Changes between Version 23 and Version 24 of standards
- Timestamp:
- 2016-01-24 19:25:32 (9 years ago)
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standards
v23 v24 48 48 * Rationale: It makes it a LOT easier to optimize lightmaps later on, since the vast majority of lightmap surfaces simply do not require a lightmap scale of 16. 49 49 * '''Level designers should use lightmap scales below 16 sparingly.''' 50 * Rationale: Lightmap memory footprints increase roughly quadratically for each unit decrease in scale. This means decreasing lightmap scale by 1 level when the scale is already small results in an '' absolutelyenormous'' increase in memory size for that surface. We don't want the map file sizes to be huge.50 * Rationale: Lightmap memory footprints increase roughly quadratically for each unit decrease in scale. This means decreasing lightmap scale by 1 level when the scale is already small results in an ''enormous'' increase in memory size for that surface. We don't want the map file sizes to be huge. 51 51 * '''Level designers should not shift-clone or copy-paste cubemaps.''' 52 52 * Rationale: Accident avoidance-- If a cubemap has a high resolution, shift-cloning or copy-pasting that cubemap could mean accidentally causing the new resulting cubemaps to also have high resolution. This can balloon file size dramatically, and is a pain to fix after the fact.