Changes between Version 22 and Version 23 of standards


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Timestamp:
2016-01-24 19:21:12 (8 years ago)
Author:
dky
Comment:

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  • standards

    v22 v23  
    2323   The stage of development during which production has started, and prototypes of levels and assets are in progress. Voice acting should not be done at this point in development, although placeholder voice acting assets may be done. 
    2424 Beta:: 
    25    The stage of development during which general gameplay is determined to be finalized. Voice acting assets must be recorded at some point during this stage. Gameplay changes during this phase should not occur, and if they do occur, the changes must be extremely minor. During this stage, most development will probably be focused on aesthetic refinement. 
     25   The stage of development during which general gameplay is determined to be finalized. The script should also be finalized at this point, so voice acting assets must be recorded at some point during this stage. Gameplay changes (and script changes) during this phase should not occur, and if they do occur, the changes must be extremely minor. (An exception may be made for script changes due to improv by voice actors.) During this stage, most development will probably be focused on aesthetic refinement. 
    2626 Release Candidate:: 
    2727   The stage of development during which the project is in a state that is potentially releasable to the general public. Any Release Candidate build may be released to the public at any given point, if deemed to have no game-breaking issues (although only ONE build shall be marked as a "gold final" and released). If a game-breaking issue is found in any Release Candidate build, that build must be disqualified for release. Developers must not make any changes to the build that are not bug fixes.