Changes between Version 6 and Version 7 of standards


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Timestamp:
2016-01-24 15:55:41 (8 years ago)
Author:
dky
Comment:

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  • standards

    v6 v7  
    5151* '''Level designers SHOULD NOT shift-clone or copy-paste cubemaps.''' 
    5252  * Rationale: Accident avoidance-- If a cubemap has a high resolution, shift-cloning or copy-pasting that cubemap could mean accidentally causing the new resulting cubemaps to also have high resolution. This can balloon file size dramatically, and is a pain to fix after the fact. 
    53 * '''If there is a named character NPC, that NPC's entity SHOULD simply be the name of that character. If the character has multiple NPCs within the same level, a suffix should be added to their entity names to differentiate the two.''' 
     53* '''If there is a named character NPC, that NPC's entity SHOULD simply be the name of that character. If the character has multiple NPCs within the same level, a suffix SHOULD be added to their entity names to differentiate the two.''' 
    5454  * Rationale: This makes it so level designers are never confused when they encounter an NPC called "GRD07_BATHROOMBREAK" and have absolutely no idea that he actually corresponds to "Mr. Phil" in the script. 
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