[2016.02.01 00:22:02] Stephen Wimmer: The good old days. [2016.02.01 00:28:34] Phillip Frasquieri: Chris Bryant - Today 5:49 PM > I miss the pencil break animation. I miss it too. [2016.02.01 00:31:46] Jeff Lyons: Well that took longer than anticipated [2016.02.01 00:32:27] Jeff Lyons: So while I get reference images for the security guard for mike, do you guys want the security guard hats (optional wear) to be baseball cap style, or flat-top police style? [2016.02.01 00:32:30] Chris Bryant: Jeez have you been shopping all this time [2016.02.01 00:33:22] Jeff Lyons: Two of my roommates decided they wanted to support the pachinko industry and spent way too long in the toy section of Wal-Mart picking out Yu-Gi-Oh! cards. [2016.02.01 00:33:29] Jeff Lyons: And then we went for dinner [2016.02.01 00:34:34] Ryan Lam: I like police style, but honestly baseball cap style would also look interesting [2016.02.01 00:34:40] Ryan Lam: I think police style is a bit too official-looking [2016.02.01 00:35:32] Michael Tannock: It's an office. [2016.02.01 00:37:08] Michael Tannock: You don't get more official. [2016.02.01 00:37:58] Ryan Lam: meaning? [2016.02.01 00:38:21] Michael Tannock: Offices are official. [2016.02.01 00:38:24] Ryan Lam: I see [2016.02.01 00:38:26] Chris Bryant: har [2016.02.01 00:38:47] Ryan Lam: most of the security around campus here don't even wear hats [2016.02.01 00:39:03] Jeff Lyons: If we used them at all they'd be optional submodels [2016.02.01 00:39:11] Jeff Lyons: We can cut the hats if you guys think it's stupid [2016.02.01 00:39:24] Ryan Lam: why don't you come up with pictures first and we'll decide per picture [2016.02.01 00:39:46] Michael Tannock: There has to be at least one guard with one of those beer hats. [2016.02.01 00:40:31] Chris Bryant: All that comes to mind isthat little hat with the cans on each side and the hose/straw things [2016.02.01 00:40:55] Chris Bryant: But I'm assuming that's not what you mean because these are on-duty security guards. [2016.02.01 00:41:16] Jeff Lyons: http://g01.a.alicdn.com/kf/HTB1XTRAIFXXXXcOXVXXq6xXFXXXc/2015-OEM-font-b-security-b-font-clothing-guarding-font-b-uniform-b-font-policemen-font.jpg [2016.02.01 00:41:24] Jeff Lyons: http://www.bestworkwear.co.uk/media/catalog/product/cache/2/image/434x627/9df78eab33525d08d6e5fb8d27136e95/p/r/prd1ab2068e-13bb-4f7e-8e76-e4fd2445368e.jpg.jpg [2016.02.01 00:41:29] Jeff Lyons: http://images.esellerpro.com/2296/I/170/147/helikon_CPU_shirt_shadow_grey_ALL_1.jpg [2016.02.01 00:41:38] Jeff Lyons: Jackets [2016.02.01 00:41:38] Jeff Lyons: http://3.imimg.com/data3/NM/QW/MY-2746669/security-guard-jacket-250x250.jpg [2016.02.01 00:41:43] Jeff Lyons: [*** MESSAGE REMOVED ***] [2016.02.01 00:41:47] Chris Bryant: I would wear the fuck out of that third one [2016.02.01 00:42:07] Jeff Lyons: http://i.ebayimg.com/00/s/ODY2WDkzNQ==/z/wzgAAMXQLw1R2tjS/$%28KGrHqJHJBYFHKY96gDPBR2tjRcik!~~60_35.JPG [2016.02.01 00:42:14] Jeff Lyons: Radio [2016.02.01 00:42:16] Jeff Lyons: https://blutales.files.wordpress.com/2011/02/bp3.jpg [2016.02.01 00:42:26] Jeff Lyons: Baseball style hat [2016.02.01 00:42:27] Jeff Lyons: http://www.galls.com/photos/styles/HW769_BLK_SIL_SEC_1500_1.JPG [2016.02.01 00:42:43] Jeff Lyons: Police-style hat [2016.02.01 00:42:44] Jeff Lyons: http://www.in.all.biz/img/in/catalog/142016.jpeg [2016.02.01 00:43:41] Jeff Lyons: Alternate receiver styles for the shoulder radio [2016.02.01 00:43:42] Jeff Lyons: http://policeheadsetssystem.yolasite.com/resources/BT.jpg?timestamp=1380866450322 [2016.02.01 00:44:22] Jeff Lyons: And the guard would have to be modelled with the HL2 skeleton so we can use metrocop animations and the citizen heads [2016.02.01 00:44:56] Ryan Lam: yeah they can just reuse the pistol animations for the taser [2016.02.01 00:45:10] Ryan Lam: even though their grip is terrible [2016.02.01 00:45:14] Jeff Lyons: lol [2016.02.01 00:45:40] Chris Bryant: I think me and Mike could handle simpler animations [2016.02.01 00:46:12] Jeff Lyons: I have no doubt, but if we can re-use something without losing too much quality, I think we should [2016.02.01 00:46:59] Jeff Lyons: We will probably need a left-hand-to-shoulder-radio gesture [2016.02.01 00:49:25] Michael Tannock: Hang on, what if we have the same problems we had with compiling Gina ? [2016.02.01 00:49:47] Jeff Lyons: Then we might be fucked [2016.02.01 00:50:15] Jeff Lyons: But other mods have been able to port animations to custom models, so it must be possible somehow [2016.02.01 00:50:25] Jeff Lyons: As well as make new ones [2016.02.01 00:51:34] Ryan Lam: so conclusion: we basically messed up when making Gina, somehow [2016.02.01 00:52:24] Michael Tannock: Maybe take a model from HL2, and without making any changes to it, try to compile it to see if our pipeline is faulty. [2016.02.01 00:52:56] Ryan Lam: that would be one way to test [2016.02.01 00:53:02] Ryan Lam: what exactly was wrong with our Gina animations, again? [2016.02.01 00:53:10] Ryan Lam: they didn't play during choreo (and only choreo)? [2016.02.01 00:53:46] Michael Tannock: They showed in Faceposer, but wouldn't play in-game. In fact Crypt said the model wouldn't even show up in Hammer. [2016.02.01 00:54:00] Ryan Lam: which animations are we talking about, gestures? [2016.02.01 00:54:01] Ryan Lam: hmm [2016.02.01 00:54:10] Michael Tannock: Yes. [2016.02.01 00:54:22] Michael Tannock: The point was to make gestures work. [2016.02.01 00:54:25] Ryan Lam: right [2016.02.01 00:54:48] Michael Tannock: If I remember, there was a vcd problem. [2016.02.01 00:55:16] Michael Tannock: I mean vvd. [2016.02.01 00:55:21] Michael Tannock: Sorry. [2016.02.01 00:58:10] Chris Bryant: http://i.imgur.com/M2xGvMg.jpg [2016.02.01 00:58:32] Chris Bryant: Think Unreal's threatening me [2016.02.01 00:58:41] Jeff Lyons: Sounds about right [2016.02.01 00:58:47] Jeff Lyons: Unreal tends to do that [2016.02.01 00:59:11] Ryan Lam: warning [2016.02.01 00:59:15] Ryan Lam: warning [2016.02.01 00:59:29] Chris Bryant: WARNING: You've been warned. [2016.02.01 01:09:39] Michael Tannock: Warning: Stop it. [2016.02.01 01:10:10] Ryan Lam: Warning: This is a warning. [2016.02.01 01:12:33] Michael Tannock: Damn it. [2016.02.01 01:12:52] Michael Tannock: I just came up with that one. [2016.02.01 01:13:10] Michael Tannock: That's the best one. [2016.02.01 01:13:33] Michael Tannock: Good job. [2016.02.01 01:14:16] Michael Tannock: Still, nothing beats the danger everywhere sign idea [2016.02.01 01:20:24] Stephen Wimmer: http://i.imgur.com/GbUo9B2.jpg [2016.02.01 01:20:34] Stephen Wimmer: http://i.imgur.com/0U9a8jI.jpg [2016.02.01 01:20:38] Stephen Wimmer: Fluff. [2016.02.01 01:27:36] Chris Bryant: 403 Aurelius Copyright © 2016 by the PSR Digital [2016.02.01 01:27:46] Chris Bryant: I feel like that might be slightly wrong. [2016.02.01 01:30:01] Ryan Lam: I was tired, damn you [2016.02.01 01:30:08] Ryan Lam: you guys were watching me do it [2016.02.01 01:30:16] Ryan Lam: your fault for not catching it :P [2016.02.01 01:30:27] Michael Tannock: I wasn't watching you do anything. [2016.02.01 01:30:33] Ryan Lam: then you are absolved [2016.02.01 01:35:16] Ryan Lam: anyway, are the guard photos enough to get an idea of where you'd want to take the NPC, or do you need something more specific [2016.02.01 01:37:02] Jeff Lyons: Yeah, let me know if you need more [2016.02.01 01:37:23] Michael Tannock: I think it's enough, but I'll tell you if I need more when I start making it. [2016.02.01 01:37:31] Ryan Lam: awesome, thanks [2016.02.01 01:38:04] Ryan Lam: the guard and the terrorist are the assets that I want to start waaaay earlier than everything else, so I'm willing to let go of the "preproduction = don't work on actual stuff" thing for those [2016.02.01 01:39:30] Ryan Lam: as for the rest of preproduction, we need to examine whether the lobby orange map is usable as-is, and begin work on IT floor 20 [2016.02.01 04:09:26] Stephen Wimmer: There's a hole in the right elbow of my sweater. [2016.02.01 04:09:32] Stephen Wimmer: I have no idea how it got there. [2016.02.01 04:09:36] Stephen Wimmer: I am upset. [2016.02.01 04:09:39] Ryan Lam: lol [2016.02.01 04:10:19] Ryan Lam: by the way, I propose that instead of barricading the stairwell of Floor 25 during the descent, the Caecus troops have outright destroyed the stairs and/or landings in some way [2016.02.01 04:10:34] Ryan Lam: because otherwise, what prevents you from just... y'know, using those explosives to blow up the barricade [2016.02.01 04:36:28] Stephen Wimmer: I wonder how hard it is to repair a wool sweater. [2016.02.01 04:37:07] Jeff Lyons: Well I mean you can make them with fairly rudimentary equipment, I imagine repairs can't be all that hard [2016.02.01 09:21:03] Michael Tannock: There are explosives? [2016.02.01 13:42:19] Jeff Lyons: Only a few [2016.02.01 13:55:53] Michael Tannock: Why? [2016.02.01 13:58:24] Jeff Lyons: Well, for gameplay purposes, to get into the elevator shaft without going up 7 floors after having gone down them [2016.02.01 13:59:01] Jeff Lyons: From a story reason, they wanted to blow up more stairwells but you got to the explosives before they were set [2016.02.01 14:30:20] Jeff Lyons: Also, streaming for anyone who's up [2016.02.01 15:42:14] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.01 15:42:56] Ryan Lam: I'm up but I have class :( [2016.02.01 15:44:37] Jeff Lyons: Well it's on the wiki now for when it finishes processing [2016.02.01 15:52:31] Jeff Lyons: Oh, also, Chris, BM just posted your HEV sleeves on their facebook [2016.02.01 15:52:38] Jeff Lyons: Apparently people think they look like Xen [2016.02.01 15:53:00] Jeff Lyons: Either that or they're trying and failing to be subtle at being douchebags demanding Xen released before it's done [2016.02.01 15:55:09] Ryan Lam: lol [2016.02.01 16:21:35] Michael Tannock: Where are those comments? [2016.02.01 16:21:47] Jeff Lyons: On their facebook post for it [2016.02.01 16:22:12] Michael Tannock: I don't see any comments on their facebook post for it. [2016.02.01 16:22:12] Jeff Lyons: Oh [2016.02.01 16:22:18] Jeff Lyons: Maybe they got deleted [2016.02.01 16:22:30] Michael Tannock: Okay. [2016.02.01 16:22:35] Jeff Lyons: Yeah, I just pulled up the post and they're not there anymore [2016.02.01 16:23:11] Jeff Lyons: Maybe that's why there haven't been as many shitty demands for Xen [2016.02.01 16:23:21] Jeff Lyons: Because there have, and Chon and Victoria have just been deleting them [2016.02.01 16:57:13] Ryan Lam: stun bayonet? [2016.02.01 16:58:04] Ryan Lam: anyway as much as I love the idea of a drive-stun feature, I'm a little skeptical about how it'll work out with a first-person viewmodel in Sauce [2016.02.01 16:58:55] Ryan Lam: also I was considering adding a flashlight to all guns, to explain how you'd be able to use it in combat [2016.02.01 16:59:02] Ryan Lam: unless we don't want to allow the flashlight in combat [2016.02.01 16:59:46] Jeff Lyons: Well I guess it depends on whether we want low-light fights [2016.02.01 16:59:54] Jeff Lyons: I'm fine either way [2016.02.01 17:00:10] Jeff Lyons: I can also replace the bayonet with an LED flashlight if you'd like [2016.02.01 17:00:28] Jeff Lyons: But I thought we had decided on using alt-fire on the stun gun for melee [2016.02.01 17:00:31] Jeff Lyons: My bad [2016.02.01 17:01:00] Ryan Lam: we did decide on that [2016.02.01 17:01:08] Ryan Lam: buuuuuut I'm beginning to have doubts [2016.02.01 17:01:53] Ryan Lam: I guess we can try out the drive-stun feature and remove it if it looks weird [2016.02.01 17:02:59] Ryan Lam: also, is the cartridge spring-loaded/does it auto-eject? [2016.02.01 17:03:13] Ryan Lam: because looking at the concept, there seems to be no easy way to physically remove it by hand [2016.02.01 17:03:21] Ryan Lam: except by gravity, I guess [2016.02.01 17:03:24] Jeff Lyons: It auto-ejects [2016.02.01 17:03:28] Ryan Lam: all right cool that works [2016.02.01 17:03:33] Jeff Lyons: I thought I left the layer that says that on, but maybe not [2016.02.01 17:03:42] Jeff Lyons: Or if you're watching the stream, I haven't written that part yet [2016.02.01 17:03:51] Ryan Lam: well I did skip around, so perhaps I missed it [2016.02.01 17:03:57] Jeff Lyons: It ejects about halfway so it can be removed by hand [2016.02.01 17:04:04] Ryan Lam: ah okay that works [2016.02.01 17:05:06] Jeff Lyons: As for the stun drive, I expect it'd just be a quick forward jab [2016.02.01 17:05:31] Ryan Lam: would that insta-kill, or [2016.02.01 17:06:45] Jeff Lyons: Would probably take a few swings. Possibly we could make it so that you hold down alt-fire to use it continuously. [2016.02.01 17:07:15] Jeff Lyons: But if that doesn't work, we can always replace it with the flashlight and figure out something else for backup melee [2016.02.01 17:07:16] Ryan Lam: I'd suggest that, but that would look strange if you, say, move backward while doing it [2016.02.01 17:07:39] Jeff Lyons: Well that'd be the player's fault, not ours ;P [2016.02.01 17:07:57] Ryan Lam: but it would be our fault for allowing the player to easily do something that aesthetically looks weird [2016.02.01 17:08:07] Jeff Lyons: Fair point [2016.02.01 17:08:22] Jeff Lyons: But I do want to have some form of melee weapon, because it sucks to run out of ammo and be completely fucked [2016.02.01 17:08:28] Ryan Lam: yeah definitely [2016.02.01 17:09:16] Jeff Lyons: Maybe if we're gonna make those shock-batons for the guards we can use those for melee [2016.02.01 17:09:40] Jeff Lyons: And they already have a flashlight on them, and relevant HL2 code we can steal [2016.02.01 17:10:05] Ryan Lam: perhaps we can make the alt-fire on the taser like a really badass mini-defibrillator style thing [2016.02.01 17:10:21] Ryan Lam: it's a huge shock and insta-"kill", but it's ridiculously slow because it has to charge [2016.02.01 17:10:40] Jeff Lyons: Like the pipewrench alt-fire from Op4? [2016.02.01 17:10:45] Ryan Lam: yeah like that [2016.02.01 17:10:53] Jeff Lyons: Except a mandatory full charge, I guess [2016.02.01 17:10:55] Ryan Lam: yeah [2016.02.01 17:11:27] Ryan Lam: so you're not completely screwed if you're out of ammo, and we still get the jabbing motion, and we don't have to lock the player in place while forcing the taser into the dude's gut [2016.02.01 17:11:40] Jeff Lyons: Sounds good [2016.02.01 17:11:49] Ryan Lam: and it's balanced out even though it's insta-kill because good luck using it on a group [2016.02.01 17:12:49] Ryan Lam: so basically the taser will be the most awesome thing to ever grace a Sauce game [2016.02.01 17:20:05] Ryan Lam: or maybe it can deal increasing amounts of damage the longer you charge it, up to a point [2016.02.01 17:44:41] Stephen Wimmer: If we put a flashlight on the Tavor, I demand there be a way for it to strobe. [2016.02.01 17:45:14] Michael Tannock: You like five frames per second? [2016.02.01 18:01:13] Ryan Lam: Do you like your players to get seizures? [2016.02.01 18:25:20] Stephen Wimmer: Yes. [2016.02.01 18:25:25] Stephen Wimmer: And also yes. [2016.02.01 18:54:35] Ryan Lam: Then oh boy do I have something for you [2016.02.01 18:54:38] Ryan Lam: I call it [2016.02.01 18:54:49] Ryan Lam: The Alpha 1 Fire Room [2016.02.01 18:55:30] Michael Tannock: A work of art. [2016.02.01 19:12:54] Stephen Wimmer: It really could be in a museum. [2016.02.01 19:13:08] Stephen Wimmer: Or some kind of exhibit. [2016.02.01 19:13:44] Michael Tannock: The fire exhibit? [2016.02.01 19:15:41] Stephen Wimmer: Hey, if you can find a way to display it as art, someone will want it. [2016.02.01 19:15:57] Jeff Lyons: LIKE THE WATER MAZE [2016.02.01 19:16:17] Michael Tannock: The drowning exhibit. [2016.02.01 19:16:26] Jeff Lyons: An interactive exhibit in asphyxiation [2016.02.01 19:26:20] Stephen Wimmer: Hell, my university displayed a 40ft long "sculpture" made of fake teeth and dental paste in their art museum. [2016.02.01 19:27:32] Michael Tannock: Not deadly enough. [2016.02.01 19:28:21] Stephen Wimmer: No, but proof that we have just as much legitimacy as some artists. [2016.02.01 19:28:52] Stephen Wimmer: They made a sculpture, yes, but we built a room out of fire. [2016.02.01 19:31:15] Michael Tannock: You're right, we should make a room made out of teeth. [2016.02.01 19:31:27] Jeff Lyons: NONONONONONONONO [2016.02.01 19:31:31] Michael Tannock: Crypt will love it. [2016.02.01 19:31:54] Jeff Lyons: NONON JAKUZURE [2016.02.01 19:33:38] Ryan Lam: better than that one piece called uh, what was it [2016.02.01 19:33:45] Ryan Lam: Black on Black or something [2016.02.01 19:33:52] Jeff Lyons: lol [2016.02.01 19:33:58] Jeff Lyons: How much did that one sell for? [2016.02.01 19:34:02] Ryan Lam: I don't even know lol [2016.02.01 19:45:06] Ryan Lam: but yeah as for the flashlight function for the weapons, I suggest just making the S32 laser be a dual laser/flashlight like on actual tasers [2016.02.01 19:45:36] Jeff Lyons: Does that require an additional lens, or do I just need to add another toggle button? [2016.02.01 19:45:55] Ryan Lam: https://cdn.shopify.com/s/files/1/0721/3747/products/x2-black_1024x1024.png?v=1438885625 [2016.02.01 19:46:06] Jeff Lyons: Ah [2016.02.01 19:46:16] Jeff Lyons: I'll have to modify the shape a bit then [2016.02.01 19:46:18] Ryan Lam: yeah [2016.02.01 19:46:25] Ryan Lam: but overall you can definitely keep most of what you have [2016.02.01 19:46:28] Jeff Lyons: Remind me to do so after 9:40 [2016.02.01 19:46:31] Ryan Lam: aight cool [2016.02.01 19:47:11] Ryan Lam: also, are we able to post image links to the wiki straight from our repo? or do we need to upload it to a third party [2016.02.01 19:48:09] Jeff Lyons: That's a good question [2016.02.01 19:48:21] Ryan Lam: because it would be cool to post your concept to the splazer page [2016.02.01 19:48:26] Jeff Lyons: Mhm [2016.02.01 19:49:03] Jeff Lyons: Oh, but it's a PSD anyway [2016.02.01 19:49:07] Ryan Lam: oh [2016.02.01 19:49:14] Ryan Lam: should be easy to convert to PNG [2016.02.01 19:49:15] Jeff Lyons: I'll investigate t hough [2016.02.01 19:50:24] Jeff Lyons: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/microtavor Well [2016.02.01 19:50:29] Jeff Lyons: Formatting needs work [2016.02.01 19:50:45] Ryan Lam: it also asks me for user/pass [2016.02.01 19:50:50] Ryan Lam: sooooooooooo [2016.02.01 19:50:54] Ryan Lam: I suppose not [2016.02.01 19:51:06] Jeff Lyons: Oh [2016.02.01 19:51:12] Jeff Lyons: Works if you're logged in [2016.02.01 19:51:23] Ryan Lam: unless there's any way to flag only one particular folder in the repo as public [2016.02.01 20:00:31] Ryan Lam: oh and there needs to be a concept for the back of the weapon [2016.02.01 20:00:44] Ryan Lam: looking at youtube vids, there appears to be some kind of digital display on the back [2016.02.01 20:00:51] Ryan Lam: probably regarding battery charge level or something [2016.02.01 20:01:13] Jeff Lyons: Something to do VGUI with, I guess [2016.02.01 20:01:18] Ryan Lam: yeah [2016.02.01 20:01:27] Jeff Lyons: "CHARGE: 100%" fire "CHARGE: 0%" [2016.02.01 20:01:37] Jeff Lyons: Technically that could just be a skin, actually [2016.02.01 20:01:40] Ryan Lam: worst case, it's just a static unlitgeneric that stays at 100% and we can write it off as being the "total charge" of the entire thing [2016.02.01 20:01:41] Ryan Lam: yeah [2016.02.01 20:03:21] Jeff Lyons: At any rate I expect I can set it up so we can easily work with it [2016.02.01 20:03:33] Jeff Lyons: Skins are just a QC line that can be commented out if we get VGUI up and working [2016.02.01 20:03:51] Ryan Lam: yeah it'll probably be doable [2016.02.01 20:11:28] Jeff Lyons: "When you plug the USB connection into the X2 CEW, the USB connection status icon will appear. See the USB Connection Status section in this manual for more information." [2016.02.01 20:11:39] Jeff Lyons shared a photo. [2016.02.01 20:11:46] Ryan Lam: sweet [2016.02.01 20:12:16] Ryan Lam: can I upload my music to my taser [2016.02.01 20:12:24] Ryan Lam: can rock out while tasing some terrorists [2016.02.01 20:12:27] Jeff Lyons: lol maybe [2016.02.01 20:12:32] Jeff Lyons: Little speaker in it or something [2016.02.01 20:12:47] Ryan Lam: wow select-range cartridges [2016.02.01 20:12:51] Ryan Lam: the future is here [2016.02.01 20:13:26] Ryan Lam: our 2021 S32 Splazer is actually gonna be a lot more low-tech than current-day 2016 X2 Taser lol [2016.02.01 20:13:32] Jeff Lyons: lol [2016.02.01 20:13:44] Jeff Lyons: "Streamlined User Interface compared to other modern CEWs" [2016.02.01 20:13:54] Ryan Lam: so does that mean like [2016.02.01 20:14:00] Ryan Lam: "we have a UI, and other CEWs don't" [2016.02.01 20:14:03] Ryan Lam: "so buy Taser" [2016.02.01 20:14:05] Ryan Lam: "cuz we're cool" [2016.02.01 20:14:15] Jeff Lyons: I meant the Splazer [2016.02.01 20:14:29] Ryan Lam: oh I see lol [2016.02.01 20:14:33] Ryan Lam: "no clutter" [2016.02.01 20:14:41] Ryan Lam: "just what you need to see, when you need it" [2016.02.01 20:15:17] Ryan Lam: what does "operating mode" mean though [2016.02.01 20:15:32] Ryan Lam: I mean I get that the X2 is semi-auto, but like [2016.02.01 20:15:37] Jeff Lyons: I dunno [2016.02.01 20:15:54] Jeff Lyons: Oh [2016.02.01 20:16:01] Jeff Lyons: They have Semi-Auto and Manual [2016.02.01 20:16:09] Jeff Lyons: It ships in Semi [2016.02.01 20:16:13] Ryan Lam: what's manual? [2016.02.01 20:16:16] Ryan Lam: drive stun? [2016.02.01 20:16:29] Jeff Lyons: User has to select the cartridge? [2016.02.01 20:16:31] Jeff Lyons: No idea [2016.02.01 20:16:33] Ryan Lam: hm [2016.02.01 20:18:33] Jeff Lyons: Oh [2016.02.01 20:18:42] Jeff Lyons: I just realized I might be able to do the foley for reloading [2016.02.01 20:18:49] Jeff Lyons: I have my N64 here [2016.02.01 20:18:51] Ryan Lam: oh wow [2016.02.01 20:18:55] Ryan Lam: that totally would work [2016.02.01 20:19:08] Jeff Lyons: Just add a little zappy sound to the end of the load [2016.02.01 20:19:32] Ryan Lam: I was thinking the pickup anim would be like, [2016.02.01 20:20:04] Ryan Lam: player picks up the taser, turns it on, there's an arc between the internal contacts where the cartridge attaches to [2016.02.01 20:20:11] Ryan Lam: then you slam in a cartridge [2016.02.01 20:20:31] Jeff Lyons: That'd be neat [2016.02.01 20:20:34] Ryan Lam: also I've been thinking, despite there being a charging handle on the micro tavor, there wouldn't really be any situation where it would be used [2016.02.01 20:20:39] Ryan Lam: because the bolt release is behind the magazine [2016.02.01 20:27:15] Jeff Lyons: Oh I suppose I need to remove these lower irons for the laser sight [2016.02.01 20:27:21] Jeff Lyons: Because they'd impede the flashlight [2016.02.01 20:27:49] Ryan Lam: yeah [2016.02.01 20:42:52] Stephen Wimmer: The charging handle is there for manual of arms purposes. [2016.02.01 20:43:08] Ryan Lam: I know what it's for but it will never be used [2016.02.01 20:43:09] Jeff Lyons: Manual of arms? [2016.02.01 20:43:12] Ryan Lam: not in our game [2016.02.01 20:43:18] Stephen Wimmer: But in our case, it would be used if we wanted to lengthen the time of the reload animation. [2016.02.01 20:43:29] Ryan Lam: I don't see a good reason to do that [2016.02.01 20:43:45] Stephen Wimmer: The charging handle exists on real weapons to manually cycle the bolt for whatever reason you may need to do so. [2016.02.01 20:43:53] Ryan Lam: yes I am aware [2016.02.01 20:44:01] Ryan Lam: but there will never be a situation in the game where you'd have to manually cycle the bolt [2016.02.01 20:44:04] Stephen Wimmer: Just explaining a manual of arms to Jeff. [2016.02.01 20:44:19] Jeff Lyons: Ah [2016.02.01 20:44:27] Jeff Lyons: Did not know there was a term just for that [2016.02.01 20:44:32] Ryan Lam: I mean, I guess the pickup animation could use the charging handle because Rule of Cool, but that's about all I could think of [2016.02.01 20:44:40] Jeff Lyons: Def should [2016.02.01 20:44:41] Stephen Wimmer: Totally. [2016.02.01 20:45:07] Stephen Wimmer: Pick it up, pull the charging handle, flip the gun over, see the shiny in the chamber, and let it fly. [2016.02.01 20:45:24] Jeff Lyons: Or maybe when you pick it up it's jammed or something [2016.02.01 20:45:32] Jeff Lyons: For no reason whatsoever [2016.02.01 20:45:34] Stephen Wimmer: Need some nice and satisfying mechanical sounds to go with it. [2016.02.01 20:45:36] Jeff Lyons: :P [2016.02.01 20:46:04] Stephen Wimmer: You pick up the Tavor, which has oddly stovepiped for some reason. [2016.02.01 20:46:04] Ryan Lam: also because it's bullpup we can't re-use animations for it [2016.02.01 20:46:13] Jeff Lyons: ^ [2016.02.01 20:46:21] Jeff Lyons: [Quote: Ryan Lam] also because it's bullpup we can't re-use animations for ut >>> Mhm [2016.02.01 20:46:24] Ryan Lam: so tavor reload has to be done from scratch or modified [2016.02.01 20:46:30] Stephen Wimmer: OH BOY [2016.02.01 20:46:50] Jeff Lyons: I don't think we can do the taser with old animations either [2016.02.01 20:47:04] Ryan Lam: the security guards should never really have to reload it though [2016.02.01 20:47:12] Jeff Lyons: Yeah [2016.02.01 20:47:18] Ryan Lam: so third-person anims can be re-used [2016.02.01 20:47:20] Ryan Lam: from the pistol [2016.02.01 20:48:01] Michael Tannock: Or, you know, have either Crypt or myself make an animation. [2016.02.01 20:48:16] Ryan Lam: I'd rather re-use whenever possible [2016.02.01 20:48:31] Ryan Lam: pistol fire is perfectly acceptable to re-use [2016.02.01 20:48:37] Ryan Lam: AR2 reload, however, is not [2016.02.01 20:48:42] Jeff Lyons: Neither is the smg reload [2016.02.01 20:48:45] Ryan Lam: yeah [2016.02.01 20:48:49] Jeff Lyons: Though it's closer [2016.02.01 20:48:53] Ryan Lam: only by a tiny bit [2016.02.01 20:49:20] Stephen Wimmer: Oh, and since this entire mod takes place indoors, I hope there are plans to include the reverb in all gunshots. [2016.02.01 20:49:32] Ryan Lam: silenced reverb [2016.02.01 20:49:38] Ryan Lam: sorry [2016.02.01 20:49:39] Jeff Lyons: pew-ew-ew-w [2016.02.01 20:49:41] Ryan Lam: suppressed reverb [2016.02.01 20:49:58] Stephen Wimmer: Guns sound different inside bruh [2016.02.01 20:50:07] Ryan Lam: actual silenced weapons actually sound pretty sweet though [2016.02.01 20:50:29] Ryan Lam: I vote no pew pew noise for our suppressed subsonic .300 blackout [2016.02.01 20:50:37] Ryan Lam: because that's kinda dumb [2016.02.01 20:50:41] Stephen Wimmer: Oh, and we can't forget the sound of spent casings hitting the floor. [2016.02.01 20:50:45] Jeff Lyons: What about a thud [2016.02.01 20:50:50] Jeff Lyons: I can probably do casings [2016.02.01 20:51:10] Jeff Lyons: I have an old brass CO2 canister roughly the same size as a rifle shell [2016.02.01 20:51:26] Stephen Wimmer: Well, gunshots are really just extremely contained explosions. [2016.02.01 20:51:32] Stephen Wimmer: So let's work with that. [2016.02.01 20:51:43] Jeff Lyons: I don't think I can record an explosion [2016.02.01 20:51:45] Jeff Lyons: :( [2016.02.01 20:51:55] Stephen Wimmer: ...once we get to sound design, anyway. [2016.02.01 20:52:51] Stephen Wimmer: But I am definitely with Ryan on the "no Hollywood pew pew" sound. [2016.02.01 20:53:21] Jeff Lyons: Fine by me [2016.02.01 20:54:01] Jeff Lyons: Though we may or may not be able to make a fully realistic shot [2016.02.01 20:54:44] Stephen Wimmer: Unless Source can dynamically handle sound propegation for interior spaces, it isn't going to be fully realistic. [2016.02.01 20:55:03] Stephen Wimmer: And I think most people can accept that. [2016.02.01 20:55:16] Ryan Lam: https://youtu.be/Q5ALp8-d3dQ?t=2m1s [2016.02.01 20:55:38] Jeff Lyons: Welp, I can use that for reference, at the very least [2016.02.01 20:55:43] Jeff Lyons: He has good videos [2016.02.01 20:59:05] Ryan Lam: I like how the sound of the soda bottles popping is louder than the actual rifle [2016.02.01 20:59:31] Stephen Wimmer: Subsonic .300BLK rounds were developed to be super quiet. [2016.02.01 20:59:50] Jeff Lyons: Subsonic ammo is the best [2016.02.01 21:00:02] Jeff Lyons: Well I mean, it's circumstantial, but [2016.02.01 21:00:20] Ryan Lam: unfortunately I haven't been able to find videos of subsonic .300BLK micro-tavor [2016.02.01 21:00:23] Stephen Wimmer: Our gunshot might be more of the bolt reciprocating than actual explosive gas expansion. [2016.02.01 21:00:28] Ryan Lam: I found a video of a supersonic .300BLK Tavor though [2016.02.01 21:01:13] Stephen Wimmer: Oh. I didn't know people actually had Blackout conversions for the Tavor already. [2016.02.01 21:01:19] Ryan Lam: yep apparently they do [2016.02.01 21:01:30] Stephen Wimmer: Well how about that. [2016.02.01 21:01:54] Ryan Lam: https://youtu.be/v4mmqm4Z6tg?t=3m9s [2016.02.01 21:02:10] Ryan Lam: I'm sad that they didn't have subsonic rounds for this one though [2016.02.01 21:02:25] Jeff Lyons: Why would anyone have supersonic Blackout rounds [2016.02.01 21:02:32] Jeff Lyons: I mean, reasons, but [2016.02.01 21:02:37] Ryan Lam: faster bullet [2016.02.01 21:02:38] Ryan Lam: lol [2016.02.01 21:03:12] Ryan Lam: the sound in the video is pretty great though, the only substantial noise is the sonic boom [2016.02.01 21:03:37] Michael Tannock: I just don't understand that, you could make so many fast in bed jokes that it seems like using supersonic rounds should be embarrassing. [2016.02.01 21:03:48] Jeff Lyons: lol [2016.02.01 21:03:49] Stephen Wimmer: The Blackout wasn't originally intended to be subsonic. [2016.02.01 21:03:56] Jeff Lyons: Well they are now. [2016.02.01 21:04:00] Jeff Lyons: Future technology [2016.02.01 21:04:05] Jeff Lyons: That we can make today [2016.02.01 21:04:05] Ryan Lam: yay [2016.02.01 21:04:07] Stephen Wimmer: Just provide the same kinetic energy as a 7.62x39 at range. [2016.02.01 21:04:15] Stephen Wimmer: The subsonic stuff came afterwards. [2016.02.01 21:04:22] Stephen Wimmer: https://i.imgur.com/kjmocJD.jpg [2016.02.01 21:04:33] Stephen Wimmer: It's not a micro tavor, but mmmm [2016.02.01 21:05:19] Stephen Wimmer: Oh, also. [2016.02.01 21:05:21] Stephen Wimmer: https://m.imgur.com/a/Rsi8u [2016.02.01 21:05:54] Stephen Wimmer: Don't mount anything with sharp edges too close to the charging handle. [2016.02.01 21:06:15] Stephen Wimmer: I know we won't normally be using it, but still. [2016.02.01 21:07:18] Davy Maekelberg: https://www.youtube.com/watch?v=rRdcAgmrOK4 [2016.02.01 21:21:00] Ryan Lam: oh for the splazer, I suggest swapping the functions of the bayonet switch and the laser sight button [2016.02.01 21:21:10] Ryan Lam: and uh [2016.02.01 21:21:18] Ryan Lam: where's the cartridge release button? [2016.02.01 21:21:28] Jeff Lyons: Uh [2016.02.01 21:21:35] Jeff Lyons: Oh right, people like to eject manually [2016.02.01 21:22:02] Jeff Lyons: Damnit, I was all satisfied on having done a realistic engineering job, and then you come in and point out all the flaws :P [2016.02.01 21:22:13] Ryan Lam: well for the most part it's pretty great lol [2016.02.01 21:24:19] Stephen Wimmer: I'm imagining an eject button on the top, behind the cartridge? [2016.02.01 21:24:37] Jeff Lyons: Where the rail is? [2016.02.01 21:24:38] Ryan Lam: on the actual X2, the eject button is somewhere near the front [2016.02.01 21:24:46] Stephen Wimmer: And where can I see the splazer being worked on? [2016.02.01 21:24:53] Ryan Lam: https://www.youtube.com/watch?v=KPt1EhYRzFE&feature=youtu.be [2016.02.01 21:24:58] Stephen Wimmer: I actually have no idea what it looks like right now. [2016.02.01 21:25:05] Ryan Lam: it's just a concept art piece [2016.02.01 21:25:18] Jeff Lyons: Ah, the release on the X2 is near the bottom [2016.02.01 21:25:22] Ryan Lam: ah [2016.02.01 21:25:58] Stephen Wimmer: Hmm. [2016.02.01 21:26:13] Ryan Lam: https://www.youtube.com/watch?v=qzacT8wjQtI [2016.02.01 21:26:26] Jeff Lyons: I recommend watching the concept art stream at at least 2X speed [2016.02.01 21:26:41] Stephen Wimmer: When can we get some kind of rudimentary 3D model created? [2016.02.01 21:26:54] Jeff Lyons: Sometime after the final concept is made and approved :P [2016.02.01 21:27:03] Ryan Lam: https://youtu.be/qzacT8wjQtI?t=1m [2016.02.01 21:27:12] Jeff Lyons: I'll likely work on it this weekend unless someone snatches it from me [2016.02.01 21:27:28] Jeff Lyons: Someone being Chris, probably, unless you want to take a crack at it [2016.02.01 21:28:13] Ryan Lam: also it looks like the reference you used was the X3 [2016.02.01 21:28:21] Ryan Lam: if the marking on the side of the weapon is to be believed [2016.02.01 21:29:11] Jeff Lyons: Possibly [2016.02.01 21:29:13] Jeff Lyons: I dunno [2016.02.01 21:29:15] Ryan Lam: ... which is a weapon that I seem to be completely unable to find information on [2016.02.01 21:29:18] Jeff Lyons: I thought it was the X2 [2016.02.01 21:29:21] Ryan Lam: either way it's pretty cool, so whatevs [2016.02.01 21:29:43] Stephen Wimmer: Skipped to the end, looks pretty cool. [2016.02.01 21:29:49] Ryan Lam: yeah [2016.02.01 21:30:58] Stephen Wimmer: So are we set on the cartridge release button being on the bottom? [2016.02.01 21:31:15] Jeff Lyons: Unless you can think of a better spot for it [2016.02.01 21:31:26] Jeff Lyons: I don't want to cover the sides in switches [2016.02.01 21:31:27] Jeff Lyons: :P [2016.02.01 21:31:37] Ryan Lam: I'd say [2016.02.01 21:31:46] Ryan Lam: the current "bayonet switch" becomes the cartridge release [2016.02.01 21:31:52] Ryan Lam: the current "laser switch" becomes the bayonet button [2016.02.01 21:32:02] Ryan Lam: aaaaaand the laser button... is magical and I have no idea where it is [2016.02.01 21:32:03] Ryan Lam: lol [2016.02.01 21:32:21] Jeff Lyons: I'm not certain the bayonet button could be pressed with a single hand grip, though [2016.02.01 21:32:31] Stephen Wimmer: Pressure activated. [2016.02.01 21:32:32] Ryan Lam: it can [2016.02.01 21:32:36] Ryan Lam: hold on lemme video [2016.02.01 21:32:43] Stephen Wimmer: For the laser. [2016.02.01 21:33:14] Ryan Lam: https://youtu.be/5GcFUUZGeqo?t=28s [2016.02.01 21:33:18] Stephen Wimmer: The bayonet could just automatically turn on when the device is pressed into something. [2016.02.01 21:33:33] Jeff Lyons: Well we had discussed it being a charge attack [2016.02.01 21:33:41] Stephen Wimmer: Although that's probably a kind of design flaw. [2016.02.01 21:33:41] Jeff Lyons: Oh okay yeah [2016.02.01 21:33:47] Jeff Lyons: That's smaller than I thought it was :P [2016.02.01 21:34:02] Ryan Lam: the arc switch on the actual X2 is pretty badass though [2016.02.01 21:34:25] Ryan Lam: according to Google, people usually voluntarily surrender after officers press that button [2016.02.01 21:34:29] Ryan Lam: gee I wonder why [2016.02.01 21:34:42] Jeff Lyons: Zap [2016.02.01 21:35:00] Stephen Wimmer: So, uh, how is the player going to switch between shoot mode and bayonet mode? [2016.02.01 21:35:08] Jeff Lyons: It's like firing your gun in the air, but without the risk of the bullet falling back down to earth at high velocity a few klicks ahead [2016.02.01 21:35:08] Ryan Lam: just hold the button [2016.02.01 21:35:11] Ryan Lam: yep [2016.02.01 21:35:28] Stephen Wimmer: The shoot button? [2016.02.01 21:35:34] Ryan Lam: as much as Taser company gets flak for their products being occasionally more deadly than they should be, they do seem to actually give somewhat of a damn about not killing people [2016.02.01 21:35:42] Jeff Lyons: [Quote: Stephen Wimmer] The shoot button? >>> Arc button [2016.02.01 21:35:42] Stephen Wimmer: After you've expended the cartridge? [2016.02.01 21:35:43] Ryan Lam: [Quote: Stephen Wimmer] The shoot button? >>> alt fire [2016.02.01 21:35:49] Ryan Lam: MOUSE2 [2016.02.01 21:35:59] Ryan Lam: MOUSE1 is shoot darts, MOUSE2 is bayonet/arc switch [2016.02.01 21:36:06] Stephen Wimmer: Are we getting rid of ADS on the taser then? [2016.02.01 21:36:08] Ryan Lam: yes [2016.02.01 21:36:15] Ryan Lam: there's a frickin' laser beam on it [2016.02.01 21:36:22] Ryan Lam: also its maximum range is tiny [2016.02.01 21:36:26] Ryan Lam: don't tell me you need ADS for that :P [2016.02.01 21:36:36] Jeff Lyons: I mean, I designed it so it could have ADS. It'll have sights [2016.02.01 21:36:42] Jeff Lyons: We just probably won't use them [2016.02.01 21:36:49] Ryan Lam: we could add it if we really want, but yeah I don't see a good reason to have it [2016.02.01 21:37:35] Jeff Lyons: If we could guarantee a minimum 5 button mouse... [2016.02.01 21:37:41] Ryan Lam: heh [2016.02.01 21:37:43] Ryan Lam: wouldn't that be something [2016.02.01 21:38:15] Jeff Lyons: I can actually see myself holding down MOUSE4 and charging towards a guy [2016.02.01 21:38:37] Stephen Wimmer: What does clicking in the scroll wheel count as? MOUSE3? [2016.02.01 21:38:47] Jeff Lyons: Yeah [2016.02.01 21:38:47] Ryan Lam: yeah [2016.02.01 21:38:54] Jeff Lyons: Which IMO is silly [2016.02.01 21:39:05] Ryan Lam: Sauce game weapons are only programmed to have two attacks though [2016.02.01 21:39:10] Ryan Lam: +ATTACK1 and +ATTACK2 [2016.02.01 21:39:16] Jeff Lyons: Well I mean, that can be changed [2016.02.01 21:39:17] Stephen Wimmer: That should be the secret backup sight toggle option. [2016.02.01 21:39:18] Jeff Lyons: :P [2016.02.01 21:39:21] Ryan Lam: it could, but I really don't want to change it [2016.02.01 21:39:29] Jeff Lyons: [Quote: Stephen Wimmer] That should be the secret backup sight toggle option. >>> L4D did that [2016.02.01 21:39:32] Jeff Lyons: I rebound the key [2016.02.01 21:39:33] Ryan Lam: [Quote: Stephen Wimmer] That should be the secret backup sight toggle option. >>> too much work; too lazy; DKY won't do [2016.02.01 21:39:49] Ryan Lam: also I have mouse3 bound to +USE [2016.02.01 21:39:50] Ryan Lam: personally [2016.02.01 21:39:53] Ryan Lam: (and also E) [2016.02.01 21:40:10] Jeff Lyons: Huh [2016.02.01 21:40:18] Jeff Lyons: So there actually are people who choose to use Mouse3 [2016.02.01 21:40:23] Ryan Lam: yeah there are [2016.02.01 21:41:11] Ryan Lam: when I inherited my steam account from my dad (read: stole it because he stopped using it), all his Sauce games had mouse 3 bound to +USE, and honestly it's fairly convenient in some situations, so I grew up with mouse 3 being +USE [2016.02.01 21:42:37] Jeff Lyons: Ah [2016.02.01 21:42:50] Jeff Lyons: Also lol I forgot about that origin story [2016.02.01 21:42:55] Ryan Lam: lol [2016.02.01 21:52:17] Stephen Wimmer: More convenient than moving your finger to hit E [2016.02.01 21:52:34] Jeff Lyons: Unless you need to shoot at the same time [2016.02.01 21:52:36] Ryan Lam: yeah [2016.02.01 21:52:43] Ryan Lam: that's why I also have E bound to +USE [2016.02.01 21:52:44] Jeff Lyons: It's actually about the same distance [2016.02.01 21:52:52] Ryan Lam: so I can choose which finger I need to sacrifice for the cause :P [2016.02.01 21:53:22] Jeff Lyons: E bound to Mouse4 would be a good choice, but I'm probably not gonna do that because change [2016.02.01 21:58:23] Jeff Lyons: "NOTE: If the probes from cartridge bay #1 are in subject A and the probes from cartridge bay #2 are in subject B, then pressing the ARC switch will energize both cartridge bays and both subject A and B will receive the effects of the CEW. Shifting the safety switch to the down (SAFE) position stops the cycle for all cartridge bays. NOTE: Do not pull the trigger and press the ARC switch simultaneously. The trigger will override the ARC switch." [2016.02.01 21:59:07] Ryan Lam: apparently the safety switch is equivalent to the laser switch [2016.02.01 21:59:24] Jeff Lyons: Oh, so turning off the safety activates the sight? [2016.02.01 21:59:45] Ryan Lam: err putting the gun in safe deactivates the sight [2016.02.01 21:59:57] Jeff Lyons: Isn't that the inverse of what I said? [2016.02.01 22:00:09] Ryan Lam: so if the weapon is in safe, i.e. it will not fire, then the sight is off [2016.02.01 22:00:16] Jeff Lyons: Yeah [2016.02.01 22:00:20] Ryan Lam: if the gun is able to fire, the sight is on [2016.02.01 22:00:23] Ryan Lam: which makes sense [2016.02.01 22:00:24] Jeff Lyons: Right [2016.02.01 22:02:07] Ryan Lam: and then there's a question of how the hell the flashlight works, but I guess we can just leave that one up to magic [2016.02.01 22:02:23] Ryan Lam: it's controlled by Reporter's mind confirmed canon [2016.02.01 22:02:51] Stephen Wimmer: Pressure activated in the grip or something. [2016.02.01 22:03:10] Ryan Lam: https://www.youtube.com/watch?v=mSIV8As5itI [2016.02.01 22:03:11] Ryan Lam: oh [2016.02.01 22:03:13] Stephen Wimmer: Most lights/lasers are controlled by pressure switches. [2016.02.01 22:03:20] Ryan Lam: the truth is somewhat disappointing [2016.02.01 22:03:24] Ryan Lam: but somewhat cool in a different way [2016.02.01 22:04:23] Stephen Wimmer: So is the Tavor getting a flashlight/laser? [2016.02.01 22:04:34] Ryan Lam: no laser, but flashlight sure [2016.02.01 22:04:48] Stephen Wimmer: Do Caecus troops get NVGs, even if just for rule of cool? [2016.02.01 22:05:39] Ryan Lam: I would not be opposed to that [2016.02.01 22:06:33] Ryan Lam: we still need concepts for the troopers [2016.02.01 22:06:43] Stephen Wimmer: Ah, yes. [2016.02.01 22:14:01] Jeff Lyons: I recall having a discussion about the kind of aesthetic we were going for, but perhaps I should leave the actual models for the gear to your two experts [2016.02.01 22:14:16] Ryan Lam: well what kind of aesthetic are we going for? [2016.02.01 22:14:33] Ryan Lam: these are clearly fictional dudes with a clearly fictional agenda with (probably) fictional gear [2016.02.01 22:15:09] Jeff Lyons: Without scrolling up 2 weeks, I think the general concensus was overall grey scheme with some light urban camo, an armor vest with Caecus printed on the back, and a balaclava [2016.02.01 22:15:35] Ryan Lam: so gray, urban camo, vest [2016.02.01 22:15:46] Stephen Wimmer: Basically, extreme operator without any of the nationality stuff. [2016.02.01 22:15:48] Jeff Lyons: Mhm [2016.02.01 22:15:50] Ryan Lam: okay [2016.02.01 22:15:54] Ryan Lam: sounds doable [2016.02.01 22:16:07] Jeff Lyons: I recall there was some talk of using elements of russian uniforms, but I can't recall specifics [2016.02.01 22:16:10] Ryan Lam: I'd say they don't get gazillions of ammo pouches [2016.02.01 22:16:22] Ryan Lam: simple plate and a few pouches are good enough [2016.02.01 22:16:32] Jeff Lyons: Mhm [2016.02.01 22:16:36] Stephen Wimmer: Take a special forces unit, make em monochrome, and ditch any flags. [2016.02.01 22:16:44] Jeff Lyons: Essentially [2016.02.01 22:16:45] Ryan Lam: and ditch the helmet [2016.02.01 22:17:07] Jeff Lyons: We just need a balaclava face and a couple skins for race [2016.02.01 22:17:13] Jeff Lyons: :P [2016.02.01 22:20:13] Stephen Wimmer: We're ditching helmets? [2016.02.01 22:20:25] Ryan Lam: make them proper terrorist-like [2016.02.01 22:20:34] Jeff Lyons: They don't need no skull protection [2016.02.01 22:20:42] Jeff Lyons: Terrorists are thicked-skulled as is [2016.02.01 22:20:45] Jeff Lyons: :P [2016.02.01 22:20:46] Ryan Lam: their service record speaks for itself [2016.02.01 22:20:50] Ryan Lam: only two taken down, ever [2016.02.01 22:21:08] Stephen Wimmer: Backwards baseball caps. Got it. [2016.02.01 22:21:14] Ryan Lam: (and then murderous reporter gal rampage, but that's another story that's yet to play out) [2016.02.01 22:21:20] Jeff Lyons: I wonder if maybe that was a bit of a low number [2016.02.01 22:21:29] Stephen Wimmer: Don't forget the earpro [2016.02.01 22:21:34] Ryan Lam: I have no idea lol [2016.02.01 22:21:40] Ryan Lam: you could change it, I suppose [2016.02.01 22:21:44] Jeff Lyons: Ooh, good idea [2016.02.01 22:21:53] Ryan Lam: [Quote: Stephen Wimmer] Don't forget the earpro >>> suppressed subsonic rounds [2016.02.01 22:21:57] Jeff Lyons: Though technically the supressors should make their guns hearing safe [2016.02.01 22:21:59] Ryan Lam: yeah [2016.02.01 22:22:08] Stephen Wimmer: It's still indoors. [2016.02.01 22:22:13] Ryan Lam: even indoors [2016.02.01 22:22:20] Stephen Wimmer: You're gonna get hearing damage. [2016.02.01 22:22:30] Jeff Lyons: I mean, I assume Caecus does mostly covert ops, and if a bunch of them were killed it increases the chances of IDing one of them and being like "Hey, that guy's a US citizen!" [2016.02.01 22:22:40] Jeff Lyons: But maybe 2 was too low [2016.02.01 22:22:45] Ryan Lam: they're all given Canadian IDs [2016.02.01 22:22:52] Jeff Lyons: lol [2016.02.01 22:23:13] Jeff Lyons: "Jaques Doe" [2016.02.01 22:23:23] Jeff Lyons: "Harv Doe" [2016.02.01 22:23:47] Jeff Lyons: "Lucas" [2016.02.01 22:23:49] Jeff Lyons: Oh [2016.02.01 22:23:50] Jeff Lyons: My [2016.02.01 22:23:51] Jeff Lyons: God [2016.02.01 22:23:54] Jeff Lyons: I totally forgot about that [2016.02.01 22:24:22] Jeff Lyons: We need to have one of the HBC security radio calls feature the phrase "Wow Lucas", spoken sarcastically. [2016.02.01 22:24:51] Jeff Lyons: Because my friends and I used to do that in high school to one of their brothers [2016.02.01 22:26:18] Jeff Lyons: Admittedly, this is low priority, but I would find it funny [2016.02.01 22:39:52] Jeff Lyons: http://imgur.com/gallery/WBDfU [2016.02.01 22:43:08] Stephen Wimmer: Oh lawdy [2016.02.01 23:18:03] Michael Tannock: It's like Home Alone 2. [2016.02.01 23:24:10] Stephen Wimmer: A Caecus member screams out of sight. They then stumble backwards around a corner into view of the player. The Caecus member is being pecked at by a flock of birds._ [2016.02.01 23:24:38] Ryan Lam: The Caecus member turns [2016.02.01 23:24:41] Stephen Wimmer: God, I hate the way Skype handle italics. [2016.02.01 23:24:49] Stephen Wimmer: *handles [2016.02.01 23:24:49] Ryan Lam: He runs through a window, smashing it [2016.02.01 23:24:59] Ryan Lam: falling down to the streets below [2016.02.01 23:25:07] Stephen Wimmer: Easter egg. [2016.02.01 23:25:34] Stephen Wimmer: Definite easter egg if there is time or motivation left to implement it. [2016.02.01 23:25:42] Ryan Lam: heh [2016.02.01 23:25:55] Stephen Wimmer: Although this raises the question. [2016.02.01 23:26:28] Stephen Wimmer: Is it really an Easter Egg if we document the process of creating and placing said Easter Egg? [2016.02.01 23:26:35] Ryan Lam: excellent question [2016.02.01 23:26:48] Ryan Lam: it'll be an egg to those who don't bother watching all the streams or don't bother watching the entirety of the streams [2016.02.01 23:27:33] Stephen Wimmer: We should ask someone knowledgeable. [2016.02.01 23:27:45] Stephen Wimmer: True. [2016.02.01 23:27:51] Ryan Lam: as far as I know, I don't think a project like this has ever been attempted before [2016.02.01 23:28:16] Stephen Wimmer: Hell of a thing to put on a resume. [2016.02.01 23:28:31] Ryan Lam: definitely [2016.02.01 23:30:44] Michael Tannock: Just put an Easter Egg Spoiler Warning. [2016.02.01 23:30:53] Michael Tannock: Problem solved. [2016.02.01 23:30:56] Michael Tannock: Lol. [2016.02.01 23:33:28] Stephen Wimmer: I presume we're going to want reference photos for the parking garage? [2016.02.01 23:33:46] Ryan Lam: would be nice [2016.02.01 23:33:51] Ryan Lam: have a reference for each floor [2016.02.01 23:33:57] Ryan Lam: do you have access to the wiki? [2016.02.01 23:34:02] Ryan Lam: to edit it, I mean [2016.02.01 23:34:12] Stephen Wimmer: I believe so. [2016.02.01 23:34:27] Ryan Lam: put some references in for each floor [2016.02.01 23:34:38] Ryan Lam: if their pages don't exist, create them [2016.02.01 23:35:00] Stephen Wimmer: Once I'm done studying with a friend, I can get some photos of the parking garage I parked in. [2016.02.01 23:35:05] Ryan Lam: cool [2016.02.01 23:35:09] Stephen Wimmer: Nice and utilitarian. [2016.02.01 23:35:42] Stephen Wimmer: And assuming we'd start mapping at the begining, it would be nice to have some references. [2016.02.01 23:38:55] Michael Tannock: So that will be floor 00? [2016.02.01 23:39:01] Ryan Lam: yep [2016.02.01 23:39:26] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.01 23:39:42] Ryan Lam: technically floor B1, but according to our map numbering standard, it will be aur_a00 [2016.02.01 23:40:02] Michael Tannock: What's the 'a' for? [2016.02.01 23:40:06] Ryan Lam: ascent [2016.02.01 23:40:21] Michael Tannock: So you return to that floor? [2016.02.01 23:40:40] Ryan Lam: no, it's just cleaner to have all maps either assigned to Act 1 (ascent) or Act 2 (descent) [2016.02.01 23:40:50] Ryan Lam: with the exception of the lair, which will be named aur_lair [2016.02.01 23:40:53] Ryan Lam: unless anyone objects [2016.02.01 23:41:17] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/standards [2016.02.01 23:41:23] Ryan Lam: Level Design Standard #5 [2016.02.01 23:49:39] Stephen Wimmer: So according to the missions wiki, we haven't decided on if the game is starting in either the protags apartment or the parking garage? [2016.02.01 23:50:21] Jeff Lyons: Uh [2016.02.01 23:50:28] Jeff Lyons: We should probably figure that out [2016.02.01 23:50:35] Ryan Lam: apartment [2016.02.01 23:50:49] Ryan Lam: that's where you receive the tip [2016.02.01 23:51:01] Ryan Lam: at the very least we can do a FNaHC thing where you're sitting at your desk and you get a call [2016.02.01 23:51:23] Jeff Lyons: Oh, what would be cool is after you leave the apartment via the elevator or whatev, you spawn in front of the caecus building and a bus or taxi drives off behind you [2016.02.01 23:51:41] Ryan Lam: uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh [2016.02.01 23:51:44] Ryan Lam: would be cool, but [2016.02.01 23:51:46] Ryan Lam: effort [2016.02.01 23:52:15] Jeff Lyons: Well we need vehicle models for the parking lot anyway [2016.02.01 23:52:16] Jeff Lyons: :P [2016.02.01 23:52:33] Ryan Lam: models that don't move, mind you [2016.02.01 23:52:40] Ryan Lam: also there won't be a lot of vehicles [2016.02.01 23:52:45] Jeff Lyons: Fair point [2016.02.01 23:52:54] Ryan Lam: just a van, and maybe a car or two [2016.02.01 23:53:09] Ryan Lam: no more than a handful [2016.02.01 23:53:51] Ryan Lam: by the way, would you say we're still in pre-alpha at this point [2016.02.01 23:53:55] Ryan Lam: ? [2016.02.01 23:54:27] Stephen Wimmer: Until we have something kinda "playable", I'd say pre-alpha. [2016.02.01 23:54:33] Ryan Lam: aight [2016.02.01 23:54:48] Ryan Lam: although our definition of "pre-alpha" does mean "no production, only planning" [2016.02.01 23:55:05] Ryan Lam: which, by the way, has not worked out very well for us if the orange map/map layout thing is any indication [2016.02.01 23:55:16] Jeff Lyons: D: [2016.02.01 23:56:14] Ryan Lam: I suppose I could update the standards page with "other than 3D characters and basic orange map layouts" [2016.02.01 23:56:21] Ryan Lam: that'll put us firmly back where we need to be [2016.02.01 23:56:59] Ryan Lam: and it is done [2016.02.01 23:59:03] Jeff Lyons: http://steamed.kotaku.com/counter-strike-player-says-their-fake-hacks-got-thousan-1756465584 [2016.02.01 23:59:42] Michael Tannock: Orange maps in our case are an exception though aren't they? I mean, given that we're making a Skyscraper, Orange Mapping means considerably more in terms of progress. I'd think anyway. [2016.02.02 00:00:40] Ryan Lam: yep, I just updated the definition of "Pre-Alpha" on the standards page to reflect that [2016.02.02 00:00:55] Ryan Lam: also 3D characters, I'm making an exception to the "no production" rule for 3D characters, because you're the only one doing them [2016.02.02 00:01:05] Ryan Lam: and I want to maximize the amount of time we have to make them [2016.02.02 00:01:16] Michael Tannock: Thank you. [2016.02.02 00:01:29] Michael Tannock: How are we doing the faces? [2016.02.02 00:01:36] Ryan Lam: I dunno, do you have any suggestions? [2016.02.02 00:02:10] Michael Tannock: Well, I want some slider controls like BM has, only more general and thus more useful for us than that. [2016.02.02 00:02:17] Ryan Lam: hmm... [2016.02.02 00:02:26] Stephen Wimmer: Well, we can just make Caecus faceless horrors hidden behind balaclavas. [2016.02.02 00:02:27] Ryan Lam: if I knew how they implemented it, I'd do it [2016.02.02 00:02:46] Jeff Lyons: I was thinking scope-wise we'd just take the citizen faces for the security guards and maybe make higher-resolution textures [2016.02.02 00:03:12] Jeff Lyons: And Caecus would just be one face under a balaclava with a few skins for, well, skin colour on the face and hands [2016.02.02 00:03:38] Ryan Lam: yeah as much as we all love high-quality custom assets, I think due to the nature of this project as a (hopefully) short-term project, we can afford to cut a few corners in terms of asset reuse [2016.02.02 00:04:40] Jeff Lyons: Sliders would be nice, but I think we'll have to save that for the next project [2016.02.02 00:05:04] Jeff Lyons: Esp. since having to stream makes every act of development a session rather than a drop-in thing [2016.02.02 00:05:35] Michael Tannock: Well what I mean is, where the BM team have sliders for eye width and spacing, for instance, we'd have sliders for ethnicity and masculinity etc. [2016.02.02 00:06:00] Michael Tannock: But I'm willing to go with whatever. [2016.02.02 00:06:57] Ryan Lam: yeah we'll see if we can do that for our next project, or if this project is a success, whatever sequel/HD-remaster we end up doing with this universe [2016.02.02 00:07:10] Jeff Lyons: I'd love a system like that [2016.02.02 00:07:32] Jeff Lyons: But I don't want to spend too many resources on this that we can't repurpose for other stuff [2016.02.02 00:07:43] Jeff Lyons: Definitely keep it in mind, though [2016.02.02 00:07:51] Stephen Wimmer: The Aurelius 403 Source 2 Remaster [2016.02.02 00:08:12] Ryan Lam: now featuring 108 floors! [2016.02.02 00:08:49] Stephen Wimmer: We're totally going back to that hairbrained building layout I found with different segments. [2016.02.02 00:09:04] Stephen Wimmer: And two extremely lengthy elevator rides for no real reason. [2016.02.02 00:15:26] Jeff Lyons: Just so we can play the main theme in an elevator music version [2016.02.02 00:15:30] Jeff Lyons: What a thrill... [2016.02.02 00:15:42] Ryan Lam: speaking of elevator music [2016.02.02 00:16:05] Ryan Lam: they didn't disable that system for the night, did they? :P [2016.02.02 00:16:11] Jeff Lyons: I'd hope not [2016.02.02 00:16:35] Jeff Lyons: I'm hoping eventually to find time (and space) to get my keyboard out from underneath my pile of non-perishables [2016.02.02 00:16:57] Jeff Lyons: And see if I can manage to compose some halfway decent elevator music [2016.02.02 00:17:17] Jeff Lyons: I'm searching and I'll melt into you [2016.02.02 00:17:24] Ryan Lam: elevator music versions of all the main HL and BM tunes [2016.02.02 00:17:37] Michael Tannock: Wouldn't it be funny if it was the kind of music that you know is intended to be relaxing, but is actually deeply creepy at night. [2016.02.02 00:17:42] Jeff Lyons: I don't think we're allowed to use those in our mod, but that would be sweet [2016.02.02 00:18:04] Ryan Lam: aren't covers uh, covered under fair use if you alter them enough? [2016.02.02 00:18:14] Jeff Lyons: The beat of the song is multiplied by the sun's height in the sky [2016.02.02 00:18:29] Jeff Lyons: [Quote: Ryan Lam] aren't covers uh, covered under fair use if you alter them enough? >>> Depends on how sue-ey the rights holder is [2016.02.02 00:18:55] Ryan Lam: even then the rights holder may lose if the artistic expression is completely different [2016.02.02 00:20:54] Jeff Lyons: I'd actually love an elevator music style cover of this [2016.02.02 00:20:55] Jeff Lyons: https://youtu.be/qhrj-Vqp95s [2016.02.02 00:21:06] Jeff Lyons: Though I have no idea how it could be accomplished [2016.02.02 00:28:22] Jeff Lyons: If all else fails we could probably find suitable royalty-free songs by Kevin Macleod, but I'd rather have ones made for the mod specifically [2016.02.02 00:28:39] Ryan Lam: could always ask someone [2016.02.02 00:28:55] Jeff Lyons: I do know a few people who do music [2016.02.02 00:29:20] Jeff Lyons: The first guy who springs to mind, and who is within talking distance does mostly high-intensity retro-songs, though [2016.02.02 00:29:33] Jeff Lyons: Not sure if he'd be able to do "easy listening" style music [2016.02.02 00:41:31] Stephen Wimmer: One of these days, I'm going to screw up and say "Caseous" instead of "Caecus". [2016.02.02 00:46:41] Jeff Lyons: We're watching escape from City 17 Part 2 in class (filmmaking) [2016.02.02 00:46:48] Jeff Lyons: And now I want to go back and play HL2 [2016.02.02 00:53:37] Ryan Lam: oh that video [2016.02.02 00:53:53] Jeff Lyons: And now we're watching the mall scene from Blues Brothers [2016.02.02 01:04:41] Chris Bryant: [Quote: Jeff Lyons] Formatting needs work >>> Is this why I've been left to the wiki editing for the past 3 years? [2016.02.02 01:04:59] Ryan Lam: either way, he took it down [2016.02.02 01:05:03] Ryan Lam: so formatting no longer needs work [2016.02.02 01:05:15] Jeff Lyons: Also yes [2016.02.02 01:05:29] Jeff Lyons: Maybe I should be using WYSIWYG editor mode [2016.02.02 01:05:38] Ryan Lam: is there a WYSIWYG mode? [2016.02.02 01:05:55] Jeff Lyons: A rudimentary one [2016.02.02 01:06:04] Ryan Lam: there's always the Preview button [2016.02.02 01:06:12] Chris Bryant: [Quote: Ryan Lam] perfectly acceptable to re-use AR2 reload, however, is not >>> As Mike said, if an animation isn't suitable, we can make a new one. [2016.02.02 01:06:53] Jeff Lyons: On the bright side, we might be able to salvage the rest of the SMG animations, since the Micro Tavor has a foregrip [2016.02.02 01:07:04] Ryan Lam: it does not [2016.02.02 01:07:08] Jeff Lyons: It doesn't? [2016.02.02 01:07:10] Ryan Lam: unless you add one [2016.02.02 01:07:11] Ryan Lam: it does not [2016.02.02 01:07:13] Chris Bryant: [Quote: Ryan Lam] is there a WYSIWYG mode? >>> I added one :D [2016.02.02 01:07:14] Ryan Lam: yay! [2016.02.02 01:07:22] Chris Bryant: For instances like this. [2016.02.02 01:07:27] Chris Bryant: I never touch it because gross. [2016.02.02 01:07:30] Ryan Lam: I probably won't use it anyway [2016.02.02 01:07:31] Ryan Lam: so whatevs [2016.02.02 01:07:32] Jeff Lyons: Oh, shit, you're right [2016.02.02 01:07:44] Jeff Lyons: And the one I wanted to do doesn't [2016.02.02 01:07:49] Jeff Lyons shared a photo. [2016.02.02 01:07:57] Ryan Lam: I don't really like VFGs anyway [2016.02.02 01:07:58] Jeff Lyons: I'll definetly have to shop the side view reference I have [2016.02.02 01:08:03] Jeff Lyons shared a photo. [2016.02.02 01:08:09] Jeff Lyons: So much extra crap on that one [2016.02.02 01:08:15] Ryan Lam: they're too CoDlike [2016.02.02 01:08:20] Ryan Lam: VFGs I mean [2016.02.02 01:08:30] Ryan Lam: AFGs on the other hand... [2016.02.02 01:08:38] Chris Bryant: Both grips seem a lot closer together than the SMG. [2016.02.02 01:08:40] Ryan Lam: well I doubt an AFG would fit on a micro tavor [2016.02.02 01:08:45] Ryan Lam: also what crypt said [2016.02.02 01:09:12] Jeff Lyons: [Quote: Chris Bryant] Both grips seem a lot closer together than the SMG. >>> Well, guess we need new/modified animations in general for that, then [2016.02.02 01:10:07] Chris Bryant: They'd probably have to be either entirely new, or painstakingly modified per-frame because animation keyframes are stored in decompiled models. [2016.02.02 01:10:34] Chris Bryant: So the options are to either reposition the bones manually for each and every frame of the animation, or just make a new one using proper keyframes. [2016.02.02 01:10:53] Jeff Lyons: New one sounds less intensive [2016.02.02 01:11:19] Jeff Lyons: sigh well that's what we get for not re-using HL2 weapons [2016.02.02 01:11:26] Jeff Lyons: But honestly fuck the Mp7 [2016.02.02 01:11:40] Chris Bryant: Could in theory take measuremeants of the SMG and try to modify the Tavor's length to match 'em. [2016.02.02 01:11:41] Jeff Lyons: My least favourite PDW [2016.02.02 01:11:48] Ryan Lam: on the bright side, the pistol anims can be entirely recycled for the taser [2016.02.02 01:11:54] Jeff Lyons: Except maybe the reload [2016.02.02 01:12:01] Jeff Lyons: Unless each guard just gets one shot [2016.02.02 01:12:05] Ryan Lam: guards will never have the opportunity to reload [2016.02.02 01:12:10] Ryan Lam: once they shoot you, you're dead [2016.02.02 01:12:14] Jeff Lyons: What if they miss? [2016.02.02 01:12:17] Ryan Lam: they won't [2016.02.02 01:12:24] Jeff Lyons: Works for me [2016.02.02 01:12:38] Jeff Lyons: Oh, also we need custom sleeves [2016.02.02 01:12:43] Ryan Lam: well that's a given [2016.02.02 01:12:56] Jeff Lyons: Chris, do you want to tackle that, or should I give it a try? [2016.02.02 01:13:01] Jeff Lyons: Don't want to overwork Mike [2016.02.02 01:13:25] Ryan Lam: Mike needs to focus as much of his time on the new characters as possible [2016.02.02 01:13:34] Chris Bryant: Whichever you prefer, but I've never made hands that look even remotely human. [2016.02.02 01:13:54] Jeff Lyons: Eh, we'll just take the HL2 or CS ones from the SDK and reskin the gloves [2016.02.02 01:14:01] Jeff Lyons: But we'll need new sleeves [2016.02.02 01:14:29] Ryan Lam: IT uniforms yayy [2016.02.02 01:14:47] Jeff Lyons: Did we say that was a jump/boiler suit? [2016.02.02 01:14:47] Ryan Lam: thankfully you never have the opportunity to see your hands before you put on the uniform [2016.02.02 01:14:53] Ryan Lam: I have no idea lol [2016.02.02 01:14:54] Jeff Lyons: Mhm [2016.02.02 01:15:04] Ryan Lam: usually IT people just wear... normal stuff [2016.02.02 01:15:12] Ryan Lam: it's not like there's a uniform or anything [2016.02.02 01:15:19] Chris Bryant: That would be so strange. [2016.02.02 01:15:29] Ryan Lam: I suppose just come up with something suitably business casual [2016.02.02 01:15:42] Chris Bryant: "Either we're about to witness a heist or someone's computer froze." [2016.02.02 01:15:46] Jeff Lyons: [Quote: Ryan Lam] IT uniforms yayy >>> [Quote: Ryan Lam] it's not like there's a uniform or anything >>> [2016.02.02 01:15:55] Chris Bryant: lol [2016.02.02 01:15:59] Ryan Lam: idk man, I was just restating what was in the wiki lol [2016.02.02 01:16:21] Chris Bryant: And with the wiki i was just restating what was in the doc lol [2016.02.02 01:16:33] Ryan Lam: either way, whatever the reporter is wearing during the meeting is almost certainly not suitable as an IT uniform [2016.02.02 01:17:12] Jeff Lyons: Trenchcoat and fedora [2016.02.02 01:17:18] Jeff Lyons: Not suitable for IT [2016.02.02 01:18:28] Jeff Lyons: Searched for IT uniform. There's some preppy shirts, Geek Squad uniforms, and Star Trek: TNG uniforms [2016.02.02 01:18:45] Jeff Lyons: And football players [2016.02.02 01:19:05] Jeff Lyons: And black sekifus, because nothing says "IT" like a Japanese school girl [2016.02.02 01:19:39] Chris Bryant: Maybe it jus threw that in there special for you [2016.02.02 01:19:53] Jeff Lyons: What are you insinuating? [2016.02.02 01:20:04] Chris Bryant: ALL OF THE ANIME [2016.02.02 01:20:22] Jeff Lyons: But it was a 3D sailor suit [2016.02.02 01:21:47] Jeff Lyons: Anyway, I feel like we should give the player something more distinctive than just an office blouse [2016.02.02 01:22:01] Jeff Lyons: Esp. since you can't wear gloves like that (and like Chris, I can't model hands) [2016.02.02 01:22:48] Ryan Lam: what's this about gloves? [2016.02.02 01:23:18] Chris Bryant: [Quote: Jeff Lyons] like Chris, I can't model hands >>> [2016.02.02 01:23:54] Jeff Lyons: But the SDK base content has CS and HL2 viewmodel source files we could grab them from [2016.02.02 01:24:17] Jeff Lyons: The problem being the arms attached to them are either HEV-clad or very manly and hairy [2016.02.02 01:24:56] Chris Bryant: Maybe she's a very masculine reporter. [2016.02.02 01:25:21] Ryan Lam: steal BM's multi hands [2016.02.02 01:25:29] Jeff Lyons: But that's stealing [2016.02.02 01:25:41] Ryan Lam: allowed under CC-BY-NC as long as we give credit and don't sell [2016.02.02 01:25:42] Jeff Lyons: Whereas stealing from the SDK content for a source mod is just borrowing [2016.02.02 01:26:24] Ryan Lam: and stealing the SDK content is only allowed because the SDK license allows it as long as we don't sell [2016.02.02 01:26:32] Jeff Lyons: Yes [2016.02.02 01:26:39] Jeff Lyons: Which we weren't planning on doing [2016.02.02 01:26:39] Ryan Lam: so really we are under two situations where one condition is that we don't sell [2016.02.02 01:26:42] Ryan Lam: which we aren't [2016.02.02 01:27:19] Ryan Lam: so, unless we have a deep and intense hatred of giving CC credit, BM hands are a legally viable option [2016.02.02 01:27:23] Jeff Lyons: Well have we confirmed that retail BM is still CC-BY-NC [2016.02.02 01:27:37] Jeff Lyons: I can't recall [2016.02.02 01:27:54] Ryan Lam: if it isn't, they shouldn't have shipped a CC-BY-NC license with the mod [2016.02.02 01:28:01] Ryan Lam: err [2016.02.02 01:28:01] Ryan Lam: game [2016.02.02 01:28:02] Chris Bryant: Ryan's on some "TECHNICALLY the license.txt is the old one" thing [2016.02.02 01:28:20] Jeff Lyons: I feel like they just forgot to remove it [2016.02.02 01:28:33] Ryan Lam: also I'm pretty sure Text confirmed that you can use BM stuff as long as you don't sell and give credit [2016.02.02 01:28:41] Ryan Lam: which implies that CC-BY-NC is still in play [2016.02.02 01:28:51] Ryan Lam: too lazy to search for the post, but it's in there somewhere [2016.02.02 01:28:58] Jeff Lyons: Well we should double-check before we appropriate their viewmodel and reskin the arms [2016.02.02 01:29:12] Chris Bryant: I recall reading a dev saying you can use mod version stuff. [2016.02.02 01:30:33] Ryan Lam: http://forums.blackmesasource.com/index.php/Thread/28357-Question-to-developers-regarding-Source-assets/?postID=610939#post610939 [2016.02.02 01:31:10] Jeff Lyons: Alright then [2016.02.02 01:31:18] Chris Bryant: Looks like we both read from the same thread. [2016.02.02 01:31:31] Jeff Lyons: We should just confirm again via PM or something for that specific case [2016.02.02 01:31:40] Ryan Lam: ask Frozen [2016.02.02 01:31:43] Chris Bryant: We'll cross that bridge when we get there. [2016.02.02 01:31:52] Ryan Lam: also that [2016.02.02 01:32:02] Jeff Lyons: Well we'll get to that bridge before we can rig viewmodels [2016.02.02 01:32:04] Chris Bryant: We might end up with a change of plans by then. [2016.02.02 01:32:47] Jeff Lyons: CHANGE OF PLANS, THE REPORTER IS GORDON FREEMAN [2016.02.02 01:33:17] Jeff Lyons: THE HBC BUILDING IS BLACK MESA [2016.02.02 01:33:22] Jeff Lyons: CAECUS IS THE HECU [2016.02.02 01:33:29] Chris Bryant: IT WAS ALL A XENIAN FUME HALLUCINATION [2016.02.02 01:33:37] Chris Bryant: What a plot twist that would be. [2016.02.02 01:33:45] Jeff Lyons: I would stab us [2016.02.02 01:33:47] Chris Bryant: It was Freeman's Stasis dream. [2016.02.02 01:34:32] Stephen Wimmer: Don't forget to stick a smart watch on the hands. [2016.02.02 01:34:35] Ryan Lam: explains why Dr. Breen is the anchor [2016.02.02 01:34:49] Ryan Lam: oh right smart watches are a thing in 5 years, huh [2016.02.02 01:35:18] Jeff Lyons: "Dear Doctor Breen: Why have the...combine, seen fit to trademark the term 'water'?" [2016.02.02 01:35:18] Stephen Wimmer: Well we'd want something to make the hands look less bland. [2016.02.02 01:35:28] Jeff Lyons: That too [2016.02.02 01:35:45] Jeff Lyons: Could maybe add a scar or something to one of the hands [2016.02.02 01:35:48] Jeff Lyons: People tend to have minor scars [2016.02.02 01:36:03] Stephen Wimmer: Or a random ring. [2016.02.02 01:36:07] Jeff Lyons: That too [2016.02.02 01:36:10] Stephen Wimmer: Maybe a small tattoo. [2016.02.02 01:36:19] Jeff Lyons: Riot Act did that already [2016.02.02 01:36:34] Stephen Wimmer: I can't think of any subtle hand tattoos, but whatever. [2016.02.02 01:36:36] Jeff Lyons: It was like, the major plot point or something [2016.02.02 01:36:36] Ryan Lam: I think just the smartwatch is good enough [2016.02.02 01:36:47] Ryan Lam: although the watch would have to be broken or something [2016.02.02 01:36:51] Ryan Lam: perpetually stuck on a particular time [2016.02.02 01:37:01] Stephen Wimmer: Or [2016.02.02 01:37:11] Jeff Lyons: 12:00 12:00 12:00 [2016.02.02 01:37:14] Stephen Wimmer: It could just not be on the watchface app or whatever. [2016.02.02 01:37:32] Ryan Lam: why would you get a watch that doesn't tell time on its face [2016.02.02 01:37:36] Chris Bryant: Would it not be facing away from the view [2016.02.02 01:38:05] Jeff Lyons: It'd be in full view with the taser, as long as you can actually see the left wrist [2016.02.02 01:38:08] Stephen Wimmer: We've gone back to a physical camera now? [2016.02.02 01:38:15] Jeff Lyons: Phone camera [2016.02.02 01:38:33] Stephen Wimmer: They hold their phone with their right hand. Done. [2016.02.02 01:38:35] Chris Bryant: If you take pictures with your phone with your wrists facing away you're doing it wrong [2016.02.02 01:38:45] Jeff Lyons: But how do they press the button [2016.02.02 01:38:53] Jeff Lyons: Also ew portrait orientation [2016.02.02 01:39:19] Stephen Wimmer: Alright, lemme think of something. [2016.02.02 01:39:25] Jeff Lyons: flashing 12 [2016.02.02 01:39:35] Stephen Wimmer: The main problem is going to be whenever you reload [2016.02.02 01:39:47] Chris Bryant: I actually don't think an animated texture would be too large [2016.02.02 01:40:01] Ryan Lam: how about we just avoid the whole issue and not have a clock that's perpetually stuck on 12 [2016.02.02 01:40:07] Ryan Lam: i.e. no watch of any kind [2016.02.02 01:40:11] Chris Bryant: [Quote: Chris Bryant] I actually don't think an animated texture would be too large >>> [2016.02.02 01:40:24] Ryan Lam: right, but if it says 2 PM and it's night out [2016.02.02 01:40:26] Stephen Wimmer: Maybe the thing is just off. [2016.02.02 01:40:26] Ryan Lam: that makes no sense [2016.02.02 01:41:08] Jeff Lyons: IIRC most smart watches are like smart phones in that the screens are usually not on [2016.02.02 01:41:14] Ryan Lam: are they? I don't own one [2016.02.02 01:41:16] Chris Bryant: Boring. [2016.02.02 01:41:22] Ryan Lam: I wouldn't be surprised though [2016.02.02 01:41:24] Chris Bryant: Why even have a smart watch [2016.02.02 01:41:25] Jeff Lyons: My roommate has one [2016.02.02 01:41:31] Ryan Lam: the screen is the #1 biggest power drain, so that's not surprising [2016.02.02 01:41:40] Chris Bryant: The whole point of a watch is so you can look at your wrist and not touch stuff. [2016.02.02 01:41:42] Jeff Lyons: So you can check texts and emails without digging our your phone [2016.02.02 01:42:04] Chris Bryant: That's hard enough to do on a large smartphone screen. [2016.02.02 01:42:04] Jeff Lyons: And respond to them [2016.02.02 01:42:11] *Jeff Lyons shrugs* [2016.02.02 01:42:16] Jeff Lyons: I never said touchscreens were a good idea [2016.02.02 01:42:16] Ryan Lam: in 5 years presumably it could turn on when you're looking at it [2016.02.02 01:42:27] Jeff Lyons: Face reconition [2016.02.02 01:42:34] Jeff Lyons: "Hey I see masters face, better turn on" [2016.02.02 01:42:46] Ryan Lam: face tracking is already used in phones and the 3DS [2016.02.02 01:42:47] Ryan Lam: so [2016.02.02 01:42:50] Ryan Lam: it's not a huge stretch [2016.02.02 01:43:04] Stephen Wimmer: It's within reason. [2016.02.02 01:43:11] Ryan Lam: BUT that doesn't solve the time issue [2016.02.02 01:43:20] Jeff Lyons: It does if the watch is off [2016.02.02 01:43:26] Ryan Lam: but if you're looking at it? [2016.02.02 01:43:32] Jeff Lyons: Do we ever? [2016.02.02 01:43:38] Ryan Lam: well if it's facing you, presumably it can see you [2016.02.02 01:43:45] Stephen Wimmer: It just never turns on unless we need to use it for something. [2016.02.02 01:44:08] Chris Bryant: Animated textures! It'll be one digit, one frame per digit, and then have different VMTs to cycle through them at however long. [2016.02.02 01:44:12] Jeff Lyons: Why don't we do the goldeneye thing and set a mission start time, then have the watch work in real time after the map loads [2016.02.02 01:44:14] Jeff Lyons: :P [2016.02.02 01:44:18] Jeff Lyons: Too much effort, I know [2016.02.02 01:44:19] Stephen Wimmer: And it never opens to the watch app because reasons goddamnit [2016.02.02 01:44:26] Ryan Lam: [Quote: Ryan Lam] right, but if it says 2 PM and it's night out that makes no sense >>> [2016.02.02 01:44:58] Jeff Lyons: I'd hope people don't spend that long stuck ingame [2016.02.02 01:45:03] Jeff Lyons: "I can't find the door" [2016.02.02 01:45:08] Ryan Lam: hide in the elevator, never come out [2016.02.02 01:45:14] Stephen Wimmer: Then instead of a smartwatch, it's a wearable battery or something with USB ports on it. [2016.02.02 01:45:20] Jeff Lyons: lolwhut [2016.02.02 01:45:23] Ryan Lam: lolwut [2016.02.02 01:45:25] Chris Bryant: I would suggest to just not include non-night hours. [2016.02.02 01:45:28] Stephen Wimmer: I DON'T FUCKING KNOW [2016.02.02 01:45:28] Jeff Lyons: Actually that sounds useful [2016.02.02 01:45:34] Ryan Lam: I have a wrist USB [2016.02.02 01:45:38] Ryan Lam: but uh, it's not a battery lol [2016.02.02 01:45:52] Jeff Lyons: Chris, what do you mean by not include night hours? [2016.02.02 01:45:54] Ryan Lam: maybe it's one of those strange fitness tracking devices or whatever [2016.02.02 01:46:14] Chris Bryant: Okay, imagine each digit on the watch model be a separate face, allowing for separate textures. [2016.02.02 01:46:21] Jeff Lyons: Okay [2016.02.02 01:46:29] Stephen Wimmer: I just don't see what is so difficult about the time just never showing up because reasons. [2016.02.02 01:46:39] Jeff Lyons: Me neither [2016.02.02 01:46:43] Jeff Lyons: But Chris has an idea [2016.02.02 01:46:57] Jeff Lyons: Which would probably be more complicated than VGUI [2016.02.02 01:46:58] Chris Bryant: If you'd rather the time never show, that's simpler. [2016.02.02 01:47:40] Chris Bryant: But what I was getting at was you'd have one VTF that includes a single frame for each digit. Then separate VMTs that would cycle the frames at different intervals. [2016.02.02 01:48:01] Jeff Lyons: That sounds exactly like VGUI [2016.02.02 01:48:05] Jeff Lyons: :P [2016.02.02 01:48:10] Chris Bryant: I know shit about VGUI. [2016.02.02 01:48:17] Jeff Lyons: Why does everything cool involving tech need VGUI? [2016.02.02 01:48:30] Ryan Lam: I wonder how many VGUI screens a viewmodel can support [2016.02.02 01:48:44] Chris Bryant: Probably as many as your PC will handle. [2016.02.02 01:48:48] Ryan Lam: I've read an article about adding one VGUI screen to a viewmodel [2016.02.02 01:48:54] Ryan Lam: it doesn't say anything about multiple screens [2016.02.02 01:49:25] Ryan Lam: honestly the simplest decision would be to simply not include a watch [2016.02.02 01:49:35] Ryan Lam: but if you insist on having one, then having it perpetually off is probably the best option [2016.02.02 01:50:11] Jeff Lyons: I just want lady hands [2016.02.02 01:50:31] Ryan Lam: then figure out how to get lady hands [2016.02.02 01:50:33] Ryan Lam: :P [2016.02.02 01:51:08] Chris Bryant: I'd assumed that's not what we wanted but what we needed. [2016.02.02 01:51:17] Chris Bryant: Which left me wondering why we wanted BM models. [2016.02.02 01:51:32] Ryan Lam: because they have fairly human hands [2016.02.02 01:51:38] Stephen Wimmer: Then what are we going to put on the arms? [2016.02.02 01:51:42] Ryan Lam: and your limitation was being unable to make human hands [2016.02.02 01:51:53] Ryan Lam: I have no idea how heavily you guys can modify it after the fact [2016.02.02 01:52:00] Chris Bryant: They're still man hands, though. [2016.02.02 01:52:10] Ryan Lam: would you rather be stuck with HEV gloves [2016.02.02 01:52:16] Ryan Lam: or would you be willing to work with something [2016.02.02 01:52:26] Chris Bryant: I'd assumed some sort of gloves would have been used because fingerprints [2016.02.02 01:52:29] Stephen Wimmer: TIME TO CREATE A NEW RIG [2016.02.02 01:52:37] Ryan Lam: they're not MT's fingerprints [2016.02.02 01:52:39] Ryan Lam: why does MT care? [2016.02.02 01:52:50] Jeff Lyons: Not the female scientist ones [2016.02.02 01:52:52] Chris Bryant: He cares about the devs [2016.02.02 01:53:04] Chris Bryant: Oh, is there a female variant [2016.02.02 01:53:09] Jeff Lyons: I think so [2016.02.02 01:53:21] Jeff Lyons: I seem to recall a smoother scientist hand when playing as a female sci [2016.02.02 01:53:30] Chris Bryant: I wouldn't know because my hands are stuck on security fsr [2016.02.02 01:53:36] Jeff Lyons: Odd [2016.02.02 01:53:40] Jeff Lyons: Herem I'll c heck [2016.02.02 01:54:00] Chris Bryant: http://files.explosm.net/rcg/aybzucoui.png [2016.02.02 01:54:01] Chris Bryant: :c [2016.02.02 01:54:01] Ryan Lam: good thing you're not subscribed to HC on BM Steam [2016.02.02 01:54:15] Chris Bryant: Shit, I forgot to unsubscribe [2016.02.02 01:54:26] Ryan Lam: yeah do that before your computer explodes from cancer at eleven years old [2016.02.02 01:54:38] Chris Bryant: T_T [2016.02.02 01:56:19] Michael Tannock: Here's one: If someone says "Could I be any more sarcastic?" are they serious? [2016.02.02 01:57:12] Jeff Lyons: Okay, I was wrong [2016.02.02 01:59:29] Chris Bryant: So we've gone pretty much nowhere with that. [2016.02.02 01:59:39] Ryan Lam: the question is [2016.02.02 01:59:43] Ryan Lam: is anyone going to be able to tell [2016.02.02 01:59:47] Ryan Lam: and if they do [2016.02.02 01:59:49] Ryan Lam: will they care [2016.02.02 02:08:44] Ryan Lam: honestly? my gut feeling is no [2016.02.02 02:08:55] Chris Bryant: If they're like me, they'll most certainly notice and make fun of it, but won't consider it huge. [2016.02.02 02:09:01] Ryan Lam: but if I'm wrong, how much effort would it take to create custom hands? [2016.02.02 02:09:11] Ryan Lam: and/or modify existing ones to look more female [2016.02.02 02:09:49] Chris Bryant: Dunno. Probably wouldn't be insanely difficult to make some smaller modifications to be more feminine. [2016.02.02 02:10:13] Ryan Lam: and I presume that's better than starting from scratch [2016.02.02 02:10:32] Chris Bryant: Potentially. [2016.02.02 02:10:45] Ryan Lam: if that's the case, then using BM hands as a starting point isn't out of the question then [2016.02.02 02:13:54] Stephen Wimmer: Or [2016.02.02 02:14:23] Stephen Wimmer: We can be "sexist" and make the protagonist male again. [2016.02.02 02:14:34] Ryan Lam: meh [2016.02.02 02:14:57] Stephen Wimmer: Just saying it's an option. [2016.02.02 02:15:03] Ryan Lam: it is [2016.02.02 02:19:15] Chris Bryant: http://forums.blackmesasource.com/index.php/Thread/18991-Black-Mesa-Classic-Weapons/?postID=617759#post617759 [2016.02.02 02:19:24] Chris Bryant: Jif, Juniez posted a nice little breakdown. [2016.02.02 02:19:31] Chris Bryant: It's mostly basic, but there's some interesting stuff to note. [2016.02.02 02:21:06] Ryan Lam: it bothers me how the indent for the retractable stock doesn't actually have the stock bars retracted into it, despite the fact that the stock is retracted [2016.02.02 02:22:52] Jeff Lyons: Juniez is boss [2016.02.02 02:23:04] Jeff Lyons: Except for that detail DKY noticed nobody else did [2016.02.02 02:23:16] Ryan Lam: yeah I didn't notice until I saw that post lol [2016.02.02 02:23:24] Ryan Lam: so I suppose it's great that it eluded me for so long [2016.02.02 02:23:42] Jeff Lyons: Oh wait, is that what the indent on the side is for? [2016.02.02 02:23:44] Ryan Lam: yes [2016.02.02 02:23:50] Jeff Lyons: Well shit [2016.02.02 02:23:51] Ryan Lam: how else would the stock be able to slide out? [2016.02.02 02:23:57] Ryan Lam: it would be absurdly short otherwise [2016.02.02 02:24:06] Chris Bryant: I don't know what you're talking about because I don't gun [2016.02.02 02:24:13] Ryan Lam: notice the bars that hold the back of the stock to the gun [2016.02.02 02:24:18] Ryan Lam: they don't run the entire length of the weapon [2016.02.02 02:24:25] Ryan Lam: they stop where they meet the back of the MP5 [2016.02.02 02:24:30] Jeff Lyons shared a photo. [2016.02.02 02:24:31] Jeff Lyons: This part, I mean [2016.02.02 02:24:43] Jeff Lyons: And why is that also on solid stock MP5s if that's the case [2016.02.02 02:24:45] Ryan Lam: that implies that the stock is already extended to its full length, which makes it useless [2016.02.02 02:25:06] Ryan Lam: that groove is meant as a guide rail for the stock to slide into [2016.02.02 02:25:13] Jeff Lyons: Oh [2016.02.02 02:25:17] Jeff Lyons: Well shit [2016.02.02 02:25:24] Jeff Lyons: I guess I have to redo every Mp5 I've ever made [2016.02.02 02:25:29] Chris Bryant: Oh snap [2016.02.02 02:25:29] Ryan Lam: lol [2016.02.02 02:25:40] Chris Bryant: Oh, I got to mess around with a Glock 30S the other day, which pretty much solidified the fact that it will be my first pistol purchase. [2016.02.02 02:25:48] Chris Bryant: Most comfortable pistol I've ever held, my goodness. [2016.02.02 02:26:27] Jeff Lyons: .45? [2016.02.02 02:26:30] Chris Bryant: Yeah. [2016.02.02 02:26:42] Chris Bryant: Maybe I'll go for a model a bit larger. [2016.02.02 02:26:44] Stephen Wimmer: Glawk [2016.02.02 02:26:50] Jeff Lyons: .50? D: [2016.02.02 02:27:03] Chris Bryant: And I assume 9mm is probably cheaper, so maybe one with that. [2016.02.02 02:27:14] Chris Bryant: Because ammo is kinda horribly expensive. [2016.02.02 02:27:18] Michael Tannock: [Quote: Jeff Lyons] I guess I have to redo every Mp5 I've ever made >>> Is this what happens when one person makes a mistake, and then other people use that person as a reference, leading everyone to repeat that mistake? [2016.02.02 02:27:25] Chris Bryant: Yes. [2016.02.02 02:27:40] Chris Bryant: Well, not really. [2016.02.02 02:27:56] Jeff Lyons: Also because I've never had a chance to play with an Mp5 and see what all the moving parts actually do [2016.02.02 02:28:04] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/airsoft/20130723_202656.mp4 [2016.02.02 02:28:07] Chris Bryant: More what happens when you look at a static image of a piece of machincal equipment without understanding how it works [2016.02.02 02:28:10] Ryan Lam: I believe I recorded this for you a long time ago [2016.02.02 02:28:20] Ryan Lam: granted, I only had one hand... [2016.02.02 02:28:32] Ryan Lam: so it was a bit awkward [2016.02.02 02:28:33] Jeff Lyons: Oh, maybe [2016.02.02 02:28:38] Jeff Lyons: I remember the gloack [2016.02.02 02:28:59] Ryan Lam: also you had like zero internet [2016.02.02 02:29:07] Ryan Lam: so you probably weren't able to see it [2016.02.02 02:29:14] Jeff Lyons: Yeah [2016.02.02 02:29:15] Jeff Lyons: Likely [2016.02.02 02:29:22] Jeff Lyons: Oh hey the back sight [2016.02.02 02:29:52] Ryan Lam: it's only airsoft so the chamber doesn't open, but otherwise it's a faithful replica [2016.02.02 02:30:11] Jeff Lyons: I'll take 20 [2016.02.02 02:30:30] Ryan Lam: I believe you can also see the MP5SD off to the side at some point in the video [2016.02.02 02:30:39] Ryan Lam: I think my friend sold that one, unfortunately [2016.02.02 02:30:40] Ryan Lam: :( [2016.02.02 02:30:44] Jeff Lyons: D: [2016.02.02 02:30:59] Ryan Lam: yeah at 30 seconds you can see the suppressor [2016.02.02 02:31:17] Ryan Lam: to the left [2016.02.02 02:31:27] Chris Bryant: Wonder if MP5s are legal for civy ownership [2016.02.02 02:31:33] Ryan Lam: no [2016.02.02 02:31:42] Ryan Lam: they have a civilian carbine variant though [2016.02.02 02:31:44] Ryan Lam: that is legal [2016.02.02 02:31:54] Chris Bryant: Figured. Was hoping there was some sort of semi-auto version that was. [2016.02.02 02:32:13] Ryan Lam: yeah the "MP5" in Die Hard is actually the civilian carbine, but with the barrel cut down to look like an actual MP5 [2016.02.02 02:32:28] Jeff Lyons: Is cutting the barrel down legal if you're not a film armourer [2016.02.02 02:32:35] Ryan Lam: I have no clue [2016.02.02 02:32:40] Ryan Lam: depends on the state, I guess? [2016.02.02 02:32:48] Jeff Lyons: I'll never get to Mp5... :( [2016.02.02 02:32:54] Ryan Lam: even owning the thing in New York would get you killed by NYPD, probably [2016.02.02 02:33:02] Ryan Lam: let alone barrel mods [2016.02.02 02:33:05] Jeff Lyons: lol [2016.02.02 02:33:29] Ryan Lam: on the other hand, NYPD regularly patrol Penn Station with MP5s [2016.02.02 02:33:35] Ryan Lam: so if you wanna take a look, head out to NYC :P [2016.02.02 02:34:15] Jeff Lyons: "Hey officer, can I take some pictures of your SMG? It's, uh, it's okay, I'm a game developer, not a terrorist. Honest." [2016.02.02 02:34:18] Chris Bryant: On the other hand, I live in Texas. [2016.02.02 02:34:26] Jeff Lyons: Where miniguns are common open carry [2016.02.02 02:34:32] Ryan Lam: so you probably can get our hands on the carbine variant no problem [2016.02.02 02:34:40] Ryan Lam: unless they no longer manufacture it anymore [2016.02.02 02:34:43] Ryan Lam: in which case it might be a problem [2016.02.02 02:41:09] Chris Bryant: T_T [2016.02.02 02:41:17] Stephen Wimmer: If you have enough tax stamps, everything is legal. [2016.02.02 02:42:05] Chris Bryant: WOO [2016.02.02 02:42:35] Stephen Wimmer: The protag finds a SMAW [2016.02.02 02:45:04] Ryan Lam: except in New York, where saying you can own anything more harmful than a pocketknife is more something that is technically possible than an actual rule [2016.02.02 02:46:20] Ryan Lam: and the only reason why it's even technically possible, if the stars and moon align is because 2A [2016.02.02 02:46:22] Ryan Lam: yayyyyy! [2016.02.02 02:46:52] Michael Tannock: Is a nuke okay? [2016.02.02 02:47:04] Ryan Lam: it would be hard to find the right materials [2016.02.02 02:47:21] Ryan Lam: there was that one boy who tried to build a nuke reactor in his backyard, wasn't there? [2016.02.02 02:47:30] Ryan Lam: he eventually got caught though [2016.02.02 02:47:33] Stephen Wimmer: And assembling it without getting all of the alphabet agencies involved. [2016.02.02 02:48:57] Chris Bryant: Fun. [2016.02.02 02:49:20] Ryan Lam: https://en.wikipedia.org/wiki/David_Hahn [2016.02.02 02:49:21] Ryan Lam: ah this guy [2016.02.02 02:51:22] Chris Bryant: Ryan, I'm totally storing our build for use as a base mod from now on. [2016.02.02 02:51:35] Ryan Lam: oh? [2016.02.02 02:51:43] Ryan Lam: even with the weird laser [2016.02.02 02:51:48] Ryan Lam: that only somewhat works [2016.02.02 02:51:57] Chris Bryant: Already took the old /bin folder. [2016.02.02 02:52:14] Ryan Lam: ah [2016.02.02 02:52:14] Ryan Lam: I see [2016.02.02 02:52:15] Chris Bryant: Also those .pdb files are extraneous far as I can tell. [2016.02.02 02:52:24] Ryan Lam: yeah the PDB files are for debugging purposes [2016.02.02 02:52:33] Ryan Lam: they're meant to interface with the mdmp files [2016.02.02 02:52:41] Ryan Lam: when you crash [2016.02.02 02:53:12] Ryan Lam: the pdb files along with the mdmp files combine to give sort of a "black box" recording of the last moments of the engine before it died [2016.02.02 02:53:59] Ryan Lam: you usually don't ship the pdb files with your mod, because they contain all the debug info of your code in them, which means anyone who gets them basically can see how your code structure is laid out [2016.02.02 02:54:40] Chris Bryant: Aahhh [2016.02.02 02:55:10] Stephen Wimmer: And then do it better than you did. [2016.02.02 02:55:15] Ryan Lam: oh noes [2016.02.02 03:28:10] Jeff Lyons: http://forums.blackmesasource.com/index.php/Thread/12518-The-Unofficial-Official-Chat-Thread/?postID=617754#post617754 [2016.02.02 03:28:18] Jeff Lyons shared a photo. [2016.02.02 03:28:28] Jeff Lyons: Chris IRL [2016.02.02 03:29:14] Chris Bryant: [Quote: Chris Bryant] ALL OF THE ANIME >>> [2016.02.02 03:29:21] Chris Bryant: Or Manga [2016.02.02 03:29:23] Chris Bryant: before you correct me [2016.02.02 03:30:16] Ryan Lam: mangame [2016.02.02 03:30:23] Ryan Lam: aninga [2016.02.02 03:30:35] Jeff Lyons: Well I mean it was originally an anime, rather than the usual case of the other way around [2016.02.02 03:32:40] Chris Bryant: Unusual. [2016.02.02 03:32:53] Chris Bryant: That means someone thought it would be better if they could read it. [2016.02.02 03:32:56] Chris Bryant: I don't like that person. [2016.02.02 03:33:24] Jeff Lyons: Well in some cases that'd be true [2016.02.02 03:33:57] Jeff Lyons: Madoka is great either way, though, especially with the fan translation I read, which was faithful except for a couple hilarious translator notes added [2016.02.02 03:35:16] Chris Bryant: Every time I've seen something translated they never take the time to actually translate certain things, like phrases or idioms or whatever that don't at all make sense in the destination language. [2016.02.02 03:36:20] Jeff Lyons: In some cases that's actually better, provided a translator note is added. [2016.02.02 03:36:44] Jeff Lyons: One Piece, for instance, is full of Japanese language puns that are hilarious, but don't translate well, so they often get cut in translations [2016.02.02 03:37:07] Jeff Lyons: So it's the original text with an explanation as to what it means [2016.02.02 03:37:23] Jeff Lyons: Romanticized spelling, of course. [2016.02.02 03:38:48] Chris Bryant: Yeah, what I mean is when that stuff is techncially translated, but not really translated. [2016.02.02 03:38:58] Chris Bryant: You end up with a sentence that makes no sense. [2016.02.02 03:39:17] Jeff Lyons: Mhm [2016.02.02 03:39:19] Jeff Lyons: That sucks [2016.02.02 03:40:38] Stephen Wimmer: "Welcome to Snowtown, the town where it snows!" [2016.02.02 03:41:06] Jeff Lyons: lol [2016.02.02 03:41:07] Stephen Wimmer: *This is what you get for demanding direct translation. [2016.02.02 03:41:25] Jeff Lyons: I feel like that's in a fan translation of Earthbound, because I think that was the slogan of Winters. [2016.02.02 03:41:40] Jeff Lyons: Can't recall for sure, though [2016.02.02 03:57:21] Ryan Lam: President Dump is losing, oh noooooes [2016.02.02 03:57:25] Ryan Lam: that means our mod will never come true [2016.02.02 03:58:29] Chris Bryant: I'm willing to make the sacrifice. [2016.02.02 10:01:50] Michael Tannock: So is it Mexico now instead of Canada? [2016.02.02 14:00:52] Jeff Lyons: No, because there's a wall between Mexico and the US [2016.02.02 14:01:00] Jeff Lyons: Caecus can't move freely between them [2016.02.02 14:02:27] Jeff Lyons: Also, I got bored in class and searched to see if Source 2 had quietly been released or something. Next month it'll have been a year since the last news, which is that it would be free to developers. [2016.02.02 14:03:01] Jeff Lyons: I'm guessing HL3 is going to be the first game to run on Source 2 [2016.02.02 14:03:07] Jeff Lyons: By which I mean hahahahahaha [2016.02.02 14:03:12] Jeff Lyons: :'( [2016.02.02 14:03:38] Chris Bryant: Ha. [2016.02.02 14:04:43] Jeff Lyons: In before data miners determine that the Dota 2 Reborn release was literally just updated netcode, and it's still running on a modified Source [2016.02.02 14:04:59] Chris Bryant: looool [2016.02.02 14:05:13] Chris Bryant: http://forums.blackmesasource.com/index.php/Thread/28854-MP5-Skins/ [2016.02.02 14:05:15] Chris Bryant: I uh [2016.02.02 14:05:18] Chris Bryant: I think I'mma try it [2016.02.02 14:05:31] Jeff Lyons: We laugh to dull the pain [2016.02.02 14:05:42] Chris Bryant: :c [2016.02.02 14:06:00] Chris Bryant: I have faith we'll get it before the turn of the century. [2016.02.02 14:06:03] Jeff Lyons: If you make that, you gotta rip the classic pulse rifle sound from Aliens as well [2016.02.02 14:06:18] Chris Bryant: Heh, go all the way with it. [2016.02.02 14:06:32] Jeff Lyons: Also I remember a mod where this was added as a new weapon, and there was a Black Ops faction under Gman that used them [2016.02.02 14:06:39] Jeff Lyons: I can't recall which mod [2016.02.02 14:07:36] Chris Bryant: Think it might be beyond my skill level [2016.02.02 14:07:46] Chris Bryant: Also I've never even seen Aliens. [2016.02.02 14:07:53] Chris Bryant: Or Alien or whatever it is. [2016.02.02 14:07:57] Jeff Lyons: Both [2016.02.02 14:08:04] Chris Bryant: Fuck me. [2016.02.02 14:08:05] Jeff Lyons: Alien is the original, Aliens is the sequel [2016.02.02 14:08:17] Jeff Lyons: Well I mean, facehuggers [2016.02.02 14:10:39] Jeff Lyons: http://avp.wikia.com/wiki/M41A_Pulse_Rifle [2016.02.02 14:11:00] Chris Bryant: Yeah, I've got that open and a bunch of other images [2016.02.02 14:11:15] Jeff Lyons: Ah good, you're looking up the specs already [2016.02.02 14:11:45] Chris Bryant: Lots of detail in an imaginary weapon. [2016.02.02 14:11:52] Jeff Lyons: Mhm [2016.02.02 14:11:56] Jeff Lyons: The way it should be :P [2016.02.02 14:12:21] Jeff Lyons: Any fictional object should ideally have as much thought put into it as a real-world one [2016.02.02 14:12:30] Jeff Lyons: Unless it's a background detail and of no consequence [2016.02.02 14:13:25] Michael Tannock: [Quote: Jeff Lyons] No, because there's a wall between Mexico and the US >>> [Quote: Jeff Lyons] Caecus can't move freely between them >>> They're not really in Mexico, so I don't see why that's a problem for them. They're just trying to start a conflict. [2016.02.02 14:13:56] Jeff Lyons: But they're doing so by kidnapping and killing Canadians first. If they can't get into Mexico, they can't do so with Mexicans. [2016.02.02 14:15:17] Michael Tannock: Right, they're doing it with Americans, pretending to be a Mexican terrorist group. [2016.02.02 14:17:14] Michael Tannock: Also, I can't remember which HL1 mod it was, but there's one where the Pulse Rifle from Aliens was used, including the sound it made. [2016.02.02 14:17:41] Jeff Lyons: Part of their plan is to pretend to be separatists, though, to make the target country want to deal with them, but with the US not caring until they start killing Americans, the target country isn't allowed to launch an op on US soil. [2016.02.02 14:17:59] Jeff Lyons: They can't be Mexican seperatists if they can't get into Mexico to kill people there [2016.02.02 14:18:13] Jeff Lyons: Also, I feel like Canadians being the terrorists is more original and less expected [2016.02.02 14:18:23] Jeff Lyons: We're not making Call of Duty: Ghosts here [2016.02.02 14:18:27] Jeff Lyons: :P [2016.02.02 14:18:58] Michael Tannock: Their goal is to make America invade Mexico, so it doesn't matter if Mexicans have been killed or not. [2016.02.02 14:20:17] Jeff Lyons: They want the conflict to be sparked by the other side of the border so the US doesn't get condemned until after they've used nukes, because having the US able to sustain a war until that point means more land for them to capture after they take over [2016.02.02 14:20:44] Jeff Lyons: If the US invades autonomously, then the world will instantly condemn them and cut off their supply lines and economy [2016.02.02 14:20:58] Michael Tannock: That's what they want. [2016.02.02 14:21:22] Jeff Lyons: After the US has made the other land ripe for the taking as well [2016.02.02 14:21:34] Jeff Lyons: Which they can't do without supplies [2016.02.02 14:21:58] Jeff Lyons: Because the US even today isn't a self-sufficient nation [2016.02.02 14:22:25] Michael Tannock: America has the largest military in the world, what more supplies do they need in a conflict? [2016.02.02 14:22:32] Jeff Lyons: Food [2016.02.02 14:22:38] Jeff Lyons: For starters [2016.02.02 14:23:04] Jeff Lyons: They need raw materials to manufacture ammunition and armor [2016.02.02 14:23:06] Michael Tannock: It also used to be the fattest, if memory serves. [2016.02.02 14:23:41] Michael Tannock: It's the future, so materials will have become easier to manufacture. [2016.02.02 14:24:48] Jeff Lyons: I think the military has minimum fitness requirements. And even if your soldiers are fat, it's a bad idea to march them on an empty stomach. Materials may have become easier to manufacture, but only a small percentage of people in the west actually have manufacturing jobs. Most of it's outsourced to China, India, etc [2016.02.02 14:25:01] Jeff Lyons: And that's today [2016.02.02 14:25:13] Jeff Lyons: The numbers would shrink by 2021 under current trends [2016.02.02 14:42:01] Chris Bryant: I'm really gonna have to fudge it on the shape of this rifle [2016.02.02 14:42:04] Chris Bryant: 2complex4me [2016.02.02 14:42:34] Chris Bryant: Gonna be a lot less angular. [2016.02.02 14:43:26] Michael Tannock: How are you making it? [2016.02.02 14:44:28] Chris Bryant: I'm not advanced enough to make use of anything special. [2016.02.02 14:45:04] Michael Tannock: Does your program have any spline extrusion tools? [2016.02.02 14:45:30] Chris Bryant: I believe so, but I've no idea how to use them. [2016.02.02 14:45:55] Michael Tannock: I assume you know what a spline is though? [2016.02.02 14:46:18] Chris Bryant: Not really. [2016.02.02 14:46:27] Chris Bryant: I'd assumed a point in a path. [2016.02.02 14:46:40] Chris Bryant: But that's just from context of the vague knowledge I have of them. [2016.02.02 14:46:53] Chris Bryant: (ie likely totally incorrect) [2016.02.02 14:48:19] Michael Tannock: A spline is a path made out of points. It can be an angular path made of straight lines, or a curved path. Your spline tools should let to create those points, and create the path joining them for you. An extrusion will then turn that path into polygons for you. [2016.02.02 14:48:45] Michael Tannock: you* [2016.02.02 14:49:24] Chris Bryant: That sounds horribly useful. [2016.02.02 14:50:06] Michael Tannock: Basically you can make your gun as angular as you want. Especially since you can place those path points anywhere in 3D space. [2016.02.02 14:51:28] Michael Tannock: I believe that's how people used to do organic modelling, before smooth surface subdivision came along. [2016.02.02 14:52:35] Chris Bryant: I need to learn this. [2016.02.02 15:05:43] Chris Bryant: http://i.imgur.com/BtBMEyE.png [2016.02.02 15:05:46] Chris Bryant: So far so decent, I guess [2016.02.02 15:40:07] Jeff Lyons: http://forums.blackmesasource.com/index.php/Thread/28853-Content-Creator-Request-Thread/?postID=617806#post617806 [2016.02.02 15:40:10] *Jeff Lyons claps wildly* [2016.02.02 15:40:34] Chris Bryant: Yeah, that's friggin' sweet. [2016.02.02 15:40:55] Jeff Lyons: I'm am totes gonna have to use that with any further custom props I made for BM [2016.02.02 15:41:45] Chris Bryant: Ditto. [2016.02.02 15:41:56] Chris Bryant: If it doesn't look bad. [2016.02.02 15:42:44] Jeff Lyons: Pretty sure you can mask where the colour does and doesn't apply [2016.02.02 15:43:57] Chris Bryant: Probably wouldn't be too useful on a large scale for me considering I tend to add a bunch of things like dirt which shouldn't get discolored. [2016.02.02 15:44:06] Chris Bryant: Could be useful for colored accents and stuff, though. [2016.02.02 15:52:59] Jeff Lyons: About to quote stuff so I can have it at hand while I work [2016.02.02 15:53:02] Jeff Lyons: [Quote: Ryan Lam] oh for the splazer, I suggest swapping the functions of the bayonet switch and the laser sight button and uh where's the cartridge release button? >>> [2016.02.02 15:53:21] Jeff Lyons: [Quote: Ryan Lam] I'd say the current "bayonet switch" becomes the cartridge release the current "laser switch" becomes the bayonet button aaaaaand the laser button... is magical and I have no idea where it is >>> [2016.02.02 15:53:36] Chris Bryant: Have you tried opening notepad [2016.02.02 15:53:50] Jeff Lyons: Nah man [2016.02.02 15:53:56] Jeff Lyons: That'd make sense [2016.02.02 15:56:03] Jeff Lyons: Now, going over technical details we found out that the laser activates when you flip the safety off, so the design will reflect that as well [2016.02.02 15:56:08] Jeff Lyons: Oh, also I'm streaming now [2016.02.02 16:07:38] Chris Bryant: I'd watch but if I sit idly I'd probably pass out. [2016.02.02 16:07:48] Jeff Lyons: Fair enough [2016.02.02 16:10:02] Chris Bryant: I really oughta learn what sleeping is [2016.02.02 16:10:11] Jeff Lyons: lol [2016.02.02 16:10:19] Jeff Lyons: I think we've all had moments like that [2016.02.02 16:10:21] Jeff Lyons: Some more than others [2016.02.02 16:10:40] Jeff Lyons: My roommate is constantly up all night, and as a result he crashes quite often [2016.02.02 16:10:47] Jeff Lyons: It's not good for him :( [2016.02.02 16:11:24] Chris Bryant: :c [2016.02.02 16:12:04] Chris Bryant: I've got some p. annoying insomnia. Can't really sleep until my body's absolutely had it (like now). [2016.02.02 16:12:43] Jeff Lyons: :( [2016.02.02 16:12:46] Jeff Lyons: Go to bed [2016.02.02 16:12:54] Jeff Lyons: Everyone I know is tired as shit today [2016.02.02 16:12:57] Chris Bryant: no [2016.02.02 16:12:59] Chris Bryant: space gun [2016.02.02 16:13:24] Jeff Lyons: lol make up your mind [2016.02.02 16:14:49] Chris Bryant: My mind's been made and it chooses space gun [2016.02.02 16:14:50] Chris Bryant: http://i.imgur.com/SphDlEz.png [2016.02.02 16:15:38] Jeff Lyons: God damnit [2016.02.02 16:15:49] Jeff Lyons: I thought you said you were bad at hard surface modelling [2016.02.02 16:16:00] Jeff Lyons: Which is supposedly what I'm good at [2016.02.02 16:16:33] Jeff Lyons: WHY ARE YOU A BETTER MODELLER AND LEVEL DESIGNER AND TEXTURE ARTIST [2016.02.02 16:16:35] Jeff Lyons: :( [2016.02.02 16:17:43] Chris Bryant: Thankies but this is giving me a shitload of trouble. Also I'm confident your modeling is better overall. [2016.02.02 16:17:50] Ryan Lam: It's actually a Thompson and a SPAS and a Remington and a racecar, btw [2016.02.02 16:17:59] Chris Bryant: I noticed. [2016.02.02 16:18:06] Ryan Lam: Good [2016.02.02 16:18:37] Jeff Lyons: So the wiki said :P [2016.02.02 16:19:00] Ryan Lam: Lol it had better say that or it would be a crappy wiki :P [2016.02.02 16:21:13] Jeff Lyons: Oh also, I know we're not using the irons on the Splazer in gameplay, but is there any particular kind you want? [2016.02.02 16:21:23] Jeff Lyons: Wondering if I should use Iridescent material [2016.02.02 16:21:44] Ryan Lam: That would be pretty sweet [2016.02.02 16:22:00] Jeff Lyons: Well now, what pattern I wonder [2016.02.02 16:28:04] Jeff Lyons: I may have messed up the sights in both the front and back view [2016.02.02 16:28:13] Jeff Lyons: I'll fix it in the model [2016.02.02 16:28:46] Ryan Lam: What happened lol [2016.02.02 16:28:51] Ryan Lam: I can't watch right now [2016.02.02 16:29:05] Jeff Lyons: Not entirely sure [2016.02.02 16:29:20] Jeff Lyons: I think I may have accidentally substituted rear sights for the front sights on the front view [2016.02.02 16:29:41] Jeff Lyons: And the back looks like it has 2 rear sights [2016.02.02 16:30:22] Jeff Lyons: At any rate, it'll be simple to do in the model, since I tend to start from side views [2016.02.02 16:30:31] Jeff Lyons: They'll be correct for the side [2016.02.02 16:32:21] Ryan Lam: Ooooooookay then [2016.02.02 16:44:54] Jeff Lyons: Oh shit, I was recording [2016.02.02 16:44:56] Jeff Lyons: Not streaming [2016.02.02 16:45:49] Chris Bryant: Not like we have viewers that make the difference right now. [2016.02.02 16:45:56] Jeff Lyons: True [2016.02.02 17:18:59] Michael Tannock: Heh, apparently there are a few mods with the goal of recreating Half-Life 2, to what it was before Valve altered the story. [2016.02.02 17:19:13] Michael Tannock: I found one that started back in 2012. [2016.02.02 17:19:20] Michael Tannock: http://www.moddb.com/mods/raising-the-bar [2016.02.02 17:21:15] Michael Tannock: I don't get it? [2016.02.02 17:22:13] Chris Bryant: "A few." [2016.02.02 17:22:16] Chris Bryant: There are a shit load. [2016.02.02 17:22:41] Chris Bryant: Raising the Bar, Raising the Beta, Dark Skies, Missing Information, Oldschool Stories [2016.02.02 17:23:04] Jeff Lyons: MI is I think the only one even somewhat playable at this state, and they've been dead for years [2016.02.02 17:23:04] Chris Bryant: Horribly done to death idea. [2016.02.02 17:23:38] Chris Bryant: Someone from I think Raising the Bar fsr messaged me offering a position on the team for 3D art. [2016.02.02 17:23:45] Chris Bryant: That was disheartening to decline. [2016.02.02 17:23:45] Jeff Lyons: Maybe they should pull a HL:S Improvement Pack and merge together into one big recreation mod [2016.02.02 17:23:57] Chris Bryant: So that they can die again together? [2016.02.02 17:24:05] Jeff Lyons: lol well I mean, probably [2016.02.02 17:24:07] Michael Tannock: What I find amazing, is they usually acknowledge that others exist, and claim to be different from them. [2016.02.02 17:24:15] Jeff Lyons: Or they can do the other half of what BM did, and actually release [2016.02.02 17:24:16] Chris Bryant: Exactly. [2016.02.02 17:24:21] Chris Bryant: They always do that. [2016.02.02 17:24:26] Chris Bryant: They're never different. [2016.02.02 17:24:34] Jeff Lyons: Nonono, our borealis is Mauve [2016.02.02 17:25:00] Chris Bryant: They're all run by a team that doesn't know what they're doing, has a tiny grasp on the engine and refuse to join another team because they want to do it their way. [2016.02.02 17:25:29] Chris Bryant: https://youtu.be/toLJh5nnJA8 Skip around, nice stuff. [2016.02.02 17:25:38] Chris Bryant: Gonna head to bed, hopefully sleep. [2016.02.02 17:25:42] Jeff Lyons: Because the other team's borealis is garnet, ew [2016.02.02 17:25:54] Chris Bryant: With Custard accents. [2016.02.02 17:26:00] Chris Bryant: As opposed to the original's yellow. [2016.02.02 17:26:14] Chris Bryant: Meanwhile Dark Skies is using Cheesecake [2016.02.02 17:26:19] Chris Bryant: CHEESECAKE OF ALL SHADES [2016.02.02 17:26:25] Jeff Lyons: But really they're all just the same map from the leak with slight fixes to make it compile [2016.02.02 17:26:30] Chris Bryant: Next you'll be telling me they considered Lavender. [2016.02.02 17:26:53] Chris Bryant: Mm. [2016.02.02 17:27:09] Jeff Lyons: Chris, you lied. [2016.02.02 17:27:10] Michael Tannock: Funny story, there was a huge argument on the BM team about the colour of female scientist shirts. [2016.02.02 17:27:16] Jeff Lyons: Dark Skies doesn't even have a borealis map [2016.02.02 17:27:20] Jeff Lyons: Uh... [2016.02.02 17:27:32] Jeff Lyons: Same shade of blue as the male scientists? (though that didn't happen) [2016.02.02 17:27:34] Michael Tannock: Lavender was suggested. [2016.02.02 17:28:13] Jeff Lyons: I'm actually surprised it was ever a question of anything but the same shade of blue the male scis used [2016.02.02 17:28:19] Jeff Lyons: Which again, it's not [2016.02.02 17:28:21] Michael Tannock: The idea being that the male scientist shirts would look more lavender at a distance because of the red ties. [2016.02.02 17:28:26] Jeff Lyons: Ah [2016.02.02 17:28:41] Jeff Lyons: And women don't have to wear ridiculous ties [2016.02.02 17:29:17] Michael Tannock: Right, so at a distance it would look like the women were wearing blue and the men were wearing lavender. [2016.02.02 17:29:50] Michael Tannock: So the idea came to just give the female scientists lavender to counteract this travesty. [2016.02.02 17:30:02] Michael Tannock: Equality and all. [2016.02.02 17:31:12] Jeff Lyons: But only at a distance [2016.02.02 17:31:28] Jeff Lyons: For an NPC that's only really encountered in tight, enclosed spaces pre-disaster [2016.02.02 17:31:36] Chris Bryant: I just remembered it's housekeeping day, so even if I do manage to fall asleep I'll be woken up at a random time. [2016.02.02 17:31:55] Michael Tannock: I ended the debate with a joke. [2016.02.02 17:33:26] Jeff Lyons: I like jokes [2016.02.02 17:33:29] Jeff Lyons: Tell me the joke [2016.02.02 17:33:50] Michael Tannock: I suggested an Ascot. [2016.02.02 17:34:32] Jeff Lyons: lol [2016.02.02 17:35:42] Michael Tannock: Yep, just give the female scientists one the same colour as the male scientist's tie. [2016.02.02 17:35:51] Michael Tannock: Everyone stopped debating after that. [2016.02.02 17:48:35] Ryan Lam: Jeff Lyons - Today 11:45 > Oh shit, I was recording at least you recorded [2016.02.02 18:00:38] Jeff Lyons: And it's uup [2016.02.02 19:25:52] Ryan Lam: yay [2016.02.02 19:30:11] Ryan Lam: oh I see what you mean by you messed up the sight/back/whatever [2016.02.02 19:30:16] Ryan Lam: eh, I'm sure you can fix it [2016.02.02 19:30:45] Ryan Lam: and now, I have less than 4 hours to design a single-cycle MIPS processor [2016.02.02 19:31:01] Jeff Lyons: Fuuuuuuuuuuuuuu [2016.02.02 19:31:14] Ryan Lam: I'm sure I can probably do it lol [2016.02.02 19:32:27] Ryan Lam: given like [2016.02.02 19:32:29] Ryan Lam: more than 4 hours [2016.02.02 21:15:02] Stephen Wimmer: http://imgur.com/a/Gbeb2 [2016.02.02 21:15:10] Stephen Wimmer: Parking Garage photos. [2016.02.02 21:15:25] Stephen Wimmer: Will add to the wiki once I'm back at my computer. [2016.02.02 23:33:18] Ryan Lam: how big should our garage be, anyway? [2016.02.02 23:33:27] Ryan Lam: probably a fairly decent size, I'd say [2016.02.02 23:37:35] Jeff Lyons: Yeah [2016.02.02 23:50:16] Ryan Lam: should the laser switch have an "everything off" mode? [2016.02.02 23:50:35] Jeff Lyons: I don't see why, since it's triggered to the safety [2016.02.02 23:50:36] Jeff Lyons: Well [2016.02.02 23:50:40] Jeff Lyons: Actually, maybe [2016.02.02 23:50:48] Ryan Lam: well if you wanna shoot someone without lasering them or flashlighting them [2016.02.02 23:51:01] Jeff Lyons: I'll try to remember to elongate the switch so there's room for a fourth position [2016.02.02 23:51:04] Ryan Lam: all right [2016.02.02 23:51:10] Ryan Lam: I suppose that's a simple enough modification [2016.02.02 23:51:29] Ryan Lam: but yeah, can't wait to see this thing in-game [2016.02.02 23:52:54] Ryan Lam: so is the safety switch "up = safe, down = shoot stuff"? [2016.02.02 23:52:56] Ryan Lam: or the other way around [2016.02.02 23:53:19] Jeff Lyons: up = shoot [2016.02.02 23:53:22] Jeff Lyons: Like on the X2 [2016.02.02 23:53:28] Ryan Lam: makes sense [2016.02.02 23:55:06] Jeff Lyons: I can't wait to see a full implementation with the code, model, and sounds all working in tandem [2016.02.02 23:55:08] Jeff Lyons: Gonna be sweet [2016.02.02 23:55:12] Ryan Lam: yeah [2016.02.02 23:55:18] Ryan Lam: the wires might be a challenge, but hey [2016.02.02 23:55:25] Ryan Lam: if we're lucky it may actually work [2016.02.03 00:23:13] Stephen Wimmer: We're going to need some kickass audio work. [2016.02.03 01:34:14] Chris Bryant: zap [2016.02.03 01:34:51] Chris Bryant: Guess how many sound engineers we have [2016.02.03 01:35:01] Jeff Lyons: 2 and a half? [2016.02.03 01:35:12] Chris Bryant removed jeffmodproductions [2016.02.03 01:35:26] Chris Bryant: Half, now. [2016.02.03 01:35:32] Chris Bryant added jeffmodproductions [2016.02.03 01:35:41] Chris Bryant: Incorrect. [2016.02.03 01:36:24] Chris Bryant: I think [2016.02.03 01:41:41] Jeff Lyons: I thought I was the half [2016.02.03 01:42:05] Chris Bryant: Where do the two come from? [2016.02.03 01:43:48] Jeff Lyons: idk [2016.02.03 01:43:52] Jeff Lyons: You [2016.02.03 01:44:57] Chris Bryant: wat [2016.02.03 01:45:04] Chris Bryant: In what universe? [2016.02.03 01:45:32] Phillip Frasquieri: Good evening. [2016.02.03 01:45:56] Jeff Lyons: You made booton [2016.02.03 01:46:51] Chris Bryant: What? [2016.02.03 01:49:33] Jeff Lyons: The button sounds [2016.02.03 01:51:08] Chris Bryant: I literally learned what a channel in FL Studio was that day. [2016.02.03 01:51:41] Chris Bryant: As much as I'd like to be a sound engineer, I am most definitely not even kind of one. [2016.02.03 01:52:04] Jeff Lyons: Well, I mean, none of us are professionals [2016.02.03 01:52:18] Jeff Lyons: Just like we did with everything else we'll have to learn as we go [2016.02.03 01:53:56] Phillip Frasquieri: How's it going with 403 Aurelius? [2016.02.03 01:54:04] Phillip Frasquieri: :) [2016.02.03 01:54:15] Jeff Lyons: Why not check the wiki and see for yourself! :D [2016.02.03 01:54:21] Phillip Frasquieri: Sure. [2016.02.03 01:54:29] Jeff Lyons: It's pretty good, we're still in pre-alpha [2016.02.03 01:56:31] Phillip Frasquieri: What does the stun gun look like right now? [2016.02.03 01:57:34] Phillip Frasquieri: I like the concept art for the stun gun. [2016.02.03 01:57:40] Phillip Frasquieri: Looks cool. [2016.02.03 01:59:59] Chris Bryant: Concept art is suspiciously absent from the Trac page. [2016.02.03 02:00:26] Jeff Lyons: Svn [2016.02.03 02:00:27] Chris Bryant: I suppose that's fine if it's unfinished. [2016.02.03 02:00:36] Jeff Lyons: Want me to add to the whacky? [2016.02.03 02:00:46] Chris Bryant: come again [2016.02.03 02:00:49] Chris Bryant: oh [2016.02.03 02:01:02] Chris Bryant: If it's done, yeah, we should probably add a gallery section. [2016.02.03 02:01:18] Chris Bryant: Can just rip from one of the pages on the other Trac. [2016.02.03 02:01:44] Jeff Lyons: Oh yeah, that exists [2016.02.03 02:02:18] Chris Bryant: Oh yeah, I only spent a crapload of time trying to make it look decent. [2016.02.03 02:02:54] Chris Bryant: Also used it as the baseline for the pages on this one, so yeah. [2016.02.03 02:03:02] Chris Bryant: Make use of it if it'll be useful. [2016.02.03 02:03:19] Jeff Lyons: srry [2016.02.03 02:03:30] Ryan Lam: I think the wiki should reflect the current state of everything, so gallery and/or pictures would be a good idea [2016.02.03 02:03:43] Jeff Lyons: So much paperwork [2016.02.03 02:03:46] Jeff Lyons: It's like real game dev [2016.02.03 02:03:51] Ryan Lam: this is what you signed up for [2016.02.03 02:04:00] Chris Bryant: I quit. [2016.02.03 02:04:05] Ryan Lam: oh well [2016.02.03 05:33:58] Ryan Lam: //========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements the big scary boom-boom machine Antlions fear. // //=============================================================================// [2016.02.03 05:34:12] Ryan Lam: ... in the file slideshow_display.cpp [2016.02.03 05:34:15] Jeff Lyons: :| [2016.02.03 05:34:23] Jeff Lyons: I don't think that's where the thumper code is supposed to go [2016.02.03 05:34:28] Ryan Lam: me neither [2016.02.03 05:34:37] Ryan Lam: vlav ru hidin somethin from me [2016.02.03 05:34:39] Jeff Lyons: Valve. [2016.02.03 05:34:44] Jeff Lyons: Valve pls [2016.02.03 05:34:51] Jeff Lyons: Also what else is in slideshow_display.cpp [2016.02.03 05:34:54] Jeff Lyons: What does it actually do [2016.02.03 05:35:06] Ryan Lam: uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh [2016.02.03 05:35:27] Ryan Lam: it appears to implement the vgui_slideshow_display entity [2016.02.03 05:35:38] Jeff Lyons: Ah [2016.02.03 05:36:03] Ryan Lam: maybe they're implying that the thumper is supposed to turn your game into a slideshow [2016.02.03 05:36:32] Ryan Lam: if that's the case, they've failed, since IIRC the game runs fine in the antlion levels [2016.02.03 05:36:36] Jeff Lyons: lol [2016.02.03 05:47:31] Ryan Lam: //!!!HACKHACK - specific hack for ep2_outland_10 to allow crossbow bolts to pass through her bounding box when she's crouched in front of the player // (the player thinks they have clear line of sight because Alyx is crouching, but her BBOx is still full-height and blocks crossbow bolts. [2016.02.03 05:47:44] Ryan Lam: // Change the owner to stop further collisions with Alyx. We do this by making her the owner. // The player won't get credit for this kill but at least the bolt won't magically disappear! [2016.02.03 05:48:09] Ryan Lam: and the most beautiful if-statement I've ever seen [2016.02.03 05:48:12] Ryan Lam: if( GetOwnerEntity() && GetOwnerEntity()->IsPlayer() && pOther->Classify() == CLASS_PLAYER_ALLY_VITAL && FStrEq(STRING(gpGlobals->mapname), "ep2_outland_10") ) [2016.02.03 05:57:45] Ryan Lam: holy crap there's so much code that specifically checks if the map is ep2_outland_10 and Alyx is in front of the player and the crossbow has just been fired and is about to hit Alyx [2016.02.03 05:58:09] Ryan Lam: I don't even remember a situation where I had to fire a crossbow behind Alyx in ep2 [2016.02.03 06:00:37] Ryan Lam: // If Alyx is right in front of the player, make sure the bolt starts outside of the player's BBOX, or the bolt // will instantly collide with the player after the owner of the bolt is switched to Alyx in ::BoltTouch(). We // avoid this altogether by making it impossible for the bolt to collide with the player. [2016.02.03 06:26:24] Chris Bryant: I just like the idea that the combine thumbers have no purpose other than to be loud. [2016.02.03 06:26:28] Chris Bryant: Poor little antlions. [2016.02.03 06:26:39] Ryan Lam: boom [2016.02.03 06:26:41] Ryan Lam: boom [2016.02.03 06:26:43] Ryan Lam: boom [2016.02.03 06:36:25] Chris Bryant: Jesus Christ, Max is nearly $200/mo [2016.02.03 06:36:50] Chris Bryant: I forget what astronomincal price it was before they went subscription only, but fuuuuudge [2016.02.03 08:41:16] Ryan Lam: so apparently sv_rollangle is already built into the engine [2016.02.03 08:41:19] Ryan Lam: it just defaults to 0 [2016.02.03 08:41:55] Chris Bryant: Not all engine branches have it. [2016.02.03 08:42:00] Ryan Lam: ours does [2016.02.03 08:42:06] Chris Bryant: Sweeet. [2016.02.03 15:03:14] Chris Bryant: I tried to join Jif in the "Learn how to soft egde like Juniez" boat [2016.02.03 15:03:15] Chris Bryant: http://i.imgur.com/AwWNytg.png [2016.02.03 15:03:19] Chris Bryant: http://i.imgur.com/IjSxPKM.png [2016.02.03 15:05:30] Jeff Lyons: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA [2016.02.03 15:05:52] Jeff Lyons: I wish I could make something that good [2016.02.03 15:07:18] Chris Bryant: I know you could. [2016.02.03 15:07:25] Chris Bryant: ...it's totally not usable in-game, though. [2016.02.03 15:07:36] Jeff Lyons: Can I see topo? [2016.02.03 15:07:49] Chris Bryant: hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha [2016.02.03 15:08:10] Jeff Lyons: That high poly, eh? [2016.02.03 15:08:34] Jeff Lyons: You are using edge creases, right? [2016.02.03 15:08:55] Chris Bryant: The "low" poly is a bit over 100k, the high is over 2m [2016.02.03 15:08:59] Jeff Lyons: Shit [2016.02.03 15:09:05] Jeff Lyons: I think your high might crash my computer [2016.02.03 15:09:12] Jeff Lyons: Just a bit [2016.02.03 15:09:29] Jeff Lyons: I tend to be around where your low is, IIRC [2016.02.03 15:10:33] Chris Bryant: http://i.imgur.com/SseQaPX.png [2016.02.03 15:10:38] Chris Bryant: Did it quick and dirty [2016.02.03 15:10:59] Jeff Lyons: I mean, you can probably optimize that [2016.02.03 15:11:02] Jeff Lyons: It'd take a while, but [2016.02.03 15:11:10] Jeff Lyons: That is a lot of unneeded edge loops [2016.02.03 15:11:17] Chris Bryant: No doubt I could. [2016.02.03 15:11:36] Jeff Lyons: Are you using entirely support geometry for the edges? [2016.02.03 15:12:29] Chris Bryant: Guessing what that means, I'm gonna say the answer's no. [2016.02.03 15:13:13] Jeff Lyons: I honestly can't tell [2016.02.03 15:13:56] Jeff Lyons: Because you could be using a combo of edge creases and support geometry like I tend to, but with a different indicator colour that's the same as your wireframe color [2016.02.03 15:14:09] Jeff Lyons: ...I just used both Queens English and US English spellings there [2016.02.03 15:14:23] Chris Bryant: http://i.imgur.com/iOzBznI.png [2016.02.03 15:14:37] Chris Bryant: Yeah, I mix the two a lot sometimes. [2016.02.03 15:14:40] Jeff Lyons: Ah, there's a crease [2016.02.03 15:14:44] Chris Bryant: That friggin' U. [2016.02.03 15:14:49] Jeff Lyons: Right in the center there [2016.02.03 15:15:09] Jeff Lyons: Still the amout of polies seems excessive [2016.02.03 15:15:16] Jeff Lyons: And I tend to make my low-polies super high [2016.02.03 15:15:23] Jeff Lyons: :P [2016.02.03 15:15:26] Jeff Lyons: Looks nice though [2016.02.03 15:15:46] Chris Bryant: Mhm, it's deifnitely way beyond what it needs to be. [2016.02.03 15:22:54] Chris Bryant: Looking at it, this shape is actually simple enough that I could probably in theory create a matching low poly from scratch using my normal geometry-making ways. [2016.02.03 15:23:24] Michael Tannock: Are you using NURBS? Because the wireframe looks excessive. [2016.02.03 15:23:42] Chris Bryant: There were no curves/paths involved. [2016.02.03 15:24:19] Chris Bryant: And like I said, I did it quick and messy so I could get a feel for the edge technique, didn't really pay much attention to optimization. [2016.02.03 15:25:02] Chris Bryant: None of the models I've done for actual use have looked nearly that bad. [2016.02.03 15:25:11] Michael Tannock: There's a trick I know for creating the shading you'd get from a high-poly model, from a medium-poly model. [2016.02.03 15:26:26] Michael Tannock: Basically if you increase the maximum shading angle to 180, and bevel the surfaces with a 0 height offset. [2016.02.03 15:27:18] Michael Tannock: You of course need to choose an inside offset yourself. [2016.02.03 15:29:42] Chris Bryant: I understand all of those words separately. [2016.02.03 15:30:05] Michael Tannock: Okay, wait here. [2016.02.03 15:31:11] Chris Bryant: No sleep for me, then. [2016.02.03 15:31:29] Chris Bryant: It's okay, I'm used to that. [2016.02.03 15:35:30] Michael Tannock shared a photo. [2016.02.03 15:35:53] Michael Tannock: There we go, fast, easy and effective. [2016.02.03 15:36:02] Michael Tannock: Now to go on my walk. [2016.02.03 15:39:07] Ryan Lam: By the way, IT Floor sketch should be done at some point [2016.02.03 15:39:41] Chris Bryant: Hush, the modelers are talking [2016.02.03 15:39:58] Jeff Lyons: No you're not, Mike's gone for a walk [2016.02.03 15:40:11] Chris Bryant: HUSH [2016.02.03 15:40:15] Ryan Lam: Model the goddamn sketch then [2016.02.03 15:40:16] Chris Bryant: THE MODELERS ARE TALKING [2016.02.03 15:40:27] Jeff Lyons: Unless someone else wants to take a crack at it, I'll try to find time today to work something out [2016.02.03 15:40:44] Ryan Lam: Also get Floor 25-26 done [2016.02.03 15:41:15] Ryan Lam: You can't be the only one working on these [2016.02.03 15:41:34] Jeff Lyons: I was actually just gonna ask if that was going to be the case [2016.02.03 15:41:44] Jeff Lyons: Because I can probably do it, but it'll take forever [2016.02.03 15:41:44] Ryan Lam: We could, but that will take forever [2016.02.03 15:41:59] Ryan Lam: All three of us need to be working on them [2016.02.03 15:43:04] Ryan Lam: Tackle the floors three at a time, simple sketches on top of the template will do [2016.02.03 15:46:04] Chris Bryant: Ah, layouts. [2016.02.03 15:46:10] Chris Bryant: My lovely weakness. [2016.02.03 15:46:46] Ryan Lam: Unweaken yourself then [2016.02.03 15:48:06] Chris Bryant: Would love to. [2016.02.03 15:48:21] Ryan Lam: Good, then do it [2016.02.03 15:48:26] Ryan Lam: Thaaaaaanks [2016.02.03 15:49:12] Chris Bryant: Never. [2016.02.03 15:49:35] Ryan Lam: Guess every third floor will be blank then [2016.02.03 15:53:06] Chris Bryant: I don't understand why that needs to happen. [2016.02.03 16:22:55] Chris Bryant: http://i.imgur.com/ZhOW9ui.png [2016.02.03 16:23:19] Chris Bryant: Nuked a bunch of edges, it's still not optimized, but it's a lot cleaner and usable. [2016.02.03 16:23:25] Chris Bryant: Gonna crash. [2016.02.03 16:24:03] Jeff Lyons: Space gun [2016.02.03 16:24:12] Chris Bryant: DON'T [2016.02.03 16:24:18] Jeff Lyons: No space gun? [2016.02.03 16:24:24] Jeff Lyons: I thought that was for space gun [2016.02.03 16:24:28] Jeff Lyons: Being part of a SPAS and all [2016.02.03 16:24:45] Chris Bryant: That was for boredom and education. [2016.02.03 16:25:02] Chris Bryant: Though I might retry space gun using that method. [2016.02.03 16:53:33] Ryan Lam: SPAYCE GUN [2016.02.03 16:53:56] Jeff Lyons: Face Gun [2016.02.03 16:54:41] Jeff Lyons: Hey Mike, I thought up a new idea for your horror game [2016.02.03 16:55:11] Jeff Lyons: A monster that steals people's faces and shoots the stolen ones at it's victims in order to incapacitate them to steal more [2016.02.03 16:56:37] Stephen Wimmer: Pulse Rifle [2016.02.03 17:10:12] Ryan Lam: static int bitchCount = 0; if( bitchCount < 10 ) { Warning( "Too many shadow maps this frame!\n" ); bitchCount++; } [2016.02.03 17:10:20] Ryan Lam: Vlav [2016.02.03 17:11:01] Jeff Lyons: Bitch count pls [2016.02.03 17:12:56] Jeff Lyons: Incoming strem [2016.02.03 17:13:53] Ryan Lam: yay strim [2016.02.03 17:15:31] Jeff Lyons: Strim gooing [2016.02.03 17:15:43] Ryan Lam: yay [2016.02.03 17:15:57] Ryan Lam: how many Caecus troopers do you think we'll have alive at any given time? [2016.02.03 17:16:10] Jeff Lyons: Over a billion [2016.02.03 17:16:16] Jeff Lyons: Nah, probably no more than 20 [2016.02.03 17:16:18] Jeff Lyons: Why [2016.02.03 17:16:21] Ryan Lam: I'm thinking of giving them fanceh flashlights [2016.02.03 17:16:22] Jeff Lyons: Is there a hardcoded limit [2016.02.03 17:16:24] Jeff Lyons: Ah [2016.02.03 17:16:37] Ryan Lam: env_projectedtexture has a shadow map limit of 1 [2016.02.03 17:16:38] Ryan Lam: but [2016.02.03 17:16:48] Ryan Lam: that is technically a number I can change [2016.02.03 17:16:59] Ryan Lam: ofc having the limit set way too high would be absurd [2016.02.03 17:17:05] Jeff Lyons: Because perf [2016.02.03 17:17:08] Ryan Lam: right [2016.02.03 17:17:16] Jeff Lyons: More than one projectedtexture would be nice [2016.02.03 17:17:25] Jeff Lyons: Even before caecus shows up [2016.02.03 17:17:28] Ryan Lam: mhm [2016.02.03 17:17:32] Ryan Lam: lightning [2016.02.03 17:17:40] Ryan Lam: actually it would be pretty cool to do that [2016.02.03 17:18:43] Jeff Lyons: I did say I wanted a rainstorm [2016.02.03 17:19:05] Ryan Lam: if we aren't able to get a rainstorm, we could at least do lightning, though it would be weird to have lightning without rain [2016.02.03 17:19:17] Jeff Lyons: But technically it does happen [2016.02.03 17:19:24] Ryan Lam: yeah it coudl [2016.02.03 17:19:25] Ryan Lam: could [2016.02.03 17:21:44] Jeff Lyons: Also, is my mic properly muted [2016.02.03 17:21:50] Jeff Lyons: I have the mute on, but [2016.02.03 17:21:57] Jeff Lyons: There is a lot of noise here right now [2016.02.03 17:22:02] Jeff Lyons: As people are playing LoL [2016.02.03 17:24:08] Jeff Lyons: And how does it look so far [2016.02.03 17:24:25] Jeff Lyons: Oh [2016.02.03 17:24:26] Jeff Lyons: OH [2016.02.03 17:24:37] Jeff Lyons: I am not getting connection [2016.02.03 17:24:41] Jeff Lyons: Shit [2016.02.03 17:25:52] Jeff Lyons: Okay, switched to ethernet [2016.02.03 17:43:39] Michael Tannock: [Quote: Jeff Lyons] Hey Mike, I thought up a new idea for your horror game >>> [Quote: Jeff Lyons] A monster that steals people's faces and shoots the stolen ones at it's victims in order to incapacitate them to steal more >>> Stealing faces always reminds me of Doctor Who, because of that episode called The Idiot's Lantern, where a being inhabits the first black and white television, to steal the faces of people who watch it. [2016.02.03 18:11:29] Michael Tannock: I came up with another thing for my horror game, Wall Legs: they're basically gigantic spider legs sticking out of walls. [2016.02.03 18:11:40] Jeff Lyons: Like the boob walls in DNF [2016.02.03 18:11:43] Jeff Lyons: But not terrible [2016.02.03 18:11:59] Michael Tannock: Oh yeah, I forgot about those. [2016.02.03 18:12:17] Michael Tannock: They're at the boob monster boss fight right? [2016.02.03 18:12:31] Jeff Lyons: No idea, haven't played it [2016.02.03 18:12:50] Michael Tannock: Me neither, but I remember watching a playthrough. [2016.02.03 18:12:52] Jeff Lyons: I got almost through the first level watching a Let's Play before it became too painful to continue [2016.02.03 18:13:30] Michael Tannock: I watched an entire Let's Play. [2016.02.03 18:13:39] Jeff Lyons: you poor soul [2016.02.03 18:13:53] Jeff Lyons: Nobody should be subjected to the effects of Broussard's Finest Vaporware [2016.02.03 18:14:37] Michael Tannock: There's a mass alien rape level, which was rather jarring. Thank goodness I wear headphones, or I'd have to explain that all the sex and moaning isn't a porn. [2016.02.03 18:14:38] Jeff Lyons: Oh, also, I propose that the player have to go down to the security office and re-boot the server in there, so we can get more gameplay out of this floor [2016.02.03 18:14:46] Jeff Lyons: Rather than them making a beeline for the main server [2016.02.03 18:15:06] Jeff Lyons: Maybe we can have an MT line about "That ID doesn't actually have any credentials encoded into it" [2016.02.03 18:15:30] Jeff Lyons: Since IIRC we already determined that Floor 20 would be open to everyone in the company in case their machine broke [2016.02.03 18:16:51] Jeff Lyons: Or possibly take down a firewall in this IT security office I just added [2016.02.03 18:17:10] Jeff Lyons: Open a port or something [2016.02.03 18:18:40] Jeff Lyons: Port 5, for example [2016.02.03 18:21:11] Jeff Lyons: Or 1725, if we want to be meta [2016.02.03 18:21:21] Jeff Lyons: (Steam Client) [2016.02.03 18:58:36] Davy Maekelberg heeft bestand "WP_20160203_19_52_56_Pro.jpg" verstuurd [2016.02.03 18:58:53] Davy Maekelberg: the costume of my son for carnaval [2016.02.03 19:15:48] Ryan Lam: Jeff Lyons - Today 13:15 > Since IIRC we already determined that Floor 20 would be open to everyone in the company in case their machine broke Open to everyone in the company, but not necessarily to outsiders, I would think [2016.02.03 19:16:04] Jeff Lyons: Fair point [2016.02.03 19:16:27] Jeff Lyons: What did you think of the port opening idea? Does that have any merit? [2016.02.03 19:16:49] Ryan Lam: Not sure what he'd want to do with that particular server [2016.02.03 19:17:07] Jeff Lyons: Yeah, it's a bit weak [2016.02.03 19:17:23] Jeff Lyons: I was reaching for an idea I could use to expand the gameplay in the map [2016.02.03 19:17:34] Ryan Lam: So uhh, what exactly was the reason behind installing the backdoor to the IT server again? All I can think of is to register the glasses on the network [2016.02.03 19:17:52] Jeff Lyons: Primary access. [2016.02.03 19:17:58] Ryan Lam: To? [2016.02.03 19:18:08] Jeff Lyons: That's what he needed to get into the building's system overall [2016.02.03 19:18:17] Jeff Lyons: Since it has a firewall blocking external access [2016.02.03 19:18:23] Ryan Lam: Makes sense [2016.02.03 19:18:51] Jeff Lyons: And after he has access to the system he's able to move through it, albeit a bit limitedly due to the partitioning system in place on the intranet [2016.02.03 19:19:11] Jeff Lyons: But it's enough that you can get close to the next server and open a port there [2016.02.03 19:23:14] Ryan Lam: Yeah I don't think there's all that much utility in making the IT Floor all that complex [2016.02.03 19:23:31] Jeff Lyons: From a mission standpoint, or layout one? [2016.02.03 19:23:35] Ryan Lam: Both [2016.02.03 19:23:50] Jeff Lyons: Any suggestions on reworking the layout, then? [2016.02.03 19:23:59] Jeff Lyons: I tried to make a more or less standard office floor [2016.02.03 19:24:14] Ryan Lam: Well I don't have any way to see it right now, so gimme a few minutes [2016.02.03 19:24:21] Jeff Lyons: Alright [2016.02.03 19:26:03] Jeff Lyons: Also we need to hammer down what we want the protagonist to be wearing so I can get a Photoshopped concept going [2016.02.03 19:26:28] Jeff Lyons: A top and maybe side view to model the arms with [2016.02.03 19:26:53] Stephen Wimmer: Depending on the weather, they could keep a jacket on over whatever IT monkey suit we have them change into. [2016.02.03 19:27:28] Stephen Wimmer: I assume we could just clip the access badge onto a front pocket or belt. [2016.02.03 19:28:09] Jeff Lyons: Well I think we're onboard with the ideal case being a thunderstorm, so I suppose a jacket is a safe bet [2016.02.03 19:28:34] Jeff Lyons: And yeah, the ID badge will probably be clipped on somewhere where we don't need to worry about modelling it for the viewmodel [2016.02.03 19:29:04] Jeff Lyons: What about gloves? Are we preventing those pesky fingerprints, and if so, how? [2016.02.03 19:29:18] Stephen Wimmer: You know, I don't think on-call IT people (that aren't Geeksquad and actually take themselves seriously) really have a "uniform" so to speak. [2016.02.03 19:29:30] Jeff Lyons: Generally not, no [2016.02.03 19:29:56] Stephen Wimmer: Would an investigative reporter really care about leaving fingerprints? [2016.02.03 19:30:07] Jeff Lyons: Well they are technically doing a B&E [2016.02.03 19:30:17] Jeff Lyons: But I dunno [2016.02.03 19:31:06] Stephen Wimmer: I feel like putting on gloves would just draw more attention to the character. [2016.02.03 19:31:26] Jeff Lyons: Probably, yeah [2016.02.03 19:31:33] Jeff Lyons: Unless it was winter, which it can't be if it's raining [2016.02.03 19:31:36] Jeff Lyons: Well I mean it rained last night [2016.02.03 19:31:43] Jeff Lyons: But it's hella warm for Febuary [2016.02.03 19:31:48] Stephen Wimmer: This is supposed to be a simple mod. [2016.02.03 19:32:12] Jeff Lyons: Even simple mods have a lot of work behind them if they're thought through :P [2016.02.03 19:32:19] Stephen Wimmer: I doubt once things get all shooty shooty people are going to be worrying about fingerprints. [2016.02.03 19:32:31] Jeff Lyons: True [2016.02.03 19:32:33] Jeff Lyons: Okay, so gloves are out [2016.02.03 19:32:49] Jeff Lyons: So, a (probably dark) jacket and a shirt of some kind, then [2016.02.03 19:33:09] Jeff Lyons: Dress, T-, or Long sleeved shirt? [2016.02.03 19:33:32] Stephen Wimmer: I'd say go with a button up. [2016.02.03 19:33:44] Jeff Lyons: Alright [2016.02.03 19:33:49] Jeff Lyons: Any color preference? [2016.02.03 19:34:13] Stephen Wimmer: Uhhh, light blue? Off white? [2016.02.03 19:34:37] Stephen Wimmer: Some kind of gray? [2016.02.03 19:34:45] Jeff Lyons: Off white or grey would probably be best [2016.02.03 19:34:58] Jeff Lyons: Lest we look like the character is just a female scientist from BM [2016.02.03 19:36:12] Michael Tannock: I wonder, what would you look like with female hands from HL2 rather than BM, like Alyx's or Mossman's. [2016.02.03 19:36:36] Jeff Lyons: Like Alyx or Mossman [2016.02.03 19:36:41] Jeff Lyons: Obvs :P [2016.02.03 19:36:53] Michael Tannock: With just their hands? [2016.02.03 19:37:29] Jeff Lyons: If those hands included sleeves and accessories like Mossman's bracelet [2016.02.03 19:37:53] Jeff Lyons: Though maybe we should consider adapting one of those two models into a viewmodel [2016.02.03 19:38:16] Jeff Lyons: Re-rig it as needed, maybe subsurf it once so it's smoother [2016.02.03 19:38:27] Jeff Lyons: Probably slap on a new diffuse [2016.02.03 19:47:23] Ryan Lam: why is it called floors_20_25_26? [2016.02.03 19:47:41] Jeff Lyons: You told me to do those ones, I was planning on making new groups for the other 2 floors later [2016.02.03 19:47:51] Ryan Lam: I suppose that works [2016.02.03 19:47:56] Jeff Lyons: Which is a silly thing to do, so I'll probably rename it later [2016.02.03 19:48:09] Jeff Lyons: Not sure [2016.02.03 19:48:19] Ryan Lam: I'd just go with a separate file [2016.02.03 19:49:16] Ryan Lam: anyway this looks good [2016.02.03 19:49:24] Ryan Lam: I'll get to orange mapping it this Friday, if I'm lucky [2016.02.03 19:49:49] Ryan Lam: what's the stairs in the top right? [2016.02.03 19:50:43] Jeff Lyons: They go up to make a bit more room for the false floor in the server room, which IIRC is something Wimmer mentioned as being a thing in large server rooms for cooling. It's also our access to floor 19. [2016.02.03 19:51:19] Ryan Lam: I see [2016.02.03 19:51:55] Jeff Lyons: Also, I took a look at the Mossman and Alyx models, and their hands are super low poly. I don't think they'd work for a viewmodel, even with some subdivisions [2016.02.03 19:52:04] Jeff Lyons: I can still try it if you guys want [2016.02.03 19:52:12] Ryan Lam: good luck [2016.02.03 19:54:21] Jeff Lyons: If I do, I'll be going with Mossman, since her hands are UVed in one piece rather than Alyx, who has gloves and fingers [2016.02.03 19:57:02] Michael Tannock: That makes sense. [2016.02.03 19:57:20] Michael Tannock: Would sculpted hands be better? [2016.02.03 19:57:57] Ryan Lam: what about Portal? [2016.02.03 19:58:04] Jeff Lyons: Are we allowed to use Portal assets? [2016.02.03 19:58:10] Ryan Lam: probably not, but [2016.02.03 19:58:25] Ryan Lam: you could make a case that if you heavily modify the hands, it's a significant departure from the original asset [2016.02.03 19:58:29] Jeff Lyons: I don't have Portal installed atm [2016.02.03 20:00:44] Ryan Lam: "Dr. Judith Mossman, stalwart heroine, doing what is right in the face of near certain doom, all while fighting off the clumsy advances of her misogynistic colleagues." [2016.02.03 20:00:49] Ryan Lam: how did I not notice this before [2016.02.03 20:00:54] Jeff Lyons: Oh yeah the HL2 NPC comments [2016.02.03 20:01:24] Jeff Lyons: I think all of them cast the character they represent as the hero [2016.02.03 20:01:32] Jeff Lyons: Including Breen [2016.02.03 20:02:46] Michael Tannock: Does Gman have one of those comments? [2016.02.03 20:03:01] Jeff Lyons: I think so [2016.02.03 20:03:18] Ryan Lam: Uh... As far as I know, the description for Mossman is the exact opposite of reality. What Was whoever wrote this smoking? --JeffMOD 14:30, 19 May 2008 (PDT) [2016.02.03 20:03:23] Ryan Lam: after 4 minutes of thinking, I retract my prior statement. --JeffMOD 14:35, 19 May 2008 (PDT) [2016.02.03 20:03:26] Jeff Lyons: lol [2016.02.03 20:03:36] Jeff Lyons: 13 year old me was such a fucking idiot [2016.02.03 20:03:42] Ryan Lam: :P [2016.02.03 20:04:10] Jeff Lyons: // Purpose: Dr. Eli Vance, earths last great hope, single-handedly fighting // off both an evil alien invasion, as well as trying to stop // that idiot lab assistant from putting the moves on his daughter. [2016.02.03 20:04:20] Jeff Lyons: // Purpose: The G-Man, misunderstood servant of the people // // $NoKeywords: $ [2016.02.03 20:05:16] Jeff Lyons: // Purpose: Dr. Kleiner, a suave ladies man leading the fight against the evil // combine while constantly having to help his idiot assistant Gordon [2016.02.03 20:05:31] Jeff Lyons: https://www.youtube.com/watch?v=gyYIjn0V1Uc [2016.02.03 20:06:53] Ryan Lam: // Purpose: Father Grigori, a benevolent monk who is the last remaining human // in Ravenholm. He keeps to the rooftops and uses a big ole elephant // gun to send his zombified former friends to a peaceful death. [2016.02.03 20:07:04] Ryan Lam: that one's a bit too straightforward [2016.02.03 20:07:27] Ryan Lam: //========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Giant walking strider thing! // // $NoKeywords: $ //=============================================================================// [2016.02.03 20:07:32] Ryan Lam: I like this one [2016.02.03 20:07:42] Jeff Lyons: //========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements a sniper rifle weapon. // // Primary attack: fires a single high-powered shot, then reloads. // Secondary attack: cycles sniper scope through zoom levels. // // TODO: Circular mask around crosshairs when zoomed in. // TODO: Shell ejection. // TODO: Finalize kickback. // TODO: Animated zoom effect? // //=============================================================================// [2016.02.03 20:07:44] Michael Tannock: // Purpose: Gordon Freeman ... ..... ...... ... ....... ... ..... ....... ... .... ....... [2016.02.03 20:08:41] Ryan Lam: // Purpose: Dr. Breen, the oft maligned genius, heroically saving humanity from // its own worst enemy, itself. [2016.02.03 20:09:00] Ryan Lam: aww barney doesn't have a comment [2016.02.03 20:09:07] Jeff Lyons: Welp, time to fix that [2016.02.03 20:09:23] Ryan Lam: // Purpose: Implements d0g, the loving and caring head crushing Alyx companion. [2016.02.03 20:09:25] Michael Tannock: He's The Fonz? [2016.02.03 20:09:53] Ryan Lam: Gordon gets a boring one [2016.02.03 20:09:56] Ryan Lam: // Purpose: Player for HL2. [2016.02.03 20:09:59] Jeff Lyons: I came this close to streaming me changing a comment on npc_barney.cpp [2016.02.03 20:10:06] Ryan Lam: lol [2016.02.03 20:10:20] Jeff Lyons: Then I realized that would be useless, and also the code will probably be stripped out [2016.02.03 20:10:34] Ryan Lam: I'm probably gonna delete all the HL2 specific stuff except the combine AI [2016.02.03 20:10:51] Ryan Lam: and the player files [2016.02.03 20:11:02] Jeff Lyons: Save the citizen and metrocop stuff for now so we can use parts of it on the security guards [2016.02.03 20:11:07] Ryan Lam: good point [2016.02.03 20:11:09] Jeff Lyons: And civilians [2016.02.03 20:11:10] Jeff Lyons: If we have those [2016.02.03 20:11:22] Ryan Lam: well we probably will [2016.02.03 20:11:38] Ryan Lam: and if not, then we just cut the 24-hour news station [2016.02.03 20:11:57] Jeff Lyons: It's a 22 Hour news station [2016.02.03 20:12:06] Jeff Lyons: You're in the building during those 2 hours of downtime [2016.02.03 20:12:19] Jeff Lyons: :P [2016.02.03 20:12:30] Ryan Lam: while the night staff broadcast reruns of terrible movies [2016.02.03 20:13:02] Jeff Lyons: Blaul Part: Call Mop 4 [2016.02.03 20:13:31] Jeff Lyons: Cuper Sop [2016.02.03 20:14:12] Ryan Lam: oh and weapon_frag [2016.02.03 20:14:17] Ryan Lam: we can just completely lift that [2016.02.03 20:14:33] Jeff Lyons: Keep parts of the sniper, SMG, Crossbow, and Pistol as well [2016.02.03 20:14:48] Jeff Lyons: Sniper just in case [2016.02.03 20:14:53] Ryan Lam: yeah we'll probably keep the sniper [2016.02.03 20:15:04] Ryan Lam: the weapons, on the other hand, will probably be re-coded [2016.02.03 20:15:11] Jeff Lyons: From scratch? [2016.02.03 20:15:14] Ryan Lam: nah [2016.02.03 20:15:17] Jeff Lyons: Ah [2016.02.03 20:15:19] Jeff Lyons: Okay yeah [2016.02.03 20:15:23] Ryan Lam: probably with monkey-patched code lifted from the others [2016.02.03 20:15:24] Jeff Lyons: Just recode the SMG and pistol :P [2016.02.03 20:15:40] Ryan Lam: yeah I'll probably make a new weapon that just lifts parts of that code [2016.02.03 20:15:52] Ryan Lam: also thanks to the magic of OOP I might not even have to do that [2016.02.03 20:16:07] Jeff Lyons: weapon_taser weapon_tavor [2016.02.03 20:16:11] Jeff Lyons: weapon_frag [2016.02.03 20:16:13] Jeff Lyons: weapon_phone [2016.02.03 20:16:27] Jeff Lyons: weapon_holstered [2016.02.03 20:16:32] Ryan Lam: after the lair, there's not much reason to keep the phone anymore, is there [2016.02.03 20:16:38] Jeff Lyons: Probably not [2016.02.03 20:16:44] Jeff Lyons: But it'd be odd to take it from the player [2016.02.03 20:19:11] Jeff Lyons: weapon_stunstick might be useful for the drive stun [2016.02.03 20:19:22] Ryan Lam: maybe, maybe not [2016.02.03 20:19:29] Ryan Lam: my guess is probably not [2016.02.03 20:19:51] Jeff Lyons: Checking it now to see if it handles effects through the code [2016.02.03 20:20:02] Ryan Lam: we can always make our own particle effects [2016.02.03 20:20:08] Jeff Lyons: True [2016.02.03 20:20:14] Ryan Lam: which, by the way, should be the preferred way to do it these days [2016.02.03 20:20:15] Jeff Lyons: Tools mode isn't broken in the 2013 SDK [2016.02.03 20:20:39] Jeff Lyons: Which means I should learn how to use the particle editor [2016.02.03 20:20:46] Ryan Lam: probably should [2016.02.03 20:20:56] Ryan Lam: you can make the confetti [2016.02.03 20:20:57] Ryan Lam: :P [2016.02.03 20:21:03] Jeff Lyons: :D [2016.02.03 20:21:38] Ryan Lam: // Purpose: Returns how much damage the given ammo type should do to the victim // when fired by the attacker. // Input : pAttacker - Dude what shot the gun. // pVictim - Dude what done got shot. // nAmmoType - What been shot out. // Output : How much hurt to put on dude what done got shot (pVictim). [2016.02.03 20:23:33] Jeff Lyons: "So in 1993 the AFID system was created. Now, when many Taser guns are fired, they disperse dozens of colourful anti-felon identification (AFID) tags, which resemble confetti and are printed with tiny serial numbers. It would be very time-consuming to pick all the tags up and so inevitably the police are able to find some and trace the gun that was used." [2016.02.03 20:24:22] Jeff Lyons: So it's literally confetti [2016.02.03 20:24:25] Jeff Lyons: With little numbers on it [2016.02.03 20:24:33] Ryan Lam: it's a pretty clever idea [2016.02.03 20:24:37] Jeff Lyons: Yeah [2016.02.03 20:26:39] Jeff Lyons: "render_rope Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect (this only applies to pre-L4D2 particle editors). Useful for effects such as muzzle smoke, lightning, or electricity. " [2016.02.03 20:26:54] Jeff Lyons: Control point at muzzle, control point at impact point on target [2016.02.03 20:26:58] Jeff Lyons: Taser wire [2016.02.03 20:30:10] Stephen Wimmer: Note to self, bring vacuum cleaner when committing a felony with a taser. [2016.02.03 20:30:38] Ryan Lam: [Quote: Jeff Lyons] Taser wire >>> [2016.02.03 20:30:38] Ryan Lam: hold on [2016.02.03 20:30:43] Ryan Lam: is this a particle system??? [2016.02.03 20:32:32] Ryan Lam: what happens when you detach the wire? [2016.02.03 20:32:46] Ryan Lam: does that thing deal with that kind of situation correctly? [2016.02.03 20:34:08] Ryan Lam: I was thinking of implementing the wire by just spawning rope entities between two points [2016.02.03 20:37:55] Jeff Lyons: I think detaching might be doable with just moving the initial control point off the muzzle and to the ground. Not sure [2016.02.03 20:38:20] Ryan Lam: experiment with it, maybe? [2016.02.03 20:38:29] Jeff Lyons: eventually [2016.02.03 20:38:38] Ryan Lam: I know ropes handle breaking and collision correctly, but I'd rather not use ropes because less code = happy DKY [2016.02.03 20:39:51] Michael Tannock: So you don't want to pull a Trespasser. [2016.02.03 20:40:16] Jeff Lyons: That game was buggy [2016.02.03 20:40:52] Michael Tannock: The word is 'experimental'. [2016.02.03 20:41:57] Michael Tannock: I mean, it didn't even use animations. [2016.02.03 20:42:13] Jeff Lyons: It didn't? [2016.02.03 20:42:20] Jeff Lyons: So the dinosaurs were entirely physics based? [2016.02.03 20:42:26] Jeff Lyons: Dang [2016.02.03 20:42:27] Michael Tannock: Instead, all the NPC's were code driven IK chains. [2016.02.03 20:42:59] Michael Tannock: Affected by physics and collision yes. [2016.02.03 20:44:10] Michael Tannock: So, point leg here, point head here, point tail here, etc... [2016.02.03 20:44:29] Ryan Lam: sounds like QWOP [2016.02.03 20:44:58] Michael Tannock: It's exactly like that, except with a computer at the controls. [2016.02.03 20:45:30] Jeff Lyons: I wonder if something like Tresspasser would work better with VR and that one motion control system I forget the name of [2016.02.03 20:48:41] Michael Tannock: Since the game used a hand that you control, it would probably work well if it was directed by your real hand. [2016.02.03 21:05:11] Stephen Wimmer: http://gfycat.com/IlliterateReflectingBittern [2016.02.03 21:05:41] Jeff Lyons: Noice [2016.02.03 21:08:45] Ryan Lam: //See if we hates it if ( dis == D_LI ) [2016.02.03 21:11:15] Jeff Lyons: Let's see here... You can make particles move through space, maybe the endpoint of the rope could just be projected until it hits something the way tracers do? [2016.02.03 21:11:30] Ryan Lam: it's probably doable [2016.02.03 21:11:41] Ryan Lam: I'm more concerned about what happens when we inevitably detach the wire from the front of the gun [2016.02.03 21:12:16] Stephen Wimmer: https://gfycat.com/MediocreBothKarakul [2016.02.03 21:12:37] Jeff Lyons: Swap out for a particle system at the enemy's location and a cartridge gib model that fades out? [2016.02.03 21:13:31] Ryan Lam: are we actually doing the thing where you can see the cartridge leave your hands? [2016.02.03 21:13:43] Jeff Lyons: Maybe? [2016.02.03 21:13:55] Ryan Lam: I feel it would be easier to have the hands go off to the side and hand-wave the cartridge going away [2016.02.03 21:14:23] Jeff Lyons: Well, I was thinking have them move it off the screen, then pop out a gib, and move it back as the fresh one [2016.02.03 21:14:37] Ryan Lam: also, do the particles collide with the world? [2016.02.03 21:14:39] Michael Tannock: [Quote: Stephen Wimmer] https://gfycat.com/MediocreBothKarakul >>> If only it was that quiet, it wouldn't be so useless in combat. [2016.02.03 21:14:40] Ryan Lam: that's kind of important [2016.02.03 21:15:08] Jeff Lyons: Particles can be made to [2016.02.03 21:15:16] Stephen Wimmer: Did you know there's a system designed to disperse mines from helicopters? [2016.02.03 21:15:18] Stephen Wimmer: https://gfycat.com/TediousColdGecko [2016.02.03 21:15:28] Jeff Lyons: wooooo wooooo wooooo [2016.02.03 21:15:29] Ryan Lam: HL2 hunter chopper [2016.02.03 21:15:50] Michael Tannock: Landmines should be illegal. [2016.02.03 21:15:57] Ryan Lam: they really should [2016.02.03 21:16:01] Ryan Lam: aren't they already? [2016.02.03 21:16:05] Jeff Lyons: Probably not [2016.02.03 21:16:07] Stephen Wimmer: Those are inert, in case you were wondering. [2016.02.03 21:16:36] Jeff Lyons: I don't think the UN has outlawed them, and even if it has, I doubt people would follow the law [2016.02.03 21:16:37] Ryan Lam: hold on, is it possible to just "detach" a particle from a control point completely? [2016.02.03 21:16:47] Jeff Lyons: I don't think so, but it might be [2016.02.03 21:16:53] Ryan Lam: if it is, then that would solve lots of problems [2016.02.03 21:17:02] Ryan Lam: just let the particles fall to the ground and collide with the world [2016.02.03 21:17:10] Ryan Lam: if not, then... [2016.02.03 21:17:20] Jeff Lyons: Apparently the movement lock has a detatch thing at the fade distance [2016.02.03 21:17:39] Ryan Lam: https://en.wikipedia.org/wiki/Ottawa_Treaty [2016.02.03 21:17:55] Jeff Lyons: Oh look the states didn't sign it [2016.02.03 21:17:59] Ryan Lam: ikr [2016.02.03 21:18:02] Jeff Lyons: Neither did Russia or China [2016.02.03 21:18:05] Ryan Lam: essentially making the ban useless [2016.02.03 21:18:53] Ryan Lam: https://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons [2016.02.03 21:19:09] Ryan Lam: I love the name of this convention [2016.02.03 21:20:50] Ryan Lam: so yeah, basically mines are only somewhat banned [2016.02.03 21:22:56] Michael Tannock: That's not banned enough. [2016.02.03 21:23:06] Ryan Lam: indeed [2016.02.03 23:05:07] Stephen Wimmer: So it turns out I actually do not have editing powers on the trac. [2016.02.03 23:14:15] Ryan Lam: try again [2016.02.03 23:14:44] Stephen Wimmer: Gucci [2016.02.03 23:15:07] Ryan Lam: I'm just pushing buttons here that vaguely sort of resemble what I hope they do [2016.02.03 23:15:12] Ryan Lam: so I have no idea if what I did worked [2016.02.03 23:15:18] Stephen Wimmer: Yep [2016.02.03 23:15:23] Ryan Lam: cool [2016.02.03 23:15:42] Stephen Wimmer: Making the Parking Garage / Level 0 page and dumping all the reference photos. [2016.02.03 23:35:48] Stephen Wimmer: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/aur_00 [2016.02.03 23:35:54] Stephen Wimmer: Behold the abomination. [2016.02.03 23:51:09] Ryan Lam: You could've at the very least made them images and not links :P [2016.02.03 23:51:44] Stephen Wimmer: Uuuuuhhhh [2016.02.03 23:51:49] Stephen Wimmer: I can do that? [2016.02.03 23:52:02] Jeff Lyons: Check the stun gun page for the wiki code [2016.02.03 23:52:07] Jeff Lyons: Which I stole from the other wiki [2016.02.03 23:52:16] Jeff Lyons: So I don't remember it [2016.02.03 23:55:58] Stephen Wimmer: UGH [2016.02.03 23:56:02] Stephen Wimmer: Bork [2016.02.03 23:57:48] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/WikiFormatting [2016.02.04 00:35:02] Michael Tannock: Would anyone here happen to know the name of a movie, where an paramedics kidnap a woman off of the street, and then hide their ambulance in the woods while they replace her blood with something? [2016.02.04 00:35:16] Jeff Lyons: No [2016.02.04 00:35:31] Jeff Lyons: Never seen or heard of it [2016.02.04 00:35:38] Michael Tannock: Okay. [2016.02.04 00:36:42] Michael Tannock: I'm trying to find it, but whenever I type the word ambulance or paramedics into a search engine, it brings me the news, even if I include the word movie or film. [2016.02.04 00:37:08] Jeff Lyons: lol [2016.02.04 01:25:00] Michael Tannock: Well, I still can't find it. [2016.02.04 01:26:26] Michael Tannock: I've been telling Google to exclude irrelevant search terms, but it also decides on its own to exclude relevant search terms when it feels like it. [2016.02.04 01:27:07] Ryan Lam: searching for movies is nearly impossible in Google unless you know the title [2016.02.04 01:27:16] Ryan Lam: it's really kind of annoying [2016.02.04 01:27:46] Michael Tannock: So I notice. [2016.02.04 01:28:40] Michael Tannock: When I saw that Wikipedia has lists of movies containing things, I looked to see if one of those things it had listings for were ambulances. But no. [2016.02.04 01:29:06] Ryan Lam: could try imdb and its tagging system, though who knows what you might get [2016.02.04 01:30:08] Michael Tannock: Well I've given up on trying to do that with google after about twenty search terms I added and subtracted. [2016.02.04 01:50:22] Michael Tannock: Well I looked through 176 titles using Ambulance and Kidnapping as the keywords. [2016.02.04 01:51:11] Michael Tannock: Time to replace kidnapping with murder, since the woman in the movie probably died, since I can't imagine you can live with something other than your blood in your veins. [2016.02.04 01:52:06] Michael Tannock: Now I have 537 titles to look through. [2016.02.04 01:52:20] Jeff Lyons: Is it possible you dreamt the movie? [2016.02.04 01:52:34] Jeff Lyons: I mean, it's equally possible it's just super obscure [2016.02.04 01:52:35] Michael Tannock: Nope. [2016.02.04 01:53:12] Michael Tannock: It's definitely real, the only problem is I only saw that one scene from it. [2016.02.04 02:19:45] Michael Tannock: I give up. [2016.02.04 02:19:58] Michael Tannock: I just looked through 800 titles. [2016.02.04 03:24:41] Chris Bryant: Look through 800 more. [2016.02.04 07:10:50] Chris Bryant: http://files.explosm.net/rcg/etpsmkkmr.png [2016.02.04 07:11:07] Chris Bryant: :| [2016.02.04 07:13:30] Chris Bryant: http://files.explosm.net/rcg/lzsgthvqx.png [2016.02.04 07:13:31] Chris Bryant: awww [2016.02.04 07:13:37] Chris Bryant: I'm wasting my life with this thing [2016.02.04 07:30:28] Ryan Lam: Our startup vid should be a scurrying snoot [2016.02.04 07:30:47] Chris Bryant: He's running away from the rolling PSR emblem. [2016.02.04 07:31:33] Ryan Lam: Totally [2016.02.04 14:46:13] Chris Bryant: Anyone got a good name I can use on this urinal [2016.02.04 14:46:31] Chris Bryant: Candidates so far are Royal Flush and Rage Against the Latrine [2016.02.04 14:46:38] Chris Bryant: Leaning towards the former because it's shorter. [2016.02.04 14:47:57] Michael Tannock: You're Null. [2016.02.04 14:48:20] Michael Tannock: I don't know. [2016.02.04 14:48:56] Michael Tannock: Royal Flush is probably the best one you're going to get for now. [2016.02.04 14:51:50] Chris Bryant: Alright, thankies. [2016.02.04 14:54:27] Jeff Lyons: Hahah Royal Flush [2016.02.04 14:56:44] Chris Bryant: That seems to be the favorite out of everyone I've asked, so I guess I'm going with that one. [2016.02.04 15:02:23] Michael Tannock: I have a question about ModDB: can you create a mod page draft that you can keep editing for a long time before it going live? [2016.02.04 15:02:51] Chris Bryant: No. [2016.02.04 15:03:57] Michael Tannock: Okay, so do you only have such a page for as long as you have it open in a window for editing? [2016.02.04 15:04:22] Chris Bryant: Mhm. [2016.02.04 15:04:34] Chris Bryant: I generally do all my writing in RTFs and just copy paste that over. [2016.02.04 15:06:57] Michael Tannock: I've been writing down mod ideas for both my horror mod, and an unofficial HL3 mod. [2016.02.04 15:07:44] Michael Tannock: The latter actually seems more promising, despite all the nightmarish stuff I've come up with for the former. [2016.02.04 15:08:04] Michael Tannock: Probably because there's more to draw from. [2016.02.04 15:08:41] Michael Tannock: I just needed to know how much I'd need down on paper before making a page. [2016.02.04 15:08:58] Chris Bryant: You need a mod before making a page. [2016.02.04 15:09:17] Chris Bryant: If you can't show more than writing, pages generally don't get authorized. [2016.02.04 15:09:37] Michael Tannock: Ah good, so that's changed. [2016.02.04 15:10:40] Michael Tannock: I wasn't sure because I remembered so many mod pages that were just kidish drawings and badly rendered models. [2016.02.04 15:11:03] Chris Bryant: Quality doesn't really matter so much, honestly. [2016.02.04 15:11:14] Chris Bryant: They just don't like if you don't have anything to show for your idea. [2016.02.04 15:12:35] Michael Tannock: Well, I've done a little more than writing ideas, I've also got some artwork. [2016.02.04 15:13:15] Chris Bryant: Chances are you're golden then, provided it's a few separate pieces. [2016.02.04 15:13:46] Michael Tannock: It is, but I tend to put spoilers everywhere. [2016.02.04 15:14:10] Michael Tannock: I don't know if I should care about that. [2016.02.04 15:14:37] Chris Bryant: I personally wouldn't put spoilers in your promo material, but whateve floats your boat, really. [2016.02.04 15:15:30] Michael Tannock: It's because of a tendency of mine to assume anything less than one of the set-pieces wouldn't be good enough. [2016.02.04 15:15:58] Michael Tannock: The first one I made is a huge one. [2016.02.04 15:17:36] Michael Tannock: An Alyx GLaDOS suit that the AI made in order to escape the destruction of the Borealis, in exchange for protecting and aiding her. [2016.02.04 15:18:05] Chris Bryant: Whoa [2016.02.04 15:18:59] Michael Tannock: I should probably hold that one back. [2016.02.04 15:19:13] Chris Bryant: Yeah, I would. [2016.02.04 15:20:08] Chris Bryant: Sounds awesome, though, and it tells me you've got some good plot ideas. [2016.02.04 15:20:24] Michael Tannock: Thank you. [2016.02.04 15:20:43] Michael Tannock: Also thank you for answering my questions. [2016.02.04 15:21:17] Chris Bryant: Mhm. [2016.02.04 15:41:43] Ryan Lam: You could label it something more generic, or misleading [2016.02.04 15:41:53] Ryan Lam: Though I suppose it depends on how obvious the art is [2016.02.04 16:19:44] Michael Tannock: The suit? [2016.02.04 16:19:57] Chris Bryant: Mhm. [2016.02.04 16:20:32] Michael Tannock: Well, you can tell that it's GLaDOS just by looking at it, so naming it something generic probably wouldn't work. [2016.02.04 16:22:21] Michael Tannock: If I get all the way through the development process and release the mod, then I could release that particular piece of artwork after someone has gotten to that part. [2016.02.04 16:22:52] Michael Tannock: Then it wouldn't be as big of a spoiler. [2016.02.04 16:23:37] Michael Tannock: Would that be better do you think? [2016.02.04 16:26:21] Michael Tannock: It's a really good suit design by the way, far better than that Aperture suit design I released a few years ago. [2016.02.04 22:01:33] Stephen Wimmer: https://i.imgur.com/0Zv9hwp.png [2016.02.04 22:02:45] Ryan Lam: wonderful [2016.02.04 22:03:01] Jeff Lyons: We should have a sign like this hanging in the lobby near the elevators [2016.02.04 22:05:29] Jeff Lyons: I have now added it to the reference images [2016.02.05 02:06:10] Stephen Wimmer: Internet is acting very strange. [2016.02.05 02:06:16] Stephen Wimmer: As is computer. [2016.02.05 02:42:39] Chris Bryant: I feel like that sign would make for a hilarious "you wasted your time" moment. [2016.02.05 02:44:29] Chris Bryant: Also I'm happy to say that my first Tripmine model is toilet work. [2016.02.05 02:45:17] Chris Bryant: I never thought I'd be proud to finish with a urinal before, but life goes in weird directions. [2016.02.05 02:54:25] Jeff Lyons: flushy flushy [2016.02.05 14:50:44] Jeff Lyons shared a photo. [2016.02.05 14:50:50] Jeff Lyons: But somehow also ingame [2016.02.05 14:52:21] Michael Tannock: Looks like an alignment problem with the status notifications. [2016.02.05 14:52:33] Chris Bryant: I set it to away to keep people from bothering me when I'm working, but it sorta doesn't work if I have a game running. [2016.02.05 14:53:38] Michael Tannock: I forget, is there no 'Busy' status setting? [2016.02.05 14:54:24] Chris Bryant: Oh yeah [2016.02.05 14:54:42] Chris Bryant: I forget my reasoning for using away as opposed to busy. [2016.02.05 14:54:57] Chris Bryant: Maybe people ignoring "Busy" [2016.02.05 14:55:24] Michael Tannock: Maybe people asking you what you're busy with, when they see that you're busy? [2016.02.05 14:56:01] Michael Tannock: Because that totally makes sense when you don't think about it. [2016.02.05 14:56:50] Chris Bryant: lol [2016.02.05 14:57:10] Chris Bryant: I'm disappointed in myself. I made the urinal cake part of the urinal model instead of a separate physics prop [2016.02.05 14:58:34] Jeff Lyons: Awwww [2016.02.05 14:58:37] Jeff Lyons: Fix it [2016.02.05 14:58:40] Jeff Lyons: :( [2016.02.05 14:58:48] Jeff Lyons: I wanna shoot the piss caek [2016.02.05 14:59:18] Chris Bryant: But I already compile the textures and it has baked AO :c [2016.02.05 14:59:25] Jeff Lyons: Dang [2016.02.05 14:59:49] Jeff Lyons: Whichever of us makes the toilets for Aurelius needs to do that, it'd be a neat little detail [2016.02.05 15:00:09] Jeff Lyons: That...technically the PC shouldn't ever see, since they'll only be in the men's toilets. [2016.02.05 15:01:10] Chris Bryant: Hey, if we're being progressive we can force urinals in the women''s restroom. [2016.02.05 15:01:31] Jeff Lyons: I somehow think most women would take abridge to those being installed [2016.02.05 15:01:43] Jeff Lyons: *umbrage [2016.02.05 15:02:04] Chris Bryant: Well they can build abridge and get over it. [2016.02.05 15:03:11] Jeff Lyons: lol [2016.02.05 15:03:55] Chris Bryant: If you 'lol' my stupid jokes I'll continue to make them. [2016.02.05 15:05:07] Michael Tannock: I've never seen such a serious threat. [2016.02.05 15:09:38] Chris Bryant: The shells in the OBM build right now use a generic impact sound, so for every round you fire it sounds like dropping a book. [2016.02.05 15:16:22] Jeff Lyons: :( [2016.02.05 15:16:31] Jeff Lyons: You guys need to fix that ASAP [2016.02.05 15:16:49] Jeff Lyons: Whoever is in charge of making that model should have set the material correctly [2016.02.05 15:18:31] Michael Tannock: I'll be honest, I'm disappointed with the progress of OBM, considering how long BM has been out. [2016.02.05 15:21:31] Chris Bryant: You and me both. [2016.02.05 15:21:47] Chris Bryant: Though I don't see how BM being released changes anything. [2016.02.05 15:22:24] Michael Tannock: I thought OBM would be released first. [2016.02.05 15:45:17] Ryan Lam: Jeff Lyons - Today 10:00 > That...technically the PC shouldn't ever see, since they'll only be in the men's toilets. I don't see why hiding in the men's room can't be a legitimate strategy [2016.02.05 15:49:20] Jeff Lyons: Fair point [2016.02.05 15:50:01] Ryan Lam: It could be one of those annoying buildings that have the womens' room on the opposite side of the floor from the mens' room for no good reason [2016.02.05 15:50:13] Ryan Lam: :P [2016.02.05 15:50:58] Ryan Lam: So if you need to duck somewhere to hide, choose the nearest one! [2016.02.05 15:51:36] Jeff Lyons: It'll also probably be one of those buildings that has those auto-flushing devil toilets [2016.02.05 15:51:54] Ryan Lam: Definitely [2016.02.05 15:52:08] Jeff Lyons: Satan decides when you're done [2016.02.05 15:52:14] Jeff Lyons: flush [2016.02.05 15:52:56] Ryan Lam: And the auto sinks and dryers [2016.02.05 15:53:01] Jeff Lyons: Those aren't so bad [2016.02.05 15:53:05] Jeff Lyons: Well [2016.02.05 15:53:15] Ryan Lam: The sinks are [2016.02.05 15:53:18] Jeff Lyons: The sinks are, because the sensors are finicky and they never give enough water in one go [2016.02.05 15:53:28] Jeff Lyons: "Here, have 5ml" [2016.02.05 15:54:24] Ryan Lam: Well that's not my problem with the sinks, if you just keep your hands there they usually keep going, but... [2016.02.05 15:55:43] Ryan Lam: if you keep your hands there they usually become scalding hot for no good reason [2016.02.05 15:57:49] Ryan Lam: So are all the mirrors broken like in BM? lol [2016.02.05 15:58:30] Jeff Lyons: Maybe they're super-high-tech mirrors and they're turned off for the night [2016.02.05 15:59:31] Ryan Lam: Why would reflectivity ever require power [2016.02.05 15:59:37] Jeff Lyons: Cameras [2016.02.05 15:59:40] Jeff Lyons: idk [2016.02.05 15:59:50] Ryan Lam: meh [2016.02.05 16:00:31] Jeff Lyons: Source has the ability to make mirrors, but then we'd have to do third-person models and handle making those show up in the rendered reflection and ugh [2016.02.05 16:00:51] Ryan Lam: yeah [2016.02.05 16:01:04] Chris Bryant: You can just do no mirror, like in BM. [2016.02.05 16:01:08] Jeff Lyons: Yeah, that's an option [2016.02.05 16:07:44] Ryan Lam: All the mirrors are being upgraded to Smart Mirrors, so they're taken down for the time being [2016.02.05 16:08:01] Ryan Lam: this makes sense, I swear [2016.02.05 16:27:53] Jeff Lyons: Yes [2016.02.05 19:52:48] Stephen Wimmer: Protag is actually a vampire. [2016.02.05 21:50:14] Stephen Wimmer: Problem solved. [2016.02.05 21:57:48] Michael Tannock: So what you're saying is, we end the game by having her burst into flames because the sun came up while she was in police custardy? [2016.02.05 21:58:40] Michael Tannock: I assume she's not one of those sparkling vampires. [2016.02.05 22:02:13] Ryan Lam: she bursts into flames because the police use NightSun lights [2016.02.05 22:02:41] Ryan Lam: clearly the vampire rules interpret the brand name as the actual sun, because that is how magic works [2016.02.05 22:04:03] Michael Tannock: UV lights eh. [2016.02.05 22:04:20] Ryan Lam: does NightSun make UV lights? [2016.02.05 22:04:42] Michael Tannock: If they want to burn vampires they do. [2016.02.05 22:04:55] Michael Tannock: Have you ever seen Blade? [2016.02.05 22:05:47] Ryan Lam: no [2016.02.05 22:06:36] Michael Tannock: In one of the Blade movies there was a UV light grenade. [2016.02.05 22:07:00] Michael Tannock: It was used to kill so many vampires. [2016.02.05 22:08:26] Ryan Lam: I might have seen it [2016.02.05 22:08:45] Ryan Lam: I dunno, did it involve UV bullets? [2016.02.05 22:09:05] Michael Tannock: I'll check. [2016.02.05 22:09:20] Ryan Lam: I remember at least one vampire movie that I saw a few minutes of that involved UV bullets [2016.02.05 22:09:48] Ryan Lam: how the heck you put UV in a bullet, I have no idea [2016.02.05 22:09:49] Ryan Lam: but [2016.02.05 22:09:53] Ryan Lam: hey, whatever works [2016.02.05 22:11:00] Michael Tannock: Ah, you're thinking of Underworld. [2016.02.05 22:11:04] Stephen Wimmer: UV Laser weapons, duh. [2016.02.05 22:11:47] Michael Tannock: I checked, and Underworld had UV Bullets. [2016.02.05 22:12:28] Ryan Lam: ah okay I see [2016.02.05 22:13:16] Michael Tannock: Did they look like this? http://www.imfdb.org/images/thumb/8/87/Underworld-DE.44-3.jpg/600px-Underworld-DE.44-3.jpg [2016.02.05 22:13:34] Ryan Lam: probably? I dunno [2016.02.05 22:13:44] Ryan Lam: I only saw a few minutes [2016.02.05 22:14:16] Michael Tannock: Ah, okay, so you just saw them causing damage, you didn't see the actual bullets. [2016.02.05 22:16:57] Ryan Lam: yeah [2016.02.05 22:33:43] Jeff Lyons: Found a brown residue in my milk when I went to go get a fresh bag [2016.02.05 22:33:49] Ryan Lam: delicious [2016.02.05 22:33:52] Jeff Lyons: Had to throw out the entire package, because all three of them had it [2016.02.05 22:33:55] Stephen Wimmer: Bag [2016.02.05 22:34:02] Jeff Lyons: sigh [2016.02.05 22:34:05] Stephen Wimmer: I will never not find that weird. [2016.02.05 22:34:14] Jeff Lyons: https://en.wikipedia.org/wiki/Milk_bag [2016.02.05 22:34:54] Jeff Lyons: Anyway, so that's like 2L of milk wasted because either they milked an injured cow or someone put something in the mix during packaging [2016.02.05 22:35:04] Jeff Lyons: Well I mean, probably not just 2L. [2016.02.05 22:35:11] Jeff Lyons: 2L for me, god knows how much for others [2016.02.05 22:35:57] Jeff Lyons: Also, you know what is weird? [2016.02.05 22:35:58] Jeff Lyons: https://en.wikipedia.org/wiki/Square_milk_jug [2016.02.05 22:36:13] Ryan Lam: the heck is that [2016.02.05 22:36:18] Jeff Lyons: American [2016.02.05 22:36:22] Jeff Lyons: Though they do seem more efficient than standard jugs [2016.02.05 22:36:27] Stephen Wimmer: I have never seen such a thing. [2016.02.05 22:37:39] Jeff Lyons: Well that makes 50 of us [2016.02.05 22:37:59] Jeff Lyons: And now I have to go, throat dry, to a playtest. [2016.02.06 01:20:33] Stephen Wimmer: http://imgur.com/a/IjNnO [2016.02.06 01:21:11] Michael Tannock: Is that a toy attached to that gun? [2016.02.06 01:23:22] Stephen Wimmer: It's an airsoft pistol. [2016.02.06 01:23:39] Stephen Wimmer: And some guy 3D printed a ladder sight for whatever reason. [2016.02.06 01:25:07] Ryan Lam: http://i385.photobucket.com/albums/oo294/dkytehkingdu/Airsoft/2011-07-27_16-42-57_227.jpg [2016.02.06 01:25:41] Chris Bryant: TACTICAL! [2016.02.06 01:26:20] Chris Bryant: Be real, though, a ladder sight is probably more useful on an airsoft gun than a regular sight. [2016.02.06 01:26:29] Ryan Lam: absolutely [2016.02.06 01:27:07] Ryan Lam: it's incredibly hard to get a BB to fly straight [2016.02.06 01:27:12] Ryan Lam: not impossible, but difficult [2016.02.06 02:54:50] Chris Bryant: You'll be happy to know I've resolved OBM's urinal cake crisis. [2016.02.06 02:59:28] Stephen Wimmer: YEAH BUDDY! [2016.02.06 03:37:02] Jeff Lyons: :D [2016.02.06 03:37:03] Jeff Lyons: How [2016.02.06 03:38:05] Chris Bryant: Removed the cake geo from the urinal, made a new model for it, then clone/heal-tool'd the AO layer in the texture. [2016.02.06 03:38:16] Jeff Lyons: well, that works [2016.02.06 03:38:21] Phillip Frasquieri: Cool. [2016.02.06 03:38:26] Chris Bryant: I really didn't wanna wait for another bake [2016.02.06 03:42:05] Jeff Lyons: Fair point [2016.02.06 03:42:16] Jeff Lyons: Speaking of baking, I've been experimenting with cloth physics [2016.02.06 03:42:37] Jeff Lyons: Might potentially be able to make towels, beds, etc. [2016.02.06 03:42:49] Jeff Lyons: Without a bunch of sculpting involved [2016.02.06 03:43:00] Chris Bryant: :D [2016.02.06 03:43:12] Chris Bryant: If it works out, you gotta teach me. [2016.02.06 03:44:39] Jeff Lyons: The most important thing would be activating the pointcache (.pc2) exporter script and downloading and activating the pointcache importer script [2016.02.06 03:45:10] Jeff Lyons: Also to bear in mind, pointcache is just raw vert data, so you need to keep the exact same object, just minus the cloth modifier, and have it selected on import [2016.02.06 03:45:39] Jeff Lyons: Also don't export with the modified Y up setting, and make sure to only export the one (final) frame, or else you'll be waiting for a while to export [2016.02.06 03:58:18] Chris Bryant: Yeah, I totally know what to do with all that information :P [2016.02.06 06:36:38] Jeff Lyons: lol [2016.02.06 06:58:54] Chris Bryant: You should be sleeping. [2016.02.06 06:59:03] Chris Bryant: Actually you probably already are. [2016.02.06 15:15:04] Michael Tannock: Why do people on Steam invite me to play games I don't own? [2016.02.06 15:22:27] Chris Bryant: Why do people on Steam invite you to play games? [2016.02.06 15:22:46] Michael Tannock: I don't know. [2016.02.06 15:23:10] Michael Tannock: It doesn't happen often, but I've been invited to a few games. [2016.02.06 15:23:22] Michael Tannock: None of them I owned. [2016.02.06 15:23:36] Michael Tannock: This time it's Saints Row IV. [2016.02.06 15:33:33] Chris Bryant: https://vine.co/v/O9IQ1FE5gKL [2016.02.06 15:38:54] Chris Bryant: https://vine.co/v/e936MH2zt5M [2016.02.06 15:39:01] Chris Bryant: guys help I'm wasting my life with stupid shit [2016.02.06 16:23:54] Jeff Lyons: [Quote: Chris Bryant] You should be sleeping >>> And now I shouldn't have just woken up! [2016.02.06 16:39:19] Chris Bryant: I should have slept. [2016.02.06 16:39:39] Jeff Lyons: Yes [2016.02.06 19:51:33] Jeff Lyons: So, does the "no production until pre-production is over" rule apply to things that have already had pre-production done on them, eg the Splazer? [2016.02.06 19:51:50] Ryan Lam: great question [2016.02.06 19:52:20] Ryan Lam: my initial thoughts have been "yes, the don't produce rule still applies", buuuuut I'm open to other opinions since I'm a bit on the fence about it [2016.02.06 19:52:49] Ryan Lam: we still have lots of floors we need to make [2016.02.06 19:53:37] Ryan Lam: on the other hand, it'll be great to have assets we can use to iterate on the levels [2016.02.06 19:53:42] Ryan Lam: so [2016.02.06 19:53:43] *Ryan Lam shrugs* [2016.02.06 20:18:26] Jeff Lyons: Well I might wind down (up?) by starting on the taser today then [2016.02.06 20:18:44] Ryan Lam: so are we calling it "no"? [2016.02.06 20:18:58] Ryan Lam: as in "that rule no longer applies for assets that already have preproduction done" [2016.02.06 20:19:15] Jeff Lyons: If it's something we're sure we'll need, I don't see any reason to delay on making them [2016.02.06 20:19:28] Jeff Lyons: Though we certainly don't want to focus on that when pre-prod for the levels isn't finished [2016.02.06 20:21:43] Ryan Lam: all right then, I'll modify the definition of Pre-Alpha [2016.02.06 20:24:12] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/standards [2016.02.06 20:24:24] Ryan Lam: I think this redefinition is a bit more sensible [2016.02.06 20:25:05] Jeff Lyons: Sounds better, yeah [2016.02.06 20:25:22] Jeff Lyons: And it also allows me the freedom to do what I want [2016.02.06 20:25:25] Jeff Lyons: I do what I want [2016.02.06 20:25:53] Ryan Lam: bscly [2016.02.06 20:25:59] Ryan Lam: I don't want development to be stifling [2016.02.06 20:26:44] Jeff Lyons: Yeah, this isn't the industry, where every single-pixel modification has to be requested via forms made in triplicate then put in a week-long waiting list to be approved. [2016.02.06 20:27:22] Ryan Lam: and then denied by the CEO in the end because it'll lose investors [2016.02.06 20:27:29] Ryan Lam: somehow [2016.02.06 20:27:54] Jeff Lyons: ...even though the changes make the item in question conform to the design doc better than the previous version [2016.02.06 20:28:13] Ryan Lam: design doc? [2016.02.06 20:28:14] Ryan Lam: what design doc [2016.02.06 20:28:15] Ryan Lam: :P [2016.02.06 20:28:36] Ryan Lam: you mean that formal piece of paper that's just there as a formality and everyone ignores? [2016.02.06 20:29:01] Jeff Lyons: Yes, the one that lists what the game is actually supposed to be about [2016.02.06 20:29:04] Jeff Lyons: Like the DOOM Bible [2016.02.06 20:31:52] Ryan Lam: also, when should we start work on the script? [2016.02.06 20:32:02] Jeff Lyons: That's a good question [2016.02.06 20:32:06] Jeff Lyons: Probably sometime in pre-alpha [2016.02.06 20:32:15] Ryan Lam: I think we're in a good position to begin with that too [2016.02.06 20:32:26] Ryan Lam: the story is basically all there, the only question is some of the finer mission details [2016.02.06 20:33:51] Ryan Lam: and anyway, we never really specified when we should begin work on the script, we only specify that the script must be necessarily finalized before we enter Beta [2016.02.06 20:36:40] Jeff Lyons: And I'm streaming [2016.02.06 20:36:43] Ryan Lam: yay! [2016.02.06 20:37:02] Ryan Lam: err... really? [2016.02.06 20:37:06] Ryan Lam: are you sure you're not just recording [2016.02.06 20:37:25] Jeff Lyons: It says I'm streaming [2016.02.06 20:37:29] Ryan Lam: :/ [2016.02.06 20:37:31] Jeff Lyons: I'll check the youtubes [2016.02.06 20:37:58] Ryan Lam: ah here we go [2016.02.06 20:38:13] Jeff Lyons: Must be a delay [2016.02.06 20:38:16] Ryan Lam: yeah [2016.02.06 21:20:09] Ryan Lam: lol you might wanna rename your stream [2016.02.06 21:20:21] Jeff Lyons: Yeah, I'll have to later [2016.02.06 21:20:21] Ryan Lam: just realized [2016.02.06 21:20:32] Jeff Lyons: I don't think it updates until the next stream when you edit it [2016.02.06 21:20:43] Ryan Lam: does it? [2016.02.06 21:20:53] Jeff Lyons: Well, I guess we can find out [2016.02.06 21:20:53] Ryan Lam: who knows, YouTube works in mysterious ways [2016.02.06 21:22:21] Jeff Lyons: Refresh, did it work? [2016.02.06 21:22:29] Ryan Lam: it did indeed [2016.02.06 21:23:35] Stephen Wimmer: Guess who managed to sprain his rotator cuff? [2016.02.06 21:23:41] Stephen Wimmer: This guy. [2016.02.06 21:24:21] Jeff Lyons: Isn't that a part of the body [2016.02.06 21:24:28] Stephen Wimmer: Yes. [2016.02.06 21:24:33] Jeff Lyons: Oh, you did say sprain, not spin [2016.02.06 21:24:39] Jeff Lyons: Ow [2016.02.06 21:25:06] Stephen Wimmer: Well, it isn't too bad. [2016.02.06 21:25:35] Stephen Wimmer: And I can still manage to lift that arm above my head without too much pain. [2016.02.06 21:29:29] Jeff Lyons: So what exactly happened? [2016.02.06 21:29:38] Stephen Wimmer: Dunno. [2016.02.06 21:29:44] Stephen Wimmer: Could have slept on it wrong. [2016.02.06 21:29:48] Ryan Lam: you just woke up and it was bad [2016.02.06 21:29:52] Ryan Lam: excellent work [2016.02.06 21:29:53] Jeff Lyons: Oh, just one of those things that happens [2016.02.06 21:29:58] Jeff Lyons: Rather than an accident [2016.02.06 21:30:18] Stephen Wimmer: Ugh, I'm only 20. I'm not supposed to wake up with random injuries. [2016.02.06 21:30:39] Jeff Lyons: What the fuck Why am I older than you [2016.02.06 21:31:01] Jeff Lyons: I thought you were the older one [2016.02.06 21:31:08] Ryan Lam: you're younger than us? [2016.02.06 21:31:12] Ryan Lam: wat [2016.02.06 21:31:46] Jeff Lyons: Skype is still being fucky with edits, so to clarify, I'm 21 [2016.02.06 21:31:48] Ryan Lam: I see [2016.02.06 21:32:18] Jeff Lyons: And I thought Wimmer was older than me [2016.02.06 21:32:38] Ryan Lam: I thought so too, but hey [2016.02.06 21:32:44] Ryan Lam: who the hell knows/cares about age anymore anyway [2016.02.06 21:32:49] Jeff Lyons: Fair [2016.02.06 21:32:50] Ryan Lam: unless we're all secretly about 7 [2016.02.06 21:32:56] Jeff Lyons: Sometimes I forget my age [2016.02.06 21:33:02] Jeff Lyons: I have to do math to confirm [2016.02.06 21:33:19] Stephen Wimmer: Totally not three children in a trench coat. [2016.02.06 21:36:31] Jeff Lyons: Yes.... Yes, of course not. [2016.02.06 21:41:33] Jeff Lyons: It occurs to me that I could have saved time using the mirror modifier for the grip [2016.02.06 21:41:38] Jeff Lyons: Or all of this [2016.02.06 21:42:00] Stephen Wimmer: Live and learn. [2016.02.06 21:57:56] Stephen Wimmer: https://youtu.be/TJfcaCmMy7c [2016.02.06 22:33:24] Jeff Lyons: If you guys want any changes or adjustments made, let me know [2016.02.06 22:33:47] Jeff Lyons: Same goes for if you want me to model the onboard computer's battery compartment in the grip (though I don't think we'll need that) [2016.02.06 22:38:02] Jeff Lyons: That military advisor guy in the shadows looks like one of my classmates [2016.02.06 22:44:24] Jeff Lyons: Oh jeez, that crouch system [2016.02.06 22:44:37] Jeff Lyons: Lots of control, but I wonder how you do it when you have to get down ASAP [2016.02.06 23:22:33] Ryan Lam: might wanna rename the recording lol [2016.02.06 23:23:03] Stephen Wimmer: There's probably standard FPS controls to go between standing, crouched, and prone. [2016.02.06 23:24:06] Stephen Wimmer: I wasn't able to watch the entire stream before I had to catch a bus, I'll check it out once I get back. [2016.02.07 00:40:48] Stephen Wimmer: So far, my only suggestion is to make the holes in the trigger larger. [2016.02.07 00:40:55] Stephen Wimmer: Or to just get rid of them. [2016.02.07 00:41:56] Stephen Wimmer: Removing material from the trigger is more of a weight reduction measure that you'd find in race guns. [2016.02.07 00:41:57] Stephen Wimmer: http://picturearchive.gunauction.com/4241203238/10368347/picture%20039.jpg_thumbnail0.jpg [2016.02.07 00:45:55] Ryan Lam: plenty of trigger holes are exactly the size in the model though [2016.02.07 00:47:43] Ryan Lam: although admittedly those triggers would be steel, so even small holes help a lot [2016.02.07 00:47:59] Ryan Lam: I presume the splazer trigger is plastic [2016.02.07 00:49:27] Jeff Lyons: Well I mean, probably? [2016.02.07 00:56:56] Ryan Lam: honestly I don't mind keeping them in for aesthetic reasons [2016.02.07 00:57:24] Jeff Lyons: If I'm honest, I stole the trigger from my NERF gun [2016.02.07 00:57:28] Ryan Lam: lol [2016.02.07 00:57:29] Ryan Lam: nice [2016.02.07 03:05:42] Chris Bryant: I thought we were holding off on production because we haven't announced the open-dev project. [2016.02.07 03:06:44] Stephen Wimmer: Having a decent backlog of stuff for people to go through will make us look more legitimate when we announce. [2016.02.07 03:07:36] Chris Bryant: Fair enough. [2016.02.07 04:02:54] Jeff Lyons: https://youtu.be/5BwybfDmvIk CS:GO guns [2016.02.07 05:13:48] Chris Bryant: Psh, nobody even plays CS:GO. [2016.02.07 05:14:01] Chris Bryant: Very obscure game. [2016.02.07 05:15:13] Stephen Wimmer: CYKA BLYAT [2016.02.07 06:46:56] Ryan Lam: Chris Bryant - Saturday 22:05 > I thought we were holding off on production because we haven't announced the open-dev project. Could announce right now. [2016.02.07 06:47:09] Ryan Lam: If we want [2016.02.07 07:06:43] Chris Bryant: You can't prove that. [2016.02.07 18:01:37] Ryan Lam: Either way, I think we need a more distinct cut-off point for when we want to announce [2016.02.07 18:02:13] Michael Tannock: Like, when you feel like it? [2016.02.07 18:28:07] Ryan Lam: That's pretty opposite of "distinct" [2016.02.07 18:29:00] Michael Tannock: Hmm, okay, how about, when the first level is complete and playable? [2016.02.07 18:53:55] Ryan Lam: I dunno, it might be too late by then [2016.02.07 18:54:35] Ryan Lam: I honestly don't see a problem with starting the announcement process right now. It doesn't need to be too fancy, just a forum post will do at this stage. [2016.02.07 19:33:16] Chris Bryant: Y'all can either get started on that, or I'll do my usual post-writing later tonight. [2016.02.07 19:33:21] Chris Bryant: oh god my Texas is showing [2016.02.07 19:36:28] Michael Tannock: Are you referring to the Y'all ? [2016.02.07 19:39:35] Ryan Lam: Lol y'all [2016.02.07 19:40:13] Ryan Lam: I'll see if I can get something up today [2016.02.07 19:41:53] Michael Tannock: Oh, this Tuesday from 9 am till 4 pm, I won't have any power. [2016.02.07 19:43:53] Davy Maekelberg: too drunk? [2016.02.07 19:44:23] Michael Tannock: I don't drink. [2016.02.07 19:46:41] Chris Bryant: Only water and guava juice [2016.02.07 19:47:26] Michael Tannock: You remembered. [2016.02.07 19:59:05] Chris Bryant: w00t [2016.02.07 19:59:10] Chris Bryant: I should be sleeping. [2016.02.07 21:31:03] Jeff Lyons: If source had vertex animation that wasn't flex-based, we could have flags flapping in the wind [2016.02.07 21:31:33] Jeff Lyons: I mean, it's still possible via skeletal animation, but much more difficult [2016.02.07 21:31:36] Ryan Lam: :( [2016.02.07 21:31:49] Jeff Lyons: I'm running a sim now and it actually looks really nice [2016.02.07 21:31:50] Ryan Lam: make an npc_flag and have it loop a choreo [2016.02.07 21:31:57] Jeff Lyons: lol [2016.02.07 21:32:04] Jeff Lyons: Still have to rig up the flag somehow [2016.02.07 21:32:06] Ryan Lam: :( [2016.02.07 21:32:17] Ryan Lam: wait wasn't npc_furniture made for stuff like this lol [2016.02.07 21:32:24] Jeff Lyons: Possibly [2016.02.07 21:32:30] Jeff Lyons: But I dunno how to animate a flag with bones [2016.02.07 21:32:48] Ryan Lam: make it a flex, and then hack the crap out of a choreo [2016.02.07 21:32:52] Jeff Lyons: lol [2016.02.07 21:32:55] Michael Tannock: Just use five bones: One for the root bone, one for the flag pole, and three for ripple oscillation. [2016.02.07 21:33:21] Jeff Lyons: How does one get realistic motion with the bones? [2016.02.07 21:35:04] Michael Tannock: The three oscillation bones will twist back and forth in a harmonic oscillation pattern, and you'd weight the vertices to the three bones in a natural wind ripple pattern. [2016.02.07 21:35:21] Jeff Lyons: I suppose that'd be doable [2016.02.07 21:35:28] Jeff Lyons: Time consuming, but doable [2016.02.07 21:36:16] Michael Tannock: The bone motions are actually easy, they just use sine waves. [2016.02.07 21:36:38] Jeff Lyons: Yeah, I'm thinking the weight painting would be the super-finicky part [2016.02.07 21:36:49] Michael Tannock: Yes. [2016.02.07 21:37:00] Michael Tannock: That part would need trial and error. [2016.02.07 21:37:18] Michael Tannock: You know, to make it natural. [2016.02.07 21:38:25] Michael Tannock: I guess the question is, do you want bone animation, flex animation, or that thing Ryan mentioned for Hammer that I haven't heard of. [2016.02.07 21:38:42] Jeff Lyons: npc_flag doesn't actually exist. [2016.02.07 21:39:14] Jeff Lyons: We'd have to code it, which would be somewhat pointless unless we did something super special, since we could just use npc_furniture for animation [2016.02.07 21:42:05] Ryan Lam: it would be pointless, if we were to actually do it, I'd use npc_furniture because it already exists [2016.02.07 21:42:33] Ryan Lam: the whole purpose of npc_furniture is to give inanimate objects access to NPC-specific features, like scripted sequences [2016.02.07 21:42:48] Ryan Lam: or perhaps (and I'm just wildly guessing here) flexes and "gestures" [2016.02.07 21:43:21] Ryan Lam: honestly though, I think we'd have better success with the fake bone thingy [2016.02.07 21:43:46] Jeff Lyons: Pretty sure just any place where you need an NPC and world object to synch up in movement, like the bash door in the HL2 apartments [2016.02.07 21:44:00] Ryan Lam: mhm [2016.02.07 21:44:31] Ryan Lam: theoretically you don't even need that, you could probably get away with just prop_dynamic if you time it well [2016.02.07 21:44:42] Jeff Lyons: Yeah [2016.02.07 21:47:57] Michael Tannock: Oh, I noticed an error in my Nuke render for the Half-Life movie I've been working on, so I'm rendering out the corrected version. [2016.02.07 21:48:49] Michael Tannock: I forgot to turn something off in the transparency settings. [2016.02.07 21:49:30] Michael Tannock: I suppose the lesson here is to watch something you've rendered before you upload it. [2016.02.07 21:50:37] Ryan Lam: can we get tickets for all the floors' layouts? [2016.02.07 21:50:40] Ryan Lam: and the orange maps [2016.02.07 21:50:51] Ryan Lam: I'm a bit busy right now so I can't quite do it [2016.02.07 21:51:01] Ryan Lam: but I'd like a ticket to accept so I can work on the orange map for Floor 20 [2016.02.07 21:52:39] Jeff Lyons: I was about to but then my browser froze [2016.02.07 21:52:43] Ryan Lam: D: [2016.02.07 21:52:46] Ryan Lam: oh well [2016.02.07 21:52:51] Ryan Lam: whenever it un-freezes, then [2016.02.07 22:01:03] Erik Loyd: bleh [2016.02.07 22:01:54] Michael Tannock: It sounds like there's a tornado outside my window. I'll probably lose internet. [2016.02.07 22:08:57] Jeff Lyons: https://youtu.be/xZmAEedz30o [2016.02.07 22:09:07] Jeff Lyons: Bad framerate courtesy of literally just OBS [2016.02.07 22:09:26] Ryan Lam: ooooh cool [2016.02.07 22:09:49] Jeff Lyons: The big plane at the left is what's giving off the wind, obvs [2016.02.07 22:10:16] Jeff Lyons: Should maybe have sent it off frame [2016.02.07 22:14:37] Jeff Lyons: Once we have an HBC logo finalized I might do a sim to make a static banner model for the lobby. [2016.02.07 22:14:53] Jeff Lyons: Because I'm really liking these cloth simulations [2016.02.07 22:15:08] Ryan Lam: we need a 403 Aurelius logo first [2016.02.07 22:15:15] Jeff Lyons: True [2016.02.07 22:15:18] Ryan Lam: before our big announcement [2016.02.07 22:15:26] Ryan Lam: either tonight or tomorrow night or sometime this week [2016.02.07 22:15:41] Ryan Lam: why don't we like, model a sign [2016.02.07 22:15:55] Ryan Lam: you know, those big "THIS IS THE BUILDING NAME" signs outside corporate buildings [2016.02.07 22:16:04] Jeff Lyons: Yeah, we definetly need one of those [2016.02.07 22:16:11] Ryan Lam: that can be our logo :P [2016.02.07 22:16:20] Jeff Lyons: A smaller one for out front, and a massive one with just the logo for the roof [2016.02.07 22:16:44] Jeff Lyons: But then we'd need the font for the HBC logo :P [2016.02.07 22:16:50] Jeff Lyons: Which we haven't decided on yet [2016.02.07 22:17:12] Ryan Lam: let's make that our priority for now so we can finally announce the damn thing [2016.02.07 22:17:37] Jeff Lyons: Oh wait no, Wimmer gave us a font [2016.02.07 22:17:45] Jeff Lyons: When he made those ID badge concepts [2016.02.07 22:17:54] Jeff Lyons: So we just need a geometric logo to go with it [2016.02.07 22:20:38] Jeff Lyons: Unless their logo will be literally just their initials [2016.02.07 22:20:41] Jeff Lyons: In that font [2016.02.07 22:35:13] Michael Tannock: Oh, for those interested, my nuke has been updated, https://www.youtube.com/watch?v=WxbPJVlT7mo [2016.02.07 22:35:51] Ryan Lam: [Quote: Jeff Lyons] Unless their logo will be literally just their initials >>> it'll probably be that, with a small emblem [2016.02.07 22:36:09] Ryan Lam: also, I suggest that the HBC Corp sign goes on the roof, but on the street level it's 403 Aurelius Street [2016.02.07 22:36:25] Ryan Lam: so at some level the 403 Aurelius Street sign is visible [2016.02.07 22:36:40] Ryan Lam: because we want to make that connection to the game title in a very obvious way lol [2016.02.07 22:39:18] Michael Tannock: A street sign makes sense, so no one can say you're shoehorning the title into the game. [2016.02.07 22:43:00] Michael Tannock: I notice a distinct lack of Crypt. I was going to say he must have finally gone to bed, but he's still online.