Changes between Version 42 and Version 43 of standards


Ignore:
Timestamp:
2016-02-06 14:33:13 (8 years ago)
Author:
dky
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • standards

    v42 v43  
    2929   The stage of development during which planning is done. Production of assets or levels must not be started until a viable development plan has been produced for the asset/level. Pre-Alpha ends when basic pre-production planning for all assets and levels has been completed, and all assets and levels have prototype versions available. 
    3030 Alpha:: 
    31    The stage of development during which production has started in full, and prototypes of levels and assets are being iterated on. Voice acting should not be done at this point in development, although placeholder voice acting assets may be done. Gameplay changes should be tested and iterated on during this phase. Work on writing the script should also begin during this phase. 
     31   The stage of development during which production has started in full, and prototypes of levels and assets are being iterated on. Voice acting should not be done at this point in development, although placeholder voice acting assets may be done. Gameplay changes should be tested and iterated on during this phase. 
    3232 Beta:: 
    3333   The stage of development during which general gameplay is determined to be finalized. The script should also be finalized at this point, so voice acting assets must be recorded at some point during this stage. Gameplay changes (and script changes) during this phase should not occur, and if they do occur, the changes must be extremely minor. (An exception may be made for script changes due to improv by voice actors.) During this stage, most development will probably be focused on aesthetic refinement.