03:03:52] Ryan Lam: that's basically the only problem here [2016.01.26 03:04:15] Stephen Wimmer: If someone wants to whip up a basic AR HUD layout, I'm all for it. [2016.01.26 03:04:31] Chris Bryant: I don't feel like streaming right now. [2016.01.26 03:04:40] Ryan Lam: could just record [2016.01.26 03:10:17] Chris Bryant: Stream was maybe too broad. Setup's exactly the same for recording, what I meant to say was "I'm lazy and don't feel like arting right now" [2016.01.26 03:10:52] Stephen Wimmer: Well then lets just get some super basic stuff out of the way [2016.01.26 03:11:18] Stephen Wimmer: Are we going the conventional HL style with the health in the lower left and gun related stuff in the bottom right? [2016.01.26 03:14:11] Ryan Lam: probs [2016.01.26 03:14:23] Chris Bryant: Don't see why not. [2016.01.26 03:14:52] Stephen Wimmer: k [2016.01.26 03:18:47] Chris Bryant: One thing that's incredibly annoying is that my PC likes to ignore the fact that I have my monitor set as my main display, and open everythin on my TV anyway. [2016.01.26 03:18:58] Chris Bryant: I assume it's like "Oh, the TV is higher res, fuck what this guy says" [2016.01.26 03:23:40] Chris Bryant: https://youtu.be/8PKC1_BuvoA [2016.01.26 03:23:47] Chris Bryant: a'ight lessgo [2016.01.26 03:23:56] Stephen Wimmer: Should the HUD be heavily stylized or minimal? [2016.01.26 03:24:16] Chris Bryant: I prefer minimal, but that's a super personal preference [2016.01.26 03:24:58] Chris Bryant: What image should I use as a base "game" backdrop [2016.01.26 03:25:06] Stephen Wimmer: Uhhh [2016.01.26 03:25:37] Stephen Wimmer: That darker ME one. [2016.01.26 03:25:41] Stephen Wimmer: Yep. [2016.01.26 03:25:49] Chris Bryant: perf [2016.01.26 03:26:09] Chris Bryant: So how do we want this set up [2016.01.26 03:26:15] Stephen Wimmer: I have no idea. [2016.01.26 03:26:21] Chris Bryant: perf [2016.01.26 03:26:37] Stephen Wimmer: What's a good color that can stand out against most backgrounds? [2016.01.26 03:27:08] Stephen Wimmer: What would we expect from an above consumer grade set of AR glasses? [2016.01.26 03:28:14] Chris Bryant: Hell if I know [2016.01.26 03:28:18] Chris Bryant: I don't think that's a thing. [2016.01.26 03:28:29] Stephen Wimmer: I'm digging the translucent dark grey. [2016.01.26 03:28:29] Chris Bryant: It's why lots of GUI has outlines or dark panels [2016.01.26 03:31:51] Stephen Wimmer: Hmm. The color of the ECG readout changing would be pretty cool, but I'm not sure how readable it would be in certain situations. Or if it would just be a coding nightmare. [2016.01.26 03:32:20] Chris Bryant: Well Source already has some basic color-changing HUD features in it. [2016.01.26 03:32:32] Chris Bryant: Not sure how hard that woul dbe to modify to have more levels [2016.01.26 03:32:43] Chris Bryant: And if we do shadows or an outline or something it'll be visible at all times. [2016.01.26 03:33:40] Chris Bryant: How would we want the weapon/equipment switching? [2016.01.26 03:33:51] Stephen Wimmer: Hmm. [2016.01.26 03:34:00] Chris Bryant: Also this image sucks because everythwere I'd want to put the hud is almost white. [2016.01.26 03:34:38] Stephen Wimmer: Well the great thing about mocking up a HUD is that we can then just slap it over a bunch of different backgrounds. [2016.01.26 03:35:09] Stephen Wimmer: Since players have a tendancy to look at bright shiny things more often than not. [2016.01.26 03:36:01] Chris Bryant: Mm. [2016.01.26 03:37:43] Stephen Wimmer: I see where you're going. I dig it. [2016.01.26 03:38:26] Chris Bryant: I forget all the equipment [2016.01.26 03:38:49] Stephen Wimmer: Phone, Taser, Tavor, Frags, and unarmed? [2016.01.26 03:39:32] Chris Bryant: A+ phone, right [2016.01.26 03:39:39] Stephen Wimmer: Although "unarmed/holster" could just be another button. [2016.01.26 03:39:53] Stephen Wimmer: A+++ [2016.01.26 03:42:58] Stephen Wimmer: Pew pew [2016.01.26 03:45:12] Stephen Wimmer: I can't help but be reminded of Shephard's Mind. [2016.01.26 03:45:22] Stephen Wimmer: "How does my HUD know what I'm going to grab?" [2016.01.26 03:45:31] Chris Bryant: wrenchknifewrenchknifewrenchknifewrenchknife [2016.01.26 03:45:35] Stephen Wimmer: "And why isn't it recognizing the candy bar in my pocket?" [2016.01.26 03:47:02] Chris Bryant: These layers are really disorganized btw [2016.01.26 03:47:07] Chris Bryant: I usually do better than this but 'm being lazy [2016.01.26 03:47:21] Stephen Wimmer: Do we want to be super mean to the player and only track magazines instead of individual rounds? [2016.01.26 03:47:36] Chris Bryant: Oh god I hate when games do that. [2016.01.26 03:47:49] Chris Bryant: I think stuff like that works best if combat isn't at all the focus. [2016.01.26 03:48:48] Chris Bryant: Okay, so this one is really bad for bright lighting conditions. [2016.01.26 03:49:03] Stephen Wimmer: Hmm. [2016.01.26 03:49:41] Stephen Wimmer: I take it we can't make HUD stuff dynamic and get brighter/dimmer as the environment does, can we? [2016.01.26 03:49:54] Ryan Lam: it might be possible, but it also might be ridiculously out of scope [2016.01.26 03:49:59] Ryan Lam: highly depends [2016.01.26 03:50:11] Stephen Wimmer: IF UV LIGHT CAN TURN MY GLASSES INTO SUNGLASSES [2016.01.26 03:50:30] Stephen Wimmer: THEN AR GLASSES CAN MAKE THINGS GET BRIGHTER IN BRIGHT ENVIRONMENTS [2016.01.26 03:50:30] Ryan Lam: keep in mind that most of the game will be fairly dark [2016.01.26 03:51:47] Chris Bryant: Okay, I'm gonna do a less rushed take two [2016.01.26 03:52:20] Stephen Wimmer: Don't forget the aiming crosshairs. [2016.01.26 03:52:38] Stephen Wimmer: Unless that's completely out of our control. [2016.01.26 03:53:56] Chris Bryant: Also the idea I'm going off of is that the equipment icon gets larger to indicate which is selected, just so no one thinks I'm making the tavor disproportionately large for no reason. [2016.01.26 03:54:18] Stephen Wimmer: Nah, that seemed pretty self-explanatory to me. [2016.01.26 03:57:44] Ryan Lam: I'd like the idea of having the laser dot being the aiming thingy for the taser, if at all possible [2016.01.26 03:57:54] Ryan Lam: hopefully I can just pull it off the HL2 RPG with no ill effects [2016.01.26 03:58:03] Ryan Lam: ah who am I kidding, it'll be difficult as hell [2016.01.26 03:58:04] Chris Bryant: Steal code from RPG. [2016.01.26 03:58:08] Chris Bryant: Ahhh [2016.01.26 03:58:56] Stephen Wimmer: Absolutely nothing bad whatsoever could come from that. [2016.01.26 04:01:07] Stephen Wimmer: You know, I swear there was some documentation Google whipped up about creating applications for Glass. I'm going to see if I can find them. [2016.01.26 04:03:27] Chris Bryant: Just to let you know Apple is gonna sue me for keeping the rounded corners box checked [2016.01.26 04:03:32] Ryan Lam: lol [2016.01.26 04:03:40] Stephen Wimmer: Let them [2016.01.26 04:03:51] Stephen Wimmer: And didn't they lose that lawsuit anyway? [2016.01.26 04:03:56] Ryan Lam: no they won [2016.01.26 04:04:04] Stephen Wimmer: Really [2016.01.26 04:04:10] Stephen Wimmer: Fascinating. [2016.01.26 04:04:14] Ryan Lam: at least I think they did [2016.01.26 04:04:40] Ryan Lam: because I remember that year everyone started sarcastically commenting about how it was apparently legal to patent rounded corners now [2016.01.26 04:10:06] Chris Bryant: Do we expect that at any point players can have more than one key item? [2016.01.26 04:10:21] Ryan Lam: that's an excellent question [2016.01.26 04:10:27] Ryan Lam: by key item, what do you mean [2016.01.26 04:10:28] Ryan Lam: just [2016.01.26 04:10:29] Ryan Lam: keycard? [2016.01.26 04:10:42] Chris Bryant: Yeah, keycard, or anything non-standard equipment that they may need to carry. [2016.01.26 04:10:47] Ryan Lam: hmm [2016.01.26 04:11:07] Ryan Lam: I'm still debating if it's even worth making those items at all, as opposed to just global vars [2016.01.26 04:11:48] Chris Bryant: Well I figured if they would be able to be gathered we could display an icon indicating it. [2016.01.26 04:11:58] Chris Bryant: Otherwise, could just cut that out. [2016.01.26 04:12:06] Ryan Lam: well I mean it doesn't hurt to design it [2016.01.26 04:12:10] Ryan Lam: worst case it just doesn't get used [2016.01.26 04:13:46] Chris Bryant: Wait, do we expect flashlight to use battery power? [2016.01.26 04:13:52] Ryan Lam: no [2016.01.26 04:14:04] Ryan Lam: also, we figured it was easier to just make the phone the flashlight [2016.01.26 04:14:11] Chris Bryant: OH YEAH [2016.01.26 04:14:12] Chris Bryant: derp [2016.01.26 04:18:17] Stephen Wimmer: Oh boy, someone gets to design a cell phone at some point. [2016.01.26 04:18:31] Ryan Lam: literally just a box with a screen and rounded corners [2016.01.26 04:18:38] Ryan Lam: 21st century woo [2016.01.26 04:19:24] Chris Bryant: Yeah, most smartphones these days look pretty similar physically. [2016.01.26 04:19:54] Stephen Wimmer: Not if we get creative [2016.01.26 04:21:10] Stephen Wimmer: Well, actually, from the direction we'll be looking at it from, yeah. [2016.01.26 04:21:36] Chris Bryant: Any further ideas on what to slap on the hud or should I get to work on a concept 2? [2016.01.26 04:21:46] Stephen Wimmer: Where's the ammunition display? [2016.01.26 04:21:55] Chris Bryant: Oh yeah, that's a thing, huh. [2016.01.26 04:22:04] Ryan Lam: psh ammo? who needs that [2016.01.26 04:22:17] Stephen Wimmer: I mean, I'm cool with keep track of rounds and magazines in my head. [2016.01.26 04:22:31] Chris Bryant: I doubt most would be, though. [2016.01.26 04:22:41] Stephen Wimmer: Pffffffffffffft [2016.01.26 04:22:58] Stephen Wimmer: Oh wait, publicly avaliable stream documentation. [2016.01.26 04:23:03] Stephen Wimmer: Uhhhh..... [2016.01.26 04:26:40] Chris Bryant: *AMMO COUNT MAY DIFFER FROM DISPLAY [2016.01.26 04:27:04] Stephen Wimmer: And just when I was about to berate you for it. [2016.01.26 04:27:29] Stephen Wimmer: But can it be more minimal? [2016.01.26 04:27:44] Ryan Lam: yeah, it's called cl_drawhud 0 [2016.01.26 04:27:47] Chris Bryant: ^ [2016.01.26 04:28:00] Stephen Wimmer: I meant the ammunition display. [2016.01.26 04:28:01] Chris Bryant: http://i.imgur.com/oLzO336.jpg [2016.01.26 04:28:05] Jeff Lyons: Looking nice so far [2016.01.26 04:28:32] Chris Bryant: I would deifnitely like everything to be overall smaller and closer to the corners. [2016.01.26 04:29:02] Ryan Lam: yeah [2016.01.26 04:29:15] Jeff Lyons: Oh, also, what does everyone think about having MT have a little comnlink icon pop up when he's patched in? [2016.01.26 04:29:21] Ryan Lam: yes [2016.01.26 04:29:25] Stephen Wimmer: Upper left? [2016.01.26 04:29:38] Ryan Lam: is the Bluetooth logo copyrighted to the point where we can't touch it? [2016.01.26 04:29:51] Jeff Lyons: No idea [2016.01.26 04:30:05] Chris Bryant: I've seen it in games, I think, but I'm not sure if it's trademarked. [2016.01.26 04:30:05] Ryan Lam: https://www.bluetooth.com/marketing-branding/step-by-step-guide-to-the-bluetooth-brand [2016.01.26 04:30:34] Stephen Wimmer: Isn't the Bluetooth logo taken from some Nordic crest or something? [2016.01.26 04:30:52] *Chris Bryant shrugs* [2016.01.26 04:31:54] Ryan Lam: I have the feeling that we technically aren't supposed to use that logo [2016.01.26 04:31:57] Jeff Lyons: MT needs to have one of those "No Avatar" black silhouettes covered in static or something :P [2016.01.26 04:32:02] Ryan Lam: actually [2016.01.26 04:32:05] Ryan Lam: wait you're right [2016.01.26 04:32:08] Jeff Lyons: Can we just use a standard Bars & Wifi display [2016.01.26 04:32:09] Chris Bryant: AH! [2016.01.26 04:32:13] Ryan Lam: yeah so [2016.01.26 04:32:16] Ryan Lam: in can be [2016.01.26 04:32:18] Ryan Lam: UNKNOWN NUMBER [2016.01.26 04:32:22] Jeff Lyons: :D [2016.01.26 04:32:25] Ryan Lam: because it's bluetoothed to the phone [2016.01.26 04:32:30] Stephen Wimmer: UNK # [2016.01.26 04:32:33] Ryan Lam: yep [2016.01.26 04:32:50] Chris Bryant: Means he's clooooose [2016.01.26 04:32:55] Chris Bryant: oohhhweeeeeoooohhh [2016.01.26 04:33:05] Stephen Wimmer: Or piggybacking the singal or...something. [2016.01.26 04:33:14] Chris Bryant: I don't tech [2016.01.26 04:33:17] Jeff Lyons: He's doing hacker things [2016.01.26 04:33:19] Ryan Lam: well he gave you a hacked phone [2016.01.26 04:33:25] Stephen Wimmer: *Don't trust me for technical stuff at all [2016.01.26 04:33:25] Ryan Lam: who knows where the signal's coming from [2016.01.26 04:33:44] Stephen Wimmer: It's really just an elaborate system of prerecorded messages. [2016.01.26 04:33:49] Jeff Lyons: lol [2016.01.26 04:33:49] Ryan Lam: lol [2016.01.26 04:33:55] Chris Bryant: lol [2016.01.26 04:33:57] Ryan Lam: he's just really good at guessing what will happen [2016.01.26 04:34:01] Ryan Lam: and when [2016.01.26 04:35:21] Ryan Lam: so whenever he calls you, will the phone just automatically pick up [2016.01.26 04:35:30] Ryan Lam: I'm guessing yes [2016.01.26 04:35:53] Jeff Lyons: I was imaging it like the codec from MGS for important calls. It does a little ring, then goes straight to the call [2016.01.26 04:36:02] Stephen Wimmer: Yep. [2016.01.26 04:36:08] Jeff Lyons: beep bep "Don't go that way." [2016.01.26 04:36:16] Ryan Lam: yeah given that the phone is hacked, who knows what he did to it [2016.01.26 04:36:22] Ryan Lam: presumably he set it to auto-pickup whenever he calls [2016.01.26 04:36:40] Stephen Wimmer: Too bad the Superintendent logo from Halo is probably copyrighted, even though it's literally 4 circles. [2016.01.26 04:37:00] Ryan Lam: yeah it almost certainly is [2016.01.26 04:38:04] Chris Bryant: INCOMING SIGNAL UNKNOWN is totally a techy phrase [2016.01.26 04:38:11] Ryan Lam: ... [2016.01.26 04:38:14] Ryan Lam: just do UNKNOWN NUMBER [2016.01.26 04:38:16] Ryan Lam: or UNKNOWN CALLER [2016.01.26 04:38:24] Chris Bryant: Okie dokie [2016.01.26 04:38:34] Ryan Lam: I mean, it's still a phone after all [2016.01.26 04:38:38] Chris Bryant: Boring. [2016.01.26 04:38:41] Ryan Lam: presumably has caller ID [2016.01.26 04:38:48] Stephen Wimmer: *A pair of glasses connected to a phone [2016.01.26 04:39:01] Ryan Lam: yay bluetooth [2016.01.26 04:41:43] Chris Bryant: Seems clear enough over bright backdrops [2016.01.26 04:42:33] Stephen Wimmer: Where crosshair tho [2016.01.26 04:42:47] Ryan Lam: neva crosshair [2016.01.26 04:42:51] Ryan Lam: bwahahaha [2016.01.26 04:43:00] Ryan Lam: hipfire ftw [2016.01.26 04:43:10] Jeff Lyons: Does that mean we're using iron sights on the Tavor? [2016.01.26 04:43:20] Chris Bryant: I would be okay with that. [2016.01.26 04:43:25] Ryan Lam: I actually would be too [2016.01.26 04:43:27] Stephen Wimmer: ADS ftw [2016.01.26 04:43:34] Ryan Lam: or whatever holosight they're using [2016.01.26 04:43:48] Jeff Lyons: Can the ADS be just literally for aiming, and not a BS spread decrease? [2016.01.26 04:43:53] Ryan Lam: yeah [2016.01.26 04:43:58] Jeff Lyons: Excellent [2016.01.26 04:44:01] Jeff Lyons: ADS done right [2016.01.26 04:44:05] Stephen Wimmer: Coolio [2016.01.26 04:44:28] Ryan Lam: although I'll be honest [2016.01.26 04:44:36] Ryan Lam: it's really damn difficult to actually hit anything without irons [2016.01.26 04:44:42] Stephen Wimmer: I bet $5 that people will still complain if there's no crosshair. [2016.01.26 04:45:06] Jeff Lyons: You want ADS and a crosshair? What are you, a freak? [2016.01.26 04:45:08] Chris Bryant: [Quote: Jeff Lyons] Excellent ADS done right >>> You're on my page! :D [2016.01.26 04:45:26] Stephen Wimmer: Crosshair goes away while aiming, duh. [2016.01.26 04:45:39] Ryan Lam: psh who needs a crosshair [2016.01.26 04:45:44] Ryan Lam: just put a piece of tape in the center [2016.01.26 04:47:10] Stephen Wimmer: I don't know if it will be possible, but I'm going to argue for slightly more realistic weapon FOVs. [2016.01.26 04:47:40] Ryan Lam: hey [2016.01.26 04:47:52] Ryan Lam: maybe after the Caecus dudes start storming the building [2016.01.26 04:48:02] Ryan Lam: MT can give you a firmware update to enable all the cool weapon-y features of the HUD [2016.01.26 04:48:07] Jeff Lyons: [Quote: Stephen Wimmer] Crosshair goes away while aiming, duh. >>> If you have a crosshair, you're aiming all the time :P [2016.01.26 04:48:10] Stephen Wimmer: Oooooh [2016.01.26 04:48:16] Stephen Wimmer: Fanceh [2016.01.26 04:48:19] Jeff Lyons: That'd actually be cool [2016.01.26 04:48:28] Chris Bryant: I approve. [2016.01.26 04:48:35] Jeff Lyons: "Ah, shit I was hoping you wouldn't need this. Hold on a sec, I'll send a firmware update your way." [2016.01.26 04:49:03] Stephen Wimmer: *Random loading bars appear [2016.01.26 04:49:12] Ryan Lam: so is this before or after the power gets cut? [2016.01.26 04:49:20] Jeff Lyons: After, but before you have to combat [2016.01.26 04:49:26] Ryan Lam: but there's no building WiFi [2016.01.26 04:49:38] Stephen Wimmer: I was going to say just before everything cuts out. [2016.01.26 04:49:41] Ryan Lam: yeah [2016.01.26 04:49:48] Ryan Lam: so he sees the troopers coming, he's like "aw crap" [2016.01.26 04:49:56] Ryan Lam: and you get the update just before power cuts [2016.01.26 04:49:59] Jeff Lyons: Oh, right, the wifi [2016.01.26 04:50:02] Stephen Wimmer: And that way you're stuck in an office building with the emergency power only and everything is rebooting. [2016.01.26 04:50:49] Ryan Lam: so that totally solves the issue of "the health indicator is annoying during stealth mode" [2016.01.26 04:51:06] Stephen Wimmer: And since the taser has infinite "ammo", we don't really need the ammunition counter either. [2016.01.26 04:51:12] Chris Bryant: Because before that point it's either alive or tased. [2016.01.26 04:51:13] Ryan Lam: uh taser totally has limited ammo [2016.01.26 04:51:26] Ryan Lam: I don't know about you, but I don't see protag carrying infinite darts [2016.01.26 04:51:28] Jeff Lyons: Do we have the taser before Caecus shows up? [2016.01.26 04:51:35] Jeff Lyons: I thought were were just having the phone [2016.01.26 04:51:37] Ryan Lam: I think you pick it up in the Lair, just before they show up [2016.01.26 04:51:39] Stephen Wimmer: I thought we were doing the GTA style of taser. [2016.01.26 04:51:42] Ryan Lam: no [2016.01.26 04:52:05] Ryan Lam: actual taser [2016.01.26 04:52:17] Stephen Wimmer: Oh. Well, if we're getting it just before the bad dudes show up, then my point is irrelevant. [2016.01.26 04:52:20] Ryan Lam: yeah [2016.01.26 04:52:29] Ryan Lam: no tasing security guards; you never get the opportunity [2016.01.26 04:52:42] Jeff Lyons: Caecus, I expect, will kill a bunch for you, though [2016.01.26 04:52:47] Ryan Lam: yeah probably [2016.01.26 04:52:54] Ryan Lam: so you have plenty of places to pick up taser ammo [2016.01.26 04:54:12] Ryan Lam: the other option would be to enable the firmware update after the rooftop battle when you finally restore power, but that may be slightly BS [2016.01.26 04:54:33] Stephen Wimmer: How do we want to handle damage directionality indicators? [2016.01.26 04:54:36] Jeff Lyons: Yeah, fighting when you have no idea what your health is is never a good time [2016.01.26 04:54:40] Jeff Lyons: Eh, stock HL2 [2016.01.26 04:54:41] Chris Bryant: Same as HL2, I imagine. [2016.01.26 04:54:43] Jeff Lyons: Good enough [2016.01.26 04:54:49] Ryan Lam: yeah [2016.01.26 04:54:51] Chris Bryant: Would be cool to do blurry stuff, maybe. [2016.01.26 04:54:57] Chris Bryant: Heavy radial blurs. [2016.01.26 04:55:31] Stephen Wimmer: Chromatic Aberration? [2016.01.26 04:55:35] Chris Bryant: That, too. [2016.01.26 04:55:44] Jeff Lyons: I know a guy who coded a shader for that [2016.01.26 04:55:50] Jeff Lyons: I think it was in GLSL, though [2016.01.26 04:55:50] Chris Bryant: I think people were pretty split on that in BM. [2016.01.26 04:56:01] Chris Bryant: Not sure if that was genuine dislike or just crying because it wasn't in HL. [2016.01.26 04:56:15] Stephen Wimmer: We shall find out then. [2016.01.26 04:56:59] Jeff Lyons: It's good as long as it's not overused. [2016.01.26 04:57:03] Jeff Lyons: A quick burst on damage is not overuse [2016.01.26 04:58:34] Ryan Lam: it can simulate your tears of pain [2016.01.26 04:58:54] Stephen Wimmer: I like how Chris is modifying the shit out of the environment. [2016.01.26 04:59:03] Chris Bryant: :D [2016.01.26 04:59:10] Jeff Lyons: Can't show people it's Mirror's Edge [2016.01.26 04:59:49] Stephen Wimmer: There's nothing that says you can't use another game to backdrop your HUD development against. [2016.01.26 05:00:16] Jeff Lyons: I was being facetious, of course :P [2016.01.26 05:00:20] Stephen Wimmer: But for any stuff we officially release, we should probably do that with environments we've actually made. [2016.01.26 05:00:33] Jeff Lyons: Well technically this is "officially released" [2016.01.26 05:00:38] Jeff Lyons: It's on a public stream [2016.01.26 05:00:47] Jeff Lyons: We just haven't officially announced our open secret of a project [2016.01.26 05:00:59] Stephen Wimmer: And yeah, I was imagining the stairwells would be blocked by those kinds of grate things. [2016.01.26 05:00:59] Chris Bryant: Nothing promotional will use content not made by us. [2016.01.26 05:01:08] Jeff Lyons: ^ [2016.01.26 05:01:16] Jeff Lyons: But development stuff isn't promotional [2016.01.26 05:01:36] Chris Bryant: Lots of concept art involves copy-pasted stuff thrown together and modified. [2016.01.26 05:06:18] Stephen Wimmer: That is some jarring blur right there. [2016.01.26 05:06:24] Ryan Lam: blurrrrrrrrrrrrrrr [2016.01.26 05:06:51] Chris Bryant: Ever since I slapped that CoD gun in there it feels so much more generic. [2016.01.26 05:07:22] Stephen Wimmer: Like an ad for a mobile game. [2016.01.26 05:07:42] Stephen Wimmer: That you see while watching someone scroll through facebook. [2016.01.26 05:08:56] Stephen Wimmer: WHAT DID YOU DO [2016.01.26 05:09:12] Ryan Lam: his tears of pain [2016.01.26 05:09:16] Ryan Lam: they cannot be stopped [2016.01.26 05:09:26] Chris Bryant: T_T [2016.01.26 05:10:02] Chris Bryant: Damage. [2016.01.26 05:10:16] Stephen Wimmer: That's no chromatic aberration. [2016.01.26 05:10:27] Ryan Lam: THAT'S A SPACE STATION [2016.01.26 05:10:53] Stephen Wimmer: Dun Dun DUN! [2016.01.26 05:11:13] Stephen Wimmer: Jesus, you're just painting over the whole environment. [2016.01.26 05:11:28] Chris Bryant: I never got any suggestions on the HUD and I'm out of ideas [2016.01.26 05:11:29] Chris Bryant: so [2016.01.26 05:11:30] Chris Bryant: yeah [2016.01.26 05:11:41] Stephen Wimmer: Make the ammo counter more minimal [2016.01.26 05:11:43] Ryan Lam: NAV points [2016.01.26 05:12:56] Stephen Wimmer: You could definitely reclaim some space since the Tavor will only have a magazine size of 30. [2016.01.26 05:13:32] Stephen Wimmer: Welp, it's that time again ladies and gentlemen. [2016.01.26 05:14:04] Stephen Wimmer: The time when my housemate comes home and midnight, and procedes to walk loudly everywhere whilst talking to his parents on the phone for 3 hours. [2016.01.26 05:14:16] Chris Bryant: HOORAY [2016.01.26 05:14:17] Ryan Lam: blast music [2016.01.26 05:14:21] Ryan Lam: celebratory music [2016.01.26 05:14:32] Stephen Wimmer: I don't actually own any speakers. [2016.01.26 05:14:36] Ryan Lam: :( [2016.01.26 05:14:39] Stephen Wimmer: Aside from the built in ones on my laptop. [2016.01.26 05:14:46] Stephen Wimmer: But I am no heathen. [2016.01.26 05:14:46] Ryan Lam: max out your laptop speakers [2016.01.26 05:16:08] Chris Bryant: I also do not have speakers. [2016.01.26 05:16:16] Chris Bryant: I could play the sound out of my TV [2016.01.26 05:16:31] Chris Bryant: Ryan, your navpoint idea was shit. [2016.01.26 05:16:53] Ryan Lam: literally just an upside-down triangle that says "HERE" [2016.01.26 05:17:51] Chris Bryant: I mean the concept. [2016.01.26 05:18:02] Chris Bryant: Shit concept brooo [2016.01.26 05:18:02] Ryan Lam: because? [2016.01.26 05:18:16] Chris Bryant: Does anyone really like having a little direction marker. [2016.01.26 05:18:27] Ryan Lam: it works in a lot of games, don't see why it wouldn't here [2016.01.26 05:18:56] Ryan Lam: also it would be kind of a terrible AR setup if it didn't actually augment anything in the reality [2016.01.26 05:19:33] Stephen Wimmer: In that case, the ammo counter should be way more closely tied to the gun. [2016.01.26 05:20:39] Stephen Wimmer: YO! [2016.01.26 05:20:49] Ryan Lam: [Quote: Stephen Wimmer] In that case, the ammo counter should be way more closely tied to the gun. >>> actually an interesting idea [2016.01.26 05:20:59] Ryan Lam: dunno if it matches this style, or if it's doable [2016.01.26 05:21:00] Chris Bryant: Splinter Cell:Conviction Style [2016.01.26 05:21:09] Chris Bryant: Have it projected onto the gun [2016.01.26 05:21:19] Stephen Wimmer: There was some first person game I saw that did that. [2016.01.26 05:21:29] Chris Bryant: Think Red Faction did it. [2016.01.26 05:21:29] Chris Bryant: Halo. [2016.01.26 05:21:35] Ryan Lam: Halo doesn't do it [2016.01.26 05:21:51] Chris Bryant: What about that assault rifle [2016.01.26 05:21:54] Chris Bryant: or am I misremembering [2016.01.26 05:21:55] Ryan Lam: Halo uses the low-tech excuse of the ammo counter being an actual screen [2016.01.26 05:22:03] Stephen Wimmer: That's a physical display built into the gun. [2016.01.26 05:22:10] Chris Bryant: Ah. [2016.01.26 05:22:30] Chris Bryant: So how owuld we want to display that here [2016.01.26 05:22:37] Stephen Wimmer: Hmm. [2016.01.26 05:22:48] Ryan Lam: a little floaty panel next to the gun, with numbers on it? [2016.01.26 05:22:53] Ryan Lam: oooh that thing has numbers on it [2016.01.26 05:23:06] Ryan Lam: I have NO IDEA if that's doable in code, but it would be awesome [2016.01.26 05:23:10] Chris Bryant: Doubt it [2016.01.26 05:23:39] Stephen Wimmer: Everything is doable in code if you're brave enough ( ͡° ͜ʖ ͡°) [2016.01.26 05:23:51] Chris Bryant: Not with Source. [2016.01.26 05:24:14] Stephen Wimmer: ( ͡° ͜ʖ ͡°) [2016.01.26 05:25:26] Chris Bryant: I'm not sure how an ammo panel like taht would be any different from the rest of the panels on the screen. [2016.01.26 05:25:32] Chris Bryant: I guess maybe it would move with the gun. [2016.01.26 05:25:36] Ryan Lam: ^ [2016.01.26 05:25:54] Chris Bryant: Wouldn't that make it annoying to look at it [2016.01.26 05:25:56] Stephen Wimmer: AR basically means "Move with something that isn't the HUD" [2016.01.26 05:26:12] Chris Bryant: If there's one thing players love, it's reading moving numbers. [2016.01.26 05:26:14] Ryan Lam: [Quote: Chris Bryant] Wouldn't that make it annoying to look at it >>> no more annoying than the Halo Assault Rifle [2016.01.26 05:26:29] Stephen Wimmer: Well they can complain about how their ammuntion display is annoying to look at when they're dead. [2016.01.26 05:26:45] Stephen Wimmer: From not having any ammunition display at all. [2016.01.26 05:26:55] Ryan Lam: I recall some FPS games that do that [2016.01.26 05:27:01] Ryan Lam: like, I recall the fact that they exist [2016.01.26 05:27:04] Ryan Lam: not what they are [2016.01.26 05:27:05] Stephen Wimmer: WE'RE TAKING RISKS HERE, DAMNIT [2016.01.26 05:27:24] Chris Bryant: I guess if anyone actually watches the streams and starts complaining, we'll hear it. [2016.01.26 05:27:28] Ryan Lam: mhm [2016.01.26 05:29:54] Stephen Wimmer: We're also going to need to know how this AR ammunition display looks while you ADS. [2016.01.26 05:30:02] Ryan Lam: of [2016.01.26 05:30:06] Ryan Lam: well [2016.01.26 05:30:10] Ryan Lam: hmm [2016.01.26 05:30:12] Chris Bryant: I VOTE OFF [2016.01.26 05:30:13] Ryan Lam: that's actually a good point [2016.01.26 05:30:17] Chris Bryant: Or perhaps revert to the other one [2016.01.26 05:30:21] Ryan Lam: yeah [2016.01.26 05:30:59] Stephen Wimmer: Needs more chopped edges like the other displays. [2016.01.26 05:31:45] Stephen Wimmer: I HEARD THAT SIGH [2016.01.26 05:32:02] Chris Bryant: ^ [2016.01.26 05:32:30] Chris Bryant: http://i.imgur.com/9zaWrqE.jpg [2016.01.26 05:32:54] Stephen Wimmer: I have no idea why your microphone suddenly turned back on, but I'm glad it did. [2016.01.26 05:33:05] Stephen Wimmer: So far, I'm liking it. [2016.01.26 05:33:21] Chris Bryant: Do we have any other ideas [2016.01.26 05:34:16] Stephen Wimmer: Lets see what it looks like with all the irrelevant stuff to the current situation (combat) minimized/faded? [2016.01.26 05:34:41] Chris Bryant: That's pretty much everything. [2016.01.26 05:35:05] Stephen Wimmer: Can't hurt. [2016.01.26 05:35:45] Chris Bryant: OH no, I did everything on too few layers [2016.01.26 05:36:00] Stephen Wimmer: :/ [2016.01.26 05:37:30] Chris Bryant: What all did you want hiddeb? [2016.01.26 05:37:44] Chris Bryant: I could cut out whatever, but I'm not sure what you consider relevant. [2016.01.26 05:37:57] Stephen Wimmer: Everything but Health and Ammo display I'd say. [2016.01.26 05:38:43] Chris Bryant: Everything but those hidden? [2016.01.26 05:38:48] Stephen Wimmer: Caller ID only shows up when MT gives the player a ring, and the equipment menu is only for switching stuff. [2016.01.26 05:38:55] Stephen Wimmer: Yep. [2016.01.26 05:39:34] Stephen Wimmer: NAV can stay. [2016.01.26 05:40:37] Stephen Wimmer: Looks pretty clean. [2016.01.26 05:40:47] Ryan Lam: mhm [2016.01.26 05:41:59] Chris Bryant: http://i.imgur.com/fA1tyat.jpg [2016.01.26 05:42:02] Chris Bryant: NON-YT GLORY [2016.01.26 05:42:49] Stephen Wimmer: I'm sure stuff will change as we progress. [2016.01.26 05:43:02] Stephen Wimmer: But I like this. [2016.01.26 05:43:10] Ryan Lam: what happened to the holosight lol [2016.01.26 05:43:18] Stephen Wimmer: Nevermind that now. [2016.01.26 05:43:23] Ryan Lam: lolk [2016.01.26 05:44:16] Stephen Wimmer: HI CHRIS [2016.01.26 05:44:36] Stephen Wimmer: I don't know what now. [2016.01.26 05:44:48] Stephen Wimmer: It looks pretty damn nice to me. [2016.01.26 05:45:22] Stephen Wimmer: I imagine some people might want an actual numerical health display. [2016.01.26 05:46:03] Stephen Wimmer: And with that, I suppose we're done here. [2016.01.26 05:46:10] Chris Bryant: Cool. [2016.01.26 05:46:13] Ryan Lam: TO THE WIKI [2016.01.26 05:46:16] Chris Bryant: Now do I try for another concept or call it [2016.01.26 05:46:23] Ryan Lam: do you have another idea? [2016.01.26 05:46:24] Stephen Wimmer: Your call. [2016.01.26 05:46:26] Chris Bryant: No. [2016.01.26 05:46:29] Chris Bryant: Of course not. [2016.01.26 05:46:32] Chris Bryant: I didn't even have this idea. [2016.01.26 05:46:34] Chris Bryant: It just happened. [2016.01.26 05:47:32] Stephen Wimmer: So I guess we have a HUD concept. [2016.01.26 05:47:42] Stephen Wimmer: Neat. [2016.01.26 05:47:49] Ryan Lam: yayy [2016.01.26 05:47:55] Ryan Lam: now to figure out if any of this is actually programmable [2016.01.26 05:48:06] Stephen Wimmer: ( ͡° ͜ʖ ͡°) [2016.01.26 05:48:12] Chris Bryant: I'm sure most of it will be. [2016.01.26 05:48:16] Ryan Lam: probs [2016.01.26 05:48:30] Stephen Wimmer: ADS in Source. [2016.01.26 05:48:33] Stephen Wimmer: Fun stuff. [2016.01.26 05:48:40] Ryan Lam: it's doable [2016.01.26 05:48:44] Chris Bryant: Insurgency. [2016.01.26 05:48:46] Ryan Lam: I just don't know how lol [2016.01.26 05:49:00] Stephen Wimmer: I guess we're reverse engineering Insurgency then. [2016.01.26 05:49:01] Ryan Lam: there's an article on the VDCW, but the VDCW is terrible at documenting anything that isn't level design [2016.01.26 05:49:33] Stephen Wimmer: As long as the ADS feels good and isn't absolute shit like stuff you would find in GMod. [2016.01.26 05:53:32] Chris Bryant: So turns out I never noticed someone I know has freckles [2016.01.26 05:53:36] Chris Bryant: on their irises [2016.01.26 05:54:15] Stephen Wimmer: Are you normally staring into their eyes on a regular basis? [2016.01.26 05:54:31] Chris Bryant: Usually, which is why I'm surprised I never noticed. [2016.01.26 05:54:53] Chris Bryant: https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12592726_1032017043486439_1435242271623875202_n.jpg?oh=023c2e43cf2bff2682db8387fc49a325&oe=572DB411 [2016.01.26 05:55:10] Stephen Wimmer: Huh. [2016.01.26 06:02:07] Stephen Wimmer: Player gets AA-12 with drum magazine towards the end. Gets to use it for roughly 2 minutes to fight of Caecus forces before getting arrested by the police. [2016.01.26 06:02:21] Chris Bryant: Psshhh [2016.01.26 06:02:30] Chris Bryant: you don't get arrested if you have an AA-12 and a drum mag, okay [2016.01.26 06:02:49] Stephen Wimmer: Roll for initiative [2016.01.26 06:02:56] Chris Bryant: lol [2016.01.26 06:03:15] Stephen Wimmer: Anything other than a natural 20 results in you getting gunned down. [2016.01.26 06:07:21] Ryan Lam: the AA-12 is used for the 5-second charge from the secret elevator to the loading dock exit [2016.01.26 06:07:35] Ryan Lam: you gun down terrorist after terrorist in a mad dash to the exit [2016.01.26 06:07:37] Ryan Lam: and then [2016.01.26 06:07:40] Ryan Lam: FREEZE [2016.01.26 06:07:44] Ryan Lam: DROP THE WEAPON [2016.01.26 06:07:45] Ryan Lam: etc [2016.01.26 06:07:52] Ryan Lam: and then you get tased and arrested and jailed [2016.01.26 06:08:05] Ryan Lam: and then MT breaks you out of prison in the sequel, 20 years later [2016.01.26 06:09:02] Chris Bryant: It makes me think, what of Caecus and HBC is exposed in the aftermatch of the game? [2016.01.26 06:09:14] Ryan Lam: who knows [2016.01.26 06:09:18] Chris Bryant: Because that info [2016.01.26 06:09:21] Ryan Lam: what matters is that MT gets what he/she wanted [2016.01.26 06:09:23] Stephen Wimmer: That's for us writers to decide some point down the line. [2016.01.26 06:09:29] Chris Bryant: could be cool to toy around with in the sequel. [2016.01.26 06:10:00] Ryan Lam: MT gets unrestricted remote access to the entirety of the HBC network, presumably all the photos the player took on the phone got uploaded to MT's personal network by the hacked phone [2016.01.26 06:10:18] Ryan Lam: you were such a worthy pawn for MT [2016.01.26 10:23:07] Chris Bryant: How could he. [2016.01.26 10:27:06] Michael Tannock: It's what I do. [2016.01.26 10:28:12] Chris Bryant: harharhar [2016.01.26 11:20:29] Stephen Wimmer: Can Source handle two different reload animations for a weapon if it has emptied the magazine or not? [2016.01.26 11:20:46] Ryan Lam: probably [2016.01.26 11:20:48] Ryan Lam: BM does it [2016.01.26 11:21:03] Stephen Wimmer: The only one we would need it for is the Tavor. [2016.01.26 11:21:07] Ryan Lam: right [2016.01.26 11:21:43] Stephen Wimmer: Although this begs the question, since I've never actually seen a taser reloaded before, how the hell do you reload a taser? [2016.01.26 11:22:56] Ryan Lam: pop off the cartridge, put a new one on? [2016.01.26 11:23:15] Ryan Lam: technically the cartridge needs to be attached to the taser in order for it to continue to shock the target, but [2016.01.26 11:23:20] Stephen Wimmer: ...that's actually pretty straightforward. [2016.01.26 11:23:27] Ryan Lam: for the purposes of this game, I think we can ignore that detail [2016.01.26 11:23:35] Stephen Wimmer: How do we make the process unfavorably slow? [2016.01.26 11:24:07] Stephen Wimmer: Add some kind of "warm up" after the cartridge is attached? [2016.01.26 11:24:12] Ryan Lam: dunno, it seems like it would actually be pretty fast if we decide to ignore the fact that you shouldn't pop it off until the shock cycle is complete [2016.01.26 11:25:04] Stephen Wimmer: Or can we force a cool down after firing before you can reload it? [2016.01.26 11:25:39] Ryan Lam: maybe [2016.01.26 11:25:44] Ryan Lam: it would be kind of awkward though [2016.01.26 11:25:57] Ryan Lam: you'd be standing there with no real visual indication that this isn't actually a glitch [2016.01.26 11:26:08] Stephen Wimmer: MT chimes in when you pick it up. [2016.01.26 11:26:42] Stephen Wimmer: "Dunno if you've ever used one of these things before, but the shock cycle needs a few seconds before you can pop the cartridge off." [2016.01.26 11:27:10] Ryan Lam: there's also the issue of the fact that there are wires attached to the target now [2016.01.26 11:27:16] Ryan Lam: which should technically restrict your movement [2016.01.26 11:27:28] Stephen Wimmer: We can even take control away from the player and force them to go through a "first time pickup" animation while they inspect it. [2016.01.26 11:27:58] Stephen Wimmer: I've seen self-contained shotgun shell taser rounds. [2016.01.26 11:28:07] Stephen Wimmer: At least, I think they're self-contained. [2016.01.26 11:28:10] Ryan Lam: they are [2016.01.26 11:28:17] Ryan Lam: the shotgun model fires a unique slug round [2016.01.26 11:28:20] Ryan Lam: only one of its kind [2016.01.26 11:28:33] Stephen Wimmer: Time to reinvent the shotgun slug, Ryan. [2016.01.26 11:28:37] Ryan Lam: it's also particularly evil in that it's designed not to shock you until you attempt to dig it out of your skin [2016.01.26 11:28:45] Ryan Lam: or uh [2016.01.26 11:28:46] Ryan Lam: pull it out [2016.01.26 11:28:48] Stephen Wimmer: Hmm. [2016.01.26 11:29:14] Stephen Wimmer: I'm now thinking of a break-action style pistol that fires unique taser rounds. [2016.01.26 11:29:26] Michael Tannock: Future Wireless Stun Gun? [2016.01.26 11:29:38] Ryan Lam: honestly I think we can just do what BF: Hardline did with its taser [2016.01.26 11:29:42] Ryan Lam: and get away with it [2016.01.26 11:29:56] Stephen Wimmer: Never played it. [2016.01.26 11:30:01] Ryan Lam: neither have I [2016.01.26 11:30:15] Stephen Wimmer: Well I've never seen this taser, so I'm a little in the dark here. [2016.01.26 11:30:18] Ryan Lam: but I youtubed it last night out of curiosity given that it's the only game I know of that implemented the taser other than CS:GO [2016.01.26 11:30:28] Ryan Lam: https://www.youtube.com/watch?v=aGYyU8MER3w [2016.01.26 11:31:26] Ryan Lam: actually [2016.01.26 11:31:27] Ryan Lam: https://www.youtube.com/watch?v=XF338-6kgfU [2016.01.26 11:31:46] Ryan Lam: this beta video is marginally better, just ignore the dumb thing where he keeps whacking them [2016.01.26 11:31:55] Ryan Lam: because beta bugs etc. [2016.01.26 11:33:45] Stephen Wimmer: So basically a plain old "one round in the chamber" pistol that zaps people. [2016.01.26 11:34:03] Ryan Lam: I suspect that's due to limitations of being in a video game [2016.01.26 11:34:08] Stephen Wimmer: True. [2016.01.26 11:34:17] Ryan Lam: at least they include the wire [2016.01.26 11:34:19] Ryan Lam: briefly [2016.01.26 11:34:42] Michael Tannock: I was serious about the wireless suggestion. [2016.01.26 11:34:42] Ryan Lam: I honestly see no non-awkward way to implement connecting your gun to the ragdoll [2016.01.26 11:35:06] Stephen Wimmer: Doesn't Source have some kind of rope thing that we could make super thin and display for half a second or so? [2016.01.26 11:35:17] Ryan Lam: we could, but the question is, would it look dumb? [2016.01.26 11:35:23] Stephen Wimmer: Likely. [2016.01.26 11:35:23] Ryan Lam: I'd have to experiment [2016.01.26 11:35:34] Stephen Wimmer: Experimenting is good. [2016.01.26 11:35:49] Ryan Lam: taser wires are really thin though [2016.01.26 11:35:52] Ryan Lam: surprisingly so [2016.01.26 11:35:55] Michael Tannock: So you're just going to ignore the wireless idea. [2016.01.26 11:36:15] Ryan Lam: well if we don't implement wires, then it essentially gets reduced to that anyway [2016.01.26 11:36:54] Stephen Wimmer: Isn't the wireless transmission of large amounts of electrical energy generally considered a bad thing? [2016.01.26 11:37:05] Ryan Lam: it's absurdly impractical [2016.01.26 11:37:06] Michael Tannock: Just put a spark between the electrodes and the gun as a visual indicator instead of wire. [2016.01.26 11:37:26] Ryan Lam: yeah so essentially the way CS:GO does it [2016.01.26 11:38:20] Michael Tannock: I just don't see how you can make the wire thing work in a game. In real life you have to stand over someone with it. [2016.01.26 11:38:41] Michael Tannock: For a while too. [2016.01.26 11:39:02] Stephen Wimmer: The wire thing probably isn't going to happen. [2016.01.26 11:39:21] Stephen Wimmer: Never mind that we're attempting to tase people wearing body armor. [2016.01.26 11:39:45] Ryan Lam: yeah so the way I see it working is we basically just do what CS:GO does with the taser [2016.01.26 11:39:47] Ryan Lam: https://www.youtube.com/watch?v=F0boa0QwSlM [2016.01.26 11:40:03] Ryan Lam: except make it reloadable and give it a laser like an actual taser [2016.01.26 11:40:09] Ryan Lam: heh laser taser [2016.01.26 11:40:21] Ryan Lam: oh and there needs to be confetti particle effects whenever you shoot it [2016.01.26 11:40:25] Ryan Lam: that's an actual feature of the taser [2016.01.26 11:40:43] Michael Tannock: The only alternative I can think of, is the contact Taser. [2016.01.26 11:41:01] Ryan Lam: makes it easier to outrun guards, unfortunately [2016.01.26 11:41:13] Ryan Lam: which is why I advocated the dart taser in the first place [2016.01.26 11:41:33] Ryan Lam: we basically need it to be such that if you're spotted, you're completely and instantly screwed [2016.01.26 11:42:05] Michael Tannock: Why? [2016.01.26 11:42:24] Ryan Lam: because it would be impossible to reconcile the rest of the story with getting spotted [2016.01.26 11:42:31] Michael Tannock: A chase might be fun. [2016.01.26 11:42:37] Ryan Lam: they'd tighten security everywhere and the mission would become impossible [2016.01.26 11:44:18] Michael Tannock: Well I have one more suggestion then. [2016.01.26 11:44:54] Michael Tannock: The Taser Shotgun rounds. [2016.01.26 11:44:55] Michael Tannock: http://www.lossofprivacy.com/wp-content/uploads/2010/04/article-1262215-08F3136C000005DC-724_468x292_popup.jpg [2016.01.26 11:45:10] Ryan Lam: it's absurd to give office guards shotguns [2016.01.26 11:45:44] Ryan Lam: that's basically the bottom of that matter [2016.01.26 11:45:51] Ryan Lam: otherwise, I'd be fine with it [2016.01.26 11:46:46] Michael Tannock: It's the future, so maybe same idea with a reduction in size? [2016.01.26 11:46:50] Ryan Lam: perhaps [2016.01.26 11:47:25] Ryan Lam: I was thinking of passing it off as a self-contained electrical round, given game limitations [2016.01.26 11:48:02] Ryan Lam: but then that removes the inherent range limit on the taser [2016.01.26 11:48:17] Ryan Lam: it was supposed to balance out by being limited to the range of the wires for obvious reasons [2016.01.26 11:51:04] Ryan Lam: I think the best answer to this question is to simply experiment with it and see if I can come up with a solution that is convincing [2016.01.26 11:52:47] Stephen Wimmer: Is it even possible to limit the range on a hitscan weapon? [2016.01.26 11:52:56] Ryan Lam: CS:GO did it [2016.01.26 11:52:58] Ryan Lam: so definitely [2016.01.26 11:53:43] Stephen Wimmer: I suppose we can use some kind of AR thing to indicate a "Shoot/No Shoot" [2016.01.26 11:53:59] Michael Tannock: Well, the round would be heavier and slower than a bullet, just have it follow a curve to the ground. That'll limit the range. [2016.01.26 11:54:24] Ryan Lam: would limit the range, but it's arguable that it wouldn't limit the range severely enough [2016.01.26 11:54:52] Michael Tannock: You can adjust such a curve. [2016.01.26 11:55:09] Ryan Lam: after a certain point it stops feeling like a weapon and starts feeling like a brick though [2016.01.26 11:55:17] Stephen Wimmer: Since the range limit on a taser comes from the prongs exceeding the length of coiled wire in the cartridge and then tearing free of the wires, making it useless. [2016.01.26 11:55:25] Ryan Lam: because your point of aim would be so far below the reticule that it would be impossible to effectively shoot at all [2016.01.26 11:55:40] Stephen Wimmer: But we really don't have a way to model that kind of behavior. [2016.01.26 11:55:44] Ryan Lam: [Quote: Stephen Wimmer] Since the range limit on a taser comes from the prongs exceeding the length of coiled wire in the cartridge and then tearing free of the wires, making it useless. >>> they tear free? [2016.01.26 11:56:10] Stephen Wimmer: Depends on how fast the prongs are fired. [2016.01.26 11:56:37] Stephen Wimmer: If you're out of range, they'll either tear free, or just hit their range limit and dangle uselessly. [2016.01.26 11:57:00] Stephen Wimmer: Neither of which we're going to be able to model accurately. [2016.01.26 11:57:30] Ryan Lam: one possibility would be to model it like the crossbow and simply delete the projectile after a certain range [2016.01.26 11:57:35] Ryan Lam: good enough approximation [2016.01.26 11:57:42] Stephen Wimmer: I guess. [2016.01.26 11:58:17] Stephen Wimmer: As long as we get some kind of AR que that indicates when a shot is in range or not. [2016.01.26 11:58:29] Stephen Wimmer: *cue [2016.01.26 11:58:38] Stephen Wimmer: Fuck, I don't actually know. [2016.01.26 11:58:44] Ryan Lam: cue [2016.01.26 11:58:55] Ryan Lam: an AR cue would be a good idea [2016.01.26 11:59:01] Stephen Wimmer: I shouldn't have pulled an all nighter. [2016.01.26 11:59:11] Ryan Lam: if not, then everyone will have to eyeball it like in CS:GO and BF:H [2016.01.26 11:59:40] Stephen Wimmer: Although for interior use, I have a feeling the player will be in range more often than not. [2016.01.26 11:59:48] Ryan Lam: yeah probably [2016.01.26 12:01:10] Stephen Wimmer: Heh, I'm actually excited for whatever animation stuff we end up making for the AR glasses getting a firmware update just before the power shuts off. [2016.01.26 12:01:56] Ryan Lam: it certainly won't be running Windows [2016.01.26 12:02:02] Ryan Lam: unlike the BM HEV suit shudder [2016.01.26 12:02:03] Stephen Wimmer: Hell naw. [2016.01.26 12:02:23] Stephen Wimmer: AR glasses are a strictly Linux market. [2016.01.26 12:02:28] Ryan Lam: mhmm [2016.01.26 12:02:47] Ryan Lam: we even have a *NIX Corporation to spoof UNIX/Linux/whatevernix [2016.01.26 12:03:08] Stephen Wimmer: Bonus points if after downloading the update, the glasses have to reboot and we leave the player without a HUD for 10 seconds. [2016.01.26 12:03:21] Ryan Lam: they'll definitely reboot, but idk if it'll be as long as 10 seconds [2016.01.26 12:04:24] Stephen Wimmer: I suppose by 2021, everything will be on amazingly small SSDs with near instant boot times. [2016.01.26 12:05:43] Ryan Lam: heck, even when you update a smartphone the screen doesn't stay off for more than half a second [2016.01.26 12:06:01] Ryan Lam: sure it's inoperable while it's rebooting, but at least it's got some pretty anims while it does that [2016.01.26 12:06:10] Stephen Wimmer: True. [2016.01.26 12:06:18] Stephen Wimmer: Fair enough. [2016.01.26 12:06:35] Stephen Wimmer: Heh [2016.01.26 12:07:20] Stephen Wimmer: To boot the health monitoring part of the HUD, the character has to sync it with their smart watch. [2016.01.26 12:07:46] Ryan Lam: lol [2016.01.26 12:07:53] Ryan Lam: that would be interesting [2016.01.26 12:08:00] Stephen Wimmer: It's the little things. [2016.01.26 12:11:30] Stephen Wimmer: Anyway, I'm going to take a shower, go eat a really American breakfast, and then spend the next 15 hours on Campus. [2016.01.26 12:26:12] Jeff Lyons: Mmmm Bacon and eggs and pancakes and oatmeal and cereal and an orange [2016.01.26 12:28:03] Jeff Lyons: Also, RE the taser shotgun, I'd like to point out that a lot of flare guns fire 12 gauge flare rounds. So the idea of a pistol firing shotgun shells isn't entirely out there. If we need to, we can just make a taser shotgun pistol. [2016.01.26 12:28:56] Michael Tannock: So, a Taser Flare Gun? [2016.01.26 12:29:19] Jeff Lyons: Kind of? [2016.01.26 12:29:22] Ryan Lam: or like [2016.01.26 12:29:27] Ryan Lam: just a taser that has no wires [2016.01.26 12:29:35] Ryan Lam: no need to overcomplicate things [2016.01.26 12:29:36] Jeff Lyons: That'd also work [2016.01.26 12:29:59] Jeff Lyons: I feel like some sort of self-contained dart system would probably be a futuristic design [2016.01.26 12:30:34] Ryan Lam: this is assuming I can't get wires to work at all (which I might be able to; stay tuned to the future when I actually have time to sort through Vlave's mess of a codebase) [2016.01.26 12:30:43] Jeff Lyons: And also safer overall because they could put a little onboard computer that determines if someone has already been tased by another officer, and doesn't shock them twice, the way some fatalities have occured [2016.01.26 12:31:20] Ryan Lam: shocking twice is sometimes deliberate though [2016.01.26 12:31:31] Jeff Lyons: Sometimes [2016.01.26 12:31:47] Ryan Lam: the shock only lasts 5 seconds and when it's not active, there's only so much two needles in your skin will do [2016.01.26 12:32:01] Jeff Lyons: This is true [2016.01.26 12:32:20] Jeff Lyons: But an onboard future computer could, like, determine exactly how much shock is needed [2016.01.26 12:32:23] Ryan Lam: perhaps [2016.01.26 12:32:27] Jeff Lyons: For the person's body weight [2016.01.26 12:32:53] Ryan Lam: eh, we'll figure it out [2016.01.26 12:33:10] Ryan Lam: worst case, the taser looks and acts like BF:Hardline [2016.01.26 12:33:16] Ryan Lam: minus the rope [2016.01.26 12:33:19] Jeff Lyons: Which isn't a bad place to be [2016.01.26 12:33:21] Ryan Lam: yeah [2016.01.26 12:33:38] Ryan Lam: oh also there needs to be confetti [2016.01.26 12:33:49] Ryan Lam: neither CS:GO nor BF:H include the taser confetti [2016.01.26 12:33:54] Ryan Lam: which is extremely disappointing [2016.01.26 12:33:59] *Jeff Lyons blows a little party noisemaker* [2016.01.26 12:34:13] Ryan Lam: I'm sure we can ask GLaDOS for some extra [2016.01.26 12:35:03] Jeff Lyons: I've never heard of taser confetti. Is it just little aluminium strips? [2016.01.26 12:36:14] Ryan Lam: uhh lemme see if I can get a video [2016.01.26 12:37:45] Michael Tannock: There's an anime I'm trying to remember the name of, in which everyone in law enforcement has a gun connected to a computer that decides how much an individuals life is worth, and adjusts the round accordingly. [2016.01.26 12:38:37] Ryan Lam: https://youtu.be/576HwhU6PMM?t=1m24s [2016.01.26 12:38:40] Jeff Lyons: Psycho-Pass [2016.01.26 12:38:49] Michael Tannock: You pull the trigger, and you don't know if the gun won't fire, if the person is stunned, or if their head will be blown clean off. [2016.01.26 12:39:12] Jeff Lyons: Sure you do. The Dominator tells you beforehand [2016.01.26 12:39:15] Jeff Lyons: Uh, usually [2016.01.26 12:39:17] Michael Tannock: Ah, thank you Jeff. [2016.01.26 12:39:31] Jeff Lyons: Also lol it's actual multicoloured confetti [2016.01.26 12:39:47] Ryan Lam: lol it wouldn't be confetti without pretty colors! :D [2016.01.26 12:40:51] Jeff Lyons: And yeah, the Dominator from Psycho-Pass is basically a taser, minus the darts, plus the ability to arbitrarily blow someone up so badly all you need to clean up the body is a mop and 12 hours. [2016.01.26 12:41:09] Jeff Lyons: It's even shaped like some of the taser references we've been looking at [2016.01.26 12:41:16] Jeff Lyons: Only larger [2016.01.26 12:42:30] Michael Tannock: For some reason that keeps reminding me of Judge Dredd. [2016.01.26 12:45:37] Jeff Lyons: lol [2016.01.26 12:47:16] Ryan Lam: how's the floor plan coming along? [2016.01.26 12:49:24] Michael Tannock: I'm going to post a recording of my making it later, but I've had to change a few things due to the planning we've been doing in Skype. [2016.01.26 12:49:31] Ryan Lam: okay cool [2016.01.26 13:12:40] Jeff Lyons: http://gizmodo.com/google-wants-to-forget-it-ever-tried-to-sell-humans-goo-1754931205 Uh oh [2016.01.26 13:12:48] Jeff Lyons: How will we use smart glasses in our mod now?! [2016.01.26 13:13:35] Jeff Lyons: Though if the tech is dead I guess that makes MT's version less suspicious, since nobody will be thinking about anything more than "Hey, they have bad vision" [2016.01.26 13:13:56] Ryan Lam: [Quote: Jeff Lyons] How will we use smart glasses in our mod now?! >>> because it's secretly actually just hololens in disguise [2016.01.26 13:14:01] Jeff Lyons: lol [2016.01.26 13:15:11] Jeff Lyons: "Glass was a dumb idea, it’s a solution with no problem to solve. No it won’t be back in 10 years outside of another gimmick that dies quickly." Oh, no? [2016.01.26 13:15:18] Jeff Lyons: We'll see about that. [2016.01.26 13:15:42] Michael Tannock: I'm surprised Google didn't see this coming, I mean this has happened with every wearable technology I'm aware of that isn't a watch. [2016.01.26 13:16:21] Jeff Lyons: Yeah [2016.01.26 13:16:39] Jeff Lyons: Wearable tech just isn't that... useful. [2016.01.26 13:29:20] Stephen Wimmer: Having a blood glucose monitor built into a smart watch is pretty damn useful though. [2016.01.26 13:30:01] Jeff Lyons: Yeah, that's true [2016.01.26 13:30:17] Stephen Wimmer: And from blood sugar monitors there will no doubt soon be things that can monitor more than heart rate. [2016.01.26 13:30:53] Jeff Lyons: I can definetly see how having a medical readout on a HUD would be useful in all sorts of cases. [2016.01.26 13:31:25] Stephen Wimmer: Wearable tech has plenty of potential. [2016.01.26 13:32:52] Jeff Lyons: You just have to find, well, useful uses for it. Personally I don't think doing internet searches nessesarily applies. [2016.01.26 13:32:57] Michael Tannock: The potential doesn't matter as much as you think, people are reluctant to adapt to changes, so these things more often than not end up as fads. [2016.01.26 13:33:32] Jeff Lyons: Military and Medical users would definetly benefit from that kind of tech [2016.01.26 13:33:33] Stephen Wimmer: I certainly don't see everyone wearing AR glasses and smart watches by 2030. [2016.01.26 13:33:53] Stephen Wimmer: It's a very niche thing. [2016.01.26 13:34:05] Michael Tannock: Well, the MT gives you the only one. [2016.01.26 13:34:53] Jeff Lyons: My roommate actually got a smart watch as a gift a while back. He only started using it because it would be wasteful otherwise, but he's found it quite useful for checking emails and texts. [2016.01.26 13:35:13] Jeff Lyons: I don't think he does all that much more with it on a regular basis, though [2016.01.26 13:35:21] Stephen Wimmer: The infrastructure really isn't there for every single member of society to start using one. [2016.01.26 13:35:26] Jeff Lyons: Mhm [2016.01.26 13:35:42] Jeff Lyons: Personally I don't even use my phone all that much for non-message stuff [2016.01.26 13:35:57] Jeff Lyons: I check my schedule and listen to a bit of music when I'm at home but away from my computer [2016.01.26 13:36:04] Jeff Lyons: That's it [2016.01.26 13:36:33] Stephen Wimmer: The one thing I could see most people benefiting from having a smart watch is push notifications from their phone, and turning the display into a compass. [2016.01.26 13:37:03] Stephen Wimmer: Granted, I know a lot of people with an absolutely horrible sense of direction. [2016.01.26 13:37:10] Ryan Lam: the only smart watch that I'm even remotely considering looking at is that modular one on kickstarter [2016.01.26 13:37:50] Ryan Lam: ... mostly because they promise an API for it and some way to publish/create your own watch modules [2016.01.26 13:38:03] Jeff Lyons: lol [2016.01.26 13:38:09] Jeff Lyons: Fair point [2016.01.26 13:38:17] Stephen Wimmer: I haven't gotten one mainly because I don't need one, but also because smart watches tend to be rather large and would look pretty bad on my wrist. [2016.01.26 13:39:03] Ryan Lam: I've been considering strapping a touchscreen to my forearm and raspi-ing it up, but that's obviously far too bulky [2016.01.26 13:39:05] Ryan Lam: lol [2016.01.26 13:39:16] Ryan Lam: also I'm not even sure what I'd use that setup for [2016.01.26 13:39:17] Stephen Wimmer: Go full Call of Duty. [2016.01.26 13:39:29] Stephen Wimmer: Data pad on the forearm for reasons. [2016.01.26 13:39:34] Ryan Lam: reasons [2016.01.26 13:40:00] Jeff Lyons: Reasons like calling in airstrikes [2016.01.26 13:40:20] Ryan Lam: can I order Ramirez to do things [2016.01.26 13:40:44] Jeff Lyons: "Ramirez! Do my homework!" [2016.01.26 13:52:34] Stephen Wimmer: PREDATOR MISSILE INBOUND [2016.01.26 13:52:52] Stephen Wimmer: Stupid idea inbound [2016.01.26 13:53:03] Jeff Lyons: Black Mesa Inbound [2016.01.26 13:53:20] Stephen Wimmer: Caecus drone strikes the building. [2016.01.26 13:59:15] Stephen Wimmer: Definitely a stupid idea the more I think about it. [2016.01.26 13:59:23] Jeff Lyons: lol [2016.01.26 13:59:31] Stephen Wimmer: At least from a player experience perspective. [2016.01.26 13:59:41] Jeff Lyons: They'd probably miss and hit Jackson Industries by accident, too. [2016.01.26 13:59:56] Jeff Lyons: Well "Accident" [2016.01.26 14:00:00] Stephen Wimmer: The building may as well have just spontaneously exploded for all they know. [2016.01.26 14:01:05] Stephen Wimmer: And if MT is only seeing what the player sees, they wouldn't have any idea either. [2016.01.26 14:01:22] Jeff Lyons: The feed just goes out [2016.01.26 15:28:57] Stephen Wimmer: Ooh, with sufficiently advanced tech, you could implement an O2 Sat. indicator into a smart watch. [2016.01.26 15:30:27] Stephen Wimmer: Just find a way to cram a UV light into the watch. [2016.01.26 15:31:20] Stephen Wimmer: (That shines into your wrist) [2016.01.26 16:12:34] Michael Tannock: Minor bad news, I won't have time to record today. [2016.01.26 16:12:46] Ryan Lam: Aww [2016.01.26 16:13:13] Ryan Lam: Anyway, we need to start transferring what we have on the docs to the wiki [2016.01.26 16:13:36] Ryan Lam: At this point we have what we need from the docs, so it's time to start solidifying [2016.01.26 16:14:14] Michael Tannock: Did you make a note in the docs about every floor having a server room and a security room? [2016.01.26 16:14:37] Ryan Lam: In fact I did not [2016.01.26 16:14:56] Ryan Lam: I'm a bit occupied at the moment, so you should probably add that in [2016.01.26 16:15:05] Michael Tannock: Also, I don't know if you'd be down for this idea, but I thought maybe every server room would be behind every security room? [2016.01.26 16:15:29] Ryan Lam: Actually I mentioned the server room thing, so you only need to mention the security room thing [2016.01.26 16:15:32] Ryan Lam: And uh [2016.01.26 16:15:46] Ryan Lam: I think for the sake of variety, the server room should be located in various places [2016.01.26 16:15:54] Ryan Lam: We don't want sneaking into them to become stale [2016.01.26 16:16:37] Michael Tannock: Okay. [2016.01.26 16:16:50] Michael Tannock: I'll make the addition. [2016.01.26 16:18:48] Michael Tannock: Uh, which doc am I supposed to edit? [2016.01.26 16:21:37] Michael Tannock: I don't even know in which document the server thing is mentioned. [2016.01.26 16:28:57] Jeff Lyons: http://static4.techinsider.io/image/55fc3b319dd7cc0f008bb589-1200/trash-pandas-makes-sense-because-raccoons-share-the-black-and-white-coloring-of-panda-bears-but-are-similar-in-size-and-shape-to-a-red-panda-they-also-love-trash.jpg [2016.01.26 16:29:10] Michael Tannock: Okay let's see; it's not the wiki 'Standards' because that just has the standards we're using. It's not 'Troxfor - Jif's Outline' Because that just has dialog, descriptions of the levels, and company names. It's not 'TROXFOT SPOONIFORM OBJECTIVES' because that's just the order of events for the player. And it's not 'Codename Troxfot' because that just lists the gameplay outline. So either there's a fifth document I don't know about, or I missed the relevant section in one of this. Should I just randomly add that note into one of those I've listed? [2016.01.26 16:29:39] Jeff Lyons: Yeah [2016.01.26 16:29:45] Jeff Lyons: IIRC there's only the three [2016.01.26 16:30:13] Michael Tannock: So did I miss the relevant section? [2016.01.26 16:30:46] Michael Tannock: Where is it? [2016.01.26 16:30:58] Jeff Lyons: Dunno [2016.01.26 16:31:25] Phillip Frasquieri: [*** MESSAGE REMOVED ***] [2016.01.26 16:31:33] Jeff Lyons: Oh, wait, you listed the wiki [2016.01.26 16:31:38] Jeff Lyons: As one of them [2016.01.26 16:31:57] Jeff Lyons: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?usp=sharing [2016.01.26 16:32:21] Jeff Lyons: https://docs.google.com/document/d/10IhvqEEEVu5AQlP68J6keh4qZP3VSlUM5p1b9zmugJw/edit?usp=sharing [2016.01.26 16:32:22] Michael Tannock: I already looked at that one too. [2016.01.26 16:32:26] Jeff Lyons: There's also Wimmer's outline [2016.01.26 16:32:30] Jeff Lyons: But I don't think it has that [2016.01.26 16:33:05] Michael Tannock: Screw it, I'm shoehorning the security room being in every floor into the one you just linked, and also the server room since I can't find it. [2016.01.26 16:33:24] Michael Tannock: I don't care if it ends up on there twice because I missed it. [2016.01.26 16:34:24] Michael Tannock: Done. [2016.01.26 16:34:31] Michael Tannock: I did it the stupid way. [2016.01.26 16:35:24] Michael Tannock: Right after 'Tower' is mentioned. [2016.01.26 16:36:38] Michael Tannock: I find not finding things annoying. [2016.01.26 16:48:51] Phillip Frasquieri: My gaming computer will definitely be fixed during this weekend (assuming the hard drive isn't broken). Anyway, how's the project coming along? [2016.01.26 17:07:53] Stephen Wimmer: I presume everyone here has read it already, but I'm going to spend these next 3 hours or so reading "Raising the Bar". [2016.01.26 17:18:09] Jeff Lyons: I haven't [2016.01.26 17:18:11] Jeff Lyons: Don't have a copy [2016.01.26 17:18:16] Jeff Lyons: :( [2016.01.26 17:24:24] Michael Tannock: I have the book. [2016.01.26 17:25:01] Michael Tannock: I've head most of it, but not all of it. I skipped the pages talking about multiplayer. [2016.01.26 17:25:31] Michael Tannock: read* [2016.01.26 17:58:55] Chris Bryant: http://49.media.tumblr.com/8f1fd15ce60ab07e0d428f6e64997a2f/tumblr_o1faa8KWZa1qb5gkjo1_400.gif [2016.01.26 17:59:46] Michael Tannock: Why did he dodge the gun? [2016.01.26 18:00:23] Chris Bryant: That would be the joke. [2016.01.26 18:00:40] Michael Tannock: I mean, I know the real reason is that the bullets were blanks whereas the gun itself would hurt the actor. [2016.01.26 18:01:48] Chris Bryant: I don't know why they would include that. [2016.01.26 18:01:51] Chris Bryant: It's not a good shot. It doesn't look good and it makes no sense. [2016.01.26 18:03:16] Michael Tannock: At least the actor who portrayed the 7th Doctor (Silvester McCoy) walked slowly from an explosion that he thought set his back on fire. [2016.01.26 18:05:16] Michael Tannock: I just expected the same dedication from an actor who portrays Superman. [2016.01.26 18:05:33] Michael Tannock: Take that gun to the face man! [2016.01.26 18:06:21] Chris Bryant: At least do some clever camerawork so you can't see him switching it out with a much lighter prop gun. [2016.01.26 18:18:09] Michael Tannock: Say, maybe one of you can answer a question for me: why do mermaids have hips? I'd have thought the tail would just taper from the waist. [2016.01.26 18:19:00] Chris Bryant removed michael.tannock [2016.01.26 18:19:24] Chris Bryant added michael.tannock [2016.01.26 18:22:09] Chris Bryant: I can't think of a reason. [2016.01.26 18:22:16] Ryan Lam: Michael Tannock - Today 11:33 > Screw it, I'm shoehorning the security room being in every floor into the one you just linked, and also the server room since I can't find it. [2016.01.26 18:25:21] Ryan Lam: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit?usp=docslist_api [2016.01.26 18:28:44] Ryan Lam: this has at some point devolved into the general worldbuilding document [2016.01.26 18:28:58] Ryan Lam: so that's where general world information goes [2016.01.26 18:33:04] Chris Bryant: I'll put general world information wherever I want. [2016.01.26 18:33:18] Chris Bryant: in fact [2016.01.26 18:33:38] Ryan Lam: [Quote: Ryan Lam] Anyway, we need to start transferring what we have on the docs to the wiki >>> [2016.01.26 18:33:54] Ryan Lam: the docs have served their purpose at this point [2016.01.26 18:34:04] Ryan Lam: it's time to start solidifying the information in the Trac [2016.01.26 18:34:37] Chris Bryant: I've been waiting until all of you agreed the docs were totally solidified and clear enough to start writing Trac pages. [2016.01.26 18:34:49] Ryan Lam: I think we have what we need [2016.01.26 18:34:56] Ryan Lam: I don't see any of the content being all too terribly changed [2016.01.26 18:35:10] Chris Bryant: It's confusing if something is decided to be changed when I'm writing because then my idea of how it works is skewed and my the page ends up wonky [2016.01.26 18:35:17] Ryan Lam: if anyone disagrees, now is the time to speak [2016.01.26 18:35:50] Ryan Lam: I suppose we can do some cleanup of the "MAYBE THIS MAYBE THAT BLAH BLAH" stuff before we start the transfer [2016.01.26 19:00:36] Ryan Lam: okay I modified the plot description to match what we decided on during the objectives brainstorming session [2016.01.26 19:03:19] Ryan Lam: how far away is the office from the neighboring buildings? [2016.01.26 19:03:45] Jeff Lyons: Probably not overly on most sides [2016.01.26 19:03:54] Ryan Lam: damn [2016.01.26 19:04:04] Jeff Lyons: Originally when were were discussing the zipline I was thinking a 4 lane avenue between them [2016.01.26 19:04:07] Jeff Lyons: Why? [2016.01.26 19:04:18] Ryan Lam: on your way down, I was thinking a sniper encounter with snipers in a nearby building, on one of the floors [2016.01.26 19:04:26] Ryan Lam: the thing is, there needs to be a way for the player to fight back reasonably [2016.01.26 19:04:40] Ryan Lam: if they're too far, they can't really chuck grenades at them [2016.01.26 19:04:55] Jeff Lyons: Then how is them not being far a problem? [2016.01.26 19:05:04] Ryan Lam: oh I thought you said they were far [2016.01.26 19:05:04] Ryan Lam: my bad [2016.01.26 19:05:07] Ryan Lam: then this is good [2016.01.26 19:05:10] Jeff Lyons: No :P [2016.01.26 19:05:23] Jeff Lyons: Yeah, we can have snipers and stuff [2016.01.26 19:05:31] Jeff Lyons: And the ability to fight them [2016.01.26 19:05:36] Ryan Lam: unless you want to change the sniper mechanic so you can actually shoot them [2016.01.26 19:05:43] Ryan Lam: I'd rather not because less work, buuut [2016.01.26 19:06:05] Jeff Lyons: It'd actually be cool if we had them be real NPCs rather than an invisible explosion detector [2016.01.26 19:06:09] Jeff Lyons: But either way would work [2016.01.26 19:06:13] Ryan Lam: it would [2016.01.26 19:06:17] Ryan Lam: I'll see what I can do [2016.01.26 19:06:24] Jeff Lyons: Just replace the shotgunner with a sniper rifle guy with a cap [2016.01.26 19:06:27] Jeff Lyons: :P [2016.01.26 19:07:52] Chris Bryant: http://puu.sh/mKBJm/65637049d6.png [2016.01.26 19:09:12] Jeff Lyons: Oh yeah, that guy [2016.01.26 19:09:20] Jeff Lyons: He's never been on a plane, to the ocean, or seen the great lakes [2016.01.26 19:09:25] Jeff Lyons: (He thinks the earth is flat) [2016.01.26 19:09:35] Chris Bryant: So I hear. [2016.01.26 19:13:55] Ryan Lam: secret Caecus weapons caches throughout the office, yay or nay [2016.01.26 19:14:08] Jeff Lyons: Under the floorboards [2016.01.26 19:14:10] Ryan Lam: preferably in absurd locations [2016.01.26 19:14:15] Chris Bryant: woa [2016.01.26 19:14:15] Jeff Lyons: In the rafters [2016.01.26 19:14:30] Jeff Lyons: OUTSIDE the windows [2016.01.26 19:14:38] Ryan Lam: hidden in the old cafeteria stove that never worked anyway [2016.01.26 19:14:44] Jeff Lyons: lol [2016.01.26 19:15:14] Ryan Lam: in the ladies' restroom, after flushing the toilets in a particular order [2016.01.26 19:15:39] Ryan Lam: which is totally specified in an executive email somewhere [2016.01.26 19:20:52] Ryan Lam: okay [2016.01.26 19:21:11] Ryan Lam: Universe doc and Objective doc seem pretty clear on where the mod is going, I think [2016.01.26 19:21:25] Ryan Lam: at least they are now [2016.01.26 19:21:25] Ryan Lam: any disagreements? [2016.01.26 19:23:22] Jeff Lyons: Nope [2016.01.26 19:23:28] Jeff Lyons: I'm ready to start tickets [2016.01.26 19:23:29] Jeff Lyons: :P [2016.01.26 19:23:44] Jeff Lyons: And this weekend there's a game jam, I might go and stream some asset modelling or something [2016.01.26 19:23:57] Ryan Lam: asset modelling? [2016.01.26 19:24:23] Jeff Lyons: Well, assuming pre-production is done by then [2016.01.26 19:24:29] Ryan Lam: rightt [2016.01.26 19:24:52] Ryan Lam: Mike still needs to get us the floor plan files [2016.01.26 19:24:58] Ryan Lam: and his revised lobby [2016.01.26 19:25:01] Jeff Lyons: Oh yeah [2016.01.26 19:25:10] Jeff Lyons: Well then I might stream making some of those or something [2016.01.26 19:25:14] Ryan Lam: mhm [2016.01.26 19:30:35] Michael Tannock: After I've made my recording tomorrow I'll give Jeff a blueprint creation file. You say PSD? [2016.01.26 19:31:27] Michael Tannock: Also, this sniper mechanic talk reminds me of this again https://www.youtube.com/watch?v=ct2AWh-nKSk [2016.01.26 19:37:48] Stephen Wimmer: http://forums.eagle.ru/attachment.php?attachmentid=113683&d=1425053373 [2016.01.26 19:37:58] Stephen Wimmer: I've gotten into flight simulators. [2016.01.26 19:38:04] Stephen Wimmer: This was a mistake. [2016.01.26 19:38:45] Ryan Lam: if nobody is in disagreement, we begin migrating the doc content to the wiki [2016.01.26 19:39:00] Ryan Lam: who's actually free enough to do at least some of that today? [2016.01.26 19:39:59] Stephen Wimmer: I will only have an hour or two if I have time at all. [2016.01.26 19:41:31] Jeff Lyons: Unsure at the moment [2016.01.26 19:42:48] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/devhub [2016.01.26 19:42:55] Ryan Lam: Missions and Plot seems to be the place to start [2016.01.26 20:40:14] Chris Bryant: I'll start work on it sometime today. [2016.01.26 21:14:54] Chris Bryant: Jif, this is entirely my mistake, but maybe the plot should be kept over here instead: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/aurelius [2016.01.26 21:17:30] Jeff Lyons: Oohhh [2016.01.26 21:17:32] Jeff Lyons: Whoops [2016.01.26 21:18:14] Chris Bryant: I forgot to update the DevHub link to point to that page. [2016.01.26 21:18:55] Chris Bryant: Unless you guys think it warrants its own page. [2016.01.26 21:18:59] Chris Bryant: Each floor definitely. [2016.01.26 21:32:09] Ryan Lam: Also crypt your latest stream isn't up on the list [2016.01.26 21:35:08] Chris Bryant: Well that's not right [2016.01.26 21:36:42] Chris Bryant: Oh yeah, forgot to add it since it needed a bunch of time to process [2016.01.26 22:10:23] Stephen Wimmer: The HUD concept one? [2016.01.26 22:16:52] Chris Bryant: Mhm. [2016.01.27 04:59:57] Chris Bryant: Okay, so what exactly is the "lair." [2016.01.27 05:00:22] Chris Bryant: As far as I can tell there is no specifics on what that is, besides an implied "bad stuff here." [2016.01.27 05:00:50] Chris Bryant: Is it a room, is it a floor, what's in it, how do we know something's fucky? [2016.01.27 05:01:29] Phillip Frasquieri: I'm a little bit behind on 403 Aurelius again. Any updates on it so far? [2016.01.27 05:01:41] Chris Bryant: Every day. [2016.01.27 05:01:53] Phillip Frasquieri: Cool. [2016.01.27 05:01:56] Phillip Frasquieri: What did I miss? [2016.01.27 05:02:24] Chris Bryant: We've pretty much solidified the story, gameplay, and how the game will play out. [2016.01.27 05:02:34] Chris Bryant: I also mocked up a hud concept. [2016.01.27 05:03:04] Phillip Frasquieri: Cool. May I see it? [2016.01.27 05:03:17] Phillip Frasquieri: The HUD concept I mean. [2016.01.27 05:03:35] Chris Bryant: http://i.imgur.com/9zaWrqE.jpg [2016.01.27 05:03:45] Chris Bryant: Right now I'm writing up some detailed pages for the Trac. [2016.01.27 05:03:51] Phillip Frasquieri: Nice. [2016.01.27 05:04:11] Chris Bryant: http://i.imgur.com/fA1tyat.jpg [2016.01.27 05:04:16] Chris Bryant: Less clutter version [2016.01.27 05:04:35] Phillip Frasquieri: I like it. [2016.01.27 05:05:41] Phillip Frasquieri: Just to be clear, this is its own mod, right? [2016.01.27 05:05:55] Phillip Frasquieri: 403 Aurelius I mean. [2016.01.27 05:07:42] Chris Bryant: Yeah. [2016.01.27 05:08:23] Phillip Frasquieri: Will it require a SDK Base for it to work? [2016.01.27 05:09:20] Chris Bryant: Yeah, the 2013 one. [2016.01.27 05:14:31] Chris Bryant: Anyway, writer guys, more info on the "lair" would be nice, because it's a big deal, but when I got to the point where I was going to write details about it I was stumped on what to say. [2016.01.27 05:14:45] Chris Bryant: I only picture the room in Jif's TWHL tower entry. [2016.01.27 05:18:48] Chris Bryant: Also, every time I read "a terrorist organization thought to be situated in Canada" I giggle a little. [2016.01.27 05:41:38] Chris Bryant: Another thing, it seems a bit unclear whether Reporter expected to meet MT in the van. [2016.01.27 05:43:45] Chris Bryant: It's referenced as an arranged meeting, but is clearly just a small supply cache. The "promised a meeting and evidence, got sketchy supplies" angle is more interesting imo as it lends to the decieving personality of MT (it's how I've written it for the Trac page) but we'd need a reason the Reporter would actually enter the empty van and take the supplies (which I assume are probably in a bag or something). [2016.01.27 06:05:30] Jeff Lyons: Emergency phone in the parking lot rings? [2016.01.27 06:06:12] Jeff Lyons: "Check inside the van. I've left supplies you'll need, as well as a more direct line of contact." [2016.01.27 06:14:57] Chris Bryant: Does she know about the van prior to showing up? [2016.01.27 06:20:18] Chris Bryant: Also MT being apparently genderless makes writing with clarity a pain. [2016.01.27 06:37:00] Chris Bryant: Oh, and we can't use the name Smart Specs because that's already a thing. Also probably Plix. [2016.01.27 08:47:34] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/aurelius I took some liberties to fill in parts that I thought were vague and needed more detail, so might wanna read that. [2016.01.27 09:07:36] Chris Bryant: Now that I'm typing it up, I'm very bothered that the map scheme leads to them not being ordered chronologically. [2016.01.27 09:45:00] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/plot [2016.01.27 12:09:28] Michael Tannock: I'd like to revisit the stairwell. [2016.01.27 12:11:14] Michael Tannock: We know that it connects every level. [2016.01.27 12:12:15] Michael Tannock: But some stairwells in real life do have a door. [2016.01.27 12:12:29] Michael Tannock: To access them. [2016.01.27 12:13:13] Michael Tannock: What if you just lock the door to important levels in the same way you'll do for their lifts. [2016.01.27 12:13:47] Michael Tannock: Then the stairwell won't need a unique design like the one I proposed. [2016.01.27 12:14:55] Michael Tannock: Example: https://unweddedblissblog.files.wordpress.com/2012/01/12th-floor-gallery-stairwell-dependent.jpg [2016.01.27 12:20:04] Michael Tannock: You could have it so that only the appropriate levels are unlocked according to the current objectives. [2016.01.27 12:20:45] Michael Tannock: And have the security use the stairwell as well in places, to discourage the player from going too far up or down. [2016.01.27 13:24:21] Michael Tannock: Also, how thick are the floors, and how high are they? [2016.01.27 13:24:45] Michael Tannock: Because 192 units seems excessive. [2016.01.27 13:39:23] Jeff Lyons: [Quote: Chris Bryant] Also MT being apparently genderless makes writing with clarity a pain. >>> Refer to MT as male for now [2016.01.27 13:39:38] Jeff Lyons: Clarifying some of the things you left notes for. [2016.01.27 13:40:38] Jeff Lyons: Also, Mike, I think the 192 units was meant to allow some leeway for utilities and false ceilings [2016.01.27 13:40:45] Jeff Lyons: As well as some floors having higher ceilings [2016.01.27 13:41:11] Jeff Lyons: It's the maximum height for a floor's total infastructure [2016.01.27 13:41:43] Jeff Lyons: (Which IMO is still a little low for some designs, but that's why we have multi-floor sectors) [2016.01.27 13:54:15] Michael Tannock: So, the ceilings are 64 units thick then, if the average wall is 128 units in height? [2016.01.27 13:55:17] Jeff Lyons: Or there's one of those foam tile false ceilings with utilities above it, or there's just more wall space for the ceiling to be higher [2016.01.27 13:55:42] Jeff Lyons: Personally I find having 128 unit walls all the time is a bit restrictive and boring, so having more space than that to work with is preferred [2016.01.27 13:56:02] Jeff Lyons: I expect that's where the others were coming from with that [2016.01.27 13:56:38] Michael Tannock: The thing is, if you need a higher wall, you can just cut out some space in the above floor, that's the beauty of having a skyscraper to work with. [2016.01.27 13:57:12] Jeff Lyons: But then the next floor was less floor space [2016.01.27 13:57:22] Jeff Lyons: Which is also inconvenient [2016.01.27 13:57:39] Michael Tannock: No, the next floor will have an interior balcony. [2016.01.27 13:58:09] Michael Tannock: That's more a beauty than an inconvenience. [2016.01.27 13:58:34] Jeff Lyons: We're doing something similar for 'multi-level' floors, but those are areas with the same purpose and security zone [2016.01.27 13:58:55] Jeff Lyons: Copy-writing and the upper dining floor, for example [2016.01.27 14:00:49] Michael Tannock: Right, so I just don't see the advantage of having a 64 unit thick ceiling, unless every single ceiling throughout the entire game will have vent crawling. [2016.01.27 14:01:55] Jeff Lyons: It's just to give us more leeway to make interesting, non-flat ceilings [2016.01.27 14:01:57] Jeff Lyons: http://ceiling.dutchtaper.com/wp-content/uploads/2015/02/False-Ceiling-Designs-With-Lights-Decors.jpg [2016.01.27 14:02:06] Jeff Lyons: http://gaarnishinteriors.com/wp-content/uploads/2012/12/slide-false-ceiling.jpg [2016.01.27 14:02:24] Jeff Lyons: http://www.gharexperts.com/mid/526201254506.jpg [2016.01.27 14:02:50] Jeff Lyons: http://finishabasement.com/progress/images/installing_drop_ceiling_tiles_lg.jpg [2016.01.27 14:03:42] Jeff Lyons: Also, my bad, apparently what I referred to as "false ceiling" is actually a drop ceiling [2016.01.27 14:03:43] Jeff Lyons: http://progoffice.com/wp-content/uploads/2009/12/drop-ceiling.jpg [2016.01.27 14:05:01] Jeff Lyons: http://bill.carnegiemtg.com/wp-content/uploads/2015/07/Famous-Drop-Ceiling-Lighting.jpg [2016.01.27 14:05:02] Jeff Lyons: Oh, I just found a nice reference image for the shape of the lights [2016.01.27 14:05:14] Jeff Lyons: Whoeover is making that model should keep that trapezoidal shape in mind [2016.01.27 14:06:06] Jeff Lyons: Anyway, stuff like the above ceilings wouldn't be doable without making the space feel cramped if we didn't have that extra leeway [2016.01.27 14:06:41] Jeff Lyons: Which is at least my argument for keeping the extra 64 units [2016.01.27 14:08:35] Michael Tannock: As long as that space is actually going to be used. [2016.01.27 14:09:09] Michael Tannock: I was picturing lots and lots of unused space existing for no reason for the majority of the time. [2016.01.27 14:09:27] Jeff Lyons: Don't worry, it will. If nothing else Chris will make sure to do a ceiling pass, because he hates long expanses of ceilings all the same level [2016.01.27 14:09:50] Jeff Lyons: And if I keep his ceiling rule in mind, he won't have to [2016.01.27 14:10:53] Michael Tannock: As for the stairwell, should we go with my strange design, or the suggestion I just made of just locking the doors to a regular stairwell? [2016.01.27 14:11:21] Jeff Lyons: I'll leave that up to DKY [2016.01.27 14:11:28] Jeff Lyons: Because I don't mind one way or the other [2016.01.27 14:13:05] Michael Tannock: Since I'm doing the blueprint, I'll make the assumption that we're going with a regular stairwell, with the door access to and from different levels being locked. [2016.01.27 14:14:28] Michael Tannock: I'll also go with the stairwell design I linked, which obscures stairs, so that no one has to map the entire thing. [2016.01.27 14:15:39] Michael Tannock: Because I imagine mapping over thirty flights of stairs for a stairwell would get tedious. [2016.01.27 15:06:03] Ryan Lam: Michael Tannock - Today 07:20 > You could have it so that only the appropriate levels are unlocked according to the current objectives. [2016.01.27 15:06:09] Ryan Lam: Guys, focus [2016.01.27 15:06:20] Ryan Lam: This is exactly what we proposed [2016.01.27 15:06:35] Ryan Lam: They all require key card access [2016.01.27 15:06:41] Ryan Lam: Every single one [2016.01.27 15:07:17] Michael Tannock: I thought you were going for barricades in the levels so that you couldn't walk around to the other side of an overlapping staircase? [2016.01.27 15:07:44] Ryan Lam: Chris Bryant - Today 00:41 > Another thing, it seems a bit unclear whether Reporter expected to meet MT in the van. Reporter definitely expected an in-person meeting [2016.01.27 15:08:00] Ryan Lam: Michael Tannock - Today 10:07 > I thought you were going for barricades in the levels so that you couldn't walk around to the other side of an overlapping staircase? Also that, for later levels [2016.01.27 15:08:21] Ryan Lam: Either way, the first part of the game does not use the stairs at all [2016.01.27 15:09:06] Michael Tannock: Well, this way you don't need any barricades, so I'm not sure why you thought it was the same? [2016.01.27 15:15:18] Michael Tannock: Okay, I'm moving ahead with the change then. [2016.01.27 15:15:43] Ryan Lam: Chris Bryant - Today 04:07 > Now that I'm typing it up, I'm very bothered that the map scheme leads to them not being ordered chronologically. If it bothers you that much you can propose a change [2016.01.27 15:16:10] Ryan Lam: Michael Tannock - Today 10:09 > Well, this way you don't need any barricades, so I'm not sure why you thought it was the same? Still need barricades to prevent vertical movement within the actual stairwell [2016.01.27 15:16:41] Ryan Lam: I don't really want to make that fire hazard violation stairwell you proposed [2016.01.27 15:17:21] Michael Tannock: I'm not suggesting you make any fire hazard stairwell. [2016.01.27 15:17:29] Michael Tannock: Do you even know what I'm suggesting? [2016.01.27 15:19:41] Michael Tannock: I'm suggesting a normal stairwell, that makes vertical movement irrelevant. [2016.01.27 15:21:23] Michael Tannock: This. https://unweddedblissblog.files.wordpress.com/2012/01/12th-floor-gallery-stairwell-dependent.jpg [2016.01.27 15:21:36] Michael Tannock: And it makes vertical movement irrelevant, because you can choose which exit is locked. [2016.01.27 15:22:23] Michael Tannock: As well as by placing an NPC on one of them. [2016.01.27 15:23:19] Michael Tannock: How can I put this. [2016.01.27 15:23:26] Michael Tannock: It is a new suggestion. [2016.01.27 15:23:37] Michael Tannock: It is not my original suggestion. [2016.01.27 15:23:53] Michael Tannock: So objections to my original suggestion don't apply. [2016.01.27 15:24:32] Michael Tannock: And since you seemed to have agreed to my original suggestion, this is not something you were already doing. [2016.01.27 15:25:47] Michael Tannock: Therefore, I am already focused. [2016.01.27 15:32:24] Michael Tannock: Well, since my new suggestion makes it easier for you to put barricades actually in the stairwell itself if you want them, I'll just go ahead anyway and include it in my blueprint. [2016.01.27 15:33:33] Michael Tannock: As for the van, I assumed the player wouldn't be expecting to meet the MT face to face, but would be told that they need to retrieve things from the van. [2016.01.27 15:33:48] Michael Tannock: What if... [2016.01.27 15:34:23] Michael Tannock: What if the van was actually driven there by an employee, and the MT told you to steal from it? [2016.01.27 15:34:49] Michael Tannock: Like the employee was told to deliver something. [2016.01.27 15:35:10] Michael Tannock: And you take it. [2016.01.27 15:35:21] Michael Tannock: After they've dropped off. [2016.01.27 15:38:23] Jeff Lyons: It'd actually be a neat display of power for MT to hack into the actual night IT guy's phone and send him an urgent fake message about his wife being hospitalized or something. Though that doesn't explain why the van would still be there instead of the hospital, or where the rooted phone came from, so that's out [2016.01.27 15:41:50] Michael Tannock: I was thinking more that the guy would be told to deliver something to your apartment for someone else who isn't really there, but you retrieve it. [2016.01.27 16:08:23] Ryan Lam: Michael Tannock - Today 10:21 > And it makes vertical movement irrelevant, because you can choose which exit is locked. I don't see how it does. You can still walk up and down the stairs completely unrestricted. [2016.01.27 16:09:30] Ryan Lam: You can't get out of the stairwell at arbitrary exits, sure, but that's not the issue at hand [2016.01.27 16:09:30] Michael Tannock: But not into other levels. [2016.01.27 16:10:36] Ryan Lam: The issue is the unrestricted ability to walk up and down the stairwell, not the ability to get onto unauthorized floors [2016.01.27 16:11:29] Ryan Lam: i.e. we don't want to map 35 stories worth of stairs [2016.01.27 16:11:58] Ryan Lam: stairs * [2016.01.27 16:14:33] Ryan Lam: and we don't want the player to be able to waste absurd amounts of time going up and down stairs, which would essentially make the stairwell a giant vertical dead end [2016.01.27 16:16:46] Ryan Lam: so if you're supposed to go to floor 27 from floor 20, there's nothing stopping you from walking up to floor 34 and wasting massive amounts of time [2016.01.27 16:18:19] Ryan Lam: the cleanest solution to this problem is the elevator, which sidesteps the issue completely, for hopefully obvious reasons [2016.01.27 16:19:48] Michael Tannock: Lock down the entire stairwell? [2016.01.27 16:20:45] Ryan Lam: My thinking is to simply disallow stairwell access entirely for the stealth portion of the game, yes [2016.01.27 16:22:00] Ryan Lam: So you can't even use the stairs until you start the trip down the building [2016.01.27 16:23:14] Michael Tannock: Hmm, so what you're saying is, we should just stick with my first idea of having layered stairs, which means they can be separated from each other by barricades in the levels around them. [2016.01.27 16:23:31] Michael Tannock: Actually hang on a minute. [2016.01.27 16:23:44] Michael Tannock: I did say my new suggestion had space for barricades. [2016.01.27 16:24:26] Michael Tannock: They can be put in the stairwell itself, on the flat mid transitions. [2016.01.27 16:25:30] Michael Tannock: So, no access to the stairwell itself going up, and if going down is after the big moment then you can have the bad guys block your way. [2016.01.27 16:26:27] Michael Tannock: Does that work? [2016.01.27 16:30:48] Ryan Lam: That is quite literally exactly what was agreed about two days ago, yes [2016.01.27 16:31:06] Ryan Lam: Or yesterday, can't remember [2016.01.27 16:31:29] Ryan Lam: Access to stairwell is disallowed for the ascent [2016.01.27 16:31:40] Ryan Lam: Ascent* [2016.01.27 16:31:43] Michael Tannock: The new design wasn't, because I didn't suggest it yesterday. [2016.01.27 16:31:50] Ryan Lam: No new design [2016.01.27 16:31:58] Ryan Lam: The stairwell is just a normal stairwell [2016.01.27 16:32:04] Ryan Lam: No need to complicate things [2016.01.27 16:32:24] Michael Tannock: That's what I mean. [2016.01.27 16:32:28] Ryan Lam: Right [2016.01.27 16:32:41] Michael Tannock: We didn't agree on a normal stairwell yesterday. [2016.01.27 16:32:42] Ryan Lam: I assumed that was the original design, in any case [2016.01.27 16:33:03] Ryan Lam: We agreed to not use a blocking mechanism built into the building [2016.01.27 16:33:12] Ryan Lam: Hence, we reverted to the original design [2016.01.27 16:33:22] Ryan Lam: Which I presumed was a normal stairwell [2016.01.27 16:34:52] Michael Tannock: We agreed no blocking mechanism built into the building, so my freaky non-realistic design was chosen because it doesn't have blocking mechanisms built into it when you choose makeshift barricades outside them instead of locked doors outside them. [2016.01.27 16:35:36] Ryan Lam: The barricades are meant to block vertical access up and down the stairwell, not horizontal access from the stairs to the floors [2016.01.27 16:35:41] Ryan Lam: Is that what you thought? [2016.01.27 16:36:13] Michael Tannock: It would do both, if we go for my freaky non-realistic design that I assumed you were all for. [2016.01.27 16:36:23] Ryan Lam: Any normal stairwell would allow for barricades, I'm not following why you thought we need a freaky design just for barricades [2016.01.27 16:36:55] Michael Tannock: Because the freaky design would prevent vertical movement in addition to horizontal movement. [2016.01.27 16:37:10] Ryan Lam: It would, but we agreed not to use that design because it's unnecessary [2016.01.27 16:37:26] Michael Tannock: You agreed not to use a locked door. [2016.01.27 16:37:31] Ryan Lam: Uhh, no [2016.01.27 16:37:42] Michael Tannock: Actually yes. [2016.01.27 16:37:55] Ryan Lam: Oh a locked door IN the stairwell, yes [2016.01.27 16:38:44] Ryan Lam: I thought that once we agreed on barricades, we assumed a normal staircase because a normal staircase would be perfectly capable of allowing for barricades [2016.01.27 16:40:09] Michael Tannock: The confusion is because my freaky design doesn't need locked doors IN the stairwell, so rejecting that doesn't translate to rejecting the design. [2016.01.27 16:40:27] Ryan Lam: Ah I see [2016.01.27 16:40:46] Ryan Lam: Okay then, that must have been the missing information that I somehow didn't pick up on [2016.01.27 16:41:26] Ryan Lam: Anyway, regardless of what happened in the past, what is agreed at present can be summarized in just a few points: -No stairwell access for the ascent/stealth portion. At all. Use the elevators instead. -During the descent, stairwell access is allowed, but many physical barricades by troops block the way to force you to alternate between stairwells and fight through the floors. [2016.01.27 16:41:46] Michael Tannock: Yes. [2016.01.27 16:41:59] Ryan Lam: All right then, we are now all on the same page [2016.01.27 16:42:13] Michael Tannock: I'm glad. [2016.01.27 16:42:22] Michael Tannock: Confusion sucks. [2016.01.27 16:43:05] Ryan Lam: Indeed it does [2016.01.27 16:52:23] Erik Loyd: I just had a thought of what BM is missing [2016.01.27 16:52:25] Erik Loyd: This game needs [2016.01.27 16:52:34] Erik Loyd: A working instance of the BM forums [2016.01.27 16:52:39] Erik Loyd: that you can post to [2016.01.27 16:52:56] Erik Loyd: And it will actually make a post in real life [2016.01.27 16:54:01] Michael Tannock: So, you mean where you can perform actions on the BM forums from a screen in the game? [2016.01.27 16:54:27] Erik Loyd: Yeah. You'd shoot a houndeye or two and then walk up to a computer terminal or something and start typing stuff [2016.01.27 16:54:42] Ryan Lam: it would technically be doable to some degree [2016.01.27 16:54:55] Ryan Lam: if the BM programmers decided to program it [2016.01.27 16:55:20] Ryan Lam: it would probably take an absurd amount of programming, but ultimately it could be done if given a few months, probably [2016.01.27 16:55:47] Ryan Lam: and by a few months I mean a few straight months of programming without breaks [2016.01.27 16:56:22] Erik Loyd: lol [2016.01.27 19:05:09] Jeff Lyons: https://developer.valvesoftware.com/wiki/VGUI_HTML_Screen Well they could use this as a base and convert it to PHP [2016.01.27 19:07:52] Chris Bryant: Yeah, pretty sure MOTD pages can already interface w/ webpages. [2016.01.27 19:40:21] Ryan Lam: the problem isn't the HTML [2016.01.27 19:40:24] Ryan Lam: it's the Javascript [2016.01.27 19:40:33] Jeff Lyons: Oh crap, right [2016.01.27 19:40:33] Ryan Lam: the VGUI HTML engine doesn't run JavaScript for security reasons [2016.01.27 19:40:42] Ryan Lam: and the BM forums rely heavily on Javascript [2016.01.27 19:40:46] Jeff Lyons: I forgot the forums used javascript [2016.01.27 19:40:51] Ryan Lam: javascript [2016.01.27 19:40:53] Ryan Lam: not Java [2016.01.27 19:40:55] Jeff Lyons: ssshh [2016.01.27 19:41:01] Jeff Lyons: It felt wrong as I pressed enter [2016.01.27 19:41:11] Ryan Lam: comparing JavaScript to Java is like comparing a car to a carpet [2016.01.27 19:41:17] Ryan Lam: err the other way around [2016.01.27 19:41:18] Jeff Lyons: lol [2016.01.27 19:42:19] Ryan Lam: essentially the programmers would have to implement their own JavaScript engine within the Sauce engine [2016.01.27 19:42:26] Ryan Lam: which is possible but ridiculously difficult [2016.01.27 19:42:51] Michael Tannock: The best kind of difficult. [2016.01.27 19:46:46] Chris Bryant: HOORAY [2016.01.27 20:03:20] Ryan Lam: there is a way to get notifs when people stream right [2016.01.27 20:04:22] Ryan Lam: huh, email notifications, I guess [2016.01.27 20:04:24] Ryan Lam: that's useless [2016.01.27 20:27:49] Jeff Lyons: Question: Do we want a page for both the Splazer Company and the Taser? [2016.01.27 20:27:56] Ryan Lam: no need [2016.01.27 20:28:16] Ryan Lam: just link The Splazer Company to the Taser page, and put a little section in the Taser page that talks about the company [2016.01.27 20:28:25] Jeff Lyons: Alright, will do [2016.01.27 20:28:45] Ryan Lam: lol where did 8-96 come from [2016.01.27 20:31:57] Jeff Lyons: I made it up [2016.01.27 20:32:05] Jeff Lyons: Working on the company bio now [2016.01.27 20:32:13] Jeff Lyons: I can change the model number if you like [2016.01.27 20:32:28] Ryan Lam: I was just curious because there was a number in front instead of a letter [2016.01.27 20:32:45] *Jeff Lyons shrugs* [2016.01.27 20:32:53] Jeff Lyons: I dunno how these things are designated by corporations [2016.01.27 20:33:51] Ryan Lam: for whatever reason the two current actual taser models are X26 and M26 [2016.01.27 20:34:06] Ryan Lam: the BF:Hardline spoof is T-26 [2016.01.27 20:34:34] Ryan Lam: and the CS:GO spoof is X27 [2016.01.27 20:34:53] Jeff Lyons: S32? [2016.01.27 20:34:55] Ryan Lam: actually no the BF:H taser is T-62 [2016.01.27 20:34:56] Ryan Lam: lol [2016.01.27 20:35:04] Jeff Lyons: I'll take that as a yes [2016.01.27 20:35:08] Ryan Lam: yeah sure why not [2016.01.27 20:35:21] Ryan Lam: I like powers of 2 [2016.01.27 20:39:53] Jeff Lyons: And the bio is up [2016.01.27 20:45:23] Ryan Lam: does Sauce still support death animations rather than ragdolls? [2016.01.27 20:45:55] Michael Tannock: Yes. [2016.01.27 20:46:02] Michael Tannock: Left 4 Dead had them. [2016.01.27 20:46:16] Michael Tannock: Right before they ragdoll. [2016.01.27 20:46:17] Jeff Lyons: Those were blended ragdolls, though [2016.01.27 20:46:23] Ryan Lam: blended ragdolls are fine [2016.01.27 20:46:34] Ryan Lam: no need to animate for the entirety of the death [2016.01.27 20:46:43] Jeff Lyons: I think it might also support death animations as well, but I can't think of any specific uses [2016.01.27 20:46:54] Ryan Lam: how about a death that isn't just "collapse instantly" [2016.01.27 20:47:00] Ryan Lam: always hated that about Sauce games [2016.01.27 20:47:01] Jeff Lyons: lol [2016.01.27 20:47:21] Jeff Lyons: GE:S had good ragdolls, but I think that may have been a force/weight thing [2016.01.27 20:47:33] Jeff Lyons: Blended ragdolls would be hella sweet, though [2016.01.27 20:47:38] Ryan Lam: they would indeed [2016.01.27 20:47:44] Jeff Lyons: Esp for the Splaser [2016.01.27 20:47:44] Ryan Lam: especially for the taser [2016.01.27 20:47:46] Jeff Lyons: Yeah [2016.01.27 20:47:47] Ryan Lam: yeah [2016.01.27 20:48:00] Michael Tannock: I'm pretty sure the Left 4 Dead zombies did animate before the blend into a ragdoll though. [2016.01.27 20:48:26] Jeff Lyons: Yeah, but that's what made the blended ragdolls not normal ragdolls [2016.01.27 20:48:27] Jeff Lyons: :P [2016.01.27 20:48:51] Jeff Lyons: They played an animation within the confines of the physics system, then slowly blended into the ragdoll after a certain frame, I think [2016.01.27 20:49:25] Michael Tannock: Yes. [2016.01.27 20:49:33] Jeff Lyons: It was really nice when you got one of the slow ones, because they'd fall to their knees and slump over, but then you could hit them with a shotgun and knock them across the street before they hit the ground [2016.01.27 20:55:15] Jeff Lyons: Apparently "Da musun" means "you also get" in Turkish [2016.01.27 20:55:27] Ryan Lam: ? [2016.01.27 20:55:32] Jeff Lyons: I can't find a meaning for "Damsun" in any language, though [2016.01.27 20:55:47] Jeff Lyons: Whereas Samsung is actually based off words in Korean [2016.01.27 20:57:48] Jeff Lyons: I guess I'll just have to not explain the name [2016.01.27 21:02:05] Jeff Lyons: Also Chris still has Caecus listed as being Canadian, which while funny, I don't think we're keeping because we wanted to make the war they're trying to start be more plausible [2016.01.27 21:02:34] Ryan Lam: I think it should be Canadian because why not lol [2016.01.27 21:02:36] Ryan Lam: well [2016.01.27 21:02:40] Ryan Lam: allegedly Canadian [2016.01.27 21:02:52] Ryan Lam: but hey if you have a better idea... [2016.01.27 21:03:04] Jeff Lyons: We mentioned something about the Gaza strip or something [2016.01.27 21:03:17] Jeff Lyons: As a more plausible place for war to happen [2016.01.27 21:03:19] Ryan Lam: eh [2016.01.27 21:03:21] Jeff Lyons: Than the US Canadian border [2016.01.27 21:03:31] Ryan Lam: who knows what'll happen in 5 years, man [2016.01.27 21:03:35] Jeff Lyons: Okay [2016.01.27 21:03:35] Ryan Lam: maybe Trump became president [2016.01.27 21:03:37] Jeff Lyons: Works for me God help us all if that happens [2016.01.27 21:04:16] Jeff Lyons: Though I'm sure FEMA would be happy, if they're anything like fiction depicts them [2016.01.27 21:05:06] Michael Tannock: Okay, how about the US is at war with the EU? [2016.01.27 21:06:44] Michael Tannock: Meh, I still like the idea of Texus becoming its own country, and then starting a war with America. [2016.01.27 21:06:49] Jeff Lyons: http://i.imgur.com/mt7ZE1k.png [2016.01.27 21:06:58] Michael Tannock: Texas* [2016.01.27 21:07:00] Jeff Lyons: ...Thanks, Skype. Nice thumbnail [2016.01.27 21:07:20] Jeff Lyons: So they're posing as Texan Separatists? lol [2016.01.27 21:07:32] Ryan Lam: Texan Separatists operating out of Canada [2016.01.27 21:07:38] Jeff Lyons: Makes sense [2016.01.27 21:07:39] Ryan Lam: whose members are all from New York [2016.01.27 21:08:12] Ryan Lam: and um, who also have dual citizenship in the UK [2016.01.27 21:08:16] Ryan Lam: there, do we have all of us now [2016.01.27 21:08:31] Jeff Lyons: This is so stupid I feel like we almost can't use it [2016.01.27 21:08:47] Ryan Lam: lol [2016.01.27 21:10:52] Michael Tannock: No, they're pretending to be penguins, to start a war with the arctic. [2016.01.27 21:11:18] Ryan Lam: at least, that's what they want everyone to think [2016.01.27 21:11:34] Ryan Lam: but they're actually the Chinese and are trying to spread the myth of global warming [2016.01.27 21:11:36] Ryan Lam: in order to uh [2016.01.27 21:11:49] Ryan Lam: conceal the actual truth of global freezing [2016.01.27 21:11:56] Ryan Lam: so that the penguins can take over the world [2016.01.27 21:12:01] Ryan Lam: after the earth has entered the next ice age [2016.01.27 21:13:29] Michael Tannock: Isn't that the plot of Batman Returns? [2016.01.27 21:13:36] Ryan Lam: who freaking knows [2016.01.27 21:15:19] Michael Tannock: https://youtu.be/S0Cf9hffZ8k?t=2m49s [2016.01.27 21:42:31] Ryan Lam: looking through the code I can't figure out for the life of my why there is both a npc_combine.cpp and a npc_combines.cpp [2016.01.27 21:42:48] Ryan Lam: npc_combines.cpp seems to correspond to npc_combine_s [2016.01.27 21:43:15] Ryan Lam: and the combine soldier class seems to inherit from the base combine class in npc_combine.cpp [2016.01.27 21:43:36] Ryan Lam: but a lot of soldier code also seems to be just built into the base class, so I'm wondering why Valve bothered to make them inherit from each other at all [2016.01.27 21:43:48] Ryan Lam: what a goddamn mess [2016.01.27 21:43:55] Jeff Lyons: Gd [2016.01.27 21:46:34] Ryan Lam: so general grenade drops appear to be handled in npc_combines.cpp [2016.01.27 21:46:56] Ryan Lam: but the special case where the dude died before he finished throwing his grenade, thus dropping it mid-animation, is handled in npc_combine.cpp [2016.01.27 21:47:06] Ryan Lam: I didn't even know that was a feature of the game, btw [2016.01.27 21:47:38] Jeff Lyons: Probably because the throw animation is so damn fast since the NPC doesn't pull the pin [2016.01.27 21:47:47] Jeff Lyons: They just kinda toss their arm out [2016.01.27 21:47:49] Ryan Lam: yeah [2016.01.27 21:48:19] Ryan Lam: and usually you're not close enough to kill them and see the grenade drop, if they're actively chucking grenades at you [2016.01.27 21:48:31] Ryan Lam: usually implies they're a fair distance away [2016.01.27 21:48:41] Jeff Lyons: Also, does the case handling have a thing for whether or not the grenade is armed? [2016.01.27 21:48:48] Ryan Lam: uhhhhhhhhh [2016.01.27 21:48:56] Jeff Lyons: Or is it always armed, or never armed until it leaves their hand? [2016.01.27 21:49:07] Ryan Lam: I dunno [2016.01.27 21:49:11] Ryan Lam: the logic literally reads as [2016.01.27 21:49:46] Ryan Lam: "if last activity was ACT_RANGE_ATTACK2, and if the last animation event was COMBINE_AE_GREN_TOSS, spawn a weapon_frag in my left hand" [2016.01.27 21:50:02] Ryan Lam: "and give it a random velocity" [2016.01.27 21:50:06] Jeff Lyons: :| [2016.01.27 21:50:41] Ryan Lam: actually sorry [2016.01.27 21:50:42] Jeff Lyons: Also, I'm doing an assignment wherein I have to do storyboards for a 10 second ad, and I have to have a minimum of 10 panels [2016.01.27 21:50:45] Ryan Lam: I need to correct that [2016.01.27 21:50:48] Jeff Lyons: 1 panel per second [2016.01.27 21:50:51] Jeff Lyons: Each unique [2016.01.27 21:51:00] Ryan Lam: "if last activity was ACT_RANGE_ATTACK2, and if the last animation event was NOT COMBINE_AE_GREN_TOSS, spawn a weapon_frag in my left hand" [2016.01.27 21:51:19] Ryan Lam: basically if I'm in the middle of chucking a grenade, and it hasn't actually left my hand yet, drop it [2016.01.27 21:51:39] Ryan Lam: and given that it spawns weapon_frag instead of npc_grenade_frag, I have to assume that it's never armed [2016.01.27 21:52:00] Ryan Lam: npc_grenade_frag is the explodey one, weapon_frag is the pickup item [2016.01.27 21:52:11] Jeff Lyons: If I were designing that, I'd want to have an ACT_GREN_ARM as well, and spawn a weapon_frag if that hadn't happened, and npc_grenade_frag if it had [2016.01.27 21:52:20] Jeff Lyons: But that wouldn't work under the current animations [2016.01.27 21:52:24] Ryan Lam: yeah probably [2016.01.27 21:52:36] Jeff Lyons: I liked how Goldeneye handled grenades [2016.01.27 21:52:45] Ryan Lam: it would be doable if you edit the anims to fire two animation events [2016.01.27 21:52:47] Ryan Lam: instead of one [2016.01.27 21:53:01] Ryan Lam: first one being the arm event, the second being the toss event [2016.01.27 21:53:10] Jeff Lyons: Yeah, but you'd also need to re-animate the toss so it actually features pulling the grenade out and pulling the pin before tossing it [2016.01.27 21:53:14] Ryan Lam: yeah you would [2016.01.27 21:53:18] Jeff Lyons: Because the current one is stupid [2016.01.27 21:53:24] Jeff Lyons: And every game does it that way these days [2016.01.27 21:53:37] Ryan Lam: mostly because it would be a pain to have them put their weapon away, pull out a frag, and then toss it [2016.01.27 21:53:44] Jeff Lyons: I suppose [2016.01.27 21:53:48] Ryan Lam: the animation would be pretty nontrivial [2016.01.27 21:54:08] Jeff Lyons: Goldeneye didn't bother holstering the gun, but then again, goldeneye wasn't known for having super realistic anything [2016.01.27 21:54:13] Ryan Lam: mhm [2016.01.27 21:54:31] Jeff Lyons: They just pulled the pin with, like, their trigger finger or something [2016.01.27 21:54:34] Ryan Lam: eh [2016.01.27 21:54:39] Ryan Lam: at least it's not with their teeth [2016.01.27 21:55:06] Jeff Lyons: I was actually just about to suggest that as a way they could animate the pin pull without holstering the gun [2016.01.27 21:55:17] Jeff Lyons: Also IIRC some of the goldeneye grenade animations had that [2016.01.27 21:55:19] Ryan Lam: it's surprisingly difficult to pull a grenade pin with your teeth [2016.01.27 21:55:27] Ryan Lam: you really shouldn't do it if you want to keep your teeth [2016.01.27 21:55:31] Ryan Lam: in your mouth [2016.01.27 21:55:32] Jeff Lyons: I'd imagine they're not designed to come out easily [2016.01.27 21:56:00] Ryan Lam: I tried it once, I failed because I didn't want to break anything in my mouth [2016.01.27 21:56:03] Ryan Lam: (not a real grenade, obvs) [2016.01.27 21:57:04] Ryan Lam: all right anyway [2016.01.27 21:57:11] Ryan Lam: I need to figure out the exact logic that handles death [2016.01.27 21:57:21] Ryan Lam: then perhaps I can start planning out the best way to re-activate death anims [2016.01.27 21:57:28] Jeff Lyons: ACT_DEATH_TASER [2016.01.27 21:57:41] Ryan Lam: and then once I've located that code, I won't have to stream 6 hours of me just reading code [2016.01.27 21:57:47] Ryan Lam: I can just jump there and start typing [2016.01.27 21:58:19] Jeff Lyons: once you find it I imagine it'd be a simple means of adding if damage = damage_taser playsequencewithaction ACT_DEATH_TASER dieoncompletion [2016.01.27 21:58:49] Ryan Lam: yeah probably [2016.01.27 21:58:51] Ryan Lam: maybe [2016.01.27 21:58:54] Ryan Lam: I have no idea [2016.01.27 21:58:55] Ryan Lam: lol [2016.01.27 21:59:01] Ryan Lam: I'll have to find the code first [2016.01.27 21:59:02] Ryan Lam: :P [2016.01.27 21:59:11] Jeff Lyons: If possible, make it based on the action rather than a sequence name [2016.01.27 21:59:17] Jeff Lyons: Easier to implement additional ones later if we want [2016.01.27 21:59:20] Ryan Lam: perhaps [2016.01.27 22:19:02] Ryan Lam: there appears to be an animation event called AE_NPC_RAGDOLL [2016.01.27 22:19:33] Ryan Lam: i.e. if we just disable death ragdolling entirely, but have all death animations fire AE_NPC_RAGDOLL at some point, my guess is that it'll do what we want [2016.01.27 22:26:06] Jeff Lyons: But then we can't have ragdolls for anything [2016.01.27 22:26:08] Jeff Lyons: :( [2016.01.27 22:26:30] Jeff Lyons: Oh wait [2016.01.27 22:26:32] Jeff Lyons: I see what you mean [2016.01.27 22:26:32] Ryan Lam: uh... what? [2016.01.27 22:26:46] Jeff Lyons: Never mind, I thought you meant disabling ragdolls for everything [2016.01.27 22:26:50] Ryan Lam: I technically do [2016.01.27 22:26:56] Ryan Lam: just the automatic ragdolls, though [2016.01.27 22:27:07] Jeff Lyons: Works [2016.01.27 22:27:47] Jeff Lyons: And if the workload ends up being too much for having a bunch of non-taser death animations we can just have a 1 frame death animation that calls AE_NPC_RAGDOLL [2016.01.27 22:27:54] Jeff Lyons: for the Tavor and grenade [2016.01.27 22:28:41] Ryan Lam: mhm [2016.01.27 22:28:58] Ryan Lam: or something more intelligent [2016.01.27 22:29:04] Jeff Lyons: lol [2016.01.27 22:29:09] Ryan Lam: like, if they don't have a death animation then just do the normal thing [2016.01.27 22:29:21] Ryan Lam: but I'll need to snoop around the code a bit more before I can make any real conclusions [2016.01.27 22:29:28] Jeff Lyons: Oh, that reminds me [2016.01.27 22:29:40] Jeff Lyons: They recently dismantled the motion capture booth in the undergrad lab [2016.01.27 22:29:53] Jeff Lyons: And moved the equipment to the grad lab, which I don't generally have access to [2016.01.27 22:30:02] Ryan Lam: aww [2016.01.27 22:30:15] Jeff Lyons: Because undergrads never use it because we don't really know how and also both the suits are tiny [2016.01.27 22:36:24] Ryan Lam: :( [2016.01.27 22:36:33] Ryan Lam: well I'm sure a taser death animation is relatively easy [2016.01.27 22:42:27] Jeff Lyons: shake shake, shake your booty [2016.01.27 22:43:24] Michael Tannock: Should cardboard boxes protect you from bullets? [2016.01.27 22:43:50] Chris Bryant: I can't think of an instance where they'd get the chance. [2016.01.27 22:44:28] Michael Tannock: You're right, the guards don't have a good booty. [2016.01.27 22:44:55] Chris Bryant: [Quote: Jeff Lyons] Also Chris still has Caecus listed as being Canadian >>> I do? Don't recall ever explicitly stating they were Canadian. [2016.01.27 22:45:20] Jeff Lyons: Well someone put it on the wiki and linked to me when Canadians were mentioned [2016.01.27 22:45:25] Jeff Lyons: Which I found funny [2016.01.27 22:46:09] Chris Bryant: That was me and I was just being funny, but I didn't say they were Canadian. [2016.01.27 22:46:24] Ryan Lam: he said they were purported to be Canadian [2016.01.27 22:46:26] Chris Bryant: ^ [2016.01.27 22:46:33] Chris Bryant: Or rather [2016.01.27 22:46:38] Chris Bryant: that they were based in Canada [2016.01.27 22:47:00] Chris Bryant: Which is what the doc said. [2016.01.27 22:47:03] Ryan Lam: lol apparently there is built-in code that handles taking damage via shock [2016.01.27 22:47:18] Chris Bryant: dan stun stick [2016.01.27 22:47:19] Ryan Lam: when an NPC takes shock damage, they auto-emit sparks (useful for us) and also smoke (not as useful for us) [2016.01.27 22:47:29] Chris Bryant: But humoruos. [2016.01.27 22:47:32] Ryan Lam: indeed [2016.01.27 22:47:36] Michael Tannock: What if... we say they're from Agrabah. [2016.01.27 22:47:41] Chris Bryant: Empty a full cartridge and they start smoking [2016.01.27 22:47:51] Chris Bryant: Sizzle SFX [2016.01.27 22:47:54] Ryan Lam: well a taser cartridge is only one shot, so [2016.01.27 22:48:08] Chris Bryant: I don't know anything about tasers. [2016.01.27 22:48:16] Michael Tannock: That's the fictional place from Aladdin that most Americans want to bomb. [2016.01.27 22:48:42] Chris Bryant: Because Disney is so notorious for their lenient copyright policies. [2016.01.27 22:48:54] Jeff Lyons: [Quote: Michael Tannock] What if... we say they're from Agrabah. >>> I get it [2016.01.27 22:49:01] Ryan Lam: as do I [2016.01.27 22:49:05] Chris Bryant: Wasn't there a survey about that [2016.01.27 22:49:11] Jeff Lyons: Yeah [2016.01.27 22:49:11] Ryan Lam: that's the joke [2016.01.27 22:49:28] Chris Bryant: Just makin' sure I actually get it. [2016.01.27 22:51:14] Ryan Lam: so apparently the BaseNPC class inherits from BaseCombatCharacter, instead of the other way around like you'd think it should [2016.01.27 22:51:34] Chris Bryant: I have no idea what that means. [2016.01.27 22:51:45] Ryan Lam: inheritance is like classifying based on categories [2016.01.27 22:51:54] Ryan Lam: a square is a rectangle, you'd say it inherits from rectangles [2016.01.27 22:52:05] Ryan Lam: a dog is an animal, you'd say it inherits from animal [2016.01.27 22:52:08] Ryan Lam: etc [2016.01.27 22:52:34] Ryan Lam: so according to Valve's logic, basic NPCs are a specific kind of basic combat character, rather than the other way around [2016.01.27 22:52:48] Chris Bryant: Oh. [2016.01.27 22:52:51] Chris Bryant: Vlave y do [2016.01.27 22:52:57] Ryan Lam: who freaking knows [2016.01.27 22:53:08] Chris Bryant: Heeey DKY sets up Hammer [2016.01.27 22:53:12] Ryan Lam: indeed he does [2016.01.27 22:53:33] Michael Tannock: But not how creationists understand inheritance, in that dog inherits from cat, because they're not even in the same category. [2016.01.27 22:53:37] Chris Bryant: I was gonna stream me coming up with logos last night but I was tired from writing. [2016.01.27 22:53:49] Ryan Lam: [Quote: Michael Tannock] But not how creationists understand inheritance, in that dog inherits from cat, because they're not even in the same category. >>> wut [2016.01.27 22:54:52] Michael Tannock: That's the argument they make: "If evolution was true, then cat's should give birth to dogs" you know, because apparently that's how inheritance works. [2016.01.27 22:54:58] Ryan Lam: clearly [2016.01.27 22:55:14] Chris Bryant: I don't think that's a creationist thing, rather an uneducated person thing. [2016.01.27 22:56:14] Michael Tannock: I only ever hear that argument from them though, usually when they're arguing against the tree of life, which is all about inheritance. [2016.01.27 22:57:24] Chris Bryant: That's probably just the group you'd most likely engage in that conversation with, though. [2016.01.27 22:57:55] Michael Tannock: They've done it with cutlery and languages too. [2016.01.27 22:58:14] Chris Bryant: Also, dammit, now I feel like I need to set up my programs. [2016.01.27 22:58:14] Jeff Lyons: :| [2016.01.27 22:58:20] Jeff Lyons: I should too [2016.01.27 22:58:29] Michael Tannock: When you try to explain where anything comes from, using inheritance. [2016.01.27 22:58:44] Jeff Lyons: Sporks [2016.01.27 22:58:49] Ryan Lam: ... are an abomination [2016.01.27 22:58:58] Jeff Lyons: Ssshh it was an example [2016.01.27 22:59:17] Michael Tannock: I'm not even kidding, that's exactly how it goes with the cutlery example. [2016.01.27 22:59:38] Stephen Wimmer: I have a solution for the whole "pulling a pin on a grenade problem without holstering the rifle" problem that doesn't really exist. [2016.01.27 22:59:53] Ryan Lam: clearly pull the pin by hanging it on the barrel [2016.01.27 22:59:55] Michael Tannock: Not using a grenade? [2016.01.27 22:59:57] Ryan Lam: or that [2016.01.27 23:00:06] Stephen Wimmer: The charging handle, actually. [2016.01.27 23:00:09] Chris Bryant: [Quote: Ryan Lam] clearly pull the pin by hanging it on the barrel >>> This is a hilarious mental image. [2016.01.27 23:00:09] Ryan Lam: oh [2016.01.27 23:00:25] Chris Bryant: Using the charging handle sound badass, if a bit dumb. [2016.01.27 23:00:42] Jeff Lyons: Could be doable once we have the Tavor modeled [2016.01.27 23:00:51] Jeff Lyons: A bit tricky, but [2016.01.27 23:00:54] Jeff Lyons: Doable [2016.01.27 23:01:11] Ryan Lam: how about we just don't do that lol [2016.01.27 23:01:28] Ryan Lam: the grenade we're using is supposedly some super-advanced cool model [2016.01.27 23:01:37] Ryan Lam: maybe they just explode the damn thing with their minds [2016.01.27 23:01:45] Jeff Lyons: Oh, right [2016.01.27 23:01:50] Chris Bryant: I imagine just a smal door that flaps open to reveal a button. [2016.01.27 23:01:52] Jeff Lyons: We could just like, press a button [2016.01.27 23:01:53] Ryan Lam: ^ [2016.01.27 23:01:55] Ryan Lam: ^ [2016.01.27 23:01:58] Chris Bryant: ^ [2016.01.27 23:02:00] Ryan Lam: that's what I was picturing [2016.01.27 23:02:28] Stephen Wimmer: And then you accidentally press a button when you don't mean to and explode yourself. [2016.01.27 23:02:33] Michael Tannock: What if it was a screw cap they'd open with one hand? [2016.01.27 23:02:34] Ryan Lam: [Quote: Chris Bryant] I imagine just a smal door that flaps open to reveal a button. >>> [2016.01.27 23:02:37] Ryan Lam: ^problem solved [2016.01.27 23:02:49] Chris Bryant: Little lever or something. [2016.01.27 23:02:53] Chris Bryant: Like a safety switch. [2016.01.27 23:02:56] Ryan Lam: hold on I have a video for this [2016.01.27 23:03:00] Jeff Lyons: I would still prefer if we had a custom animation for it, though. Combine toss is shite. :P [2016.01.27 23:03:07] Stephen Wimmer: I'm begining to see why grenades are meant to be operated with two hands. [2016.01.27 23:03:31] Stephen Wimmer: One handed operation is just begging for trouble. [2016.01.27 23:03:43] Ryan Lam: https://youtu.be/GKDkKKt9Y7I?t=38s [2016.01.27 23:03:52] Ryan Lam: except an explodey grenade rather than a bubbly grenade [2016.01.27 23:04:20] Jeff Lyons: Wait, so he presses the button and it arms an impact detector or something? [2016.01.27 23:04:27] Ryan Lam: it's a bubble shield [2016.01.27 23:04:44] Ryan Lam: a super hand-wavey piece of equipment in the Halo franchise that I personally believe should have never existed [2016.01.27 23:04:58] Ryan Lam: but I feel that trailer reflected Crypt's switch idea well, so [2016.01.27 23:05:06] Chris Bryant: It looks like he pulls back a lever which releases a spring-activated door concealing the button. [2016.01.27 23:05:23] Chris Bryant: That's how I picture that working, anyway. [2016.01.27 23:05:23] Ryan Lam: it looks more like he flips up a cover [2016.01.27 23:05:40] Ryan Lam: but regardless, the "whoops I pressed the button now I'm dead" problem is solved by some sort of simple mechanism like that [2016.01.27 23:05:44] Chris Bryant: Oh yeah, I see the thumb flick. [2016.01.27 23:16:47] Chris Bryant: http://i.imgur.com/Ilv3hiB.jpg [2016.01.27 23:17:02] Chris Bryant: I finally figured out a way to get the microphone near my face but out of the way [2016.01.27 23:17:08] Chris Bryant: It looks stupid but it works [2016.01.27 23:17:21] Ryan Lam: cool [2016.01.27 23:18:07] Michael Tannock: Like the control station on a revolving track. [2016.01.27 23:19:50] Chris Bryant: I don't know what that looks like but I'm assuming mildly like that. [2016.01.27 23:22:46] Jeff Lyons: Also, what caliber are we chambering Caecus' Tavors to? [2016.01.27 23:22:51] Jeff Lyons: And what magazine capacities are we using? [2016.01.27 23:23:06] Jeff Lyons: We can use 5.56, 5.45, or 9mm [2016.01.27 23:23:24] Jeff Lyons: Or 7.62 because that's apparently in the works [2016.01.27 23:24:41] Chris Bryant: I don't know what would make most sense. [2016.01.27 23:24:49] Chris Bryant: 5.56 is the number I hear most. [2016.01.27 23:25:49] Jeff Lyons: The various rounds have difference performances. I'll let the experts debate it, and for the time being I've set it to 9mm with a 32 round Uzi mag because they make a suppressor for the Tavor that allows supersonic 9mm to be used, and we've already decided we want it suppressed. [2016.01.27 23:26:49] Stephen Wimmer: Chris, your Yeti shouldn't be tilted. [2016.01.27 23:27:36] Chris Bryant: I don't know anything about this thing. [2016.01.27 23:27:54] Stephen Wimmer: Guns or microphones? [2016.01.27 23:27:58] Jeff Lyons: Either/or [2016.01.27 23:28:01] Chris Bryant: ^ [2016.01.27 23:28:32] Stephen Wimmer: Hmm. [2016.01.27 23:28:32] Chris Bryant: For the mic I just keep it angled towards wherever my voice is coming from. [2016.01.27 23:28:51] Stephen Wimmer: It's meant to remain upright. [2016.01.27 23:29:28] Ryan Lam: 5.56 because the tavor with a 9mm mag looks marginally stupid [2016.01.27 23:29:49] Chris Bryant: [Quote: Stephen Wimmer] It's meant to remain upright. >>> Even if I'm a bit above it? [2016.01.27 23:32:25] Stephen Wimmer: Yep. [2016.01.27 23:34:42] Chris Bryant: Now I gotta figure out a decent volume. [2016.01.27 23:34:51] Stephen Wimmer: http://cdn.bluemic.com/images/yetipro/speak_into_the_mic.jpg [2016.01.27 23:35:05] Chris Bryant: I keep my PC and software volumes all over the place, who knows what's too quiet or loud [2016.01.27 23:35:26] Stephen Wimmer: The more you know! [2016.01.27 23:35:54] Stephen Wimmer: I also vote for a 5.56mm Tavor. [2016.01.27 23:36:13] Chris Bryant: Ah, I see. I figured I would have the front of the mic facing wherever my mouth was, since depending on how I'm sitting I'll either be in front of it like the frist picture shows, or almost directly above it (so I'd tilt it) [2016.01.27 23:36:22] Chris Bryant: I'm indifferent on the Tavor. [2016.01.27 23:36:32] Chris Bryant: They're all just numbers to me. [2016.01.27 23:36:38] Stephen Wimmer: We could be Uber cool and claim it's a special .300BLK version. [2016.01.27 23:36:46] Ryan Lam: as long as the mag doesn't look stupid [2016.01.27 23:36:52] Ryan Lam: that's really the deciding factor here [2016.01.27 23:36:54] Chris Bryant: Caecus custom makes their Tavors like pros. [2016.01.27 23:37:01] Chris Bryant: Artistic licenses, man! [2016.01.27 23:38:32] Stephen Wimmer: Subsonic .300BLK is supposedly quieter than Subsonic 9mm. [2016.01.27 23:38:54] Stephen Wimmer: And the magazine would look identical to a 5.56 version. [2016.01.27 23:39:13] Stephen Wimmer: .300 Blackout was designed to feed from standard AR-15 magazines. [2016.01.27 23:40:22] Stephen Wimmer: You may have heard of the AAC Honeybadger [2016.01.27 23:40:38] Stephen Wimmer: It fires subsonic .300 Blackout [2016.01.27 23:41:12] Jeff Lyons: Oh yeah, I forgot you had mentioned .300BLK [2016.01.27 23:42:12] Jeff Lyons: 5.56 Tavors use standard STAANAG mags, right? [2016.01.27 23:42:39] Stephen Wimmer: Yep. [2016.01.27 23:42:47] Jeff Lyons: Alright, 30 it is [2016.01.27 23:43:32] Jeff Lyons: .300BLK can be fired in 7.62 rifles without modification, right? [2016.01.27 23:43:42] Jeff Lyons: Or does it need to be chambered specifically for .300? [2016.01.27 23:43:56] Stephen Wimmer: Basically, there is no cosmetic difference between a rifle meant to fire 5.56 and a rifle meant to fire .300 [2016.01.27 23:44:11] Jeff Lyons: Alright, good [2016.01.27 23:44:23] Jeff Lyons: For the wiki, can I say it's chambered for 7.62? [2016.01.27 23:44:38] Jeff Lyons: Or, wait [2016.01.27 23:44:47] Jeff Lyons: This says 7.62 russian [2016.01.27 23:44:49] Jeff Lyons: Not NATO [2016.01.27 23:44:53] Jeff Lyons: Which IIRC are different rounds [2016.01.27 23:45:15] Jeff Lyons: I'm confused [2016.01.27 23:45:27] Stephen Wimmer: No. [2016.01.27 23:45:52] Stephen Wimmer: It's meant to mimic the performance of the 7.62x39 [2016.01.27 23:46:00] Jeff Lyons: Ah [2016.01.27 23:46:30] Chris Bryant: I understand some of these words. [2016.01.27 23:46:35] Jeff Lyons: Oh, I see [2016.01.27 23:46:37] Jeff Lyons: Parent case 221 Fireball/.223 Rem [2016.01.27 23:46:48] Jeff Lyons: And .223 is the same diameter as 5.56 [2016.01.27 23:46:57] Jeff Lyons: So they're specialized 5.56 rounds, essentially [2016.01.27 23:46:57] Stephen Wimmer: The .300 is 7.62x35 [2016.01.27 23:47:18] Stephen Wimmer: But that's just the size of the bullet itself. [2016.01.27 23:47:56] Ryan Lam: Wait, .300 feeds from 5.56 STANAG? [2016.01.27 23:48:03] Stephen Wimmer: That's the point. [2016.01.27 23:48:13] Ryan Lam: Huh, okay [2016.01.27 23:48:26] Ryan Lam: How is that physically possible though [2016.01.27 23:48:58] *Jeff Lyons shrugs* [2016.01.27 23:48:59] Jeff Lyons: https://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/A_Senior_CoBRA_Force_Officer.jpg/220px-A_Senior_CoBRA_Force_Officer.jpg [2016.01.27 23:49:04] Jeff Lyons: COBRA commando [2016.01.27 23:49:10] Stephen Wimmer: https://upload.wikimedia.org/wikipedia/commons/thumb/b/ba/Five_bullets.jpg/1280px-Five_bullets.jpg [2016.01.27 23:49:16] Jeff Lyons: Not to be confused with GI Joe's COBRA Commander [2016.01.27 23:49:24] Stephen Wimmer: The left 3 rounds are various .300BLK cartridges. [2016.01.27 23:49:38] Stephen Wimmer: Next is a 5.56x45mm [2016.01.27 23:49:50] Stephen Wimmer: Right is a 7.62x39mm [2016.01.27 23:50:08] Stephen Wimmer: The .300BLK is pretty close in overall size to the 5.56 [2016.01.27 23:50:19] Stephen Wimmer: Just with a much more massive bullet. [2016.01.27 23:51:08] Ryan Lam: The diameter is clearly different though [2016.01.27 23:51:17] Stephen Wimmer: The barrel has to be changed for the different caliber, but the round is dimensionally similar enough to the 5.56 that it can use the same magazines. [2016.01.27 23:51:25] Ryan Lam: Oh okay I see [2016.01.27 23:51:29] Ryan Lam: That makes sense [2016.01.27 23:52:06] Stephen Wimmer: The size of the casing and overall cartridge length is what makes the magazines compatable. [2016.01.27 23:52:29] Stephen Wimmer: Even though the fired round is significantly larger. [2016.01.27 23:53:31] Chris Bryant: Hooray, I'm officially set up. [2016.01.27 23:54:11] Chris Bryant: Can our build read VPKs? [2016.01.27 23:54:44] Ryan Lam: Probably [2016.01.27 23:54:47] Ryan Lam: Why [2016.01.27 23:55:11] Chris Bryant: I have a devtexture VPK for BM use, was wondering whether it was worth it to extract it, or if I could just upload the VPK. [2016.01.27 23:55:35] Jeff Lyons: Can Hammer read... Oh, dumb question [2016.01.27 23:55:48] Chris Bryant: Heh. [2016.01.27 23:56:05] Jeff Lyons: Honestly I should just backspace when I answer my own question like that [2016.01.27 23:56:06] Ryan Lam: Chris Bryant - Today 18:55 > I have a devtexture VPK for BM use, was wondering whether it was worth it to extract it, or if I could just upload the VPK. Yeah you could try VPKing it [2016.01.27 23:56:20] Ryan Lam: See if it works [2016.01.27 23:57:26] Jeff Lyons: You know, I used to not like the Tavor's aesthetics. It's growing on me [2016.01.28 00:00:00] Chris Bryant: I've actually never directly mounted VPKs before so I'm wingin' it. [2016.01.28 00:00:28] Ryan Lam: Lol I can see you struggling [2016.01.28 00:00:38] Chris Bryant: Thankies. [2016.01.28 00:01:42] Ryan Lam: Wait are we going with the .125 scale standard? [2016.01.28 00:01:57] Jeff Lyons: We should have defined that [2016.01.28 00:02:02] Jeff Lyons: Texture scale, I mean [2016.01.28 00:02:06] Ryan Lam: Yeah we should have, I forgot about it [2016.01.28 00:02:08] Chris Bryant: Depends, would you prefer detail or a few extra KB off each texture [2016.01.28 00:02:13] Ryan Lam: I don't care [2016.01.28 00:02:24] Chris Bryant: I like hires textures [2016.01.28 00:02:29] Chris Bryant: But can go either way. [2016.01.28 00:03:04] Jeff Lyons: That's one vote yes, two votes eh [2016.01.28 00:03:38] Ryan Lam: Then the yes has it, apparently [2016.01.28 00:03:44] Chris Bryant: It would appear we can read VPKs! [2016.01.28 00:03:58] Jeff Lyons: Also, this video we're watching in animation has given me a question - what kind of colour scheme(s) do we want? [2016.01.28 00:04:07] Ryan Lam: Uhh [2016.01.28 00:04:13] Ryan Lam: Chris Bryant - Today 19:03 > It would appear we can read VPKs! Yayy [2016.01.28 00:04:31] Ryan Lam: So are we gonna VPK everything? [2016.01.28 00:06:35] Chris Bryant: I was primarily going to do it for the devtextures mainly because I like them mobile. [2016.01.28 00:06:41] Chris Bryant: Easier for moving between games. [2016.01.28 00:06:53] Chris Bryant: I feel like VPKing things would be unnecessary hassle for us. [2016.01.28 00:07:03] Chris Bryant: At least until we lock in directories. [2016.01.28 00:07:11] Jeff Lyons: We could VPK the entire mod after we finish, though [2016.01.28 00:07:26] Ryan Lam: ^ [2016.01.28 00:07:34] Ryan Lam: I could also add it as part of the build automation process [2016.01.28 00:08:04] Ryan Lam: again, I'd have to run some tests, but [2016.01.28 00:08:11] Ryan Lam: the idea would be sound [2016.01.28 00:08:20] Chris Bryant: Yeah, that would be fine. [2016.01.28 00:10:15] Ryan Lam: what's this about workarounds? [2016.01.28 00:10:31] Chris Bryant: The mod folder in the 2013 SDK. [2016.01.28 00:10:36] Ryan Lam: you don't need that anymore [2016.01.28 00:10:40] Ryan Lam: we're actually on the 2013 SDK [2016.01.28 00:10:42] Ryan Lam: this time [2016.01.28 00:10:48] Chris Bryant: oh [2016.01.28 00:10:49] Chris Bryant: shit [2016.01.28 00:11:00] Ryan Lam: the workaround was just to get it to work with the 2007 BMS [2016.01.28 00:11:23] Stephen Wimmer: Oh god. [2016.01.28 00:11:27] Chris Bryant: I guess it stuck with me because I've been using it for a bunch of 2007 mods [2016.01.28 00:11:54] Stephen Wimmer: Someone's going to have to animate the Taser, Tavor, and all that jazz. [2016.01.28 00:12:03] Ryan Lam: heh [2016.01.28 00:12:05] Chris Bryant: heh [2016.01.28 00:12:39] Chris Bryant: Oh no I broke everything when I deleted that workaround folder [2016.01.28 00:12:49] Ryan Lam: unbreak everything then [2016.01.28 00:12:49] Ryan Lam: :P [2016.01.28 00:13:04] Stephen Wimmer: Fixitfixitfixitfixitfixit [2016.01.28 00:13:11] Chris Bryant: I'll uh [2016.01.28 00:13:15] Chris Bryant: I'll just leave it for now. [2016.01.28 00:13:19] Ryan Lam: what a copout [2016.01.28 00:13:22] Chris Bryant: IT WORKS [2016.01.28 00:13:31] Ryan Lam: oh? [2016.01.28 00:14:35] Chris Bryant: I think that's everything, then. [2016.01.28 00:15:26] Chris Bryant: Do I need to stream if all that' shappening dev-related is SVN stuff? [2016.01.28 00:15:33] Ryan Lam: as in? [2016.01.28 00:15:34] Stephen Wimmer: http://i.imgur.com/Ufbr5ej.jpg [2016.01.28 00:15:44] Chris Bryant: Like if I'm done working but still have a pull going [2016.01.28 00:15:48] Chris Bryant: update* [2016.01.28 00:16:06] Ryan Lam: I'd say it's up to you [2016.01.28 00:16:13] Ryan Lam: if you're doing significant SVN edits and stuff, then I'd say keep streaming [2016.01.28 00:16:17] Ryan Lam: but otherwise, eh [2016.01.28 00:16:21] Ryan Lam: case-by-case basis [2016.01.28 00:16:27] Chris Bryant: Alrighty. [2016.01.28 00:18:48] Chris Bryant: I like that pretty much the entire team has switched to YT streaming. [2016.01.28 00:19:02] Jeff Lyons: It auto-saves your videos [2016.01.28 00:19:04] Jeff Lyons: All of them [2016.01.28 00:19:11] Jeff Lyons: Which is good because I don't have disk space [2016.01.28 00:19:12] Chris Bryant: Isn't it great. [2016.01.28 00:20:20] Ryan Lam: well I got notified that you were streaming [2016.01.28 00:20:33] Ryan Lam: I'm... not entirely sure what setting I turned on to do that [2016.01.28 00:20:38] Stephen Wimmer: Does this mean I have to stream any of my further audio stuff? [2016.01.28 00:20:46] Chris Bryant: Or record. [2016.01.28 00:20:52] Stephen Wimmer: YouTube knows. [2016.01.28 00:21:02] Chris Bryant: How did it notify you? [2016.01.28 00:21:07] Chris Bryant: Email? [2016.01.28 00:21:17] Ryan Lam: youtube app [2016.01.28 00:21:24] Chris Bryant: Huh. [2016.01.28 00:21:27] Ryan Lam: yeah idk [2016.01.28 00:21:36] Ryan Lam: I'm looking through my account settings [2016.01.28 00:21:41] Ryan Lam: I have no notification settings enabled [2016.01.28 00:21:42] Ryan Lam: strange [2016.01.28 00:22:08] Chris Bryant: Perhaps if you subscribe to someone it automatically notifies you when they're streaming? [2016.01.28 00:22:19] Ryan Lam: perhaps [2016.01.28 00:22:23] Chris Bryant: No, that can't be right because it never notifies me of you and Jif. [2016.01.28 00:22:36] Ryan Lam: huh [2016.01.28 00:22:37] Ryan Lam: the app? [2016.01.28 00:22:41] Jeff Lyons: Are you subscribed to us? [2016.01.28 00:22:48] Jeff Lyons: Because I wasn't [2016.01.28 00:22:52] Ryan Lam: I'm subscribed to both of you [2016.01.28 00:23:00] Jeff Lyons: I am now [2016.01.28 00:23:13] Chris Bryant: Oh, well I don't have the app because I don't need it, so maybe that was a stupid thing to say. [2016.01.28 00:23:14] Jeff Lyons: Though you're still not showing up on home page [2016.01.28 00:23:19] Chris Bryant: And yeah, I'm subscribed to both. [2016.01.28 00:24:14] Chris Bryant: Also I swear I renamed this concept art video. [2016.01.28 00:25:22] Michael Tannock: Oh, the base floorplan is ready, for whoever is making the level template in hammer. [2016.01.28 00:25:25] Michael Tannock: http://imgur.com/2aQpHbl [2016.01.28 00:26:52] Michael Tannock: The secret lift is blocked off in all but two levels, so its doors are excluded in the floorplan. [2016.01.28 00:27:31] Michael Tannock: Just as the front entrance doors and the unloading floor doors have been excluded. [2016.01.28 00:33:49] Chris Bryant: All that setup and material moving I just did probably best fits in misc, huh [2016.01.28 00:34:34] Jeff Lyons: Yeah [2016.01.28 00:34:54] Jeff Lyons: Also, do I have a volunteer to enter a chat, say "Wankers" or something similar, and then leave? [2016.01.28 00:35:12] Chris Bryant: y [2016.01.28 00:35:37] Jeff Lyons: I hope that was a yes [2016.01.28 00:35:49] Jeff Lyons: Thank you [2016.01.28 00:35:56] Jeff Lyons: [Quote: Riku Chan] his guy knew what he was talking about >>> [2016.01.28 00:35:58] Chris Bryant: That was actually a "Why" but I followed through. [2016.01.28 00:36:28] Jeff Lyons: For purposes of creating mass confusion in an unusually clusterfudgey chat [2016.01.28 00:36:37] Chris Bryant: Fun. [2016.01.28 00:37:04] Stephen Wimmer: Did someone say strem? [2016.01.28 00:37:10] Ryan Lam: strim [2016.01.28 00:37:12] Ryan Lam: stirm [2016.01.28 00:37:17] Ryan Lam: stearim [2016.01.28 00:37:25] Stephen Wimmer: strim? [2016.01.28 00:37:32] Jeff Lyons: Stim [2016.01.28 00:37:33] Ryan Lam: steoairm [2016.01.28 00:37:48] Stephen Wimmer: gib link [2016.01.28 00:37:56] Ryan Lam: steaorm dun [2016.01.28 00:37:58] Ryan Lam: I think [2016.01.28 00:38:30] Stephen Wimmer: Oh. [2016.01.28 00:38:35] Ryan Lam: if ( m_FuncTankBehavior.IsMounted() == true ) [2016.01.28 00:38:41] Ryan Lam: aaaaaaaaaaaAAAAAAAAAAAAAAAAAHHHHHHH VLAVE WHYYYYYY [2016.01.28 00:39:01] Jeff Lyons: That could be a single line [2016.01.28 00:39:09] Jeff Lyons: It should be 2 max [2016.01.28 00:39:09] Ryan Lam: WHY VLAVE WHY [2016.01.28 00:39:11] Ryan Lam: WHY WOULD YOU DO THIS [2016.01.28 00:39:17] Ryan Lam: TERRIBLE TERRIBLE PROGRAMMERS THE LOT OF 'EM [2016.01.28 00:39:21] Jeff Lyons: Oh it is [2016.01.28 00:39:21] Chris Bryant: expln pls [2016.01.28 00:39:30] Jeff Lyons: My Skype was just too small to display it [2016.01.28 00:39:37] Ryan Lam: you remember what Booleans are, right [2016.01.28 00:39:44] Chris Bryant: 0/1? [2016.01.28 00:39:48] Ryan Lam: true/false [2016.01.28 00:39:53] Chris Bryant: Same thing. [2016.01.28 00:39:55] Ryan Lam: right [2016.01.28 00:40:05] Ryan Lam: actually no, technically different things [2016.01.28 00:40:07] Ryan Lam: but no matter [2016.01.28 00:40:12] Ryan Lam: so if you have some variable x = True [2016.01.28 00:40:18] Ryan Lam: what is the value of (x == True) [2016.01.28 00:40:27] Chris Bryant: Technically different but for the purposes of answering the question they are the same. [2016.01.28 00:40:32] Chris Bryant: Oh [2016.01.28 00:40:33] Chris Bryant: OH [2016.01.28 00:41:04] Chris Bryant: Okay, so basically they're not calling whether the function is true but rather assigning it a value? [2016.01.28 00:41:34] Jeff Lyons: FuncTankBehaviour ALWAYS MOUNTED [2016.01.28 00:41:40] Ryan Lam: no no no no no [2016.01.28 00:41:44] Ryan Lam: so [2016.01.28 00:41:46] Chris Bryant: Or calling that value wihtout it being addigned [2016.01.28 00:41:46] Ryan Lam: the double [2016.01.28 00:41:52] Chris Bryant: Explain, master [2016.01.28 00:41:59] Ryan Lam: the double-equals sign means "compare, and return True if it's equal, and False if it's not equal" [2016.01.28 00:42:03] Jeff Lyons: Wait, yeah, the double is for comparing [2016.01.28 00:42:17] Ryan Lam: so (1 == 2) is False, (2 == 2) is True, and (1 == 42) is False [2016.01.28 00:42:18] Jeff Lyons: 70% chance I would have caught that were it setting [2016.01.28 00:42:37] Ryan Lam: likewise, (True == True) is True, and (True == False) is False [2016.01.28 00:42:45] Ryan Lam: so if x takes the value of True [2016.01.28 00:42:48] Ryan Lam: what is (x == True) [2016.01.28 00:43:16] Chris Bryant: ...2? [2016.01.28 00:43:28] Ryan Lam: equality gives you a boolean [2016.01.28 00:43:32] Ryan Lam: how could it give you an integer [2016.01.28 00:43:33] Jeff Lyons: Oh ffs [2016.01.28 00:43:36] Jeff Lyons: Right [2016.01.28 00:43:42] Michael Tannock: So, if (True == False) is False, does that mean "This sentence is false" is False? [2016.01.28 00:43:47] Ryan Lam: no [2016.01.28 00:43:48] Ryan Lam: it does not [2016.01.28 00:43:52] Michael Tannock: Lol. [2016.01.28 00:44:09] Michael Tannock: I just thought that was funny. [2016.01.28 00:44:18] Chris Bryant: Asking me programming questions is an excellent way to make me feel stupid. [2016.01.28 00:44:18] Ryan Lam: if x has the value of True [2016.01.28 00:44:30] Ryan Lam: then (x == True) is the same as saying (True == True) [2016.01.28 00:44:33] Ryan Lam: makes sense? [2016.01.28 00:44:38] Ryan Lam: and if x has the value False [2016.01.28 00:44:42] Michael Tannock: Of course. [2016.01.28 00:44:45] Ryan Lam: then (x == True) is like saying (False == True) [2016.01.28 00:45:01] Ryan Lam: so by that logic, (x == True) is literally the exact same value as just saying "x" [2016.01.28 00:45:11] Chris Bryant: :| [2016.01.28 00:45:28] Chris Bryant: So you have redundant code [2016.01.28 00:45:32] Ryan Lam: exactly [2016.01.28 00:45:39] Chris Bryant: perf [2016.01.28 00:45:46] Michael Tannock: But, if X is True when Y is False, and Y is True when X is True. [2016.01.28 00:46:00] Ryan Lam: if ( m_FuncTankBehavior.IsMounted() == true ) Is literally the exact same as saying if ( m_FuncTankBehavior.IsMounted() ) [2016.01.28 00:46:15] Ryan Lam: and in fact, the former is considered bad style by most programmers, especially because of the redundancy [2016.01.28 00:46:48] Jeff Lyons: Well I mean you can always fix it literally right now [2016.01.28 00:46:55] Ryan Lam: I could [2016.01.28 00:47:03] Ryan Lam: but there's tons of garbage code in the codebase that I don't want to really touch [2016.01.28 00:47:04] Chris Bryant: Wait so basically the line is "if value is true is true?" [2016.01.28 00:47:09] Ryan Lam: yeah basically [2016.01.28 00:47:17] Ryan Lam: "if it is true, that the value is true" [2016.01.28 00:47:19] Chris Bryant: I feel like that's something I'd do. [2016.01.28 00:47:35] Chris Bryant: Which is not something I want from someone who knows what they're doing. [2016.01.28 00:47:45] Ryan Lam: "if it is true that the fact that I have mounted a func_tank is true, do some thing" [2016.01.28 00:48:25] Ryan Lam: they also use lots of Systems Hungarian notation which is bad for other reasons [2016.01.28 00:48:37] Ryan Lam: but I believe I've already complained about that point in the past [2016.01.28 00:48:58] Jeff Lyons: [Quote: Ryan Lam] Systems Hungarian notation >>> What is this [2016.01.28 00:49:15] Ryan Lam: prefix all names with letters that represent the datatype of the name [2016.01.28 00:49:36] Ryan Lam: so "iSomeNumber" is an integer, "bTrueOrFalse" is a Boolean, etc [2016.01.28 00:49:42] Jeff Lyons: Oh, I think I got taught that [2016.01.28 00:49:47] Ryan Lam: "szSomethingHere" is a null-terminated C string [2016.01.28 00:49:49] Jeff Lyons: Well we used int rather than i [2016.01.28 00:49:51] Ryan Lam: it's dumb [2016.01.28 00:49:53] Ryan Lam: don't do it [2016.01.28 00:49:54] Chris Bryant: That actually sounds kinda reasonable. I guess it's just sorta useless? [2016.01.28 00:50:10] Ryan Lam: it mostly makes your code difficult to read [2016.01.28 00:50:22] Ryan Lam: it's useless because at some point, you end up with absurd prefixes like "lpstrwcs_myvariablename" [2016.01.28 00:50:29] Ryan Lam: if you keep combining types [2016.01.28 00:50:45] Ryan Lam: and for everything else, you can almost always infer the datatype from the name of the variable [2016.01.28 00:50:58] Michael Tannock: I could see that coming. [2016.01.28 00:51:14] Ryan Lam: so like, a variable called "myName" is obviously a string, it could never be an integer [2016.01.28 00:51:22] Ryan Lam: there's literally no reason to call it "szMyName" [2016.01.28 00:51:45] Ryan Lam: likewise, "isCurrentlyAtHome" is obviously a Boolean, it wouldn't make sense for it to be anything else [2016.01.28 00:51:56] Ryan Lam: no need to make it "bIsCurrentlyAtHome" [2016.01.28 00:52:07] Chris Bryant: Aahhh [2016.01.28 00:52:45] Chris Bryant: The more I hear about them, the more I feel like vlave is just a bunch of really creative beginners. [2016.01.28 00:52:58] Ryan Lam: I feel like they're mostly stuck in the past [2016.01.28 00:53:04] Ryan Lam: Hungarian Notation was really popular once upon a time [2016.01.28 00:53:13] Ryan Lam: it's (mostly) no longer used though, for good reason [2016.01.28 00:53:30] Ryan Lam: because eventually programmers got fed up with it [2016.01.28 00:53:43] Ryan Lam: well, Systems Hungarian, I mean [2016.01.28 00:53:50] Ryan Lam: Apps Hungarian is still used in many places, and rightly so [2016.01.28 01:04:52] Ryan Lam: you know what's interesting though [2016.01.28 01:05:05] Ryan Lam: if ( HasCondition( COND_COMBINE_HIT_BY_BUGBAIT ) ) [2016.01.28 01:05:11] Ryan Lam: is literally just before the offending line [2016.01.28 01:05:19] Jeff Lyons: Wait [2016.01.28 01:05:26] Chris Bryant: So they did it right and then immediately wrong [2016.01.28 01:05:28] Ryan Lam: bscly [2016.01.28 01:05:29] Jeff Lyons: So if they're hit by a bugbait And on a gun [2016.01.28 01:05:34] Ryan Lam: then they don't do the dance [2016.01.28 01:05:38] Jeff Lyons: Huh [2016.01.28 01:05:42] Ryan Lam: actually [2016.01.28 01:05:44] Ryan Lam: no I'm wrong [2016.01.28 01:05:57] Ryan Lam: the code says if they're hit by bugbait and currently on a turret, they dismount the turrent [2016.01.28 01:06:02] Ryan Lam: that makes more sense [2016.01.28 01:09:36] Michael Tannock: So, who's making the template map? [2016.01.28 01:09:50] Ryan Lam: I could probably do it right now [2016.01.28 01:09:58] Ryan Lam: wait [2016.01.28 01:10:07] Ryan Lam: the template layout or the map [2016.01.28 01:11:07] Michael Tannock: The vmf that will be used to create every single level of the tower. [2016.01.28 01:11:11] Ryan Lam: ah [2016.01.28 01:11:14] Ryan Lam: yeah I can get that done [2016.01.28 01:11:51] Michael Tannock: For some reason I forgot that you could map, because now I associate you with coding in my head. [2016.01.28 01:12:08] Ryan Lam: good to have multiple skills [2016.01.28 01:12:21] Michael Tannock: True. [2016.01.28 01:12:26] Michael Tannock: And thank you. [2016.01.28 01:14:07] Ryan Lam: can I get it with the grid? [2016.01.28 01:14:28] Ryan Lam: the layout I mean [2016.01.28 01:15:54] Michael Tannock: Okay, I'll just export it with a grid. [2016.01.28 01:16:05] Chris Bryant: Make sure the grid aligns. [2016.01.28 01:16:15] Chris Bryant: I think I had to move it over 16 units. [2016.01.28 01:18:15] Michael Tannock: Aligns to what? [2016.01.28 01:19:11] Chris Bryant: Lemme give you en example [2016.01.28 01:19:53] Michael Tannock: My program doesn't seem to want to export with the grid. [2016.01.28 01:20:02] Ryan Lam: aight that's fine [2016.01.28 01:20:05] Ryan Lam: I'll eyeball it [2016.01.28 01:20:07] Ryan Lam: seems simple enough [2016.01.28 01:20:10] Chris Bryant: Basically the 32 unit walls should fall within the 32 unit gridspaces [2016.01.28 01:20:21] Chris Bryant: I'll add a grid for ya [2016.01.28 01:21:33] Michael Tannock: Thank you Crypt. In the mean time I'll read through the help file for Cinema 4D, to see how you switch from render mode to grid mode in the output. [2016.01.28 01:23:01] Chris Bryant: http://i.imgur.com/SBIjKkv.png [2016.01.28 01:23:07] Chris Bryant: Here's 32 and 16 marked. [2016.01.28 01:23:51] Ryan Lam: thaaaanks [2016.01.28 01:25:18] Chris Bryant: http://i.imgur.com/byCkjN2.png [2016.01.28 01:25:26] Chris Bryant: 128 and 64 if that's more your thing [2016.01.28 01:28:12] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/pictures/aurelius/192floorheight.png [2016.01.28 01:28:17] Ryan Lam: how much crawl space do we want [2016.01.28 01:28:36] Chris Bryant: I usually do 64. [2016.01.28 01:28:43] Ryan Lam: not enough for 64 [2016.01.28 01:28:47] Ryan Lam: unless we lower the ceiling [2016.01.28 01:28:59] Chris Bryant: 128 for the main room, 64 for the space above. [2016.01.28 01:29:06] Chris Bryant: Well, minus the suspended ceiling. [2016.01.28 01:29:10] Ryan Lam: you're not counting the fact that walls aren't infinitely thick [2016.01.28 01:29:13] Ryan Lam: err [2016.01.28 01:29:14] Ryan Lam: thin [2016.01.28 01:29:27] Ryan Lam: the ceiling needs to take up some space [2016.01.28 01:29:31] Ryan Lam: right now it's 4 units [2016.01.28 01:29:41] Ryan Lam: and the floor of the level above needs to take up space too [2016.01.28 01:29:59] Ryan Lam: right now that's 8 units [2016.01.28 01:30:08] Chris Bryant: Oh wait, we're not giving any working space between floors? [2016.01.28 01:30:14] Ryan Lam: we can't [2016.01.28 01:30:19] Chris Bryant: So that brushwork aligns [2016.01.28 01:30:20] Chris Bryant: Hmm. [2016.01.28 01:30:23] Michael Tannock: What? [2016.01.28 01:30:25] Ryan Lam: unless you want to destroy the grid alignment, yeah [2016.01.28 01:30:51] Michael Tannock: The floors are going to be spaced out by 192 as is my understanding. [2016.01.28 01:30:54] Ryan Lam: right [2016.01.28 01:31:08] Ryan Lam: that leaves 64 units for between-floor spacing [2016.01.28 01:31:14] Chris Bryant: I'd assumed that since each floor is (generally) its own map we wouldn't need to worry about that. [2016.01.28 01:31:17] Michael Tannock: Yes. [2016.01.28 01:31:21] Ryan Lam: of those, some finite number needs to be ceiling and some finite number needs to be floor [2016.01.28 01:31:41] Ryan Lam: so in effect, you must have less than 64 units of actual space to crawl in [2016.01.28 01:31:50] Chris Bryant: If you do 4 and 4, that leaves 48 which is a decent number. [2016.01.28 01:31:53] Ryan Lam: we could do that [2016.01.28 01:31:58] Ryan Lam: I forget the maximum crawl dimensions [2016.01.28 01:32:09] Chris Bryant: I think it's like 38 or something [2016.01.28 01:32:14] Ryan Lam: lemme triple check [2016.01.28 01:32:23] Michael Tannock: 36 [2016.01.28 01:32:32] Chris Bryant: But suspended ceilings are thin, so we could in theory do 1 or two on those. [2016.01.28 01:32:36] Michael Tannock: So more than that. [2016.01.28 01:32:39] Ryan Lam: and yeah generally they'll be separate maps, but for the edge cases where we need to model part of the map, we need to take that into account [2016.01.28 01:32:41] Chris Bryant: Assuming we do suspended ceilings. [2016.01.28 01:32:43] Ryan Lam: like, part of both [2016.01.28 01:33:12] Ryan Lam: and also the exterior of the building needs to make some amount of sense, and the stairwells also need to align correctly [2016.01.28 01:33:24] Ryan Lam: so it's a valid concern either way [2016.01.28 01:33:31] Michael Tannock: I swear to Odin, if you make me redo the stairwell again... [2016.01.28 01:33:45] Ryan Lam: we'll see what happens [2016.01.28 01:35:18] Chris Bryant: How I'd pictured it was 192 units of volume per floor, then some small amount between for brushwork, like 32 or 64 or something, but that it would be irrelevant for most maps. [2016.01.28 01:35:39] Ryan Lam: yeah it would be, but we do need to make a stairwell, so it still needs to align in some way that makes sense [2016.01.28 01:35:53] Chris Bryant: Wouldn't it still? [2016.01.28 01:36:12] Ryan Lam: each floor would be off-grid by increasing amounts if you put some small amount of space between floors [2016.01.28 01:36:21] Ryan Lam: unless it's a nice even number, in which case you'd have extremely thick floors [2016.01.28 01:36:41] Chris Bryant: one sec [2016.01.28 01:36:52] Michael Tannock: I designed the current stairwell so that it blocks the view of other floors. [2016.01.28 01:37:07] Ryan Lam: the landings need to align though [2016.01.28 01:37:10] Jeff Lyons: 8 [2016.01.28 01:37:36] Chris Bryant: http://puu.sh/mMhgC/8f91bb8d86.png [2016.01.28 01:37:52] Ryan Lam: so each floor is 64 thick [2016.01.28 01:37:55] Ryan Lam: err [2016.01.28 01:38:02] Ryan Lam: 128 thick [2016.01.28 01:38:07] Michael Tannock: What am I looking at? [2016.01.28 01:38:14] Ryan Lam: you have an entire floors' worth of physical floor [2016.01.28 01:38:22] Chris Bryant: http://puu.sh/mMhj9/ea74509244.png [2016.01.28 01:38:35] Ryan Lam: yeah so the crawl space plus the physical floor gives you 128 units [2016.01.28 01:38:40] Ryan Lam: essentially a floor between floors [2016.01.28 01:38:42] Ryan Lam: no building is like that [2016.01.28 01:38:43] Michael Tannock: FUCK YOU!!! [2016.01.28 01:38:51] Chris Bryant: I see. [2016.01.28 01:39:18] Phillip Frasquieri: So. Much. Messages. [2016.01.28 01:39:34] Michael Tannock: I designed my stairs for 128, 64, 128, 64, etc... [2016.01.28 01:39:56] Ryan Lam: uhh if we do 4 and 4 [2016.01.28 01:40:04] Ryan Lam: that gives us 56 [2016.01.28 01:40:08] Ryan Lam: that's not a bad number to work with [2016.01.28 01:40:20] Michael Tannock: The total space including the space between floors was supposed to be 192, not 192 space and then 64 space between floors. [2016.01.28 01:40:32] Chris Bryant: Relax, we're not doing that. [2016.01.28 01:40:40] Ryan Lam: I just told him exactly why we shouldn't do that [2016.01.28 01:41:09] Ryan Lam: err, I just told Crypt exactly why we weren't doing that [2016.01.28 01:41:31] Michael Tannock: I want to kiss one of you, and punch the other. [2016.01.28 01:41:39] Ryan Lam: in reality, an actual building story is about 10 feet, or 160 units [2016.01.28 01:41:50] Ryan Lam: that would give us 32 units minus some thickness for crawl space [2016.01.28 01:41:52] Ryan Lam: much less than I'd like [2016.01.28 01:42:03] Ryan Lam: 64 is already pushing it, but I think it's a fair compromise [2016.01.28 01:42:15] Ryan Lam: nobody cares about "real" realism anyway [2016.01.28 01:42:21] Michael Tannock: I told Jeff that 64 seemed excessive. [2016.01.28 01:42:27] Ryan Lam: but 32 isn't enough, so [2016.01.28 01:42:36] Ryan Lam: 64 is the next comfortable measure that isn't excessive [2016.01.28 01:43:04] Ryan Lam: in effect, our stories are 12 feet each [2016.01.28 01:43:06] Ryan Lam: not too terrible [2016.01.28 01:43:11] Chris Bryant: My 64 floor/ceiling was primarily founded in the idea that no one would be able to tell there was that much space from any point and it would make it easier on the designers. [2016.01.28 01:43:34] Chris Bryant: If we'd rather compromise that for a closer realism, that's fine. [2016.01.28 01:43:57] Ryan Lam: yeah and Mike's stairs presume a 192 unit total floor height anyway, so it's not worth revisiting that [2016.01.28 01:44:24] Michael Tannock: Just...please stop playing with my emotions guys... [2016.01.28 01:45:10] Michael Tannock: You have no idea how grateful I'd be. [2016.01.28 01:45:17] Chris Bryant: There's literally nothing to be upset about. [2016.01.28 01:45:23] Chris Bryant: Nothing's changed. [2016.01.28 01:47:12] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/building.png [2016.01.28 01:47:18] Ryan Lam: look how nicely it stacks! :D [2016.01.28 01:47:35] Ryan Lam: all 35 floors, all lined up because I can [2016.01.28 01:47:48] Michael Tannock: I didn't expect that. [2016.01.28 01:47:59] Ryan Lam: yeah I'll delete all but one of them [2016.01.28 01:48:01] Ryan Lam: don't worry lol [2016.01.28 01:48:07] Chris Bryant: And visleaves'll be pretty clean too, huh [2016.01.28 01:48:09] Ryan Lam: yep [2016.01.28 01:48:45] Stephen Wimmer: And it's all gonna be glass [2016.01.28 01:48:52] Ryan Lam: hell yes [2016.01.28 01:48:57] Jeff Lyons: throws crowbar [2016.01.28 01:49:01] Ryan Lam: break all the windows [2016.01.28 01:49:03] Ryan Lam: all of them [2016.01.28 01:49:41] Stephen Wimmer: I like what the John Hancock Center does on the outside. [2016.01.28 01:49:42] Stephen Wimmer: https://chicagochickblog.files.wordpress.com/2013/10/john-hancock-center.jpg [2016.01.28 01:50:03] Ryan Lam: crap, didn't realize OBS isn't running [2016.01.28 01:50:08] Ryan Lam: UHHH I'LL FIX IT [2016.01.28 01:50:10] Ryan Lam: DAMN YOU SOFTWARE [2016.01.28 01:50:15] Stephen Wimmer: Sad Trombone [2016.01.28 01:50:40] Ryan Lam: I could like, start over lol [2016.01.28 01:50:45] Ryan Lam: I didn't really do all that much [2016.01.28 01:50:55] Ryan Lam: would be simple to do it again [2016.01.28 01:51:14] Michael Tannock: I noticed you didn't add in the stairwell and lifts? [2016.01.28 01:51:18] Ryan Lam: yeah not yet [2016.01.28 01:51:25] Ryan Lam: which is why it's not too late to start over and stream from the beginning [2016.01.28 01:52:48] Ryan Lam: tell me when the stream is up [2016.01.28 01:52:56] Jeff Lyons: We should have a massive HBC on the top of the building [2016.01.28 01:53:00] Ryan Lam: lol [2016.01.28 01:53:02] Jeff Lyons: And/or 3D logo [2016.01.28 01:53:09] Jeff Lyons: Speaking of which, we need a logo for HBC [2016.01.28 01:53:15] Stephen Wimmer: Link pls [2016.01.28 01:53:26] Jeff Lyons: LIVE NOW [2016.01.28 01:53:30] Jeff Lyons: https://youtu.be/ndnZEKpxhas [2016.01.28 01:53:36] Chris Bryant: :D [2016.01.28 01:54:28] Stephen Wimmer: Alternative exterior style. [2016.01.28 01:54:29] Stephen Wimmer: https://upload.wikimedia.org/wikipedia/commons/5/56/John_Hancock_Tower.jpg [2016.01.28 01:54:57] Stephen Wimmer: Coincidentally, there is more than one "John Hancock" skyscraper. [2016.01.28 01:55:01] Jeff Lyons: My roommate just commented that it looks like a PS4 [2016.01.28 01:55:26] Phillip Frasquieri: I can see that. [2016.01.28 01:55:41] Ryan Lam: In This Stream: DKY Can't Count [2016.01.28 01:56:38] Stephen Wimmer: http://i.imgur.com/nBBqT3S.jpg [2016.01.28 01:57:01] Jeff Lyons: Yeah like that [2016.01.28 01:59:42] Chris Bryant: ^-^ [2016.01.28 02:00:47] Ryan Lam: is there any intelligent way to do these 45-degree things lol [2016.01.28 02:00:49] Chris Bryant: borin strim [2016.01.28 02:00:52] Chris Bryant: were guns?? [2016.01.28 02:00:52] Ryan Lam: I definitely half-assed it last time [2016.01.28 02:01:18] Chris Bryant: What do you mean "intelligent" [2016.01.28 02:01:24] Ryan Lam: like, on-grid [2016.01.28 02:01:30] Chris Bryant: Just miter the connection [2016.01.28 02:01:32] Ryan Lam: I guess it's impossible because sqrt(2) is irrational [2016.01.28 02:01:36] Michael Tannock: I'd take a cube, and move the points to where I'd need them on the grid. [2016.01.28 02:01:44] Chris Bryant: 1:2 [2016.01.28 02:01:47] Phillip Frasquieri: Ryan Lam - Today 7:55 PM > In This Stream: DKY Can't Count COUNT TO WHAT!? 3!? [2016.01.28 02:01:54] Chris Bryant: Or is it 1:4 [2016.01.28 02:02:02] Stephen Wimmer: THREE IS AN IMAGINARY NUMBER [2016.01.28 02:02:59] Michael Tannock: The closest I think you can get is 13 units by 32 units. [2016.01.28 02:03:10] Michael Tannock: For the join. [2016.01.28 02:04:11] Ryan Lam: screw it, I'll just generously round [2016.01.28 02:05:52] Stephen Wimmer: Inb4 he who must not be named ends up clipping outside the map and denouncing our heathen ways. [2016.01.28 02:06:05] Chris Bryant: What exactly is wrong with [2016.01.28 02:06:06] Chris Bryant: http://puu.sh/mMiRZ/515d0befec.png [2016.01.28 02:06:48] Ryan Lam: wall slightly thicker, I went the perfectionist route [2016.01.28 02:07:07] Michael Tannock: So you're going for, maybe, 16 by 32 for the join? [2016.01.28 02:07:25] Ryan Lam: I could do it that way instead, if we really care about exterior dimensions so much [2016.01.28 02:07:56] Michael Tannock: But, it looks like that's what you're doing, so what do you mean by 'if' ? [2016.01.28 02:08:29] Ryan Lam: yeah because it doesn't really hurt to do it [2016.01.28 02:08:49] Ryan Lam: I was just being an ass of a perfectionist, so I may as well drop that line of thinking [2016.01.28 02:11:34] Ryan Lam: these feel like tiny elevators [2016.01.28 02:11:46] Michael Tannock: Like in real life. [2016.01.28 02:11:56] Michael Tannock: Lifts in Half-Life are too big. [2016.01.28 02:12:00] Chris Bryant: Yeah, every elevator I've been in is quite tiny. [2016.01.28 02:12:21] Michael Tannock: Every lift I've been in is quite small. [2016.01.28 02:12:42] Chris Bryant: I think I should just start using only the word lift. [2016.01.28 02:12:58] Michael Tannock: Do you even lift? [2016.01.28 02:13:02] Chris Bryant: Stop. [2016.01.28 02:13:11] Ryan Lam: 96x96 elevator floor area? [2016.01.28 02:13:26] Stephen Wimmer: http://vignette3.wikia.nocookie.net/arch409/images/f/ff/Plan_sec.jpg/revision/latest?cb=20110207224558 [2016.01.28 02:13:31] Michael Tannock: Double doors width. [2016.01.28 02:13:40] Stephen Wimmer: I feel like we have vastly underestimated the amount of elevators in a building. [2016.01.28 02:13:43] Ryan Lam: I suppose it could work... but idk, I'll have to see it in-game [2016.01.28 02:14:21] Chris Bryant: Yeah, looking at it, it looks like it might feel cramped in game. [2016.01.28 02:14:30] Stephen Wimmer: Intentional [2016.01.28 02:14:32] Chris Bryant: Source being Source. [2016.01.28 02:14:45] Chris Bryant: All of the fisheye lense [2016.01.28 02:15:16] Michael Tannock: Fisheye makes things look farther away though, i.e. bigger. [2016.01.28 02:15:29] Ryan Lam: yeah as a rule of thumb, most things in-game need to be a bit larger than they'd be in real life [2016.01.28 02:15:55] Ryan Lam: because Source does weird things with perspective and sizes [2016.01.28 02:16:12] Chris Bryant: I didn't literally mean fisheye, Source is just weird as shit. [2016.01.28 02:16:18] Stephen Wimmer: Jesus the Hancock Center has a lot of elevators. [2016.01.28 02:16:24] Chris Bryant: That was the closest equivilent I know of. [2016.01.28 02:16:33] Stephen Wimmer: There's a bank of 8 on the typical office floor. [2016.01.28 02:16:45] Chris Bryant: Fuuuudge [2016.01.28 02:17:07] Chris Bryant: Ew, you actually use the stair dev texture? [2016.01.28 02:17:10] Stephen Wimmer: Granted, the Hancock Center is also 100 stories. [2016.01.28 02:17:17] Michael Tannock: Well, how big are the lifts here ? [2016.01.28 02:17:24] Michael Tannock shared a photo. [2016.01.28 02:18:30] Michael Tannock: The toilets nearby should give a good sense of scale. [2016.01.28 02:19:05] Michael Tannock: 96x128 right? [2016.01.28 02:19:28] Chris Bryant: The point is that 96 is pretty tiny and would look even tinier in-game. [2016.01.28 02:20:00] Stephen Wimmer: Elevators aren't really supposed to feel spaceous. [2016.01.28 02:20:15] Stephen Wimmer: They're there to move you up and down. [2016.01.28 02:20:24] Stephen Wimmer: And more often than not, they're cramped. [2016.01.28 02:20:28] Chris Bryant: No, but we don't want the player to feel absolutely cramped. [2016.01.28 02:20:28] Ryan Lam: oh I see what's going on [2016.01.28 02:20:34] Chris Bryant: What's going on [2016.01.28 02:20:39] Michael Tannock: Why not? [2016.01.28 02:20:43] Stephen Wimmer: I say that should be intentional. [2016.01.28 02:20:52] Chris Bryant: Because it's an elevator for a company. [2016.01.28 02:20:57] Ryan Lam: what stair height does your plan call for, Mike? [2016.01.28 02:21:00] Stephen Wimmer: Feeling the pressure of the situation or something. [2016.01.28 02:21:06] Chris Bryant: A very large company that likely has large amounts of people that need to traverse. [2016.01.28 02:21:09] Michael Tannock: 8 units per step. [2016.01.28 02:21:10] Chris Bryant: And there's limited elevators [2016.01.28 02:21:12] Ryan Lam: okay [2016.01.28 02:21:17] Chris Bryant: okay? [2016.01.28 02:21:36] Chris Bryant: Oh, you used the 8*12 rather than 8*16? [2016.01.28 02:21:37] Michael Tannock: I think he's talking about my staircase now. [2016.01.28 02:21:48] Chris Bryant: Because the stair dev texture is crap. [2016.01.28 02:22:11] Michael Tannock: I personally used 8*16 because I found the 8*12 ridiculous to keep on grid. [2016.01.28 02:22:16] Chris Bryant: It is. [2016.01.28 02:22:29] Chris Bryant: I was talking to Ryan. [2016.01.28 02:22:30] Chris Bryant: I almost exclusively use 8*16. [2016.01.28 02:22:52] Ryan Lam: yeah and now I'm using 8x16 [2016.01.28 02:22:58] Ryan Lam: something's off here though [2016.01.28 02:23:08] Michael Tannock: Show us? [2016.01.28 02:23:28] Stephen Wimmer: I always hated designing staircases in my architecture class... [2016.01.28 02:23:41] Michael Tannock: You know my pain. [2016.01.28 02:23:53] Stephen Wimmer: Yes. [2016.01.28 02:23:53] Chris Bryant: I'm confused as to why there is a problem with the stairs of all things. [2016.01.28 02:23:55] Stephen Wimmer: Yes I do. [2016.01.28 02:24:06] Chris Bryant: Stairs are easy. [2016.01.28 02:24:08] Stephen Wimmer: Stairs are fucking evil [2016.01.28 02:24:46] Ryan Lam: you have 11 steps [2016.01.28 02:24:54] Ryan Lam: then a landing [2016.01.28 02:25:03] Michael Tannock: I needed to have that. [2016.01.28 02:25:24] Ryan Lam: that doesn't get us to 192 though [2016.01.28 02:25:32] Michael Tannock: It does. [2016.01.28 02:25:37] Ryan Lam: does it? [2016.01.28 02:25:58] Ryan Lam: we're 8 units off, which admittedly isn't very much off, but that's still 8 units [2016.01.28 02:26:29] Chris Bryant: Additional landing? [2016.01.28 02:26:30] Stephen Wimmer: This is why stairs are evil. [2016.01.28 02:26:37] Chris Bryant: Split it. [2016.01.28 02:26:41] Chris Bryant: Raise one [2016.01.28 02:26:50] Stephen Wimmer: IT WON'T WORK THAT WAY [2016.01.28 02:26:59] Ryan Lam: ahh I see what you had in mind [2016.01.28 02:27:04] Ryan Lam: okay then I shall continue [2016.01.28 02:27:06] Michael Tannock: The spacing should be immediate, are you keeping one of the steps level? [2016.01.28 02:27:12] Ryan Lam: (this stairwell is tiny, by the way) [2016.01.28 02:27:17] Ryan Lam: (really really narrow) [2016.01.28 02:27:27] Michael Tannock: Like the reference I had. [2016.01.28 02:27:37] Michael Tannock: https://unweddedblissblog.files.wordpress.com/2012/01/12th-floor-gallery-stairwell-dependent.jpg [2016.01.28 02:28:03] Michael Tannock: Okay, maybe I should make my design goal clear. [2016.01.28 02:28:06] Stephen Wimmer: Stairwells come in lots of flavors. [2016.01.28 02:28:20] Michael Tannock: I want players to hate using the lifts, and the stairwell. [2016.01.28 02:28:20] Ryan Lam: okay I mean it works, I suppose... [2016.01.28 02:28:30] Chris Bryant: They won't really have a choice. [2016.01.28 02:28:34] Michael Tannock: Right. [2016.01.28 02:28:42] Michael Tannock: And they should hate it. [2016.01.28 02:29:06] Michael Tannock: In fact, the fact they don't have a choice should weigh on them. [2016.01.28 02:29:26] Stephen Wimmer: https://upload.wikimedia.org/wikipedia/en/9/9c/Stair10.JPG [2016.01.28 02:29:31] Michael Tannock: You can make the rest of the building fun. [2016.01.28 02:30:14] Michael Tannock: That stairwell is way too spacious. [2016.01.28 02:30:48] Stephen Wimmer: We could just bore the player in stairwells. [2016.01.28 02:31:13] Michael Tannock: Make the whole game a stairwell simulator. [2016.01.28 02:31:22] Michael Tannock: Oh wait, that already exists. [2016.01.28 02:31:26] Chris Bryant: dat clipping brushwork [2016.01.28 02:31:28] Stephen Wimmer: I could break out US building codes for public buildings if I wanted to. [2016.01.28 02:31:45] Michael Tannock: Do you want to? [2016.01.28 02:32:07] Stephen Wimmer: An ideal Rise to Tread ratio is 17/29 [2016.01.28 02:32:37] Ryan Lam: blegh [2016.01.28 02:32:43] Ryan Lam: those numbers [2016.01.28 02:32:56] Chris Bryant: Fuck that. [2016.01.28 02:33:17] Michael Tannock: Well, we're not going for ideal, we're going for what you can get away with legally before your building designs count as torture. [2016.01.28 02:33:29] Chris Bryant: No we're not. [2016.01.28 02:33:34] Stephen Wimmer: That equates to an angle up/down the stairs of roughly 30 degrees. [2016.01.28 02:33:37] Chris Bryant: We're going for what our level designers will put up with. [2016.01.28 02:33:51] Chris Bryant: 26.6 or bust [2016.01.28 02:34:24] Stephen Wimmer: That's roughly 30. [2016.01.28 02:34:32] Chris Bryant: 26.6 or bust. [2016.01.28 02:34:38] Stephen Wimmer: SIGNIFIGANT FIGURES [2016.01.28 02:34:43] Stephen Wimmer: YOU ARE NOT GETTING THREE OF THEM [2016.01.28 02:36:20] Chris Bryant: Also strange to watch this mapping happen because I forget a lot of people don't design with nodraw as their base texture. [2016.01.28 02:36:49] Ryan Lam: yeah I don't, sorry [2016.01.28 02:36:50] Ryan Lam: :P [2016.01.28 02:36:58] Ryan Lam: I probably should switch to doing that at some point, but eh [2016.01.28 02:37:10] Michael Tannock: On the Black Mesa Team the level designers were all told to do that. [2016.01.28 02:37:34] Chris Bryant: Couldn't tell, looking at some of the maps. [2016.01.28 02:37:56] Michael Tannock: I think this was after half of them were already made. [2016.01.28 02:37:56] Chris Bryant: Actually can't think of many real benefits to doing so. [2016.01.28 02:38:18] Chris Bryant: You don't have to clear out all your dev textures later. [2016.01.28 02:38:45] Ryan Lam: the benefit is you don't have to work nearly as hard to lightmap optimize sometimes [2016.01.28 02:39:00] Michael Tannock: So, why are you making the entire stairwell when you can't see the entire stairwell while in it? [2016.01.28 02:39:21] Ryan Lam: yeah I'm trying to figure out how much of it I need before I can clip it off [2016.01.28 02:39:24] Chris Bryant: Because you weren't clear with your design, apparently. [2016.01.28 02:39:26] Ryan Lam: I'm guessing 2 cycles is enough [2016.01.28 02:39:48] Chris Bryant: Ahhh, I see. [2016.01.28 02:39:55] Ryan Lam: yeah 2 is definitely enough [2016.01.28 02:40:55] Michael Tannock: You know, I intentionally made the stairwell and lifts cramped, because all the ones I've been in have been, but you've made me curious about how it will seem in-game. [2016.01.28 02:42:35] Stephen Wimmer: Welp, I'm opening the International Building Code standards. [2016.01.28 02:42:56] Ryan Lam: it'll probably look really claustrophobic [2016.01.28 02:43:00] Ryan Lam: c* [2016.01.28 02:43:26] Michael Tannock: If you think it's excessive you could probably take 16 units from the surrounding walls. [2016.01.28 02:44:00] Ryan Lam: maybe [2016.01.28 02:45:10] Chris Bryant: >USING HTCT FOR A NON RAD COMPILE [2016.01.28 02:45:12] Chris Bryant: FIRED [2016.01.28 02:47:44] Chris Bryant: I would actually imagine all the elevators being a single open shaft. [2016.01.28 02:48:52] Stephen Wimmer: https://law.resource.org/pub/us/code/ibr/icc.ibc.2009.pdf [2016.01.28 02:48:56] Stephen Wimmer: Read up, guys. [2016.01.28 02:49:00] Ryan Lam: > [Quote: Chris Bryant] USING HTCT FOR A NON RAD COMPILE >>> I use it for everything [2016.01.28 02:49:40] Chris Bryant: [Quote: Stephen Wimmer] Read >>> No [2016.01.28 02:49:44] Ryan Lam: lol [2016.01.28 02:49:53] Stephen Wimmer: Nice texture [2016.01.28 02:50:00] Chris Bryant: Did you mount the VPK? [2016.01.28 02:50:15] Ryan Lam: I didn't restart the engine [2016.01.28 02:50:18] Chris Bryant: Ah. [2016.01.28 02:50:18] Ryan Lam: that's why it checkered [2016.01.28 02:50:21] Ryan Lam: and uh [2016.01.28 02:50:25] Ryan Lam: yeah these are pretty tiny [2016.01.28 02:50:28] Ryan Lam: lemme try with a higher res [2016.01.28 02:50:40] Stephen Wimmer: That is absolutely not fit for a public building. [2016.01.28 02:51:12] Stephen Wimmer: OH WOULD YOU LOOK AT THIS [2016.01.28 02:51:21] Stephen Wimmer: There's a section in the IBC about Atriums. [2016.01.28 02:51:26] Ryan Lam: yeah this is pretty claustrophobic [2016.01.28 02:52:15] Michael Tannock: So, do you want to take some space from the walls? [2016.01.28 02:52:25] Ryan Lam: how much space would I be taking? [2016.01.28 02:52:41] Michael Tannock: About 16 units from every side? [2016.01.28 02:52:47] Ryan Lam: I'll try that [2016.01.28 02:55:49] Michael Tannock: Since the stairwell and lifts take up the role of pillars, the pillars don't need to overlap them. [2016.01.28 02:56:31] Ryan Lam: marginally better [2016.01.28 02:56:51] Ryan Lam: so I can just get rid of the pillars? [2016.01.28 02:57:00] Ryan Lam: that would be much easier to deal with, actually [2016.01.28 02:57:06] Stephen Wimmer: The atrium section of the IBC was pretty boring. [2016.01.28 02:57:13] Michael Tannock: The ones interfering with the lifts and stairwell yes. [2016.01.28 02:57:20] Ryan Lam: okay [2016.01.28 02:57:30] Stephen Wimmer: But we don't need a method of smoke control, so we've got that going for us. [2016.01.28 02:59:06] Stephen Wimmer: I FORGOT ABOUT MEZZANINES [2016.01.28 02:59:13] Chris Bryant: But wouldn't we want those pillars func_detailed. [2016.01.28 02:59:29] Chris Bryant: Or wait, I guess you could just slice them [2016.01.28 02:59:31] Chris Bryant: nvm [2016.01.28 02:59:44] Ryan Lam: ? [2016.01.28 03:00:02] Michael Tannock: I think Crypt wants to decorate them. [2016.01.28 03:00:44] Chris Bryant: Nah, I was just looking too hard/not hard enough at the brushwork and manufactured a problem that didn't exist. [2016.01.28 03:00:53] Chris Bryant: Disregard. [2016.01.28 03:04:12] Jeff Lyons: I take it I won't be able to be super fancy with the elevator, then? [2016.01.28 03:04:35] Chris Bryant: Maybe if you can be super fancy with limited area. [2016.01.28 03:04:56] Jeff Lyons: Welp, time to make a model-based elevator [2016.01.28 03:05:09] Chris Bryant: Ew, don't resize multiple brushes. [2016.01.28 03:05:13] Chris Bryant: das nasty [2016.01.28 03:05:15] Ryan Lam: this is some tight elevator spacing [2016.01.28 03:05:16] Jeff Lyons: Ew [2016.01.28 03:05:32] Jeff Lyons: Where's the machine room that contains the motors? [2016.01.28 03:05:40] Ryan Lam: idk [2016.01.28 03:05:51] Jeff Lyons: Ah well, nobody will notice [2016.01.28 03:05:52] Jeff Lyons: Probably [2016.01.28 03:05:52] Ryan Lam: these elevators are tiny, and the elevator shafts are also tiny [2016.01.28 03:05:56] Chris Bryant: Hut on the roof? [2016.01.28 03:06:04] Ryan Lam: it'll be difficult to do much with these [2016.01.28 03:06:06] Jeff Lyons: Well I mean, everyone will notice now, because I called attention to it on the stream [2016.01.28 03:06:07] Chris Bryant: [Quote: Chris Bryant] I would actually imagine all the elevators being a single open shaft. >>> [2016.01.28 03:06:13] Chris Bryant: May help a little. [2016.01.28 03:06:17] Jeff Lyons: Mhm [2016.01.28 03:06:17] Ryan Lam: I just did that [2016.01.28 03:06:27] Ryan Lam: the nodraw brushes represent the elevator cars [2016.01.28 03:06:35] Ryan Lam: this is a bit claustrophobic [2016.01.28 03:06:43] Chris Bryant: Mm. [2016.01.28 03:06:48] Ryan Lam: note how they're all flush against the walls [2016.01.28 03:06:56] Ryan Lam: that's obviously going to be a problem [2016.01.28 03:07:02] Ryan Lam: the shaft simply isn't wide enough [2016.01.28 03:07:15] Stephen Wimmer: MAKE IT BIGGER [2016.01.28 03:07:23] Jeff Lyons: Alright, we'll have to make some minor edits to the floorplan [2016.01.28 03:07:34] Jeff Lyons: You're offline [2016.01.28 03:07:43] Ryan Lam: yeah OBS crashed [2016.01.28 03:07:51] Ryan Lam: tell me when it's back [2016.01.28 03:08:00] Ryan Lam: yeah we definitely need to make edits [2016.01.28 03:08:05] Ryan Lam: the elevator scaling is unacceptably small [2016.01.28 03:08:09] Chris Bryant: Live. [2016.01.28 03:08:14] Jeff Lyons: ^ [2016.01.28 03:08:31] Stephen Wimmer: https://chicagophotoconcepts.files.wordpress.com/2012/07/20120713-dsc_9962.jpg [2016.01.28 03:08:54] Stephen Wimmer: 4 elevators. [2016.01.28 03:08:55] Ryan Lam: what am I looking at? [2016.01.28 03:09:01] Ryan Lam: and from what direction [2016.01.28 03:09:08] Stephen Wimmer: Well, you're looking up the elevator shaft. [2016.01.28 03:09:12] Ryan Lam: ok [2016.01.28 03:09:17] Ryan Lam: what's the white brick in the middle [2016.01.28 03:09:23] Stephen Wimmer: Or...down maybe. [2016.01.28 03:09:37] Jeff Lyons: Looks like some sort of divider for the shafts to guide the elevators if the fall [2016.01.28 03:09:40] Stephen Wimmer: Something structural related I imagine. [2016.01.28 03:09:41] Chris Bryant: http://puu.sh/mMmuO/48e6107fb8.jpg [2016.01.28 03:09:43] Chris Bryant: Is this an elevator [2016.01.28 03:09:44] Jeff Lyons: The elevators in ME were fairly small, so I think we can probably get away with just making them a bit larger. [2016.01.28 03:10:01] Stephen Wimmer: Actually. [2016.01.28 03:10:03] Ryan Lam: oh I see [2016.01.28 03:10:10] Stephen Wimmer: There are 4 elevators per side. [2016.01.28 03:10:15] Ryan Lam: yeah I see them [2016.01.28 03:10:35] Jeff Lyons: HBC doesn't need 8 elevators :P [2016.01.28 03:10:45] Ryan Lam: it could get away with it though [2016.01.28 03:10:48] Ryan Lam: probably [2016.01.28 03:11:00] Michael Tannock: You know what, since this is a template map, I don't see a problem with you making large changes to it. [2016.01.28 03:11:21] Ryan Lam: I don't know what I wanna do here though [2016.01.28 03:11:25] Chris Bryant: It would need to be reflected in all floor plans, though. [2016.01.28 03:11:25] Stephen Wimmer: You know. [2016.01.28 03:11:37] Stephen Wimmer: This whole space is starting to feel kinda small now. [2016.01.28 03:11:45] Jeff Lyons: Shiiiiit [2016.01.28 03:12:02] Jeff Lyons: I felt like 2048 was a bit short, but I didn't mention it because it seemed to be only me [2016.01.28 03:12:19] Jeff Lyons: Maybe we need to double the area [2016.01.28 03:12:23] Chris Bryant: I recall mentioning it was tiny. [2016.01.28 03:12:25] Chris Bryant: but [2016.01.28 03:12:35] Michael Tannock: 2048 is fine when you get all the rooms in it. [2016.01.28 03:12:38] Chris Bryant: I also figured once there was rooms in it it would be a significant playable space. [2016.01.28 03:12:41] Chris Bryant: ^ [2016.01.28 03:12:50] Ryan Lam: ^ [2016.01.28 03:12:54] Ryan Lam: that's what I figure still [2016.01.28 03:13:53] Stephen Wimmer: God what is that horrible metallic sound I am hearing as you're walking around? [2016.01.28 03:13:53] Ryan Lam: the stairwell is slightly better now, but still a bit cramped [2016.01.28 03:13:57] Jeff Lyons: It looks like 3 of my apartments [2016.01.28 03:14:04] Jeff Lyons: Not my building, mind you [2016.01.28 03:14:08] Ryan Lam: I don't hear anything [2016.01.28 03:14:09] Jeff Lyons: But the unit [2016.01.28 03:14:12] Ryan Lam: I have my speakers muted [2016.01.28 03:14:29] Chris Bryant: Don't hear anything wrong. [2016.01.28 03:14:41] Jeff Lyons: Yeah, I only hear source footsteps [2016.01.28 03:14:42] Stephen Wimmer: Maybe my headphones are acting up. [2016.01.28 03:14:46] Jeff Lyons: Maybe your house is on fire? [2016.01.28 03:14:48] Chris Bryant: Perhaps Wimmer just forgot what stock Source SFX sound like [2016.01.28 03:14:59] Jeff Lyons: Jet fuel can't melt Wimmer's house [2016.01.28 03:15:16] Stephen Wimmer: Aaaaaaand that's enshrined forever Jeff. [2016.01.28 03:15:42] Ryan Lam: do office buildings need this many columns? [2016.01.28 03:15:45] Stephen Wimmer: I guess the large number of pillars are making everything feel cramped. [2016.01.28 03:15:54] Michael Tannock: Yes. [2016.01.28 03:16:05] Chris Bryant: I was just about to ask if some would be removed per floor depending on what fits the floot plan. [2016.01.28 03:16:14] Michael Tannock: But there will be walls between them. [2016.01.28 03:16:20] Stephen Wimmer: Normally all of the elevator and stair stuff is directly in the center of the building and that keeps everything rigid. [2016.01.28 03:16:31] Ryan Lam: how many columns do we really need [2016.01.28 03:16:35] Ryan Lam: I could try removing every other one [2016.01.28 03:17:03] Michael Tannock: They need to be there if you don't want your building to collapse. [2016.01.28 03:17:27] Chris Bryant: No harm in removing some if it improves the level. [2016.01.28 03:17:52] Michael Tannock: How would they improve the level? [2016.01.28 03:17:57] Ryan Lam: more space [2016.01.28 03:18:00] Ryan Lam: to do stuff [2016.01.28 03:18:13] Michael Tannock: I disapprove. [2016.01.28 03:18:26] Chris Bryant: Players will disapprove more if the level plays badly. [2016.01.28 03:18:37] Chris Bryant: Or if too many pillars get in the way of design. [2016.01.28 03:18:41] Michael Tannock: How would it play badly? [2016.01.28 03:18:58] Jeff Lyons: Smacking their face on the pillars [2016.01.28 03:19:02] Chris Bryant: ^ [2016.01.28 03:19:03] Michael Tannock: Pillars generally provide cover. [2016.01.28 03:19:10] Chris Bryant: So will objects placed within the map. [2016.01.28 03:19:23] Michael Tannock: Which helps for combat, aesthetics, and stealth. [2016.01.28 03:20:01] Jeff Lyons: Shit [2016.01.28 03:20:09] Jeff Lyons: Code errors [2016.01.28 03:20:12] Chris Bryant: perf [2016.01.28 03:20:12] Jeff Lyons: I think [2016.01.28 03:20:14] Michael Tannock: I'm telling you, removing them is a mistake. [2016.01.28 03:20:23] Michael Tannock: But go ahead. [2016.01.28 03:20:33] Ryan Lam: a mistake in terms of what [2016.01.28 03:20:42] Ryan Lam: who, other than you, is going to reprimand us for doing it [2016.01.28 03:20:46] Michael Tannock: [Quote: Michael Tannock] Which helps for both combat, aesthetics, and stealth. >>> [2016.01.28 03:20:52] Chris Bryant: We don't know that yet. [2016.01.28 03:20:54] Ryan Lam: ^ [2016.01.28 03:21:15] Chris Bryant: They could aid, they could be detrimental, but we don't have any sort of gameplay prototype at the moment. [2016.01.28 03:21:35] Chris Bryant: Right now they're making the level floor feel more claustophobic than it needs to. [2016.01.28 03:21:37] Michael Tannock: You haven't explained why they'd be detrimental. [2016.01.28 03:21:47] Chris Bryant: [Quote: Chris Bryant] Right now they're making the level floor feel more claustophobic than it needs to. >>> [2016.01.28 03:22:00] Chris Bryant: [Quote: Stephen Wimmer] I guess the large number of pillars are making everything feel cramped. >>> [2016.01.28 03:22:02] Jeff Lyons: [Quote: Jeff Lyons] Smacking their face on the pillars >>> [2016.01.28 03:22:15] Ryan Lam: behold, Caecus troopers wearing gas masks and no gun [2016.01.28 03:22:21] Chris Bryant: Suuuuuure [2016.01.28 03:22:38] Ryan Lam: also behold my taser [2016.01.28 03:22:47] Jeff Lyons: I don't see it yet [2016.01.28 03:22:51] Michael Tannock: Okay, you know what. I'm going to leave the level designing to you from now on. Call me when you want a model. [2016.01.28 03:23:00] Chris Bryant: Wow. [2016.01.28 03:23:06] Chris Bryant: I don't see your taser. [2016.01.28 03:23:09] Chris Bryant: :c [2016.01.28 03:23:20] Chris Bryant: Oh. [2016.01.28 03:23:21] Chris Bryant: I see your taser. [2016.01.28 03:23:24] Ryan Lam: lol [2016.01.28 03:23:26] Stephen Wimmer: I think moving the core to the center of the building is going to help us. [2016.01.28 03:23:36] Ryan Lam: I agree [2016.01.28 03:23:40] Ryan Lam: but [2016.01.28 03:23:47] Ryan Lam: wait [2016.01.28 03:23:48] Ryan Lam: actually [2016.01.28 03:23:58] Ryan Lam: the core of the elevators? [2016.01.28 03:24:15] Jeff Lyons: Elevators and stiarwells [2016.01.28 03:24:15] Ryan Lam: the stairwells need to be separated, ideally on opposite ends of the map [2016.01.28 03:24:21] Ryan Lam: because descent [2016.01.28 03:24:23] Stephen Wimmer: "core" refers to the elevator shafts, stairs, etc. [2016.01.28 03:24:25] Jeff Lyons: Oh, fair point [2016.01.28 03:24:33] Stephen Wimmer: I'm aware of the stair thing. [2016.01.28 03:24:43] Ryan Lam: so what do you guys suggest [2016.01.28 03:24:58] Stephen Wimmer: Remember this image? [2016.01.28 03:25:00] Stephen Wimmer: http://vignette3.wikia.nocookie.net/arch409/images/f/ff/Plan_sec.jpg/revision/latest?cb=20110207224558 [2016.01.28 03:25:05] Jeff Lyons: Personally I'm for doubling the floor area [2016.01.28 03:25:14] Jeff Lyons: And making the elevators closer to the center [2016.01.28 03:25:29] Ryan Lam: I think that's a decent idea [2016.01.28 03:25:30] Jeff Lyons: The overall shape of the building is fine, though [2016.01.28 03:25:31] Chris Bryant: I'm not totally sure whether the floors dimensions need adjusting. [2016.01.28 03:25:38] Ryan Lam: the problem is the elevators though [2016.01.28 03:25:52] Ryan Lam: the shaft may end up taking up the entire space [2016.01.28 03:25:55] Ryan Lam: I wouldn't want that to be a thing [2016.01.28 03:26:05] Ryan Lam: well not entire but you get my point [2016.01.28 03:26:35] Stephen Wimmer: If the elevator cores get big, we can just expand the usable part of the floorplan. [2016.01.28 03:26:49] Ryan Lam: all right I suppose [2016.01.28 03:27:58] Chris Bryant: Hope someone's up to modifying the base floor plan. [2016.01.28 03:28:51] Jeff Lyons: I might be able to do it, but I'm not overly speedy at the moment [2016.01.28 03:29:11] Jeff Lyons: Then again there's a game jam this weekend, so I can use that an excuse to work all night and be super tired in class. [2016.01.28 03:29:17] Ryan Lam: someone please do [2016.01.28 03:29:22] Ryan Lam: in the meantime, I'll commit what I have [2016.01.28 03:29:34] Ryan Lam: but we're going to need a redesign before I can finalize the template [2016.01.28 03:31:24] Stephen Wimmer: Designing a building is a hard and painful process. [2016.01.28 03:31:44] Ryan Lam: mhm [2016.01.28 03:31:57] Ryan Lam: I feel like most of our pre-alpha is gonna go into iterating on the building layout [2016.01.28 03:32:09] Chris Bryant: Wouldn't doubt it. [2016.01.28 03:33:05] Michael Tannock: Well like I said, I'm leaving that side of things to you now. [2016.01.28 03:33:15] Michael Tannock: I find it too stressful. [2016.01.28 03:33:35] Chris Bryant: Noted. [2016.01.28 03:33:46] Chris Bryant: Level designer take care of the level design. [2016.01.28 03:34:00] Michael Tannock: Damn stairs. [2016.01.28 03:34:06] Chris Bryant: I like the random people popping into the chat for a few moments. [2016.01.28 03:34:20] Michael Tannock: I'm glad I live in a house without them. [2016.01.28 03:34:53] Stephen Wimmer: Ugh [2016.01.28 03:34:54] Stephen Wimmer: https://johnhancocktower.files.wordpress.com/2015/02/prod_additional_floor_plan_photo_10152_location_dos02nmxd07uyjt8kmmbbg.png [2016.01.28 03:35:03] Chris Bryant: Fancy. [2016.01.28 03:35:31] Stephen Wimmer: This building is only 60 stories but look at how many elevators there are. [2016.01.28 03:35:49] Michael Tannock: And pillars. [2016.01.28 03:35:56] Chris Bryant: Is it those x boxes [2016.01.28 03:36:04] Ryan Lam: yeah [2016.01.28 03:36:35] Ryan Lam: also, I'm assuming the total area of this floor is far larger than ours [2016.01.28 03:36:40] Ryan Lam: given the elevator size [2016.01.28 03:36:57] Chris Bryant: Mike, we're leaning towards something that feels nice to play rather than perfect realism. I understand you like the pillars but the overall concensus is that they take up far too much room. [2016.01.28 03:37:02] Michael Tannock: And the spacing on pillars. [2016.01.28 03:37:12] Stephen Wimmer: 17,633 square feet. [2016.01.28 03:37:14] Chris Bryant: Yeah, it seems significantly larger. [2016.01.28 03:37:18] Ryan Lam: also, note the spacing on the pillars in that diagram is about equal to what we have [2016.01.28 03:37:22] Ryan Lam: right now [2016.01.28 03:37:32] Chris Bryant: So there really is far fewer. [2016.01.28 03:37:34] Ryan Lam: mhm [2016.01.28 03:37:44] Michael Tannock: [Quote: Michael Tannock] And the spacing on pillars. >>> [2016.01.28 03:37:59] Stephen Wimmer: http://lanmarservices.com/wp-content/gallery/30-rock/exterior01.jpg [2016.01.28 03:38:02] Ryan Lam: I think there are more pillars, but the fact that there are more just means the floor area is larger [2016.01.28 03:38:09] Stephen Wimmer: So this is 30 Rockefellar Plaza [2016.01.28 03:38:14] Ryan Lam: yeah that's significantly larger than ours [2016.01.28 03:38:35] Stephen Wimmer: Something I feel MUCH more accurately representing the kind of building a news agency would be in. [2016.01.28 03:38:43] Ryan Lam: meh [2016.01.28 03:38:47] Michael Tannock: So you want to scale up? [2016.01.28 03:38:52] Ryan Lam: the building looks like one of those boring brick types [2016.01.28 03:38:59] Jeff Lyons: We could always lock off areas we don't need [2016.01.28 03:39:01] Ryan Lam: scaling up is an option, but I'm not sure if we should do that yet [2016.01.28 03:39:20] Ryan Lam: I think what we need to do is put down the stairs and the elevator core, and see if we can design around it [2016.01.28 03:39:37] Stephen Wimmer: Hmm. [2016.01.28 03:39:41] Jeff Lyons: Say the frickin' hi [2016.01.28 03:39:50] Chris Bryant: leeel [2016.01.28 03:40:01] Ryan Lam: nevar [2016.01.28 03:40:21] Stephen Wimmer: I wonder if googling "One World Trade Center Floorplan" will put me on a watchlist. [2016.01.28 03:40:31] Ryan Lam: lol [2016.01.28 03:40:36] Ryan Lam: 1 WTC is a nice place [2016.01.28 03:40:45] Ryan Lam: visited twice earlier this year [2016.01.28 03:41:13] Ryan Lam: perhaps your googling it will just show the Port Authority of NY+NJ how much you love them [2016.01.28 03:41:33] Ryan Lam: (and then put you on the watchlist, but that's a minor detail) [2016.01.28 03:41:43] Stephen Wimmer: http://www.worldfloorplans.com/plans/1WTC-60-63.jpg [2016.01.28 03:41:58] Stephen Wimmer: Turns out really tall buildings are pretty lacking for space on each floor. [2016.01.28 03:42:09] Stephen Wimmer: But make up for it by having a lot of them. [2016.01.28 03:42:12] Jeff Lyons: No wonder they're so damn tall [2016.01.28 03:42:18] Stephen Wimmer: Whoda thunk it [2016.01.28 03:42:19] Ryan Lam: well 1 WTC is designed to be terrorist-proof, so there isn't all that much space because the core is so friggin' huge [2016.01.28 03:42:51] Ryan Lam: also, the floor space gets smaller the higher you go [2016.01.28 03:42:58] Ryan Lam: because of the way the building tapers [2016.01.28 03:43:11] Stephen Wimmer: Yeah. [2016.01.28 03:43:44] Stephen Wimmer: We might have to ditch the whole "sleek modern glass exterior" thing. [2016.01.28 03:43:46] Stephen Wimmer: I dunno. [2016.01.28 03:43:48] Ryan Lam: I'd rather not [2016.01.28 03:43:51] Ryan Lam: I don't see any reason to [2016.01.28 03:43:52] Stephen Wimmer: We need more space per floor. [2016.01.28 03:43:57] Ryan Lam: that has nothing to do with the glass [2016.01.28 03:44:01] Jeff Lyons: We don't need no damn taper [2016.01.28 03:44:05] Ryan Lam: also that [2016.01.28 03:44:13] Jeff Lyons: Screw cutting the wind [2016.01.28 03:44:19] Ryan Lam: lol [2016.01.28 03:44:26] Ryan Lam: actually the taper was designed due to artistic reasons [2016.01.28 03:44:30] Jeff Lyons: Oh [2016.01.28 03:44:32] Jeff Lyons: Eh [2016.01.28 03:44:45] Chris Bryant: WHO WANTS ART IN THEIR VIDEO GAME [2016.01.28 03:44:55] Michael Tannock: Good but unrelated news: I've figured out why I feel so cranky right now. I'm not a morning person, and it's 03:44 am. [2016.01.28 03:45:01] Ryan Lam: from the cardinal directions, the building's profile looks like the original North Tower, but from the non-cardinal directions, the profile is supposed to resemble the Washington Monument [2016.01.28 03:45:04] Stephen Wimmer: Ew. [2016.01.28 03:45:07] Jeff Lyons: Mike, go to bed [2016.01.28 03:45:12] Stephen Wimmer: Yeah, go to bed. [2016.01.28 03:45:13] Jeff Lyons: Nobody should be up at 3AM [2016.01.28 03:45:20] Jeff Lyons: NOBODY [2016.01.28 03:45:21] Chris Bryant: Psh. [2016.01.28 03:45:24] Ryan Lam: lol [2016.01.28 03:45:28] Ryan Lam: I do it routinely [2016.01.28 03:45:30] Chris Bryant: ^ [2016.01.28 03:45:33] Ryan Lam: I didn't sleep a couple of days ago [2016.01.28 03:46:10] Stephen Wimmer: Ugh. [2016.01.28 03:46:19] Stephen Wimmer: Why does designing a damn building have to be so hard. [2016.01.28 03:46:25] Chris Bryant: I go to sleep at 5AM more often then around or before midnight. [2016.01.28 03:46:27] Michael Tannock: Well, I don't do it routinely, which would explain why I hate your decisions a lot more than I should. [2016.01.28 03:47:03] Michael Tannock: I mean, I really care about those pillars, which is irrational. [2016.01.28 03:47:28] Stephen Wimmer: So we're looking for a 35 to 40 story building. [2016.01.28 03:47:32] Michael Tannock: Also the stairwell makes me want to cry. [2016.01.28 03:47:54] Stephen Wimmer: Shaving off the verticality can buy us some space. [2016.01.28 03:47:56] Jeff Lyons: I get like that when I haven't eaten [2016.01.28 03:48:15] Ryan Lam: what does verticality have to do with space [2016.01.28 03:48:18] Stephen Wimmer: I need architect friends. [2016.01.28 03:48:28] Stephen Wimmer: Eh, reasons. [2016.01.28 03:48:35] Ryan Lam: don't see the correlation [2016.01.28 03:49:02] Ryan Lam: also keep in mind we're not designing a building per se, we're designing a building that can play well in the Source Engine within our concept [2016.01.28 03:49:10] Stephen Wimmer: The more "slyscraper" like we get, the more we end up with "unusable core with donut of floor space." [2016.01.28 03:49:13] Ryan Lam: that's very different from designing an actual building [2016.01.28 03:49:26] Ryan Lam: [Quote: Stephen Wimmer] The more "slyscraper" like we get, the more we end up with "unusable core with donut of floor space." >>> who said we need to follow that rule? [2016.01.28 03:50:14] Stephen Wimmer: I'm just throwing out how buildings are designed. [2016.01.28 03:50:29] Ryan Lam: if it doesn't serve our purposes, we don't follow it [2016.01.28 03:50:32] Ryan Lam: very simple [2016.01.28 03:50:35] Stephen Wimmer: This shape we have can work. [2016.01.28 03:50:41] Stephen Wimmer: And I think I might have an idea. [2016.01.28 03:50:44] Jeff Lyons: I like the overall shape, yeah [2016.01.28 03:50:57] Stephen Wimmer: That just might be bold enough to work. [2016.01.28 03:51:07] Jeff Lyons: If it were up to me I'd rotate it 90 degrees and have the lobby entrance door on one of the long walls [2016.01.28 03:51:33] Stephen Wimmer: Didn't you take over the digital floorplan Jeff? [2016.01.28 03:51:41] Jeff Lyons: Uh [2016.01.28 03:51:44] Jeff Lyons: Soon(tm) [2016.01.28 03:51:50] Stephen Wimmer: Okay. [2016.01.28 03:51:53] Jeff Lyons: I have a copy that I can work off of [2016.01.28 03:52:11] Stephen Wimmer: What I propse is instead of one large core, we go with two smaller ones. [2016.01.28 03:52:14] Jeff Lyons: But I don't have time to do much work on it until Friday night at the earliest [2016.01.28 03:52:21] Ryan Lam: [Quote: Stephen Wimmer] What I propse is instead of one large core, we go with two smaller ones. >>> [2016.01.28 03:52:21] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.28 03:52:23] Ryan Lam: go on [2016.01.28 03:52:23] Ryan Lam: * [2016.01.28 03:52:26] Chris Bryant: ^ [2016.01.28 03:52:42] Stephen Wimmer: Well that's literally it. [2016.01.28 03:53:02] Stephen Wimmer: Each core has a bank of elevators, a stairwell, and some mechanical rooms. [2016.01.28 03:53:03] Jeff Lyons: So, like, 2 elevators and a staircase on each half? [2016.01.28 03:53:07] Jeff Lyons: Ah [2016.01.28 03:53:10] Jeff Lyons: Could work [2016.01.28 03:53:12] Ryan Lam: we could try it [2016.01.28 03:53:15] Jeff Lyons: I like the idea [2016.01.28 03:53:32] Stephen Wimmer: Bathrooms, break rooms, rooms people would go to throughout the day. [2016.01.28 03:55:11] Jeff Lyons: Meanwhile DKY is making New York or something [2016.01.28 03:55:17] Stephen Wimmer: I'm already having a headache trying to figure out how to design the lobby around this. [2016.01.28 03:55:28] Ryan Lam: [Quote: Jeff Lyons] Meanwhile DKY is making New York or something >>> lol it totally is NY [2016.01.28 03:55:35] Stephen Wimmer: I need an easel or something. [2016.01.28 03:55:42] Ryan Lam: I think Valve took satellite photos of Brooklyn or something when they made this [2016.01.28 03:56:04] Ryan Lam: at least that's what I heard [2016.01.28 03:56:15] Stephen Wimmer: Looks like somewhere on the East side. [2016.01.28 03:57:12] Chris Bryant: You'd think they use a place more geographically accurate. [2016.01.28 03:57:19] Stephen Wimmer: Eh [2016.01.28 03:57:28] Stephen Wimmer: It was 200X [2016.01.28 03:57:31] Stephen Wimmer: or something. [2016.01.28 03:58:13] Jeff Lyons: I'm so confused as to what you're doing with the textures here [2016.01.28 03:58:50] Ryan Lam: idk [2016.01.28 03:58:53] Ryan Lam: it's just placeholder lol [2016.01.28 03:58:54] Stephen Wimmer: http://petrillostone.net/wp-content/uploads/1290-Avenue-of-the-Americas-6-Ground-Floor-Plan.jpg [2016.01.28 03:58:59] Stephen Wimmer: Buildings are weird. [2016.01.28 03:59:03] Chris Bryant: I guess for some reason he's rather use a gross palceholder skybox texture instead of waiting for a non-crap one [2016.01.28 03:59:41] Ryan Lam: gotta get the mood right [2016.01.28 03:59:44] Ryan Lam: y'know [2016.01.28 03:59:48] Stephen Wimmer: Can we get some kind of Square footage calculation or something? [2016.01.28 04:00:01] Ryan Lam: of? [2016.01.28 04:00:09] Stephen Wimmer: Our floorplan at the moment. [2016.01.28 04:00:14] Ryan Lam: sure [2016.01.28 04:00:26] Stephen Wimmer: If I know how much space I have to work with, I can design better. [2016.01.28 04:00:43] Chris Bryant: Isn't it right now 128^2? [2016.01.28 04:01:11] Chris Bryant: Also worth keeping in mind actual dimensions won't translate too well into Source. [2016.01.28 04:01:23] Stephen Wimmer: Well a ballpark would be just fantastic. [2016.01.28 04:01:39] Jeff Lyons: A person takes up about 32 units squared [2016.01.28 04:01:44] Jeff Lyons: Arms outstretched [2016.01.28 04:01:46] Stephen Wimmer: https://formandwords.files.wordpress.com/2013/12/rockefeller-centre-1939-new-york.jpg [2016.01.28 04:02:06] Ryan Lam: [Quote: Chris Bryant] Also worth keeping in mind actual dimensions won't translate too well into Source. >>> this is a good point [2016.01.28 04:02:14] Ryan Lam: most of the time you can't just use real-world dimensions to map [2016.01.28 04:02:22] Ryan Lam: because they'll look tiny in-game [2016.01.28 04:02:25] Ryan Lam: that's what happened to poor Mike [2016.01.28 04:02:28] Ryan Lam: and his stairs [2016.01.28 04:02:29] Stephen Wimmer: According to this, structural pillars along the load-bearing orientation of the building should be 27.6', give or take. [2016.01.28 04:03:09] Stephen Wimmer: Somehow, they crammed a TV studio into this damn place. [2016.01.28 04:03:36] Stephen Wimmer: WAIT [2016.01.28 04:03:36] Stephen Wimmer: http://eyesofageneration.com/media/images/bobby/Gallery_Images/Saturday_Night/8Hdiagram.jpg [2016.01.28 04:03:41] Stephen Wimmer: I FOUND SOMETHING [2016.01.28 04:03:46] Stephen Wimmer: SOMETHING WITH STUDIOS [2016.01.28 04:03:56] Jeff Lyons: Big [2016.01.28 04:04:05] Jeff Lyons: I need to type slower [2016.01.28 04:04:14] Chris Bryant: Dang. [2016.01.28 04:04:36] Ryan Lam: ehhhhhhh [2016.01.28 04:05:45] Stephen Wimmer: Apparently, really important studios are closer to ground level. [2016.01.28 04:05:58] Ryan Lam: I wouldn't be surprised [2016.01.28 04:06:07] Ryan Lam: I also refuse to actually move them from the current plan [2016.01.28 04:06:18] Stephen Wimmer: However, control rooms are often on different floors. [2016.01.28 04:06:20] Stephen Wimmer: Interesting. [2016.01.28 04:08:40] Stephen Wimmer: All I'm saying is that Studios take up space. [2016.01.28 04:09:45] Ryan Lam: all right I'm calling it a stream [2016.01.28 04:09:47] Ryan Lam: I'll up what I have [2016.01.28 04:10:43] Stephen Wimmer: I'm rethinking my "two cores" suggestion. [2016.01.28 04:11:05] Ryan Lam: it could just be the same core [2016.01.28 04:11:16] Stephen Wimmer: This image is making me like a horshoe bank of elevators flanked on both sides by stairwells. [2016.01.28 04:11:20] Ryan Lam: right [2016.01.28 04:11:30] Ryan Lam: that's what I'm thinking, or we don't even need to do the horseshoe [2016.01.28 04:11:36] Ryan Lam: we could just have two parallel cores [2016.01.28 04:11:47] Ryan Lam: stairs are on the opposite sides of each [2016.01.28 04:12:11] Ryan Lam: the cores world, of course, need to be large enough [2016.01.28 04:12:13] Jeff Lyons: example pl s [2016.01.28 04:12:16] Ryan Lam: k sure [2016.01.28 04:12:54] Stephen Wimmer: There can be plenty of level trickery done to force the player around the entire floor instead of just making a beeline for the other flight of stairs once shit has hit the fan. [2016.01.28 04:13:18] Ryan Lam: right [2016.01.28 04:13:21] Ryan Lam: barricades and such [2016.01.28 04:16:06] Chris Bryant: Or just the way the corridors are layed out. [2016.01.28 04:16:21] Stephen Wimmer: http://i.imgur.com/htTUS.png [2016.01.28 04:17:04] Chris Bryant: I have a lot of tabs open [2016.01.28 04:17:09] Chris Bryant: I have become that which I hate most [2016.01.28 04:17:40] Jeff Lyons: lol [2016.01.28 04:18:03] Ryan Lam: I revise my position [2016.01.28 04:18:13] Ryan Lam: I think we might need to increase floor size [2016.01.28 04:18:28] Stephen Wimmer: http://www.phy.duke.edu/~dtl/89S/restrict/20thtechnology/nbcstudlplan.gif [2016.01.28 04:18:36] Stephen Wimmer: This one has dimensions. [2016.01.28 04:18:39] Jeff Lyons: So... Double, or half again? [2016.01.28 04:19:48] Ryan Lam: good question [2016.01.28 04:21:22] Ryan Lam: half again might work [2016.01.28 04:21:24] Ryan Lam: might [2016.01.28 04:26:23] Ryan Lam: how's this looking? [2016.01.28 04:28:05] Chris Bryant: Usable. [2016.01.28 04:28:37] Ryan Lam: 3072x3072 [2016.01.28 04:29:03] Ryan Lam: we get more space, Mike gets more columns, everyone wins [2016.01.28 04:29:45] Chris Bryant: Hooray. [2016.01.28 04:31:29] Stephen Wimmer: I need like, a render or a sketch of this building. [2016.01.28 04:31:54] Chris Bryant: nevr [2016.01.28 04:32:12] Stephen Wimmer: THEN I'LL MAKE ONE AND MAKE IT CANON [2016.01.28 04:32:47] Chris Bryant: WHO DO YOU THINK YOU ARE [2016.01.28 04:32:49] Chris Bryant: A WRITER? [2016.01.28 04:34:07] Stephen Wimmer: http://i.imgur.com/4zbSe1X.png [2016.01.28 04:34:10] Stephen Wimmer: WHY YES [2016.01.28 04:34:13] Stephen Wimmer: I DO [2016.01.28 04:34:36] Stephen Wimmer: Also, someone is making Manhattan in Minecraft. [2016.01.28 04:34:39] Stephen Wimmer: http://static.planetminecraft.com/files/resource_media/screenshot/1433/rockefellercenter77996891.jpg [2016.01.28 04:34:51] Chris Bryant: Haven't a bunch of people [2016.01.28 04:35:02] Stephen Wimmer: no [2016.01.28 04:36:18] Stephen Wimmer: http://amazed.net/wp-content/uploads/2015/03/Mahmoud-Heidarian-Vancouver-modern-architecture.jpg [2016.01.28 04:36:28] Stephen Wimmer: COMPLETE LEFT TURN [2016.01.28 04:36:46] Chris Bryant: Damn. [2016.01.28 04:37:27] Ryan Lam: is this all right [2016.01.28 04:37:38] Ryan Lam: dual core office dunnanananaaaaaaunnnndlfaskjdf;lsadkjfa;lskd [2016.01.28 04:37:50] Jeff Lyons: It's kinda low res [2016.01.28 04:37:56] Stephen Wimmer: What are you a Pentium? [2016.01.28 04:37:56] Ryan Lam: :( [2016.01.28 04:37:58] Jeff Lyons: Oh wait that's my video [2016.01.28 04:38:07] Chris Bryant: I like it [2016.01.28 04:38:12] Jeff Lyons: Went down to 144p when I wasn't looking [2016.01.28 04:38:25] Ryan Lam: the studio area will be super cramped though [2016.01.28 04:38:31] Ryan Lam: that's my only issue with this idea [2016.01.28 04:38:45] Jeff Lyons: I assume you've already resized it? [2016.01.28 04:38:48] Stephen Wimmer: Well I'm working on this. [2016.01.28 04:38:48] Ryan Lam: yes [2016.01.28 04:38:58] Ryan Lam: we could, however, solve that by moving up to 4096x4096 [2016.01.28 04:39:34] Jeff Lyons: We might have to [2016.01.28 04:39:49] Chris Bryant: Mm, that's getting pretty big. [2016.01.28 04:39:56] Jeff Lyons: There's also not much space for, say, a dining area or a large server room that's within IT offices [2016.01.28 04:40:18] Stephen Wimmer: Might as well just rip the RP&A building from ME at that point. [2016.01.28 04:40:36] Jeff Lyons: Bear in mind, we haven't set any rules that say we need to be able to explore the entirety of any given floor we visit [2016.01.28 04:40:48] Ryan Lam: I could attempt to merge the two cores [2016.01.28 04:40:49] Ryan Lam: hold on [2016.01.28 04:42:27] Ryan Lam: and I could move the whole thing to the left [2016.01.28 04:43:32] Stephen Wimmer: This has potential [2016.01.28 04:43:45] Jeff Lyons: Could fit some offices in there, yeah [2016.01.28 04:44:08] Stephen Wimmer: We could gain back some floor space if we rounded the main face instead of angling it. [2016.01.28 04:44:18] Stephen Wimmer: Except Source hates curves, doesn't it? [2016.01.28 04:44:22] Jeff Lyons: A TV studio would take up literally the whole damn floor, but, hey, that's not a big issue. [2016.01.28 04:44:29] Jeff Lyons: Uh [2016.01.28 04:44:36] Jeff Lyons: Most of the time, yeah [2016.01.28 04:44:54] Jeff Lyons: But if you have a 45 degree angle of a "clean" size you can make it work [2016.01.28 04:44:59] Ryan Lam: don't worry about curves [2016.01.28 04:45:17] Jeff Lyons: Oh I see [2016.01.28 04:45:18] Ryan Lam: we could probably make it work, as long as we stuff enough offices in there to make up for the screwy visleaves [2016.01.28 04:45:27] Ryan Lam: well, for the floors that need it [2016.01.28 04:45:32] Stephen Wimmer: http://www.wallmuu.com/popular/wallstock/cityscapes-architecture-bridges-urban-buildings-town-skyscrapers-lakes-modern-fresh-new-hd-wallpaper.jpg [2016.01.28 04:45:55] Jeff Lyons: TILT THE SHIFT [2016.01.28 04:46:03] Stephen Wimmer: I was basically going to suggest turning into that building in the very front if things weren't working out. [2016.01.28 04:46:04] Chris Bryant: ew [2016.01.28 04:46:20] Jeff Lyons: Oh [2016.01.28 04:46:22] Jeff Lyons: Actually [2016.01.28 04:46:36] Jeff Lyons: That one looks like it has two towers combined together [2016.01.28 04:46:51] Jeff Lyons: With the big fat one being the bulk of it, and then a thinner spire on one end [2016.01.28 04:46:59] Jeff Lyons: We could try something like that [2016.01.28 04:47:06] Stephen Wimmer: YOU'RE RIGHT JEFF [2016.01.28 04:47:15] Ryan Lam: huh [2016.01.28 04:47:24] Chris Bryant: Oh wow [2016.01.28 04:47:30] Ryan Lam: that would make for some interesting floor plan [2016.01.28 04:47:33] Jeff Lyons: So we keep the increased size plan shape for the spire [2016.01.28 04:47:44] Jeff Lyons: And then stuff below the top few offices can have the big one [2016.01.28 04:47:55] Stephen Wimmer: OH THIS IS FUN [2016.01.28 04:48:06] Ryan Lam: oh I see [2016.01.28 04:48:29] Jeff Lyons: We'd still need a two-core system, but there'd be 4 stairwells [2016.01.28 04:48:30] Ryan Lam: so a multitiered structure [2016.01.28 04:48:35] Jeff Lyons: Yeah [2016.01.28 04:48:38] Stephen Wimmer: Now if only this stupid tilt shift effect wasn't applied. [2016.01.28 04:48:39] Ryan Lam: what about the studios? [2016.01.28 04:49:00] Jeff Lyons: They'd be near the top of the "fat" structure [2016.01.28 04:49:03] Jeff Lyons: IMO [2016.01.28 04:49:16] Ryan Lam: we wouldn't have to re-work our floor list, would we [2016.01.28 04:49:18] Ryan Lam: sigh [2016.01.28 04:49:21] Ryan Lam: we totally would [2016.01.28 04:49:36] Jeff Lyons: Just a bit [2016.01.28 04:49:44] Ryan Lam: throw me an idea [2016.01.28 04:49:54] Jeff Lyons: Move News down 2 floors, and move Animation & CW up to where it was [2016.01.28 04:50:17] Jeff Lyons: So we have the food court, lots of space, the studio, lots of space, and then offices, less space but it's all offices [2016.01.28 04:51:45] Jeff Lyons: Floors 25/26 - Food Court Floors 27-28 News Studios Floor 29 - Animation Floors 30-31 Copy Writing [2016.01.28 04:52:03] Ryan Lam: the only issue I have with this [2016.01.28 04:52:18] Ryan Lam: is that now the super sneak challenge is the second sneak area [2016.01.28 04:52:35] Jeff Lyons: Riiiiight [2016.01.28 04:52:38] Stephen Wimmer: Well you have to warm up to it. [2016.01.28 04:52:44] Stephen Wimmer: Oh. Wait. [2016.01.28 04:52:48] Stephen Wimmer: Uhhhhhh [2016.01.28 04:53:04] Ryan Lam: it makes sense from a building point of view though [2016.01.28 04:53:09] Ryan Lam: but the established flow of the game is now broken [2016.01.28 04:53:28] Chris Bryant: Let's not break things too much [2016.01.28 04:53:32] Ryan Lam: not what [2016.01.28 04:53:38] Stephen Wimmer: "make sense" [2016.01.28 04:54:01] Chris Bryant: Destroy things without a plan to fix them. [2016.01.28 04:54:01] Ryan Lam: the issue is in making the studios fit into the upper spire... somehow [2016.01.28 04:54:38] Stephen Wimmer: Who said we're destroying anything., [2016.01.28 04:54:48] Stephen Wimmer: It's the creative process [2016.01.28 04:55:00] Ryan Lam: I find myself agreeing with Crypt here [2016.01.28 04:55:24] Chris Bryant: It's more that we just established the flow and there's nothing really wrong with it. [2016.01.28 04:55:32] Jeff Lyons: Well what if we weren't going directly up the entire time? Maybe we realize the accounting keycard is located in the studio after we've already passed it, so we have to go back down in the elevator, get it, and go back up [2016.01.28 04:55:44] Jeff Lyons: We're in a little box for all the transitions [2016.01.28 04:55:59] Ryan Lam: we could pass it off as that, but... [2016.01.28 04:56:05] Stephen Wimmer: Alright. So instead of rearranging the order of the floors, we keep things the way they are. The accounting/lair stuff just takes place on the taller part of the structure now. [2016.01.28 04:56:05] Ryan Lam: it feels odd going up and down [2016.01.28 04:56:07] Jeff Lyons: Floor numbers are just fiction until we get past the holy shit moment [2016.01.28 04:56:21] Ryan Lam: from the player perspective, their goal is to ascend [2016.01.28 04:56:32] Ryan Lam: people psychologically like it when numbers go up [2016.01.28 04:56:37] Ryan Lam: it's why cookie clicker was so popular [2016.01.28 04:56:46] Jeff Lyons: lol [2016.01.28 04:56:49] Chris Bryant: Unless that number is the number of Skype messages appearing while you're away. [2016.01.28 04:56:53] Ryan Lam: ^ [2016.01.28 04:57:06] Jeff Lyons: Hell, maybe the exec offices are just the only part of the spire, and they're a penthouse type deal. Then the roof is horizontal rather than up [2016.01.28 04:57:07] Ryan Lam: but in a game, you generally want to funnel the player toward a goal [2016.01.28 04:57:24] Stephen Wimmer: I'm just going to draw on this horribly tilt shifted image and try to explain myself. [2016.01.28 04:59:12] Ryan Lam: or [2016.01.28 04:59:30] Ryan Lam: we could just take the easy route and make the studios more cramped than most studios [2016.01.28 05:00:01] Chris Bryant: Less space to fill with crap. [2016.01.28 05:00:10] Ryan Lam: mhm [2016.01.28 05:00:32] Chris Bryant: And I'm sure the average player wouldn't really know how large a typical news studio is. [2016.01.28 05:00:57] Chris Bryant: I am a developer and I don't know how large a typical studio is. [2016.01.28 05:01:48] Stephen Wimmer: http://i.imgur.com/60Bm8Yi.png [2016.01.28 05:02:05] Stephen Wimmer: Ignoring whatever missing floors I may have forgotten, this is essentially what I was thinking. [2016.01.28 05:02:39] Jeff Lyons: Just like, shrink the spire to only be a few floors tall [2016.01.28 05:02:57] Ryan Lam: to just have accounting/exec in it? [2016.01.28 05:03:09] Jeff Lyons: Or even just an exec penthouse [2016.01.28 05:03:11] Stephen Wimmer: I think Jeff meant physical number of floors. [2016.01.28 05:03:19] Jeff Lyons: Both [2016.01.28 05:03:24] Stephen Wimmer: Since this spire is like another 20 stories. [2016.01.28 05:03:29] Jeff Lyons: Yeah [2016.01.28 05:03:41] Jeff Lyons: Make the spire section only the top 3 or 4 floors, if that [2016.01.28 05:03:51] Stephen Wimmer: Okay. [2016.01.28 05:04:18] Ryan Lam: then we'd have to get the player to run down 3 floors before getting to the next playable space during the GTFO sequence [2016.01.28 05:04:23] Stephen Wimmer: I actually have an idea that really only makes more work for ourselves, but retains the "cool" factor of having a tall part of the building. [2016.01.28 05:04:54] Jeff Lyons: [Quote: Ryan Lam] then we'd have to get the player to run down 3 floors before getting to the next playable space during the GTFO sequence >>> I didn't mean add extra floors to the spire, though [2016.01.28 05:04:59] Jeff Lyons: Just like [2016.01.28 05:05:00] Jeff Lyons: Uh [2016.01.28 05:05:03] Jeff Lyons: 1 moment [2016.01.28 05:05:19] Jeff Lyons: Or 10 [2016.01.28 05:05:24] Jeff Lyons: PS please [2016.01.28 05:05:36] Ryan Lam: hold on [2016.01.28 05:06:02] Ryan Lam: look at stream [2016.01.28 05:06:06] Chris Bryant: That's actually not so bad [2016.01.28 05:06:09] Jeff Lyons: k [2016.01.28 05:06:11] Ryan Lam: can someone explain to me how a larger studio than this is a good idea [2016.01.28 05:06:14] Jeff Lyons: wait [2016.01.28 05:06:22] Jeff Lyons: It cut out and it's not live for me [2016.01.28 05:06:28] Ryan Lam: ugh [2016.01.28 05:06:29] Chris Bryant: Hit the live button [2016.01.28 05:06:33] Jeff Lyons: I did [2016.01.28 05:06:37] Ryan Lam: it's fine for me [2016.01.28 05:06:38] Chris Bryant: Hit it again [2016.01.28 05:06:38] Jeff Lyons: YT is having "problems" [2016.01.28 05:06:44] Jeff Lyons: k [2016.01.28 05:06:48] Chris Bryant: Hit it like it gave you lip [2016.01.28 05:06:52] Jeff Lyons: oh ffs [2016.01.28 05:06:57] Jeff Lyons: now the quality is down [2016.01.28 05:07:02] Chris Bryant: Turn it up [2016.01.28 05:07:08] Chris Bryant: Turn it up like them hot jamz [2016.01.28 05:07:10] Jeff Lyons: OK GOOD [2016.01.28 05:07:32] Ryan Lam: so [2016.01.28 05:07:37] Ryan Lam: I think we're just overthinking it [2016.01.28 05:07:39] Jeff Lyons: Why do you sound like an antlion guard [2016.01.28 05:07:44] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.28 05:07:54] Stephen Wimmer: http://www.live-production.tv/sites/default/files/styles/original_image_with_copyright/public/10_Al_Jazeera_Balkans_Floor_Plan.JPG?itok=2SagrQBq [2016.01.28 05:08:04] Ryan Lam: we're going with the original plan [2016.01.28 05:08:07] Ryan Lam: this is totally fine [2016.01.28 05:08:17] Stephen Wimmer: Turns out studios really don't need to be stupid big. [2016.01.28 05:08:30] Jeff Lyons: Can I see the top view? [2016.01.28 05:08:37] Jeff Lyons: It looks fine ingame [2016.01.28 05:08:41] Jeff Lyons: But I want to see how big it is [2016.01.28 05:08:51] Jeff Lyons: Maybe I just had a distorted sense of scale [2016.01.28 05:08:52] Jeff Lyons: Oh [2016.01.28 05:08:55] Jeff Lyons: That's not bad at all [2016.01.28 05:09:06] Ryan Lam: yeah [2016.01.28 05:09:10] Ryan Lam: we're overthinking it, guys [2016.01.28 05:09:21] Jeff Lyons: Don't we always? [2016.01.28 05:09:35] Ryan Lam: 3072x3072 constant-shape floor plan it is [2016.01.28 05:09:39] Stephen Wimmer: http://i.imgur.com/f7IZJC7.png [2016.01.28 05:09:47] Stephen Wimmer: I have a new crude plan though [2016.01.28 05:09:51] Jeff Lyons: lol [2016.01.28 05:10:06] Stephen Wimmer: (I really just want that spire attached to the building for coolness purposes) [2016.01.28 05:10:13] Ryan Lam: okay throw it at me before I tear it down and tell us to go with the original plan [2016.01.28 05:10:28] Ryan Lam: let's hear it [2016.01.28 05:10:50] Stephen Wimmer: Well everything we have so far remains the same, essentially. [2016.01.28 05:10:53] Jeff Lyons: Like I've been saying, we could always have a shorter spire with just the exec offices and maybe accounting [2016.01.28 05:11:23] Jeff Lyons: But in this case we don't need to for space purposes [2016.01.28 05:11:42] Stephen Wimmer: The player just goes up, comes back down thinking how easy that was, and then shit hits the fan with them back in the original building. [2016.01.28 05:12:01] Stephen Wimmer: And the rooftop fight now has part of the building looming down over them. [2016.01.28 05:12:10] Ryan Lam: I somewhat like it [2016.01.28 05:12:11] Ryan Lam: good attempt [2016.01.28 05:12:12] Ryan Lam: but no [2016.01.28 05:12:30] Ryan Lam: idea needs to be convincingly better than "it looks cooler" for me to decide to switch [2016.01.28 05:12:44] Ryan Lam: we're going with the original plan [2016.01.28 05:12:46] Stephen Wimmer: Fair enough. [2016.01.28 05:13:12] Chris Bryant: We can retcon for the sequel. [2016.01.28 05:13:16] Chris Bryant: Once we're not experimenting. [2016.01.28 05:13:26] Ryan Lam: or the HD supa-remake on Sauce 7 [2016.01.28 05:13:29] Jeff Lyons: Alright, then I'll get some base floor plans going on Friday night, hopefully [2016.01.28 05:13:33] Ryan Lam: okay [2016.01.28 05:13:47] Jeff Lyons: And use, like, a measuring block that represents a guy so we don't have this scale issue [2016.01.28 05:13:49] Stephen Wimmer: I was just about to ask where the front of the building was going to go. [2016.01.28 05:14:17] Chris Bryant: In the front. [2016.01.28 05:14:31] Ryan Lam: probably where it was in the original floor plan by Mike [2016.01.28 05:14:36] Jeff Lyons: I have an idea for that based off my university campus (for the outside) but I haven't gotten anything done for it yet [2016.01.28 05:14:55] Ryan Lam: by the way, I propose the lobby to take up two floors (but obviously only count as one) [2016.01.28 05:15:04] Ryan Lam: for aesthetics [2016.01.28 05:15:14] Jeff Lyons: Fine by me [2016.01.28 05:15:17] Chris Bryant: +1 [2016.01.28 05:16:04] Stephen Wimmer: That's basically the architectural classification anyway. [2016.01.28 05:16:17] Jeff Lyons: We could maybe have some non-playable offices looming ver the lobby on the "starbucks" side or something [2016.01.28 05:17:12] Ryan Lam: not a bad idea, actually [2016.01.28 05:18:33] Ryan Lam: look at all this space for elevators [2016.01.28 05:18:34] Stephen Wimmer: Needs random "art" [2016.01.28 05:18:35] Stephen Wimmer: http://ad009cdnb.archdaily.net.s3.amazonaws.com/wp-content/uploads/2014/06/539904dfc07a805cea0006bc_hotel-hotel-lobby-and-nishi-grand-stair-interior-march-studio_portada-1000x665.jpg [2016.01.28 05:18:36] Ryan Lam: it's liberating [2016.01.28 05:18:56] Stephen Wimmer: Look at the giant elevator shaft you can parkour across. [2016.01.28 05:19:19] Ryan Lam: and we can fit [2016.01.28 05:19:21] Ryan Lam: get this [2016.01.28 05:19:26] Ryan Lam: eight whole elevators [2016.01.28 05:19:40] Ryan Lam: eight [2016.01.28 05:19:42] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.28 05:20:16] Stephen Wimmer: http://i.imgur.com/CX7ytQN.jpg [2016.01.28 05:20:26] Stephen Wimmer: And most of it gets to be taken up by rails. [2016.01.28 05:20:29] Stephen Wimmer: Woo! [2016.01.28 05:22:21] Phillip Frasquieri: Quick question. What kind of caption file does Source SDK Base 2013 use? [2016.01.28 05:22:30] Phillip Frasquieri: Is it the same as SDK Base 2007? [2016.01.28 05:22:32] Chris Bryant: Same as 2007. [2016.01.28 05:22:39] Chris Bryant: The two are functionally identical. [2016.01.28 05:22:43] Phillip Frasquieri: That's good. [2016.01.28 05:22:51] Stephen Wimmer: So I vote we force subtitles for MT. [2016.01.28 05:23:01] Stephen Wimmer: Yay, nay? [2016.01.28 05:23:11] Phillip Frasquieri: MT? [2016.01.28 05:23:24] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/aurelius#Characters [2016.01.28 05:23:29] Stephen Wimmer: Dude with an extremely modulated voice. [2016.01.28 05:23:58] Phillip Frasquieri: Oh. [2016.01.28 05:24:07] Phillip Frasquieri: Thanks for the info. [2016.01.28 05:24:45] Chris Bryant: Better hope you can keep up with information once we get stuff for you to test :o [2016.01.28 05:25:17] Phillip Frasquieri: I'm having trouble keeping up as is. [2016.01.28 05:25:26] Stephen Wimmer: http://www.cgarchitect.com/content/portfolioitems/2013/06/81190/BRD_STN_LOBBY_large.jpg [2016.01.28 05:25:31] Stephen Wimmer: BlandCorp [2016.01.28 05:25:54] Phillip Frasquieri: If only my college classes weren't keeping me from being behind on this cool project. [2016.01.28 05:26:35] Stephen Wimmer: http://www.pennmedicine.org/perelman/images/renderings/lobby_esc.jpg [2016.01.28 05:26:43] Stephen Wimmer: [*** MESSAGE REMOVED ***] [2016.01.28 05:27:23] Stephen Wimmer: ESCALATORS! [2016.01.28 05:27:46] Phillip Frasquieri: ^ [2016.01.28 05:27:53] Phillip Frasquieri: That would be cool to have. [2016.01.28 05:28:35] Stephen Wimmer: And probably a pain to code. [2016.01.28 05:28:48] Phillip Frasquieri: Rather have escalators than eels. [2016.01.28 05:29:09] Phillip Frasquieri: Heh. [2016.01.28 05:29:24] Chris Bryant: [Quote: Stephen Wimmer] And probably a pain to code. >>> What, escalators? [2016.01.28 05:29:51] Stephen Wimmer: The things are evil, I tell ya. [2016.01.28 05:30:00] Phillip Frasquieri: EVIL!!! [2016.01.28 05:30:13] Chris Bryant: Pretty sure even I could get a working escalator. [2016.01.28 05:32:18] Ryan Lam: what's a good elevator dimension [2016.01.28 05:32:46] Chris Bryant: 128*112*112? [2016.01.28 05:33:14] Chris Bryant: Or perhaps 128*112*128 [2016.01.28 05:33:23] Ryan Lam: seems tiny [2016.01.28 05:33:27] Stephen Wimmer: That looks oddly large... [2016.01.28 05:33:44] Stephen Wimmer: Oh, wait. [2016.01.28 05:33:48] Stephen Wimmer: [*** MESSAGE REMOVED ***] [2016.01.28 05:34:03] Phillip Frasquieri: [*** MESSAGE REMOVED ***] [2016.01.28 05:34:07] Phillip Frasquieri: [*** MESSAGE REMOVED ***] [2016.01.28 05:34:25] Stephen Wimmer: I don't know what you're talking about. [2016.01.28 05:34:43] Phillip Frasquieri: Me neither. [2016.01.28 05:35:18] Stephen Wimmer: Kinda deep, [2016.01.28 05:35:24] Stephen Wimmer: For an elevator. [2016.01.28 05:36:07] Ryan Lam: I think it's fine [2016.01.28 05:36:08] Chris Bryant: Doesn't look too bad. [2016.01.28 05:36:25] Ryan Lam: a fireteam of Caecus fits nicely in there [2016.01.28 05:36:42] Chris Bryant: Yeah, I think that's a good balance between being small enough for AI and being large enough to not feel cramped. [2016.01.28 05:37:09] Stephen Wimmer: I guess I just hate the way Source makes things then. [2016.01.28 05:37:17] Chris Bryant: We do. [2016.01.28 05:37:30] Chris Bryant: Such is the life of a Source Developer. [2016.01.28 05:37:38] Stephen Wimmer: An elevator that isn't square just seems...gross. [2016.01.28 05:38:09] Stephen Wimmer: Reminds me of something I'd find in a hospital. [2016.01.28 05:44:27] Phillip Frasquieri: Will all captions be in soundscripts like the HC? [2016.01.28 05:45:32] Chris Bryant: Most likely. [2016.01.28 05:45:37] Jeff Lyons: Probably a good thing to do from the start, actually [2016.01.28 05:45:58] Phillip Frasquieri: I agree. [2016.01.28 05:46:11] Jeff Lyons: I was away. Is this still the 3072? [2016.01.28 05:46:25] Phillip Frasquieri: [*** MESSAGE REMOVED ***] [2016.01.28 05:47:14] Ryan Lam: yes [2016.01.28 05:47:23] Jeff Lyons: Huh [2016.01.28 05:47:29] Jeff Lyons: Seems.... larger than I expected [2016.01.28 05:47:33] Jeff Lyons: And remembered [2016.01.28 05:47:52] Jeff Lyons: There might even be room for offices on the far elevator side [2016.01.28 05:49:30] Jeff Lyons: Yep, that's a fireteam elevator [2016.01.28 05:49:35] Chris Bryant: w00t [2016.01.28 05:49:46] Chris Bryant: SMACK [2016.01.28 05:50:28] Jeff Lyons: Is your bass boosted somehow [2016.01.28 05:50:33] Ryan Lam: I have no idea [2016.01.28 05:50:37] Ryan Lam: my computer is muted lol [2016.01.28 05:50:39] Jeff Lyons: The sounds seem a lot more... deep than I recall [2016.01.28 05:50:42] Ryan Lam: the AR2? [2016.01.28 05:50:44] Chris Bryant: It's not for us. [2016.01.28 05:50:53] Jeff Lyons: Huh [2016.01.28 05:50:54] Ryan Lam: the AR2 is very bass-y [2016.01.28 05:51:03] Jeff Lyons: Yeah. [2016.01.28 05:51:13] Ryan Lam: it also has an absurd amount of recoil [2016.01.28 05:51:14] Stephen Wimmer: I just had a thought. [2016.01.28 05:51:15] Jeff Lyons: The crossbow in particular seemed lower than I remember it being [2016.01.28 05:52:01] Stephen Wimmer: Can we make the player walk at a slower pace until shit hits the fan? [2016.01.28 05:52:08] Ryan Lam: uhhhhhhhhhhhhhh probably [2016.01.28 05:52:28] Jeff Lyons: Could make "pre-shit" a global [2016.01.28 05:52:37] Jeff Lyons: And then have it modify a bunch of stuff [2016.01.28 05:52:37] Ryan Lam: lol [2016.01.28 05:52:47] Ryan Lam: env_fan [2016.01.28 05:52:51] Ryan Lam: OnShitHit [2016.01.28 05:52:54] Ryan Lam: DoStuff [2016.01.28 05:53:52] Stephen Wimmer: Mainly because if we're supposed to be quietly moving around, the regular Source "walk" speed is pretty damn quick. [2016.01.28 05:56:10] Ryan Lam: seems pretty slow to me, tbh [2016.01.28 05:56:25] Stephen Wimmer: Huh. [2016.01.28 05:56:31] Chris Bryant: What about the hl2_ commands [2016.01.28 05:56:49] Chris Bryant: Can't we create a global variable to adjust those? Is that a thing we can do? [2016.01.28 05:56:54] Ryan Lam: probably [2016.01.28 05:57:08] Ryan Lam: also keep in mind there are no real cfg files in this build of the mod [2016.01.28 05:57:13] Ryan Lam: so who knows how many of those are a thing [2016.01.28 05:57:25] Chris Bryant: OH do we have sv_rollangle? [2016.01.28 05:57:28] Chris Bryant: If not can we get it [2016.01.28 05:57:30] Ryan Lam: good question [2016.01.28 05:57:31] Ryan Lam: no idea [2016.01.28 05:57:34] Ryan Lam: do you want it? [2016.01.28 05:57:44] Chris Bryant: I do. [2016.01.28 05:57:54] Ryan Lam: I'll look into it, but no guarantees [2016.01.28 05:58:12] Stephen Wimmer: Lemme guess. [2016.01.28 05:58:16] Stephen Wimmer: Leaning? [2016.01.28 05:58:31] Chris Bryant: Y'know that view roll effect in BM? [2016.01.28 05:58:33] Chris Bryant: That's that. [2016.01.28 05:59:05] Stephen Wimmer: Nothing is springing to mind at the moment. [2016.01.28 05:59:41] Chris Bryant: When you strafe [2016.01.28 05:59:51] Stephen Wimmer: Oh. [2016.01.28 06:00:10] Stephen Wimmer: That's kinda like leaning. [2016.01.28 06:00:12] Jeff Lyons: DKY's just bunnyhopping around the place [2016.01.28 06:00:23] Chris Bryant: But yeah, if we can create a neat little global variable that modifies the run speed then that would be cool. [2016.01.28 06:00:31] Stephen Wimmer: He's only got the one floor. What else is he supposed to do? [2016.01.28 06:00:43] Chris Bryant: Turn off Hammer and get to work on something useful. [2016.01.28 06:01:18] Chris Bryant: If we're not ready for production, we should probably be focusing on finishing up pre-production. [2016.01.28 06:02:12] Ryan Lam: new template upped [2016.01.28 06:02:26] Chris Bryant: Awesome. [2016.01.28 06:02:30] Chris Bryant: now what [2016.01.28 06:02:37] Ryan Lam: we should see to it that Mike's blueprint gets updated [2016.01.28 06:02:44] Ryan Lam: who's on that? [2016.01.28 06:02:47] Stephen Wimmer: That's what Jeff is going to be doing. [2016.01.28 06:02:54] Ryan Lam: okay so Jeff has that handled [2016.01.28 06:03:00] Ryan Lam: someone write him a ticket [2016.01.28 06:03:53] Chris Bryant: k [2016.01.28 06:04:11] Ryan Lam: and once he has that done, we need to redesign the lobby [2016.01.28 06:04:27] Ryan Lam: ideally following Mike's original concept, but obviously things will have to change due to the new core [2016.01.28 06:29:39] Stephen Wimmer: [*** MESSAGE REMOVED ***] [2016.01.28 06:30:34] Stephen Wimmer: Chris, I like how FUCK.PNG is just sitting in your F: Drive. [2016.01.28 06:30:55] Chris Bryant: I forgot that was there. [2016.01.28 06:31:09] Stephen Wimmer: It's on the internet for all to see now. [2016.01.28 06:31:35] Chris Bryant: Me and a friend had this thing where we liked to see how long our Skype conversations lasted [2016.01.28 06:31:37] Chris Bryant shared a photo. [2016.01.28 06:31:46] Chris Bryant: Internet died. [2016.01.28 06:32:08] Stephen Wimmer: 37 hours, eh? [2016.01.28 06:32:10] Chris Bryant: Mm. [2016.01.28 06:32:33] Chris Bryant: Are you rewatching the hud stream or something [2016.01.28 06:32:55] Stephen Wimmer: https://youtu.be/kYTd8rwhDKU [2016.01.28 06:32:58] Stephen Wimmer: Dis wun [2016.01.28 06:33:12] Chris Bryant: Ah [2016.01.28 06:33:22] Chris Bryant: That one is so bad [2016.01.28 06:33:41] Chris Bryant: Couldn't find the words or keep my thoughts together. [2016.01.28 06:34:24] Stephen Wimmer: Not bad. [2016.01.28 06:34:40] Stephen Wimmer: At least you've got stuff and real purpose to talk about. [2016.01.28 06:35:44] Stephen Wimmer: My introduction is pretty much "I tested the Hazard Course internally for them, now I throw ideas at them and have kinda started recording lines for a character that doesn't have any dialogue written." [2016.01.28 06:36:06] Stephen Wimmer: "Or that I even have any guarantee of voicing." [2016.01.28 06:39:00] Chris Bryant: Í'm sure you'll have something interesting eventually. [2016.01.28 06:39:08] Chris Bryant: Also I don't think I'm subscribed to you, I should do that. [2016.01.28 06:41:28] Chris Bryant: I forgot about Freeman's Brain. [2016.01.28 06:48:50] Stephen Wimmer: That's still something I'm planning on doing. [2016.01.28 06:55:26] Stephen Wimmer: Hmm. [2016.01.28 06:55:43] Stephen Wimmer: I just started this new series on Netflix with an interesting premise. [2016.01.28 06:57:11] Stephen Wimmer: The US becomes energy self-sufficient, the Middle East descends into chaos without oil exports, Norway shuts of their oil production, the EU is descending into chaos without Norwegian oil, and Russia invades Norway. [2016.01.28 06:58:09] Chris Bryant: That sounds like a clusterfuck for everyone but the US. [2016.01.28 06:58:22] Chris Bryant: Until they get involved, anyway. [2016.01.28 07:00:18] Stephen Wimmer: Oh no, most of the world has been hit pretty hard by global warming. [2016.01.28 07:02:29] Chris Bryant: oh i see [2016.01.28 07:06:48] Stephen Wimmer: Aaaaand the President of Norway has just been kidnapped. [2016.01.28 07:23:28] Ryan Lam: I mean [2016.01.28 07:23:33] Ryan Lam: the majority of US oil comes from the US now [2016.01.28 07:23:34] Ryan Lam: so [2016.01.28 07:23:46] Chris Bryant: all dat black gold [2016.01.28 07:23:49] Ryan Lam: bscly [2016.01.28 07:23:53] Ryan Lam: drill baby drill [2016.01.28 07:26:57] Stephen Wimmer: Apparently in this timeline the United States withdrew from NATO. [2016.01.28 07:29:03] Ryan Lam: wow [2016.01.28 07:29:26] Chris Bryant: y do [2016.01.28 07:29:32] Ryan Lam: cuz dum [2016.01.28 07:29:38] Chris Bryant: That sounds sketch as fudge [2016.01.28 07:32:10] Ryan Lam: damn I spent 4 hours on that template [2016.01.28 07:32:11] Ryan Lam: ugh [2016.01.28 07:44:55] Chris Bryant: 80% of the time spent on the mod results in that 20% of the current content. [2016.01.28 07:45:27] Ryan Lam: if anything, people will hopefully get that out of this experiment [2016.01.28 07:45:45] Chris Bryant: That the team gets nothing done even when given hours. [2016.01.28 07:45:53] Ryan Lam: yes [2016.01.28 07:46:11] Ryan Lam: werst maud evar [2016.01.28 07:50:23] Chris Bryant: Now imagine making so little progress in so much time [2016.01.28 07:50:27] Chris Bryant: but with an audience [2016.01.28 07:50:44] Ryan Lam: even worser maud evar [2016.01.28 07:52:38] Chris Bryant: I think I'm self-conscious now, wait till I have someone who knows what they're doing tell me all the things I'm doing wrong [2016.01.28 07:52:50] Chris Bryant: Broadcasted! [2016.01.28 07:52:50] Chris Bryant: :D [2016.01.28 07:52:55] Ryan Lam: yay! [2016.01.28 11:57:38] Michael Tannock: I came up with another new creature, that I'll call the Eye Needler: it's a faceless creature with long arms and needle like fingers it uses to drink the fluid from people's eyeballs. [2016.01.28 11:58:10] Chris Bryant: Ew. [2016.01.28 11:59:08] Michael Tannock: Like a humming bird that lives off of nectar. [2016.01.28 12:00:33] Michael Tannock: You have to swat its arms away. [2016.01.28 12:12:33] Chris Bryant: I do not approve. [2016.01.28 12:32:32] Chris Bryant: I hate it when servers at restaurants hands you a huge-ass menu and then sit there waiting for you. [2016.01.28 12:32:53] Ryan Lam: pick food before sitting down [2016.01.28 12:33:15] Chris Bryant: Often don't have the chance. [2016.01.28 12:33:25] Chris Bryant: Esp. when walking into a place you've never been to. [2016.01.28 12:33:41] Ryan Lam: google the menu waaaay in advance [2016.01.28 12:33:52] Chris Bryant: Effooooorrrrt [2016.01.28 12:34:01] Ryan Lam: don't they usually like, ask for a drink and then leave [2016.01.28 12:34:47] Chris Bryant: Usually, yeah. [2016.01.28 12:35:33] Chris Bryant: Yesterday I walked into this little chinese place and they immediately sat the two of us, slapped the menus in the table and whipped out the pad and waited there. [2016.01.28 12:36:14] Chris Bryant: Type of stuff happens a lot and it's awkward and a bit pressuring. [2016.01.28 12:36:21] Ryan Lam: lol [2016.01.28 12:37:13] Chris Bryant: Stop finding my typos. [2016.01.28 12:37:44] Ryan Lam: I didn't find anything, I just said "lol" [2016.01.28 12:37:53] Chris Bryant: I meant on Trac [2016.01.28 12:37:59] Ryan Lam: lol [2016.01.28 12:38:12] Chris Bryant: NO. [2016.01.28 12:38:17] Ryan Lam: lol [2016.01.28 12:38:28] Chris Bryant: :c [2016.01.28 12:38:34] Ryan Lam: :P [2016.01.28 16:17:59] Michael Tannock: Oh, I like what Ryan did, but I'm wondering how the secret lift is handled? [2016.01.28 16:18:24] Jeff Lyons: Crap, we forgot that one, didn't we [2016.01.28 16:18:27] Jeff Lyons: Uh [2016.01.28 16:18:35] Jeff Lyons: I'll add it when I do the floor plan [2016.01.28 16:19:01] Michael Tannock: Well, the space for it at least needs to be in the template as well. [2016.01.28 16:19:10] Jeff Lyons: Yeah [2016.01.28 16:20:42] Michael Tannock: Since it's to the side of the unloading area, deciding where that goes on your plan is probably a priority. [2016.01.28 17:05:24] Ryan Lam: I'm of the opinion that if we can just adapt your original first floor to our new elevator core, we should do so. [2016.01.28 17:05:53] Ryan Lam: because aside from strange Source Engine sizing issues, it worked quite well [2016.01.28 17:16:40] Jeff Lyons: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/computers [2016.01.28 17:16:52] Jeff Lyons: I put in dumb jokes [2016.01.28 17:36:33] Jeff Lyons: Hey, Wimmer, you got that ID card you made still? I'm having trouble finding the image in the backlog [2016.01.28 17:38:17] Ryan Lam: We could always use the boot drive to gain access to the computers [2016.01.28 17:38:39] Jeff Lyons: Oh, I suppose that's true [2016.01.28 17:38:41] Jeff Lyons: If they're on but locked [2016.01.28 17:38:47] Ryan Lam: So even the locked ones wouldn't be safe [2016.01.28 17:42:13] Michael Tannock: So is the map scaled up to 4096x4096? [2016.01.28 17:42:37] Jeff Lyons: 3072, I beleive [2016.01.28 18:28:02] Ryan Lam: Jeff is correct [2016.01.28 19:28:35] Ryan Lam: When might we expect to see the new first floor layout? [2016.01.28 19:28:58] Jeff Lyons: Sometime this weekend. I have assignments due on Friday that I have to work on [2016.01.28 19:29:03] Jeff Lyons: :( [2016.01.28 19:29:31] Ryan Lam: You mean tomorrow [2016.01.28 19:29:34] Ryan Lam: Lol [2016.01.28 19:29:35] Jeff Lyons: I'm actually working on them right now, so hopefully I'll finish ahead of schedule [2016.01.28 19:29:47] Jeff Lyons: Uh [2016.01.28 19:29:49] Jeff Lyons: Shit [2016.01.28 19:29:49] Jeff Lyons: Yes [2016.01.28 19:30:44] Ryan Lam: Aight cool [2016.01.28 19:55:29] Ryan Lam: "Every Nix operating system, bar those designed for servers or small devices, comes bundled with complementary card games, pinball, and pachinko pre-installed." [2016.01.28 19:55:39] Ryan Lam: does this mean I have to code pachinko [2016.01.28 19:55:46] Ryan Lam: I don't wanna be a Konami [2016.01.28 19:56:23] Ryan Lam: :( [2016.01.28 19:56:31] Jeff Lyons: No, don't code pachinko [2016.01.28 19:57:02] Jeff Lyons: If someone tries to access games we can just have a popup that says "ProductTiv - Application Blocked by Administrator!" [2016.01.28 19:57:10] Ryan Lam: lolololololololl [2016.01.28 19:57:27] Jeff Lyons: Also the Pachinko being bundled with *Nix drove Konami out of business in this timeline [2016.01.28 19:57:32] Ryan Lam: xD [2016.01.28 19:57:46] Ryan Lam: sweet sweet vengeance [2016.01.28 20:00:42] Ryan Lam: do the security cameras move? [2016.01.28 20:01:55] Jeff Lyons: If we can make it work from a functionality standpoint while still having the IR beam work (and not clip through walls), that being an option would be preferred [2016.01.28 20:02:23] Ryan Lam: eh, that's hard [2016.01.28 20:02:25] Ryan Lam: lol [2016.01.28 20:05:44] Ryan Lam: also, that seems kinda low-tech [2016.01.28 20:07:34] Jeff Lyons: The IR beam? [2016.01.28 20:07:39] Ryan Lam: yeah [2016.01.28 20:07:58] Jeff Lyons: I was just kind of handwaving an ability to see where the camera is looking [2016.01.28 20:08:06] Ryan Lam: hmm [2016.01.28 20:11:10] Jeff Lyons: https://youtu.be/RNEj0QX9jqI?t=9m43s Kind of like the cameras from nightfire, and/or Strider's TWHL tower map (Chairman, top floor) [2016.01.28 20:11:26] Jeff Lyons: Of course it can be changed [2016.01.28 20:59:38] Ryan Lam: guise rejoice for logic_playerproxy has been fixed in BM CU3 [2016.01.28 20:59:55] Davy Maekelberg: nice [2016.01.28 21:00:38] Jeff Lyons: :D [2016.01.28 21:00:53] Davy Maekelberg: at last, we shall get our revenge! [2016.01.28 21:01:06] Jeff Lyons: Does that mean I should restart work on the script? [2016.01.28 21:01:43] Ryan Lam: what script lol [2016.01.28 21:01:49] Jeff Lyons: For HC [2016.01.28 21:01:50] Ryan Lam: the new lines? [2016.01.28 21:01:55] Jeff Lyons: Didn't we have some? [2016.01.28 21:04:22] Stephen Wimmer: One step closer to releasing HC for Steam BM? [2016.01.28 21:04:26] Ryan Lam: josh added a few lines, IIRC [2016.01.28 21:04:35] Ryan Lam: but some of them I don't really think would be a great idea [2016.01.28 21:04:59] Davy Maekelberg: so, in fact the team can start on a new build? [2016.01.28 21:05:06] Ryan Lam: no [2016.01.28 21:05:14] Ryan Lam: CU3 isn't even out yet [2016.01.28 21:05:25] Ryan Lam: also, it'll be an ongoing process [2016.01.28 21:05:36] Ryan Lam: we'll need to report to CC about broken stuff [2016.01.28 21:05:46] Ryan Lam: they also recommend that we create a private Workshop upload to test [2016.01.28 21:05:50] Jeff Lyons: We'll have a new build Eventually(tm) [2016.01.28 21:05:54] Ryan Lam: bscly [2016.01.28 21:06:19] Ryan Lam: they also gave a giant disclaimer that there was no guarantee that any fixes we report will be done within a reasonable timeframe, depending on the severity [2016.01.28 21:06:24] Ryan Lam: which... we already assumed anyway, so [2016.01.28 21:07:23] Jeff Lyons: Also, how are we gonna be handling the workshop? Are you just gonna pack stuff into a VPK and give us a link to subscribe, and then we do our best not to break stuff? [2016.01.28 21:07:59] Ryan Lam: they told me that was basically the only way we could test under the same conditions that end-users will be getting the content [2016.01.28 21:08:11] Ryan Lam: weird mount-y tricks obviously won't cut it [2016.01.28 21:09:10] Jeff Lyons: Well, at least the BSPs in maps should take prescience over the ones in the VPKs. I think. [2016.01.28 21:09:38] Ryan Lam: yeah it'll be a huge pain, to be sure [2016.01.28 21:09:53] Jeff Lyons: On the bright side, we're done the bulk of development. [2016.01.28 21:09:58] Ryan Lam: mhm [2016.01.28 21:10:02] Jeff Lyons: Just a few additions and the porting process [2016.01.28 21:10:17] Ryan Lam: all right [2016.01.28 21:10:47] Ryan Lam: as of right now I'll probably handle the private workshop build and the detailed list of bug reports that we'll send to CC [2016.01.28 21:11:00] Ryan Lam: in the meantime, anyone who has anything at all to do with Aurelius should continue that [2016.01.28 21:14:19] Jeff Lyons: If the flashlight crash still happens when HC is a workshop mod, [2016.01.28 21:14:27] Jeff Lyons: ...Well I'll be very concerned, I guess [2016.01.28 21:14:27] Ryan Lam: you tested that out? [2016.01.28 21:14:40] Ryan Lam: oh I see [2016.01.28 21:14:41] Jeff Lyons: I tested it with gameinfo mounting [2016.01.28 21:14:43] Ryan Lam: yeah [2016.01.28 21:14:45] Ryan Lam: so did I [2016.01.28 21:14:50] Ryan Lam: that was... strange [2016.01.28 21:14:54] Jeff Lyons: Friggin' weird bug [2016.01.28 21:15:03] Jeff Lyons: No idea how that could possibly be caused by what we did [2016.01.28 21:15:14] Jeff Lyons: Especially since it didn't happen with the crowbar [2016.01.28 21:24:16] Ryan Lam: maybe the cameras are motion sensitive [2016.01.28 21:24:35] Ryan Lam: like you have to crouch and move absurdly slowly to successfully get past them [2016.01.28 21:24:37] *Ryan Lam shrugs* [2016.01.28 21:24:43] Ryan Lam: idk if that's even a remotely good idea though [2016.01.28 21:24:48] Jeff Lyons: No idea [2016.01.28 21:25:35] Jeff Lyons: I know static cameras you have to bypass through the environment and/or moving through their blind spots work [2016.01.28 21:25:59] Jeff Lyons: And we could conceivably make it work with moving cameras too, as long as we make it super obvious where they're looking [2016.01.28 21:26:17] Ryan Lam: well if it's at night [2016.01.28 21:26:23] Ryan Lam: they emit an IR light [2016.01.28 21:26:33] Ryan Lam: to illuminate the room without using visible light, ofc [2016.01.28 21:26:40] Ryan Lam: so maybe your glasses are IR sensitive [2016.01.28 21:26:41] Ryan Lam: idk [2016.01.28 21:26:54] Jeff Lyons: Oh, I thought you were pitching the motion sensor as an alternative to the IR light [2016.01.28 21:26:59] Ryan Lam: I was [2016.01.28 21:27:09] Ryan Lam: then I decided that just slows gameplay down rather than making it interesting [2016.01.28 21:27:20] Ryan Lam: so new idea: just don't get seen by the cameras, period [2016.01.28 21:27:38] Ryan Lam: you'd be able to tell where they're looking thanks to the fact that they emit IR beams for night vision purposes [2016.01.28 21:27:54] Ryan Lam: but uh [2016.01.28 21:28:05] Ryan Lam: that means either the glasses need an IR mode, or the camera needs an IR mode [2016.01.28 21:28:17] Ryan Lam: and I'm not sure if I can do the latter [2016.01.28 21:30:34] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.28 21:30:43] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.28 21:31:08] Ryan Lam: okay then worst case, the glasses have a magical IR mode that we will sufficiently hand-wave somehow [2016.01.28 21:31:23] Ryan Lam: best case, I'll figure out if it's even remotely possible to get IR working on the phone camera only [2016.01.28 21:33:11] Jeff Lyons: I was planning on the wost case, actually. Just hand wave it with the MT cam having an IR mode and some liberal use of AR on the glasses [2016.01.28 21:33:20] Jeff Lyons: Boom, red glowing volume [2016.01.28 21:35:23] Jeff Lyons: So two of the programmer guys in my program just coded a CMD IM client in half an hour of class [2016.01.28 21:35:54] Ryan Lam: depending on the functionality and exact feature set, that might not be so hard [2016.01.28 21:36:09] Jeff Lyons: Just real-time relay of what each of them are typing [2016.01.28 21:36:37] Ryan Lam: that isn't all that terrible to do [2016.01.28 21:36:50] Ryan Lam: now getting it to work decently under high latency [2016.01.28 21:36:54] Ryan Lam: that would be impressive [2016.01.28 21:37:17] Jeff Lyons: Well it sounds like they're still working on it, so they'll probably have that in the week, knowing them [2016.01.28 21:43:06] Davy Maekelberg: and maybe the team can implement extra stuff supported by the new engine [2016.01.28 22:08:11] Chris Bryant: [Quote: Jeff Lyons] Well, at least the BSPs in maps should take prescience over the ones in the VPKs. >>> You'd think, but you'd be wrong. [2016.01.28 22:08:19] Jeff Lyons: Shit [2016.01.28 22:08:51] Chris Bryant: First, I kept hitting that issue when testing FD, imagine how annoying. [2016.01.28 22:09:10] Chris Bryant: Second, you shoul d have been able to figure it by the fact that mods like Loop or OaRU work. [2016.01.28 22:11:45] Stephen Wimmer: http://i.imgur.com/5H6rKYp.png [2016.01.28 22:11:48] Chris Bryant: What I'd do is separate the bigger asset folders into separate VPKs for separate Workshop items for testing. [2016.01.28 22:11:53] Stephen Wimmer: I believe you were looking for this, Jeff. [2016.01.28 22:21:29] Jeff Lyons: Ah, yes. Thank you [2016.01.28 22:21:32] Jeff Lyons: Oh, actually [2016.01.28 22:21:49] Jeff Lyons: If you have the source file for that still, it'd be useful for making the collectable keycards [2016.01.28 22:22:59] Stephen Wimmer: This was more meant as a temporary badge instead of a Keycard. [2016.01.28 22:23:29] Stephen Wimmer: (Also I'm a horrible designer and some elements can't be changed on this super quickly without it looking bad.) [2016.01.28 22:23:43] Jeff Lyons: Ah [2016.01.28 22:24:01] Jeff Lyons: Alright, I'll just use it as a design template later, then [2016.01.28 22:24:08] Jeff Lyons: Because the design is awesome [2016.01.28 22:24:18] Stephen Wimmer: Thanks. [2016.01.28 22:24:53] Stephen Wimmer: I threw it together in 3 minutes after copying an RFID sleeve my enhanced drivers license came in. [2016.01.28 22:25:27] Stephen Wimmer: Who would have thought Beauruarcy would have cool designs? [2016.01.28 22:25:44] Jeff Lyons: Heh [2016.01.28 22:29:13] Stephen Wimmer: The font type is Molot [2016.01.28 22:30:05] Stephen Wimmer: The only colors used should be white, a main color, and then a really subdued shade of that same color. [2016.01.28 22:31:24] Jeff Lyons: Oh, that's nice. Not only is it a free font, donations to the developers are forwarded to cancer treatments [2016.01.28 22:31:57] Stephen Wimmer: :D [2016.01.28 22:33:41] Chris Bryant: cooool [2016.01.28 22:35:17] Stephen Wimmer: Also, some colors are going to work better than others. [2016.01.28 22:35:33] Stephen Wimmer: I'm making a Green version right now, and I don't know if I'm really feeling it. [2016.01.28 22:37:12] Chris Bryant: >Making concepts and not streaming [2016.01.28 22:37:20] Stephen Wimmer: AAAAHHH [2016.01.28 22:37:27] Stephen Wimmer: Fuck me. [2016.01.28 22:37:58] Stephen Wimmer: Welp, anyway, here's the blank blue version. [2016.01.28 22:38:00] Stephen Wimmer: http://i.imgur.com/BVnpD7C.png [2016.01.28 22:38:16] Stephen Wimmer: I'm going to eat something and then go do other things. [2016.01.28 22:38:29] Chris Bryant: Sounds fun. [2016.01.28 22:39:08] Jeff Lyons: If I finish the layout this weekend, I'll probably work on getting a template set up for the cards [2016.01.28 22:39:48] Stephen Wimmer: And a green version which is nowhere near as readable for the fluff stuff at the bottom. [2016.01.28 22:39:50] Stephen Wimmer: http://i.imgur.com/Fl1Rbgn.png [2016.01.28 22:40:08] Jeff Lyons: It looks nice aside from the readability issues, though [2016.01.28 22:40:21] Chris Bryant: Just adjust the grey's brightness. [2016.01.28 22:40:27] Jeff Lyons: Mhm [2016.01.28 22:40:34] Jeff Lyons: That'd most certainly fix it [2016.01.28 22:40:43] Stephen Wimmer: That's actually a paler version of the green. [2016.01.28 22:40:49] Jeff Lyons: Oh [2016.01.28 22:40:53] Jeff Lyons: Did not realize that [2016.01.28 22:40:55] Stephen Wimmer: You can notice it more easily on the Blue one. [2016.01.28 22:41:13] Chris Bryant: Still grey. [2016.01.28 22:41:38] Chris Bryant: Still just needs brightness modification. [2016.01.28 22:42:09] Stephen Wimmer: I suppose if HBC ever got a logo, I could redo the badges and record that. [2016.01.28 22:42:22] Stephen Wimmer: I just kind of slapped something on there to take up space. [2016.01.28 22:44:42] Stephen Wimmer: Or I might make an actual keycard template. WHo knows! [2016.01.28 22:46:24] Jeff Lyons: Well the keycards and the ID cards are now the same thing [2016.01.28 22:46:46] Jeff Lyons: They're ID cards with magnetic strips for manual use and RFID chips for proximity unlocking [2016.01.28 22:46:55] Chris Bryant: I vote they be noticably different at a glance. [2016.01.28 22:47:03] Chris Bryant: Because why wouldn't they be [2016.01.28 22:47:11] Chris Bryant: OOHH [2016.01.28 22:47:18] Chris Bryant: Oh yeah, I forgot they're literally one thing. [2016.01.28 22:47:41] Jeff Lyons: Size of a credit card, does two things [2016.01.28 22:47:43] Jeff Lyons: Handy [2016.01.28 22:47:48] Jeff Lyons: No reason not to combine them [2016.01.28 22:48:05] Jeff Lyons: http://guideimg.alibaba.com/images/shop/86/11/07/4/certified-service-dog-id-badge-bundle-2-dogs-custom-id-badges-and-1-handlers-id-badge-vertical-design-2-these-are-small-plastic-cards-with-round-hole-for-a-split-ring-each-card-is-1-1-4-by-2-1_22354.jpg [2016.01.28 22:48:07] Jeff Lyons: Uh [2016.01.28 22:48:12] Jeff Lyons: One of these things is not like the other [2016.01.28 22:48:19] Jeff Lyons: One of these things just doesn't belong [2016.01.28 22:49:13] Michael Tannock: I think it's the dog on the right. [2016.01.28 23:02:57] Chris Bryant: https://41.media.tumblr.com/14f269691520ce6d4310a1d8757c13d6/tumblr_o1nfypcKcr1qb5gkjo1_500.png [2016.01.28 23:26:04] Jeff Lyons: Ha [2016.01.28 23:43:38] Ryan Lam: good news, I successfully stole the sniper code and grafted some of it onto the pistol [2016.01.28 23:43:52] Ryan Lam: bad news, for some reason the emitter part of it looks weird [2016.01.28 23:43:59] Jeff Lyons: lol? [2016.01.28 23:44:06] Jeff Lyons: I'll have to watch the stream later [2016.01.28 23:44:08] Chris Bryant: And here I am, completely unnotified of your stream [2016.01.28 23:44:10] Chris Bryant: Friggin'Youtube. [2016.01.28 23:44:12] Ryan Lam: lol [2016.01.28 23:45:52] Ryan Lam: also the laser seems to be off by a couple of units [2016.01.28 23:46:00] Ryan Lam: probably because it aims from the gun, which is to the side [2016.01.28 23:46:12] Chris Bryant: IT'S A START [2016.01.28 23:47:07] Ryan Lam: lol [2016.01.28 23:47:09] Ryan Lam: oh well [2016.01.28 23:47:16] Ryan Lam: also weird things happen when you jump [2016.01.28 23:47:17] Ryan Lam: apparently [2016.01.28 23:47:20] Chris Bryant: Noticed. [2016.01.28 23:48:26] Ryan Lam: I think I have an idea of why the offset is a thing [2016.01.28 23:48:33] Ryan Lam: buuuuuut I have no idea how I'd solve it [2016.01.28 23:48:46] Chris Bryant: Looks like the laser comes from the playerview [2016.01.28 23:49:08] Chris Bryant: Rather than the weapon itself, so I'm guessing we'd probably need to define a submodel or something for that [2016.01.28 23:49:10] Ryan Lam: well that's the thing, it doesn't... it comes out where the server thinks the player gun model is, probably [2016.01.28 23:49:21] Chris Bryant: Ah. [2016.01.28 23:49:31] Ryan Lam: obviously the client has different ideas about where the gun is [2016.01.28 23:49:39] Ryan Lam: at least... that's what I'm guessing [2016.01.28 23:50:21] Jeff Lyons: Oh, that reloading [2016.01.28 23:52:50] Ryan Lam: lol yeah [2016.01.28 23:52:59] Ryan Lam: apparently weapon logic is... not trivial [2016.01.28 23:53:06] Jeff Lyons: :( [2016.01.28 23:53:06] Ryan Lam: also OBS died [2016.01.28 23:53:15] Chris Bryant: 10/10 [2016.01.28 23:53:21] Ryan Lam: should be back soon [2016.01.28 23:53:25] Ryan Lam: I'm just compiling anyway [2016.01.28 23:53:28] Ryan Lam: not much to see [2016.01.28 23:53:53] Chris Bryant: We're back, w00tw00t [2016.01.28 23:54:15] Jeff Lyons: DKY gets back up and running, youtube stops buffering for me [2016.01.28 23:59:25] Ryan Lam: lol I don't even know what's happening anymore [2016.01.28 23:59:31] Ryan Lam: HOWEVER [2016.01.28 23:59:38] Ryan Lam: it does appear to be emitting from the muzzle now [2016.01.28 23:59:53] Jeff Lyons: It's just pointing at random places [2016.01.28 23:59:56] Jeff Lyons: lol [2016.01.29 00:01:51] Ryan Lam: sigh [2016.01.29 00:02:30] Stephen Wimmer: Coding amirite? [2016.01.29 00:02:45] Ryan Lam: TIME TO TRY AGAIN [2016.01.29 00:03:20] Michael Tannock: Is there a coordinate that the model was compiled with perhaps? [2016.01.29 00:03:34] Ryan Lam: yeah [2016.01.29 00:03:39] Ryan Lam: an anim attachment called "muzzle" [2016.01.29 00:03:45] Ryan Lam: I successfully attached the start point to the muzzle [2016.01.29 00:03:49] Ryan Lam: but that apparently broke the end point [2016.01.29 00:03:51] Stephen Wimmer: You said this was from the sniper rifle, correct? [2016.01.29 00:03:52] *Ryan Lam shrugs* [2016.01.29 00:03:57] Ryan Lam: yeah I stole it from the sniper NPC [2016.01.29 00:04:05] Ryan Lam: well... some of it [2016.01.29 00:04:12] Stephen Wimmer: Any reason you went with that over the RPG> [2016.01.29 00:04:14] Stephen Wimmer: ? [2016.01.29 00:04:31] Chris Bryant: RPG is bork [2016.01.29 00:04:42] Stephen Wimmer: rpg is kill? [2016.01.29 00:05:19] Ryan Lam: because RPG is fake as hell [2016.01.29 00:05:29] Ryan Lam: it's literally a beam that travels like 2 inches, and then a sprite where you point [2016.01.29 00:05:35] Ryan Lam: faaaaaaaaaaaaaake [2016.01.29 00:05:41] Stephen Wimmer: fake it til ya make it. [2016.01.29 00:05:58] Chris Bryant: That actually might be less view clutter. [2016.01.29 00:06:08] Ryan Lam: but it's faaaaaaaaaaaake [2016.01.29 00:06:30] Ryan Lam: and success [2016.01.29 00:06:48] Michael Tannock: https://youtu.be/7qKcJF4fOPs [2016.01.29 00:07:10] Chris Bryant: :DDD [2016.01.29 00:07:14] Jeff Lyons: Well, almost [2016.01.29 00:07:23] Jeff Lyons: If you switch weapons it looks like it doesn't turn off [2016.01.29 00:07:29] Ryan Lam: lol yeah [2016.01.29 00:07:34] Ryan Lam: I didn't implement code to turn it off yet [2016.01.29 00:07:35] Jeff Lyons: Now turn off the HUD and try shooting combine with it [2016.01.29 00:07:53] Ryan Lam: and the reload is also weird lol [2016.01.29 00:07:57] Ryan Lam: yeah sure I'll try that [2016.01.29 00:08:18] Jeff Lyons: Maybe we can just... turn off the laser while reloading? [2016.01.29 00:08:22] Jeff Lyons: :P [2016.01.29 00:08:38] Chris Bryant: Thinks that's how it worked in RE4 [2016.01.29 00:08:54] Chris Bryant: Don't see why not, isn't there a button you need to press w/ your thumb to engage it [2016.01.29 00:09:54] Ryan Lam: [Quote: Jeff Lyons] Maybe we can just... turn off the laser while reloading? >>> yeah that's what I plan to do lol [2016.01.29 00:10:18] Ryan Lam: the taser is a single shot weapon, so there's also no need to compensate for the laser's point of aim during recoil [2016.01.29 00:10:23] Ryan Lam: which is convenient [2016.01.29 00:10:29] Ryan Lam: less stuff to code = happy DKY [2016.01.29 00:10:36] Chris Bryant: :D [2016.01.29 00:10:58] Ryan Lam: also we need a red version of this blue laser beam that I stole from the sniper [2016.01.29 00:11:05] Chris Bryant: Ticket. [2016.01.29 00:11:07] Ryan Lam: mhmm [2016.01.29 00:11:15] Jeff Lyons: Should be supes easy [2016.01.29 00:11:17] Ryan Lam: yeah [2016.01.29 00:11:20] Ryan Lam: I could probably do it myself [2016.01.29 00:11:21] Jeff Lyons: Ha, I said supes [2016.01.29 00:11:39] Chris Bryant: Would probably be better to create a new one. [2016.01.29 00:12:23] Jeff Lyons: crouch [2016.01.29 00:12:40] Chris Bryant: Good point. [2016.01.29 00:12:52] Ryan Lam: [Quote: Chris Bryant] Would probably be better to create a new one. >>> really? [2016.01.29 00:12:53] Chris Bryant: w00t [2016.01.29 00:12:54] Jeff Lyons: Ah good it works [2016.01.29 00:12:56] Ryan Lam: yep [2016.01.29 00:12:57] Ryan Lam: also jumping [2016.01.29 00:13:09] Stephen Wimmer: OBS CRASH [2016.01.29 00:13:15] Ryan Lam: DAMN YOU OBS [2016.01.29 00:13:34] Chris Bryant: [Quote: Ryan Lam] really? >>> That one looks kinda yuck. We could probably create a nicer one. [2016.01.29 00:13:47] Ryan Lam: we probably could [2016.01.29 00:15:32] Ryan Lam: I don't get why OBS sometimes just completely dies [2016.01.29 00:15:41] Chris Bryant: becuz u sux [2016.01.29 00:20:25] Ryan Lam: k got it to stop shining when you switch weapons [2016.01.29 00:20:28] Ryan Lam: that was fairly easy [2016.01.29 00:20:35] Chris Bryant: w00t [2016.01.29 00:20:49] Ryan Lam: now to do it on reload [2016.01.29 00:23:50] Ryan Lam: yay [2016.01.29 00:23:51] Ryan Lam: done [2016.01.29 00:24:02] Chris Bryant: :D [2016.01.29 00:24:05] Chris Bryant: <3 [2016.01.29 00:24:06] Chris Bryant: udabes [2016.01.29 00:25:12] Ryan Lam: also [2016.01.29 00:25:15] Ryan Lam: is HLMV broken for anyone else [2016.01.29 00:25:28] Chris Bryant: Most likey [2016.01.29 00:25:31] Chris Bryant: I pretty much never use it. [2016.01.29 00:25:47] Jeff Lyons: Haven't checked yet [2016.01.29 00:25:51] Jeff Lyons: Or set up Hammer [2016.01.29 00:25:53] Jeff Lyons: I should do that [2016.01.29 00:26:12] Chris Bryant: I'm disturbed at the fact that your desktop background changes expressions. [2016.01.29 00:26:17] Ryan Lam: :) [2016.01.29 00:44:08] Ryan Lam: aaaaand laser pistol is now up in the repo if anyone wants to lase some Caecus [2016.01.29 00:44:20] Chris Bryant: <3 [2016.01.29 00:44:24] Jeff Lyons: :D [2016.01.29 00:44:48] Ryan Lam: it's a debug build, so if a big annoying pop up appears saying ASSERTION FAILED or something similar, just click whichever button says "ignore all assertions" and it shouldn't bother you again [2016.01.29 00:48:51] Jeff Lyons: Ah, okay, so those are just warnings [2016.01.29 00:49:13] Ryan Lam: yeah they're technically logical errors of some kind or other [2016.01.29 00:49:28] Ryan Lam: buuuut most of them don't seem to be fatal errors, so [2016.01.29 00:49:30] Ryan Lam: just ignore them lol [2016.01.29 02:40:04] Ryan Lam: So what would be a good point to formally announce the project to the world, and where, and how [2016.01.29 02:40:37] Chris Bryant: Been asking the same thing [2016.01.29 02:40:52] Chris Bryant: Obviously the BM forums would be a decent place to start [2016.01.29 02:41:00] Chris Bryant: When, uh [2016.01.29 02:41:11] Jeff Lyons: Beta [2016.01.29 02:41:13] Jeff Lyons: Obvs [2016.01.29 02:41:14] Jeff Lyons: :P [2016.01.29 02:41:46] Chris Bryant: When we're confident in the game's flow, mechanics and feel sufficintly confident that we're not going to need to overhaul major stuff? [2016.01.29 02:42:00] Jeff Lyons: Yeah, no [2016.01.29 02:42:03] Jeff Lyons: Joking [2016.01.29 02:42:05] Jeff Lyons: Joking [2016.01.29 02:42:07] Chris Bryant: Iunno, I mean honestly it depends on how much pre-production if any we want to show [2016.01.29 02:42:33] Chris Bryant: We don't seem to have a clear line on that. [2016.01.29 02:47:09] Chris Bryant: Actually, maybe this is a good way to do it [2016.01.29 02:47:24] Chris Bryant: When we feel we'll start to have actual stuff to do and how us doing. [2016.01.29 02:47:46] Chris Bryant: Right now it's been typing in doc and planning, and general setup [2016.01.29 02:47:52] Chris Bryant: While important, not particularly interesting [2016.01.29 02:48:46] Chris Bryant: Meanwhile once we start production, we'll be experimenting with gameplay mechanics, creating content, writing the script (which means in theory people watching could help write!), arguing over pillars, etc. [2016.01.29 02:49:09] Chris Bryant: Which is all stuff people would more likely be interested in seeing [2016.01.29 02:49:47] Stephen Wimmer: Especially level design. [2016.01.29 02:50:04] Stephen Wimmer: The kind where we're actually creating something. [2016.01.29 02:50:47] Chris Bryant: Mhm. [2016.01.29 02:50:53] Chris Bryant: People like grampfix [2016.01.29 02:54:49] Chris Bryant: http://i.imgur.com/zxEotx3.webm [2016.01.29 02:59:06] Jeff Lyons: Wrecked [2016.01.29 02:59:41] Chris Bryant: Have you ever been on one of those things? [2016.01.29 03:00:15] Chris Bryant: If you have friends spinning you, you either hold on with all the strength in your body or you die. [2016.01.29 03:02:07] Jeff Lyons: On a bike post? No [2016.01.29 03:02:39] Chris Bryant: That's not a bike post. [2016.01.29 03:03:09] Chris Bryant: It's like a one-seater carousel of Hell. [2016.01.29 03:03:15] Chris Bryant: Have 'em at a lot of playgrounds. [2016.01.29 03:06:58] Jeff Lyons: Oh [2016.01.29 03:07:01] Jeff Lyons: Never seen 'em [2016.01.29 03:36:25] Ryan Lam: Neither have I [2016.01.29 03:48:56] Chris Bryant: You people need to hit up a park. [2016.01.29 06:22:12] Chris Bryant: Fr0z3n: "If you're adding me, comment on my profile or something saying why." Fr0z3n: -Adds me with no explanation- [2016.01.29 12:33:33] Jeff Lyons: lol [2016.01.29 13:00:39] Stephen Wimmer: Dear future self: Regularly go to bed at a reasonable hour you jackass. [2016.01.29 13:08:09] Jeff Lyons: Related: I can't get over how comfortable my new sheets are. Never want to get up in the morning, and it's not just because I'm super tired anymore. [2016.01.29 15:12:24] Stephen Wimmer: Cups of coffee drunk: 3 Status: Still likely to fall asleep in the middle of class. [2016.01.29 15:12:54] Jeff Lyons: Hang in there! [2016.01.29 15:13:03] Ryan Lam: zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz [2016.01.29 15:14:10] Stephen Wimmer: We need some kind of way to track how many liters of liquid/kilograms of food we've eaten while developing 403 Aurelius. [2016.01.29 15:14:25] Ryan Lam: oh [2016.01.29 15:14:30] Ryan Lam: then we've already failed [2016.01.29 15:14:33] Michael Tannock: You wouldn't like me when I'm sleepy. [2016.01.29 15:14:39] Stephen Wimmer: Kilowatts of electricity used. [2016.01.29 15:14:53] Stephen Wimmer: Pounds of dead skin cells shed. [2016.01.29 15:15:12] Ryan Lam: KWh would probably be the better measurement [2016.01.29 15:15:24] Ryan Lam: but even then [2016.01.29 15:15:39] Stephen Wimmer: Totally meant that unit. [2016.01.29 15:15:44] Ryan Lam: we would already have failed because we already developed a little bit of it :( [2016.01.29 15:16:09] Jeff Lyons: I found out why my phone camera is shite [2016.01.29 15:16:11] Jeff Lyons: Bad sensor [2016.01.29 15:16:22] Jeff Lyons: Turns out megapixels have no bearing on image quality [2016.01.29 15:16:37] Ryan Lam: hack it so you can use it to bring down HBC [2016.01.29 15:16:43] Jeff Lyons: lol [2016.01.29 15:16:53] Jeff Lyons: It's a $250 smartphone from 2012 [2016.01.29 15:17:21] Jeff Lyons: It doesn't even have enough space to have more than the default Android kit installed [2016.01.29 15:21:02] Jeff Lyons: This phone page is going to have a phone heading because phones aren't just phones and now I'm confusing my self [2016.01.29 15:21:15] Ryan Lam: wat [2016.01.29 15:22:21] Jeff Lyons: Yes [2016.01.29 15:22:35] Ryan Lam: uh [2016.01.29 15:22:37] Ryan Lam: sure [2016.01.29 15:22:39] Ryan Lam: okay [2016.01.29 15:31:38] Jeff Lyons: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/phone#Camera [2016.01.29 15:31:55] Jeff Lyons: Need names for the manufacturer and OS build [2016.01.29 15:32:16] Ryan Lam: uhhh [2016.01.29 15:32:26] Ryan Lam: so not DAMSUN [2016.01.29 15:32:47] Jeff Lyons: I think we decided that it would be a bad idea to shove the same joke in the player's face all the time [2016.01.29 15:32:54] Ryan Lam: yeah agreed [2016.01.29 15:33:16] Jeff Lyons: I have a Huawei, but that's a real brand [2016.01.29 15:34:28] Ryan Lam: the OS can be Key Lime Pie [2016.01.29 15:34:37] Ryan Lam: version whatever [2016.01.29 15:34:42] Jeff Lyons: after Android's naming scheme, I presume [2016.01.29 15:34:58] Ryan Lam: a stab at the fact that they went with product placement instead of the thing that everyone predicted it would be [2016.01.29 15:35:33] Ryan Lam: I'd say it's a version of Robot OS, but that might be a bit much [2016.01.29 15:35:39] Jeff Lyons: lol [2016.01.29 15:35:44] Jeff Lyons: Mecha [2016.01.29 15:35:52] Ryan Lam: Mecha works [2016.01.29 15:36:01] Ryan Lam: or even just Mech [2016.01.29 15:36:26] Jeff Lyons: Okay, so a Mech Key Lime Pie, version 7.3.1 [2016.01.29 15:36:35] Jeff Lyons: And the hardware is manufactured by [2016.01.29 15:36:38] Jeff Lyons: Uh [2016.01.29 15:37:11] Jeff Lyons: It can't be NP, because HP doesn't make phones [2016.01.29 15:37:24] Jeff Lyons: Though I should toss in a few NP Vandamals [2016.01.29 15:37:25] Ryan Lam: actually Mecha sounds cooler than Mech [2016.01.29 15:37:33] Ryan Lam: rolls off the tongue better [2016.01.29 15:38:08] Ryan Lam: which brand was our Motorola ripoff? [2016.01.29 15:38:20] Jeff Lyons: I don't recall [2016.01.29 15:38:23] Jeff Lyons: Did we have one? [2016.01.29 15:38:35] Ryan Lam: I recall something that vaguely resembled it in the doc [2016.01.29 15:39:29] Jeff Lyons: Awesome Inside DAMSUN Mactavish (Makes soap) Nix (OS) Splazer (Weapons) Productiv (Blocking software) Code Blue Cola [2016.01.29 15:40:36] Jeff Lyons: Ooh, what about a Bland Name Product for Xiaomi? [2016.01.29 15:40:37] Jeff Lyons: http://www.androidcentral.com/xiaomi [2016.01.29 15:40:48] Jeff Lyons: Never heard of them, but they sound cool [2016.01.29 15:41:02] Ryan Lam: what an Asian name [2016.01.29 15:41:12] Jeff Lyons: It's very successful in China [2016.01.29 15:41:19] Ryan Lam: figures [2016.01.29 15:41:19] Ryan Lam: lol [2016.01.29 15:41:20] Jeff Lyons: But they're starting to globalize [2016.01.29 15:41:57] Jeff Lyons: We could make the prediction that by 2021 they'll be as much a household name as Samsung [2016.01.29 15:42:34] Ryan Lam: MoTe [2016.01.29 15:42:37] Ryan Lam: that's what it was [2016.01.29 15:42:43] Jeff Lyons: Oh yeah that [2016.01.29 15:43:02] Ryan Lam: everything's MT these days [2016.01.29 15:43:05] Jeff Lyons: We forgot to add that to the wiki [2016.01.29 15:43:18] Ryan Lam: Mysterious Tipster, Mactavish, now MoTe [2016.01.29 15:43:33] Ryan Lam: also Michael Tannock [2016.01.29 15:43:39] Jeff Lyons: So are we gonna use MoTe, or should I find a small-seeded grass to parody Xioami with? [2016.01.29 15:43:57] Ryan Lam: if you want to spoof Xiaomi, you could go with XMI [2016.01.29 15:44:12] Ryan Lam: perhaps MoTe and XMI are competitors [2016.01.29 15:44:20] Jeff Lyons: I like it [2016.01.29 15:44:38] Jeff Lyons: We could have some ads for MoTe around the copy-writing floor or something [2016.01.29 15:44:54] Jeff Lyons: And hint at the intense West vs East manufacturing rivalry [2016.01.29 15:44:59] Ryan Lam: heh [2016.01.29 15:51:13] Jeff Lyons: My animation prof just used a difference Boolean in Maya, which is the Maya equivelant of carving [2016.01.29 15:51:18] Jeff Lyons: It shouldn't bother me, but it does [2016.01.29 15:51:28] Stephen Wimmer: And we need an OS for the smartglasses. [2016.01.29 15:51:37] Jeff Lyons: Oh, right [2016.01.29 15:51:39] Jeff Lyons: We do [2016.01.29 15:51:49] Jeff Lyons: Well I mean we could heavily imply MT made them himself [2016.01.29 15:52:01] Jeff Lyons: Or we could make it be a consumer OS that he heavily modified [2016.01.29 15:52:24] Stephen Wimmer: "I call it Waffle." [2016.01.29 15:52:30] Jeff Lyons: lol [2016.01.29 15:55:52] Ryan Lam: how prevalent are smart glasses in 2021 [2016.01.29 15:58:30] Jeff Lyons: How prevalent are they now? [2016.01.29 15:58:33] Jeff Lyons: (Not) [2016.01.29 15:58:48] Ryan Lam: it's entirely possible that Google was just ahead of their time [2016.01.29 15:58:55] Jeff Lyons: Fair point [2016.01.29 15:59:04] Ryan Lam: Bill Gates introduced a Microsoft tablet waaaaaaaaaaay before Apple even thought of the iPad [2016.01.29 15:59:22] Jeff Lyons: IIRC someone had a smart watch ages ago too [2016.01.29 15:59:28] Ryan Lam: yeah that stuff is old news [2016.01.29 16:37:01] Ryan Lam: so I fell asleep last night accidentally [2016.01.29 16:37:11] Ryan Lam: and when I woke up I had 3 hours to finish my comp arch homework [2016.01.29 16:37:15] Ryan Lam: err [2016.01.29 16:37:18] Ryan Lam: 3 hours to start, and finish it [2016.01.29 16:37:39] Ryan Lam: hopefully whatever I submitted has no errors [2016.01.29 16:37:40] Ryan Lam: lol [2016.01.29 16:38:11] Ryan Lam: I've decided I don't like MIPS very much [2016.01.29 17:26:46] Ryan Lam: "shock troopers work with the efficiency of spec ops and only 2 have ever been killed by police responders." [2016.01.29 17:26:58] Ryan Lam: and then suddenly random reporter gal comes along and murders like, 50 of them [2016.01.29 17:27:06] Ryan Lam: I like [2016.01.29 17:38:14] Michael Tannock: Do you actually kill them? I thought you used stealth and stunned them all. [2016.01.29 17:38:24] Ryan Lam: you get a micro-tavor [2016.01.29 17:38:28] Ryan Lam: that thing is deadly [2016.01.29 17:38:39] Michael Tannock: It is? [2016.01.29 17:38:47] Ryan Lam: last I checked, bullets are pretty deadly [2016.01.29 17:39:29] Michael Tannock: I thought Tavor was your made-up word for a Taser weapon. [2016.01.29 17:39:35] Ryan Lam: that would be Splazer [2016.01.29 17:39:56] Michael Tannock: Okay. [2016.01.29 17:41:02] Ryan Lam: https://youtu.be/blnLDGNQPj4?t=4m [2016.01.29 17:42:02] Ryan Lam: ours would have a suppressor [2016.01.29 17:48:47] Michael Tannock: How about the next game is a Phoenix Wright style courtroom. [2016.01.29 17:49:06] Michael Tannock: You have after all killed a lot of people. [2016.01.29 17:49:10] Ryan Lam: well [2016.01.29 17:49:13] Ryan Lam: you've only killed terrorists [2016.01.29 17:49:27] Ryan Lam: and only in self-defense [2016.01.29 17:49:45] Jeff Lyons: 50 counts of self-defense [2016.01.29 17:49:48] Michael Tannock: You're a reporter, you're not supposed to kill terrorists, you're supposed to interview them. [2016.01.29 17:49:53] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.01.29 17:49:56] Ryan Lam: lol [2016.01.29 17:50:19] Ryan Lam: I suppose that's a hard one to explain to the paper, huh [2016.01.29 17:50:28] Jeff Lyons: Considering you just learned their real agenda, I don't think they're in any mood to sit for an interview [2016.01.29 17:50:35] Ryan Lam: "SO MANY OPPORTUNITIES DOWN THE DRAIN, YOU'RE FIRED" [2016.01.29 17:50:44] Ryan Lam: "but I literally got the biggest scoop of the century" [2016.01.29 17:51:00] Ryan Lam: so why are the police arresting her, anyway? [2016.01.29 17:51:11] Jeff Lyons: Reports of shots fired [2016.01.29 17:51:13] Jeff Lyons: She has a gun [2016.01.29 17:51:25] Jeff Lyons: Building is presumably raining glass shards on the street [2016.01.29 17:51:34] Michael Tannock: And full of bodies. [2016.01.29 17:51:41] Jeff Lyons: That too [2016.01.29 17:51:46] Jeff Lyons: Though I expect the cops don't know that yet [2016.01.29 17:51:48] Chris Bryant: They got a noise complaint. [2016.01.29 17:51:57] Ryan Lam: also trespassing [2016.01.29 17:52:05] Ryan Lam: she technically isn't supposed to be in the building, after all [2016.01.29 17:52:10] Michael Tannock: And the reporter might be black. [2016.01.29 17:52:12] Ryan Lam: impersonating an employee of a company [2016.01.29 17:52:23] Jeff Lyons: I think generally all of those are valid reasons to arrest someone. Except what Mike said. [2016.01.29 17:52:44] Michael Tannock: You're right, we don't want her shot. [2016.01.29 17:53:46] Jeff Lyons: She may or may not get out of charges after showing the evidence on the phone, but until that happens in interrogation and the crime scene is further investigated the cops just have an armed trespasser in what appears to be a loud firefight against security guards. [2016.01.29 17:54:12] Chris Bryant: But the phone is wiped. [2016.01.29 17:54:13] Ryan Lam: ^ [2016.01.29 17:54:16] Chris Bryant: There is no evidence. [2016.01.29 17:54:24] Jeff Lyons: Damnit MT [2016.01.29 17:54:25] Chris Bryant: She just showed up and murdered people in the night. [2016.01.29 17:54:34] Ryan Lam: admittedly everyone she murdered was a terrorist [2016.01.29 17:54:43] Ryan Lam: she could claim self-defense and get away with it [2016.01.29 17:54:54] Ryan Lam: but she'd still be charged with trespassing and impersonation [2016.01.29 17:54:58] Chris Bryant: Also I believe it was mentioned that it could be implied local law enfornement was on Caecus payroll [2016.01.29 17:55:03] Ryan Lam: yeah also that [2016.01.29 17:55:19] Ryan Lam: Caecus would presumably push her to be charged to the fullest extent of law and find some excuse to dump her in prison [2016.01.29 17:55:28] Ryan Lam: for a very long time [2016.01.29 17:55:47] Chris Bryant: Locked up until death, or the acclaim of the mod. [2016.01.29 17:56:02] Jeff Lyons: Unless they fail to suppress the scandal and subsequent public knowledge of who they really are and what they're really after [2016.01.29 17:56:17] Jeff Lyons: But we should leave that all up in the air, IMO [2016.01.29 17:56:18] Ryan Lam: exposure makes their operations harder but not necessarily impossible [2016.01.29 17:56:39] Ryan Lam: HBC definitely goes out of business after this though [2016.01.29 17:56:40] Jeff Lyons: Well if two countries know they're being manipulated into war, the smartest solution would be to just... not start the war. [2016.01.29 17:57:11] Ryan Lam: I'm sure they'd find some other political agenda to throw shock troops at [2016.01.29 17:57:12] Michael Tannock: That's assuming they're smart. [2016.01.29 17:57:15] Ryan Lam: also that [2016.01.29 17:57:37] Ryan Lam: if Donald Trump is president in our timeline, that would be a country ripe for chaos [2016.01.29 17:58:03] Ryan Lam: Caecus just needs to push the right places and everyone would be convinced that even Caecus is right [2016.01.29 17:58:17] Chris Bryant: holy jesus [2016.01.29 17:58:33] Chris Bryant: "Yep, someone's already making a game about it." [2016.01.29 17:58:37] Ryan Lam: xD [2016.01.29 17:59:45] Ryan Lam: I mean it wouldn't be a stretch to put an unpopular US president into office in our timeline [2016.01.29 18:00:08] Ryan Lam: basically every president since Kennedy was unpopular to some extent [2016.01.29 18:01:15] Chris Bryant: I'm pretty sure basically every president since Washington was "unpopular to some extent." [2016.01.29 18:01:43] Ryan Lam: even Washington [2016.01.29 18:01:57] Ryan Lam: this is what happens when your country is huge, everyone hates you [2016.01.29 18:02:03] Chris Bryant: Hooray! [2016.01.29 18:06:23] Jeff Lyons: Thanks, Obama! [2016.01.29 18:06:44] Chris Bryant: Prime Minister Trump. [2016.01.29 18:11:37] Jeff Lyons: Oh dear god no [2016.01.29 18:24:43] Michael Tannock: PMT [2016.01.29 18:24:59] Michael Tannock: Well, that explains everything. [2016.01.29 18:26:09] Michael Tannock: No wonder he's so grumpy. [2016.01.29 18:28:38] Ryan Lam: Emperor Trump [2016.01.29 19:12:57] Stephen Wimmer: Alternate Timeline [2016.01.29 19:14:01] Jeff Lyons: I need help setting up Hammer guys [2016.01.29 19:14:13] Chris Bryant: eugh [2016.01.29 19:14:17] Jeff Lyons: Which is ironic considering I used to map for Goldsource [2016.01.29 19:14:28] Chris Bryant: heh [2016.01.29 19:14:29] Jeff Lyons: Then again goldsource loaded the damn content it was supposed to [2016.01.29 19:14:39] Jeff Lyons: and it had the wireframe texture packed in [2016.01.29 19:14:50] Chris Bryant: So what's the problem [2016.01.29 19:14:51] Jeff Lyons: Oh, also I'm streaming [2016.01.29 19:15:06] Jeff Lyons: It's giving me that fatal error about "Can't load wireframe" [2016.01.29 19:15:34] Jeff Lyons: I think it has to do with my game executable directory, but looking at the BMS setup it should be correct [2016.01.29 19:15:54] Jeff Lyons: The only difference is I'm telling it to use the 2013 SDK instead of the 2007 one which we're not coding for [2016.01.29 19:16:06] Ryan Lam: Which hammer are you using [2016.01.29 19:16:11] Jeff Lyons: ...2013? [2016.01.29 19:16:18] Jeff Lyons: Same as usual [2016.01.29 19:16:20] Ryan Lam: How did you set it up [2016.01.29 19:16:26] Jeff Lyons: Manually [2016.01.29 19:16:32] Ryan Lam: ... How manually [2016.01.29 19:16:34] Chris Bryant: I always just use the GameConfig.txt [2016.01.29 19:16:48] Chris Bryant: It's faster to just copy-paste an existing config. [2016.01.29 19:16:53] Jeff Lyons: In the in-hammer configure tool [2016.01.29 19:16:56] Chris Bryant: Ew. [2016.01.29 19:17:00] Jeff Lyons: GS man [2016.01.29 19:17:01] Jeff Lyons: GS [2016.01.29 19:17:06] Ryan Lam: I did it that way [2016.01.29 19:17:09] Ryan Lam: It works fine [2016.01.29 19:17:17] Chris Bryant: Of course it works it's just gross. [2016.01.29 19:17:22] Ryan Lam: Meh [2016.01.29 19:17:58] Ryan Lam: Anyway it's hard to figure out what went wrong unless we see your gameconfig.txt [2016.01.29 19:18:07] Chris Bryant: So my first guesses would be that you're pointing to the wrong gameinfo, or that the appid is wrong (which it shouldn't be) [2016.01.29 19:18:28] Chris Bryant: But yeah, it's kinda hard to tell what's borked without looking at how you have it set up [2016.01.29 19:19:19] Ryan Lam: I can't YouTube at the moment, so [2016.01.29 19:19:52] Chris Bryant: Pop open dat pastebin [2016.01.29 19:19:54] Jeff Lyons: It looks like you did what I did the first time [2016.01.29 19:20:01] Jeff Lyons: :\ [2016.01.29 19:20:25] Chris Bryant: Heh? [2016.01.29 19:20:28] Jeff Lyons: DKY [2016.01.29 19:20:35] Jeff Lyons: I'm watching his setup stream [2016.01.29 19:20:46] Ryan Lam: Are you streaming yourself watching the stream [2016.01.29 19:20:49] Ryan Lam: You'd better be [2016.01.29 19:20:52] Jeff Lyons: Yes [2016.01.29 19:20:52] Chris Bryant: Yes. [2016.01.29 19:20:55] Chris Bryant: Yes. [2016.01.29 19:20:58] Ryan Lam: :D [2016.01.29 19:21:05] Jeff Lyons: Damnit Valve [2016.01.29 19:21:12] Jeff Lyons: Why does it work on one computer but not another [2016.01.29 19:21:16] Jeff Lyons: When it's the same version of Hammer [2016.01.29 19:21:55] Ryan Lam: What's your game config look like [2016.01.29 19:22:27] Jeff Lyons: [*** MESSAGE REMOVED ***] [2016.01.29 19:22:36] Ryan Lam: I'm on a phone [2016.01.29 19:22:45] Ryan Lam: Chris Bryant - Today 14:19 > Pop open dat pastebin [2016.01.29 19:22:45] Jeff Lyons: Crap [2016.01.29 19:23:21] Chris Bryant: Why were you running the game exe through a .bat [2016.01.29 19:23:23] Jeff Lyons: http://pastebin.com/BLuYum3t [2016.01.29 19:23:30] Jeff Lyons: Because that's how we did BM? [2016.01.29 19:23:43] Chris Bryant: I did not. Also BM was 2007. [2016.01.29 19:23:49] Ryan Lam: Chris Bryant - Today 14:23 > Why were you running the game exe through a .bat [2016.01.29 19:23:50] Ryan Lam: This [2016.01.29 19:23:58] Jeff Lyons: Riiiiiight that's what was wrong [2016.01.29 19:24:10] Ryan Lam: We no longer need to use the workaround hack [2016.01.29 19:24:12] Chris Bryant: "BSPDir" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Aurelius\mapsrc" [2016.01.29 19:24:13] Chris Bryant: why [2016.01.29 19:24:19] Jeff Lyons: That wouldn't cause it, though, would it [2016.01.29 19:24:21] Jeff Lyons: Oh crap [2016.01.29 19:24:26] Jeff Lyons: Well I screwed up [2016.01.29 19:25:03] Ryan Lam: Since we're on the 2013 branch, we don't need to use the hack to trick SDK 2013 into working with 2007 mods [2016.01.29 19:26:43] Jeff Lyons: Still isn't working [2016.01.29 19:26:52] Chris Bryant: Hm [2016.01.29 19:27:18] Jeff Lyons: Because someone decided to not store the required files in the .exe or a subfolder for it [2016.01.29 19:27:24] *Jeff Lyons glares at Valve engineers* [2016.01.29 19:27:35] Chris Bryant: I hate those guys. [2016.01.29 19:27:49] Ryan Lam: The only thing I can think of is faulty gameinfo.txt [2016.01.29 19:28:22] Jeff Lyons: http://pastebin.com/pd1rQ9Zb [2016.01.29 19:28:30] Chris Bryant: { SteamAppId 420 // GCF for Episode 2 [2016.01.29 19:28:33] Chris Bryant: Dammit Jif [2016.01.29 19:28:40] Jeff Lyons: I think it's out of date, but I copied it from the mod folder [2016.01.29 19:28:44] Chris Bryant: Update. [2016.01.29 19:28:52] Chris Bryant: That one's way out of date. [2016.01.29 19:29:08] Ryan Lam: Uhh [2016.01.29 19:29:12] Chris Bryant: [Quote: Chris Bryant] So my first guesses would be that you're pointing to the wrong gameinfo, or that the appid is wrong (which it shouldn't be) >>> [2016.01.29 19:29:12] Ryan Lam: What is this [2016.01.29 19:29:20] Ryan Lam: This isn't our gameinfo [2016.01.29 19:29:52] Jeff Lyons: I don't know what happened with it, but I tried updating to no avail, so I deleted it and re-pulled [2016.01.29 19:29:55] Jeff Lyons: It's ours now [2016.01.29 19:30:04] Ryan Lam: How did you get it to look like that? [2016.01.29 19:30:09] Chris Bryant: I'm pretty sure ours never looked like that. [2016.01.29 19:30:15] Ryan Lam: Our gameinfo NEVER looked like that [2016.01.29 19:30:20] Ryan Lam: You were doing something strange [2016.01.29 19:30:42] Chris Bryant: Hooray. [2016.01.29 19:30:44] *Jeff Lyons shrugs* [2016.01.29 19:30:52] Jeff Lyons: The wonders of game development [2016.01.29 19:30:54] Ryan Lam: You made your own gameinfo didn't you [2016.01.29 19:31:10] Jeff Lyons: Or I accidentally copied one from elsewhere without noticnig [2016.01.29 19:31:36] Ryan Lam: It says AURELIUS [2016.01.29 19:31:51] Chris Bryant: Jif, how dare you click on your last message to edit it [2016.01.29 19:31:55] Chris Bryant: Just it up [2016.01.29 19:31:57] Chris Bryant: you fiend [2016.01.29 19:32:12] Chris Bryant: Oh man, you have the "everything popping to wrong monitor" issue too [2016.01.29 19:32:20] Jeff Lyons: 'Yes [2016.01.29 19:33:11] Chris Bryant: Why choose a default/main display if the PC is gonna pick its own anyway [2016.01.29 19:33:12] Chris Bryant: Friggin' Windows. [2016.01.29 19:34:38] Ryan Lam: In our timeline, Windows doesn't exist [2016.01.29 19:34:41] Ryan Lam: :P [2016.01.29 19:36:14] Chris Bryant: Weren't walls 32u in the floor plan? Did Ryan change that? [2016.01.29 19:36:33] Ryan Lam: They are [2016.01.29 19:36:40] Ryan Lam: I never changed that [2016.01.29 19:36:46] Chris Bryant: JIF [2016.01.29 19:36:47] Chris Bryant: JIIIIF [2016.01.29 19:36:54] Ryan Lam: What's he doing [2016.01.29 19:36:59] Jeff Lyons: I got it [2016.01.29 19:37:04] Jeff Lyons: I'm using base 16 [2016.01.29 19:37:14] Jeff Lyons: Jeez :P [2016.01.29 19:37:28] Ryan Lam: What's happening [2016.01.29 19:37:31] Ryan Lam: I'm blind [2016.01.29 19:37:46] Chris Bryant: 16u wall thickness in the floor plan he's making. [2016.01.29 19:37:54] Ryan Lam: Uhh why [2016.01.29 19:38:38] Jeff Lyons: Because you're using it [2016.01.29 19:38:47] Jeff Lyons: Should I use 8? [2016.01.29 19:39:20] Chris Bryant: Base walls should be 32. [2016.01.29 19:39:22] Ryan Lam: Walls are 32 [2016.01.29 19:39:27] Jeff Lyons: All walls? [2016.01.29 19:39:48] Ryan Lam: I don't see why they shouldn't be [2016.01.29 19:39:52] Jeff Lyons: Doors and windows [2016.01.29 19:40:02] Ryan Lam: If you have an excellent reason to not use 32, go right ahead [2016.01.29 19:40:04] Jeff Lyons: Also realism's sake for interior ones. My walls are, like, 4 units thick [2016.01.29 19:40:15] Jeff Lyons: But atm I'm just copying your measurements for the base [2016.01.29 19:42:49] Michael Tannock: In my first floorplan the pillars were 32 units and the outer walls were 32 units, but the walls for rooms were 16 units. [2016.01.29 19:43:18] Ryan Lam: That makes sense [2016.01.29 19:45:01] Jeff Lyons: Hey let me know if you can hear my music in stream [2016.01.29 19:45:04] Jeff Lyons: You're not supposed to [2016.01.29 19:46:02] Chris Bryant: It's pretty terrible. [2016.01.29 19:47:40] Jeff Lyons: I'll take that as a no, knowing you [2016.01.29 19:48:31] Chris Bryant: <3 [2016.01.29 19:49:21] Jeff Lyons: This method was maybe a bad idea [2016.01.29 19:49:31] Jeff Lyons: Well, I mean it allows for precise measurement [2016.01.29 19:49:36] Jeff Lyons: But I usually just draw freehand [2016.01.29 19:49:46] Jeff Lyons: I don't even need my tablet for this, per se [2016.01.29 19:49:55] Chris Bryant: I just rectangle select grid squares and fill. [2016.01.29 19:50:40] Chris Bryant: Oh, that's where I recognized the name SatLazer from. [2016.01.29 19:50:52] Jeff Lyons: Hahah yeah [2016.01.29 19:51:07] Ryan Lam: Well when in doubt, you could listen to BM music, seeing how I doubt Joel submitted it to Content ID [2016.01.29 19:51:37] Jeff Lyons: True [2016.01.29 19:51:55] Chris Bryant: I was thinking something similar, but I decided I'd rather listen to whatever I want and just mute the audio. [2016.01.29 19:52:10] Jeff Lyons: ^ [2016.01.29 19:52:21] Jeff Lyons: The BM soundtrack is good, but it's also only, like, 12 songs [2016.01.29 19:52:37] Chris Bryant: That's not a problem for me. [2016.01.29 19:52:57] Chris Bryant: I'll literally listen to the same three or four songs, sometimes even one, on loop, for hours. [2016.01.29 19:53:04] Chris Bryant: Helps me concentrate. [2016.01.29 19:53:25] Jeff Lyons: I sometimes do that [2016.01.29 19:53:29] Jeff Lyons: Other times I want variety [2016.01.29 19:53:42] Jeff Lyons: Listening to the same song too many times makes it grate after a while, ya know? [2016.01.29 19:53:55] Jeff Lyons: Well, for certain songs, it makes it great [2016.01.29 19:53:57] Jeff Lyons: But [2016.01.29 19:54:02] Ryan Lam: Listen to a long soundtrack [2016.01.29 19:54:39] Ryan Lam: Long enough to not get stale, but short enough to be able to use it to keep track of time lol [2016.01.29 20:02:26] Stephen Wimmer: Cough Spotify Web Browser Cough [2016.01.29 20:02:54] Chris Bryant: Just download it like a civilized person. [2016.01.29 20:03:54] Jeff Lyons shared a photo. [2016.01.29 20:04:32] Chris Bryant: Hope it's not important that I see that. [2016.01.29 20:04:37] Jeff Lyons: lol [2016.01.29 20:04:42] Jeff Lyons: You and your broken skype [2016.01.29 20:04:57] Chris Bryant: Everyone's Skype is broken in one way or another. [2016.01.29 20:05:11] Jeff Lyons: Fair [2016.01.29 20:05:16] Jeff Lyons: I still can't see my own edits [2016.01.29 20:06:43] Jeff Lyons: You're not missing much. Just the worst character from my favorite anime stressing about money. [2016.01.29 20:07:02] Chris Bryant: saaaame [2016.01.29 20:07:10] Stephen Wimmer: Weeeeeeebs [2016.01.29 20:07:17] Chris Bryant: lol [2016.01.29 20:07:21] Jeff Lyons: AND HOW [2016.01.29 20:07:37] Stephen Wimmer: My housemate is totally a bigger weaboo though. [2016.01.29 20:07:58] Jeff Lyons: Does he like, use Japanese at inappropriate times? [2016.01.29 20:08:07] Stephen Wimmer: Surprisingly, never. [2016.01.29 20:08:08] Jeff Lyons: Or have a Waifu Dakimakura [2016.01.29 20:08:16] Stephen Wimmer: BUT [2016.01.29 20:08:29] Stephen Wimmer: He would definitely school anyone here on all things animoo [2016.01.29 20:08:56] Jeff Lyons: But does he know what color Mami Tomoe Tomoe Mami was originally supposed to be? [2016.01.29 20:09:27] Stephen Wimmer: I imagine he would? [2016.01.29 20:09:35] Stephen Wimmer: I know nothing about this shit. [2016.01.29 20:09:57] Stephen Wimmer: So any kind of inside joke you may try to make will go straight over my head and into orbit. [2016.01.29 20:10:04] Jeff Lyons: lol [2016.01.29 20:10:45] Stephen Wimmer: I'll just stick to my armchair generalling. [2016.01.29 20:11:19] Jeff Lyons: Tell him you met this guy in a blue jacket, and he shoved a picture of his daughter in your face. And then tell him the guy went to make a quick phone call [2016.01.29 20:11:19] Ryan Lam: General [2016.01.29 20:11:24] Ryan Lam: another settlement needs your help [2016.01.29 20:11:31] Jeff Lyons: If he doesn't groan or start crying, he has either not seen FMA or has no soul [2016.01.29 20:11:35] Ryan Lam: stop being an armchair and go check them out [2016.01.29 20:11:36] Ryan Lam: general [2016.01.29 20:11:39] Stephen Wimmer: http://i.imgur.com/ijWClyD.png [2016.01.29 20:11:41] Jeff Lyons: DAMNIT PRESTON [2016.01.29 20:11:46] Ryan Lam: general [2016.01.29 20:11:48] Ryan Lam: hey general [2016.01.29 20:11:51] Ryan Lam: dude [2016.01.29 20:11:52] Ryan Lam: general [2016.01.29 20:12:06] Stephen Wimmer: Shoot Preston [2016.01.29 20:12:06] Chris Bryant: jfc [2016.01.29 20:12:12] Ryan Lam: general [2016.01.29 20:12:18] Stephen Wimmer: I like your hat. [2016.01.29 20:12:18] Chris Bryant: jfc [2016.01.29 20:12:18] Jeff Lyons: For a second I thought you said JFK [2016.01.29 20:12:26] Ryan Lam: do you still want to be general now [2016.01.29 20:12:29] Ryan Lam: general [2016.01.29 20:12:30] Ryan Lam: ? [2016.01.29 20:12:53] Stephen Wimmer: http://i.imgur.com/Yd9pe3V.jpg [2016.01.29 20:13:02] Stephen Wimmer: Can't hear you from inside my F-5 [2016.01.29 20:13:13] Stephen Wimmer: Phwooooosh [2016.01.29 20:13:16] Chris Bryant: ctrl+vvvvvv [2016.01.29 20:13:24] Ryan Lam: hey general [2016.01.29 20:13:29] Ryan Lam: why don't you use that to help out some settlements [2016.01.29 20:13:38] Ryan Lam: we could totally use the air support [2016.01.29 20:13:40] Chris Bryant: jfc [2016.01.29 20:13:46] Stephen Wimmer: I never did finish FO4 [2016.01.29 20:13:50] Ryan Lam: neither did I [2016.01.29 20:13:53] Ryan Lam: I don't even own it lol [2016.01.29 20:13:59] Ryan Lam: not yet anyway [2016.01.29 20:14:19] Chris Bryant: I technically finished the main story [2016.01.29 20:14:26] Chris Bryant: but then HC crunch happened [2016.01.29 20:14:27] Jeff Lyons: Actually, instead of the thing I suggested earlier, [2016.01.29 20:14:33] Jeff Lyons: Just show your roommate this picture [2016.01.29 20:14:34] Jeff Lyons: http://images-cdn.9gag.com/photo/aArq0Eo_700b.jpg [2016.01.29 20:14:54] Stephen Wimmer: Oh even I know this shit. [2016.01.29 20:14:57] Jeff Lyons: lol [2016.01.29 20:15:03] Michael Tannock: I hope Crypt gets it. [2016.01.29 20:15:04] Stephen Wimmer: Wait. [2016.01.29 20:15:08] Stephen Wimmer: ENHANCE [2016.01.29 20:15:29] Jeff Lyons: Enhance...? [2016.01.29 20:15:49] Ryan Lam: violate the laws of information theory and enhance, damnit [2016.01.29 20:16:04] Stephen Wimmer: http://i.imgur.com/TIkySpM.png [2016.01.29 20:16:06] Stephen Wimmer: Jeff [2016.01.29 20:16:15] Stephen Wimmer: You're dead to me [2016.01.29 20:16:21] Jeff Lyons: images.google.com [2016.01.29 20:16:37] Jeff Lyons: I searched "dog with wig" [2016.01.29 20:17:00] Stephen Wimmer: And you picked fucking 9gag of all websites [2016.01.29 20:17:11] Stephen Wimmer: SHAME [2016.01.29 20:17:30] Jeff Lyons: It was the first image I found of that specific dog that didn't have text on it [2016.01.29 20:17:32] Chris Bryant: Or a website that stole the image that 9gag stole [2016.01.29 20:17:35] Jeff Lyons: ^ [2016.01.29 20:18:54] Stephen Wimmer: It's about the principle, damnit! [2016.01.29 20:20:27] Jeff Lyons: D: [2016.01.29 20:29:00] Jeff Lyons: On the bright side, I wasn't actually on the site itself [2016.01.29 20:29:05] Jeff Lyons: Just in their filesystem for half a second [2016.01.29 20:29:33] Chris Bryant: LIES. [2016.01.29 20:30:01] Jeff Lyons: Nah man, you can see it on the str- Wait, not you can't because I did that on the other monitor for spoiler protection [2016.01.29 20:32:54] Ryan Lam: all right what's going on with the stirm [2016.01.29 20:32:56] Ryan Lam: what did I miss [2016.01.29 20:33:17] Jeff Lyons: Well I just discovered Wang On Road [2016.01.29 20:33:22] Chris Bryant: Jif accidentally'd the repository [2016.01.29 20:33:34] Jeff Lyons: Which apparently interescts with Fook Yum Road [2016.01.29 20:33:55] Chris Bryant: I gave him admin permissions and he just everything [2016.01.29 20:34:04] Jeff Lyons: Lies and slander [2016.01.29 20:34:11] Chris Bryant: Oh really [2016.01.29 20:34:13] Ryan Lam: this is why we should switch to git [2016.01.29 20:34:17] Chris Bryant: Ew. [2016.01.29 20:34:20] Ryan Lam: I hope you learned your lesson, Chris [2016.01.29 20:34:22] Ryan Lam: git ftw [2016.01.29 20:34:25] Ryan Lam: git all the things [2016.01.29 20:34:28] Chris Bryant: WElp, I quit [2016.01.29 20:34:38] Chris Bryant: No more PSR for Chris [2016.01.29 20:34:40] Jeff Lyons: I'm just checking out some pre-existing plans so I know how to colour this for clarity's sake [2016.01.29 20:34:47] Ryan Lam: do you really need color [2016.01.29 20:34:48] Ryan Lam: at all [2016.01.29 20:34:53] Chris Bryant: ^ [2016.01.29 20:35:00] Chris Bryant: It's walls and symbols marking elevators. [2016.01.29 20:35:03] Jeff Lyons: Technically no, but I figure it'd be more readable [2016.01.29 20:35:11] Chris Bryant: Lies [2016.01.29 20:35:13] Ryan Lam: #FFFFFFFF [2016.01.29 20:35:19] Chris Bryant: #FFFFFF [2016.01.29 20:35:22] Chris Bryant: NO [2016.01.29 20:35:25] Chris Bryant: #444a4f [2016.01.29 20:35:30] Chris Bryant: #a0a0a0 [2016.01.29 20:35:38] Ryan Lam: #DEADBEEF [2016.01.29 20:35:50] Ryan Lam: #C0FFEE [2016.01.29 20:35:51] Chris Bryant: ERR [2016.01.29 20:36:11] Jeff Lyons: Suprisingly it actually looks like meat [2016.01.29 20:36:18] Ryan Lam: lol does it really [2016.01.29 20:36:25] Jeff Lyons: Light pink [2016.01.29 20:36:28] Ryan Lam: oh lol [2016.01.29 20:36:37] Chris Bryant: What weird-ass meat [2016.01.29 20:36:54] Ryan Lam: what about c0ffee [2016.01.29 20:37:00] Chris Bryant: McDonald's meat [2016.01.29 20:37:03] Ryan Lam: "meat" [2016.01.29 20:37:12] Chris Bryant: McDonald's Meat Slime [2016.01.29 20:37:31] Chris Bryant: Meat-inspired goo product [2016.01.29 20:39:25] Jeff Lyons: Apparently Coffee is turqoiuse [2016.01.29 20:39:36] Ryan Lam: delicious [2016.01.29 20:39:45] Chris Bryant: Looks more like a light teal to me [2016.01.29 20:40:40] Ryan Lam: is it just me, or is the spacing between the elevators a bit large? [2016.01.29 20:41:06] Chris Bryant: Don't question the floor master. [2016.01.29 20:41:20] Ryan Lam: I'm questioning my judgment as Template Maker [2016.01.29 20:41:35] Jeff Lyons: It is a bit large yeah [2016.01.29 20:41:44] Ryan Lam: do we want to shrink the distance a bit, or is this fine? [2016.01.29 20:41:56] Stephen Wimmer: http://i.imgur.com/CX7ytQN.jpg [2016.01.29 20:42:04] Jeff Lyons: Since we can't do that and still have it be on-grid with the pillars, it should be fine [2016.01.29 20:42:04] Jeff Lyons: Also that [2016.01.29 20:42:07] Ryan Lam: ^wrong reference [2016.01.29 20:42:16] Ryan Lam: you should post a picture of the exterior [2016.01.29 20:42:21] Ryan Lam: I'm talking about the distance between doors [2016.01.29 20:42:27] Stephen Wimmer: Oh. [2016.01.29 20:42:29] Ryan Lam: like, what the elevator-goers see [2016.01.29 20:42:30] Stephen Wimmer: Uhhh [2016.01.29 20:43:10] Stephen Wimmer: Also, I can't find Jeff's stream. [2016.01.29 20:43:23] Jeff Lyons: JeffMODProductions [2016.01.29 20:43:45] Ryan Lam: what we could do is thin the elevator walls [2016.01.29 20:43:51] Ryan Lam: right now the elevators themselves are 16 units [2016.01.29 20:43:57] Ryan Lam: might be a bit much [2016.01.29 20:43:58] Chris Bryant: JifMODPredlilection [2016.01.29 20:44:00] Jeff Lyons: That seems excessive [2016.01.29 20:44:59] Stephen Wimmer: I can tell you that the floor comes to the elevator, the elevator does not come to the floor. [2016.01.29 20:45:03] Stephen Wimmer: If that makes any sense. [2016.01.29 20:45:05] Michael Tannock: So I've started watching. [2016.01.29 20:45:38] Jeff Lyons: Unless we reduce the size of the elevators by the exterior I don't think we have room for another one [2016.01.29 20:45:41] Michael Tannock: Have you added the secret lift? [2016.01.29 20:45:52] Jeff Lyons: Not yet, thanks for reminding me [2016.01.29 20:45:59] Jeff Lyons: We could maybe use the extra space for the machine room, though [2016.01.29 20:46:11] Jeff Lyons: Though we'd have to chop out a pillar or two for the doors [2016.01.29 20:47:30] Michael Tannock: I notice you're bringing the lifts closer together, but in real life wouldn't they have a lot of space between them for the machinery which controls the lifts? [2016.01.29 20:48:09] Jeff Lyons: Depends on where the machinery is located [2016.01.29 20:48:16] Jeff Lyons: There's plenty of space at the back for it [2016.01.29 20:48:23] Jeff Lyons: Which IIRC most elevator shafts don't have [2016.01.29 20:48:38] Jeff Lyons: But I don't think that's due to any particular need, just tradition [2016.01.29 20:48:51] Michael Tannock: I imagine the machinery would attach to either side of the lift, rather than just to the back. [2016.01.29 20:49:11] Ryan Lam: wouldn't there need to be rails for the elevators [2016.01.29 20:49:14] Ryan Lam: like on their side [2016.01.29 20:49:21] Ryan Lam: those couldn't be very thin [2016.01.29 20:49:22] Jeff Lyons: Uh [2016.01.29 20:49:28] Jeff Lyons: Yeah, you're right [2016.01.29 20:49:41] Ryan Lam: I think leaving it as is would be our best bet [2016.01.29 20:49:45] Michael Tannock: So, revert to their original spacing then? [2016.01.29 20:49:48] Ryan Lam: at worst, it's just a minor aesthetic flaw [2016.01.29 20:49:50] Ryan Lam: yeah [2016.01.29 20:50:28] Jeff Lyons: Well if we're planning on making the walls thinner on the outside, we could also maybe make the elevators themselves thinner [2016.01.29 20:50:35] Michael Tannock: Actually, couldn't you have a scene where you see the shaft for some reason? [2016.01.29 20:50:37] Jeff Lyons: I dunno if we want to do that [2016.01.29 20:50:45] Jeff Lyons: The thinning, I mean [2016.01.29 20:50:54] Ryan Lam: thinning the elevator walls, or the elevator shaft walls [2016.01.29 20:50:56] Ryan Lam: there's a difference [2016.01.29 20:51:01] Jeff Lyons: Elevator [2016.01.29 20:51:09] Jeff Lyons: So they take up less space [2016.01.29 20:51:12] Jeff Lyons: In the shaft [2016.01.29 20:51:14] Ryan Lam: I was considering it [2016.01.29 20:51:21] Ryan Lam: I could mess around in hammer and see what comes up [2016.01.29 20:51:50] Jeff Lyons: I can tell you from experience that they are most certainly not 16 Hammer units thick in real life [2016.01.29 20:52:00] Jeff Lyons: Because the elevator at my apartment gets vandalized often [2016.01.29 20:52:01] Ryan Lam: yeah they certainly aren't [2016.01.29 20:52:07] Jeff Lyons: And one time I could see the shaft [2016.01.29 20:52:44] Ryan Lam: I could try making it 8 units (half foot) thick [2016.01.29 20:53:07] Jeff Lyons: Yeah I was just thinking that [2016.01.29 20:53:11] Jeff Lyons: Maybe even thinner [2016.01.29 20:53:12] Jeff Lyons: Like 4 [2016.01.29 20:53:25] Ryan Lam: I'll try 4 [2016.01.29 20:53:37] Ryan Lam: actually [2016.01.29 20:53:48] Ryan Lam: beyond a certain point it won't work because the doors themselves need to have thickness [2016.01.29 20:53:57] Jeff Lyons: Riiiight [2016.01.29 20:54:17] Jeff Lyons: Well a good time to bring up the idea of having double doors [2016.01.29 20:54:21] Jeff Lyons: Or quad doors, rather [2016.01.29 20:54:24] Ryan Lam: uhh what [2016.01.29 20:54:25] Jeff Lyons: 2 on each side [2016.01.29 20:54:28] Jeff Lyons: That fold into each other [2016.01.29 20:54:45] Michael Tannock: Slide into each other? [2016.01.29 20:54:45] Ryan Lam: oh I see [2016.01.29 20:54:52] Ryan Lam: I'd only see that working if the elevator is huge [2016.01.29 20:54:54] Jeff Lyons: http://www.julianneswartz.com/work_archive/elevator_music/A.door-closed.jpg [2016.01.29 20:54:55] Ryan Lam: which it isn't [2016.01.29 20:55:21] Jeff Lyons: That one isn't too much larger than standard [2016.01.29 20:55:23] Ryan Lam: hmm [2016.01.29 20:55:30] Ryan Lam: I don't really see the point of that [2016.01.29 20:55:34] Ryan Lam: it looks interesting though [2016.01.29 20:55:44] Jeff Lyons: Why I was originally considering it [2016.01.29 20:56:15] Michael Tannock: That's weird, my "Slide into each other?" comment is above Ryan's "oh I see" comment on my end. [2016.01.29 20:56:29] Ryan Lam: yeaaaaah that's strange [2016.01.29 20:56:42] Ryan Lam: I don't know how Skype resolves time stamps [2016.01.29 20:56:48] Ryan Lam: I know it uses some weird p2p system though [2016.01.29 20:57:22] Jeff Lyons: Yeah, in Hammer the elevators are weirdly far from each other [2016.01.29 20:57:41] Ryan Lam: I don't know how to bring them closer though [2016.01.29 20:57:44] Ryan Lam: without sacrificing size [2016.01.29 20:57:53] Ryan Lam: and potentially intersecting with a pillar or two [2016.01.29 20:57:57] Ryan Lam: two [2016.01.29 20:58:22] Michael Tannock: Why aren't their doors nearly flush with the lifts? [2016.01.29 20:58:35] Ryan Lam: which doors? [2016.01.29 20:58:41] Michael Tannock: To the lifts. [2016.01.29 20:58:45] Ryan Lam: there are no doors [2016.01.29 20:58:49] Ryan Lam: I didn't add any [2016.01.29 20:58:54] Michael Tannock: Doorways then. [2016.01.29 20:58:58] Ryan Lam: they should be [2016.01.29 20:59:02] Ryan Lam: unless Jeff did something weird [2016.01.29 20:59:23] Jeff Lyons: Well the wall between the hall and the elevator is 17 units [2016.01.29 20:59:33] Ryan Lam: how is it 17 units [2016.01.29 20:59:44] Jeff Lyons: *16 sorry [2016.01.29 20:59:48] Ryan Lam: oh [2016.01.29 21:00:13] Michael Tannock: It looks like the doorways are adding unreasonable distance between the lifts. [2016.01.29 21:00:57] Ryan Lam: I have an idea [2016.01.29 21:01:03] Ryan Lam: cut down the number of elevators from 8 to 4 [2016.01.29 21:01:10] Ryan Lam: and revisit the dual-core idea, with 2 elevators per core [2016.01.29 21:01:22] Ryan Lam: basically we eliminate the center four elevators [2016.01.29 21:01:40] Jeff Lyons: Center, or outer? [2016.01.29 21:01:43] Michael Tannock: So, like my original floorplan? [2016.01.29 21:01:46] Ryan Lam: center [2016.01.29 21:01:55] Ryan Lam: so if we number them counter-clockwise from top-right [2016.01.29 21:02:05] Ryan Lam: we'd remove 3, 4, 7, 8 [2016.01.29 21:02:36] Jeff Lyons: Do we make the core smaller, or fill the center with machine rooms? [2016.01.29 21:02:42] Ryan Lam: fill the center with usable space [2016.01.29 21:02:46] Ryan Lam: office space [2016.01.29 21:02:52] Jeff Lyons: Okay [2016.01.29 21:02:52] Ryan Lam: perhaps that would become the "elevator bank" we wanted [2016.01.29 21:03:05] Ryan Lam: I'll update the template with what I mean later [2016.01.29 21:05:17] Michael Tannock: Oh I get it. [2016.01.29 21:08:58] Michael Tannock: So do the lifts in the back open at the sides, or at the top and bottom in that diagram? [2016.01.29 21:09:05] Michael Tannock: Bank* [2016.01.29 21:09:22] Jeff Lyons: Sides [2016.01.29 21:09:53] Michael Tannock: Because they might look good opening at the top and bottom, because then you can use the space between them as a waiting area for lifts. [2016.01.29 21:10:14] Jeff Lyons: Possibly. [2016.01.29 21:10:31] Jeff Lyons: We'll have to decide if we want offices there or to make that the waiting area [2016.01.29 21:10:38] Jeff Lyons: Either one could work well [2016.01.29 21:10:53] Jeff Lyons: Just be a longer walk to the stairwell [2016.01.29 21:14:50] Jeff Lyons: Well that's about all I have time for at the moment [2016.01.29 21:14:54] Chris Bryant: shit strim [2016.01.29 21:15:07] Stephen Wimmer: 9/10 It's Okay - IGN [2016.01.29 21:15:09] Jeff Lyons: I'd like to see you do better [2016.01.29 21:15:23] Chris Bryant: is that a challenge [2016.01.29 21:15:30] Jeff Lyons: yes [2016.01.29 21:15:52] Jeff Lyons: PUSH HARDER BRYANT [2016.01.29 21:16:48] Chris Bryant: Can't top it [2016.01.29 21:20:09] Ryan Lam: Michael Tannock - Today 16:09 > Because they might look good opening at the top and bottom, because then you can use the space between them as a waiting area for lifts. This is what I was suggesting [2016.01.29 21:20:19] Ryan Lam: When I was talking about an "elevator bank" [2016.01.29 21:23:17] Michael Tannock: I thought it might have been, but when I saw Jeff was keeping them facing the way they were, I thought maybe I'd misunderstood. [2016.01.29 21:30:05] Jeff Lyons: Oh, I misunderstood, then [2016.01.29 21:30:30] Chris Bryant: Fired. [2016.01.30 00:58:48] Chris Bryant: https://www.change.org/p/snoop-dogg-planet-earth-get-snoop-dogg-to-narrate-whole-season-of-planet-earth [2016.01.30 01:12:52] Ryan Lam: Jeff where's your recording [2016.01.30 01:20:52] Chris Bryant: JIIIIIIIIIFFFF [2016.01.30 01:25:19] Chris Bryant: actual worst strime ever, Ryan [2016.01.30 01:25:25] Ryan Lam: as ever [2016.01.30 01:25:36] Chris Bryant: THAN EVER. [2016.01.30 01:25:43] Ryan Lam: EVAR [2016.01.30 02:04:21] Ryan Lam: revised dual-core elevator shaft upped [2016.01.30 02:04:34] Ryan Lam: pls amend template/layout as necessary [2016.01.30 02:32:56] Jeff Lyons: https://youtu.be/4jEgHK-y53c [2016.01.30 02:33:03] Jeff Lyons: Sorry, I was taking part in a playtest for class [2016.01.30 02:34:03] Chris Bryant: onnit [2016.01.30 02:43:08] Jeff Lyons: onwat? [2016.01.30 02:44:12] Chris Bryant: Adding it to the list. [2016.01.30 02:44:21] Chris Bryant: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/experiment [2016.01.30 02:44:22] Chris Bryant: Remember to do that. [2016.01.30 02:44:38] Jeff Lyons: Oh, adding them to the wiki [2016.01.30 02:44:39] Jeff Lyons: Riiight [2016.01.30 02:44:51] Jeff Lyons: Thankies for doing [2016.01.30 02:47:32] Ryan Lam: also check out my template update [2016.01.30 02:47:36] Ryan Lam: see if you have any feedback [2016.01.30 02:49:26] Jeff Lyons: Will do [2016.01.30 02:51:26] Chris Bryant: Will later. [2016.01.30 02:56:16] Jeff Lyons: Sometime tomorrow (hopefully morning) [2016.01.30 02:56:40] Jeff Lyons: Right now I'm tired so I'll probably just grab a TV dinner and watch some breaking bad [2016.01.30 02:56:46] Ryan Lam: go sleep [2016.01.30 02:56:52] Jeff Lyons: But haven't had dinner yet [2016.01.30 02:56:57] Ryan Lam: SLEEP NOWWW [2016.01.30 02:57:03] Jeff Lyons: v frfv gthybnjuikol;p'[ [2016.01.30 02:57:15] Ryan Lam: THE SOONER YOU SLEEP THE SOONER YOU CAN DINNER [2016.01.30 02:57:34] Chris Bryant: wat [2016.01.30 02:57:39] Ryan Lam: you heard me [2016.01.30 02:58:34] Phillip Frasquieri: [Quote: Chris Bryant] wat >>> ^ [2016.01.30 02:58:41] Ryan Lam: OR WOULD YOU RATHER [2016.01.30 02:58:43] Ryan Lam: DINRAR [2016.01.30 02:59:04] Chris Bryant: Hush. [2016.01.30 02:59:07] Phillip Frasquieri: Snake: DINRAR? [2016.01.30 03:00:03] Ryan Lam: Please note that DinRAR is not free software. After a 40 day trial period you must either buy a license or remove it from your computer. [2016.01.30 03:00:15] Chris Bryant: Har. [2016.01.30 03:18:44] Chris Bryant sent file "shots.mp3" [2016.01.30 03:18:51] Chris Bryant: Decent gunshot sound effect? [2016.01.30 03:19:16] Chris Bryant: Considering I have no real resources and a person sleeping behind me [2016.01.30 03:19:33] Ryan Lam: it's all right considering you have no resources [2016.01.30 03:19:35] Ryan Lam: what's it for? [2016.01.30 03:19:51] Chris Bryant: As in gun? [2016.01.30 03:20:00] Ryan Lam: mhm [2016.01.30 03:20:14] Chris Bryant: Most likely an MP5. [2016.01.30 03:20:24] Chris Bryant: Sounds maybe too distant [2016.01.30 03:20:31] Ryan Lam: yeah it's a bit distant [2016.01.30 03:20:34] Ryan Lam: and a bit messy [2016.01.30 03:22:08] Chris Bryant: Mm. Gonna continue tweaking. [2016.01.30 03:22:14] Chris Bryant: That sound is just me patting my boot on my desk. [2016.01.30 03:22:22] Ryan Lam: lol [2016.01.30 03:40:14] Chris Bryant sent file "shots02.mp3" [2016.01.30 03:40:21] Chris Bryant: Can't shake that distant feeling. [2016.01.30 03:47:23] Phillip Frasquieri: It sounds muffled. [2016.01.30 03:50:08] Jeff Lyons: Bang bang bang bang bang [2016.01.30 03:50:48] Jeff Lyons: Maybe try combining a version with boosted treble with a version with boosted bass? [2016.01.30 03:50:51] Ryan Lam: http://media.moddb.com/images/articles/1/125/124185/auto/infinite_BAM.jpg [2016.01.30 03:51:10] Jeff Lyons: Or maybe boosting the bass and the mid [2016.01.30 03:51:12] Chris Bryant: I've already got it layered three times for highs, mids and lows [2016.01.30 03:51:18] Jeff Lyons: :( [2016.01.30 03:51:24] Jeff Lyons: So much for that idea [2016.01.30 03:51:30] Jeff Lyons: At least I'm not Johnald Dump [2016.01.30 03:51:50] Ryan Lam: Canon: Johnald Dump is President in our timeline [2016.01.30 03:52:03] Jeff Lyons: I was hoping you'd say that [2016.01.30 03:52:08] Chris Bryant: President Dump. [2016.01.30 03:52:12] Ryan Lam: lol [2016.01.30 03:52:13] Chris Bryant: How apt. [2016.01.30 04:30:20] Jeff Lyons: Oh shit, I had a really good plot for Caecus and I forgot it [2016.01.30 04:30:29] Ryan Lam: dammit [2016.01.30 04:30:31] Ryan Lam: fix it now [2016.01.30 04:30:41] Jeff Lyons: I'll just toss what I can remember into the chat, maybe that will help [2016.01.30 04:30:42] Chris Bryant: Fired. [2016.01.30 04:30:51] Jeff Lyons: Okay, so we have a Trump-esque president in the US [2016.01.30 04:31:07] Jeff Lyons: Caecus is (IIRC) kidnapping Canadians and executing them [2016.01.30 04:31:30] Jeff Lyons: Dump is, of course, not giving two shits because they aren't american [2016.01.30 04:32:01] Jeff Lyons: Canada is growing increasingly angry about the fact that the US is doing nothing to stop these killings [2016.01.30 04:32:20] Jeff Lyons: A few US citizens are also killed by Caecus, Dump vows action [2016.01.30 04:32:29] Jeff Lyons: This pisses off the canucks more [2016.01.30 04:32:46] Jeff Lyons: Tensions are high, troops are moved to either side of the border [2016.01.30 04:33:35] Jeff Lyons: Caecus is hoping that Canada will invade to locate and fight them, thus triggering what the US will view as an attack on them [2016.01.30 04:33:42] Jeff Lyons: They fight the Canadian army [2016.01.30 04:33:47] Jeff Lyons: Canadian army fights back [2016.01.30 04:34:01] Jeff Lyons: Dump uses nuclear weapons because he doesn't grasp what nukes actually do [2016.01.30 04:34:20] Jeff Lyons: International commendation, US is cut off from international trade [2016.01.30 04:34:22] Jeff Lyons: War continues [2016.01.30 04:34:49] Jeff Lyons: Canada is likely wiped out or annexed, leaving the US very much weakened and with no support abroad [2016.01.30 04:34:57] Jeff Lyons: Many US citizens are pissed at Dump [2016.01.30 04:35:18] Jeff Lyons: Caecus takes the opportunity to stage a coup, thus ensuring they have what's left of the US and Canada [2016.01.30 04:35:27] Jeff Lyons: I think that's what I had [2016.01.30 04:35:39] Jeff Lyons: Or I just extrapolated in a wildly wrong direction [2016.01.30 04:36:42] Chris Bryant: Expand and save [2016.01.30 04:36:54] Jeff Lyons: Are we going with that? [2016.01.30 04:36:57] Ryan Lam: Now the question is [2016.01.30 04:37:10] Ryan Lam: Has this happened ALREADY? [2016.01.30 04:37:38] Jeff Lyons: I'm thinking they're midway through stage 2 (killing of both Canadians and now Americans) [2016.01.30 04:38:06] Ryan Lam: And does the HBC incident really make a dent in their plans [2016.01.30 04:38:22] Jeff Lyons: Also Caecus is claiming to Midwest Canadian Separatists (Because a) let's not mock Quebec b) let's mock the actual Midwest Canadian separatist movements) [2016.01.30 04:38:37] Jeff Lyons: [Quote: Ryan Lam] And does the HBC incident really make a dent in their plans >>> Depends on how silenced the protagonist gets [2016.01.30 04:38:56] Jeff Lyons: Though if things get near nuclear war, maybe MT would leak it out of self-preservation [2016.01.30 04:41:53] Ryan Lam: If they claim to be in Canada [2016.01.30 04:41:59] Ryan Lam: Why does Canada invade [2016.01.30 04:42:08] Jeff Lyons: That's the part I need to change [2016.01.30 04:42:20] Jeff Lyons: They claim to be from Canada, but are hiding in the US [2016.01.30 04:42:24] Jeff Lyons: If that'd work [2016.01.30 04:42:29] Ryan Lam: Could work [2016.01.30 04:42:56] Ryan Lam: Perhaps their soundstage has a backdrop with what looks to be US geography somewhere in the Rockies [2016.01.30 04:43:09] Jeff Lyons: Oooh yeah [2016.01.30 04:44:44] Jeff Lyons: trac, pls auto-log me in [2016.01.30 04:44:47] Jeff Lyons: jeez [2016.01.30 05:05:57] Chris Bryant: Weird questions, when you click on youtube videos, do you tend to click on the title or the thumbnail. [2016.01.30 05:07:22] Jeff Lyons: Uh [2016.01.30 05:07:31] Jeff Lyons: I'm not sure [2016.01.30 05:07:59] Jeff Lyons: I think I usually go for the title, since it's visually a link. [2016.01.30 05:09:20] Chris Bryant: Clicking the thumb feels wrong. [2016.01.30 05:11:25] Ryan Lam: I'm not sure [2016.01.30 05:11:48] Jeff Lyons: What's the word for not abroad [2016.01.30 05:11:57] Jeff Lyons: like "in-country" [2016.01.30 05:12:06] Jeff Lyons: Domestic [2016.01.30 05:12:09] Chris Bryant: National? [2016.01.30 05:12:16] Jeff Lyons: lol [2016.01.30 05:12:21] Chris Bryant: Oh, I see, [2016.01.30 05:16:12] Jeff Lyons: Yay, our enemy faction has a wiki page now! [2016.01.30 05:16:27] Jeff Lyons: And I only had to create a currently-dead link to a single other one! [2016.01.30 05:16:42] Jeff Lyons: (Johnald T Dump) [2016.01.30 05:35:00] Ryan Lam: Lol are we really going to explicitly name the dude [2016.01.30 05:36:07] Chris Bryant: It's not like he's gonna come up often. [2016.01.30 05:36:37] Chris Bryant: "Wait, did he just say 'President Dump?'" [2016.01.30 05:38:41] Ryan Lam: President Sump [2016.01.30 05:38:45] Ryan Lam: President Pump [2016.01.30 05:38:46] Ryan Lam: Uhh [2016.01.30 05:38:53] Ryan Lam: President Lump [2016.01.30 08:32:45] Chris Bryant: https://dl.dropboxusercontent.com/u/888382/hmmspectro.jpg [2016.01.30 08:32:49] Chris Bryant: JIIIIIIFFFF [2016.01.30 10:42:06] Michael Tannock: I think you should drop the Canada thing. [2016.01.30 10:42:13] Michael Tannock: What if it's Mexico? [2016.01.30 16:38:05] Jeff Lyons: Then it's playing into what Trump wants Americans to beleive [2016.01.30 16:38:23] Michael Tannock: Right. [2016.01.30 16:38:27] Jeff Lyons: Also, I think I missed the "morning" part of the stream, but at least I got more than 8 hours of sleep [2016.01.30 16:38:40] Jeff Lyons: [Quote: Chris Bryant] JIIIIIIFFFF >>> I fail to see the problem [2016.01.30 16:48:44] Ryan Lam: the heck is going on [2016.01.30 16:48:57] Jeff Lyons: On the stream, or in here? [2016.01.30 16:49:10] Ryan Lam: oh you're streaming? awesome [2016.01.30 16:49:51] Ryan Lam: oh uhhh the dimensions for the elevator guide rails are... subject to change [2016.01.30 16:50:03] Ryan Lam: if you don't like them, we can revise them [2016.01.30 16:50:09] Jeff Lyons: They're fine [2016.01.30 16:50:11] Ryan Lam: aight [2016.01.30 16:50:14] Jeff Lyons: At least, I think so [2016.01.30 16:50:19] Jeff Lyons: I'm not an engineer [2016.01.30 16:50:35] Ryan Lam: yeah I just added them to see roughly what the elevator-hopping section would look like [2016.01.30 16:50:40] Michael Tannock: That reminds me, is the secret lift in the actual map yet? [2016.01.30 16:50:42] Ryan Lam: no [2016.01.30 16:50:47] Michael Tannock: Okay. [2016.01.30 16:50:48] Ryan Lam: we still need to decide where it is lol [2016.01.30 16:51:59] Michael Tannock: It's a shame my floorplans didn't work in Hammer. [2016.01.30 16:52:05] Ryan Lam: yeah it is [2016.01.30 16:52:11] Ryan Lam: they looked quite promising [2016.01.30 16:52:24] Ryan Lam: I still think we should try to keep the general idea though [2016.01.30 16:52:27] Ryan Lam: but re-sized [2016.01.30 16:52:33] Ryan Lam: and rearranged to fit the dual cores [2016.01.30 16:53:11] Ryan Lam: lol [2016.01.30 16:53:18] Ryan Lam: the Poor Man's Microphone [2016.01.30 16:53:23] Jeff Lyons: Bscly [2016.01.30 16:53:30] Jeff Lyons: No idea how many people are still sleeping here [2016.01.30 16:53:44] Jeff Lyons: Less than 4, but I haven't been outside my room to check yet because someone was in the shower [2016.01.30 16:53:50] Michael Tannock: The resolution was too low for me, all I read was blur blur blur blur blur blur and blur. [2016.01.30 16:53:53] Jeff Lyons: No point leaving if I can't use the bathroom and i'm not hungry yet [2016.01.30 16:54:19] Jeff Lyons: I was calling out photoshop for it's terrible multi-monitor support [2016.01.30 16:54:34] Michael Tannock: There we go, YouTube was set to Auto 240p [2016.01.30 16:54:44] Jeff Lyons: Because I duplicated layers and then thought it froze up on me because the popup went to my other monitor which I'm not paying attention to [2016.01.30 16:54:45] Ryan Lam: yeah YouTube does that with streams sometimes [2016.01.30 16:54:57] Jeff Lyons: All the time for me, basically [2016.01.30 16:55:20] Ryan Lam: so I'm trying to come up with a way to implement the holosight [2016.01.30 16:55:26] Ryan Lam: with collimation/parallax etc [2016.01.30 16:55:30] Ryan Lam: like a real holosight [2016.01.30 16:55:47] Jeff Lyons: TOO MUCH WORK [2016.01.30 16:55:49] Jeff Lyons: lol [2016.01.30 16:55:57] Ryan Lam: so far I've come up with one way that involves a ton of 3D geometric math (which I can do), and another way involving shader authoring [2016.01.30 16:56:10] Ryan Lam: the former I'm fairly certain I can do, the latter I need to read up a lot on [2016.01.30 16:56:16] Jeff Lyons: Well I mean you could write a shader with that 3D geometric math [2016.01.30 16:56:22] Ryan Lam: well the shader wouldn't need it [2016.01.30 16:56:26] Jeff Lyons: Ah [2016.01.30 16:56:35] Jeff Lyons: But it'd speed up the math :P [2016.01.30 16:56:40] Ryan Lam: the shader would just use screen-space coordinates instead of whatever-isn't-screen-space coordinates [2016.01.30 16:56:44] Jeff Lyons: Because the math would run on the GPU [2016.01.30 16:56:54] Michael Tannock: Quaternions? [2016.01.30 16:56:59] Jeff Lyons: World-space [2016.01.30 16:57:02] Ryan Lam: yeah that [2016.01.30 16:57:20] Ryan Lam: screen-space coords would essentially fake the collimation thingy [2016.01.30 16:57:28] Ryan Lam: but in a fairly convincing way [2016.01.30 16:57:38] Jeff Lyons: I'm afraid I'm no good with actually writing shaders, especially if they're HLSL but I did take some CG courses. [2016.01.30 16:57:47] Jeff Lyons: I kinda know how the pipeline works [2016.01.30 16:58:04] Ryan Lam: the other way I thought of doing it was via VGUI panel on the gun, and using the line-plane intersection formula (which is fairly easy to do) [2016.01.30 16:58:15] Jeff Lyons: lol [2016.01.30 16:58:15] Ryan Lam: well, the formula I mean [2016.01.30 16:58:19] Ryan Lam: idk about the VGUI part [2016.01.30 16:58:20] Jeff Lyons: Just use VGUI for everything [2016.01.30 16:58:37] Jeff Lyons: It shouldn't be too hard once we have VGUI up and running, I'd think [2016.01.30 16:59:11] Jeff Lyons: Just have to make the lens of the holosight/another plane inside it use a specific VGUI material [2016.01.30 16:59:49] Ryan Lam: if we do that, I'll need an attachment point on the holosight with the vector facing forwards [2016.01.30 16:59:58] Ryan Lam: like, an anim attachment [2016.01.30 17:00:14] Jeff Lyons: Still fairly easy. IIRC ainim attachements are just bones with a QC flag [2016.01.30 17:00:15] Ryan Lam: that will be acting as the normal vector of the holosight plane in the formula [2016.01.30 17:03:48] Jeff Lyons: So uh, are we going for those quad doors we discussed earlier? [2016.01.30 17:03:53] Ryan Lam: eh [2016.01.30 17:03:54] Ryan Lam: nah [2016.01.30 17:04:01] Ryan Lam: we could, but I see no need [2016.01.30 17:04:17] Ryan Lam: unless you see a ned [2016.01.30 17:04:18] Jeff Lyons: Well, it's just that right now the doors would clip with the exterior of the elevator itself [2016.01.30 17:04:19] Ryan Lam: need [2016.01.30 17:04:22] Ryan Lam: hmm [2016.01.30 17:04:28] Ryan Lam: well would it be that much of a problem? [2016.01.30 17:04:36] Jeff Lyons: It'd bother me [2016.01.30 17:04:40] Ryan Lam: if we have quad doors, what would be the dimensions of the inner and outer doors? [2016.01.30 17:04:48] Jeff Lyons: Also if we allow access to the elevator shaft at any point it might be an issue [2016.01.30 17:05:31] Jeff Lyons: Well we could get away with the outer (wall) doors being doubles like the are now, but the inner set would probably be 24 units each [2016.01.30 17:05:41] Jeff Lyons: Unless we go for a non-symmetrical cut [2016.01.30 17:05:59] Ryan Lam: thickness? [2016.01.30 17:06:17] Jeff Lyons: 2 units [2016.01.30 17:06:23] Ryan Lam: for inner or outer [2016.01.30 17:06:27] Jeff Lyons: Inner [2016.01.30 17:06:31] Ryan Lam: so 2, 4 [2016.01.30 17:06:34] Jeff Lyons: Outer could reman 4 [2016.01.30 17:06:38] Ryan Lam: okay that can be done [2016.01.30 17:06:43] Ryan Lam: would that arrangement fit the elevator? [2016.01.30 17:06:49] Ryan Lam: like would it stop the clipping correctly [2016.01.30 17:06:52] Jeff Lyons: I'll just double check [2016.01.30 17:06:57] Jeff Lyons: Pretty sure [2016.01.30 17:07:13] Ryan Lam: yeah eyeballing it seems like it would [2016.01.30 17:07:33] Jeff Lyons: Yeah, it's plenty [2016.01.30 17:07:44] Jeff Lyons: We can even afford to have a negative lip [2016.01.30 17:07:53] Ryan Lam: cool [2016.01.30 17:08:00] Ryan Lam: we probably won't do negative lip, but [2016.01.30 17:08:02] Ryan Lam: still cool [2016.01.30 17:08:09] Jeff Lyons: Yeah, I don't see any reason to [2016.01.30 17:08:27] Jeff Lyons: Okay, I'll put that into the door notation [2016.01.30 17:11:10] Ryan Lam: also, for the problem where you wouldn't see the augmented reality ammo counter while looking down the sights [2016.01.30 17:11:20] Ryan Lam: I propose we just add that info to the actual holosight [2016.01.30 17:11:23] Ryan Lam: give it a digital ammo readout [2016.01.30 17:11:30] Ryan Lam: because this is the future dammit [2016.01.30 17:11:36] Jeff Lyons: lol [2016.01.30 17:11:46] Jeff Lyons: More Vgui work, but if you can code it that's fine by me [2016.01.30 17:11:51] Ryan Lam: I don't mind doing it tbh [2016.01.30 17:11:59] Ryan Lam: worst case we fall back to the HL2-style ammo counter on the HUD [2016.01.30 17:13:44] Jeff Lyons: I think the thing that pisses me off most about photoshop is that I can't remember the keyboard shortcuts very well [2016.01.30 17:13:47] Jeff Lyons: I used to know these man, I swear [2016.01.30 17:13:54] Ryan Lam: what do you need [2016.01.30 17:14:10] Jeff Lyons: I've just been looking them up in the tooltips and such [2016.01.30 17:14:13] Ryan Lam: lol [2016.01.30 17:14:22] Ryan Lam: a lot of them are easy to remember though [2016.01.30 17:14:29] Jeff Lyons: But I keep fumbling for toggling snap, and grid, and the move tool (I always thought v was a bit odd) [2016.01.30 17:14:40] Ryan Lam: yeah it is a bit odd, but it makes sense [2016.01.30 17:14:55] Ryan Lam: if you discard "m" as the primary letter in "move", the next letter you think of is almost certainly "v" [2016.01.30 17:15:35] Jeff Lyons: Fair enough [2016.01.30 17:16:29] Jeff Lyons: For the secret elevator, how much space do the rails themselves need from the wall? [2016.01.30 17:16:36] Jeff Lyons: Do you think I could get away with none? [2016.01.30 17:16:50] Ryan Lam: uhhhh what did I use for the normal elevators [2016.01.30 17:17:04] Jeff Lyons: A decent amount, but the shafts are aligned to the pillars [2016.01.30 17:17:16] Ryan Lam: no I mean [2016.01.30 17:17:19] Ryan Lam: what did I use for the rails [2016.01.30 17:17:22] Jeff Lyons: Oh [2016.01.30 17:17:26] Jeff Lyons: 8x16? [2016.01.30 17:17:28] Ryan Lam: hm [2016.01.30 17:17:30] Jeff Lyons: Let me double check [2016.01.30 17:17:35] Ryan Lam: I think you can get away with just using that [2016.01.30 17:17:41] Jeff Lyons: Yeah, 8x16 [2016.01.30 17:17:45] Jeff Lyons: Alright [2016.01.30 17:17:52] Ryan Lam: we could get away with using the HC Larsevator [2016.01.30 17:17:55] Ryan Lam: :P [2016.01.30 17:17:59] Jeff Lyons: True [2016.01.30 17:18:11] Ryan Lam: given that it's a sketchy thing hidden in the corner [2016.01.30 17:18:22] Jeff Lyons: But that'd mean I'd have to look up the dimensions of that :P [2016.01.30 17:18:24] Ryan Lam: lol [2016.01.30 17:20:21] Ryan Lam: it just occurred to me that literally every floor except the roof and the lair will be featured twice to some capacity [2016.01.30 17:20:37] Jeff Lyons: Saves on mapping [2016.01.30 17:20:41] Ryan Lam: that means our naming scheme will be annoyingly non-chronological [2016.01.30 17:20:47] Jeff Lyons: Oh, that's true [2016.01.30 17:20:53] Jeff Lyons: That'll be confusing [2016.01.30 17:20:56] Ryan Lam: and nearly every map will be appended with a letter [2016.01.30 17:21:04] Jeff Lyons: Good thing we have a standard for that [2016.01.30 17:21:21] Ryan Lam: what would solve the problem would be to prefix the number instead of suffixing it [2016.01.30 17:21:32] Ryan Lam: then it will be chronological again [2016.01.30 17:21:39] Ryan Lam: well [2016.01.30 17:21:40] Ryan Lam: roughly [2016.01.30 17:21:58] Ryan Lam: I'd say given that we have the story down now [2016.01.30 17:22:12] Ryan Lam: we can now name the maps based on whether they are an "ascent" map, or a "descent" map [2016.01.30 17:22:17] Jeff Lyons: Change the standard, then aur_b_22 [2016.01.30 17:22:40] Ryan Lam: so "a" can be for ascent, and "b" for descent maps [2016.01.30 17:22:50] Ryan Lam: then we have to figure out whether the LAIR is an ascent or descent map lol [2016.01.30 17:23:24] Jeff Lyons: Well technically you go down from the exec offices [2016.01.30 17:23:44] Ryan Lam: yeah I like having the Lair being the first map of the second act [2016.01.30 17:24:54] Ryan Lam: since the Lair is on the 32nd floor [2016.01.30 17:25:02] Ryan Lam: should it be b32? [2016.01.30 17:25:08] Jeff Lyons: Yeah [2016.01.30 17:25:08] Ryan Lam: but we go back down to accounting anyway [2016.01.30 17:25:16] Ryan Lam: so [2016.01.30 17:25:17] Jeff Lyons: Oh [2016.01.30 17:25:21] Jeff Lyons: Uh [2016.01.30 17:25:36] Jeff Lyons: Well one thing I was worried about was there not being enough space for both a decent-sized accounting floor and a lair [2016.01.30 17:25:44] Jeff Lyons: Maybe it's a hidden "13th" floor? [2016.01.30 17:25:53] Jeff Lyons: But, you know, higher than that [2016.01.30 17:26:06] Ryan Lam: also, do we even have enough space for a shooting range and a soundstage inside accounting offices [2016.01.30 17:26:22] Jeff Lyons: Not sure if we want to do that [2016.01.30 17:28:33] Ryan Lam: yeah I think it's a better idea to have a hidden floor between 32 and 33 [2016.01.30 17:28:46] Jeff Lyons: Also, I assume we're doing standard source sizing for doors? [2016.01.30 17:28:49] Ryan Lam: yeah we are [2016.01.30 17:28:53] Jeff Lyons: Good [2016.01.30 17:29:19] Ryan Lam: so then the Lair can just be like... aur_lair [2016.01.30 17:29:21] Ryan Lam: or something [2016.01.30 17:29:26] Jeff Lyons: Works for me [2016.01.30 17:30:17] Ryan Lam: aur_a01 aur_a20 aur_a19 aur_a25 aur_a27 etc. aur_a32 aur_a33 aur_lair aur_b33 aur_b35 etc. [2016.01.30 17:30:41] Michael Tannock: Where's 34? [2016.01.30 17:30:54] Ryan Lam: in purgatory, aka my idiocy [2016.01.30 17:31:01] Jeff Lyons: Don't forget the roof! [2016.01.30 17:31:06] Jeff Lyons: :P [2016.01.30 17:31:23] Ryan Lam: oh wait [2016.01.30 17:31:29] Ryan Lam: 34 is part of aur_a33/b33 [2016.01.30 17:31:36] Ryan Lam: because the exec offices take up two stories [2016.01.30 17:31:39] Michael Tannock: So, MT counted the floors, and that's what tipped him off? [2016.01.30 17:31:49] Michael Tannock: From the outside. [2016.01.30 17:32:09] Ryan Lam: yeah I think most people assume that floor is a mechanical floor, but that doesn't fit because floor 19 is a mechanical floor and it's counted [2016.01.30 17:32:15] Ryan Lam: most people shrug it off [2016.01.30 17:32:18] Ryan Lam: but MT was like "wut" [2016.01.30 17:32:40] Jeff Lyons: To be fair, very few people would a) go that far up in the stairwell without knowing what Caecus is and b) who the hell counts floors? [2016.01.30 17:32:54] Ryan Lam: lol also that [2016.01.30 17:34:45] Chris Bryant: shit strim [2016.01.30 17:34:52] Ryan Lam: as ever [2016.01.30 17:34:59] Ryan Lam: as evrar [2016.01.30 17:35:43] Chris Bryant: Done PS not have a "stroke selection" feature? [2016.01.30 17:35:49] Ryan Lam: it does, I'm pretty sure [2016.01.30 17:35:50] Jeff Lyons: No idea [2016.01.30 17:36:00] Jeff Lyons: Probably does [2016.01.30 17:36:17] Chris Bryant: I suggest looking it up, it's ridiculously useful. [2016.01.30 17:36:28] Ryan Lam: edit>stroke, apparently [2016.01.30 17:36:31] Jeff Lyons: Huh [2016.01.30 17:36:40] Ryan Lam: I don't usually use it, when I want to stroke over something complex I usually use the pen tool [2016.01.30 17:36:54] Ryan Lam: and then I stroke path [2016.01.30 17:37:01] Jeff Lyons: Speaking of pen tool, how do I remove pen lines [2016.01.30 17:37:07] Ryan Lam: you delete the path [2016.01.30 17:37:08] Jeff Lyons: They are no longer relevant [2016.01.30 17:37:16] Chris Bryant: Just mentioning it because it would have made that door a lot quicker to just use a quarter circl. [2016.01.30 17:37:27] Jeff Lyons: How do I select a pen path [2016.01.30 17:37:33] Jeff Lyons: I realize how incompetent this makes me seem [2016.01.30 17:37:34] Ryan Lam: path selection tool [2016.01.30 17:37:48] Ryan Lam: it's the weird selection tool that you don't usually seem to ever use [2016.01.30 17:37:53] Ryan Lam: but that's what it's for [2016.01.30 17:37:58] Chris Bryant: That's kinda odd. [2016.01.30 17:38:00] Ryan Lam: it is [2016.01.30 17:38:07] Ryan Lam: I found it strange how PS separates paths from everything else [2016.01.30 17:38:08] Chris Bryant: GIMP has a paths tab, which makes far more sense imo [2016.01.30 17:38:11] Jeff Lyons: You'd think they'd put it with the other selection tools [2016.01.30 17:38:13] Ryan Lam: PS has a paths tab too [2016.01.30 17:38:19] Ryan Lam: you can select it from there if you want [2016.01.30 17:39:05] Ryan Lam: but yeah on the right there should be a paths tab [2016.01.30 17:39:15] Jeff Lyons: What other things should I create notations for? [2016.01.30 17:39:16] Jeff Lyons: I have doors [2016.01.30 17:39:27] Ryan Lam: doors, stairs [2016.01.30 17:39:29] Ryan Lam: do we want windows? [2016.01.30 17:39:43] Chris Bryant: Probably, but that wouldn't really go on a floor plan, would it [2016.01.30 17:39:47] Ryan Lam: idk [2016.01.30 17:40:00] Ryan Lam: I don't mind putting it on our floor plan because it's a pretty critical part of the layout imo [2016.01.30 17:40:04] Chris Bryant: Is he working on the template or a new floor plan? [2016.01.30 17:40:07] Jeff Lyons: Template [2016.01.30 17:40:07] Ryan Lam: template [2016.01.30 17:40:17] Chris Bryant: Why add windows to that [2016.01.30 17:40:26] Jeff Lyons: So we have a standardized layout [2016.01.30 17:40:28] Ryan Lam: so we know how to add windows to future floor plans [2016.01.30 17:40:30] Ryan Lam: ^ [2016.01.30 17:40:41] Ryan Lam: just put it down as part of a palette, y'know [2016.01.30 17:40:44] Chris Bryant: I would suggest a key instead, but whatever works. [2016.01.30 17:40:48] Ryan Lam: a what [2016.01.30 17:40:55] Chris Bryant: A legend? [2016.01.30 17:41:06] Ryan Lam: how is that different from a palette [2016.01.30 17:41:09] Ryan Lam: effectively [2016.01.30 17:41:41] Chris Bryant: Firstly, instead of forcing it into the map, it would actually be a practical identifier. [2016.01.30 17:41:49] Ryan Lam: but it still acts as a palette [2016.01.30 17:41:59] Chris Bryant: As opposed to assuming anybody who sees it will know what it is [2016.01.30 17:42:19] Ryan Lam: well that doesn't necessarily contradict the palette idea since a key is basically a palette except more useful [2016.01.30 17:42:22] Ryan Lam: so make a key, it is [2016.01.30 17:42:38] Jeff Lyons: Alright, I'll expand the canvas and do that in a little bit [2016.01.30 17:42:55] Chris Bryant: If we fsr want windows in the exact same spots on each floor then its fine. [2016.01.30 17:43:03] Chris Bryant: Otherwise, seems a bit odd to put it in the template. [2016.01.30 17:43:16] Ryan Lam: probably more as an example layout rather than a template [2016.01.30 17:43:20] Ryan Lam: like, a single wall with a single window [2016.01.30 17:43:24] Ryan Lam: for copypaste reasons [2016.01.30 17:43:33] Chris Bryant: Fair enough. [2016.01.30 17:45:15] Jeff Lyons: I was just leaving them in the PSD so we could drag them out into our layouts [2016.01.30 17:45:27] Jeff Lyons: But I'll store them in a key for ease of access/readign [2016.01.30 17:47:10] Jeff Lyons: Oh wait [2016.01.30 17:47:14] Jeff Lyons: I don't need to expand the canvas [2016.01.30 17:47:22] Jeff Lyons: There's this whole area of unused space [2016.01.30 17:48:14] Michael Tannock: You forgot the shape of the building? [2016.01.30 17:48:55] Jeff Lyons: I forgot that space wasn't used [2016.01.30 17:49:28] Jeff Lyons: I really wish PS had Gimp's "Rounded Edge Selection" feature [2016.01.30 17:49:34] Jeff Lyons: You can feather it, but that makes the edges soft [2016.01.30 17:49:54] Jeff Lyons: Oh wait [2016.01.30 17:49:56] Jeff Lyons: rounded rectangle tool [2016.01.30 17:50:01] Jeff Lyons: I always forget that's a thing [2016.01.30 17:50:09] Ryan Lam: lol [2016.01.30 18:04:50] Jeff Lyons: And we're commited [2016.01.30 18:28:08] Ryan Lam: It just occurred to me that President Dump would have to have been elected for two consecutive terms if he's President in 2021 [2016.01.30 18:28:24] Ryan Lam: Either that or he failed this year's election but succeeded the second time around [2016.01.30 18:29:21] Michael Tannock: We'll go with that second one. [2016.01.31 00:03:46] Stephen Wimmer: I can imagine the generic B-roll news filler now... [2016.01.31 00:06:13] Jeff Lyons: Write it [2016.01.31 00:06:15] Jeff Lyons: Write it [2016.01.31 00:06:27] Phillip Frasquieri: Write it! [2016.01.31 00:06:42] Ryan Lam: "President Dump Orders All White House Doorknobs Converted to Solid Gold" [2016.01.31 00:06:59] Phillip Frasquieri: wat [2016.01.31 00:07:29] Ryan Lam: "President Dump Launches New POTUS-Brand Jewelry" [2016.01.31 00:07:53] Phillip Frasquieri: What is POTUS? [2016.01.31 00:08:25] Ryan Lam: http://lmgtfy.com/?q=POTUS [2016.01.31 00:08:47] Phillip Frasquieri: Oh. Duh. [2016.01.31 00:09:25] Phillip Frasquieri: It must've been a long time since I saw that abbreviation. [2016.01.31 00:12:16] Phillip Frasquieri: Quick question. How do you sprint in Half-Life? [2016.01.31 00:12:30] Phillip Frasquieri: Not the Source version btw. [2016.01.31 00:13:29] Ryan Lam: you don't [2016.01.31 00:13:46] Ryan Lam: imagine Black Mesa with the "Always Run" flag checked [2016.01.31 00:13:51] Phillip Frasquieri: So just moving around as normal is sprinting? [2016.01.31 00:14:01] Ryan Lam: that's why Black Mesa has an "Always Run" flag [2016.01.31 00:14:04] Ryan Lam: for the classic players [2016.01.31 00:14:28] Phillip Frasquieri: Makes since. [2016.01.31 00:16:29] Phillip Frasquieri: Good to know that practically any computer (including laptops) can play Half-Life without any performance issues. [2016.01.31 00:16:42] Phillip Frasquieri: Yes I know it's a very old game. [2016.01.31 00:24:14] Ryan Lam: OKAY so [2016.01.31 00:24:18] Ryan Lam: where are we with the floor plans? [2016.01.31 00:28:42] Jeff Lyons: Currently we just have the template, and it's in the source files repo [2016.01.31 00:29:13] Ryan Lam: as far as I can tell, floor plans are basically the last major stage of pre-production [2016.01.31 00:29:19] Ryan Lam: unless we care to do concept art [2016.01.31 00:29:38] Jeff Lyons: Might want to do it for the stun gun [2016.01.31 00:29:46] Jeff Lyons: So it's not just a generic taser [2016.01.31 00:30:11] Ryan Lam: there are two types of taser [2016.01.31 00:30:12] Ryan Lam: actually 3 [2016.01.31 00:30:19] Ryan Lam: they all look different [2016.01.31 00:30:51] Stephen Wimmer: Oh really. [2016.01.31 00:30:56] Stephen Wimmer: Enlighten us, please. [2016.01.31 00:30:58] Ryan Lam: it might have been 4 [2016.01.31 00:31:33] Ryan Lam: https://buy.taser.com/collections/weapons/products/c2?variant=1015143001 [2016.01.31 00:31:38] Ryan Lam: https://buy.taser.com/collections/weapons/products/m26c [2016.01.31 00:31:42] Ryan Lam: https://buy.taser.com/collections/weapons/products/x26c?variant=1042167993 [2016.01.31 00:31:46] Ryan Lam: https://buy.taser.com/collections/weapons/products/x2?variant=1042194721 [2016.01.31 00:32:53] Stephen Wimmer: How the hell is the C2 meant to be held? [2016.01.31 00:32:58] Ryan Lam: I have no clue [2016.01.31 00:33:19] Jeff Lyons: Like a stockless shotgun, I suppose [2016.01.31 00:33:26] Jeff Lyons: But without the second hand [2016.01.31 00:33:26] Ryan Lam: yeah that's what I assume [2016.01.31 00:34:42] Stephen Wimmer: Do you fire it by pressing that button on the cartridge? [2016.01.31 00:34:42] Ryan Lam: oh there's a new model available for pre-order [2016.01.31 00:34:42] Ryan Lam: https://buy.taser.com/collections/weapons/products/taser-pulse?variant=13856043527 [2016.01.31 00:35:05] Jeff Lyons: Looks like a derringer [2016.01.31 00:35:34] Ryan Lam: I'd say we go with x26c or M26C [2016.01.31 00:36:00] Jeff Lyons: I was actually thinking of the X2 [2016.01.31 00:36:08] Jeff Lyons: Because it looks more indimidating [2016.01.31 00:36:08] Ryan Lam: x2 could work [2016.01.31 00:36:12] Ryan Lam: it's huge and kind of badass [2016.01.31 00:36:18] Jeff Lyons: C2 is definetly off the table [2016.01.31 00:36:29] Ryan Lam: it also fires 2 shots, though I'd say for balance purposes we basically just ignore the fact that it fires 2 shots and stick with single shot [2016.01.31 00:36:46] Jeff Lyons: So, when firing a taser, you have to manually decouple the cartridge, correct? [2016.01.31 00:36:48] Stephen Wimmer: I like the sleekness of the C2, but can't for the life of me figure out how you'd operate it. [2016.01.31 00:36:56] Ryan Lam: I believe so [2016.01.31 00:37:01] Ryan Lam: I've never seen the X2 used, ever [2016.01.31 00:37:05] Ryan Lam: so... [2016.01.31 00:37:05] Ryan Lam: idk [2016.01.31 00:37:12] Ryan Lam: the X2 cartridge is different from the x26c cartridge [2016.01.31 00:37:18] Jeff Lyons: Is there any chance in your opinion that future tech would have the cartridge pop open and apart when fired, since they're one shot anyway? [2016.01.31 00:37:23] Jeff Lyons: So you just have to pop on a new one? [2016.01.31 00:37:29] Ryan Lam: totally possible [2016.01.31 00:37:40] Ryan Lam: but then there's the question of how much we want to slow the player down [2016.01.31 00:37:58] Ryan Lam: during reload [2016.01.31 00:38:05] Ryan Lam: given the 1sk-ness [2016.01.31 00:40:46] Stephen Wimmer: We going blaze yellow for the color? [2016.01.31 00:40:54] Ryan Lam: totally could [2016.01.31 00:41:01] Jeff Lyons: "Tase Yellow" [2016.01.31 00:41:06] Ryan Lam: "Splaze Yellow" [2016.01.31 00:41:30] Ryan Lam: lol I found the stunstick [2016.01.31 00:41:30] Ryan Lam: https://buy.taser.com/collections/weapons/products/strikelight?variant=2116423873 [2016.01.31 00:41:34] Ryan Lam: but it's also a flashlight [2016.01.31 00:42:07] Jeff Lyons: I vote we give all guards this, but they never use it in combat [2016.01.31 00:42:14] Ryan Lam: we totally could [2016.01.31 00:42:48] Ryan Lam: so yeah, the X2 will be our Splazer S32? [2016.01.31 00:42:52] Ryan Lam: minus the dual-shot ability [2016.01.31 00:43:23] Jeff Lyons: That's my vote, but I'll wait for consensus [2016.01.31 00:43:30] Ryan Lam: I don't mind it [2016.01.31 00:43:37] Ryan Lam: as long as you can redesign the front to accept only one cartridge instead of 2 [2016.01.31 00:45:07] Jeff Lyons: Should be simple enough [2016.01.31 00:46:38] Phillip Frasquieri: I'M NOT IN-GAME, STEAM!! WHY CAN'T YOU SEE THAT I EXITED OUT OF HALF-LIFE ALREADY!? [2016.01.31 00:47:57] Phillip Frasquieri: Well, this is funny. [2016.01.31 00:48:12] Phillip Frasquieri: I'm out of the game and yet the Half-Life Launcher process is still open. [2016.01.31 00:48:23] Ryan Lam: kill it [2016.01.31 00:48:29] Phillip Frasquieri: Already did. [2016.01.31 00:48:35] Ryan Lam: with fire [2016.01.31 00:48:46] Phillip Frasquieri: [Quote: Phillip Frasquieri] Already did. >>> [2016.01.31 00:48:55] Ryan Lam: nuke it [2016.01.31 00:48:57] Ryan Lam: from orbit [2016.01.31 00:49:04] Ryan Lam: it's the only way to be sure [2016.01.31 00:49:06] Phillip Frasquieri: On it. [2016.01.31 00:49:16] Phillip Frasquieri: Done. [2016.01.31 00:49:20] Ryan Lam: cool [2016.01.31 00:49:39] Phillip Frasquieri: Steam sure has some quirks. [2016.01.31 00:50:00] Ryan Lam: when can we see the first floor lobby layout, and is Crypt also up to doing some layout stuff [2016.01.31 00:50:05] Ryan Lam: because we have a lot of layouts to complete [2016.01.31 00:50:22] Jeff Lyons: I'm planning on working on it after dinner [2016.01.31 00:50:46] Jeff Lyons: Which, now that I see the clock, should get started soon [2016.01.31 00:50:55] Ryan Lam: we have 12 playable spaces, which means effectively 23-ish maps [2016.01.31 00:51:04] Ryan Lam: well, not counting the garage [2016.01.31 00:51:05] Ryan Lam: I think [2016.01.31 00:51:30] Jeff Lyons: Well, I mean, we only need a floor plan per playable space [2016.01.31 00:51:37] Jeff Lyons: At least until we start adding enemy placement [2016.01.31 00:51:41] Ryan Lam: right, but we need two variants of each [2016.01.31 00:51:56] Ryan Lam: if we want to plan out where the cameras/guards are [2016.01.31 00:52:07] Ryan Lam: and how enemy encounters go during the trip down [2016.01.31 00:52:26] Ryan Lam: the first part (making the layouts) will probably be the hardest part [2016.01.31 00:53:54] Ryan Lam: I'd say we make prototype maps of each layout after each layout draft is complete, just to speed things up a bit given that by the time we finish all 12 base layouts, it'll start to get annoying jumping back and forth if we find stuff doesn't work in Hammer [2016.01.31 01:03:42] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/standards [2016.01.31 01:03:48] Ryan Lam: updated the map naming scheme [2016.01.31 01:03:53] Ryan Lam: comment pls etc [2016.01.31 01:08:22] Ryan Lam: also added two additional naming standards to General a while back, forgot to mention [2016.01.31 01:22:52] Jeff Lyons: Makes sense to me [2016.01.31 01:23:40] Ryan Lam: for the NPC concepts [2016.01.31 01:23:45] Ryan Lam: how do we want to tackle those? [2016.01.31 01:23:58] Jeff Lyons: No clue [2016.01.31 01:24:07] Jeff Lyons: If I could draw people, I'd say do that [2016.01.31 01:24:14] Ryan Lam: who here can draw people? [2016.01.31 01:24:58] Ryan Lam: also, looking at the workload, we have 2 full NPCs to make along with several HL2 reskins [2016.01.31 01:25:41] Ryan Lam: unless Dr. Breen is our News Anchor [2016.01.31 01:25:53] Jeff Lyons: Oh god [2016.01.31 01:25:53] Ryan Lam: then we have 2 full NPCs to make along with (several - 1) HL2 reskins [2016.01.31 01:26:19] Ryan Lam: the news room alone needs quite a few NPCs [2016.01.31 01:26:28] Ryan Lam: everywhere else only needs security and caecus though [2016.01.31 02:20:36] Jeff Lyons: Streaming now [2016.01.31 02:20:48] Ryan Lam: yay [2016.01.31 02:23:34] Jeff Lyons: 4 double doors, or 3? [2016.01.31 02:23:47] Ryan Lam: let's do 4 [2016.01.31 02:23:53] Jeff Lyons: Alrighty [2016.01.31 02:32:39] Stephen Wimmer: The double door sets should flank a revolving door. [2016.01.31 02:32:52] Ryan Lam: actually that [2016.01.31 02:32:55] Ryan Lam: that's a good point [2016.01.31 02:33:09] Jeff Lyons: Oooh yeah those exist [2016.01.31 02:33:29] Jeff Lyons: If we can fit a revolving door in the same amount of horizontal space that a double door takes up, let's do that [2016.01.31 02:33:56] Ryan Lam: it should be doable [2016.01.31 02:35:40] Stephen Wimmer: We could do something weird. [2016.01.31 02:35:41] Stephen Wimmer: Like this. [2016.01.31 02:35:42] Stephen Wimmer: http://www.assaabloyentrance.us/presets/product-slideshow/AAES/PRODUCTS_2.1/PRODUCT-IMAGES/US/automatic-doors/revolving-doors/access-control/JMWolf_9201_1920_960.jpg [2016.01.31 02:36:36] Jeff Lyons: That looks neat, but it makes my stomach hurt thinking about how much work it'd take to keep the double doors on grid [2016.01.31 02:36:41] Jeff Lyons: Or maybe that's just indigestion [2016.01.31 02:36:44] Ryan Lam: or both [2016.01.31 02:36:48] Stephen Wimmer: ^ [2016.01.31 02:40:03] Stephen Wimmer: Also, in order to be IBC compliant, there will need to be more than one set "entrance" to the building. [2016.01.31 02:40:17] Jeff Lyons: God damnit IBC [2016.01.31 02:40:20] Stephen Wimmer: We could be cheeky and have the be alarmed so that if the player opens one, they fail. [2016.01.31 02:40:25] Stephen Wimmer: *have them [2016.01.31 02:42:42] Stephen Wimmer: The hell is with this guy and Dr. Eggman? [2016.01.31 02:43:05] Jeff Lyons: lol [2016.01.31 02:43:23] Stephen Wimmer: Also, the building will need a legitimate Loading Dock I imagine. [2016.01.31 02:43:26] Jeff Lyons: He's not constantly talking about Sonic, I swear [2016.01.31 02:43:46] Jeff Lyons: I should stop checking personal messages on the stream, lol [2016.01.31 02:43:51] Jeff Lyons: I'm a bad person [2016.01.31 02:43:55] Ryan Lam: lol [2016.01.31 02:44:14] Jeff Lyons: Oh god those Skype notifications right after that [2016.01.31 02:44:18] Jeff Lyons: I can't stop laughing [2016.01.31 02:45:48] Stephen Wimmer: I feel like you just made a joke in one of your layer names, but I can't read it at 480p [2016.01.31 02:46:09] Jeff Lyons: Have you watched Toradora!? [2016.01.31 02:46:18] Jeff Lyons: If you haven't you wouldn't get it [2016.01.31 02:46:22] Jeff Lyons: Well I mean you'd get it [2016.01.31 02:46:26] Jeff Lyons: But you wouldn't get the second layer [2016.01.31 02:46:35] Stephen Wimmer: Keep on meming away then. [2016.01.31 02:46:39] Jeff Lyons: lol [2016.01.31 02:46:55] Jeff Lyons: Okay, how do we want the kitchen and dining area split up? [2016.01.31 02:47:16] Stephen Wimmer: Didn't we ditch the ground level dining area for a coffee shop? [2016.01.31 02:47:20] Jeff Lyons: Yeah [2016.01.31 02:47:33] Jeff Lyons: Coffee shops still need kitchen areas for sandwiches and such [2016.01.31 02:47:42] Ryan Lam: it's a grill [2016.01.31 02:47:44] Ryan Lam: behind a counter [2016.01.31 02:47:51] Ryan Lam: hopefully we can make that convincing lol [2016.01.31 02:48:04] Jeff Lyons: Supply room needs to be there somewhere too :P [2016.01.31 02:48:12] Stephen Wimmer: It's not like it's going to be open to the public. [2016.01.31 02:48:15] Ryan Lam: the supply room is just a fridge [2016.01.31 02:48:17] Ryan Lam: lol [2016.01.31 02:48:22] Ryan Lam: a large-ish fridge but just a fridge [2016.01.31 02:48:30] Ryan Lam: IDK [2016.01.31 02:48:50] Stephen Wimmer: Just design a Starbucks. [2016.01.31 02:48:54] Ryan Lam: you could designate one of the pillar-squares to the north as a kitchen [2016.01.31 02:49:00] Jeff Lyons: Okay, I think I know where I'll shove the wall [2016.01.31 02:49:00] Ryan Lam: lol pillar-square [2016.01.31 02:49:41] Ryan Lam: I hope we all understand what I mean by pillar-square [2016.01.31 02:49:42] Stephen Wimmer: I'm also assuming the large angled wall is mainly made of glass. [2016.01.31 02:49:46] Ryan Lam: yes [2016.01.31 02:49:47] Ryan Lam: it is [2016.01.31 02:49:52] Jeff Lyons: It is? [2016.01.31 02:49:56] Ryan Lam: it should be [2016.01.31 02:49:58] Jeff Lyons: I thought that was just the facade [2016.01.31 02:50:05] Ryan Lam: the façade... is glass [2016.01.31 02:50:13] Ryan Lam: wow skype inserted the fancy letter [2016.01.31 02:50:17] Ryan Lam: cool [2016.01.31 02:50:27] Jeff Lyons: Aren't facades literally just on the exterior by definition? [2016.01.31 02:50:42] Ryan Lam: yes, and if it's made out of glass, then it's a glass facade [2016.01.31 02:50:48] Ryan Lam: aww skype didn't do it that time [2016.01.31 02:50:50] Stephen Wimmer: We could pull an on-the-fly design change and say the lobby level is different from the rest of the building (exterior wise) for aesthetic reasons. [2016.01.31 02:51:06] Ryan Lam: anyway basically a "glass façade" just means the whole damn wall is a window [2016.01.31 02:51:10] Jeff Lyons: Well fuck [2016.01.31 02:51:12] Ryan Lam: like how 1 WTC does it [2016.01.31 02:51:15] Jeff Lyons: There goes my creative freedom [2016.01.31 02:51:21] Jeff Lyons: All exterior walls have to be entirely glass [2016.01.31 02:51:30] Ryan Lam: I'm sure some of them don't necessarily have to be [2016.01.31 02:51:32] Ryan Lam: if need be [2016.01.31 02:51:33] Jeff Lyons: Because otherwise we can't have shit on grid [2016.01.31 02:52:05] Jeff Lyons: At any rate, for aesthetic and security reasons the main floor should be mostly concrete or brick [2016.01.31 02:52:11] Stephen Wimmer: I'm in favor of putting structural-looking elements on the outside. [2016.01.31 02:52:14] Stephen Wimmer: http://www.som.com/FILE/14187/johnhancock_1400x800_ezra_stolleresto_01jpg.jpg?h=800&s=17 [2016.01.31 02:52:34] Jeff Lyons: I do like that idea [2016.01.31 02:52:52] Jeff Lyons: Reminds me of the DataDyne building from PD [2016.01.31 02:53:00] Ryan Lam: would be cool, if we can manage it [2016.01.31 02:54:54] Jeff Lyons: func_deets [2016.01.31 02:54:56] Stephen Wimmer: Although I don't know where you're going with the rest of the design, I feel like those doors should be in the center. [2016.01.31 02:55:05] Stephen Wimmer: For the coffee sop. [2016.01.31 02:55:07] Stephen Wimmer: *Shop [2016.01.31 02:55:19] Jeff Lyons: I suppose, yeah [2016.01.31 02:55:22] Jeff Lyons: Or have one set on either side [2016.01.31 02:56:08] Stephen Wimmer: I'm assuming that "back" wall that divides the storage area is going to have the service counter parallel with it. [2016.01.31 02:56:17] Ryan Lam: yeah probably [2016.01.31 02:56:19] Ryan Lam: I'd do that [2016.01.31 02:56:42] Stephen Wimmer: And if the size of the room feels too large, you could always cram a bathroom in there. [2016.01.31 02:56:45] Jeff Lyons: I'm just thinking right now where I should put the toilets and security booth [2016.01.31 02:56:47] Ryan Lam: we could be super-duper modern and make every wall out of glass [2016.01.31 02:56:49] Stephen Wimmer: Although no one would ever see it. [2016.01.31 02:56:51] Ryan Lam: and then start throwing rocks [2016.01.31 02:56:56] Jeff Lyons: Ryan [2016.01.31 02:57:02] Jeff Lyons: visleaves [2016.01.31 02:57:05] Ryan Lam: shush [2016.01.31 02:57:09] Ryan Lam: func_viscluster [2016.01.31 02:57:15] Jeff Lyons: As much as I'd love to do that, source would murder us [2016.01.31 02:57:30] Ryan Lam: that's what it wants you to think [2016.01.31 02:57:34] Stephen Wimmer: Hmm. [2016.01.31 02:57:44] Stephen Wimmer: And we still need to get the loading dock in. [2016.01.31 02:57:47] Ryan Lam: yeah [2016.01.31 02:57:50] Ryan Lam: loading dock is in the back [2016.01.31 02:57:52] Ryan Lam: that's pretty much a given [2016.01.31 02:58:33] Ryan Lam: also keep in mind, you don't have to only divide walls at the pillars [2016.01.31 02:58:53] Ryan Lam: like, you can make joints elsewhere too [2016.01.31 02:59:01] Jeff Lyons: Yeah [2016.01.31 02:59:09] Jeff Lyons: But they make handy guidelines [2016.01.31 02:59:14] Ryan Lam: they do [2016.01.31 02:59:17] Ryan Lam: but they are a bit wide [2016.01.31 02:59:34] Ryan Lam: smaller offices likely won't need to fill an entire pillar-square, etc [2016.01.31 02:59:52] Jeff Lyons: I'd hope not [2016.01.31 03:00:04] Ryan Lam: the pillar-square double-story offices are in exec [2016.01.31 03:00:05] Ryan Lam: :P [2016.01.31 03:00:51] Stephen Wimmer: I took this the other day. [2016.01.31 03:00:52] Stephen Wimmer: http://i.imgur.com/zO2EaB4.jpg [2016.01.31 03:01:01] Stephen Wimmer: No idea if it's helpful. [2016.01.31 03:01:06] Jeff Lyons: Swanky [2016.01.31 03:01:08] Ryan Lam: fanceh [2016.01.31 03:05:03] Ryan Lam: lol for a moment I thought it said "Ladies" and "Lasses" [2016.01.31 03:05:11] Jeff Lyons: lol [2016.01.31 03:05:14] Jeff Lyons: Intentional [2016.01.31 03:05:26] Jeff Lyons: I was going to do Ladies and Gentlemen [2016.01.31 03:05:26] Ryan Lam: "MEN ARE NOT ALLOWED TO BATHROOM" [2016.01.31 03:05:31] Stephen Wimmer: Sinks run along the dividing wall, toilets and such on the outside ones. [2016.01.31 03:05:37] Ryan Lam: "USE THE PLANTS" [2016.01.31 03:05:39] Jeff Lyons: Yeppers [2016.01.31 03:08:16] Jeff Lyons: So, should I remove that pillar that's too close to a wall, or bevel the wall out to meet it? [2016.01.31 03:08:24] Ryan Lam: you could just leave the pillar be [2016.01.31 03:08:34] Ryan Lam: nothing wrong with that [2016.01.31 03:08:44] Jeff Lyons: It looks like an architecture mistake (it is) [2016.01.31 03:08:49] Ryan Lam: not really [2016.01.31 03:09:02] Jeff Lyons: It's also wasted space, since there's not really anything you can do with the space around it [2016.01.31 03:09:14] Stephen Wimmer: Mechanical stuff. [2016.01.31 03:09:14] Ryan Lam: unless, of course, you want to turn it into a small office [2016.01.31 03:09:17] Ryan Lam: in which case yeah it's bad [2016.01.31 03:09:30] Stephen Wimmer: What's that area currently used for? [2016.01.31 03:09:31] Ryan Lam: but if it were like a larger loungey area, it wouldn't be terrible [2016.01.31 03:09:33] Jeff Lyons: I could put like, a foreman's office in or something [2016.01.31 03:09:41] Jeff Lyons: I was thinking that'd be the loading area [2016.01.31 03:09:50] Jeff Lyons: Unless you guys feel that's too large [2016.01.31 03:09:50] Ryan Lam: or... you could expand the restrooms [2016.01.31 03:10:02] Jeff Lyons: Fair point [2016.01.31 03:13:53] Jeff Lyons: I suppose I should put in an HR office or something [2016.01.31 03:14:07] Jeff Lyons: Or... something that's commonly on the first floor [2016.01.31 03:14:28] Ryan Lam: lol idk what's commonly on the first floor of stuff [2016.01.31 03:14:34] Ryan Lam: usually there's a directory [2016.01.31 03:14:37] Ryan Lam: but that'd be in the lobby [2016.01.31 03:14:43] Jeff Lyons: WHO HERE WORKS IN A CORPORATE OFFICE THAT'S TERRIBLE AND BLAND [2016.01.31 03:14:45] Ryan Lam: I used to [2016.01.31 03:14:48] Ryan Lam: it had a deli [2016.01.31 03:14:51] Ryan Lam: but we already have food covered [2016.01.31 03:14:52] Jeff Lyons: Lol [2016.01.31 03:14:58] Jeff Lyons: We have somewhere for sandwiches and coffee [2016.01.31 03:14:59] Jeff Lyons: And donuts [2016.01.31 03:15:01] Ryan Lam: yeah [2016.01.31 03:15:02] Jeff Lyons: Because mmmm [2016.01.31 03:15:04] Ryan Lam: nom [2016.01.31 03:15:05] Stephen Wimmer: I imagine Human Resources would be on some generic office floor. [2016.01.31 03:15:06] Jeff Lyons: (mm) [2016.01.31 03:15:56] Stephen Wimmer: If it's possible, could I see what a 4x4 bank of elevators would look like crammed into that space between the two existing cores? [2016.01.31 03:16:07] Jeff Lyons: Uh [2016.01.31 03:16:18] Jeff Lyons: Now is a really inconvenient time to be asking this [2016.01.31 03:16:25] Jeff Lyons: Since I thought we had all that shit finalized [2016.01.31 03:16:34] Stephen Wimmer: SURPRISE [2016.01.31 03:16:43] Jeff Lyons: :( [2016.01.31 03:16:48] Stephen Wimmer: Ideas guy here to fuck everything up with pointless suggestions. [2016.01.31 03:16:58] Jeff Lyons: YOU'RE SUPPOSED TO BE A WRITER, NOT AN IDEAS GUY [2016.01.31 03:17:37] Stephen Wimmer: I'm asking since I have no idea what you could realistically put between the two elevator banks with that much space. [2016.01.31 03:17:46] Jeff Lyons: A place to walk [2016.01.31 03:17:58] Jeff Lyons: Maybe some benches and a decorative plant display or a fountain [2016.01.31 03:18:21] Jeff Lyons: Vending machines [2016.01.31 03:18:29] Jeff Lyons: The floor's water cooler [2016.01.31 03:18:40] Stephen Wimmer: Between the two sets of elevators? [2016.01.31 03:18:50] Jeff Lyons: Sure, why not [2016.01.31 03:18:54] Jeff Lyons: Add a half-wall with utilities [2016.01.31 03:19:14] Stephen Wimmer: Probably some ADA violation if you put stuff too close to an elevator. [2016.01.31 03:19:21] Stephen Wimmer: Or Fire Code. [2016.01.31 03:19:32] Jeff Lyons: Fuck the ADA and fire code. What have they done for us recently? [2016.01.31 03:19:34] Jeff Lyons: :P [2016.01.31 03:19:36] Stephen Wimmer: Or a pain for paramedics if they have to get someone out on a gurney. [2016.01.31 03:20:00] Jeff Lyons: Well like there's 2.5 elevators worth of space between them [2016.01.31 03:20:12] Stephen Wimmer: I was also imagining the elevators faced each other. [2016.01.31 03:20:22] Jeff Lyons: They do [2016.01.31 03:20:24] Stephen Wimmer: VV ^^ VV ^^ [2016.01.31 03:20:29] Jeff Lyons: Oh [2016.01.31 03:20:56] Jeff Lyons: How's the fire code now? [2016.01.31 03:21:25] Stephen Wimmer: Hmm. Definitely worse. [2016.01.31 03:21:42] Stephen Wimmer: Alright, scrap that. [2016.01.31 03:24:47] Ryan Lam: I actually think some kind of atrium/loungey area is not a bad idea [2016.01.31 03:24:54] Ryan Lam: that's roughly what was in my office building when I worked there [2016.01.31 03:25:00] Ryan Lam: in addition to the deli [2016.01.31 03:26:45] Jeff Lyons: I feel like there's a lot of wasted space here [2016.01.31 03:26:58] Jeff Lyons: That we couldn't conceivably fill without some giant murals and fountains [2016.01.31 03:27:00] Ryan Lam: add a 2-story Roman Fountain [2016.01.31 03:27:05] Ryan Lam: benches [2016.01.31 03:27:08] Ryan Lam: a goddamn tree [2016.01.31 03:27:21] Stephen Wimmer: You could probably dial back on the size of the mail room. [2016.01.31 03:27:23] Ryan Lam: the entirety of venice [2016.01.31 03:27:41] Jeff Lyons: http://roma.andreapollett.com/S3/ROMA-C26.JPG [2016.01.31 03:27:45] Stephen Wimmer: I know it's because that's where the columns are, but still. [2016.01.31 03:27:51] Jeff Lyons: This but with BreenAnchor's face [2016.01.31 03:27:56] Ryan Lam: "would you like to translate this page?" [2016.01.31 03:27:57] Ryan Lam: lol [2016.01.31 03:27:59] Ryan Lam: oh chrome [2016.01.31 03:30:08] Jeff Lyons: Better size? [2016.01.31 03:30:27] Stephen Wimmer: I like it. [2016.01.31 03:30:44] Jeff Lyons: Now what do I do with the sides, I wonder [2016.01.31 03:30:44] Stephen Wimmer: Since I was going to suggest a sort of antechamber thing for the main entrance. [2016.01.31 03:31:14] Stephen Wimmer: If this is in the midwest or whatever, you want a space between the inside and the outside for high-traffic buildings. [2016.01.31 03:31:26] Jeff Lyons: Right, to keep the cold air out [2016.01.31 03:31:31] Stephen Wimmer: Yup [2016.01.31 03:31:32] Jeff Lyons: I know those sorts of rooms well [2016.01.31 03:31:53] Jeff Lyons: Actually, at my university some of those have the stairwells connected to them [2016.01.31 03:32:07] Jeff Lyons: Though a building like this that isn't technically open to the public wouldn't [2016.01.31 03:32:15] Jeff Lyons: Or one that's higher than 5 or 6 floors [2016.01.31 03:34:20] Stephen Wimmer: I say swap out the center two "interior" double doors with some revolving ones. [2016.01.31 03:34:29] Jeff Lyons: Wait for it [2016.01.31 03:34:35] Stephen Wimmer: They don't have to actually work since we're not supposed to leave the building. [2016.01.31 03:34:45] Stephen Wimmer: Oh look at you. [2016.01.31 03:34:48] Stephen Wimmer: THinking ahead. [2016.01.31 03:36:15] Jeff Lyons: You want those on both sides? [2016.01.31 03:36:31] Jeff Lyons: Inside and out? [2016.01.31 03:36:34] Stephen Wimmer: Nah, interior only. [2016.01.31 03:38:18] Jeff Lyons: I suppose it'd be good form to have walls on the sides as well [2016.01.31 03:38:24] Jeff Lyons: Er, doors [2016.01.31 03:38:27] Jeff Lyons: Doors on the sides [2016.01.31 03:38:36] Jeff Lyons: But then again [2016.01.31 03:38:42] Jeff Lyons: Maybe windows would suffice? [2016.01.31 03:40:12] Stephen Wimmer: Most buildings go for windows. [2016.01.31 03:41:03] Stephen Wimmer: You could pull the double doors closer in. [2016.01.31 03:41:26] Jeff Lyons: Oh, I see what you mean [2016.01.31 03:41:32] Jeff Lyons: Yeah, I should [2016.01.31 03:45:38] Jeff Lyons: Oh fuck me it's not centered [2016.01.31 03:45:45] Ryan Lam: noooooooooo [2016.01.31 03:45:59] Jeff Lyons: brb deleting mod from repo [2016.01.31 03:46:13] Ryan Lam: nooooooooooooooooooooooooooooooo [2016.01.31 03:46:47] Jeff Lyons: Good grief, why did nobody tell me my mic was on [2016.01.31 03:46:55] Stephen Wimmer: ayy [2016.01.31 03:46:56] Stephen Wimmer: lmao [2016.01.31 03:47:00] Ryan Lam: lol you could've used it [2016.01.31 03:47:04] Ryan Lam: tsk tsk tsk [2016.01.31 03:47:17] Jeff Lyons: Well if I had known I would have been quieter with my semi-humming semi-derping [2016.01.31 03:47:32] Stephen Wimmer: Hey Jeff, your mic is on. [2016.01.31 03:47:44] Jeff Lyons: TOO LATE [2016.01.31 03:49:38] Jeff Lyons: Awwww yeaaah [2016.01.31 03:49:39] Jeff Lyons: Time to jam [2016.01.31 03:50:00] Ryan Lam: http://static.jmslinks.com/WebService/ProdAdminImage.ashx?id=1331 [2016.01.31 03:50:16] Jeff Lyons: Awwww yeeeaaaaahhhh [2016.01.31 03:50:23] Jeff Lyons: Can we use Blueberry, though? [2016.01.31 03:50:37] Jeff Lyons: Oh damn [2016.01.31 03:50:44] Ryan Lam: http://static.jmslinks.com/WebService/ProdAdminImage.ashx?id=19 [2016.01.31 03:50:46] Jeff Lyons: I just thought of another phone brand we could have used [2016.01.31 03:50:47] Jeff Lyons: Strawberry [2016.01.31 03:50:52] Ryan Lam: lol [2016.01.31 03:51:07] Jeff Lyons: Except BB is in a bad way financially these days, so who knows if they'll survive until 2021 [2016.01.31 03:51:08] Ryan Lam: I was thinking Pear, Inc. [2016.01.31 03:51:08] Ryan Lam: but [2016.01.31 03:51:11] Ryan Lam: oh [2016.01.31 03:51:13] Ryan Lam: lol [2016.01.31 03:51:23] Ryan Lam: Strawberry vs. Pear vs. Mecha [2016.01.31 03:51:25] Jeff Lyons: My brother knows a few people who went to work there [2016.01.31 03:51:32] Jeff Lyons: I think they may have been laid off since :( [2016.01.31 03:51:49] Ryan Lam: I'd suggest Raspberry, but the Raspberry Pi is a thing, so [2016.01.31 03:51:55] Stephen Wimmer: Did someone say... [2016.01.31 03:51:59] Stephen Wimmer: jam? [2016.01.31 03:52:04] Stephen Wimmer: https://youtu.be/J9FImc2LOr8?t=21s [2016.01.31 03:52:46] Jeff Lyons: HEY YOU WHATCHA GONNA DO [2016.01.31 03:52:57] Ryan Lam: https://youtu.be/rGvblGCD7qM?t=50s [2016.01.31 03:53:33] Jeff Lyons: Been a while since I saw Spaceballs [2016.01.31 03:54:07] Jeff Lyons: I feel like that'd actually be an effective way to stop enemy radar if you could get enough of it [2016.01.31 03:54:08] Stephen Wimmer: WE AIN'T FOUND SHIT [2016.01.31 03:54:31] Stephen Wimmer: Well, if you physically manage to get Jam into the radar array. [2016.01.31 03:54:37] Stephen Wimmer: That might not be too good for it. [2016.01.31 03:55:15] Stephen Wimmer: https://upload.wikimedia.org/wikipedia/commons/e/ec/AN-APG-81_Antenna%2C_2005_-_National_Electronics_Museum_-_DSC00393.JPG [2016.01.31 03:55:29] Stephen Wimmer: This thing might not fare to well if it was covered with Jam. [2016.01.31 03:55:36] Ryan Lam: yeaaaaaaaah [2016.01.31 03:55:42] Ryan Lam: looks like a giant waffle [2016.01.31 03:55:47] Ryan Lam: would do well to be covered in jam [2016.01.31 03:55:51] Jeff Lyons: Well it's kinda hard to get a signal back if you're blocked by chunks of fruit [2016.01.31 03:56:06] Jeff Lyons: At the very least I'd think the signal would be distorted [2016.01.31 03:56:42] Stephen Wimmer: Lockheed Martin would also have some questions for you. SInce you managed to get your hands on an AN/APG-81 being used in the F-35 [2016.01.31 03:56:54] Ryan Lam: and you managed to get jam in it [2016.01.31 03:57:23] Jeff Lyons: I'm a messy eater, but I wanted toast, sir. [2016.01.31 04:02:41] Jeff Lyons: Ah good, nobody is trying to tell me to say the frickin' hi [2016.01.31 04:03:00] Ryan Lam: SAY THE FRICKIN' HI [2016.01.31 04:06:55] Stephen Wimmer: What's with the super tiny wall down by the Timmies Kitchen? [2016.01.31 04:07:23] Jeff Lyons: Originally I was gonna have that be the "service employees only" area and lead into both the kitchen and loading area [2016.01.31 04:08:06] Jeff Lyons: Sorry for the delay, was having a conversation with my roommate on the topic of what to do with that rightmost section [2016.01.31 04:08:45] Jeff Lyons: He also came up with the break room [2016.01.31 04:08:54] Stephen Wimmer: I feel like you could take that wall that divides the restroom hallway and the employee area and move it more towards the bathrooms. [2016.01.31 04:09:19] Jeff Lyons: Yeah, probably [2016.01.31 04:09:24] Ryan Lam: now the biggest question of all: What's the name of the cafe [2016.01.31 04:09:36] Jeff Lyons: Oh, I just realized, there's no Unisex/Disability washroom [2016.01.31 04:09:48] Ryan Lam: ... does there have to be? [2016.01.31 04:09:52] Jeff Lyons: Most places have one or the other if not both these days [2016.01.31 04:10:13] Ryan Lam: usually the disability restroom is just rolled into both of the existing ones [2016.01.31 04:10:27] Jeff Lyons: Fair point [2016.01.31 04:10:32] Ryan Lam: and unisex is only available in those buildings where they were too lazy to build two [2016.01.31 04:12:10] Stephen Wimmer: You could shove it in next to the ladies bathroom. [2016.01.31 04:12:59] Jeff Lyons: FUCK [2016.01.31 04:13:00] Jeff Lyons: FUCK [2016.01.31 04:13:01] Jeff Lyons: FUCK [2016.01.31 04:13:12] Jeff Lyons: Thank god for ctrl+z [2016.01.31 04:13:15] Ryan Lam: lol [2016.01.31 04:13:17] Ryan Lam: what did you do [2016.01.31 04:13:32] Stephen Wimmer: Turned the entire floorplan black for a second. [2016.01.31 04:13:41] Ryan Lam: yay undo levels [2016.01.31 04:18:23] Ryan Lam: 224 is an oddly non-round number [2016.01.31 04:19:04] Jeff Lyons: I think because they based that model off of realistic distances rather than any in-editor grid step [2016.01.31 04:19:17] Jeff Lyons: But it's about the right side for it's purpose, so... [2016.01.31 04:19:33] Ryan Lam: hmm [2016.01.31 04:19:41] Jeff Lyons: Unless you take offense to my using that measurement [2016.01.31 04:19:48] Ryan Lam: I don't really [2016.01.31 04:20:02] Ryan Lam: it'll just be a bit stranger than usual to fit in, that's all [2016.01.31 04:20:25] Jeff Lyons: I use base 8 most of the time :P [2016.01.31 04:20:33] Jeff Lyons: Unless I'm doing really big walls [2016.01.31 04:20:40] Jeff Lyons: Or large details [2016.01.31 04:20:51] Ryan Lam: well quick math tells me 224 units is about 14 feet [2016.01.31 04:20:56] Ryan Lam: which isn't awful, but [2016.01.31 04:21:09] Jeff Lyons: Ew, feet [2016.01.31 04:21:13] Jeff Lyons: Imperial measurements [2016.01.31 04:21:17] Ryan Lam: unfortunately Sauce uses them [2016.01.31 04:21:18] Ryan Lam: so get used to it [2016.01.31 04:21:19] Ryan Lam: :( [2016.01.31 04:21:38] Jeff Lyons: Hopefully Source 2 will not be stuck in the 1700s [2016.01.31 04:21:42] Ryan Lam: doubt it [2016.01.31 04:21:49] Ryan Lam: well, at least with regards to feet [2016.01.31 04:22:26] Jeff Lyons: At least the US Military realizes the convenience of having a system that scales properly [2016.01.31 04:22:30] Ryan Lam: and NASA [2016.01.31 04:22:32] Ryan Lam: and like [2016.01.31 04:22:38] Ryan Lam: literally everyone who does any real work [2016.01.31 04:23:17] Jeff Lyons: Well, except construction [2016.01.31 04:23:20] Ryan Lam: right [2016.01.31 04:23:23] Jeff Lyons: Because the building code is archaic [2016.01.31 04:23:28] Jeff Lyons: Also, can you provide an explanation for this: Also, can you provide an explanation for this: [2016.01.31 04:23:39] Jeff Lyons: ...Thanks, ctrl+c [2016.01.31 04:23:44] Jeff Lyons: https://i.gyazo.com/92a90c8114b5c7b90ee69689c456c758.png [2016.01.31 04:23:54] Ryan Lam: uh [2016.01.31 04:23:56] Jeff Lyons: My friend is having... issues. [2016.01.31 04:23:57] Ryan Lam: drive corrupted? [2016.01.31 04:24:09] Ryan Lam: either that or driver is doing weird things [2016.01.31 04:24:15] Ryan Lam: but honestly that's just random guesswork, I have no idea [2016.01.31 04:24:36] Stephen Wimmer: ... Petabytes? [2016.01.31 04:24:50] Jeff Lyons: That's a lot of music [2016.01.31 04:24:56] Ryan Lam: pirated movies [2016.01.31 04:25:08] Jeff Lyons: It's his phone, so I doubt it [2016.01.31 04:25:08] Ryan Lam: pirated 4K movies [2016.01.31 04:25:09] Ryan Lam: uh [2016.01.31 04:25:22] Ryan Lam: pirated 4K movies with pirated music in raw .WAV format [2016.01.31 04:25:26] Ryan Lam: and the movies are in AVI [2016.01.31 04:25:31] Jeff Lyons: Also I told him that if his phone has somehow developed a 3 Exabyte drive that I'll gladly take it off his hands [2016.01.31 04:25:36] Stephen Wimmer: srsly [2016.01.31 04:25:51] Stephen Wimmer: Something is very amiss. [2016.01.31 04:26:00] Ryan Lam: it's a recording of everything since recording devices were invented [2016.01.31 04:26:12] Jeff Lyons: In 4K [2016.01.31 04:26:17] Ryan Lam: and raw WAV [2016.01.31 04:26:19] Jeff Lyons: Stuff not shot in 4K has been upsampled [2016.01.31 04:26:43] Stephen Wimmer: [Quote: Jeff Lyons] In 4K >>> 16K [2016.01.31 04:26:48] Ryan Lam: why stop there [2016.01.31 04:26:52] Ryan Lam: 256K [2016.01.31 04:27:01] Stephen Wimmer: 512K [2016.01.31 04:28:16] Stephen Wimmer: What have you done, Jeff. [2016.01.31 04:28:33] Stephen Wimmer: The government will stop at nothing to find Phnod's device. [2016.01.31 04:28:48] Jeff Lyons: Eh, he'll be fine [2016.01.31 04:28:50] Jeff Lyons: https://i.gyazo.com/d5f6024f7473a78276e54993834d56fd.png [2016.01.31 04:28:54] Stephen Wimmer: And with that [2016.01.31 04:29:02] Stephen Wimmer: NEW STORYLINE [2016.01.31 04:29:11] Jeff Lyons: Oh good, we have a sequel [2016.01.31 04:29:35] Stephen Wimmer: I'm not sure I understand your friend's data management. [2016.01.31 04:29:40] Stephen Wimmer: At all [2016.01.31 04:29:51] Jeff Lyons: P. sure his phone drivers are just super fucked [2016.01.31 04:30:09] Stephen Wimmer: Or... [2016.01.31 04:30:27] Stephen Wimmer: He has 8 drives in his MGS folder for some mysterious reason. [2016.01.31 04:30:44] Ryan Lam: he physically put 8 drives into that folder [2016.01.31 04:30:48] Ryan Lam: no wonder why it's so huge [2016.01.31 04:30:51] Stephen Wimmer: It's trying to develop sentience [2016.01.31 04:31:33] Stephen Wimmer: In other news, "Hall of Waifus" is a sentence I just uttered for the first time. [2016.01.31 04:31:45] Jeff Lyons: lol [2016.01.31 04:31:55] Ryan Lam: just make them more offices [2016.01.31 04:32:01] Ryan Lam: idk [2016.01.31 04:32:03] Jeff Lyons: Offices for who though [2016.01.31 04:32:11] Stephen Wimmer: The gremlins. [2016.01.31 04:32:17] Ryan Lam: what's the whole thing look like rn [2016.01.31 04:32:25] Stephen Wimmer: Who operate the fleet of news drones. [2016.01.31 04:33:14] Ryan Lam: didn't you suggest HR? [2016.01.31 04:33:24] Jeff Lyons: Yes [2016.01.31 04:33:58] Jeff Lyons: So one of my roommates just walked in, stared at me, and then left when I turned [2016.01.31 04:34:03] Jeff Lyons: Guys I think I might get murdered soon [2016.01.31 04:34:11] Ryan Lam: murder him first [2016.01.31 04:34:15] Ryan Lam: don't let him [2016.01.31 04:34:19] Jeff Lyons: Seems logical [2016.01.31 04:34:34] Ryan Lam: but yeah I suggest an HR cubicle farm [2016.01.31 04:34:51] Jeff Lyons: Alright [2016.01.31 04:35:00] Ryan Lam: lol what is with the strange door configuration [2016.01.31 04:35:02] Ryan Lam: above the kitchen [2016.01.31 04:35:13] Jeff Lyons: It's obsolete now [2016.01.31 04:35:39] Jeff Lyons: But essentially it was going to be a low-traffic separator for the "public" area and the "service" area [2016.01.31 04:36:20] Ryan Lam: is there any entrance to the security thingy [2016.01.31 04:36:23] Ryan Lam: also why is it huge [2016.01.31 04:36:37] Jeff Lyons: Not yet [2016.01.31 04:36:41] Ryan Lam: aight [2016.01.31 04:36:54] Jeff Lyons: And idk how large the "main" security room should be [2016.01.31 04:37:01] Ryan Lam: well when in doubt, you can throw in more janitor's closets [2016.01.31 04:37:09] Ryan Lam: they need a place to put those floor polishing machines after all [2016.01.31 04:37:10] Ryan Lam: :P [2016.01.31 04:40:28] Jeff Lyons: I lost a door layer somewhere [2016.01.31 04:41:26] Jeff Lyons: Found it [2016.01.31 04:49:08] Ryan Lam: So at the rate we're making these layouts [2016.01.31 04:49:24] Ryan Lam: It'll take a few months to get them all done [2016.01.31 04:49:36] Jeff Lyons: We'll be done sometime in 2021 [2016.01.31 04:50:38] Jeff Lyons: Normally I'd just sketch it all out, but I was under the impression that we wanted precise measurements and the like [2016.01.31 04:56:07] Jeff Lyons: Alright, I unless anyone has any major concerns I'm gonna call this [2016.01.31 04:57:52] Stephen Wimmer: UNISEX BATHROOM BRUH [2016.01.31 04:58:07] Jeff Lyons: Wasn't it you who shot that down [2016.01.31 04:58:22] Stephen Wimmer: You could put it in the little spot next to the mens room and break room. [2016.01.31 04:58:28] Stephen Wimmer: And no, I didn't shoot it down. [2016.01.31 05:03:27] Ryan Lam: I shot it down [2016.01.31 05:03:34] Ryan Lam: I don't think it's necessary [2016.01.31 05:06:03] Stephen Wimmer: We have so much unused space. [2016.01.31 05:12:16] Jeff Lyons: I have to say, now that I've made a full floor with this method, it seems very inefficient [2016.01.31 05:13:19] Jeff Lyons: I could have made a rough sketch much quicker, instead of box-selecting areas with the specific unit measurements (which whoever makes the map will then have to go look up) [2016.01.31 05:13:58] Jeff Lyons: Like this, it's essentially orangemapping the level twice, but a bit longer than that due to having to navigate PS layers whenever anything has to change [2016.01.31 05:14:06] Ryan Lam: I agree [2016.01.31 05:14:18] Ryan Lam: Do you have ideas to improve it? [2016.01.31 05:14:54] Jeff Lyons: Aside from using my tablet and not caring overly much for the exact measurements, not really [2016.01.31 05:15:25] Jeff Lyons: I feel like what we should be doing is taking the base template and then just sketching over that in a few layers with a pen [2016.01.31 05:17:25] Ryan Lam: Yeah that's probably a better idea [2016.01.31 05:17:52] Ryan Lam: It'll be easier to formalize the dimensions after the fact [2016.01.31 05:18:01] Jeff Lyons: Mhm [2016.01.31 05:18:26] Jeff Lyons: Right now I just feel super drained creatively, and like I spent 4 hours doing a 1 hour job [2016.01.31 05:18:29] Jeff Lyons: if that [2016.01.31 05:21:16] Ryan Lam: I think the right thing to do then [2016.01.31 05:21:42] Ryan Lam: Is to iterate between sketches and orange map prototypes [2016.01.31 05:22:49] Ryan Lam: Have a version of the template with the roof removed, and mess around with the wall brushes [2016.01.31 05:23:05] Jeff Lyons: Mhm [2016.01.31 05:23:28] Jeff Lyons: And then once those are in a place where they can be considered "final" add the walls and roof in [2016.01.31 05:23:43] Jeff Lyons: We should get some standards up for a few things first, though, such as toilet stalls [2016.01.31 05:23:48] Ryan Lam: Well, then we take an overhead screenshot [2016.01.31 05:24:07] Ryan Lam: Then we can import that into PS and whiteboard our encounters over it [2016.01.31 05:24:33] Ryan Lam: No need to make super detailed floor plans, I think [2016.01.31 05:24:56] Ryan Lam: While Mike set a wonderful precedent, it's just gonna take too long [2016.01.31 05:25:54] Ryan Lam: So from now on what we'll do is [2016.01.31 05:26:56] Ryan Lam: Sketch -> Orange -> Overhead -> Overhead with annotations [2016.01.31 05:28:02] Ryan Lam: In the meantime, I'll take your floor plan and orange map it [2016.01.31 07:30:21] Chris Bryant: Oh, did stuff start happening while I was away [2016.01.31 07:30:34] Ryan Lam: mhm [2016.01.31 07:30:50] Ryan Lam: https://www.youtube.com/watch?v=yrx8G9WnHJo [2016.01.31 07:31:21] Ryan Lam: tl;dr we're ditching the rigid floor plan idea because it's way too slow [2016.01.31 07:31:57] Chris Bryant: Yeah, I was thinking it was moving kinda slowly. [2016.01.31 07:33:05] Chris Bryant: Laide's room [2016.01.31 07:33:08] Ryan Lam: yep [2016.01.31 07:33:24] Ryan Lam: it used to be Ladies room and Laddies room [2016.01.31 07:34:46] Ryan Lam: also I just upped the orange map [2016.01.31 07:34:47] Ryan Lam: so [2016.01.31 07:34:51] Chris Bryant: I saw. [2016.01.31 07:34:55] Ryan Lam: good timing I guess [2016.01.31 07:35:09] Chris Bryant: Yeah, you actually uploaded that seconds before I updated [2016.01.31 07:35:13] Ryan Lam: I didn't follow Jeff's layout precisely, which is even more evidence that we should just ditch that idea [2016.01.31 07:35:33] Ryan Lam: if I'd followed it exactly, it would have been much uglier [2016.01.31 07:35:39] Ryan Lam: as in, alignment would be whacked [2016.01.31 07:35:48] Ryan Lam: and proportions in some cases would just feel wrong [2016.01.31 07:36:20] Chris Bryant: Was he not pretending he was orangemapping [2016.01.31 07:36:39] Ryan Lam: he was extremely careful with his measurements and stuff, but [2016.01.31 07:36:45] Jeff Lyons: It's hard to do 3D in 2D [2016.01.31 07:36:47] Ryan Lam: yeah [2016.01.31 07:36:49] Ryan Lam: basically [2016.01.31 07:36:53] Ryan Lam: you don't get the sense of space [2016.01.31 07:36:58] Ryan Lam: it's not the same at all [2016.01.31 07:37:19] Ryan Lam: it looked pretty perfect on paper but in Hammer it just kind of fell apart in a few places and I had to adjust accordingly [2016.01.31 07:37:35] Ryan Lam: most notably the foreman no longer has an office [2016.01.31 07:37:40] Jeff Lyons: Oh noes [2016.01.31 07:37:47] Jeff Lyons: Where will he do his paperwork [2016.01.31 07:37:49] Ryan Lam: he'll have to work out of the break room now [2016.01.31 07:37:52] Ryan Lam: budget cuts [2016.01.31 07:38:02] Ryan Lam: bad economy, President Dump taking a dump all over everything etc [2016.01.31 07:38:34] Ryan Lam: Caecus couldn't be bothered to put up another wall for him [2016.01.31 07:45:18] Chris Bryant: So are we not working from a floor plans anymore, or are we just not keeping 1:1 [2016.01.31 07:45:39] Ryan Lam: we're going to start with the template as a base, but then just sketch freehand what we think the floor should look like [2016.01.31 07:45:49] Ryan Lam: then during the orange map, we figure out the dimensions as needed, and adjust [2016.01.31 07:46:05] Jeff Lyons: That way we don't waste time getting precise measurements that would be changed when we actually map it out [2016.01.31 07:46:11] Ryan Lam: yeah exactly [2016.01.31 07:46:23] Ryan Lam: from there, once we've established the base layout, we take an overhead screenshot, then we use that screenshot to whiteboard the encounters, enemy placement, etc [2016.01.31 07:46:36] Ryan Lam: and annotate it [2016.01.31 12:42:39] Michael Tannock: I'm going to miss these live streams, on account of them messing with my sleep schedule, so I won't be able to give feedback. But I don't think I need to, because you're doing a good job so I trust you. [2016.01.31 18:38:16] Ryan Lam: Mike, if you were to start working on a model for the security guard or terrorist trooper, what would you need in order to proceed? [2016.01.31 18:41:08] Michael Tannock: Some kind of reference. [2016.01.31 19:07:22] Ryan Lam: what kind of reference would be best? [2016.01.31 19:08:39] Michael Tannock: For a security guard or terrorist trooper. [2016.01.31 19:09:12] Michael Tannock: Photos or concept art. [2016.01.31 19:10:09] Ryan Lam: unfortunately all our concept artists are nonexistent, so [2016.01.31 19:10:16] Ryan Lam: I suppose we'll have to use photos [2016.01.31 19:27:04] Ryan Lam: Jeff and Wimmer, get this guy some photos to use [2016.01.31 19:27:07] Ryan Lam: we'll start with the security dude [2016.01.31 19:27:11] Jeff Lyons: Will do [2016.01.31 19:27:17] Jeff Lyons: Currently working on an assignment, though [2016.01.31 19:27:22] Ryan Lam: that's understandable, so am I [2016.01.31 19:27:24] Jeff Lyons: When I take a break I'll get some [2016.01.31 19:27:26] Ryan Lam: yep [2016.01.31 19:33:02] Chris Bryant: http://www.moddb.com/forum/thread/report-dead-mods1/page/2#1034610 [2016.01.31 19:35:09] Ryan Lam: what about it [2016.01.31 19:35:12] Ryan Lam: should we report hc [2016.01.31 19:35:14] Ryan Lam: hc iz ded [2016.01.31 19:35:21] Chris Bryant: what [2016.01.31 19:35:26] Phillip Frasquieri: What virus? [2016.01.31 19:35:32] Ryan Lam: maud iz ded abandon ship [2016.01.31 19:35:40] Chris Bryant: Not only is it not dead but it's released. [2016.01.31 19:35:52] Ryan Lam: shush [2016.01.31 19:36:00] Ryan Lam: hc ded abandon ship [2016.01.31 19:36:19] Ryan Lam: also I just upped a hidden HC build to workshop [2016.01.31 19:36:28] Ryan Lam: pray to your heathen gods that only (relatively) few things break [2016.01.31 19:36:33] Phillip Frasquieri: Cool. [2016.01.31 19:36:39] Ryan Lam: aw who am I kidding, the whole thing will just crash BM [2016.01.31 19:36:40] Ryan Lam: probably [2016.01.31 19:36:50] Phillip Frasquieri: :( [2016.01.31 19:39:14] Jeff Lyons: Aaand my ride is here for groceries [2016.01.31 19:39:23] Jeff Lyons: I'll get those concepts together when I get back [2016.01.31 19:39:59] Chris Bryant: <3 [2016.01.31 20:00:12] Chris Bryant: What all have we tried in regards to HC choreo? [2016.01.31 20:00:24] Ryan Lam: we don't know how broken it is yet [2016.01.31 20:00:40] Ryan Lam: Frozen told me to attempt the HC workshop thingymajig and give him a full write up of what happened [2016.01.31 20:00:53] Ryan Lam: as far as we know, running HC from workshop could cause unicorns to spawn [2016.01.31 20:00:59] Ryan Lam: we don't know exactly how that will play with BM [2016.01.31 20:01:28] Ryan Lam: of course, Steam is not cooperating with me and not allowing me to subscribe to HC [2016.01.31 20:01:29] Ryan Lam: :( [2016.01.31 20:02:15] Ryan Lam: okay I'm gonna delete the workshop item and try again [2016.01.31 20:03:16] Chris Bryant: I'd still do the "separate large assets" thing for now, since things like materials/models/maps shouldn't really affect anything, if you wanted to same time/bandwidth. [2016.01.31 20:03:32] Ryan Lam: could do that [2016.01.31 20:03:35] Ryan Lam: I was considering it [2016.01.31 20:03:51] Ryan Lam: at the moment though, I only really care if it works at all [2016.01.31 20:04:13] Ryan Lam: also VPK.exe doesn't like our enormous Course lol [2016.01.31 20:04:22] Ryan Lam: hooray for chunked VPKs I guess [2016.01.31 20:11:41] Chris Bryant: Yeah, I bet it's sorta wonky [2016.01.31 20:12:47] Michael Tannock: Wonky is a great word. [2016.01.31 20:13:03] Chris Bryant: It certainly is. [2016.01.31 20:19:57] Chris Bryant: Hey, so I discovered something [2016.01.31 20:20:55] Chris Bryant: It seems for some reason all of the voice files in the scenes' .wav locations have been broken. [2016.01.31 20:21:08] Chris Bryant: Or wait, no [2016.01.31 20:21:10] Ryan Lam: wat [2016.01.31 20:21:28] Chris Bryant: Maybe that's a byproduct of the soundscripts Jif did and I'm just out of date. [2016.01.31 20:21:56] Chris Bryant: But swapping back to the wavs fixes the problem, so maybe we should be looking at the soundscripts. [2016.01.31 20:23:14] Chris Bryant: Which is, what do you know, one of the directories that Black Mesa doesn't seem to like overriding stock files. [2016.01.31 20:26:02] Chris Bryant: But I'm having trouble rebuilding the scene.image so Ican't test. [2016.01.31 20:27:56] Ryan Lam: how are you testing this, exactly? [2016.01.31 20:27:58] Ryan Lam: workshop? [2016.01.31 20:28:35] Chris Bryant: I can't test it in any way if I can't build the scenes.image. [2016.01.31 20:28:57] Ryan Lam: right [2016.01.31 20:29:07] Chris Bryant: So far I've been looking at what's clearly working or not in Faceposer. [2016.01.31 20:29:22] Ryan Lam: and faceposer seems to refuse to rebuild scenes.image [2016.01.31 20:29:25] Chris Bryant: Mhm. [2016.01.31 20:29:38] Ryan Lam: does it crash, or just fail silently? [2016.01.31 20:30:11] Chris Bryant: The "rebuilding scenes.image" dialogue pops up for a fraction of a second and then goes away. [2016.01.31 20:30:20] Ryan Lam: wonderful [2016.01.31 20:30:23] Chris Bryant: So I assume the latter. [2016.01.31 20:30:29] Ryan Lam: try extracting the choreo to the root directory? [2016.01.31 20:30:46] Chris Bryant: What would that change? [2016.01.31 20:30:57] Ryan Lam: my guess is that none of the tools have any idea how VPKs work, other than Hammer [2016.01.31 20:31:08] Ryan Lam: or if they do, they don't look in the right ones [2016.01.31 20:31:38] Chris Bryant: Alright, two secs. [2016.01.31 20:33:10] Chris Bryant: Nope. [2016.01.31 20:33:36] Chris Bryant: It doesn't read anything, just shows the dialogue then stops. [2016.01.31 20:34:01] Ryan Lam: oh well [2016.01.31 20:34:11] Ryan Lam: report that to frozen [2016.01.31 20:34:12] Ryan Lam: also [2016.01.31 20:34:17] Ryan Lam: HC crashes BM confirmed [2016.01.31 20:34:24] Chris Bryant: Oh? [2016.01.31 20:34:27] Ryan Lam: yeah [2016.01.31 20:34:32] Ryan Lam: won't even load the main men [2016.01.31 20:34:33] Ryan Lam: u [2016.01.31 20:34:39] Chris Bryant: :o [2016.01.31 20:34:57] Ryan Lam: well, I know Frozen wanted a nice wonderful detailed bug report, but... [2016.01.31 20:35:03] Chris Bryant: Maybe our custom menu stuff conflicts with the code and it borks [2016.01.31 20:35:04] Ryan Lam: I guess my bug report will just be one bug for now [2016.01.31 20:35:08] Ryan Lam: yeah possibly [2016.01.31 20:36:20] Ryan Lam: nope [2016.01.31 20:36:28] Ryan Lam: -console doesn't crash the menu [2016.01.31 20:36:36] Ryan Lam: the menu doesn't have our custom entry though [2016.01.31 20:36:45] Ryan Lam: oh [2016.01.31 20:36:51] Ryan Lam: typing "map" into console crashes it [2016.01.31 20:37:41] Chris Bryant: :_ [2016.01.31 20:37:52] Ryan Lam: I didn't even type "enter" [2016.01.31 20:38:07] Ryan Lam: just pressing the "m" "a" and "p" keys into the console will crash the game [2016.01.31 20:38:47] Ryan Lam: my best guess is that BM's external map loading system is broken [2016.01.31 20:38:49] Michael Tannock: That will be an interesting bug report. [2016.01.31 20:38:59] Ryan Lam: so it can't even generate a list of maps to show in the autocomplete and crashes [2016.01.31 20:43:09] Chris Bryant: perf [2016.01.31 20:44:13] Chris Bryant: unusedcontent.exe Gee wonder what that does [2016.01.31 20:52:45] Chris Bryant: If we can't build the scenes.image how did we find out choreo was genuinely broken in the first place [2016.01.31 20:53:21] Ryan Lam: we probably used our old one, which was enough to load at least our custom scenes [2016.01.31 20:53:32] Ryan Lam: pretty sure the scenes.image format hasn't changed since 07 [2016.01.31 20:53:52] Ryan Lam: mounting it in various ways sometimes failed, sometimes worked [2016.01.31 20:53:54] Ryan Lam: but never consistently [2016.01.31 20:54:04] Ryan Lam: I remember I was able to get scenes to work... somehow [2016.01.31 20:54:16] Ryan Lam: but that involved messily messing with gameinfo and moving files everywhere [2016.01.31 20:57:08] Chris Bryant: wtf rebuilding using the FP setup I used for mod version, with the mod version seems to just stop at 90%. [2016.01.31 20:57:17] Chris Bryant: And doesn't spit out a new file. [2016.01.31 20:57:23] Ryan Lam: borken [2016.01.31 21:02:01] Chris Bryant: Also tried extracting stock scenes folder and rebuilding with only that in the root dircetory, but that's a no-go as well [2016.01.31 21:02:07] Chris Bryant: bork-ass mod [2016.01.31 22:25:03] Michael Tannock: Is this because of something Valve did, or the Black Mesa team? [2016.01.31 22:26:24] Michael Tannock: As in, would this be an issue for any Source Engine game on Steam? [2016.01.31 22:31:27] Ryan Lam: our woes are probably a combination of both [2016.01.31 22:31:57] Michael Tannock: Figures. [2016.01.31 22:32:21] Chris Bryant: Well of course. [2016.01.31 22:33:33] Ryan Lam: from what I gather, Valve has also been making things awkward for the BM team, so [2016.01.31 22:33:52] Ryan Lam: all this probably runs a bit deeper than just "this guy is at fault" [2016.01.31 22:34:30] Chris Bryant: Pinning blame doesn't help solve anything, either. [2016.01.31 22:34:49] Michael Tannock: Deep, so: This guy is at fault, and this guy, and this guy, and these guys, and those guys over there, and all of these people. [2016.01.31 22:35:42] Ryan Lam: and this guy is making life hard for us because this other guy made life hard for him, so it's hard to make things better for us when things aren't easy to deal with on his end, and some other guy can't do this because of years' worth of bad decisions from a number of people over time, etc [2016.01.31 22:35:48] Ryan Lam: basically it's probably not trivial [2016.01.31 22:36:21] Ryan Lam: and it was bound to happen anyway, what with such a complex system in place [2016.01.31 22:36:33] Ryan Lam: and the number of people working on it [2016.01.31 22:37:14] Michael Tannock: Oh, I watched the recording of your stream. I'm thinking for this mod the walking speed might need to be increased. [2016.01.31 22:37:47] Chris Bryant: A funny contrast to someone asking if it could be decreased. [2016.01.31 22:38:46] Ryan Lam: yeah the walking speed needs a bit of tweaking [2016.01.31 22:38:54] Ryan Lam: we'll mess with it once we have actual gameplay in place [2016.01.31 22:39:39] Michael Tannock: Well, we don't have to worry about platforming in a Skyscraper. [2016.01.31 22:40:23] Ryan Lam: yeah [2016.01.31 22:40:41] Ryan Lam: also, I think I figured out why there seems to be a massive difference in jump height between BM and HL2, despite them being actually identical [2016.01.31 22:41:13] Ryan Lam: in both BM and HL2, you are allowed to "step up" to slightly higher ledges, which is how stairs work [2016.01.31 22:41:14] Ryan Lam: but [2016.01.31 22:41:20] Ryan Lam: in HL2, you're allowed to do that while you're in midair [2016.01.31 22:43:33] Michael Tannock: I also noticed that this first floor takes up two floors. [2016.01.31 22:43:52] Ryan Lam: yeah we decided that the lobby floor should be more spacious for aesthetic reasons [2016.01.31 23:46:15] Chris Bryant: I didn't contribute to no hc [2016.01.31 23:46:24] Ryan Lam: shush [2016.01.31 23:46:28] Ryan Lam: take the contribution or else [2016.01.31 23:46:34] Chris Bryant: oh [2016.01.31 23:46:58] Ryan Lam: basically you can now view firsthand how it crashes BM [2016.01.31 23:47:01] Ryan Lam: yayy [2016.01.31 23:47:12] Chris Bryant: My favorite. [2016.01.31 23:48:22] Michael Tannock: You're being productive Crypt. [2016.01.31 23:48:57] Chris Bryant: As usual. [2016.01.31 23:49:39] Chris Bryant: To be fair I just tried narrowing down why our choreo was broken. [2016.01.31 23:49:43] Chris Bryant: I miss the pencil break animation.