Changes between Version 31 and Version 32 of standards
- Timestamp:
- 2016-01-24 20:05:55 (9 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
standards
v31 v32 65 65 * '''VTF compression formats must be carefully selected instead of chosen at random.''' 66 66 * Rationale: Using the incorrect format results in bad texture quality, or unnecessarily bloated filesize. 67 * '''For materials intended for use on brushwork surfaces, self-shadowing bump maps shall be used instead of normal maps.''' 68 * Rationale: All normal maps can be converted to self-shadowing bump maps for greater rendering efficiency, so in the worst case, SSBumps render exactly the same as normal maps. However, SSBumps also give us the option to encode directional lighting responsiveness, which makes them more attractive than normal maps in the best case. 67 69 68 70 == 3D Art ==