Changes between Version 7 and Version 8 of standards


Ignore:
Timestamp:
2016-01-24 15:56:03 (8 years ago)
Author:
dky
Comment:

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  • standards

    v7 v8  
    5151* '''Level designers SHOULD NOT shift-clone or copy-paste cubemaps.''' 
    5252  * Rationale: Accident avoidance-- If a cubemap has a high resolution, shift-cloning or copy-pasting that cubemap could mean accidentally causing the new resulting cubemaps to also have high resolution. This can balloon file size dramatically, and is a pain to fix after the fact. 
    53 * '''If there is a named character NPC, that NPC's entity SHOULD simply be the name of that character. If the character has multiple NPCs within the same level, a suffix SHOULD be added to their entity names to differentiate the two.''' 
     53* '''If there is a named character NPC, that NPC's entity SHOULD simply be the name of that character. If the character has multiple NPCs within the same level, suffixes SHOULD be added to their entity names to differentiate them.''' 
    5454  * Rationale: This makes it so level designers are never confused when they encounter an NPC called "GRD07_BATHROOMBREAK" and have absolutely no idea that he actually corresponds to "Mr. Phil" in the script. 
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