[2016.02.15 00:14:32] Michael Tannock: I notice my YouTube page isn't included, probably because I haven't recorded or streamed anything about the project? [2016.02.15 00:19:04] Ryan Lam: yep [2016.02.15 00:19:25] Jeff Lyons: How do you track threads on the BM forums again [2016.02.15 00:19:39] Ryan Lam: idk [2016.02.15 00:19:55] Jeff Lyons: I remember doing it for the HC threads [2016.02.15 00:20:10] Michael Tannock: You have to read the thread intently, and then the Forum decides on its own that you must want to watch it. [2016.02.15 00:20:21] Jeff Lyons: Oh, it happens when you go settings > Watch thread in a reply [2016.02.15 00:20:42] Chris Bryant: I just have mine set to subcribe automatically when I reply to a thread. [2016.02.15 00:20:50] Ryan Lam: same [2016.02.15 00:21:08] Chris Bryant: Because I generally don't post in a thread if I'm not gonna care about its contents. [2016.02.15 00:21:28] Chris Bryant: Barring shitposts, but I usually expect those will die before the first page anyway. [2016.02.15 00:23:24] Michael Tannock: Okay, so where in settings is that? [2016.02.15 00:24:22] Jeff Lyons: It's the settings tab in the reply box when you're replying to a thread. [2016.02.15 00:24:25] Chris Bryant: http://forums.blackmesasource.com/index.php/Settings/ [2016.02.15 00:24:36] Chris Bryant: Checkbox above timezone. [2016.02.15 00:24:41] Jeff Lyons: Or that, if you want global follow [2016.02.15 00:25:07] Michael Tannock: Ah, General, I was looking in Notifications. [2016.02.15 00:29:32] Chris Bryant: Yeah, that's where I looked at first as well. [2016.02.15 00:29:55] Chris Bryant: Wow, we're really bad at this whole "segregate dev talk" thing [2016.02.15 00:30:02] Jeff Lyons: lol [2016.02.15 00:30:04] Jeff Lyons: Yes [2016.02.15 00:30:39] Stephen Wimmer: All my fault. [2016.02.15 00:32:55] Chris Bryant: You're FIRED [2016.02.15 00:33:11] Jeff Lyons: You can't fire him, I quit [2016.02.15 17:22:03] Phillip Frasquieri: Jeff Lyons - Sunday 6:33 PM > You can't fire him, I quit Reminds of the defective turrets in Portal 2. [2016.02.15 17:22:42] Chris Bryant: awww, crap [2016.02.15 17:24:45] Phillip Frasquieri: Yeah. I'm a bad man! [2016.02.15 17:25:21] Chris Bryant: Wait, shit, this is not an Aur dev topic [2016.02.15 17:27:18] Phillip Frasquieri: But it is. [2016.02.15 17:27:59] Phillip Frasquieri: We're in the "403 Aurelius Dev Chat," aren't we? [2016.02.15 19:09:25] Stephen Wimmer: Hi whoever may be reading all these Skype logs, this stuff happens regularly. [2016.02.15 19:45:07] Phillip Frasquieri: K [2016.02.15 20:46:01] Stephen Wimmer: LET IT BE KNOWN THAT JEFF STARTED A STREAM AROUND THIS TIME. [2016.02.15 20:47:51] Ryan Lam: let it be known, indeed [2016.02.15 21:10:49] Ryan Lam: LET IT BE KNOWN THAT JEFF WAS SPEAKING IN THE WRONG CHAT THIS WHOLE TIME [2016.02.15 21:11:01] Stephen Wimmer: So we're leaning towards Guttersnipe style sights for the Tazer, correct? [2016.02.15 21:11:07] Jeff Lyons: Yeah [2016.02.15 21:13:18] Stephen Wimmer: Some helpful images for people reading through this and don't feel like Googling. [2016.02.15 21:13:24] Stephen Wimmer: Or whatever there is in the future. [2016.02.15 21:13:25] Stephen Wimmer: http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/05/asp9_guttersnipe_sight_replaced_both_the_front_and_rear_sights.jpg [2016.02.15 21:13:35] Stephen Wimmer: http://vignette1.wikia.nocookie.net/guns/images/6/6a/Guttersnipe1.jpg/revision/latest?cb=20100725143437 [2016.02.15 21:21:01] Stephen Wimmer: So...what's the rail on the Tazer supposed to be used for? Tazers aren't exactly something you go throwing an aftermarket optic on. [2016.02.15 21:21:45] Jeff Lyons: Well, I mean I say rail, but that's more a descriptor of the shape, rather than the function [2016.02.15 21:21:52] Stephen Wimmer: Oh. [2016.02.15 21:21:56] Jeff Lyons: My bad [2016.02.15 21:23:49] Stephen Wimmer: So it's cosmetic/stylized instead of one you attach things to. Got it. [2016.02.15 21:25:52] Jeff Lyons: Yeah [2016.02.15 21:27:03] Jeff Lyons: Anyone able to watch the stream at this point? [2016.02.15 21:27:14] Stephen Wimmer: I'm watching. [2016.02.15 21:27:19] Ryan Lam: I'll be able to in a few seconds [2016.02.15 21:27:47] Jeff Lyons: Let me know what you think of the shape [2016.02.15 21:28:32] Jeff Lyons: I suppose I can get rid of that front sight nub in the side view [2016.02.15 21:28:37] Jeff Lyons: That'd get in the way of the aiming vector [2016.02.15 21:28:41] Jeff Lyons: ...If that's the term [2016.02.15 21:29:18] Stephen Wimmer: I wonder how front-heavy this thing is. [2016.02.15 21:29:24] Ryan Lam: probably very [2016.02.15 21:29:26] Jeff Lyons: Probably extremely [2016.02.15 21:29:27] Jeff Lyons: ^ [2016.02.15 21:29:46] Stephen Wimmer: I'd bet there's counterweights in the grip. [2016.02.15 21:29:52] Jeff Lyons: Possibly [2016.02.15 21:29:56] Ryan Lam: batteries [2016.02.15 21:30:00] Ryan Lam: the grip holds batteries [2016.02.15 21:30:03] Stephen Wimmer: Oh right. [2016.02.15 21:30:04] Jeff Lyons: I did model it so that part of the grip can come out [2016.02.15 21:30:13] Stephen Wimmer: Well the battery is probably decently heavy. [2016.02.15 21:30:14] Ryan Lam: probably has a really heavy weight there too [2016.02.15 21:30:16] Ryan Lam: also that [2016.02.15 21:43:12] Ryan Lam: DID JEFF DIED [2016.02.15 21:43:38] Stephen Wimmer: OH DEAR [2016.02.15 21:43:40] Ryan Lam: I join strim an jeff DIED??? [2016.02.15 21:43:53] Stephen Wimmer: where were u when jeff is kil [2016.02.15 21:44:46] Jeff Lyons: Sorry, my roommate just called me over to decided on some movie tickets [2016.02.15 21:44:53] Ryan Lam: clearly all the movies [2016.02.15 21:47:28] Jeff Lyons: I hope everyone sees the super obvious thing I'm doing here [2016.02.15 21:47:40] Ryan Lam: har [2016.02.15 21:48:59] Stephen Wimmer: Uhh [2016.02.15 21:49:14] Stephen Wimmer: I may or may not be playing Secret Hitler with firends while this is going on. [2016.02.15 21:49:19] Stephen Wimmer: Enlighten me. [2016.02.15 21:49:25] Jeff Lyons: lol [2016.02.15 21:49:28] Ryan Lam: lol [2016.02.15 21:50:28] Stephen Wimmer: Oh. [2016.02.15 21:50:48] Stephen Wimmer: i think i c wat ur doin thar [2016.02.15 22:15:59] Jeff Lyons: Streem done for now [2016.02.15 22:26:20] Phillip Frasquieri: *Strim [2016.02.15 22:27:21] Jeff Lyons: Steam [2016.02.16 03:21:20] Phillip Frasquieri: Btw, I called the Facebook police. [2016.02.16 03:21:31] Phillip Frasquieri: ... [2016.02.16 03:21:32] Phillip Frasquieri: ... [2016.02.16 03:21:36] Phillip Frasquieri: Kidding!! [2016.02.16 03:22:12] Ryan Lam: I'll throw you to the Facebook police [2016.02.16 03:22:26] Phillip Frasquieri: But I didn't do anything! :( [2016.02.16 03:22:30] Ryan Lam: You did [2016.02.16 03:22:34] Ryan Lam: You called the Facebook police [2016.02.16 03:22:37] Phillip Frasquieri: By joking around? [2016.02.16 03:22:51] Ryan Lam: I can hear the Facebook sirens right now [2016.02.16 03:23:01] Ryan Lam: They're Facebook knocking on my door [2016.02.16 03:23:22] Ryan Lam: They're gonna Facebook drag me away unless I offer them a sacrifice [2016.02.16 03:23:57] Jeff Lyons: A facebook sacrifice? [2016.02.16 03:24:01] Ryan Lam: Indeed [2016.02.16 03:24:28] Stephen Wimmer: Who got thrown into a Volcano? [2016.02.16 03:24:50] Ryan Lam: A Facebook volcano [2016.02.16 20:13:59] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/logoconcept/concept0.jpg [2016.02.16 20:14:06] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/logoconcept/concept1.jpg [2016.02.16 20:14:12] Ryan Lam: creds: someone who isn't me [2016.02.16 20:20:43] Stephen Wimmer: YOU WERE SUPPOSED TO HAVE THEM RECORD IT [2016.02.16 20:20:50] Stephen Wimmer: Burn it and try again [2016.02.16 20:20:55] Ryan Lam: oh well [2016.02.16 20:21:12] Ryan Lam: anyway, they agreed to record the photoshop session if you guys approve [2016.02.16 20:22:47] Stephen Wimmer: Well, if we're going through with calling the tazer "Splazer", I say do it. [2016.02.16 20:22:58] Ryan Lam: we're definitely calling the company Splazer [2016.02.16 20:23:18] Ryan Lam: we'll probably get away with calling the weapon itself "weapon_taser" though [2016.02.16 20:26:49] Jeff Lyons: I see a narwhal, communists, and shitpaper [2016.02.16 20:26:59] Jeff Lyons: I approve [2016.02.16 20:27:11] Jeff Lyons: Was this your cat? [2016.02.16 20:27:13] Ryan Lam: yes it was [2016.02.16 21:10:40] Chris Bryant: Your cat's one of those types that has better ideas than mechanical skill, huh [2016.02.16 21:10:54] Ryan Lam: lol what's that supposed to mean [2016.02.16 21:11:33] Chris Bryant: Oh nothing [2016.02.16 21:11:36] Chris Bryant: I approve of the concepts [2016.02.16 21:12:00] Stephen Wimmer: Hey, I'm the ideas guy. [2016.02.16 21:12:18] Jeff Lyons: For a cat I'd say they have pretty good mechanical skills [2016.02.16 21:13:15] Chris Bryant: Then come up with ideas, ideas guy. [2016.02.16 21:13:51] Ryan Lam: aight [2016.02.16 21:14:10] Ryan Lam: well my cat will be photoshopping those up if you guys are all right with that [2016.02.16 21:14:13] Ryan Lam: with recording, of course [2016.02.16 21:15:13] Chris Bryant: Is it good with a mouse [2016.02.16 21:15:19] Ryan Lam: meow [2016.02.16 21:15:25] Chris Bryant: Fair point. [2016.02.16 21:16:07] Ryan Lam: http://mareiko.deviantart.com/ [2016.02.16 21:16:10] Ryan Lam: pretty good, I'd say [2016.02.16 21:16:39] Ryan Lam: http://gendl.org/gorgstat/imgs/gearflower.png [2016.02.16 21:16:58] Ryan Lam: crappy logo that was designed and made for an actual company, apparently [2016.02.16 21:17:10] Ryan Lam: you can interrogate my cat more if you're not convinced [2016.02.16 21:17:17] Ryan Lam: I'm not sure if it'll do much more than meow at you though [2016.02.16 21:17:31] Chris Bryant: Not interested. [2016.02.16 21:17:35] Ryan Lam: lol ok [2016.02.16 21:17:49] Chris Bryant: If you're confident, as am I. [2016.02.16 21:39:53] Ryan Lam has changed the conversation picture. [2016.02.16 21:44:54] *Chris Bryant has changed the conversation topic.* [2016.02.17 18:11:27] Chris Bryant: [Quote: Stephen Wimmer] So, should we maybe try and come up with a general roadmap for 403? Or would that just open us up to "YOU'RE BEHIND SCHEDULE" comments nonstop? >>> [2016.02.17 18:11:32] Chris Bryant: We'll definitely be using the roadmap. [2016.02.17 18:11:50] Chris Bryant: Milestones and deadlines are what got HC in gear. [2016.02.17 18:11:58] Stephen Wimmer: True. [2016.02.17 18:12:19] Chris Bryant: I don't know what we're waiting for, I'd assumed bossman would give us orders eventually. [2016.02.17 18:12:45] Stephen Wimmer: Coming soon: The livestream that creates the 403 Aurelius Roadmap! [2016.02.17 18:13:15] Chris Bryant: 403 Aurelius: Progress Defining Progress! [2016.02.17 18:33:29] Ryan Lam: well neither of you seem interested in making the rest of the layouts, which is easily the #1 most critical task at the moment, and also seemingly too unpredictable to make an actual timeline for [2016.02.17 18:35:07] Ryan Lam: If you'd like, I can just start assigning layout tickets instead of just asking nicely and getting ignored [2016.02.17 18:35:54] Chris Bryant: I keep forgetting, not ignoring. [2016.02.17 18:36:08] Chris Bryant: I can look, or you can assign, whatever. [2016.02.17 18:36:20] Ryan Lam: Take Floor 25 [2016.02.17 18:36:27] Phillip Frasquieri: How's it going? [2016.02.17 18:36:57] Ryan Lam: unless you prefer some other floor [2016.02.17 18:39:26] Michael Tannock: I'm not sure when I can work on the layouts and record them. [2016.02.17 18:40:19] Michael Tannock: I keep getting home tasks that breakup my time. [2016.02.17 18:40:50] Michael Tannock: Hmm, can you bind keys to record? [2016.02.17 18:42:24] Michael Tannock: I was thinking that I'd have to wait until I have a long enough time period to work on them, but if I can cut out the dead time then I could start immediately. [2016.02.17 18:44:35] Ryan Lam: You could just record several segments and stitch them together [2016.02.17 18:44:50] Ryan Lam: I've done that before already [2016.02.17 18:46:00] Ryan Lam: as long as they are continuous enough in content, it'll be fine [2016.02.17 18:48:24] Ryan Lam: Just make sure you make a note of that in the video description if you do that though [2016.02.17 19:47:16] Chris Bryant: Alright, so what's our process for doing layouts [2016.02.17 19:47:27] Chris Bryant: Also I hope you don't expect anything good out of me because I suck at layouts. [2016.02.17 19:48:32] Michael Tannock: If I remember, you draw on the template, because we're not going for accuracy here, on account of the measurements changing when it comes time for mapping. [2016.02.17 20:18:24] Ryan Lam: Indeed [2016.02.17 20:19:10] Michael Tannock: How thick are the walls by the way? 8 units? [2016.02.17 20:19:40] Ryan Lam: Uhh it varies [2016.02.17 20:19:45] Ryan Lam: I don't remember exactly [2016.02.17 20:20:21] Michael Tannock: How can it vary? [2016.02.17 20:21:02] Ryan Lam: Depends on which wall [2016.02.17 20:21:44] Michael Tannock: I assumed all the walls would have the exact same thickness. [2016.02.17 20:24:00] Ryan Lam: Most do, but I can't remember off the top of my head which ones, and what thicknesses they have [2016.02.17 20:24:18] Ryan Lam: The map source files are in the repository, if you or someone else wants to take a look [2016.02.17 23:20:15] Stephen Wimmer: I have no idea if it would be horribly outside of our scope, but do we want any kind of music/soundtrack in the mod? [2016.02.17 23:20:57] Ryan Lam: it would be lovely if we could [2016.02.17 23:21:14] Ryan Lam: not sure how that would tie into the open-dev thing though [2016.02.17 23:21:23] Chris Bryant: Even if we have have to make badly produced music ourselves, we could probably do it somehow. [2016.02.17 23:21:38] Chris Bryant: Mayo might be willing. [2016.02.17 23:21:45] Chris Bryant: I think he did a nice job w/ the HC track. [2016.02.17 23:21:51] Ryan Lam: mhm [2016.02.17 23:27:00] Stephen Wimmer: https://youtu.be/gqB3rg2oWCc I'm aware we can't just throw this into the mod for a number of reasons, but something similar in tone and style to this would fit really well during the stealth parts in my opinion. [2016.02.18 01:11:22] Stephen Wimmer: Also, I dunno what kind of sight we're going to throw onto the Micro Tavor, but here's some interesting reading on the differences between fake and real EOTech optics. [2016.02.18 01:39:48] Jeff Lyons: ... Where? [2016.02.18 01:41:35] Stephen Wimmer: Whoops. [2016.02.18 01:41:39] Stephen Wimmer: Forgot that part. [2016.02.18 01:41:48] Stephen Wimmer: ONE MOMENT [2016.02.18 01:42:33] Stephen Wimmer: http://www.eotechinc.com/sites/default/files/client/recognizing-counterfeit-sights_0.pdf [2016.02.18 02:34:25] Jeff Lyons: STREAMING [2016.02.18 02:35:41] Chris Bryant: That reminds me, I gotta buy a new cable for my microphone, if I plan on narrating while streaming. [2016.02.18 02:37:09] Chris Bryant: What are you even doing [2016.02.18 02:37:16] Jeff Lyons: Elevator music [2016.02.18 02:37:19] Jeff Lyons: If I can manage it [2016.02.18 02:37:22] Jeff Lyons: If not, delete video [2016.02.18 02:37:27] Chris Bryant: No. [2016.02.18 02:37:41] Stephen Wimmer: ooh muzak [2016.02.18 02:39:20] Chris Bryant: This elevator music is very [2016.02.18 02:39:21] Chris Bryant: ... [2016.02.18 02:39:23] Chris Bryant: urban [2016.02.18 02:39:49] Jeff Lyons: Well starting at the melody level wasn't working [2016.02.18 02:39:55] Jeff Lyons: So I'm starting with percussion [2016.02.18 02:40:03] Jeff Lyons: What do you think I am, Grant Kirkhope? [2016.02.18 02:40:11] Jeff Lyons: I can't just lay down a smooth beat like nothing [2016.02.18 02:40:18] Chris Bryant: I don't know what I think Grant Karkarot is [2016.02.18 02:42:00] Chris Bryant: It's like prototype Portal 2 music. [2016.02.18 02:43:00] Stephen Wimmer: This does not feel like something I'd find in an elevator. [2016.02.18 02:43:07] Jeff Lyons: No [2016.02.18 02:43:09] Jeff Lyons: No it does not [2016.02.18 02:44:55] Stephen Wimmer: I'm gonna go ahead and suggest something less electronic. [2016.02.18 02:45:11] Jeff Lyons: I'm going for Jazz, but I dunno how to write jaz [2016.02.18 02:45:22] Jeff Lyons: ...That's a typo but it works so I'm keeping it [2016.02.18 02:45:39] Stephen Wimmer: Needs moar Sax. [2016.02.18 02:46:39] Chris Bryant: Gratuitous sax and violins [2016.02.18 02:46:46] Jeff Lyons: Just like deadpool [2016.02.18 02:46:54] Chris Bryant: Just like Deadpool! [2016.02.18 02:47:19] Stephen Wimmer: Find a Jazz station on Spotify. [2016.02.18 02:49:05] Stephen Wimmer: Wurf [2016.02.18 02:49:13] Chris Bryant: Fuck the neighbors [2016.02.18 02:49:24] Stephen Wimmer: I was wondering what was flying over your house. [2016.02.18 02:49:40] Stephen Wimmer: JEFF YOU HAVE TO GET OUT [2016.02.18 02:49:43] Stephen Wimmer: NOW [2016.02.18 02:51:08] Stephen Wimmer: Okay, if we're sticking with the Jazz idea, find a Bass or a Double Bass and pluck a simple beat. [2016.02.18 02:51:42] Stephen Wimmer: Hell, scales might even work. [2016.02.18 02:51:59] Stephen Wimmer: Oh god, I meant like the kind of Bass you'd find in an orchestra. [2016.02.18 02:52:05] Chris Bryant: I think something like this could also work [2016.02.18 02:52:05] Stephen Wimmer: A big chello [2016.02.18 02:52:05] Chris Bryant: https://youtu.be/sg0FMz2ejSk [2016.02.18 02:52:25] Chris Bryant: Though calmer ofc [2016.02.18 02:53:03] Stephen Wimmer: copyright schmopywrite [2016.02.18 02:54:13] Chris Bryant: CAGF? [2016.02.18 02:54:15] Chris Bryant: I think. [2016.02.18 02:54:47] Chris Bryant: I was right :D [2016.02.18 02:59:04] Ryan Lam: [Quote: Stephen Wimmer] chello >>> [2016.02.18 02:59:16] Stephen Wimmer: IOh god. [2016.02.18 02:59:48] Stephen Wimmer: I should probably go to bed if I put an h in Cello [2016.02.18 03:01:19] Stephen Wimmer: Where did it all go wrong [2016.02.18 03:04:46] Ryan Lam: when you put an h in cello [2016.02.18 03:05:56] Chris Bryant: Roughly there, yeah. [2016.02.18 03:06:58] Stephen Wimmer: Yes it is, Jeff. [2016.02.18 03:07:13] Ryan Lam: oh is Jeff striming? [2016.02.18 03:07:27] Chris Bryant: [Quote: Jeff Lyons] STREAMING >>> [2016.02.18 03:07:31] Ryan Lam: sweet [2016.02.18 03:07:41] Stephen Wimmer: He just inadvertenly remade the chord progression from Seven Nation Army. [2016.02.18 03:08:05] Chris Bryant: I am curious why he's making any music, though. [2016.02.18 03:08:09] Stephen Wimmer: Or he totally knew what he was doing. [2016.02.18 03:08:25] Jeff Lyons: We need elevator music, I decided to try my hand at it [2016.02.18 03:08:28] Stephen Wimmer: >inb4 copyright infringement [2016.02.18 03:08:30] Jeff Lyons: That's really the only reason [2016.02.18 03:09:07] Chris Bryant: lol He can just say it was a particularly off cover. [2016.02.18 03:09:46] Chris Bryant: Though I do think we need to be significantly less liberal about how open we are about knowlingly breaking rules. [2016.02.18 03:09:51] Chris Bryant: And laws [2016.02.18 03:09:54] Stephen Wimmer: "Leopard Print Elevator" [2016.02.18 03:10:04] Stephen Wimmer: All in the name of satire, I assure you. [2016.02.18 03:11:27] Chris Bryant: "Futuristic elevator music" [2016.02.18 03:11:40] Ryan Lam: I think generally elevator music covers should be okay lol [2016.02.18 03:11:56] Ryan Lam: as long as they, y'know, sound like elevator music [2016.02.18 03:12:07] Chris Bryant: Also I just think maybe openly saying "YEAH WHAT WE'RE DOING IS ILLEGAL" or "COPYRIGHT INFRINGING" could have some bad effects. [2016.02.18 03:12:50] Ryan Lam: it's not infringement if there's significant change/alteration to a creative work [2016.02.18 03:13:52] Chris Bryant: Was referring to earlier when Jif opened a track and said he'd be infringing some copyright [2016.02.18 03:14:17] Ryan Lam: lol was he actually going to, or was he joking [2016.02.18 03:14:40] Chris Bryant: It was a joke but he did listen to the track [2016.02.18 03:14:50] Ryan Lam: oic [2016.02.18 03:14:52] Chris Bryant: It's not a very important thing, though. [2016.02.18 03:14:56] Ryan Lam: YT BS etc [2016.02.18 03:27:03] Chris Bryant: Sounds like the RE1 music. [2016.02.18 03:27:04] Chris Bryant: Sorry. [2016.02.18 03:27:30] Jeff Lyons: Never played RE1 [2016.02.18 03:28:19] Chris Bryant: https://youtu.be/0kcF7E69C6Q [2016.02.18 03:46:00] Jeff Lyons: Yeah, so that was hampered by both my limited musical ability and the fact that the instruments that come with the DAW that came with my keyboard seem to not be designed to allow Jazz [2016.02.18 03:46:09] Jeff Lyons: Or, well, with Jazz in mind, I guess is the wording [2016.02.18 19:18:23] Ryan Lam: by the way, the computers in HBC HQ all exclusively use SSDs [2016.02.18 19:20:16] Jeff Lyons: Oh god that's a horrible idea [2016.02.18 19:20:25] Jeff Lyons: All that writing to disk [2016.02.18 19:20:26] Chris Bryant: IT'S THE FUTURE [2016.02.18 19:20:27] Ryan Lam: ^ [2016.02.18 19:20:43] Ryan Lam: I'm sure they've solved the degradation problem in about 5 years' time [2016.02.18 19:20:48] Chris Bryant: I doubt SDD's are that prone to degrading. [2016.02.18 19:20:48] Jeff Lyons: They better [2016.02.18 19:22:14] Michael Tannock: I wonder what the abbreviation of a quantum drive would be. [2016.02.18 19:22:23] Ryan Lam: QDD? [2016.02.18 19:22:44] Michael Tannock: QSD? [2016.02.18 19:22:47] Ryan Lam: perhaps [2016.02.18 19:22:52] Ryan Lam: I'd take that one actually [2016.02.18 19:25:11] Michael Tannock: That would have an instant read and write speed, but I'm now wondering how much memory that would have, since you're reading and writing to atoms. [2016.02.18 19:25:20] Ryan Lam: too much memory [2016.02.18 19:25:22] Ryan Lam: too much [2016.02.18 19:25:42] Chris Bryant: I'll take two. [2016.02.18 19:25:46] Ryan Lam: two much [2016.02.18 19:25:52] Chris Bryant: :D [2016.02.18 19:26:28] Jeff Lyons: No such thing as too much disk space [2016.02.18 19:26:30] Jeff Lyons: Or disc space [2016.02.18 19:26:39] Ryan Lam: I mean SSDs already do involve a bit of quantum tunneling IIRC [2016.02.18 19:26:47] Ryan Lam: it's been a while since I read up on the technology behind it though [2016.02.18 19:27:16] Ryan Lam: so I may just be spewing BS [2016.02.18 19:27:21] Chris Bryant: Black Magic. [2016.02.18 19:27:47] Chris Bryant: Careful when saving data on your QSD. [2016.02.18 19:27:57] Chris Bryant: One stray neutron and you've started world war 3 [2016.02.18 19:28:20] Michael Tannock: You might say the future is uncertain. [2016.02.18 19:28:38] Ryan Lam: clearly QSDs are what Caecus is really after [2016.02.18 19:30:21] Phillip Frasquieri: Chris Bryant - Today 1:20 PM > IT'S THE FUTURE https://youtu.be/yk7IDVzLiQo [2016.02.18 19:34:18] Jeff Lyons: Squidward is freaking out when things are what he's used to in the future. [2016.02.18 19:34:48] Phillip Frasquieri: Dat typo tho. [2016.02.18 19:35:48] Phillip Frasquieri: I forgot when exactly he started freaking out like that. Was it when SpongTron told him how many robots like himself are? [2016.02.18 19:57:55] Stephen Wimmer: Will QSDs still fit in standard SSD/HDD bays? [2016.02.18 19:59:07] Michael Tannock: I think they'd need to be super cooled. [2016.02.18 19:59:32] Stephen Wimmer: So more proprietary stuff. [2016.02.18 20:00:00] Stephen Wimmer: Do you think room temperature superconductors will be a thing by 2021? [2016.02.18 20:00:44] Michael Tannock: Maybe. [2016.02.18 20:01:00] Michael Tannock: But heat is dangerous for quantum systems. [2016.02.18 20:03:32] Chris Bryant: llest you start ww3? [2016.02.18 20:04:28] Michael Tannock: Maybe a carbon nanofiber container, essentially spaced out atoms as a shell, so that it's almost like the quantum system is being held in a vacuum. [2016.02.18 20:05:13] Michael Tannock: The exact opposite of a superconductor. [2016.02.18 20:06:18] Michael Tannock: When I say dangerous, I mean a quantum computer would be more likely to do miscalculations, or lose data entirely. [2016.02.18 20:06:47] Michael Tannock: I mean, you can't even look at the things directly. [2016.02.18 20:40:53] Stephen Wimmer: So what happens when you need to do logistic related stuff involving the drive? [2016.02.18 20:41:17] Stephen Wimmer: Like, inspecting it for QA/C? [2016.02.18 20:41:30] Stephen Wimmer: Or transporting and installing it? [2016.02.18 20:43:29] Phillip Frasquieri: What's a QSD? [2016.02.18 20:48:47] Michael Tannock: A hypothetical future Quantum State Drive. [2016.02.18 20:49:31] Michael Tannock: And I suppose you'd check the components long before they're in use. [2016.02.18 20:59:36] Stephen Wimmer: Oh god, I'm worrying about the logistics of something that doesn't even exist or is past hypothetical stages yet. [2016.02.18 21:23:05] Jeff Lyons: lol [2016.02.18 21:23:13] Jeff Lyons: Well it's good to plan for the future [2016.02.18 21:29:50] Stephen Wimmer: It's a shame that QSDs probably aren't going to be compatable with SATA. [2016.02.18 21:30:07] Stephen Wimmer: All of the motherboard redesigns... [2016.02.18 21:30:18] Jeff Lyons: Gotta get a new mobo to upgrade to quantum computing [2016.02.18 21:56:00] Phillip Frasquieri: I think PCIe would work. PCIe SSDs are a lot faster than SATA SSDs. [2016.02.21 05:45:42] Ryan Lam: [00:43:04] Jeff Lyons: Most people don't notice the HUD scope, I'd rekon [00:43:24] Jeff Lyons: Whereas the modern way of doing it, which only BM, some guy on the VCD, and I think Second Sight, do it, is to have the scope actually be a rendertarget or super refractive shader on the viewmodel itself [00:44:07] Jeff Lyons: So functionally using a scope is the same as using irons, but you have the zoom from another buffer which is drawn on the lens [00:44:32] Jeff Lyons: I may have only noticed because I got super excited when I first saw it, though [00:44:37 | Edited 00:44:56] Jeff Lyons: Full disclosure [00:45:20] Ryan Lam: this reminds me, I'm not entirely sure how I'd want to handle the parallax-corrected holosight for the MTAR [2016.02.21 05:46:22] Jeff Lyons: Make it a counterfeit like in the PDF Wimmer linked (in the other chat, IIRC) [2016.02.21 05:46:27] Jeff Lyons: Then we just have to draw a dot on it [2016.02.21 05:46:32] Ryan Lam: that's not the problem [2016.02.21 05:46:34] Jeff Lyons: Oh [2016.02.21 05:46:41] Ryan Lam: even a counterfeit one would have some amount of parallax correction [2016.02.21 05:47:02] Ryan Lam: i.e. moving the sight with respect to your face doesn't change the point of aim (or at least, not very much) [2016.02.21 05:47:40] Ryan Lam: the worst way to do it would be to make it like the HL2 MP7 holosight which is a terrible excuse for a holosight because the reticule is in the same place no matter what you do with the weapon [2016.02.21 05:49:35] Ryan Lam: and by that I mean in the exact same place with respect to the sight itself-- right in the middle [2016.02.21 05:49:48] Ryan Lam: basically it's useless as a sight [2016.02.21 05:53:38] Jeff Lyons: Well I mean we're making a video game here [2016.02.21 05:53:46] Jeff Lyons: As long as it's in the center of the screen it works as a sight [2016.02.21 05:53:47] Jeff Lyons: :P [2016.02.21 05:53:58] Jeff Lyons: But I get that you'd ideally want more realism [2016.02.21 05:54:46] Jeff Lyons: Maybe some sort of masked rendertarget or something? Have the dot always in the center of the screen, but only drawn when the scope material is over top of it? [2016.02.21 05:54:52] Jeff Lyons: No clue how to implement that, though [2016.02.21 05:54:56] Ryan Lam: look if you're doing holosights and even CoD does it more correctly than you, you're doing it wrong [2016.02.21 05:55:05] Jeff Lyons: lol [2016.02.21 05:55:31] Jeff Lyons: Well there was that one level after the nuke where you continued using it even though it was taken out by an EMP [2016.02.21 05:55:40] Jeff Lyons: Which is one of the reasons I don't like holosights [2016.02.21 05:55:55] Ryan Lam: backup sights exist for exactly that reason [2016.02.21 05:56:12] Jeff Lyons: Never seen a weapon in a game with backup sights [2016.02.21 05:56:20] Jeff Lyons: Unless it was a sniper with the 45 degree irons [2016.02.21 05:56:24] Jeff Lyons: Cantilever? [2016.02.21 05:56:52] Ryan Lam: games are stupid [2016.02.21 05:57:13] Ryan Lam: also, that CoD level where the sights got wiped out was strange, since the ACOG sight was also disabled even though ACOGs don't run on electricity [2016.02.21 05:58:49] Jeff Lyons: I just learned that all ACOG sights manufactured today will be useless in 15 years [2016.02.21 05:59:04] Ryan Lam: in 15 years we'll probably have better stuff lol [2016.02.21 05:59:08] Stephen Wimmer: Or... [2016.02.21 05:59:17] Stephen Wimmer: We'll just manufacture more of them. [2016.02.21 05:59:19] Ryan Lam: ^ [2016.02.21 05:59:27] Jeff Lyons: What if the apocalypse, guys [2016.02.21 05:59:28] Jeff Lyons: What then [2016.02.21 05:59:32] Jeff Lyons: No new Acogs [2016.02.21 05:59:39] Jeff Lyons: Only radioactive decay [2016.02.21 06:00:01] Stephen Wimmer: Find a magnified sight that doesn't have fast-decaying radioactive elments. [2016.02.21 06:00:07] Stephen Wimmer: *elements [2016.02.21 06:00:11] Jeff Lyons: Too late [2016.02.21 06:00:19] Jeff Lyons: All sights on market are Acogs or Holos [2016.02.21 06:00:26] Jeff Lyons: Because they sell better [2016.02.21 06:00:28] Jeff Lyons: :P [2016.02.21 06:00:58] Jeff Lyons: But enough speculation on sights in the future when said future isn't our game setting [2016.02.21 06:01:06] Jeff Lyons: How do we do Holosight [2016.02.21 06:01:08] Ryan Lam: orrrrr get the ACOG that uses fiber optic sights rather than radioactive isotopes [2016.02.21 06:01:19] Ryan Lam: voila, decay problem solved [2016.02.21 06:01:31] Ryan Lam: I mean it'll be useless in total darkness, but hey [2016.02.21 06:01:34] Ryan Lam: win some, lose some [2016.02.21 06:02:52] Jeff Lyons: http://gamedev.stackexchange.com/questions/79726/how-are-red-dot-reflex-holographic-sights-implemented [2016.02.21 06:03:08] Ryan Lam: something I could possibly do is render the thing with VGUI and use some clever math to figure out where to put it on the VGUI screen [2016.02.21 06:03:19] Jeff Lyons: Maybe [2016.02.21 06:03:25] Ryan Lam: I have no idea how I'd do it though [2016.02.21 06:03:29] Jeff Lyons: At that rate it'd probably be more efficient to just write a shader, though [2016.02.21 06:03:34] Ryan Lam: probably [2016.02.21 06:04:26] Jeff Lyons: https://msdn.microsoft.com/en-us/library/windows/desktop/bb206123%28v=vs.85%29.aspx Might help? [2016.02.21 06:07:25] Ryan Lam: not sure how applicable it is to what I have available to me though [2016.02.21 06:07:41] Jeff Lyons: I think you're able to write shaders for Source [2016.02.21 06:07:42] Jeff Lyons: I think [2016.02.21 06:07:56] Ryan Lam: HLSL? [2016.02.21 06:08:06] Jeff Lyons: I believe so [2016.02.21 06:08:14] Jeff Lyons: I searched specifically for Direct X that time