Changes between Version 5 and Version 6 of standards
- Timestamp:
- 2016-01-24 15:54:55 (9 years ago)
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standards
v5 v6 51 51 * '''Level designers SHOULD NOT shift-clone or copy-paste cubemaps.''' 52 52 * Rationale: Accident avoidance-- If a cubemap has a high resolution, shift-cloning or copy-pasting that cubemap could mean accidentally causing the new resulting cubemaps to also have high resolution. This can balloon file size dramatically, and is a pain to fix after the fact. 53 * '''If there is a named character NPC, that NPC's entity SHOULD simply be the name of that character. If the character has multiple NPCs within the same level, a suffix should be added to their entity names to differentiate the two.''' 54 * Rationale: This makes it so level designers are never confused when they encounter an NPC called "GRD07_BATHROOMBREAK" and have absolutely no idea that he actually corresponds to "Mr. Phil" in the script. 53 55 54 56 == 2D Art ==