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Open-Development
403 Aurelius is a project that was conceived by PSR with an experiment behind it: To develop a small mod behind absolutely no doors. All development happenings will be entirely visible to the public eye. Every last bit of development will be recorded and streamed live if possible. From components as large as level design to details such as team discussion of mechanics, everything will be documented. The aim is to show why projects take the amounts of time they do, and to showcase the effort and processes behind them in full detail.
Due to the nature of this project, this Trac and Wiki, as well as developer streams will without a doubt contain unmarked spoilers for the game. Continue reading or watching streams/recordings at your own descretion.
There will be no room to ask questions such as "Any progress?", "Is it dead?", or even "How close to completion are you?" All of that information and more can be found on this very Trac. Theoretically anyone can know just as much about the project as a PSR team member.
This does, however, come with a catch: since everything will be documented, this includes the boring parts, as well as parts that may not be directly related to development. Sometimes you might be watching a texture being painted, other times you might just see a developer talking in the team chat or just moving around their files. You never know. And again, there will be spoilers.
Each PSR team member has their own stream page. They can be found on the PSR team page. Streaming sessions are random. There are no set days or times for when streams will occur, nor is there any guarantee about how long they will last. They could be 30 second sessions at 4AM, or 5 hours sessions in the evening, or anything between and beyond.
Additionally, it is at each developer's discretion to decide whether they wish to acknowledge that they're being observed. They may answer questions and discuss with the chat, or they may remain silent. It is entirely of their own volition.
Development Records
All recodings of development streams, sessions and so on.
Developer Introductions
In case you for some reason want to get acquainted with a particular nerd before allowing them to bore you to death.
2D Art
Anything from sprites to model textures.
3D Art
Desks? Check. Terrorists? Check. Chess pieces?! Checkmate.
Animation
Things movin' 'n' stuff.
Concept
Drawings! Watch a nerd draw squares on a whiteboard or a different nerd draw people in Photoshop!
- Chris -- Heads-Up Display
- JeffMOD -- Layout Update
- JeffMOD -- Layout Update Pt 2
- JeffMOD -- Lobby Layout Version 1
- JeffMOD -- Designing the Stun Gun
- JeffMOD -- Updating the Stun Gun
- JeffMOD -- Floor 20 Layout Pt 1
- JeffMOD -- Floor 20 Layout Pt 2
Choreography
Alas, poor Yorick!
Level Design
Like orange and grey? These are the videos for you.
- DKY -- Setting up Hammer
- DKY -- Creating the Template Map
- DKY -- Modifying the Template Map
- Chris -- GameConfig Fix
- DKY -- Making the aur_a01 Orange Map
Miscellaneous
Somehow important enough to do but not enough to categorize.
- Chris -- Fon-times! (VGUI)
- Chris -- Fon-times: The Sequel (VGUI)
- Chris -- Setting Up
- Chris -- Disabling Startup Vids
Programming
Because this is what everyone wants to see. If for some odd reason you are fascinated by Valve's utter mess of a codebase, we've got you covered.
Sound Effects
click click boom
Voice Acting
It's like the worst audio outtakes section ever, really.
Pages linking to experiment: