Changes between Version 23 and Version 24 of standards


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Timestamp:
2016-01-24 19:25:32 (8 years ago)
Author:
dky
Comment:

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  • standards

    v23 v24  
    4848  * Rationale: It makes it a LOT easier to optimize lightmaps later on, since the vast majority of lightmap surfaces simply do not require a lightmap scale of 16. 
    4949* '''Level designers should use lightmap scales below 16 sparingly.''' 
    50   * Rationale: Lightmap memory footprints increase roughly quadratically for each unit decrease in scale. This means decreasing lightmap scale by 1 level when the scale is already small results in an ''absolutely enormous'' increase in memory size for that surface. We don't want the map file sizes to be huge. 
     50  * Rationale: Lightmap memory footprints increase roughly quadratically for each unit decrease in scale. This means decreasing lightmap scale by 1 level when the scale is already small results in an ''enormous'' increase in memory size for that surface. We don't want the map file sizes to be huge. 
    5151* '''Level designers should not shift-clone or copy-paste cubemaps.''' 
    5252  * Rationale: Accident avoidance-- If a cubemap has a high resolution, shift-cloning or copy-pasting that cubemap could mean accidentally causing the new resulting cubemaps to also have high resolution. This can balloon file size dramatically, and is a pain to fix after the fact.