Changes between Version 32 and Version 33 of standards
- Timestamp:
- 2016-01-24 20:07:00 (9 years ago)
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standards
v32 v33 66 66 * Rationale: Using the incorrect format results in bad texture quality, or unnecessarily bloated filesize. 67 67 * '''For materials intended for use on brushwork surfaces, self-shadowing bump maps shall be used instead of normal maps.''' 68 * Rationale: All normal maps can be converted to self-shadowing bump maps for greater rendering efficiency, so in the worst case, SSBumps render exactly the same as normal maps. However, SSBumps also give us the option to encode directional lighting responsiveness, which makes them more attractivethan normal maps in the best case.68 * Rationale: All normal maps can be converted to self-shadowing bump maps for greater rendering efficiency, so in the worst case, SSBumps look exactly the same as normal maps but render faster. However, SSBumps also give us the option to encode directional lighting responsiveness, which gives them the ability to look much better than normal maps in the best case. 69 69 70 70 == 3D Art ==