[2016.02.08 00:11:28] Jeff Lyons: Maybe he left his computer on [2016.02.08 00:11:39] Jeff Lyons: Also, the good news is that I'm done cleaning the dishes and kitchen counter [2016.02.08 00:11:48] Jeff Lyons: The bad news is the naan isn't finished, so I haven't eaten yet [2016.02.08 00:46:42] Ryan Lam: the what [2016.02.08 00:47:00] Michael Tannock: It's bread. [2016.02.08 00:47:14] Michael Tannock: Bread without yeast. [2016.02.08 00:47:21] Ryan Lam: ah [2016.02.08 00:47:52] Michael Tannock: Think loaf after a steam roller. [2016.02.08 00:48:05] Ryan Lam: interesting... [2016.02.08 00:52:00] Ryan Lam: but yeah anyway [2016.02.08 00:52:08] Ryan Lam: once we get a 403 Aurelius logo, I think we'll be set to announce [2016.02.08 00:54:22] Stephen Wimmer: The font that I used for anyone who missed it the first time around is "Molot". [2016.02.08 00:54:43] Stephen Wimmer: But the actual logo for the game, go nuts. [2016.02.08 01:07:47] Ryan Lam: hey, should we be posting Skype chat logs about game mechanics at some point? [2016.02.08 01:08:01] Ryan Lam: the wiki mentions that we should be posting those, and I don't think we ever got around to that [2016.02.08 01:08:19] Jeff Lyons: Probably, if anyone actually wants to dig through them. [2016.02.08 01:08:40] Ryan Lam: we definitely should [2016.02.08 01:08:50] Ryan Lam: I feel like that's a critical piece of development that hasn't been catalogued [2016.02.08 01:33:41] Ryan Lam: http://www.moddb.com/company/psr [2016.02.08 01:33:53] Ryan Lam: is it just me, or is this like entirely broken [2016.02.08 01:37:51] Michael Tannock: It is broken. [2016.02.08 01:38:00] Ryan Lam: CRYYYYYYYYYYYYYYYYPT [2016.02.08 01:58:28] Jeff Lyons: http://controversialtimes.com/politics/soldier-creates-military-version-of-cards-against-humanity-instantly-raises-75k/ [2016.02.08 02:00:18] Ryan Lam: lol [2016.02.08 02:00:44] Stephen Wimmer: A first lieutenant with a compass and a map is the single most dangerous thing in existance. [2016.02.08 02:07:38] Jeff Lyons: So, any ideas on the emblem before I drop into PS and see if I can whack a logo out? [2016.02.08 02:07:49] Ryan Lam: HBC emblem or Aurelius in general? [2016.02.08 02:07:53] Jeff Lyons: HBC [2016.02.08 02:08:08] Jeff Lyons: We can reuse it for Aurelius, honestly [2016.02.08 02:08:14] Jeff Lyons: Unless Chris comes up with a better one [2016.02.08 02:08:15] Ryan Lam: we probably could [2016.02.08 02:09:45] Ryan Lam: well let's see [2016.02.08 02:09:49] Ryan Lam: CNN does some weird stuff with their letters [2016.02.08 02:09:56] Ryan Lam: NBC and so on use that peacock thing [2016.02.08 02:10:27] Ryan Lam: Fox is just an annoying version of the word FOX [2016.02.08 02:10:37] Jeff Lyons: lol [2016.02.08 02:11:36] Ryan Lam: make them like [2016.02.08 02:11:38] Ryan Lam: a cube [2016.02.08 02:11:38] Ryan Lam: idk [2016.02.08 02:11:45] Jeff Lyons: 2D or 3D Isometric [2016.02.08 02:11:45] Ryan Lam: pick some geometric thing and run with it [2016.02.08 02:11:48] Ryan Lam: hmmmmmmmmmmmmmmmmmm [2016.02.08 02:12:00] Ryan Lam: try for 3D isometric [2016.02.08 02:12:02] Ryan Lam: or [2016.02.08 02:12:03] Ryan Lam: try a torus [2016.02.08 02:12:04] Ryan Lam: :P [2016.02.08 02:12:10] Ryan Lam: THE DONUT CHANNEL [2016.02.08 02:12:13] Jeff Lyons: The whole circle thing is overdone :P [2016.02.08 02:12:17] Ryan Lam: lol true [2016.02.08 02:12:36] Jeff Lyons: https://upload.wikimedia.org/wikipedia/commons/thumb/2/29/CBC_News_Logo.svg/2000px-CBC_News_Logo.svg.png [2016.02.08 02:12:39] Jeff Lyons: Circle [2016.02.08 02:13:08] Ryan Lam: CBS has that eye thing [2016.02.08 02:13:14] Ryan Lam: BBC is just the letters BBC in boxes [2016.02.08 02:13:17] Jeff Lyons: Eye with a triangle [2016.02.08 02:13:18] Jeff Lyons: done [2016.02.08 02:13:23] Ryan Lam: interesting [2016.02.08 02:13:25] Jeff Lyons: *Triangle with an eye [2016.02.08 02:13:25] Ryan Lam: could try that [2016.02.08 02:13:39] Jeff Lyons: http://vignette4.wikia.nocookie.net/villains/images/7/78/Illuminati-Logo.png/revision/latest?cb=20150529234113 [2016.02.08 02:13:42] Ryan Lam: totally [2016.02.08 02:14:00] Stephen Wimmer: Annnnnd the illuminati jokes will never end once we've revealed now. [2016.02.08 02:14:09] Ryan Lam: lol [2016.02.08 02:14:21] Jeff Lyons: I could do, like, a square with two eyes [2016.02.08 02:14:23] Stephen Wimmer: fukit, lets go full parody. [2016.02.08 02:14:33] Ryan Lam: I still like the isometric box idea [2016.02.08 02:14:36] Stephen Wimmer: Bring on the illumanerty [2016.02.08 02:14:42] Ryan Lam: it seems like news corporations don't put a lot of thought into their logos [2016.02.08 02:14:45] Stephen Wimmer: As do I. [2016.02.08 02:14:52] Jeff Lyons: Okay, seriously though yeah let's just go with the isometric [2016.02.08 02:14:54] Ryan Lam: yeah [2016.02.08 02:15:03] Stephen Wimmer: What letter is going to go where? [2016.02.08 02:15:05] Jeff Lyons: If we need to spruce it up we can add an illuminati eye [2016.02.08 02:15:08] Ryan Lam: heh [2016.02.08 02:15:26] Stephen Wimmer: H on the top, B on the left, C on the right? [2016.02.08 02:15:38] Ryan Lam: could work [2016.02.08 02:15:43] Ryan Lam: we'd have to modify it for Aurelius [2016.02.08 02:15:46] Ryan Lam: a 4, a 0, and a 3 [2016.02.08 02:16:00] Stephen Wimmer: They don't have to be in the same style at all. [2016.02.08 02:16:03] Ryan Lam: they don't [2016.02.08 02:16:10] Ryan Lam: but it would reduce the amount of work we'd have to do :P [2016.02.08 02:16:24] Ryan Lam: honestly though, I really don't mind 403 Aurelius just being a typographic logo [2016.02.08 02:18:11] Stephen Wimmer: Me neither. [2016.02.08 02:27:57] Jeff Lyons shared a photo. [2016.02.08 02:27:59] Jeff Lyons: :\ [2016.02.08 02:28:30] Stephen Wimmer: I was thinking the letters would be more...blockish [2016.02.08 02:28:35] Ryan Lam: and less scribbly [2016.02.08 02:28:41] Jeff Lyons: Well I mean it's a blockout sketch with a mouse [2016.02.08 02:28:45] Jeff Lyons: It's not final [2016.02.08 02:28:54] Stephen Wimmer: And create the isometric view without there actually being an isometric cube. [2016.02.08 02:28:55] Jeff Lyons: I just wanted to prototype it before I started doing actual stuff [2016.02.08 02:29:15] Ryan Lam: I'd say tilt the H so that its bottom is aligned with the bottom-left edge of the top face [2016.02.08 02:29:23] Ryan Lam: make it more like an alphabet block [2016.02.08 02:31:32] Jeff Lyons shared a photo. [2016.02.08 02:31:40] Jeff Lyons: Either way I do it the H looks like an I [2016.02.08 02:31:43] Jeff Lyons: :( [2016.02.08 02:31:54] Stephen Wimmer: Hmm. Shit. [2016.02.08 02:31:54] Ryan Lam: sides of the H need to be longer than the rung [2016.02.08 02:32:53] Ryan Lam: also, given that the letters won't be lines and they'll actually be block letters (heh), I feel like it'll be less of a problem once you actually make the thing [2016.02.08 02:33:01] Jeff Lyons: Fair [2016.02.08 02:36:31] Jeff Lyons: Streaming [2016.02.08 02:36:35] Ryan Lam: k cool [2016.02.08 02:37:01] Ryan Lam: again, might wanna rename the stream lol [2016.02.08 02:37:14] Jeff Lyons: Fuck [2016.02.08 02:37:18] Jeff Lyons: I keep forgetting [2016.02.08 02:37:23] Jeff Lyons: Eh, I'll do it when it's a recrodign [2016.02.08 02:37:26] Jeff Lyons: *recording [2016.02.08 02:45:39] Stephen Wimmer: Ayy lmao [2016.02.08 02:46:17] Jeff Lyons: Tech support? [2016.02.08 02:48:20] Stephen Wimmer: Hmm. [2016.02.08 02:48:51] Jeff Lyons: I'm somewhat concerned about how this logo would work in 3D space as a sign [2016.02.08 02:49:03] Jeff Lyons: How do you have a 3D sign like this without the top being not visible? [2016.02.08 02:49:07] Stephen Wimmer: Could we try tightening the size up? It feels like the cube and the letters take up the same amount of space, and I think the letters should be more dominant. [2016.02.08 02:49:26] Stephen Wimmer: It doesn't have to be 3D per se. [2016.02.08 02:49:40] Stephen Wimmer: You can use perspective trickery and whatnot. [2016.02.08 02:50:21] Jeff Lyons: That's about as large as I can make it without it being larger than the cbe [2016.02.08 02:50:41] Stephen Wimmer: I think the C is going to have to be stretched horizontally. [2016.02.08 02:50:53] Jeff Lyons: Ehhhh [2016.02.08 02:50:57] Jeff Lyons: I mean, I guess? [2016.02.08 02:51:43] Stephen Wimmer: Where's a graphic design student when you need one. [2016.02.08 02:51:48] Stephen Wimmer: I am very out of my element. [2016.02.08 02:51:48] Jeff Lyons: Nowhere [2016.02.08 02:51:50] Jeff Lyons: they're a myth [2016.02.08 02:53:26] Stephen Wimmer: Hmm. [2016.02.08 02:53:46] Ryan Lam: Why are the letters so huge lol [2016.02.08 02:53:55] Jeff Lyons: I WAS TOLD TO [2016.02.08 02:54:06] Stephen Wimmer: My suggestion, which I am thinking about toning back a notch. [2016.02.08 02:54:40] Stephen Wimmer: Too much space looks just as goofy as not enough space, we're trying to find a balance here. [2016.02.08 02:54:55] Ryan Lam: There needs to be some margin [2016.02.08 02:55:03] Ryan Lam: Otherwise it looks weird [2016.02.08 02:55:31] Stephen Wimmer: Oh yeah, what colors are we going with for HBC? [2016.02.08 02:55:44] Ryan Lam: Idk [2016.02.08 02:55:50] Ryan Lam: Blue, presumably? [2016.02.08 02:55:59] Stephen Wimmer: JEFF QUICK, BRING UP THE ID BADGE I CREATED. [2016.02.08 02:56:48] Stephen Wimmer: COLOR PICKER TO THE RESCUE [2016.02.08 02:56:52] Stephen Wimmer: (Or something) [2016.02.08 02:58:10] Jeff Lyons: idk, how does it look [2016.02.08 02:58:24] Stephen Wimmer: Try it with the Cube being white. [2016.02.08 02:58:46] Jeff Lyons: #FFFFFFFF [2016.02.08 02:59:24] Stephen Wimmer: I just think it looks weird that the 'C' isn't as long as the 'H' is tall. [2016.02.08 02:59:48] Jeff Lyons: FAXED [2016.02.08 02:59:52] Jeff Lyons: Not really [2016.02.08 03:01:17] Stephen Wimmer: RYAN [2016.02.08 03:01:19] Stephen Wimmer: DECIDE [2016.02.08 03:02:42] Jeff Lyons: True isometric looks wierd [2016.02.08 03:03:06] Stephen Wimmer: Alternatively, search for "Isometric Logo" and get inspired or something. [2016.02.08 03:03:11] Jeff Lyons: Pffffft [2016.02.08 03:03:25] Ryan Lam: I don't think that's true isometric [2016.02.08 03:03:32] *Jeff Lyons shrugs* [2016.02.08 03:03:53] Ryan Lam: True isometric would have the top face horizontal diagonal be twice as long as the vertical diagonal [2016.02.08 03:04:11] Ryan Lam: IIRC [2016.02.08 03:04:42] Stephen Wimmer: I feel like the logo should probably be created in photoshop first before we try and make 3D models of it. [2016.02.08 03:05:27] Stephen Wimmer: The perspective does look a little off for True iso. [2016.02.08 03:05:30] Stephen Wimmer: https://upload.wikimedia.org/wikipedia/commons/f/f7/Perspective_isometrique_cube_gris.svg [2016.02.08 03:05:48] Jeff Lyons: I'm better at clean modelling than I am clean PS [2016.02.08 03:10:01] Jeff Lyons: Let me know if you see something you like [2016.02.08 03:11:10] Jeff Lyons: I DON'T KNOW WHAT I'M DOING [2016.02.08 03:12:03] Stephen Wimmer: Oh god, Jeff is going mad. [2016.02.08 03:12:07] Jeff Lyons: HALP [2016.02.08 03:12:26] Ryan Lam: make the letters recede into the block? [2016.02.08 03:12:39] Jeff Lyons: boaradcating [2016.02.08 03:12:57] Jeff Lyons: Recede as in have them be carved out of it? [2016.02.08 03:13:06] Ryan Lam: yeah [2016.02.08 03:16:27] Jeff Lyons: CCAAAAAAAAARRRRRVVVVVEEEE [2016.02.08 03:17:28] Stephen Wimmer: KHAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNNN [2016.02.08 03:17:40] Ryan Lam: KHAAAAAAAAAAAAAAAAAAAAAAAAAARV [2016.02.08 03:17:54] Ryan Lam: hey that actually doesn't look half-terrible [2016.02.08 03:18:16] Jeff Lyons: It's very messy [2016.02.08 03:18:23] Jeff Lyons: But I think I can clean it up if you want to go for that [2016.02.08 03:19:37] Jeff Lyons: So do we have a consensus on the inwards letters? [2016.02.08 03:19:52] Ryan Lam: perhaps a bit deeper, but this is a good idea [2016.02.08 03:19:57] Jeff Lyons: I can do that [2016.02.08 03:23:55] Jeff Lyons: Too deep? [2016.02.08 03:24:07] Jeff Lyons: Also do we want the side faces on the inside to be the letter color? [2016.02.08 03:24:14] Jeff Lyons: Oh god I spelled colour American [2016.02.08 03:24:20] Jeff Lyons: Damnit C++ [2016.02.08 03:24:34] Ryan Lam: yeah way too deep [2016.02.08 03:24:39] Jeff Lyons: Shiii [2016.02.08 03:24:57] Ryan Lam: and uhhhhh let's keep the color on the letter faces and not the inside faces [2016.02.08 03:25:01] Ryan Lam: if you get what I mean [2016.02.08 03:25:09] Jeff Lyons: I think? [2016.02.08 03:25:46] Jeff Lyons: Half the depth, or a quarter? [2016.02.08 03:27:05] Ryan Lam: I [2016.02.08 03:27:18] Ryan Lam: I'd say like no more than twice as deep as the original attempt [2016.02.08 03:31:13] Jeff Lyons: I dunno, how's this [2016.02.08 03:31:40] Ryan Lam: seems better [2016.02.08 03:31:48] Ryan Lam: is it just me, or are the H and B not centered with the cube face? [2016.02.08 03:32:32] Jeff Lyons: H is [2016.02.08 03:32:37] Jeff Lyons: B appears not to be [2016.02.08 03:32:43] Jeff Lyons: No pun intended [2016.02.08 03:38:54] Jeff Lyons: So, is this satisfactory to everyone who's currently online? If so, I'll start a render [2016.02.08 03:39:00] Jeff Lyons: And then we'll have an image to use [2016.02.08 03:39:14] Ryan Lam: seems legit [2016.02.08 03:39:23] Stephen Wimmer: Did the blue get darker or am I crazy? [2016.02.08 03:39:48] Jeff Lyons: I baked an AO to fake shadows while still having it be unlit [2016.02.08 03:39:54] Stephen Wimmer: Oh [2016.02.08 03:39:55] Jeff Lyons: I think the viewport made it look darker [2016.02.08 03:39:59] Jeff Lyons: Still the same base color [2016.02.08 03:40:11] Jeff Lyons: Also I've never seen Cycles bake so fast [2016.02.08 03:40:31] Jeff Lyons: Which is due to both materials being unlit with an AO multiplied over the base color instead of it having to calculate it [2016.02.08 03:41:30] Jeff Lyons: Hm [2016.02.08 03:41:34] Jeff Lyons: Can't find the AA [2016.02.08 03:41:43] Stephen Wimmer: https://i.imgur.com/0HoCLzt.jpg [2016.02.08 03:41:43] Jeff Lyons: Oh well, at 4K that's not really needed lol [2016.02.08 03:41:57] Jeff Lyons: GET ME A PICTURE OF SPIDER MAN [2016.02.08 03:42:05] Stephen Wimmer: The Broncos won, in case anyone doesn't want to sound stupid if the super bowl comes up tomorrow. [2016.02.08 03:42:19] Stephen Wimmer: Panthers offense shit the bed from what I can tell. [2016.02.08 03:42:21] Jeff Lyons: Oh, speaking of which [2016.02.08 03:42:33] Jeff Lyons: My roommate was watching the new Civil War superbowl trailer [2016.02.08 03:42:45] Stephen Wimmer: #teamIronMan [2016.02.08 03:42:54] Jeff Lyons: And then his mom immediately called, as if she were psychic, to ask what the super bowl was [2016.02.08 03:43:05] Jeff Lyons: And he had to explain it in terms of the Stanley cup but for football [2016.02.08 03:43:17] Jeff Lyons: And then he had to explain football as being like rugby [2016.02.08 03:43:18] Ryan Lam: lol [2016.02.08 03:43:31] Ryan Lam: don't Canadians have their own kind of football? [2016.02.08 03:43:39] Jeff Lyons: Which in turn became him trying to explain the rules of football [2016.02.08 03:43:47] Ryan Lam: and so do Australians [2016.02.08 03:43:50] Jeff Lyons: You mean football? [2016.02.08 03:44:04] Jeff Lyons: We call American football football, and everywhere-else football soccer [2016.02.08 03:44:05] Ryan Lam: like, there's a thing called Canadian Football IIRC which is nothing like actual football (i.e. soccer) [2016.02.08 03:44:17] Jeff Lyons: We have like, Rugby [2016.02.08 03:44:40] Jeff Lyons: But I don't think we have our own football variant [2016.02.08 03:44:43] Jeff Lyons: there's the CFL [2016.02.08 03:44:48] Jeff Lyons: That's about it [2016.02.08 03:45:15] Jeff Lyons: It's the NFL, but with less fanfare and teams and fans [2016.02.08 03:45:17] Ryan Lam: https://en.wikipedia.org/wiki/Canadian_football [2016.02.08 03:45:31] Ryan Lam: is this like [2016.02.08 03:45:36] Ryan Lam: any different from American Football, or [2016.02.08 03:45:53] Jeff Lyons: Not as far as I know [2016.02.08 03:46:24] Ryan Lam: https://en.wikipedia.org/wiki/Comparison_of_American_and_Canadian_football [2016.02.08 03:46:27] Jeff Lyons: Apparently Canadian league rules have 1 extra player and 10 extra imperial measurements which make no sense to real peopel [2016.02.08 03:46:28] Ryan Lam: huh [2016.02.08 03:46:47] Ryan Lam: okay so they're like sorta similar ish but not quite the same [2016.02.08 03:46:53] Ryan Lam: sure I'll take that [2016.02.08 03:47:17] Jeff Lyons: Well shows how much I know about them sprots [2016.02.08 03:47:22] Ryan Lam: same [2016.02.08 03:47:31] Jeff Lyons: But at least I know what the super bowl is [2016.02.08 03:47:34] Jeff Lyons: It's like the rose bowl [2016.02.08 03:47:38] Jeff Lyons: or the salmon bowl [2016.02.08 03:48:39] Jeff Lyons: Sorry, that's wrong [2016.02.08 03:48:43] Jeff Lyons: Artichoke heart bowl [2016.02.08 03:48:45] Jeff Lyons: I think [2016.02.08 03:48:55] Jeff Lyons: I don't have my copy of the book with me [2016.02.08 03:54:28] Jeff Lyons: So is anyone actually bothering to watch me render a 4K logo [2016.02.08 03:54:35] Jeff Lyons: Because I wouldn't [2016.02.08 03:54:38] Ryan Lam: lol [2016.02.08 03:54:46] Ryan Lam: I'm still on [2016.02.08 03:54:52] Jeff Lyons: ACTION [2016.02.08 03:54:57] Jeff Lyons: SUSPENSE [2016.02.08 03:55:01] Jeff Lyons: LITTLE SQUARES COMING IN [2016.02.08 03:58:52] Jeff Lyons: Well no sense on me sitting here waiting for a render [2016.02.08 03:58:55] Jeff Lyons: be back soonish [2016.02.08 04:12:30] Jeff Lyons: Have returned [2016.02.08 04:20:25] Stephen Wimmer: So, why is The Dark Knight the greatest superhero movie of all time? [2016.02.08 04:21:02] Ryan Lam: is it? [2016.02.08 04:21:09] Stephen Wimmer: Yes. [2016.02.08 04:21:13] Stephen Wimmer: This is a fact. [2016.02.08 04:21:39] Stephen Wimmer: Just striking up conversation while the render does its thing. [2016.02.08 05:04:26] Ryan Lam: Hmmm [2016.02.08 05:04:40] Ryan Lam: I might be able to pull a photoshop with this [2016.02.08 05:04:57] Jeff Lyons: Well I mean that was the idea [2016.02.08 05:05:03] Ryan Lam: no like [2016.02.08 05:05:07] Jeff Lyons: Make a nice hi-res logo to further use in photoshop [2016.02.08 05:05:09] Ryan Lam: without the 3D thingamajig [2016.02.08 05:05:16] Jeff Lyons: Eh [2016.02.08 05:05:39] Jeff Lyons: I made it in 3D because I get cleaner results from a render than my shaky tablet hands [2016.02.08 05:06:02] Ryan Lam: I'd stream but crap wifi so I'll just record instead [2016.02.08 05:06:03] Jeff Lyons: And I can get consistent geometry without buggering about with the grid [2016.02.08 05:06:44] Jeff Lyons: https://youtu.be/yuOObGjCA7Q [2016.02.08 05:06:58] Jeff Lyons: Also this channel is a nice resource and this particular one is super good so far [2016.02.08 05:07:38] Stephen Wimmer: Can't forget about Brutal Doom. [2016.02.08 05:07:52] Jeff Lyons: It's quite good [2016.02.08 05:08:16] Jeff Lyons: It does mess about with the enemy behavior a bit, but it's more a fast-paced remix than a total change [2016.02.08 05:08:47] Stephen Wimmer: Imagine if the Original Doom was like Brutal Doom. [2016.02.08 05:09:25] Stephen Wimmer: I wonder if gaming would have survived, or if the media would have ran it into the ground. [2016.02.08 05:09:45] Jeff Lyons: That's actually a good point to raise [2016.02.08 05:09:55] Jeff Lyons: I imagine the FPS would have died on the spot due to moral outrage [2016.02.08 05:10:09] Jeff Lyons: Though if it did survive I doubt the modern games would be much different than they are now [2016.02.08 05:10:24] Jeff Lyons: They seem to have lost the focus Doom had in enemy design across the board [2016.02.08 05:11:01] Jeff Lyons: Even Valve games have to an extent. Most of HL2 was spent fighting combine soldiers, rather than a larger cast of aliens in addition to the military force [2016.02.08 05:11:22] Jeff Lyons: And no houndeyes or bullsquids :( [2016.02.08 05:13:07] Jeff Lyons: On an unrelated note Alphaaaaa Rasterize fasteeeerr [2016.02.08 05:13:13] Jeff Lyons: I wanna end the stream and go to bed [2016.02.08 05:14:39] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/HBC.png [2016.02.08 05:14:44] Ryan Lam: yea/neigh [2016.02.08 05:15:00] Stephen Wimmer: Me likey. [2016.02.08 05:15:04] Stephen Wimmer: https://youtu.be/V-smFIxVqBA [2016.02.08 05:15:20] Jeff Lyons: I like it [2016.02.08 05:15:23] Jeff Lyons: Are we using that instead [2016.02.08 05:15:27] Ryan Lam: idk [2016.02.08 05:15:30] Ryan Lam: we could use either one [2016.02.08 05:15:43] Stephen Wimmer: Is the blue the right shade? [2016.02.08 05:15:50] Ryan Lam: could change it fairly easily [2016.02.08 05:16:01] Ryan Lam: wow my internet is completely dying [2016.02.08 05:17:26] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/HBC_black.png [2016.02.08 05:18:26] Jeff Lyons: I feel like I just wasted 4 hours [2016.02.08 05:18:27] Jeff Lyons: Again [2016.02.08 05:19:44] Stephen Wimmer: Could have been modeling splaser [2016.02.08 05:19:45] Jeff Lyons: Shit [2016.02.08 05:21:13] Jeff Lyons: Well, this sort of thing happens all the time [2016.02.08 05:21:21] Jeff Lyons: Concept work gets made, iterated, trashed, and redone [2016.02.08 05:21:35] Jeff Lyons: WELCOME TO THE REAL WORLD OF GAME DEVELOPMENT, VIEWERS NOW YOU CAN STOP ASKING WHERE XEN IS [2016.02.08 05:21:59] Stephen Wimmer: SURPRISE [2016.02.08 05:22:03] Jeff Lyons: I do like my version's inset shading [2016.02.08 05:22:13] Jeff Lyons: But DKY's version has that nice explodey thing at the edges [2016.02.08 05:22:26] Jeff Lyons: Hey Ryan, any chance you can photoshop mine to have those? [2016.02.08 05:22:31] Jeff Lyons: Best of both worlds [2016.02.08 05:23:12] Jeff Lyons: Once my internet stops defecating, of course [2016.02.08 05:25:11] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/harland.png [2016.02.08 05:25:16] Ryan Lam: idk, I'm no graphic designer [2016.02.08 05:25:25] Jeff Lyons: Yes [2016.02.08 05:25:27] Jeff Lyons: This [2016.02.08 05:25:36] Jeff Lyons: It looks nice, clean, and simple [2016.02.08 05:25:50] Jeff Lyons: My version is almost comitted [2016.02.08 05:26:05] Ryan Lam: I think you should save your version for the inevitable physical logo [2016.02.08 05:26:14] Ryan Lam: like a statue or something [2016.02.08 05:26:34] Ryan Lam: in that big ol' empty area in the lobby, perhaps [2016.02.08 05:26:35] Jeff Lyons: Maybe [2016.02.08 05:26:41] Jeff Lyons: I'll keep the .blend around [2016.02.08 05:26:44] Ryan Lam: mhm [2016.02.08 05:26:52] Jeff Lyons: I dunno, I like the subtle shadows on the inset [2016.02.08 05:27:00] Ryan Lam: as do I [2016.02.08 05:27:21] Ryan Lam: as a watermark for their newscasts though, I think the flat version works better [2016.02.08 05:27:26] Jeff Lyons: Yeah [2016.02.08 05:28:11] Jeff Lyons: Maybe I can use mine on some pamphlets or some other form of in-game paperwork [2016.02.08 05:28:23] Ryan Lam: mhm [2016.02.08 05:28:32] Ryan Lam: and HBC screensaver [2016.02.08 05:28:37] Jeff Lyons: lol [2016.02.08 05:28:37] Ryan Lam: it can rotate like in BM :P [2016.02.08 05:28:53] Jeff Lyons: Oh, that's a nice idea. [2016.02.08 05:29:40] Jeff Lyons: Also shit this file is 450MB [2016.02.08 05:29:45] Jeff Lyons: Gonna have to pare it down a bit [2016.02.08 05:29:47] Ryan Lam: damn lol [2016.02.08 05:30:09] Jeff Lyons: That's what I get for making a higher-resolution version than we'll ever need [2016.02.08 05:30:16] Jeff Lyons: Also Skype wants me to update. [2016.02.08 05:30:17] Jeff Lyons: Hahaha no [2016.02.08 05:30:22] Jeff Lyons: 11.4, much better [2016.02.08 05:30:45] Ryan Lam: hey, maybe it fixes the damn edit bug [2016.02.08 05:30:48] Jeff Lyons: I'm just gonna, uh, delete the version in the repo to get rid of the old version [2016.02.08 05:31:09] Jeff Lyons: Sure, that'll happen [2016.02.08 05:32:39] Jeff Lyons: Alright, well I'll rework the logo so that it can rotate for screensaver purposes, I guess [2016.02.08 05:32:55] Jeff Lyons: Once OBS starts streaming again [2016.02.08 05:33:01] Jeff Lyons: Major pita [2016.02.08 05:33:33] Ryan Lam: PSD sources committed [2016.02.08 05:34:16] Stephen Wimmer: Created an alternate ID badge style. [2016.02.08 05:34:20] Stephen Wimmer: http://i.imgur.com/3c0uder.png [2016.02.08 05:34:33] Ryan Lam: sweet [2016.02.08 05:34:45] Ryan Lam: just make sure the aliasing isn't so blatant and it'll be good [2016.02.08 05:35:13] Stephen Wimmer: Ah, yes. [2016.02.08 05:35:30] Stephen Wimmer: I suppose when I get around to doing that, I'll actually document the process. [2016.02.08 05:35:42] Ryan Lam: yeah definitely [2016.02.08 05:35:44] Ryan Lam: open-dev and all that [2016.02.08 05:36:29] Ryan Lam: heh, my recording is watching Jeff's stream [2016.02.08 05:36:32] Ryan Lam: STRIMCEPTION-SORTA [2016.02.08 05:36:46] Ryan Lam: okay I think my work here is done, gonna stop the recording now [2016.02.08 05:37:56] Jeff Lyons: Okay, that should be easy to make a loopable animation out of [2016.02.08 05:39:35] Stephen Wimmer: In the meantime, let us listen to the sound of freedom. [2016.02.08 05:39:36] Stephen Wimmer: https://youtu.be/WXnarLJJKfE?t=3m29s [2016.02.08 05:40:18] Jeff Lyons: TIL the can-can is the sound of freedom [2016.02.08 05:41:30] Jeff Lyons: Also damnit someone is doing laundry and the dryer is doing that thing where it rattles the floor again [2016.02.08 05:41:35] Jeff Lyons: Only seems to happen at night [2016.02.08 05:42:33] Stephen Wimmer: Now if only there was an aircraft that could carry 27 Mavericks. [2016.02.08 05:43:00] Jeff Lyons: If only there was a submarine that could launch aircraft oh wait there was and the US scuttled them all [2016.02.08 05:43:09] Jeff Lyons: :( [2016.02.08 05:43:37] Stephen Wimmer: You know, I can't think of a reason that needs to exist. [2016.02.08 05:43:48] Jeff Lyons: Rule of Cool, mainly [2016.02.08 05:44:08] Stephen Wimmer: Same with 27 air to ground missiles, honestly. [2016.02.08 05:44:24] Jeff Lyons: Also imagine all the surprise attacks on harbors you could make if you could just show up off the coast with no warning and launch fighters [2016.02.08 05:44:55] Stephen Wimmer: Problem. [2016.02.08 05:45:00] Stephen Wimmer: The planes have to return. [2016.02.08 05:45:10] Jeff Lyons: Well I mean, not in the Japanese design [2016.02.08 05:45:20] Stephen Wimmer: Exposing the submarine for tremendous lengths of time. [2016.02.08 05:45:37] Jeff Lyons: I'll admit the idea is as flawed as it is awesome sounding [2016.02.08 05:47:14] Stephen Wimmer: Can't be any more flawed than half the stuff in the Ace Combat universe. [2016.02.08 05:48:08] Jeff Lyons: lol [2016.02.08 05:48:58] Stephen Wimmer: Furthermore, I have no idea how the logistics for half the shit in the Ace Combat universe works. [2016.02.08 05:49:43] Stephen Wimmer: You're telling me you built a gigantic flying wing aircraft carrier with a wingspan of like, 900 feet? That weighs god knows how much? [2016.02.08 05:50:03] Stephen Wimmer: Where did you construct this thing and how did you ever get it airborne? [2016.02.08 05:50:09] Stephen Wimmer: How the hell do you land it? [2016.02.08 05:50:19] Stephen Wimmer: Does it just perpetually fly everywhere? [2016.02.08 05:50:21] Jeff Lyons: Pfffft, landing [2016.02.08 05:50:31] Stephen Wimmer: That's mechanically improbably. [2016.02.08 05:50:58] Stephen Wimmer: Something important is going to give at some point and then all you've got is a really expensive death trap on your hands. [2016.02.08 05:51:52] Jeff Lyons: Pfffft, unit retention [2016.02.08 05:52:01] Jeff Lyons: What do you think this is, the real world, where lives matter? [2016.02.08 05:52:23] Stephen Wimmer: I ever tell you about my brother? [2016.02.08 05:57:59] Stephen Wimmer: https://youtu.be/XVXQlkpaC5k [2016.02.08 06:06:11] Ryan Lam sent file "intro.txt" [2016.02.08 06:06:16] Ryan Lam: how's this for a wall o' text [2016.02.08 06:06:20] Ryan Lam: or is it too wall o' text-y [2016.02.08 06:06:23] Ryan Lam: for a forum post [2016.02.08 06:11:05] Stephen Wimmer: Regarding the logo, I like what Jeff's been kinda unofficially using in his floorplan videos. [2016.02.08 06:11:16] Ryan Lam: lol yes [2016.02.08 06:11:31] Stephen Wimmer: And so far, this wall o' text seems just wall o' text enough. [2016.02.08 06:12:10] Stephen Wimmer: And I only meant the "403 Aurelius" part of his logo, not the MGS V parodying extra wordage. [2016.02.08 06:13:28] Ryan Lam: hmm? where does he have "403 Aurelius"? [2016.02.08 06:14:45] Stephen Wimmer: Oh, it's "Aurelius Solid" [2016.02.08 06:14:47] Stephen Wimmer: My bad. [2016.02.08 06:15:09] Stephen Wimmer: Anyway, I made this in 2 seconds. [2016.02.08 06:15:10] Stephen Wimmer: https://www.dropbox.com/s/a8hmdada2w36xr3/403%20Aurelius%20Logo.png?dl=0 [2016.02.08 06:16:10] Ryan Lam: interesting [2016.02.08 06:17:51] Stephen Wimmer: Or right. [2016.02.08 06:17:54] Stephen Wimmer: *Oh [2016.02.08 06:18:22] Stephen Wimmer: I need to introduce myself as a Co-writer/half assed graphic designer/ that guy [2016.02.08 06:18:37] Ryan Lam: heh [2016.02.08 06:18:38] Ryan Lam: yep [2016.02.08 06:18:49] Stephen Wimmer: And inevitable playtester, I suppose. [2016.02.08 06:19:02] Stephen Wimmer: I'm gonna break this mod so hard. [2016.02.08 06:19:21] Stephen Wimmer: Holy shit it's almost 1:30 in the morning. [2016.02.08 06:19:35] Stephen Wimmer: DAMN YOU SUPERB OWL SUNDAY [2016.02.08 06:21:45] Stephen Wimmer: Anyway, if there's no further discussion I'm going to turn in. [2016.02.08 06:21:56] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/pictures/aurelius/aur_logo_maybe.png [2016.02.08 06:21:58] Ryan Lam: eh? maybe? [2016.02.08 06:22:00] *Ryan Lam shrugs* [2016.02.08 06:22:25] Ryan Lam: perhaps a different font [2016.02.08 06:22:30] Ryan Lam: that 4 looks whacky [2016.02.08 06:25:37] *Stephen Wimmer shrugs* [2016.02.08 06:26:02] Stephen Wimmer: [ SHRUGGING INTENSIFIES ] [2016.02.08 06:34:00] Chris Bryant: I slept all day again, did I miss anything I need to know [2016.02.08 06:34:10] Ryan Lam: HBC now has a logo [2016.02.08 06:34:27] Ryan Lam: also I typed up a wall o' text that you are free to reject in favor of a smaller thingy of text [2016.02.08 06:34:52] Ryan Lam: also Aurelius still needs a logo [2016.02.08 06:36:21] Chris Bryant: I haven't seen either but I reject both. [2016.02.08 06:36:32] Ryan Lam: good to know [2016.02.08 06:37:10] Ryan Lam: logos are in matsrc/logos [2016.02.08 06:39:22] Chris Bryant: Yep, reading repo/trac emails. [2016.02.08 06:44:51] Ryan Lam: also, were you around for the discussion about publishing Skype logs? [2016.02.08 06:45:35] Chris Bryant: No, but that sounds like a major bitch to handle. [2016.02.08 06:45:43] Ryan Lam: yeah [2016.02.08 06:45:53] Ryan Lam: it is mentioned in the wiki though [2016.02.08 06:46:30] Ryan Lam: I suppose something we could do is an indiscriminate dump of everything since the beginning of Aurelius [2016.02.08 06:46:44] Ryan Lam: and then in the future do weekly dumps [2016.02.08 06:48:45] Chris Bryant: And how will we collect all the messages from that timespan? [2016.02.08 06:48:56] Ryan Lam: good question [2016.02.08 06:49:53] Ryan Lam: I wonder if there's a way to programmatically grab a chat log dump and auto-post it to the wiki or something [2016.02.08 06:50:02] Ryan Lam: would be convenient [2016.02.08 06:50:33] Chris Bryant: Hm. [2016.02.08 06:50:38] Chris Bryant: One sec, gonna try something. [2016.02.08 06:51:55] Chris Bryant sent file "tst1.txt" [2016.02.08 06:52:29] Chris Bryant: Godammit, Skype, there is absolutely no reason to move at 1kb/s [2016.02.08 06:52:49] Ryan Lam: cool [2016.02.08 06:52:54] Ryan Lam: how exactly did you manage to grab this? [2016.02.08 06:53:27] Chris Bryant: Same program I use to search chat history, make chat word clouds, etc. Skyperious [2016.02.08 06:53:33] Ryan Lam: ah that thing [2016.02.08 06:53:52] Ryan Lam: can't help but notice that there are time stamps but no date stamps [2016.02.08 06:54:01] Chris Bryant: Mhm. It lets you define a time period of what messages are displayed, among some other filters. [2016.02.08 06:55:30] Chris Bryant: Yeah, that's a problem, hm. [2016.02.08 07:01:48] Chris Bryant: http://i.imgur.com/cKYA86r.png [2016.02.08 07:01:53] Chris Bryant: brb pc reset [2016.02.08 07:11:17] Ryan Lam sent file "skype.txt" [2016.02.08 07:22:11] Ryan Lam: aw crap we're gonna have to redact emails aren't we [2016.02.08 07:22:16] Ryan Lam: sigh [2016.02.08 07:23:18] Chris Bryant: Also annoying is the fact that you can't tell when someone's quoting someone else. [2016.02.08 07:23:24] Ryan Lam: you can [2016.02.08 07:23:30] Ryan Lam: it's just not consistent for whatever stupid reason [2016.02.08 07:24:19] Ryan Lam: I suppose I could run it through a script and remove any line that has the '@' symbol in it [2016.02.08 07:24:36] Ryan Lam: wouldn't be terribly difficult [2016.02.08 08:13:47] Ryan Lam: did the update fix the edit bug [2016.02.08 08:13:48] Ryan Lam: aoeuaoeuaoeu EDIT: edited [2016.02.08 08:13:56] Ryan Lam: NOPE it didn't [2016.02.08 08:14:01] Ryan Lam: damn you Skype [2016.02.08 08:14:41] Chris Bryant: Psh, hoping an update fixes something [2016.02.08 08:14:44] Chris Bryant: haven't you learned your lesson [2016.02.08 09:00:52] Ryan Lam: https://www.google.com/fonts [2016.02.08 09:00:59] Ryan Lam: time to logo the crap out of Aurelius [2016.02.08 09:04:24] Chris Bryant: The HBC cube would make a good icon. [2016.02.08 09:04:32] Ryan Lam: yeah that's what I was thinking [2016.02.08 09:04:45] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/pictures/aurelius/aur_logo_maybe.png [2016.02.08 09:04:54] Ryan Lam: needs a different font though [2016.02.08 09:05:19] Ryan Lam: as cool as molot is, I'm not sure the strange 4 looks right in a slanted manner [2016.02.08 09:06:31] Chris Bryant: Make a custom 4. [2016.02.08 09:06:45] Ryan Lam: easier to choose an existing 4 [2016.02.08 09:09:33] Chris Bryant: booooooooooriiiiiiinng [2016.02.08 09:28:56] Chris Bryant: Oh yeah, where's that wall o' text you wrote [2016.02.08 09:29:17] Ryan Lam sent file "intro.txt" [2016.02.08 09:29:53] Chris Bryant: RTF, dammit. [2016.02.08 09:29:58] Ryan Lam: why [2016.02.08 09:30:06] Chris Bryant: Readability, maaaan [2016.02.08 09:30:16] Ryan Lam: ctrl+c [2016.02.08 09:30:18] Ryan Lam: ctrl+v [2016.02.08 09:30:22] Chris Bryant: Yeah, I just did [2016.02.08 09:30:35] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/aurelius_title.png [2016.02.08 09:30:36] Chris Bryant: I didn't want you to convert it to an RTF, just poking you about it ^-^ [2016.02.08 09:30:36] Ryan Lam: ? [2016.02.08 09:31:04] Chris Bryant: Hm. I'm somehow more sold on the cube being used as an icon than a logo, or part of the title. [2016.02.08 09:31:15] Chris Bryant: Esp. since that's kinda hard to read at first. [2016.02.08 09:31:19] Ryan Lam: yeah [2016.02.08 09:31:21] Chris Bryant: I do like the font, though. [2016.02.08 09:31:33] Chris Bryant: Despite it's thickness [2016.02.08 09:31:34] Ryan Lam: readability of the 403 part on the cube is kinda concerning [2016.02.08 09:34:41] Michael Tannock: The trouble is, half of all people read from left to right, and the other half read from top to bottom. [2016.02.08 09:34:56] Ryan Lam: yeah that's definitely an issue [2016.02.08 09:35:17] Michael Tannock: The only way to fix that is to flip the cube vertically, and move the 4 to where the 0 is. [2016.02.08 09:35:35] Chris Bryant: suileruA 304 [2016.02.08 09:35:57] Michael Tannock: VERTICALLY. [2016.02.08 09:36:27] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/aurelius_title.png [2016.02.08 09:36:28] Chris Bryant: Psh, Japanese people aren't real. [2016.02.08 09:36:30] Ryan Lam: alternative [2016.02.08 09:36:36] Ryan Lam: ctrl+F5 to de-cache [2016.02.08 09:37:11] Michael Tannock: That's just silly. [2016.02.08 09:37:21] Ryan Lam: might work with a smaller box [2016.02.08 09:37:25] Michael Tannock: I have an idea though. [2016.02.08 09:37:29] Ryan Lam: hm? [2016.02.08 09:37:33] Chris Bryant: Maybe. I think the cube in heneral is just sorta weird as part of the title. [2016.02.08 09:37:54] Michael Tannock: What would it look like with the numbers on the cube inside edges rather than the cube sides? [2016.02.08 09:37:54] Ryan Lam: could just have the words themselves [2016.02.08 09:38:01] Ryan Lam: uhhhhhhhhhhhhhhh [2016.02.08 09:38:05] Chris Bryant: Bad. [2016.02.08 09:38:05] Ryan Lam: they'd look squished [2016.02.08 09:38:09] Ryan Lam: very squished [2016.02.08 09:38:13] Michael Tannock: No. [2016.02.08 09:38:15] Chris Bryant: Bad. [2016.02.08 09:38:17] Michael Tannock: Wait here. [2016.02.08 09:38:19] Ryan Lam: k [2016.02.08 09:38:23] Chris Bryant: No. [2016.02.08 09:38:28] Michael Tannock: I'm going to test it. [2016.02.08 09:40:23] Chris Bryant: Anyway, I like the post draft. [2016.02.08 09:40:30] Ryan Lam: aight cool [2016.02.08 09:41:17] Chris Bryant: Oh man, you had to remind me about my intro video. [2016.02.08 09:41:19] Chris Bryant: Gross. [2016.02.08 09:41:23] Ryan Lam: :P [2016.02.08 09:41:45] Ryan Lam: also I'm recording right now [2016.02.08 09:41:46] Ryan Lam: say hi [2016.02.08 09:41:51] Chris Bryant: hiiiiiiiiii [2016.02.08 09:42:02] Chris Bryant: hiiiiiiiiiiiiiiiiiiiiii [2016.02.08 09:42:07] Chris Bryant: They're not saying hi back [2016.02.08 09:42:12] Ryan Lam: unfortunate [2016.02.08 09:42:26] Ryan Lam: you're just gonna have to hope that the future youtubers will at least wave [2016.02.08 09:48:37] Ryan Lam: idk [2016.02.08 09:48:50] Ryan Lam: I feel that just the words "403 Aurelius" doesn't quite constitute a logo [2016.02.08 09:49:07] Ryan Lam: would work for the menu title, certainly [2016.02.08 09:49:28] Ryan Lam: but I'm not sure if I'm feeling it for, say, a media watermark or page header or whatever [2016.02.08 09:57:15] Michael Tannock: I don't think it makes sense that a logo would have a street number on it. [2016.02.08 09:57:34] Ryan Lam: except for the fact that our title is a street number, so [2016.02.08 09:57:38] Ryan Lam: it makes plenty of sense [2016.02.08 09:57:48] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/aurelius_title.png [2016.02.08 09:57:52] Michael Tannock: For a title, but not for the business. [2016.02.08 09:58:07] Ryan Lam: well good thing we're not coming up with a logo for a business [2016.02.08 09:58:41] Michael Tannock: What's the companies real name again? Aurelius was just the street name if I'm remembering right. [2016.02.08 09:58:46] Ryan Lam: HBC Corporation [2016.02.08 09:58:48] Ryan Lam: err [2016.02.08 09:58:49] Ryan Lam: just HBC [2016.02.08 09:58:52] Ryan Lam: that's redundant [2016.02.08 09:59:08] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/hbc [2016.02.08 09:59:12] Ryan Lam: already have a logo for that [2016.02.08 09:59:33] Michael Tannock: Ah, okay. [2016.02.08 09:59:46] Michael Tannock: I misunderstood what you were doing then. [2016.02.08 10:00:07] Ryan Lam: coming up with a logo for our project [2016.02.08 10:00:24] Ryan Lam: the HBC logo's cube thingy looked cool so I felt it could be a part of the project itself too [2016.02.08 10:00:46] Michael Tannock: You were right about the numbers not looking good on the inside edges by the way. [2016.02.08 10:01:21] Ryan Lam: I think the next best thing we can do is to treat the cube+numbers as a geometric thing and not have it actually represent part of the name [2016.02.08 10:01:22] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/aurelius_title.png [2016.02.08 10:01:58] Ryan Lam: not sure if center-top is the best place to put the cube in that case though [2016.02.08 10:07:43] Ryan Lam: anyway I should be getting some sleep right about now, so yeah [2016.02.08 10:07:55] Ryan Lam: the logo source files are in matsrc/logos [2016.02.08 10:07:59] Michael Tannock: Goodnight then. [2016.02.08 10:08:02] Ryan Lam: yep [2016.02.08 13:35:44] Chris Bryant: Why is Jif still a pending contributor on HC [2016.02.08 13:38:40] Jeff Lyons: Because I didn't do much :P [2016.02.08 13:39:10] Chris Bryant: Oh cool can I drop out too [2016.02.08 13:39:16] Chris Bryant: I did about the same [2016.02.08 16:21:21] Ryan Lam: Any suggestions for the logo/title/thing [2016.02.08 16:29:44] Chris Bryant: Maybe we could try making the box smaller, and putting 4 on the left face, 03 on the right face. [2016.02.08 16:30:43] Michael Tannock: What if you made it exactly like the company logo, as in the same size and orientation of the numbers. [2016.02.08 16:31:02] Chris Bryant: The problem is readability. [2016.02.08 16:31:31] Michael Tannock: That problem doesn't seem so apparent with the company logo. [2016.02.08 16:31:32] Chris Bryant: He doesn't want just text for watermarks, but the HBC cube isn't particularly readable. [2016.02.08 16:31:58] Chris Bryant: We already tried that arrangement. [2016.02.08 16:34:25] Michael Tannock: What if you put the cube on its side, so that the first letter/number is on the top left, the second letter/number is middle right, and the last letter/number is bottom left. Then it can be read the same way from top to bottom or left to right. [2016.02.08 16:39:38] Ryan Lam: I'd try and stuff the 03 on one face, but that would get crowded quickly [2016.02.08 16:40:20] Ryan Lam: Honestly I don't see a problem with it as it is, as long as we actually write the numbers 403 in plain text next to Aurelius [2016.02.08 16:41:04] Ryan Lam: Perhaps making the cube smaller is a good idea though [2016.02.08 16:41:09] Michael Tannock: I'm not talking about having two numbers on one face. [2016.02.08 16:41:19] Ryan Lam: Crypt is [2016.02.08 16:41:44] Michael Tannock: Ah. [2016.02.08 16:41:53] Ryan Lam: Another thing we could try is have two cubes [2016.02.08 16:55:34] Ryan Lam: https://dl.dropboxusercontent.com/u/14565853/Pictures/aurelius/aurelius_title.png [2016.02.08 16:55:35] Ryan Lam: eh? [2016.02.08 16:58:30] Michael Tannock: I like it. [2016.02.08 16:58:49] Ryan Lam: cool [2016.02.08 16:58:57] Ryan Lam: anyone else have an opinion? [2016.02.08 16:59:04] Chris Bryant: u a genuhs [2016.02.08 16:59:09] Ryan Lam: am I now [2016.02.08 16:59:29] Chris Bryant: ye [2016.02.08 16:59:38] Ryan Lam: so is the dual-cube our new icon foreva? [2016.02.08 17:00:10] Chris Bryant: Hm, that sorta raises the problem of icons usually being square. [2016.02.08 17:00:15] Ryan Lam: yeah [2016.02.08 17:00:27] Ryan Lam: I don't mind the single-cube being our icon, despite it being unreadable [2016.02.08 17:00:32] Chris Bryant: Maybe just a blank cube. [2016.02.08 17:00:36] Ryan Lam: perhaps, yeah [2016.02.08 17:00:39] Ryan Lam: that would work [2016.02.08 17:00:44] Chris Bryant: Simple is nice. [2016.02.08 17:00:45] Ryan Lam: mhm [2016.02.08 17:00:48] Ryan Lam: white cube or black? [2016.02.08 17:00:52] Ryan Lam: I think white works better in Steam [2016.02.08 17:00:58] Chris Bryant: Yeah. [2016.02.08 17:01:03] Michael Tannock: Well, if it has to fit inside a square, would a hexagon base work? [2016.02.08 17:01:05] Ryan Lam: so it is decided [2016.02.08 17:01:12] Chris Bryant: We can flip back and forth for other stuff. [2016.02.08 17:01:16] Ryan Lam: mhm [2016.02.08 17:01:25] Chris Bryant: [Quote: Michael Tannock] Well, if it has to fit inside a square, would a hexagon base work? >>> Eh? [2016.02.08 17:01:33] Ryan Lam: well if you think about it, the cube already is sort of a hexagon... [2016.02.08 17:01:46] Chris Bryant: ha [2016.02.08 17:02:04] Chris Bryant: It's just a bunch o' rhombuses [2016.02.08 17:02:05] Ryan Lam: anyway I gotta get to class [2016.02.08 17:02:13] Chris Bryant: Don't die of boredom. [2016.02.08 17:02:13] Michael Tannock: I mean, three sides facing you, on the same geometric shape. Excluding the top. [2016.02.08 17:02:29] Michael Tannock: Have fun. [2016.02.08 19:04:24] Stephen Wimmer: I just went from using a fine tip pen to an extra fine tip pen and I have to say, I don't think I can go back. [2016.02.08 19:05:00] Chris Bryant: Wait till you get your hands on a mechanical pencil with super thin graphite. [2016.02.08 19:07:06] Stephen Wimmer: Ew [2016.02.08 19:07:10] Stephen Wimmer: Pencils. [2016.02.08 19:07:20] Chris Bryant removed thatwimmerkid [2016.02.08 19:07:43] Jeff Lyons: I used to use a mechanical pencil before I stopped doing physical art altogether [2016.02.08 19:08:05] Chris Bryant added thatwimmerkid [2016.02.08 19:08:26] Jeff Lyons: I kind of miss the shading quality you can get with a mechanical pencil, but then again I can trace literally anything I need to and use color with digital [2016.02.08 19:10:15] Jeff Lyons: Also, if anyone here is a fan of Breaking Bad and doesn't have TV, Better Call Saul is on Netflix now and it's great [2016.02.08 19:10:51] Stephen Wimmer: And mechanical pencils have that horrible tendency to make squeaking noises when writing on paper and it's like nails on a chalkboard to me. [2016.02.08 19:11:06] Chris Bryant: Get a non-shit mechapencil. [2016.02.08 19:11:36] Chris Bryant: [Quote: Jeff Lyons] Better Call Saul is on Netflix now and it's great >>> My friend's been telling me it's good. I've seen the first two eps, wasn't captured like I was BrBa. [2016.02.08 19:11:51] Jeff Lyons: I've seen the first two eps as well [2016.02.08 19:12:05] Jeff Lyons: The hook isn't as fast, but it's still interesting enough for me to continue [2016.02.08 19:13:28] Stephen Wimmer: Plus, I have a bad habit of writing really forcefully and I would definitely just break the lead nonstop if it was super thin. [2016.02.08 19:14:23] Chris Bryant: Used to have that problem, you get used to it. [2016.02.08 19:16:59] Jeff Lyons: https://developer.valvesoftware.com/wiki/Black_Mesa_Level_Creation [2016.02.08 19:17:55] Chris Bryant: A+ [2016.02.08 19:18:11] Chris Bryant: There is no reason for this page to exist at all. [2016.02.08 19:18:20] Chris Bryant: Fuck you, Chipsnapper2. [2016.02.08 19:18:36] Chris Bryant: https://youtu.be/D0B7F5UbTOQ [2016.02.08 19:18:52] Chris Bryant: Answers to questions I've always wondered. [2016.02.08 19:38:12] Stephen Wimmer: So this page was made, and then immediately forgotten about? [2016.02.08 19:38:38] Jeff Lyons: Looks like [2016.02.08 19:52:40] Chris Bryant: Like Titanfall. [2016.02.08 19:52:51] Ryan Lam: hah [2016.02.08 19:53:03] Jeff Lyons: Speaking of which, they're making a sequel and actually having a campaign this time [2016.02.08 19:53:18] Chris Bryant: THIS IS THE FUTURE OF FPS GAMES [2016.02.08 19:53:35] Jeff Lyons: Singleplayer? Yes [2016.02.08 19:53:48] Chris Bryant: Psh. [2016.02.08 19:53:57] Chris Bryant: There has never been a successful singleplayer FPS. [2016.02.08 19:53:58] Ryan Lam: I'd actually play that [2016.02.08 19:54:00] Chris Bryant: Everyone knows that. [2016.02.08 19:54:14] Ryan Lam: yes, the first FPS ever was multiplayer from the start, and nobody has looked at SP since [2016.02.08 19:54:53] Chris Bryant: No one enjoys singleplayer. [2016.02.08 19:55:00] Chris Bryant: Remember Duke Nukem? [2016.02.08 19:55:01] Ryan Lam: this is why Aurelius will be a flop [2016.02.08 19:55:02] Chris Bryant: No you don't. [2016.02.08 19:55:29] Chris Bryant: ya but it haz womun [2016.02.08 19:55:50] Chris Bryant: it won't flop if we do like jurassic park [2016.02.08 19:55:53] Chris Bryant: jif gedonnit [2016.02.08 19:56:46] Jeff Lyons: brb shoddily coding physics interation system that doesn't utilize VR peripherals [2016.02.08 19:56:56] Stephen Wimmer: Hold on, there's a quote from a Doom Dev that's appropriate for this. [2016.02.08 19:57:52] Stephen Wimmer: "Story in a shooter is like a plot in porn. It's expected to be there, but it's not that important." [2016.02.08 19:57:59] Stephen Wimmer: Or something along those lines. [2016.02.08 19:59:30] Ryan Lam: lol bscly [2016.02.08 19:59:38] Ryan Lam: perhaps that was once the case [2016.02.08 20:00:05] Jeff Lyons: And it apparently is now, with so many games dropping singleplayer [2016.02.08 20:00:07] Jeff Lyons: :( [2016.02.08 20:00:08] Chris Bryant: AND SO IT SHALL REMAIN [2016.02.08 20:00:17] Jeff Lyons: I've always disagreed with that quote [2016.02.08 20:00:25] Michael Tannock: [Quote: Chris Bryant] it won't flop if we do like jurassic park >>> That's right, the health bar will be a boob tattoo! [2016.02.08 20:00:28] Chris Bryant: Sorry that you're wrong [2016.02.08 20:01:00] Chris Bryant: You don't even wanna know how we're gonna keep track of points [2016.02.08 20:01:39] Jeff Lyons: inb4 AO rating by the ESRB [2016.02.08 20:01:42] Michael Tannock: Seriously though, that's how Jurassic Park Trespasser did it. [2016.02.08 20:01:50] Chris Bryant: Psh [2016.02.08 20:01:51] Chris Bryant: We're a mod [2016.02.08 20:01:52] Ryan Lam: inb4 nobody allowed to play rating by ESRB [2016.02.08 20:01:55] Chris Bryant: We don't need no esrb [2016.02.08 20:01:59] Ryan Lam: bannedindaUSA [2016.02.08 20:02:23] Chris Bryant: We need to go further [2016.02.08 20:02:36] Chris Bryant: If we're not banned globally we're not doing things right. [2016.02.08 20:02:55] Stephen Wimmer: ILLEGAL SINCE 1975 [2016.02.08 20:03:00] Michael Tannock: Now that you mention it, I think Trespasser was released before the time where games had ratings. [2016.02.08 20:03:09] Michael Tannock: Age ratings that is. [2016.02.08 20:04:19] Michael Tannock: Besides, what's wrong with making players look down at their own characters chest all the time? [2016.02.08 20:04:43] Jeff Lyons: Do people generally look directly at their own chests? [2016.02.08 20:04:47] Jeff Lyons: I don't [2016.02.08 20:04:58] Jeff Lyons: I've never really noticed women doing so under normal circumstances [2016.02.08 20:05:11] Michael Tannock: This is life and death. [2016.02.08 20:05:29] Chris Bryant: how else are you gonna check how alive you are [2016.02.08 20:05:44] Jeff Lyons: Augmented Reality Glasses [2016.02.08 20:06:53] Chris Bryant: Which display in super retinal HD megapixelution liquid crystal clarity your healthiness on your chest [2016.02.08 20:07:05] Chris Bryant: It's not hard to grasp. [2016.02.08 20:07:16] Michael Tannock: I've probably described it before, but basically you have a heart tattoo on your left breast. It fills up with red ink to match the amount of damage you've sustained. [2016.02.08 20:07:31] Jeff Lyons: [Quote: Chris Bryant] It's not hard to grasp. >>> Speak for your own chest, mine is [2016.02.08 20:07:58] Chris Bryant: [Quote: Michael Tannock] I've probably described it before, but basically you have a heart tattoo on your left breast. It fills up with red ink to match the amount of damage you've sustained. >>> You've mentioned it at multiple points and included videos, it's th eonly reason I knew enough to reference it. [2016.02.08 20:08:03] Chris Bryant: [Quote: Jeff Lyons] Speak for your own chest, mine is >>> Use someone elses [2016.02.08 20:08:32] Jeff Lyons shared a photo. [2016.02.08 20:08:46] Michael Tannock: Here you can see she's low on health https://mthec.files.wordpress.com/2009/03/trespasser10.png [2016.02.08 20:08:52] Chris Bryant: [Quote: Chris Bryant] ALL OF THE ANIME >>> [2016.02.08 20:09:34] Jeff Lyons: Well if you insist [2016.02.08 20:09:45] Jeff Lyons shared a photo. [2016.02.08 20:09:45] Ryan Lam: nooooooooooooooooooooooooooooooooooooooooooooooooooooooo [2016.02.08 20:09:53] Jeff Lyons shared a photo. [2016.02.08 20:09:57] Ryan Lam: what have you started [2016.02.08 20:10:02] Michael Tannock: And here her health is fine http://lparchive.org/Jurassic-Park-Trespasser/Images/4-titshealth.jpg [2016.02.08 20:11:00] Michael Tannock: And here she has no health, which means you can watch her being eaten for as long as you like. http://o.aolcdn.com/hss/storage/midas/f65819563e64e8068f63bde5aab52e0a/200124318/trespassertattoo.jpg [2016.02.08 20:12:27] Michael Tannock: You might say it was ahead of its time. [2016.02.08 20:14:27] Michael Tannock: Actually, being serious now, could we put the health bar on one of those health monitoring wristbands? [2016.02.08 20:14:54] Chris Bryant: If we go by my HUD concept, it'll just be an animated colored flatline [2016.02.08 20:14:55] Chris Bryant: OT: https://en.wikipedia.org/wiki/Colony_%28TV_series%29 [2016.02.08 20:15:08] Chris Bryant: So this is basically HL2 the series, right [2016.02.08 20:15:30] Stephen Wimmer: Or if we wanted to be interesting, we could essentially turn a FitBit kinda thing into a health bar. [2016.02.08 20:15:59] Chris Bryant: Then we'd have to program in a viable way to look at it. [2016.02.08 20:16:03] Michael Tannock: [Quote: Michael Tannock] Actually, being serious now, could we put the health bar on one of those health monitoring wristbands? >>> [2016.02.08 20:16:15] Chris Bryant: [Quote: Chris Bryant] Then we'd have to program in a viable way to look at it. >>> [2016.02.08 20:16:15] Stephen Wimmer: I was affirming what you said, Mike. [2016.02.08 20:16:21] Michael Tannock: Ah. [2016.02.08 20:16:24] Michael Tannock: Thank you. [2016.02.08 20:16:32] Ryan Lam: it's doable [2016.02.08 20:16:35] Ryan Lam: but I don't wanna do it [2016.02.08 20:16:41] Chris Bryant: And thus, solved. [2016.02.08 20:16:48] Chris Bryant: Resolve As: Won't Fix [2016.02.08 20:16:53] Stephen Wimmer: "Solved" [2016.02.08 20:17:03] Chris Bryant: SOLVED [2016.02.08 20:17:14] Ryan Lam: but [2016.02.08 20:17:29] Ryan Lam: if we were to do it, it would be as simple as wearing the display on the inside of her wrist [2016.02.08 20:17:42] Ryan Lam: and me changing the VGUI panel from the HUD to some viewmodel thingamajig [2016.02.08 20:18:01] Ryan Lam: but effort, so no [2016.02.08 20:18:07] Michael Tannock: Of course this is moot then. [2016.02.08 20:18:32] Ryan Lam: I've still yet to really learn how the hell VGUI works, so this may all be for nothing by the way [2016.02.08 20:18:33] Ryan Lam: :P [2016.02.08 20:19:40] Chris Bryant: Is that something that could be done with what source code we have? [2016.02.08 20:19:46] Ryan Lam: yeah [2016.02.08 20:20:06] Ryan Lam: custom HUDs are a thing in a lot of mods, aren't they? [2016.02.08 20:20:25] Ryan Lam: the EKG display might be tricky though [2016.02.08 20:20:32] Ryan Lam: we'd need a bunch of animated textures [2016.02.08 20:20:54] Ryan Lam: I hope one of you 2D dudes can come up with something good for that [2016.02.08 20:21:19] Chris Bryant: If me and Jif fail, I'm sure Mike would manage. [2016.02.08 20:21:24] Ryan Lam: mhm [2016.02.08 20:21:31] Ryan Lam: by the way [2016.02.08 20:21:44] Ryan Lam: how much space do Sauce anim textures take up in comparison with AVI or something [2016.02.08 20:21:53] Stephen Wimmer: A wrist-displayed health monitor wouldn't have to be an EKG display. [2016.02.08 20:22:37] Chris Bryant: [Quote: Ryan Lam] how much space do Sauce anim textures take up in comparison with AVI or something >>> I'm honestly not sure. [2016.02.08 20:22:55] Ryan Lam: because VDCW has this thingy where you can implement AVI in Sauce [2016.02.08 20:23:07] Ryan Lam: I'm wondering if it's worth it rather than just going with an anim texture [2016.02.08 20:23:27] Jeff Lyons: Probably depends on the length and resolution [2016.02.08 20:23:38] Jeff Lyons: And whether or not sound is wanted [2016.02.08 20:23:51] Chris Bryant: Yes, the resolution, number of frames and compression format. [2016.02.08 20:23:55] Ryan Lam: hmm [2016.02.08 20:24:12] Ryan Lam: I presume we're doing the newscasts in the same style as the breencasts, by the way? [2016.02.08 20:24:34] Ryan Lam: I kind of really don't want to make those anim textures and/or AVI for hopefully painfully obvious reasons [2016.02.08 20:25:02] Jeff Lyons: We can do it that way, yeah [2016.02.08 20:25:17] Jeff Lyons: Just unsure as to how we'll be able to get a decent ticker-tape going [2016.02.08 20:25:23] Ryan Lam: can be done with some entity work [2016.02.08 20:25:31] Ryan Lam: wouldn't be difficult [2016.02.08 20:25:55] Jeff Lyons: I guess we could have a scroll texture with multiple lines of tape on it or something [2016.02.08 20:26:13] Jeff Lyons: Then just swap them in breaks between headlines or something [2016.02.08 20:27:09] Ryan Lam: just make a bunch of standard unlitgeneric textures [2016.02.08 20:27:24] Ryan Lam: and I can scroll them/refresh them/change them via entity [2016.02.08 20:28:46] Jeff Lyons: Hmm [2016.02.08 20:29:05] Jeff Lyons: I'm just trying to think of the most efficient way to store them, since square textures generally mipmap better [2016.02.08 20:29:35] Jeff Lyons: Maybe have 4 or 5 textures for horizontal scroll, and then 4 or 5 rows of different tape [2016.02.08 20:29:41] Ryan Lam: divide a square into multiple strips, bscly [2016.02.08 20:30:07] Jeff Lyons: Would make an easier way to implement a smaller stock market thing, actually [2016.02.08 21:13:59] Jeff Lyons: TIL the illuminati were a real thing in the 1700s, but that they were trying to fight abuses of state power, all got arrested, and then the Catholic church started the conspiracy theories during the French revolution, as an attempt to discredit democracy in favour of monarchies. [2016.02.08 21:14:32] Jeff Lyons: So the illuminati as we tend to think of them these days are actually the catholic church. If I'm reading this TVTropes article right. [2016.02.08 21:14:47] Ryan Lam: something like that [2016.02.08 21:14:58] Michael Tannock: I could have told you that. [2016.02.08 21:15:10] Jeff Lyons: In the current version of the conspiracy theory, the Illuminati is apparently in favor of some kind of generic totalitarian state, the opposite of what the real Illuminati wanted. [2016.02.08 21:15:20] Jeff Lyons: lol [2016.02.08 21:15:25] Jeff Lyons: MT confirmed for illuminati [2016.02.08 21:15:48] Michael Tannock: It's funny when conspiracy theorists think that the Illuminati is anti-Christian. [2016.02.08 21:16:11] Jeff Lyons: Well technically, at the time they were anti-government [2016.02.08 21:16:21] Jeff Lyons: Which in turn was generally owned by the church [2016.02.08 21:16:59] Michael Tannock: Except that conspiracy theorists are anti-government. [2016.02.08 21:17:02] Jeff Lyons: lol [2016.02.08 21:17:19] Jeff Lyons: The blame the illuminati on things the illuminati would be fighting [2016.02.08 21:17:58] Michael Tannock: Kind of like Alex Jones going after Bernie Sanders, because he doesn't want the elites to have more power. [2016.02.08 21:18:14] Jeff Lyons: lol [2016.02.08 21:18:55] Ryan Lam: all right, so now the only thing preventing us from announcing is my damn intro video [2016.02.08 21:18:58] Ryan Lam: sigh [2016.02.08 21:19:05] Jeff Lyons: lol [2016.02.08 21:19:06] Ryan Lam: I'll get on that probably this weekend-ish [2016.02.08 21:19:18] Jeff Lyons: So we have a week to churn out as much media as possible [2016.02.08 21:19:33] Ryan Lam: well we already have lots of media [2016.02.08 21:19:52] Ryan Lam: and by the way, all our Media Releases will need to be accompanied by us streaming the MRs lol [2016.02.08 21:20:00] Ryan Lam: mediaz are hard to make, dammit [2016.02.08 21:20:11] Jeff Lyons: lol [2016.02.08 21:20:28] Ryan Lam: but yeah [2016.02.08 21:20:35] Ryan Lam: I suppose a good first step would be more taser work [2016.02.08 21:20:43] Ryan Lam: and then I need to start orange mapping Floor 20 [2016.02.08 21:20:51] Ryan Lam: did we get tickets for those yet? [2016.02.08 21:20:58] Jeff Lyons: I believe so [2016.02.08 21:21:09] Jeff Lyons: May have missed either concept or orange map tickets for a couple floors by accident [2016.02.08 21:21:38] Michael Tannock: Are you sketching them by hand now? [2016.02.08 21:22:28] Jeff Lyons: Overtop the base layout, yeah [2016.02.08 21:22:43] Jeff Lyons: Copying layers from the key for stuff like doors, but other than that [2016.02.08 21:22:48] Ryan Lam: Not necessarily by hand (though we could if we wanted to), and we're being far less precise about dimensions now [2016.02.08 21:23:30] Ryan Lam: Because no matter how hard we try, the dimensions always end up needing to be changed once we get to the orange map [2016.02.08 21:27:04] Michael Tannock: I swear my dimensions were realistic. In all the lifts I've been in, in real life, most of the space can be taken up by a single shopping trolley. [2016.02.08 21:27:14] Ryan Lam: that's the problem [2016.02.08 21:27:20] Ryan Lam: in the Source engine, you can't be realistic [2016.02.08 21:27:34] Ryan Lam: if you try to stick to realistic dimensions, everything will look way too small, guaranteed [2016.02.08 21:27:57] Jeff Lyons: I blame the player hull and FOV, honestly [2016.02.08 21:28:03] Ryan Lam: mostly the FOV [2016.02.08 21:28:10] Michael Tannock: I was about to say exactly that. [2016.02.08 21:28:17] Jeff Lyons: The player hull is basically a square the size of a person with their arms half out, which isn't exactly realisitc [2016.02.08 21:28:30] Jeff Lyons: You can't squeeze through tight spaces by turning sideways, for instance [2016.02.08 21:28:44] Ryan Lam: also what's really annoying is that architectural "feet" and character "feet" aren't measured equally in Source [2016.02.08 21:28:51] Ryan Lam: one of them is slightly larger than the other [2016.02.08 21:28:59] Jeff Lyons: Oh, right, I forgot about that [2016.02.08 21:29:02] Jeff Lyons: Why would they do that [2016.02.08 21:29:04] Michael Tannock: If I were making Half-Life 2 (putting myself in Valve's shoes) I'd have made a map with realistic dimensions, and then chosen a FOV that made it look normal. [2016.02.08 21:29:16] Ryan Lam: I believe the "feet" difference was to account for the FOV making things look weird [2016.02.08 21:29:22] Ryan Lam: architectural feet are larger than normal feet [2016.02.08 21:29:30] Ryan Lam: so everything gets scaled up by a bit [2016.02.08 21:29:58] Ryan Lam: also architectural feet are 16 inches whereas normal feet are 12, so we get a nice power of 2 for constructing geometry which is convenient [2016.02.08 21:30:46] Jeff Lyons: Imperial pls [2016.02.08 21:30:59] Ryan Lam: metric wouldn't help here, since that's based on powers of 10 :P [2016.02.08 21:31:48] Jeff Lyons: :( [2016.02.08 21:32:02] Michael Tannock: What's the problem with feet and inches again? I always work in feet and inches. [2016.02.08 21:32:16] Ryan Lam: metric units are generally cleaner [2016.02.08 21:32:25] Ryan Lam: in the Source engine though, they wouldn't really help all that much [2016.02.08 21:32:36] Jeff Lyons: Because Source wasn't made to military specs [2016.02.08 21:32:44] Ryan Lam: it was made to computer specs [2016.02.08 21:33:01] Ryan Lam: honestly we should all just stop using the decimal numbering system, binary and hexadecimal are so much neater :P [2016.02.08 21:33:17] Jeff Lyons: 186F [2016.02.08 21:33:41] Michael Tannock: Can we still blame Valve? [2016.02.08 21:34:00] Ryan Lam: I'm not actually sure if we can blame Valve, since Source is based on Goldsrc, and Goldsrc is based on Quake [2016.02.08 21:34:10] Ryan Lam: pretty sure we'd have to blame whoever made Quake [2016.02.08 21:34:27] Ryan Lam: of course there are plenty of other things to blame on Valve though [2016.02.08 21:34:35] Ryan Lam: like their horrid, horrid mess of a codebase [2016.02.08 21:38:35] Ryan Lam: also we need a caecus logo [2016.02.08 21:39:12] Michael Tannock: I like snakes. [2016.02.08 21:39:15] Michael Tannock: How about snakes? [2016.02.08 21:39:23] Ryan Lam: I don't disagree on that one [2016.02.08 21:39:32] Ryan Lam: Jeff? [2016.02.08 21:39:53] Jeff Lyons: They originally had a moon logo I'm fine with a snake, though [2016.02.08 21:40:01] Jeff Lyons: Snakes are fun [2016.02.08 21:40:07] Ryan Lam: hisssssss [2016.02.08 21:40:23] Jeff Lyons: As long as it's a hidden, shadowy snake [2016.02.08 21:40:42] Michael Tannock: Like a hooded cobra? [2016.02.08 21:40:55] Jeff Lyons: Sure [2016.02.08 21:41:06] Ryan Lam: well, whenever someone is up to it [2016.02.08 21:41:06] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/ticket/21 [2016.02.08 21:41:27] Ryan Lam: I've personally had enough logo-ing for a week [2016.02.08 21:42:09] Michael Tannock: I didn't know that was a verb. [2016.02.08 21:42:14] Ryan Lam: now it is [2016.02.08 21:42:39] Ryan Lam: also by the way, apparently you can attach images to individual pages on the wiki, then you can link to them internally [2016.02.08 21:42:44] Ryan Lam: we should do that for images from now on [2016.02.08 21:44:17] Michael Tannock: When you say internally, do you mean you can attach them to the same page that's linking to them, as well as from other pages? [2016.02.08 21:44:30] Stephen Wimmer: https://www.dropbox.com/s/vbkjmaqg5uu9f4h/403%20Aurelius%20Logo%20%28Color%29.png?dl=0 [2016.02.08 21:44:41] Stephen Wimmer: Modified the thing I made in 2 seconds the other day. [2016.02.08 21:44:47] Stephen Wimmer: (It has color now) [2016.02.08 21:45:06] Michael Tannock: Reminds me of an airline. [2016.02.08 21:45:38] Ryan Lam: it does indeed [2016.02.08 21:46:01] Jeff Lyons: I like it [2016.02.08 21:46:33] Ryan Lam: we did, however, logo the crap out of Aurelius in the meantime [2016.02.08 21:46:33] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki [2016.02.08 21:48:23] Stephen Wimmer: Apparently Caecus is a class of enemey in Xenoblade? [2016.02.08 21:48:37] Ryan Lam: now they're a class of enemy in Aurelius [2016.02.08 21:49:09] Stephen Wimmer: "Blind, Secretive, Dark." [2016.02.08 21:49:13] Stephen Wimmer: Huh. [2016.02.08 21:50:25] Michael Tannock: Blind? [2016.02.08 21:50:49] Michael Tannock: I don't think it helps you do evil if you're blind. [2016.02.08 21:50:55] Jeff Lyons: Latin words have many meanings sometimes [2016.02.08 21:51:28] Jeff Lyons: Maybe it's because their people blindly follow orders? [2016.02.08 21:54:13] Ryan Lam: by the way I gave you your first ticket, Jeff [2016.02.08 21:54:31] Ryan Lam: it's time we actually make use of this trac thing [2016.02.08 22:20:42] Stephen Wimmer: https://www.dropbox.com/s/oorv2caij6k7mrb/Caecus%20Patch%20First%20Attempt.png?dl=0 [2016.02.08 22:20:52] Stephen Wimmer: I've never been good with designing patches. [2016.02.08 22:21:11] Ryan Lam: heh [2016.02.08 22:21:13] Ryan Lam: it's an eye [2016.02.08 22:21:34] Jeff Lyons: Could use a bit of work, but I like it [2016.02.08 22:22:25] Ryan Lam: STRIM???? [2016.02.08 22:22:42] Stephen Wimmer: Nah, I'm scrapping this. [2016.02.08 22:22:46] Ryan Lam: oh ok [2016.02.08 22:22:51] Stephen Wimmer: Throw it in the discarded pile. [2016.02.08 22:23:02] Stephen Wimmer: Or use it as "inspiration". [2016.02.08 22:23:09] Michael Tannock: Maybe the pentagon could by the cobra hood, with the eyes at the bottom glaring up at you. [2016.02.08 22:23:16] Michael Tannock: be* [2016.02.08 22:23:39] Stephen Wimmer: Because I definitely wasn't inspired by anything. [2016.02.08 22:23:44] Stephen Wimmer: Cough [2016.02.08 22:23:45] Stephen Wimmer: http://orig14.deviantart.net/625d/f/2013/108/0/9/xcom_insignia_by_howling_techie-d6279e7.png [2016.02.08 23:16:46] Ryan Lam: also, can we freeze all the google docs and make none of them editable? [2016.02.08 23:17:12] Ryan Lam: if we're gonna put up links to them, we've gotta make sure nobody can vandalize them [2016.02.08 23:18:10] Michael Tannock: Right, otherwise you could be halfway through making someone else's game. [2016.02.08 23:50:58] Jeff Lyons: Is anyone still playing Arma II? [2016.02.08 23:51:11] Jeff Lyons: And/or was the singleplayer any good? Massive discount at the moment [2016.02.08 23:51:27] Ryan Lam: idk, I have it from a massive past discount [2016.02.08 23:51:35] Ryan Lam: never got around to playing it [2016.02.08 23:51:40] Ryan Lam: like around 70% of my library lol [2016.02.08 23:52:01] Jeff Lyons: Oh, Stalker Clear Sky is also in my price range [2016.02.08 23:53:52] Jeff Lyons: Guys, recommend me a game that's less than 5.75 CDN [2016.02.08 23:55:47] Ryan Lam: uhhhhhh [2016.02.09 00:09:28] Ryan Lam: browsing through the sale list and I see Halo: Spartan Assault [2016.02.09 00:09:29] Ryan Lam: wat [2016.02.09 00:09:37] Jeff Lyons: [Quote: Jeff Lyons] Okay, so my choices are UT 2004 Arma II Hotline Miami Deus Ex (1) Hitman: Blood Money And Stalker: Clear Sky >>> [2016.02.09 00:09:39] Ryan Lam: MS finally caving in on the whole Steam > Windows Store thing, eh [2016.02.09 00:36:21] Stephen Wimmer: The original Hotline Miami is pretty good. [2016.02.09 00:37:05] Stephen Wimmer: Arma II is still fun if you can find a group of people you can play with, but Arma III is slowly starting to pull ahead. [2016.02.09 01:02:26] Stephen Wimmer: I should probably figure out how OBS works. [2016.02.09 01:02:59] Stephen Wimmer: I screwed around with it for a few minutes but couldn't figure out how to link it with a YouTube account or whatever. [2016.02.09 02:30:24] Ryan Lam: you literally just copy+paste the stream key into OBS [2016.02.09 02:31:09] Stephen Wimmer: > has never streamed anything before. [2016.02.09 02:31:25] Ryan Lam: neither have I, until that one time when I fumbled around with twitch that one day [2016.02.09 02:31:27] Stephen Wimmer: > didn't know what a stream key was until just now [2016.02.09 02:31:54] Ryan Lam: https://obsproject.com/forum/resources/official-quick-start-guide.5/ [2016.02.09 02:32:08] Ryan Lam: https://obsproject.com/forum/resources/official-overview-guide.6/ [2016.02.09 02:32:56] Ryan Lam: basically the most complex you'll get is copy+paste, doing whatever the program recommends for you to do, and hitting the start button [2016.02.09 02:33:11] Stephen Wimmer: Good to know. [2016.02.09 03:11:24] Ryan Lam: oh wow steam has a little meta game thingy in its store [2016.02.09 03:11:32] Ryan Lam: just realized [2016.02.09 03:11:43] Ryan Lam: like a small choose your adventure type thing [2016.02.09 04:11:08] Stephen Wimmer: I spy with my little eye... [2016.02.09 04:11:25] Stephen Wimmer: http://i.imgur.com/H525rNS.png [2016.02.09 04:13:56] Ryan Lam: heh [2016.02.09 04:51:37] Stephen Wimmer: https://youtu.be/_Qj63KoB7k4 [2016.02.09 05:27:41] Stephen Wimmer: http://i.imgur.com/hCnCLFq.png [2016.02.09 13:28:37] Jeff Lyons: [Quote: Jeff Lyons] http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787 OH COME ON EVERYONE IS RELEASING AN ENGINE BUT VALVE >>> [2016.02.09 13:28:43] Jeff Lyons: :( [2016.02.09 13:29:02] Chris Bryant: say whaaaaaat [2016.02.09 13:29:15] Jeff Lyons: It's a modified Cryengine build [2016.02.09 13:29:15] Chris Bryant: "is based on Crytek’s famous CryEngine, " [2016.02.09 13:29:18] Chris Bryant: Nah, I'm good. [2016.02.09 13:29:28] Jeff Lyons: Well, maybe they fixed the issues with Cryengine [2016.02.09 13:29:35] Jeff Lyons: Probably not, but I'm going through the documentation [2016.02.09 13:29:41] Chris Bryant: Like its everything [2016.02.09 13:30:00] Jeff Lyons: The editor was p. bad [2016.02.09 13:30:02] Jeff Lyons: And it sucked a lot of resources [2016.02.09 13:30:19] Jeff Lyons: But hey, maybe you're not locked into the Crysis 2 HUD this time [2016.02.09 13:33:55] Jeff Lyons: https://docs.aws.amazon.com/lumberyard/latest/userguide/shader-ref-scopes.html [2016.02.09 13:34:00] Jeff Lyons: That's pretty neat [2016.02.09 13:37:13] Jeff Lyons: "Take a look at LumberYard license agreement, located at http://aws.amazon.com/service-terms/ . Section 57.10 in particular seems very interesting: 57.10 Acceptable Use;(...) However, this restriction will not apply in the event of the occurrence (certified by the United States Centers for Disease Control or successor body) of a widespread viral infection transmitted via bites or contact with bodily fluids that causes human corpses to reanimate and seek to consume living human flesh, blood, brain or nerve tissue and is likely to result in the fall of organized civilization." Uhhh [2016.02.09 13:38:50] Chris Bryant: Amazon you silly [2016.02.09 13:39:26] Jeff Lyons: Yeah, they didn't demand any firstborns [2016.02.09 14:04:44] Chris Bryant: https://youtu.be/3FylS8iq0Yc [2016.02.09 14:04:48] Chris Bryant: This whole channel is actual gold. [2016.02.09 14:07:01] Michael Tannock: It's annoying when someone ends a sentence by elevating their voice as if they're asking a question. [2016.02.09 14:07:20] Jeff Lyons: You mean a California accent? [2016.02.09 14:07:35] Jeff Lyons: Wait, no, that's wrong [2016.02.09 14:07:41] Jeff Lyons: Where has that [2016.02.09 14:07:48] Jeff Lyons: There's a place in the US that's specific to [2016.02.09 14:08:22] Michael Tannock: Do Californians speak using rhetorical questions? [2016.02.09 14:08:24] Chris Bryant: Hell if I know. [2016.02.09 14:09:41] Michael Tannock: Also she seems to be confusing liberals with the regressive left (by contrast to the progressive left, the regressive left want to control other people's lives.) [2016.02.09 14:10:05] Chris Bryant: https://youtu.be/cbc5qGlVR2E [2016.02.09 14:10:36] Michael Tannock: Are we sure this isn't a parody? [2016.02.09 14:10:51] Chris Bryant: It's a act, yes. [2016.02.09 14:11:09] Chris Bryant: Like that one other person who was all weird for a while [2016.02.09 14:11:15] Chris Bryant: name escapes me [2016.02.09 14:11:20] Chris Bryant: BOXXY [2016.02.09 14:11:41] Jeff Lyons: Oh yeah, I forgot about Boxxy [2016.02.09 14:11:55] Jeff Lyons: Not sure if I've ever actually seen a Boxxy video, or just read about her [2016.02.09 14:13:50] Chris Bryant: shes not troooolllin' [2016.02.09 14:17:45] Jeff Lyons: Wait [2016.02.09 14:17:45] Jeff Lyons: Test can I see the edit [2016.02.09 14:17:51] Chris Bryant: sup [2016.02.09 14:18:01] Jeff Lyons: Damnit, group chats are still borked [2016.02.09 14:18:26] Jeff Lyons: I just noticed I could see one of my edits in a Skype convo [2016.02.09 14:18:35] Jeff Lyons: But apparently it only works for 2-person ones [2016.02.09 14:18:48] Chris Bryant: Ain't that about a bitch. [2016.02.09 14:19:03] Jeff Lyons: No, it's about edits. Pay attention. :P [2016.02.09 14:21:12] Chris Bryant: pay attention to what [2016.02.09 14:22:08] Jeff Lyons: Also, starting to feel like Source 2 is "Pokémon Purple", and Gabe is that kid with the "uncle who works at Nintendo" [2016.02.09 14:22:30] Jeff Lyons: Because it's been over a year since they "announced" Source 2 and there have been literally 0 details [2016.02.09 14:22:45] Jeff Lyons: Exactly [2016.02.09 14:23:00] Jeff Lyons: And the last tech demo for VR to come out of Valve was made in Unity. [2016.02.09 14:23:48] Chris Bryant: Ignoring the functioning tools and game running on a branch of the engine. [2016.02.09 14:24:30] Jeff Lyons: Yes, because the tools aren't complete and the "branch" was just a netcode update [2016.02.09 14:24:54] Jeff Lyons: DOTA2 does literally nothing Source 1 wasn't capable of [2016.02.09 14:26:44] Michael Tannock: You expected something more from Valve? [2016.02.09 14:27:06] Jeff Lyons: Somewhat naively, yes. [2016.02.09 14:28:30] Jeff Lyons: Call me a fool, but when someone says they're doing something, I expect them to be telling the truth [2016.02.09 14:28:51] Chris Bryant: Reminds me of Black Mesa. [2016.02.09 14:28:55] Jeff Lyons: Unless it's Molyneux [2016.02.09 14:29:50] Jeff Lyons: The difference being the BM team actually interfaced with fans and indicated there was work going on, even if they didn't show the actual work publically. [2016.02.09 14:30:17] Jeff Lyons: The only news coming out of Valve that doesn't involve CS:GO patches that I've seen in the past 6 months is people retiring [2016.02.09 14:31:16] Chris Bryant: Fun! [2016.02.09 14:34:10] Jeff Lyons: Oh, my mistake, they've released some minor updates for DOTA 2 [2016.02.09 14:34:32] Jeff Lyons: New "Quest" content, whatever that means in a Moba [2016.02.09 14:34:40] Michael Tannock: Actually I was the only Dev interfaced with the fans between 2009 and 2012. [2016.02.09 14:35:05] Jeff Lyons: I recall Raminator and JamesKane being very active on the forums during that time. [2016.02.09 14:35:14] Chris Bryant: Yeah, they were. [2016.02.09 14:35:27] Michael Tannock: Right, but not on the BM YouTube page, or ModDB. [2016.02.09 14:35:38] Chris Bryant: But those are always trash anyway. [2016.02.09 14:35:56] Jeff Lyons: Which is to say, good on you for putting up with it [2016.02.09 14:36:43] Michael Tannock: I'm not so sure, I mean I stuck my neck out, and then had my head cut off on release day. [2016.02.09 14:37:13] Michael Tannock: Anyway, I wish Valve were better. [2016.02.09 14:39:00] Chris Bryant: https://youtu.be/f5G75eizfY4 [2016.02.09 14:39:09] Chris Bryant: Okay, this is now my favorite video in all of time [2016.02.09 14:39:11] Chris Bryant: it has everything [2016.02.09 14:51:12] Chris Bryant: Wait I might have to take that back [2016.02.09 14:51:22] Chris Bryant: There's a kazoo cover of Mozart. [2016.02.09 14:51:26] Chris Bryant: It's 16 minutes long. [2016.02.09 15:02:45] Chris Bryant: I listened to the whole thing. [2016.02.09 15:06:39] Michael Tannock: As long as you enjoyed it. [2016.02.09 15:07:00] Chris Bryant: I'm wasting my life. [2016.02.09 15:15:01] Jeff Lyons: "ohmigosh vegan water" [2016.02.09 15:15:35] Chris Bryant: "What do vegans do for fun? 'Cause like you can't eat so what do you do" [2016.02.09 15:17:14] Chris Bryant: Wait were you quoting a video from the channel [2016.02.09 15:17:22] Jeff Lyons: Yes [2016.02.09 15:17:25] Jeff Lyons: One you linked [2016.02.09 15:17:26] Chris Bryant: Okay, good [2016.02.09 15:17:52] Chris Bryant: Ah, I was quoting a different one which also references vegan water. [2016.02.09 15:18:12] Chris Bryant: https://youtu.be/6DNxuTIJIOI [2016.02.09 15:19:15] Chris Bryant: I made the mistake of looking at the comments again [2016.02.09 15:19:20] Chris Bryant: The comments on these videos are fucking horrible [2016.02.09 15:19:22] Chris Bryant: like worse than usual [2016.02.09 15:21:31] Michael Tannock: Are you surprised? [2016.02.09 15:22:20] Chris Bryant: Sorta. [2016.02.09 15:22:30] Chris Bryant: Usually it's garbage, but not sickening. [2016.02.09 15:23:39] Chris Bryant: Wait, it just occured to me that this is a young girl filming herself [2016.02.09 15:23:43] Chris Bryant: Of fucking course [2016.02.09 15:25:47] Michael Tannock: What does that mean, that it's real? [2016.02.09 15:26:23] Chris Bryant: No, that it naturally will attract the more sickening people. That should have occured to me sooner. [2016.02.09 15:26:33] Chris Bryant: I was too busy laughing to consider [2016.02.09 15:27:07] Ryan Lam: are you a sickening people [2016.02.09 15:27:18] Ryan Lam: are we all [2016.02.09 15:27:55] Chris Bryant: BUT VEGAN WATER [2016.02.09 15:28:06] Ryan Lam: why are you watching a video about vegan water [2016.02.09 15:28:19] Ryan Lam: do you like not harming the poor little waters [2016.02.09 15:29:15] Chris Bryant: YES [2016.02.09 15:29:27] Ryan Lam: oh ok [2016.02.09 15:29:39] Michael Tannock: I've watched an hour long PETA video all about tortures inflicted on animals. None of it bothered me except that one fox being skinned alive. [2016.02.09 15:29:51] Chris Bryant: This sounds familiar. [2016.02.09 15:29:54] Ryan Lam: mhm [2016.02.09 15:30:00] Chris Bryant: You've told this story before, haven't you? [2016.02.09 15:30:08] Michael Tannock: I think so. [2016.02.09 15:35:59] Ryan Lam: definitely have [2016.02.09 16:04:24] Jeff Lyons: https://drscdn.500px.org/photo/17446431/m%3D2048/a552112c8f0ae240fedf5a3971b33245 [2016.02.09 16:04:25] Jeff Lyons: :'( [2016.02.09 16:04:38] Chris Bryant: That link is sketch as Hell. [2016.02.09 16:04:54] Jeff Lyons: Oh shit it is [2016.02.09 16:05:13] Jeff Lyons: I'll just go ahead and scan my computer to be safe [2016.02.09 16:09:03] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.09 16:09:09] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.09 16:09:19] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.09 16:09:25] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.09 16:09:52] Ryan Lam: 5z8.info/56-DEPLOY-TROJAN-287.mw9----_d6y2fh_refinance-now [2016.02.09 16:10:03] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.09 16:10:36] Chris Bryant: :c [2016.02.09 16:11:18] Ryan Lam: 5z8.info/alqaeda-message-boards_b5o0fq_freeporn [2016.02.09 16:11:38] Ryan Lam: 5z8.info/begin-bank-account-xfer_h2s9ad_launchexe [2016.02.09 16:18:11] Jeff Lyons: Pls be joking [2016.02.09 16:18:38] Jeff Lyons: Esp. since I didn't get a virus from that site [2016.02.09 16:18:47] Jeff Lyons: Nobody wants al-Qaeda porn. [2016.02.09 16:18:59] Ryan Lam: 5z8.info/inches-now_v9g2sh_getPersonalData-start [2016.02.09 16:19:27] Jeff Lyons: http://imgur.com/wYTTDjV [2016.02.09 16:19:43] Ryan Lam: 5z8.info/fake-gmail-login-page_k0n6to_getPersonalData-start [2016.02.09 16:20:05] Ryan Lam: 5z8.info/how-to-stop-immigration-for-good.pdf_b2z5je_killallimmigrants [2016.02.09 16:20:08] Chris Bryant: [Quote: Chris Bryant] ALL OF THE ANIME >>> [2016.02.09 16:20:08] Ryan Lam: LOL that's a good one [2016.02.09 16:20:15] Chris Bryant: loooool [2016.02.09 16:20:34] Ryan Lam: hi NSA [2016.02.09 16:20:37] Ryan Lam: pls click link [2016.02.09 16:20:38] Jeff Lyons: Mashiro-tan worked [2016.02.09 16:21:09] Jeff Lyons: As always [2016.02.09 16:21:10] Jeff Lyons: https://youtu.be/Fj2hbwKV7VQ [2016.02.09 16:21:20] Ryan Lam: 5z8.info/how-to-build-a-bomb_l5y1cj_russian-brides [2016.02.09 16:21:25] Ryan Lam: ahahahahahahaa [2016.02.09 17:12:25] Michael Tannock: So DeviantART pages are redirecting to pornographic pages again when I leave them open. [2016.02.09 17:13:36] Michael Tannock: I just saw a woman insert an ice-lolly, and not being that way inclined, my first thought was just "that looks extremely uncomfortable" and then I closed it. [2016.02.09 17:14:02] Chris Bryant: I could've gone my entire life without knowing that. [2016.02.09 17:14:02] Michael Tannock: Can someone please explain, why ice? [2016.02.09 17:14:58] Michael Tannock: I think I'll never understand porn. [2016.02.09 17:15:08] Chris Bryant: I don't want to. [2016.02.09 17:16:09] Michael Tannock: But why ice? Even in actual Hollywood movies, if there's an erotic scene, there's usually ice. [2016.02.09 17:16:33] *Chris Bryant shrugs.* [2016.02.09 17:17:18] Michael Tannock: Also, DeviantART needs to fix their security. [2016.02.09 17:17:48] Chris Bryant: It's most definitely clientside. [2016.02.09 17:19:03] Ryan Lam: I suggest we open up a dedicated Aurelius chat so that when we go ahead and publish our weekly chat dumps after announcing, it'll be easier to filter out the non-dev stuff [2016.02.09 17:19:54] Chris Bryant: lol yeah, this conversation made me think "people will read this" [2016.02.09 17:20:04] Michael Tannock: That's a good idea, but how are you going to filter the current chats for Aurelius work? [2016.02.09 17:20:32] Michael Tannock: I don't think you'll want to read through everything yourself. [2016.02.09 17:21:44] Ryan Lam: The solution is simple: we won't lol [2016.02.09 17:22:53] Ryan Lam: At most I'll filter out any text that contains an email address (pretty easy to write a script that does that) [2016.02.09 17:23:54] Michael Tannock: So, will you just post what's in the Aurelius chat, or all the chats uncensored? [2016.02.09 17:24:21] Ryan Lam: After the split, just the Aurelius chat [2016.02.09 17:27:09] Michael Tannock: I suppose what you could do, is first filter for date, to exclude everything from before Aurelius, and then highlight all instances of the word Aurelius, and read through them. But you might miss a few things. [2016.02.09 17:27:31] Chris Bryant: Very rarely do we mention the name before talking about it. [2016.02.09 17:57:52] Ryan Lam: On the other hand, the vast majority of our conversation has been about Aurelius, and it's unlikely that anyone will need the whole dump [2016.02.09 17:58:16] Ryan Lam: read* [2016.02.09 18:22:25] Jeff Lyons: [Quote: Michael Tannock] Can someone please explain, why ice? >>> Who knows [2016.02.09 18:22:40] Jeff Lyons: Also I second an aurelius chat [2016.02.09 18:22:44] Jeff Lyons: Just put literally everyone in it ************************************************************************ ** ** ** AND SO, THE NEW DEDICATED 403 AURELIUS DEV CHAT WAS BORN ** ** ** ************************************************************************ [2016.02.09 18:29:59] Ryan Lam joined [2016.02.09 18:30:51] Ryan Lam added crypt_bryant, jeffmodproductions, michael.tannock, pcgamecrazy, thatwimmerkid [2016.02.09 18:30:55] Ryan Lam renamed the conversation to "403 Aurelius Dev Chat" [2016.02.09 18:31:32] Ryan Lam: now, if I could set up an automated weekly dump on this chat... [2016.02.09 18:32:01] Phillip Frasquieri: Hello. [2016.02.09 18:32:06] Ryan Lam: hello [2016.02.09 18:32:06] Michael Tannock: A dump of what, from where? [2016.02.09 18:32:13] Ryan Lam: a dump of the chat log from this chat [2016.02.09 18:32:21] Ryan Lam: through Skype API or something [2016.02.09 18:32:26] Ryan Lam: I'm sure there's some kind of Skype SDK [2016.02.09 18:32:36] *Phillip Frasquieri has no idea.* [2016.02.09 18:50:53] Jeff Lyons: Woot! Dev French cat! [2016.02.09 18:51:21] Phillip Frasquieri: Yay! [2016.02.09 18:55:14] Phillip Frasquieri: How many maps in 403 Aurelius so far? [2016.02.09 18:55:23] Phillip Frasquieri: Just wondering. [2016.02.09 18:55:30] Phillip Frasquieri: :P [2016.02.09 18:55:31] Jeff Lyons: Mapped? None [2016.02.09 18:55:44] Ryan Lam: an orange map exists [2016.02.09 18:55:49] Ryan Lam: it's basically blank though [2016.02.09 19:00:13] Ryan Lam: hold on lemme test something EDIT EDIT EDIT [2016.02.09 19:00:22] Ryan Lam: :o [2016.02.09 19:00:27] Ryan Lam: EDITS WORK [2016.02.09 19:00:32] Chris Bryant: Hooray! [2016.02.09 19:03:22] Ryan Lam: lemme test something [2016.02.09 19:03:28] Ryan Lam removed jeffmodproductions [2016.02.09 19:03:34] Ryan Lam added jeffmodproductions [2016.02.09 19:04:50] Jeff Lyons: :D Edits! [2016.02.09 19:05:01] Chris Bryant: Heeeeyyyy, I wanna remove Jif too! [2016.02.09 19:05:14] Ryan Lam: heh [2016.02.09 19:11:09] Ryan Lam: https://www.youtube.com/watch?v=ndnZEKpxhas [2016.02.09 19:11:11] Ryan Lam: strim [2016.02.09 19:13:29] Phillip Frasquieri: Strim [2016.02.09 19:19:47] Ryan Lam: is the strim working? [2016.02.09 19:19:50] Ryan Lam: or should I give up [2016.02.09 19:20:26] Phillip Frasquieri: Hold on. [2016.02.09 19:20:46] Phillip Frasquieri: It is. [2016.02.09 19:21:27] Phillip Frasquieri: I can see your strim. [2016.02.09 19:25:08] Ryan Lam: looks like I'm gonna have to keep my mic off for the time being [2016.02.09 19:25:09] Ryan Lam: oh well [2016.02.09 19:57:56] Ryan Lam: so would we prefer actual names, or usernames in the chat dump? [2016.02.09 19:58:16] Jeff Lyons: Uh [2016.02.09 19:58:34] Jeff Lyons: Well we're already giving out our real names, but people would probably find the usernames more accessible [2016.02.09 19:58:36] Ryan Lam: I could also do it on a per-person basis [2016.02.09 20:00:02] Ryan Lam sent file "out1.txt" [2016.02.09 20:00:04] Ryan Lam: versus [2016.02.09 20:00:06] Ryan Lam sent file "out2.txt" [2016.02.09 20:02:33] Michael Tannock: I don't have that problem. [2016.02.09 20:02:46] Ryan Lam: obviously [2016.02.09 20:14:04] Jeff Lyons: I guess names [2016.02.09 20:14:08] Ryan Lam: aight [2016.02.09 20:14:14] Jeff Lyons: We don't need a billion add requests on Skype :P [2016.02.09 20:14:19] Ryan Lam: lol true [2016.02.09 20:14:28] Chris Bryant: psh implying anyone will care about us [2016.02.09 20:14:29] Ryan Lam: although I suppose it wouldn't be terribly difficult to find us [2016.02.09 20:14:35] Chris Bryant: I say names. [2016.02.09 20:15:49] Jeff Lyons: [Quote: Chris Bryant] psh implying anyone will care about us >>> I got like, 5 random add requests from releasing HC [2016.02.09 20:16:32] Chris Bryant: But HC was popular [2016.02.09 20:16:41] Chris Bryant: Mildly. [2016.02.09 20:16:55] Ryan Lam: oh I just assumed they were all spambots or something [2016.02.09 20:16:56] Chris Bryant: HC had a decently-sized cult following. [2016.02.09 20:17:04] Ryan Lam: I don't really add anyone unless I expect the invitation [2016.02.09 20:17:07] Chris Bryant: ^ [2016.02.09 20:17:17] Jeff Lyons: ^ [2016.02.09 20:17:21] Ryan Lam: ^ [2016.02.09 20:17:25] Chris Bryant: What he said [2016.02.09 20:18:03] Chris Bryant: I get a few a week on Steam, makes me wonder why the Hell they find it alright to send requests to randoms. [2016.02.09 20:19:44] Michael Tannock: I think I've said how I get invited to games I don't even own on Steam. [2016.02.09 20:20:25] Jeff Lyons: [Quote: Chris Bryant] makes me wonder why the Hell they find it alright to send requests to randoms. >>> Gotta get them Counter-Fortress Of the Ancients 2 skins [2016.02.09 20:21:01] Chris Bryant: Those guys and bots usually only add you if you have your inventory publicly viewable. [2016.02.09 20:30:32] *Jeff Lyons shrugs* [2016.02.09 20:30:45] Jeff Lyons: I have everything set to private or friends only on steam [2016.02.09 20:32:32] *Ryan Lam testing testing 123 test* [2016.02.09 20:32:59] *Ryan Lam test * [2016.02.09 20:33:02] Jeff Lyons: ASDFGHJKLSDFGHJKSDFGHJKLSDFGHJKL;asdfghjkl;sexsexsexasdfghjklsasdfghjklwasedrftyguioazxdfgcgvhjkldsfghjklassdfghjklsexasdfghjklasddfghjjkml,;./qwsexxcfvghnjmk,l. [2016.02.09 20:33:10] Ryan Lam: oh my [2016.02.09 20:33:20] Chris Bryant: oh [2016.02.09 20:33:25] Jeff Lyons: lol [2016.02.09 20:33:33] Jeff Lyons: Did I help [2016.02.09 20:33:49] Ryan Lam: idk lol [2016.02.09 20:33:52] Ryan Lam: am I still streaming btw [2016.02.09 20:33:54] Ryan Lam: or did it die [2016.02.09 20:33:55] Jeff Lyons: lol [2016.02.09 20:34:14] Jeff Lyons: Lemme check [2016.02.09 20:34:16] Jeff Lyons: Yeah you're still up [2016.02.09 20:34:20] Ryan Lam: k cool [2016.02.09 20:36:29] *Ryan Lam test* [2016.02.09 20:36:58] *Ryan Lam test* [2016.02.09 21:40:59] Ryan Lam: [*** MESSAGE REMOVED ***] [2016.02.09 21:43:07] Jeff Lyons: This massage has been removed. [2016.02.09 21:47:45] Ryan Lam: [*** EMAIL REDACTED ***] [2016.02.09 21:49:28] Ryan Lam: cool my thingy redacts emails correctly [2016.02.09 21:49:29] Jeff Lyons: Good idea, I should sent that email out [2016.02.09 21:49:49] Jeff Lyons: So why are we just testing Skype features in the new chat again [2016.02.09 21:49:57] Ryan Lam: HAHAHA SUCKERS YOU GUYS WON'T EVER KNOW THAT THIS IS MY EMAIL: [*** EMAIL REDACTED ***] [2016.02.09 21:50:05] Ryan Lam: because I have my script hooked up to this particular chat lol [2016.02.09 21:50:12] Jeff Lyons: Ah [2016.02.09 21:50:12] Ryan Lam: and I'm too lazy to figure out the chat IDs of other chats [2016.02.09 21:50:35] Ryan Lam: anyway it seems to work [2016.02.09 21:50:36] Ryan Lam: so far [2016.02.09 21:50:42] Ryan Lam: I can even specify a start and end date [2016.02.09 21:57:14] Ryan Lam: and now it supports pulling from different conversations [2016.02.09 21:57:15] Ryan Lam: yayy [2016.02.09 22:01:28] Jeff Lyons: Haven't been keeping an eye on the stream, does it support specific timestamps? [2016.02.09 22:01:40] Ryan Lam: meaning? [2016.02.09 22:02:53] Ryan Lam: oh cool, this thing can grab stuff from all the way back to 2015.3.26 [2016.02.09 22:03:10] Ryan Lam: Hazard Course wasn't even released back then [2016.02.09 22:04:38] Ryan Lam: so yeah what was that about timestamps? [2016.02.09 22:05:15] Jeff Lyons: So like if we spend a couple hours talking about something important, potentially in the other chat by accident, can we just grab those hours instead of the full day? [2016.02.09 22:05:31] Ryan Lam: ohhhhh [2016.02.09 22:05:42] Ryan Lam: I could add hour timestamps [2016.02.09 22:05:48] Ryan Lam: we'd have to figure out UTC and stuff though [2016.02.09 22:05:52] Jeff Lyons: Aww [2016.02.09 22:05:57] Jeff Lyons: That sounds hard [2016.02.09 22:06:06] Ryan Lam: I programmed the thing to only use UTC because timezones are hard [2016.02.09 22:06:07] Ryan Lam: :( [2016.02.09 22:06:47] Ryan Lam: also daylight savings [2016.02.09 22:06:51] Ryan Lam: seriously, time is hard [2016.02.09 22:07:09] Jeff Lyons: Oh, you meant we'd have to figure out the hours in UTC [2016.02.09 22:07:15] Jeff Lyons: Whenever we want to grab them [2016.02.09 22:07:17] Ryan Lam: mhm [2016.02.09 22:07:23] Ryan Lam: UTC, no daylight savings [2016.02.09 22:07:30] Ryan Lam: but other than that, yeah I could support it [2016.02.09 22:07:38] Jeff Lyons: :D [2016.02.09 22:07:47] Ryan Lam: and given enough time, I could support timezones and daylight savings as well, but honestly that's annoying as hell and I'd rather not [2016.02.09 22:12:48] Jeff Lyons: Yeah, don't bother [2016.02.09 22:22:49] Chris Bryant: I'd give you my DB so that it can grab stuff from all the way back in 2013, but then you'd have access to my every message since then. [2016.02.09 22:23:02] Jeff Lyons: ALL OF THEM [2016.02.09 22:23:05] Jeff Lyons: EVEN THE SEX ONES [2016.02.09 22:23:08] Ryan Lam: bwahahahahaa [2016.02.09 22:23:10] Jeff Lyons: WHICH I ASSUME DON'T EXIST [2016.02.09 22:23:27] Chris Bryant: Sexting isn't my thing. [2016.02.09 22:23:55] Chris Bryant: But private messages nonetheless. [2016.02.09 22:24:15] Chris Bryant: [Quote: Jeff Lyons] WHICH I ASSUME DON'T EXIST >>> HOW RUDE [2016.02.09 22:25:33] Jeff Lyons: Well I mean you've never seemed very interested in that sort of thing [2016.02.09 22:29:03] Chris Bryant: Ah. In sex, correct, personal relationships, different story. [2016.02.09 22:29:17] Chris Bryant: Hm, I wonder how big my DB file is [2016.02.09 22:29:40] Chris Bryant: 90MB [2016.02.09 22:29:44] Chris Bryant: Sweet. [2016.02.09 22:37:59] Ryan Lam: got it down to seconds resolution [2016.02.09 22:38:05] Ryan Lam: ... not that we'll ever need that accuracy, but hey [2016.02.09 22:38:23] Ryan Lam: why the hell not, y'know [2016.02.09 22:41:17] Chris Bryant: Honestly in a practical way we probably wouldn't need any time accuracy beyond chronology. [2016.02.09 22:42:12] Ryan Lam: yeah [2016.02.09 22:42:29] Ryan Lam: also, can we get the google docs locked and uneditable? [2016.02.09 22:42:35] Ryan Lam: Jeff and Wimmer [2016.02.09 22:42:40] Jeff Lyons: I don't know how but I can try it [2016.02.09 22:42:53] Ryan Lam: there's probably a permissions thing that disallows all edits but allows viewing [2016.02.09 22:43:45] Jeff Lyons: https://docs.google.com/document/d/1P3uB7aVf7ciAqoTS90wKvRqCk1hY-629hZUghVGIauE/edit?usp=sharing [2016.02.09 22:44:14] Jeff Lyons: https://docs.google.com/document/d/1B9CRBZxu1re2h00t38Bx69MdhHgzyt9bKrF5_dUxZgg/edit?usp=sharing [2016.02.09 22:44:26] Ryan Lam: seems to be working [2016.02.09 22:44:50] Ryan Lam: didn't Wimmer have a doc? [2016.02.09 22:46:00] Jeff Lyons: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?usp=sharing [2016.02.09 22:46:02] Jeff Lyons: Yeah [2016.02.09 22:46:05] Jeff Lyons: One with suggestions open [2016.02.09 22:46:08] Jeff Lyons: I can't make that view only [2016.02.09 22:46:26] Ryan Lam: who made this doc? [2016.02.09 22:47:28] Jeff Lyons: I can't recall [2016.02.09 22:47:38] Jeff Lyons: But I had edit permissions so I could turn them off [2016.02.09 22:47:48] Chris Bryant: meeee [2016.02.09 22:48:25] Chris Bryant: how fix [2016.02.09 22:48:53] Jeff Lyons: It's in the share link [2016.02.09 22:49:42] Chris Bryant: Thankies. [2016.02.09 22:49:59] Stephen Wimmer: Not at my computer right now, can't make whatever I was writing viewable only at the moment. [2016.02.09 22:50:10] Ryan Lam: okay let us know when you get back [2016.02.09 22:55:14] Stephen Wimmer: Probably won't be for another 4 hours or so. [2016.02.09 22:55:30] Stephen Wimmer: So don't let my one document hold everything up. [2016.02.09 22:55:47] Ryan Lam: well we're not public quite yet, so you have some time [2016.02.09 22:55:56] Ryan Lam: we won't be until probably later this week [2016.02.09 22:56:12] Stephen Wimmer: Cool. [2016.02.09 22:56:31] Stephen Wimmer: Someone should take a crack at the Caecus patch/Insignia. [2016.02.09 22:56:36] Ryan Lam: absolutely [2016.02.09 22:57:01] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/ticket/21 [2016.02.09 22:57:02] Ryan Lam: TIKKIT [2016.02.09 22:57:25] Stephen Wimmer: I'm fond of my inverted pentagon idea, but don't let that design restrict you. [2016.02.09 22:57:51] Ryan Lam: I'm thinking circles [2016.02.09 22:57:54] Ryan Lam: circles and snakes [2016.02.09 22:58:41] Stephen Wimmer: I was also designing mine with the idea of it being a PVC patch you'd wear on a uniform. [2016.02.09 22:58:54] Ryan Lam: right [2016.02.09 22:58:59] Ryan Lam: that would definitely be a plus [2016.02.09 23:00:11] Michael Tannock: Are we going with the patch being an upside down pentagon that represents the hood of a cobra with the eyes on the bottom two sides glaring up at you, or something else? [2016.02.09 23:00:41] Ryan Lam: it's up for grabs [2016.02.09 23:00:49] Ryan Lam: nobody holds the ticket yet [2016.02.09 23:00:56] Ryan Lam: and nobody's submitted a design other than Wimmer [2016.02.09 23:02:53] Stephen Wimmer: I like what Mike is suggesting, I just lack the proficiency to make it happen. [2016.02.09 23:03:15] Ryan Lam: Crypt? Jeff? [2016.02.09 23:11:33] Jeff Lyons: Haha I can't draw [2016.02.09 23:16:01] Stephen Wimmer: One of the things I can do is properly create the Keycard/ID badge this time around. What texture size do we want for that? [2016.02.09 23:16:17] Ryan Lam: make sure you strim/record [2016.02.09 23:16:23] Stephen Wimmer: Double the size of what it's going to be? [2016.02.09 23:16:37] Stephen Wimmer: I will, don't worry. [2016.02.09 23:17:10] Stephen Wimmer: Should I incorporate my introduction into that video or make it separate? [2016.02.09 23:19:13] Ryan Lam: do what you feel is right™ [2016.02.09 23:19:27] Ryan Lam: although I'd prefer it to be separate if at all possible [2016.02.09 23:44:18] Stephen Wimmer: Oh god. [2016.02.09 23:44:41] Stephen Wimmer: All of the playtesting videos. [2016.02.09 23:44:43] Ryan Lam: hmmm? [2016.02.09 23:45:57] Stephen Wimmer: I will have so many playtesting videos it isn't even funny. [2016.02.09 23:46:15] Stephen Wimmer: Since I'm going to be doing testing again. [2016.02.09 23:46:29] Ryan Lam: yep [2016.02.09 23:47:06] Stephen Wimmer: Maybe they'll shut up once they see the constant back and forth between testers and developers needed to fix bugs. [2016.02.09 23:47:32] Ryan Lam: lol maybe [2016.02.09 23:48:23] Stephen Wimmer: I think we should have Skype calls for any major playtesting. Point out any immediate flaws we notice. [2016.02.09 23:48:45] Ryan Lam: that's not a bad idea [2016.02.09 23:51:21] Stephen Wimmer: So you can humiliate me live when I point out something documented as a known issue in the changelog. [2016.02.09 23:51:36] Ryan Lam: heh okay sure [2016.02.10 04:32:19] Stephen Wimmer: Why does it cost $832 to buy every style of Helvetica? [2016.02.10 04:33:17] Ryan Lam: I think the better question is, why are you trying to buy Helvetica? [2016.02.10 04:33:35] Stephen Wimmer: I'm not. [2016.02.10 04:33:54] Stephen Wimmer: I just got curious and felt like looking it up. [2016.02.10 04:36:57] Stephen Wimmer: 30 different styles. [2016.02.10 04:37:31] Stephen Wimmer: That comes out to $27.73 per font style. [2016.02.10 04:38:05] Stephen Wimmer: And I thought the cost of medical equipment was a rip off. [2016.02.10 04:41:34] Ryan Lam: Who exactly would you be paying for Helvetica? [2016.02.10 04:41:58] Ryan Lam: Also, what exactly does this have to do with Aurelius? [2016.02.10 04:43:17] Stephen Wimmer: Fuck, wrong chat. [2016.02.10 04:43:24] Stephen Wimmer: PAY NO ATTENTION [2016.02.10 04:53:39] Jeff Lyons: lol [2016.02.10 04:53:51] Jeff Lyons: I feel like this is going to be a constant issue like it was with HC [2016.02.10 04:53:59] Stephen Wimmer: MY B [2016.02.10 05:03:49] Ryan Lam: Now the official Caecus font needs to be Helvetica, thanks to you [2016.02.10 05:05:09] Stephen Wimmer: NEVER [2016.02.10 05:05:12] Stephen Wimmer: CENTURY GOTHIC [2016.02.10 05:05:14] Stephen Wimmer: BOLD [2016.02.10 05:09:59] Ryan Lam: better make them a logo [2016.02.10 05:10:13] Ryan Lam: that ticket is getting real lonely [2016.02.11 00:42:37] Ryan Lam: Someone come up with a Caecus motto [2016.02.11 00:43:53] Jeff Lyons: "Pooping the world" [2016.02.11 00:44:01] Michael Tannock: Concealed by the Cobra's hood, we will strike? [2016.02.11 00:44:15] Jeff Lyons: "Strike From the Shadows"? [2016.02.11 00:44:29] Jeff Lyons: "Always Hidden" [2016.02.11 00:44:50] Jeff Lyons: Wait, let me do some latin magic [2016.02.11 00:45:12] Jeff Lyons: Aspidis natus occultatus est, et percutiam [2016.02.11 00:45:16] Jeff Lyons: Which is what Mike said [2016.02.11 00:45:22] Jeff Lyons: But sounds cooler because dead language [2016.02.11 00:47:01] Jeff Lyons: Dominata per mendacium (Dominance through lies) [2016.02.11 00:47:50] Ryan Lam: That's cool [2016.02.11 00:48:39] Jeff Lyons: "Et serpens in herbis" [2016.02.11 00:49:11] Jeff Lyons: Ludum est mortuus? [2016.02.11 00:50:30] Jeff Lyons: "Iacio populus, pecuniam" (shoot people, make money) [2016.02.11 00:51:18] Jeff Lyons: I'm out of ideas [2016.02.11 00:53:32] Michael Tannock: I think you were done with "Dominance through lies". [2016.02.11 00:56:24] Jeff Lyons: Oh [2016.02.11 00:56:30] Jeff Lyons: Well I didn't know, he's not streaming :P [2016.02.11 00:56:54] Michael Tannock: It seemed perfect to me. [2016.02.11 00:57:44] Ryan Lam: now, does anyone know anyone who even somewhat knows Latin? [2016.02.11 00:58:03] Ryan Lam: I mean I suppose we could pull a Half-Life Questionable Ethics and just not care about whether the translation is correct [2016.02.11 00:59:25] Michael Tannock: The Questionable Ethics one wasn't correct? [2016.02.11 00:59:49] Jeff Lyons: I don't, otherwise I would be making them teach me [2016.02.11 01:00:03] Jeff Lyons: The translation should be as correct as google translate ever is, though [2016.02.11 01:01:12] Ryan Lam: http://latindiscussion.com/forum/latin/superbus-via-inscientiae.7737/ [2016.02.11 01:01:40] Ryan Lam: "Oh, hello everyone on this old post. I had to register to this site just to reply to this thread. I am the artist that made the logo in question lo these many years ago. I was annoyed with the hubris of some co-workers and asked a linguist friend of mine for some help with a translation. Of course he specialized in Germanic languages and said it was probably incorrect. I don't even remember what I asked him for, but he said superbus via inscientiae meant something close to "arrogance through ignorance". It was close enough for me." [2016.02.11 01:02:09] Ryan Lam: I always found that thread quite fascinating [2016.02.11 01:04:07] Jeff Lyons: It's supposed to look sciencey, and it did its job [2016.02.11 01:04:24] Ryan Lam: mhm [2016.02.11 01:04:29] Michael Tannock: I always forget how casual Valve employees were, back when Half-Life was their only game. [2016.02.11 01:05:10] Jeff Lyons: Google lists the translation as "proud of the way homeward" [2016.02.11 01:05:21] Ryan Lam: lol [2016.02.11 01:05:54] Ryan Lam: well, I suppose one advantage of the open-dev thingy is that if anyone at all who looks at our progress sees our motto, they'd be able to point it out quickly [2016.02.11 01:05:57] Ryan Lam: if it's wrong [2016.02.11 01:06:12] Ryan Lam: assuming they know what they're talking about [2016.02.11 01:06:43] Jeff Lyons: Even if it's wrong, it's not like Caecus is a secret order that goes back to ancient times and would have a handle on the latin language as it was originally spoken [2016.02.11 01:07:09] Ryan Lam: they're probably just random businessdudes who typed stuff into Google Translate [2016.02.11 01:07:14] Jeff Lyons: lol [2016.02.11 01:07:24] Jeff Lyons: I mean, what else would you do [2016.02.11 01:07:40] Ryan Lam: ask your linguist friend who specializes in Germanic languages rather than romance languages, duh [2016.02.11 01:07:41] Ryan Lam: :P [2016.02.11 01:08:53] Jeff Lyons: lol [2016.02.12 03:37:01] Jeff Lyons: I just realized - Caecus is basically Dick Panzer and RJ Hacker from Canadian Bacon [2016.02.12 03:37:28] Jeff Lyons: I don't know how I didn't notice this sooner [2016.02.12 03:42:00] Stephen Wimmer: What [2016.02.12 03:48:59] Ryan Lam: wat [2016.02.12 03:49:03] Ryan Lam: explain pls [2016.02.12 04:38:54] Jeff Lyons: They basically sent a group of americans "dressed as Canadians" in to destroy US infrastructure to start a war because they wanted the economic benefits of it [2016.02.12 04:39:12] Jeff Lyons: The movie itself is a parody of americans [2016.02.12 04:39:21] Jeff Lyons: And US-Canada relations [2016.02.12 05:09:04] Stephen Wimmer: So I had to change my YouTube password for some reason. [2016.02.12 05:09:08] Stephen Wimmer: That was fun. [2016.02.12 05:11:41] Ryan Lam: good [2016.02.12 05:11:45] Ryan Lam: will you be streaming then? [2016.02.12 05:11:56] Stephen Wimmer: Not right now, no. [2016.02.12 05:12:01] Stephen Wimmer: At some point, I imagine. [2016.02.12 05:12:26] Stephen Wimmer: I might livestream any voice acting I do. [2016.02.12 05:12:40] Stephen Wimmer: Or playtesting session, more than likely. [2016.02.12 05:13:26] Stephen Wimmer: Livestreaming those straight to YouTube will cut out a big chunk of work for me, and save on hard drive space. [2016.02.12 17:43:38] Stephen Wimmer: Also, can we license Africa by Toto and have it playing on a radio somewhere? [2016.02.12 17:44:01] Ryan Lam: I doubt it [2016.02.12 17:44:15] Stephen Wimmer: Damn. [2016.02.12 17:49:34] Jeff Lyons: http://incompetech.com/music/royalty-free/mp3-royaltyfree/Voice%20Over%20Under.mp3 [2016.02.12 17:50:06] Ryan Lam: I'd ask about Splazer progress, but I already know what the progress is due to the nature of this project :P [2016.02.12 17:50:11] Jeff Lyons: lol [2016.02.12 17:50:33] Jeff Lyons: It's reading week next week, so sometime in between sleeping and doing assignments I'll be working on it [2016.02.12 17:50:45] Ryan Lam: Aight cool [2016.02.12 17:51:25] Ryan Lam: Hey Wimmer/Mike, think you might wanna try your hand at floor layouts? [2016.02.12 17:52:14] Ryan Lam: Given that we've abandoned the idea of keeping them nice and strictly dimensioned, I feel like there's not much need to restrict them to level designers anymore [2016.02.12 17:52:36] Michael Tannock: Which Michael are you referring that question to? [2016.02.12 17:52:36] Ryan Lam: Especially now that the template has been established [2016.02.12 17:52:45] Ryan Lam: You're the only one in this chat [2016.02.12 17:52:58] Michael Tannock: Ah, okay. [2016.02.12 17:53:31] Michael Tannock: Well, floor layouts were my idea, so I probably should give it another try. [2016.02.12 17:53:37] Ryan Lam: Yeah I think you should [2016.02.12 17:53:41] Ryan Lam: You had some good ideas [2016.02.12 17:53:49] Michael Tannock: Thank you. [2016.02.12 17:54:12] Stephen Wimmer: I could give it a crack at some point. [2016.02.12 17:56:53] Ryan Lam: It would be nice, especially given that me and Jeff seem to be mostly busy [2016.02.12 17:57:56] Ryan Lam: Need to keep progress moving along at a good pace, after all [2016.02.12 18:15:47] Ryan Lam: Jeff [2016.02.12 18:16:05] Ryan Lam: What stuff would a Canadian separatist movement have on their logo, if they have one at all [2016.02.12 18:16:16] Jeff Lyons: I dunno, timbits? [2016.02.12 18:16:18] Ryan Lam: Lol [2016.02.12 18:16:23] Jeff Lyons: Or rather, timbit crumbs [2016.02.12 18:16:35] Ryan Lam: How menacing [2016.02.12 18:16:46] Jeff Lyons: A small recreation of that nude painting of former PM Harper [2016.02.12 18:17:14] Ryan Lam: Lol I don't think Caecus would go for that [2016.02.12 18:23:57] Chris Bryant: Psh, you don't know. [2016.02.12 18:24:19] Ryan Lam: maybe I do [2016.02.12 18:24:22] Michael Tannock: Wow, I just found a video on YouTube... That's nine days long... [2016.02.12 18:24:26] Ryan Lam: maybe I'm Caecus [2016.02.12 18:24:31] Chris Bryant: Wrong chat, Mike. [2016.02.12 18:24:34] Ryan Lam: ^ [2016.02.12 18:24:42] Michael Tannock: Oh right. [2016.02.12 18:25:07] Ryan Lam: Whenever you're ready by the way, feel free to pick up any of the floor plan tickets [2016.02.12 18:25:27] Michael Tannock: Anyway, I thought you'd gone with the snake insignia? [2016.02.12 18:26:33] Ryan Lam: I have something in mind [2016.02.12 18:26:51] Ryan Lam: I'll see if I can sketch something out at some point [2016.02.12 18:41:44] Michael Tannock: That reminds me, I actually made the Snake insignia. [2016.02.12 18:41:55] Michael Tannock: Or at least a first draft. [2016.02.12 18:42:20] Michael Tannock: I'll render it out. [2016.02.12 18:42:45] Chris Bryant: I'm guessing that was not recorded [2016.02.12 18:43:01] Ryan Lam: ^ [2016.02.12 18:43:01] Michael Tannock: Damn it. [2016.02.12 18:50:42] Michael Tannock shared a photo. [2016.02.12 18:50:59] Michael Tannock: It still needs a lot of work. [2016.02.12 18:51:26] Ryan Lam: I like where it's going [2016.02.12 18:51:42] Ryan Lam: Make sure you record from now on [2016.02.12 18:52:17] Michael Tannock: Yes. [2016.02.12 18:52:32] Michael Tannock: You said you had an idea as well? [2016.02.12 18:53:07] Ryan Lam: I did, but I like yours more [2016.02.12 18:53:56] Ryan Lam: just make sure you include the motto somehow, is my only suggestion at the moment [2016.02.12 18:55:14] Michael Tannock: What's the motto again? [2016.02.12 18:55:25] Ryan Lam: I forget [2016.02.12 18:55:32] Ryan Lam: it's on the wiki [2016.02.12 18:56:53] Michael Tannock: I'll put it where the markings would go on a Cobras hood. [2016.02.13 04:07:20] Ryan Lam: which of the Google Docs haven't been locked down yet? [2016.02.13 04:08:17] Stephen Wimmer: Was it the Objective List? [2016.02.13 04:09:11] Stephen Wimmer: If it was, here's a view-only link. [2016.02.13 04:09:13] Stephen Wimmer: https://docs.google.com/document/d/1B9CRBZxu1re2h00t38Bx69MdhHgzyt9bKrF5_dUxZgg/edit?usp=sharing [2016.02.13 04:10:54] Ryan Lam: the main doc seems to be editable still [2016.02.13 04:10:57] Ryan Lam: who owns that one? [2016.02.13 04:15:52] Stephen Wimmer: The ODP document? [2016.02.13 04:18:09] Ryan Lam: yep [2016.02.13 04:18:48] Ryan Lam: actually you know what I suggest? [2016.02.13 04:19:04] Ryan Lam: we should probably just PDF the crap out of all of the docs and set them loose on the wiki [2016.02.13 04:19:10] Ryan Lam: cleaner that way [2016.02.13 16:40:13] Ryan Lam: Upon further thought, that won't work because chat logs [2016.02.13 20:56:52] Ryan Lam: okay seriously please lock that doc because that's basically the last thing we need to do before we start posting chat logs [2016.02.13 20:59:07] Chris Bryant: Which doc [2016.02.13 20:59:27] Ryan Lam: the main one [2016.02.13 21:00:11] Ryan Lam: https://docs.google.com/document/d/1gco6UFQZa8tg6GMX_Xb_vAO3WhGZXEWM02OtNI5FD0s/edit?ts=569f02d1# [2016.02.13 21:00:43] Chris Bryant: It's only editble by us. [2016.02.13 21:00:59] Chris Bryant: I already set that days ago. [2016.02.13 21:01:03] Chris Bryant: Unless you want me to lock it competely. [2016.02.13 21:01:09] Ryan Lam: ah okay [2016.02.13 21:01:24] Ryan Lam: it's probably cleaner to just lock it entirely [2016.02.13 21:01:43] Ryan Lam: it's not like we're gonna need to change it anymore [2016.02.13 21:01:52] Chris Bryant: Done. [2016.02.13 21:02:13] Chris Bryant: RYAN'S INTRODUCTION [2016.02.13 21:02:19] Ryan Lam: it's terrible [2016.02.13 21:02:27] Ryan Lam: just like this mod [2016.02.13 21:02:27] Chris Bryant: Can't be worse than mine. [2016.02.13 21:03:28] Michael Tannock: What was yours? [2016.02.13 21:03:41] Ryan Lam: https://youtu.be/kYTd8rwhDKU [2016.02.13 21:04:13] Chris Bryant: oh god [2016.02.13 21:04:29] Ryan Lam: also when's the earliest you can start working on the next floor layout, Mike? [2016.02.13 21:04:35] Ryan Lam: also Wimmer because he seemed to be okay with that idea [2016.02.13 21:04:41] Chris Bryant: Also YT cut out the beginning bit where I said hi in like half a dozen languages [2016.02.13 21:04:47] Ryan Lam: awwww [2016.02.13 21:05:26] Chris Bryant: (Hence the weird "Guten etc.") T_T [2016.02.13 21:06:01] Michael Tannock: I need to choose a floor. [2016.02.13 21:06:12] Ryan Lam: 25 [2016.02.13 21:06:22] Chris Bryant: EUGH I can't get over the part where I lost my train of thought and just repeated everything I just said instead of continue with the next topic [2016.02.13 21:06:22] Ryan Lam: or whichever one you have good ideas for [2016.02.13 21:06:30] Chris Bryant: Don't we have tickets for all of them [2016.02.13 21:06:34] Ryan Lam: in fact we do [2016.02.13 21:06:46] Chris Bryant: Take your pick [2016.02.13 21:07:21] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/query?owner=!crypt&owner=!dky&owner=!jeffmod&owner=!Jeff&owner=!michaeltannock&status=!closed&col=id&col=summary&col=type&col=priority&col=component&col=map&col=milestone&report=3&desc=1&order=id [2016.02.13 21:07:23] Ryan Lam: take your pick [2016.02.13 21:08:08] *Chris Bryant takes your pic.* [2016.02.13 21:09:28] Michael Tannock: It's a shame I didn't say anything to weird Crypt out in his introduction. [2016.02.13 21:10:16] Michael Tannock: I see there's going to be a roof? [2016.02.13 21:10:24] Ryan Lam: indeed there is [2016.02.13 21:15:58] Chris Bryant: [Quote: Michael Tannock] It's a shame I didn't say anything to weird Crypt out in his introduction. >>> wat [2016.02.13 21:16:26] Michael Tannock: It would have made your introduction better. [2016.02.13 21:17:11] Chris Bryant: I didn't read anything during it. [2016.02.13 21:17:23] Chris Bryant: Otherwise I'd have been even more distracted. [2016.02.13 21:18:17] Michael Tannock: Well, at least your "I should read this..........But I'm not going to." was funny, the two times you did it. [2016.02.13 21:23:21] Chris Bryant: Oh yeah, we need a FB page, too, don 't we. [2016.02.13 21:23:28] Ryan Lam: and a ModDB [2016.02.13 21:25:08] Chris Bryant: Do I get to reprise my role as total PR overlord [2016.02.13 21:25:15] Ryan Lam: sure [2016.02.13 21:33:44] Chris Bryant: So far your intro is the most well-rounded, I think. [2016.02.13 21:34:38] Stephen Wimmer: Should I just leave my roles as co-writer and eventual playtester? Or bring up that I might do VA work down the line? [2016.02.13 21:34:38] Ryan Lam: well I did do a bit of planning [2016.02.13 21:34:51] Ryan Lam: keep it as is until you actually do the VA [2016.02.13 21:34:59] Ryan Lam: as of right now it's all tentative [2016.02.13 21:35:03] Ryan Lam: we don't even have a script [2016.02.13 21:35:10] Stephen Wimmer: True. [2016.02.13 21:35:48] Chris Bryant: At this point, anyone with a mic could end up cast as a voice somewhere, so it's probably not worth mentioning unless you're totally sure of it. [2016.02.13 21:47:58] Chris Bryant: "This Photoshop thing, you may have heard of it..." [2016.02.13 21:48:06] Ryan Lam: you may have [2016.02.13 21:48:48] Chris Bryant: "Chris helped me a little in... not Photoshop." [2016.02.13 21:48:51] Chris Bryant: das how i roll [2016.02.13 21:54:39] Chris Bryant: Also I like your explanation of why Notepad++ has the ++ [2016.02.13 21:55:42] Ryan Lam: Well I mean it's totally true [2016.02.13 23:45:12] Phillip Frasquieri: Any lyfestrims? [2016.02.13 23:46:02] Phillip Frasquieri: Just wondering. [2016.02.13 23:47:34] Jeff Lyons: Not at the moment [2016.02.13 23:47:36] Ryan Lam: this is an excellent question [2016.02.13 23:47:48] Ryan Lam: there sure need to be, but it seems like all the strimers are kinda busy [2016.02.14 07:06:37] Ryan Lam: All right, guys. I know you all worked long and hard on this, and looking back, we've all had some wonderful memories working on it. I know it's been quite a while and we've all been looking forward to this moment for quite some time, but I can now finally say [2016.02.14 07:06:56] Ryan Lam: I think we're finally set to announce this goddamn mod [2016.02.14 07:09:59] Ryan Lam: Now I know this is a difficult decision for us to make, but if nobody is in disagreement, I'll be ready to push the button and make this damn post [2016.02.14 07:14:16] Stephen Wimmer: At 2am EST? [2016.02.14 07:14:22] Stephen Wimmer: Eh, fine by me. [2016.02.14 07:14:45] Ryan Lam: Who cares about the time [2016.02.14 07:16:32] Ryan Lam: This is the 21st century, in today's day and age we are not constrained by such archaic principles as the relative alignment of the earth's surface normals with those of the sun [2016.02.14 07:20:57] Ryan Lam: But yeah I'm basically gonna post at some point tomorrow unless someone stops me [2016.02.14 07:22:30] Stephen Wimmer: https://youtu.be/6sJqTDaOrTg [2016.02.14 07:22:39] Stephen Wimmer: Ryan right now. [2016.02.14 09:55:13] Ryan Lam: https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/chatlogs [2016.02.14 09:55:22] Ryan Lam: we are now officially stalkable [2016.02.14 13:01:11] Chris Bryant: My favorite pasttime. [2016.02.14 13:01:27] Chris Bryant: Also I don't think we need to mark every page with a Spoiler warning. [2016.02.14 13:02:00] Chris Bryant: The wiki contains spoilers potentially anywhere, end of. If you want to avoid spoilers, aboid the wiki. [2016.02.14 16:41:54] Ryan Lam: There are literally only three spoiler warnings [2016.02.14 16:42:16] Ryan Lam: If someone happens to link directly to the chat logs, that's the final one [2016.02.14 17:25:39] Jeff Lyons: Don't forget to annunciate when you announciate! [2016.02.14 17:52:58] Chris Bryant: Check your FB, Jif and Ryan. [2016.02.14 17:53:04] Jeff Lyons: Just did [2016.02.14 17:53:06] Jeff Lyons: :P [2016.02.14 17:53:09] Chris Bryant: Uh, I wasn't totally sure of your email, Jif, so I guessed. [2016.02.14 17:53:13] Jeff Lyons: lol [2016.02.14 17:53:23] Jeff Lyons: You guessed right [2016.02.14 17:53:50] Ryan Lam: Damn you, liking all our pages liking our pages liking Pages without my permission [2016.02.14 17:53:56] Ryan Lam: Grumble grumble [2016.02.14 17:54:36] Jeff Lyons: I was first to like [2016.02.14 17:54:37] Chris Bryant: You're free to unlike our page liking Page. [2016.02.14 17:54:56] Chris Bryant: Because you have bad tastes in mods. [2016.02.14 17:55:01] Michael Tannock: Crypt likes Page? [2016.02.14 17:55:39] Ryan Lam: Anyway do we all get admin access [2016.02.14 17:56:05] Chris Bryant: Well the two of you have admin access because I assumed you probably wanted it. [2016.02.14 17:56:11] Ryan Lam: Also, perhaps you could make a custom Facebook icon like you did with HC [2016.02.14 17:56:40] Ryan Lam: And it doesn't appear to grant me access [2016.02.14 17:56:52] Chris Bryant: Hm, that'll be a challenge. [2016.02.14 17:57:10] Ryan Lam: More alphabet block stuff? [2016.02.14 17:57:18] Ryan Lam: But with the FB logo [2016.02.14 17:57:22] Chris Bryant: [Quote: Ryan Lam] And it doesn't appear to grant me access >>> It says you haven't accepted. [2016.02.14 17:57:37] Chris Bryant: [Quote: Michael Tannock] Crypt likes Page? >>> r u srs [2016.02.14 17:57:38] Ryan Lam: Huh, I didn't even get an email or whatever [2016.02.14 17:57:59] Ryan Lam: Or a notif [2016.02.14 17:58:16] Chris Bryant: Will resend [2016.02.14 17:58:43] Michael Tannock: Page is serious business Crypt. [2016.02.14 17:58:48] Chris Bryant: It is [2016.02.14 17:59:05] Ryan Lam: Ah here we go [2016.02.14 17:59:06] Chris Bryant: Page > page [2016.02.14 17:59:09] Ryan Lam: I now has admin [2016.02.14 17:59:17] Chris Bryant: Cool. [2016.02.14 18:01:37] Chris Bryant: [Quote: Ryan Lam] More alphabet block stuff? But with the FB logo >>> So just the FB f on the left face? [2016.02.14 18:02:43] Ryan Lam: Hmm good question [2016.02.14 18:02:52] Ryan Lam: I'd play around with it and see what looks good [2016.02.14 18:15:48] Ryan Lam: great, now I need to modify the intro post [2016.02.14 18:16:22] Chris Bryant: Mhm. [2016.02.14 19:22:28] Chris Bryant: http://i.imgur.com/icCfWSQ.png [2016.02.14 19:22:33] Chris Bryant: Ignore bg ofc [2016.02.14 19:24:12] Ryan Lam: Could work [2016.02.14 19:24:23] Chris Bryant: SHIT [2016.02.14 19:24:30] Chris Bryant: I forgot to record [2016.02.14 19:24:36] Ryan Lam: Lol good job [2016.02.14 19:24:45] Michael Tannock: I must be rubbing off on you. [2016.02.14 19:24:58] Ryan Lam: Ohey Mike [2016.02.14 19:24:59] Chris Bryant: Please stop rubbing on me [2016.02.14 19:25:16] Ryan Lam: When do you think you'll be able to do a layout? [2016.02.14 19:25:55] Michael Tannock: I suppose I could do one tomorrow, I just have to remember to record. [2016.02.14 19:26:47] Michael Tannock: Where's the source file for the layouts? [2016.02.14 19:26:59] Ryan Lam: Should be in the repository [2016.02.14 19:27:05] Ryan Lam: Under concept [2016.02.14 19:27:10] Chris Bryant: ^ [2016.02.14 19:27:20] Ryan Lam: You have Photoshop? [2016.02.14 19:27:28] Ryan Lam: Or do you even need it [2016.02.14 19:27:46] Michael Tannock: Okay, then I'll need to do a checkout first. [2016.02.14 19:27:49] Ryan Lam: Yep [2016.02.14 19:28:04] Ryan Lam: I don't remember if we exported the base to PNG [2016.02.14 19:28:27] Chris Bryant: No. [2016.02.14 20:33:36] Ryan Lam: so is that facebook logo finalish [2016.02.14 20:37:10] Ryan Lam: because I'm gonna have to put that on the intro post [2016.02.14 20:45:30] Chris Bryant: Can be if you want it to be, unless you want me to do more drafts when I get home [2016.02.14 20:45:50] Ryan Lam: how long will that be? [2016.02.14 20:46:43] Chris Bryant: Maybe 2-3 hours? [2016.02.14 20:47:51] Ryan Lam: okay [2016.02.14 20:50:14] Chris Bryant: You've 10 minutes to decide whether you want that one or want to wait and see if I come up with anything. [2016.02.14 20:52:38] Ryan Lam: I'll wait [2016.02.14 20:53:27] Chris Bryant: Better hope for something good. [2016.02.14 20:56:30] Ryan Lam: dunno, do you think you could even top it? [2016.02.14 20:56:41] Ryan Lam: I probably couldn't [2016.02.14 21:02:38] Ryan Lam: is the source for it up in the repo? [2016.02.14 21:04:35] Chris Bryant: Is now [2016.02.14 21:04:36] Chris Bryant: kbai [2016.02.14 21:04:41] Ryan Lam: k [2016.02.14 21:14:27] Ryan Lam: lol technically we are violating Facebook's branding guidelines by doing this [2016.02.14 21:14:29] Ryan Lam: but whatever [2016.02.14 21:14:41] Ryan Lam: if we get sued, WHATEVS [2016.02.14 22:29:32] Jeff Lyons: Can you even sue non-profits? [2016.02.14 22:30:14] Ryan Lam: lol probably? [2016.02.14 22:30:22] Ryan Lam: I guess they could sue individuals [2016.02.14 22:31:09] Jeff Lyons: I feel like that would be bad for PR. [2016.02.14 22:31:17] Jeff Lyons: Worst case our page gets shut down and we have to move to twitter [2016.02.14 22:32:19] Ryan Lam: well Hazard Course hasn't been taken down yet [2016.02.14 22:32:28] Ryan Lam: also, AFAIK we're only gonna be using that logo in select places [2016.02.14 22:39:44] Ryan Lam: all right, since nobody has objected, I shall be posting the announcement now [2016.02.14 23:23:28] Ryan Lam: http://forums.blackmesasource.com/index.php/Thread/28874-403-Aurelius-100-Open-Dev-Project/ [2016.02.14 23:23:29] Ryan Lam: we are live [2016.02.14 23:36:30] Chris Bryant: coooooooool [2016.02.14 23:36:41] Chris Bryant: Thank god, now I don't gotta make more FB logos [2016.02.14 23:36:47] Ryan Lam: yep [2016.02.14 23:36:48] Chris Bryant: [Quote: Ryan Lam] lol technically we are violating Facebook's branding guidelines by doing this >>> They can fight me [2016.02.14 23:36:57] Ryan Lam: they can fight MT [2016.02.14 23:37:43] Stephen Wimmer: WE HAVE OUR FIRST RESPONSE AND IT'S POSITIVE [2016.02.14 23:37:48] Stephen Wimmer: WEW [2016.02.14 23:37:56] *Ryan Lam breathes sigh of relief* [2016.02.14 23:38:12] Ryan Lam: interesting how people kind of expect us to stay within the confines of BM [2016.02.14 23:38:21] Ryan Lam: I suppose that's not an unreasonable assumption [2016.02.14 23:39:05] Stephen Wimmer: I mean... [2016.02.14 23:39:15] Stephen Wimmer: What kind of BM mod would we make? [2016.02.14 23:39:21] Ryan Lam: decay: sauce [2016.02.14 23:39:22] Ryan Lam: duh [2016.02.14 23:39:28] Ryan Lam: it's what the fans want [2016.02.14 23:39:35] Chris Bryant: I think the chances that we as a team will ever do anything in Black Mesa again is low. [2016.02.14 23:39:51] Stephen Wimmer: TIME TO CODE A CO-OP MOD [2016.02.14 23:39:55] Ryan Lam: ew netcode [2016.02.14 23:39:57] Ryan Lam: nothx [2016.02.14 23:40:13] Ryan Lam: singleplayer Vlave code is ew enough to deal with [2016.02.14 23:41:34] Stephen Wimmer: https://youtu.be/PT-ucSwdLZI?t=45s [2016.02.14 23:44:50] Ryan Lam: wuzzat [2016.02.14 23:45:26] Ryan Lam: is that aurelius related [2016.02.14 23:45:29] Ryan Lam: what am I watching [2016.02.14 23:45:31] Ryan Lam: oh god [2016.02.14 23:45:44] Stephen Wimmer: Oh goddamnit, wrong chat. [2016.02.14 23:45:47] Stephen Wimmer: Oh well. [2016.02.14 23:45:52] Ryan Lam: excellent work [2016.02.14 23:46:15] Stephen Wimmer: Enjoy rubber tubes placed over exhaust manifolds. [2016.02.14 23:46:56] Chris Bryant: [*** MESSAGE REMOVED ***] [2016.02.14 23:47:12] Chris Bryant: Wimmer wtf [2016.02.14 23:47:30] Stephen Wimmer: Bored Germans. [2016.02.14 23:48:55] Stephen Wimmer: ...this is all going to be captured and put into a log by the Skype bot, isn't it? [2016.02.14 23:48:59] Ryan Lam: yes [2016.02.14 23:49:05] Stephen Wimmer: NO RAGRETS [2016.02.14 23:49:25] Chris Bryant: Also those chat logs are like friggin' books. [2016.02.14 23:49:36] Chris Bryant: No one will ever read them/ [2016.02.14 23:49:39] Ryan Lam: I'm too lazy to make them readable [2016.02.14 23:49:40] Chris Bryant: Anyone every [2016.02.14 23:49:53] Chris Bryant: No, they were perfectly readable. [2016.02.14 23:49:59] Chris Bryant: Just no one will read them. [2016.02.14 23:50:03] Ryan Lam: oh of course not [2016.02.14 23:50:16] Chris Bryant: ALso no one will watch our streams or care about our experiment at all in general [2016.02.14 23:50:18] Ryan Lam: but to make them more interesting would require me to section off parts of the convo with headers and junk and actually curate the damn mess [2016.02.14 23:50:22] Chris Bryant: But esp. not the chat logs [2016.02.14 23:50:41] Ryan Lam: of course not lol [2016.02.14 23:50:59] Ryan Lam: well [2016.02.14 23:51:02] Ryan Lam: maybe a select few will watch [2016.02.14 23:51:21] Stephen Wimmer: And then they will know exactly why Mods take so damn long to make. [2016.02.14 23:51:34] Ryan Lam: judging by the turnout of the HC Stream recording, there are at least some people who are somewhat interested in the whole "behind the scenes" thing [2016.02.14 23:51:47] Stephen Wimmer: Because I post the wrong things in the wrong Skype chats and derail everything. [2016.02.14 23:51:50] Ryan Lam: and by that I mean the YT video, not the Twitch stream