Changes between Version 16 and Version 17 of standards


Ignore:
Timestamp:
2016-01-24 16:28:52 (8 years ago)
Author:
dky
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • standards

    v16 v17  
    5353* '''If there is a named character NPC, that NPC's entity should simply be the name of that character. If the character corresponds to multiple NPC entities within the same level, their entity names should still be named after their name in the script, but suffixes should be added to differentiate them.''' 
    5454  * Rationale: This makes it so level designers are never confused when they encounter an NPC called "GRD07_BATHROOMBREAK" and have absolutely no idea that he actually corresponds to "Otis" in the script. In the map, he would just be called "otis". In addition, this allows choreographers to not have to guess or look up the names of the actors in any choreographed scene. 
     55* '''Vertically-moving elements should use func_door textured in tools/toolsuseful, rather than using a func_tracktrain.''' 
     56  * Rationale: func_tracktrain is annoying as hell and very finicky. If the movement is simply linear between two well-defined points, a func_door works perfectly fine with minimal effort. 
    5557 
    5658== 2D Art ==