Changes between Version 24 and Version 25 of standards


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Timestamp:
2016-01-24 19:28:46 (8 years ago)
Author:
dky
Comment:

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  • standards

    v24 v25  
    5252  * Rationale: Accident avoidance-- If a cubemap has a high resolution, shift-cloning or copy-pasting that cubemap could mean accidentally causing the new resulting cubemaps to also have high resolution. This can balloon file size dramatically, and is a pain to fix after the fact. 
    5353* '''If there is a named character NPC, that NPC's entity name should simply be the name of that character. If the character corresponds to multiple NPC entities within the same level, their entity names should still be named after their name in the script, but suffixes should be added to differentiate them.''' 
    54   * Rationale: This makes it so level designers are never confused when they encounter an NPC called "GRD07_BATHROOMBREAK" and have absolutely no idea that he actually corresponds to "Otis" in the script. In the map, he would just be called "otis". In addition, this allows choreographers to not have to guess or look up the names of the actors in any choreographed scene. 
     54  * Rationale: This makes it so level designers are never confused when they encounter an NPC called "GRD07_BATHROOMBREAK" and have absolutely no idea that he actually corresponds to "Otis" in the script. In the map, he should just be called "otis". In addition, this allows choreographers to not have to guess or look up the names of the actors in any choreographed scene. 
    5555* '''Linearly-moving elements should use func_door textured in tools/toolsuseful, rather than using a func_tracktrain.''' 
    5656  * Rationale: func_tracktrain is annoying as hell and very finicky. If the movement is simply linear between two well-defined points, a func_door works perfectly fine with minimal effort.